Nobody's modding this and people are not finishing or fixing their diffs. Might take a while.
Xpockets wrote:
NORMAL MAN
00:02:793 (1,2,3) - Is this symmetrical? Not supposed to be.
00:14:293 - 00:23:793 and 00:34:793 - 00:45:126 - You use the same type of pattern this whole time, which is a bit meh because the map is so short (Reverse slider, reverse slider, slider, note, slider). Try mixing it up. (I like it, but it is probably a thing. I keep getting told to change up my patterns.) This definately is very repetitive and really should be mixed up. Please Especially because this is a short map there's not need to bring in variety. The SV makes it already quite hard, no need to change rhythms I think.
Xpockets wrote:
Quick mod because I like this set. I am bad at modding and Im not going to mod what I cant play, and the map is probably pretty good already
General
- Aimod says there are conflicts with CUP MAN and MASTER MAN. I know CUP MAN is in a different gamemode, so im not sure if that is important, but MASTER MAN isnt.
- From 00:24:209 - 00:34:459 - is almost always a spinner, and I feel that might be an issue with some diffs with higher HP. I know hp2 is not alot, and im not sure if this would happen, but noobs might flunk on the spinnr because of their mediocre skills because of the length. It might, its might not. Just pointing it out
EASY MAN
00:08:043 - Bookmark isnt snapped. Not sure if this is an issue Bookmarks do not change the map in any way. They are just referencial points for mappers, they can fulfill whatever a bookmark can. But they are irrelevant for the map.
00:08:126 - Here you wait some time to start spinner, but at 00:24:126 - you start it only a 1/4th afterwards. Just saying. True. Fixed.
00:45:459 - Is a new combo here needed? Nope, not really. Thank you!
00:48:126 - I know you went to all the work to make a hitsound, but I dont feel this is needed. I personally like the effect when the song kind of goes when you are done and on the stats screen. Also, this might confuse people (might) I took the sound from Super Smash Bros Melee and I wanted to integrate some kind of irrelevant sound effect like "Toasty". You should be familiar with that one. In terms of your second point - that it might confuse people - I don't quite see how it could.
ADVANCED MAN
00:11:293 (2,3,4,5,1,2,3,4) - Omgwtf. I could barely read this XD Substituted 4 and 5 with a single slider. Should be easier now.
00:45:126 (4,1) - I feel that this doesnt fit with song Forgot to silence the slider's end.
HARD MAN
00:30:126 - Spinner should start here I would have to start the spinner in the middle of a beat snap, which I don't like doing, unless I don't have to care about density. In a hard diff, though, I have to care about it. Therefore I'll let it start here.
00:39:793 - Read this wrong. Might be an issue and might not I will adapt this if more people have a problem with this pattern.
Nice map tho //Thanks!
Also hp9 diff? wat? //Yeah, I like high HP and I won't change that.
Good luck!
• Inconsistency in [ComboColours]
{ ADVANCED MAN} :
Combo1 : [27,103,165] Combo2 : [255,255,255] Combo3 : [202,0,0] Combo4 : [70,70,70]
{ EASY MAN} :
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
{ EXTRA MAN} :
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
{ EXTREME MAN} :
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
{ HARD MAN} :
Combo1 : [27,103,165] Combo2 : [255,255,255] Combo3 : [202,0,0] Combo4 : [70,70,70]
{ INSANE MAN} :
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
{ MASTER MAN} :
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
{ NORMAL MAN} :
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
{ SUPER HARD MAN} :
Combo1 : [27,103,165] Combo2 : [255,255,255] Combo3 : [202,0,0] Combo4 : [70,70,70]
nsfwVulkin wrote:
and no video? why not?! https://www.youtube.com/watch?v=q_9SsX7HJhE its right there, why not?!?!?!?! *starts crying*
Thank you very much Kuo!Kuo Kyoka wrote:
NOMA - PEPSI MAN [OsuMania Modding]
===
Beatmap Nominator Modding / Iconning
Mod Requested by Feerum
[Generals]
- BPM: Okay
- Offset: 1450 Changed in my Diff. Zetera will handle the other
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Romanised Title should be: PEPSI * MAN Changed in my Diffs. Zetera will handle the other
- Folder’s problem: Okay
- Hitsound: Okay
- Timing: Okay
- Other: OkayColumn
| 1 | 2 | 3 | 4 |
“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kuds if my suggest is useful ~ Thanks for requested me ~
means I will come back[EZ MAN] SPOILER
00:01:460 (1460|0,1793|2,2459|3) - i suggest you to move them to 2, certainly it's same pitch as 00:02:126 (2126|1) - , this clap sound in same column may give a great feeling to players, also move 00:02:293 (2293|0) - to 4 for balance I moved them to 3 because i think righthanded is better
00:07:626 (7626|0,7793|1) - wrong hitsounding, switch those hitsound together Whops Fixed
00:09:459 (9459|1) - move to 4, imo it's better and for balance Agree
00:12:793 (12793|1) - can't merge them together, it's sound like different sound in here, i recomended you to follow exactly like 00:12:126 (12126|0,12459|2) - The sound is just longer so i keep it here
The others are fine[NM MAN] SPOILER
00:01:460 (1460|2,1460|1) - as i mention this part before on EZ MAN, it would be great if you follow the clap sound on 1 column, which i recomended you to move them to [14] colunm Changed to 34
00:07:626 (7626|3,7793|0,7793|2) - wrong hitsounding, 00:07:626 - should be finish so then 00:07:793 - could be clap fixed
00:12:793 (12793|1) - as mentioned from EZ MAN difficult Keep like in EZ
00:15:626 (15626|0) - move to 4; imo it would be great for pitch as you added the note on the same sound 00:15:293 (15293|3) - Its different sound :/
00:16:959 (16959|1) - add F
00:22:293 (22293|2) - same here
00:39:043 (39043|0) - move to 3; it much more better for pitch moved the other to 1 for handbalance
00:44:793 - suggestion for ending: http://puu.sh/mIH4u/a83fd2d766.jpg Thats nice i take this[HD MAN] SPOILER
00:02:793 - add a note on 1 to make it different than the other [2-notes] Added
00:07:626 (7626|0,7793|3) - wrong hitsound Fixed
00:20:293 (20293|3) - this one should be drum-whistle No here you are wrong o:
00:35:959 (35959|2,36126|3) - how about switch them and make a little jack? Fit nice, take this
00:44:126 (44126|2,44126|3,44237|2) - this jack not very nice to cacth them easily, i suggest you to remove that normal note Keep but i arranged a little bit[MX MAN] SPOILER
00:07:626 (7626|3,7793|2) - wrong hitsounding Yeah
00:19:959 (19959|3,20126|2) - switch those column sound better for patterns Agree
00:35:959 (35959|2,36126|3) - swtich these, for patterns imo Well ok, just wanted to make some variety but okay
00:36:126 (36126|0) - it sound like end on 00:36:626 - ; also for the music itself The extra LN is for the sound of the LN, because it makes a little break here
00:44:126 (44126|0,44126|1) - this jack is hard to catch easily well Rearranged
So far, it's a good map
Call me later after you done
osu file format v14
[General]
AudioFilename: PEPSIMAN.mp3
AudioLeadIn: 0
PreviewTime: 43
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 8035,13368,24035,34702
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:PEPSI * MAN
TitleUnicode:PEPSI ☆ MAN
Artist:NOMA
ArtistUnicode:NOMA
Creator:Zetera
Version:NORMAL MAN
Source:
Tags:MowtenDoo YTPMV MAD Irreversible Snaggletooth Mao Yuzu- [Nicole] Stjpa Feerum
BeatmapID:800537
BeatmapSetID:364712
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3.7
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG_MTNDW.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1450,333.333333333333,4,1,1,70,1,0
8116,-100,4,1,0,70,0,0
8199,-100,4,1,1,70,0,0
9449,-100,4,1,0,70,0,0
9533,-100,4,1,1,70,0,0
10783,-100,4,1,1,70,0,0
12116,-100,4,1,1,70,0,0
13449,-100,4,1,1,70,0,0
14783,-100,4,3,1,70,0,0
16116,-100,4,1,1,70,0,0
17449,-100,4,1,0,70,0,0
17533,-100,4,3,1,70,0,0
18783,-100,4,1,1,70,0,0
20283,-100,4,3,1,70,0,0
21449,-100,4,1,1,70,0,0
30116,-100,4,1,1,70,0,0
30783,-100,4,1,1,70,0,0
32116,-100,4,1,1,70,0,0
33449,-100,4,1,1,70,0,0
34783,-100,4,1,1,70,0,0
45449,-100,4,1,1,70,0,0
46116,-100,4,1,1,70,0,0
46783,-100,4,1,1,70,0,0
47449,-100,4,1,1,70,0,0
48116,-100,4,1,3,70,0,0
[Colours]
Combo1 : 40,140,220
Combo2 : 255,255,255
Combo3 : 255,0,0
Combo4 : 70,70,70
[HitObjects]
36,256,1450,5,8,0:0:0:0:
106,185,1783,1,8,0:0:0:0:
177,114,2116,1,8,0:0:0:0:
248,44,2449,1,8,0:0:0:0:
296,132,2783,6,0,P|332:96|344:48,2,99.9999999999999,4|8|0,0:2|0:2|0:0,0:0:0:70:Baseball bat.wav
212,188,3783,1,8,0:2:0:0:
136,252,4116,2,0,P|68:252|40:236,2,99.9999999999999,4|8|0,0:2|0:2|0:0,0:0:0:0:
232,280,5116,1,8,0:2:0:0:
308,220,5449,6,0,L|280:120,1,99.9999999999999,4|8,0:2|0:2,0:0:0:0:
220,44,6116,1,0,0:0:0:0:
120,52,6449,1,8,0:2:0:0:
52,124,6783,6,4,L|84:228,1,99.9999999999999,4|8,0:2|0:2,0:0:0:0:
68,320,7449,2,0,P|119:316|166:273,1,99.9999999999999,0|8,0:0|0:2,0:0:0:0:
256,192,8116,12,8,11783,0:0:0:0:
112,224,12116,6,0,L|84:272,2,50,12|0|12,0:2|0:0|0:2,0:0:0:0:
156,152,12616,1,0,0:0:0:0:
188,72,12783,2,0,L|160:24,2,50,12|4|12,0:2|0:2|0:2,0:0:0:0:
252,128,13283,1,0,0:0:0:0:
316,184,13449,6,0,B|336:228|336:228|320:288,1,99.9999999999999,6|10,0:0|0:0,0:0:0:0:
254,328,13949,1,0,0:0:0:0:
85,306,14283,2,0,B|57:266|57:266|61:202,1,99.9999999999999,10|2,0:0|0:0,0:0:0:0:
68,130,14783,6,0,P|108:102|168:110,1,99.9999999999999,4|2,0:3|0:0,0:0:0:0:
232,143,15283,1,0,0:0:0:0:
287,207,15449,2,0,P|327:235|387:227,1,99.9999999999999
472,91,16116,6,0,B|424:71|424:71|368:80,1,99.9999999999999,6|10,0:0|0:0,0:0:0:0:
291,88,16616,1,0,0:0:0:0:
127,135,16949,2,0,B|91:167|91:167|79:223,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
111,296,17449,6,0,P|151:324|211:312,1,99.9999999999999,6|2,0:0|0:3,0:0:0:0:
284,311,17949,1,2,0:1:0:0:
352,260,18116,2,0,L|336:148,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
216,41,18783,6,0,B|164:53|164:53|128:101,1,99.9999999999999,6|8,0:0|0:2,0:0:0:0:
115,172,19283,1,4,0:2:0:0:
177,330,19616,2,0,B|221:350|221:350|273:326,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
346,295,20116,6,0,L|358:183,1,99.9999999999999,2|0,0:1|0:0,0:0:0:0:
346,110,20616,1,2,0:1:0:0:
281,54,20783,2,0,P|237:38|181:62,1,99.9999999999999,2|2,0:0|0:1,0:0:0:0:
70,176,21449,6,0,B|106:212|106:212|161:226,1,99.9999999999999,6|8,0:0|0:2,0:0:0:0:
236,202,21949,1,4,0:2:0:0:
401,161,22283,2,0,B|413:213|413:213|393:265,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
333,313,22783,6,0,P|289:301|226:331,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
162,356,23283,1,2,0:0:0:0:
79,335,23449,2,0,L|116:243,1,99.9999999999999
181,84,24116,6,0,L|121:-8,2,99.9999999999999,4|8|0,0:2|0:2|0:0,0:0:0:0:
253,152,25116,1,8,0:2:0:0:
322,224,25449,2,0,L|350:332,1,99.9999999999999,4|8,0:2|0:2,0:0:0:0:
444,295,26116,2,0,L|416:199,1,99.9999999999999,0|8,0:0|0:2,0:0:0:0:
358,116,26783,6,0,P|401:98|466:113,2,99.9999999999999,4|8|0,0:2|0:2|0:0,0:0:0:0:
283,183,27783,1,8,0:2:0:0:
218,259,28116,2,0,L|114:319,1,99.9999999999999,4|8,0:2|0:2,0:0:0:0:
73,228,28783,2,0,L|177:168,1,99.9999999999999,0|8,0:0|0:2,0:0:0:0:
227,104,29449,5,4,0:2:0:0:
256,192,30116,12,8,33449,0:2:0:0:
180,108,34783,6,0,B|148:152|148:152|144:220,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
171,278,35283,1,0,0:0:0:0:
328,342,35616,2,0,B|360:298|360:298|364:230,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
393,173,36116,6,0,P|361:133|305:117,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
232,135,36616,1,0,0:0:0:0:
152,103,36783,2,0,L|140:223,1,99.9999999999999,4|10,0:0|0:0,0:0:0:0:
279,302,37449,6,0,B|295:254|295:254|271:198,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
232,135,37949,1,0,0:0:0:0:
101,26,38283,2,0,B|59:57|59:57|43:102,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
7,180,38783,6,0,L|46:284,1,99.9999999999999,4|0,0:3|0:0,0:0:0:0:
115,316,39283,1,0,0:0:0:0:
187,359,39449,2,0,P|235:364|276:337,1,99.9999999999999
399,219,40116,6,0,B|401:170|401:170|369:130,1,99.9999999999999,10|2,0:0|0:0,0:0:0:0:
302,78,40616,1,0,0:2:0:0:
140,25,40949,2,0,B|91:25|91:25|51:57,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
16,134,41449,6,0,P|-3:178|7:226,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
79,272,41949,1,0,0:0:0:0:
142,328,42116,2,0,P|186:347|234:336,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
387,258,42783,6,0,B|394:208|394:208|373:163,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
301,116,43283,1,2,0:0:0:0:
164,16,43616,2,0,B|116:28|116:28|83:67,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
48,144,44116,6,0,P|46:193|75:232,1,99.9999999999999,4|8,3:0|0:0,0:0:0:0:
152,269,44616,1,4,0:3:0:0:
237,271,44783,2,0,P|269:215|257:167,1,99.9999999999999
256,192,45449,12,4,48116,0:0:0:0:
OH MANKuo Kyoka wrote:
You need an ULTRA MAN
how about just wait and see what will happen with these rules ò.óZetera wrote:
This mapset is now obsolete. Thank you for your wholesome contribution. I will either delete all extra diffs or get rid of the whole spread,
Sorry.
dermit wrote:
Hi, I'm gonna try to mod a bit:
Difficulty: Advanced Man
00:02:783 (1,2,1,2,1,2,1) - you're mapping Bass and Drum in a weird way here. I think you should stick either to Bass only or Drum only, these sliders play weirdly as a result The issue with this is that I only focussed on mapping the bass sound. This creates sliders that appear to be too long, but that is intentional. It is hard to find a way to map something between a normal, which features downbeats on all of those hits, and an easy, which doesn't. Therefore I believe to have found a perfect middle.
00:08:116 (1,2,3,4,1,2,3) - similar thing here. Either that or this might be misstimed as I don't really understand what you're mapping. My initial thoughts were that it should be important to let the slider go on time, but I figure this doesn't work well. I did this because circles appeared to be too hard. I'll see what I can do.
00:15:449 (3) - I think this is mistimed, listen to it on 25% Nope, timing does not change and so does the snapping.
00:33:783 (2) - The beat the sliderend represents is too strong to be a sliderend I think - compare to the sliderend of 00:33:449 (1) - which makes for awkward play in my opinion I tried to shorten the slider and I've recreated the pattern, but I figure that it is too hard now. I originally did this for simplification, so if this new pattern does not work, I'll have to go back to the old one.
00:37:116 (4) - shouldn't this be a slider for consistencies' sake? The stressed sound, for me, sounds like it ended abruptly. Therefore there's a circle, even though the sound is a bit long.
00:41:949 (2,3,4,5,6,1) - I think this would play much nicer if you'd move 00:42:616 (6) - on top of the slider I can't agree with this, since I believe this pattern to be easier to read accordingly to the music.
Difficulty: Hard Man
00:14:949 (2,3,4,5,6,7,1,2) - This plays awkwardly to me and creates a difficulty spike which might be to high for this map? Maybe stacking the sliders+notes a bit less would make it play nicer, especially 00:15:116 (4,5,6) Moved 5 and 6 a little bit to the side.
00:44:783 (3) - The sound this slider is mapped to plays longer than the slider, it ends when the next sound starts. Overlapping sliders or a slider with a reverse arrow? Yeah, tried that.
Please be aware that this is my first mod For your first mod, these were some really sensible points you made. Well done! Thanks for not modding blankets!
Edited some spelling
You will be my Ultra Man when you give the Mania Icon <3Kuo Kyoka wrote:
You need an ULTRA MAN
Inconsistency in PreviewTime
ADVANCED MAN: 43
EASY MAN: 43
EXTRA MAN: 43
EXTREME MAN: 43
FUTSUU MAN: 43
HARD MAN: 43
INNER ONI MAN: 43
INSANE MAN: 43
KANTAN MAN: 43
MAJIN ONI MAN: 43
MASTER MAN: 43
MUZU MAN: 43
NORMAL MAN: 43
ONI MAN: 43
SUPER HARD MAN: 43
Inconsistency in ComboColours
ADVANCED MAN:
Combo1 : [27,103,165] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
EASY MAN:
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
EXTRA MAN:
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
EXTREME MAN:
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
HARD MAN:
Combo1 : [27,103,165] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
INSANE MAN:
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
MASTER MAN:
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
NORMAL MAN:
Combo1 : [40,140,220] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
SUPER HARD MAN:
Combo1 : [27,103,165] Combo2 : [255,255,255] Combo3 : [255,0,0] Combo4 : [70,70,70]
Kotori-Chan wrote:
why no video D:
Zetera wrote:
nsfw
Thank you nevertheless! c:Lexis wrote:
/!\ I can't mod hitsounds, sorry :c
[EASY MAN]
00:05:116 - Why not map this beat ? I think that'd be too intense right off the bat.
00:24:283 (1) - ~9 second spinner in Easy diff isn't really cool, but I don't know how you can change this so.... xD (but the end is on the blue tick, problem ?)
I don't think that the spinner opposes a problem, but yeah, it wasn't snapped correctly.
[NORMAL MAN]
00:25:449 (3,4) - Make the same sliders, when we stack the slider, we see a small border who prove they aren't the same. I don't need Stjpa to answer this, I am fairly sure that's close to unrankable. Sorry but I really prefer the current pattern.
[ADVANCED MAN]
00:10:116 (4,1) - I don't like this overlap :c Ugh, I figured people won't like it.. But I believe I found a really nice alternative. Thanks!
[HARD MAN]
00:23:783 (4,5,6,7,1) - 5 notes like this aren't very good in hard diff, I request a slider with 2 reverses who begin here : 00:23:783 (4) - I would normally agree, but this is the only occasion where 5 circles are used in a stream and I believe the part deserves some particular emphasis.
I tried to make a good mod, but I found pretty nothing -.-
I hope my mod is helpful :/ :c