Good luck~
sankyuu :3/gokugohan12468 wrote:
Good luck~
I know it's late but thanks! <3Yuii- wrote:
Happy birthday, Byby! <3
Thanks for mod!Ster wrote:
wah
short mod for short song~
[General]
move preview point to 00:00:147 ? no.I like the current one
[Insane]
00:31:845 (3) - slider goes slightly beyond the playing area, suggest moving to the left it should be fine since it is not offscreen during gameplay
[Hard]
00:23:920 (3) - move to x:183 y:165 no change
...yeah that is all xd
Neoskylove wrote:
m4m
[Genaral]
turn off 'widescreen support' fixed
[Biginner]
Good
[Easy]
00:11:467 (3) - http://puu.sh/kWuMC/d3bcf11978.jpg seems fine to me
[Normal]
I prefer sc 3.5, not 3.6 sure
00:12:033 (6) - http://puu.sh/kWuUn/8a900c7ee9.jpg fixed
[Hard]
00:09:203 (1,2,3) - distance is too difficult. I used 1.8x distance to avoid overlapping and to have a neat pattern
[Insane]
00:15:996 (1,2) - distance..... the drums are going to be stronger here so they needs some emphasis having kind of jump
[Trick or treat]
00:14:014 (2,3) - How about Ctrl+G I think the current one is okay
00:15:996 (1,2,3) - distance is too difficult. same as Insane.The drums are going to be stronger so they needs some emphasis using jump
Totally. It is very good Thanks! (:
Thanks for mod!-Hakurei- wrote:
give me more candy please D:
[Beginner][Easy]
- 00:31:845 (3) - i think you should lower the volume down for those slider tick should be fine.it match the song at least
[Normal]
- 00:21:656 (4,1) - fix this blanket fixed
- 00:31:845 (6) - lower the slider tick volume same as beginner
[Hard]
- 00:00:147 (1) - you missed whistle on tail added
- 00:03:543 (6) - just a suggestion. 1/1 slider for this? I prefer to have 2 circles because they fit more better in my opinion
- 00:04:675 (1) - again, missed whistle at tail added =w=)
- 00:08:071 (6,7) - http://puu.sh/l0xqp/6a0f1a1692.jpg the current one fits the beats good so I'd keep it
- 00:18:260 (1) - missed whistle at tail added
- 00:31:845 (3) - again about the slider tick volume same as other diffs
[Insane]
- 00:05:241 (2,3) - neat this blanket looks fine enough to me
- 00:12:882 (5) - drum clap added
- 00:31:845 (6) - slider tick volume stuff same as other diffs
[I NEED MY CANDY NOW!!! /me giving to -Hakurei- candies]
- 00:10:618 (2) - drum clap added
- 00:11:892 (2,3) - try to make this blanket neater fixed
- 00:12:882 (2) - drum clap added
- 00:24:486 (3,4,5) - welp, i suggest you to Ctrl+G (4) and (5) for better flow there's no need ctrl+g.the flow looks nice to me
- 00:31:845 (3) - same thing about the slider tick volume same as other diffs
GL!
- 00:01:986 (4,5) - ctrl+g this for better flow the flow looks fine here
- 00:10:618 (2) - drum clap added
- 00:12:882 (2) - ^ ^
- 00:29:580 (4) - NC ok =w=)
- 00:31:845 (3) - slider tick volume stuff same as other diffs
Thanks for mod!Hoen wrote:
Haaaai ♥~Begginer Easy
- 00:04:675 (1) - Drum Finish Earlier this slider? there seems to be a stronger cymbal so I'd keep this soft finish hitsound
- 00:22:788 (1) - ^ ^
- 00:26:184 (3) - You can leave this slider facing up? It gets better with this other slider 00:27:316 (1) - Example fixed c:
- 00:04:675 (1) - Drum Finish? no because there's is stronger cymbal :c
NormalHard
- I really think these circles very close but they don't overlap in game field
- 00:15:996 (4) - NC added
Insane
- 00:03:543 (4,4) - I find it unnecessary it is not useless,this slider was made to follow the drums which make 'tarrrrrrrrra' somehting like this
- 00:10:194 - Add a circle? no :c
- 00:11:326 - ^ ^
- 00:12:458 - ^ ^
TRICK or TREAT?
- 00:02:835 - Add a circle? no
- 00:07:363 - ^ ^
- 00:27:316 (1,2,3) - I think that here could have a jump ... it's a Insane. Example the instruments are not really stronger here so I'd keep it
- 00:00:713 (3,4,5) - You could give a CTRL + G in some... It is very repetitive but it flows well so keep it
Put "Halloween" in the tags? it's not really neccesary Thanks!
Gl ♥
Thanks Haruto!Haruto wrote:
Hi Byby! its been a long time i didn't see your maps www
random mod coming :3
[General][Beginner]
- The BG on Easy to Hard looks... idk, you may want to change it because you can see those "ugly" pixels, just my suggestion btw :3 looks fine to me the BG
- You can add a Greenline at 00:32:411 - for the whole mapset to lowered the volume to 20%. Because you can hear starting from that part, the music is starting to fade out. ok
[Easy]
- Cute diff but, i just found out that these two objects ( 00:27:316 (1,3) - ) looks overlaped and imo it looks strange too :S maybe stack (3) to (1)? this is not visible in gameplay
[Normal]
- 00:06:939 (3,1) - The overlap looks strange imo :s Stacking (1) under the (3) slider will make it looks better or you can do this kind of blanket to avoid overlaps like that. it is not visible in gameplay.should be fine
- 00:13:731 (1) - How about Moving this to 48|200? and stack 00:15:430 (2) - under 00:13:165 (4) - and move 00:15:996 (3) - to 48|380? It will make the transition better imo the flow seems to be nice here in my opinion
- 00:25:052 (3,1) - :s you could move 00:27:316 (1) - to 248|32 to avoid overlap with (3), its just looks strange making those objects overlaped xd in gameplay is not visible so it's fine
[Hard]
- 00:02:411 (4,5,6) - the spacing looks cramped imo xd maybe you can change the spacing for the whole diff to 1,2x. its just strange to see objects near them touched imo. should be fine.at least when you play this diff with HR,they wil not overlapping just saying
- 00:13:731 (1,1) - the overlap, looks strange xd i would stack 00:15:996 (1) - under the slidertail of 00:13:731 (1) - xd it is not visible in gameplay
[Insane]
- Please keep the Consistency of the Spacing in this Diff. just looked the whole diff there's many of inconsistent spacing in the diff such like 00:05:807 (3,4) - ,00:11:184 (7,1) - , etc. Oh yeah, There's a bunch of 1/4 jumps like 00:11:467 (1,2,3) - are getting spacing changes. if you were mean to make the spacing of 1/4 jumps like that to 1,9x, Please do it Consistently for the 1/4 patterns on the diff. for the 1/2 patterns, Make it 1,3x Consistent without having any Changes I used some spacing changes to emphasize the stronger beats let's say but also I used 1.8x because I don't want to see the objects from there overlapping
- 00:05:807 (3,1) - Please avoid this kind of overlap. it just... looks strange and imo its cramped xd, there's many objects like this is overlapped in this diff. i would suggest you to avoid overlaps on lower-middle diff .fixed =w=)
#Shitmod teach me how to mod plz
- Nice diff. but could you make the Triangle jumps looks more Symmetrical? Like, Example : 00:01:845 (3,4,5) - this triangle jumps can be improved more imo. as always its just my Opinion, feel free to reject the triangles are fine don't worry :3
Highest Diff looks fine too me. but why slider at the end looks same like Insane and Hard xd
[]
Good Luck ranking this :3/
16:16 ByBy13: hey
16:16 Mako Sakata: Helloo bi :D
16:16 ByBy13: my trick or treat map got bubbled
16:17 Mako Sakata: Oh suree
16:17 ByBy13: so do you want to qualify it? you really like hatsuki yura
16:17 Mako Sakata: Let me redownload first
16:17 ByBy13: okay :D
16:18 Mako Sakata: I'm sorry it past the halloween :(
16:20 ByBy13: I know :C
16:23 ByBy13: I hope it will survive
16:26 Mako Sakata: It will, your map pretty decent
16:26 *Mako Sakata is editing [http://osu.ppy.sh/b/800706 Hatsuki Yura - TRICK or TREAT [Normal]]
16:26 ByBy13: oh
16:26 Mako Sakata: Missing whistle 00:23:354 - ?
16:27 ByBy13: added
16:30 ByBy13: checked metadata
16:30 ByBy13: work arragement: drop
16:30 ByBy13: vocal+chorus: hatsuki yura
16:31 Mako Sakata: Okay
16:32 Mako Sakata: I already see the web on previous ranked version
16:32 ByBy13: I know
16:32 *Mako Sakata is editing [http://osu.ppy.sh/b/803138 Hatsuki Yura - TRICK or TREAT [Hard]]
16:32 Mako Sakata: 00:23:920 (3,1) - Don't you think reverse on (1) should be more visible there?
16:33 ByBy13: wait a min
16:33 ByBy13: you're right
16:35 *Mako Sakata is editing [http://osu.ppy.sh/b/803767 Hatsuki Yura - TRICK or TREAT [Insane]]
16:35 Mako Sakata: 00:08:071 (4,5) - How about not to stacked them?
16:36 Mako Sakata: Literally by making it stacked reverse on (5) halved not visible
16:37 Mako Sakata: 00:26:184 (4,5) - Here also
16:37 ByBy13: wait a min
16:42 ByBy13: fixed all
16:42 *Mako Sakata is editing [http://osu.ppy.sh/b/803783 Hatsuki Yura - TRICK or TREAT [TRICK or TREAT?]]
16:43 Mako Sakata: 00:08:071 (5,6) - and 00:26:184 (6,7) - same as insane
16:43 Mako Sakata: Other than that seems good
16:45 ByBy13: ok
16:46 Mako Sakata: And have you check this http://puu.sh/l5jme/86c51e7ad3.png?
16:46 ByBy13: fixed both
16:46 Mako Sakata: I don't have audio software atm to check that
16:46 Mako Sakata: http://puu.sh/l5jme/86c51e7ad3.png
16:46 ByBy13: ugh D:
16:47 Mako Sakata: :((
16:48 ByBy13: there's no any delay at that hitsound
16:48 Mako Sakata: You suree?
16:48 ByBy13: yes.I have audacity and I checked
16:48 ByBy13: I can ask someone else
16:49 Mako Sakata: Hmm
16:51 ByBy13: okay it'sok
16:51 ByBy13: *it's ok
16:51 ByBy13: the hitsound
16:54 Mako Sakata: Okaay
16:54 Mako Sakata: Have you update?
16:54 ByBy13: can you recheck now? I updated ><
16:54 ByBy13: oh yes
16:54 Mako Sakata: Sure I'm here
16:55 Mako Sakata: Btw bg quality kinda low
17:01 Mako Sakata: Okay so I guess thats fine
Thanks Marmowka!Marmowka wrote:
Сongrats :3
Don't worry and also thanks! :3/Modem wrote:
I'm late. Sowwy senpai ;w;
Anyway, Gratz for rank~!