oh... i didnt expected that...Bluecrow309 wrote:
Thank youuuu[A L P H A] wrote:
here better quality mp3: https://puu.sh/sK6QV/bc91b29a88.mp3
But the last 10-20 seconds are missing :c
sry :/
oh... i didnt expected that...Bluecrow309 wrote:
Thank youuuu[A L P H A] wrote:
here better quality mp3: https://puu.sh/sK6QV/bc91b29a88.mp3
But the last 10-20 seconds are missing :c
Thank you very much for your advice!Arutsuki wrote:
hi nm from qfade awaysince you're mapping the piano here, I'd say put just a single circle on 00:06:498 -
00:11:831 - ^
00:14:498 - ^
also on long sounds like these 00:05:498 (1) - put a long slider, goes along with it better
00:20:831 (1,2,3) - why not just make these circles
00:40:165 (1) - overmapped stream, no real sound to put a stream on up till this note 00:41:998 (7) -
01:14:831 - just a small thing but I think mapping the violin in the whole section would make it more fun
01:23:247 (2) - overmapped stream
01:30:165 (1,2,3,4,5,6) - why this even, map the sound like you did before - three 1/3 notes
01:40:831 (1,2,3,4,5,6) - ^
01:38:165 (1,2,3) - put just two 1/2 sliders
01:46:831 - no sound on pretty much all of the triplets here
01:51:498 (1) - overmapped stream
02:09:831 (7,8,9) - same spacing but different timing, easy to misread (9) as another 1/2 jump, so space it a bit more or stack with (8)
good luck
Thank you very much for your advice!Personelll0 wrote:
Nooby mod from a players perspective for When everything fades away
00:14:498 (2,3,4,5,6) - since there are no sounds on 3 and 4 of this combo, perhaps stack them under 2 so that the piano sounds on 5 and 6 are more emphasized? just a suggestion its not really an issue
00:20:831 (1,1,1) - try decreasing spacing on these since they are spaced too similarly to differently times notes, unfortunately cant rely on NC spam to differentiate them since not everyone uses combo colors or numbers :/. There are a lot of other instances where this would apply as well for the same rhythm
00:47:498 (1,1,1) - here is another example, and the flow is also really uncomfortable
I can see you're repeating the uncomfortable flow as a method of distinguishing this rhythm, which works quite well if it was used consistently for all these rhythms and was spaced less so it wasn't quite as awkward to play.
01:30:165 (1,1,1) - this somewhat deviates from the concept and also has much sharper angles so is difficult to distinguish from the normal 1/2 jumps. There's a similar problem with 01:40:831 (1,1,1) - and 01:51:498 (1,1,1) -
Overall you just need to be consistent with how you express these rhythms while ensuring they differ strongly enough from the patterns you use for normal rhythms that they can be easily distinguished.
00:32:665 (4,1,2) - has really uncomfortable flow as they are too linear. unsure of the best way to fix this since you probably want to keep the geometry of both combo placements. best suggestion i can think of is just vertically flipping 00:32:165 (1,2,3,4) - and readjusting it to form the circle with 00:32:831 (1) - again
00:44:831 (1,2,3) - Flow here isnt great as its very linear, moving 1 to form a triangle with 2 and 3 would give a much nicer zigzag flow
01:25:665 (2,3,4) - flow is really uncomfortable here perhaps control+G object 3 and increase is spacing from 4 a little and same for 01:26:831 (3,4,5) -
I really like how you've mapped the ending
hope at least 1 of these helps!
Thank you very much for your advice!Glad it helped and good to know my mod format was useful GL if youre going for ranking
Very precise and very helpful to find out little things that can make the difference and make the map less awkward.
I would say "are you really a beginner modder??" haha
I really appreciate your help~
Thank you very much for your mod!Zacdos wrote:
Sorry if I write something stupid, I'm a noob
Hard
- 01:11:498 (5) - should be straight imo
01:14:165 (5) - doesn't match up with a prominent sound, I would delete it
01:19:331 (5) - this would make more sense as a slider
02:25:498 (1,2,3,4) - need to be straightened out
02:28:165 (2) - lasts longer than it probably should, I'd move the tail to the blue tick instead
02:32:165 (1) - you could place this over the moon in the background image
I love the part where the violin comes in, good stuff
(I would mod dusk, but it's almost perfect so idk)
Bluecrow309 wrote:
YOURE A GENIUS WHY DIDNT I THINK ABOUT THE MOON HAHAHAHAHHA
I moved the last circle on the moon and also the last circle of Dusk on the Sun
GENIUS
THANK YOU
Thank you for your mod!Nedsing wrote:
EasyAR4 and OD4 is too high for Easy, both should be around 2
00:40:165 (1) - There's not enough recovery time after the spinner since it's Easy diff
01:22:831 (1,1) - ^
02:08:165 (1) - This slider is too hard to read for new players
02:18:831 (1) - ^
02:24:165 (2) - ^
02:24:165 (2) - This slider ends on a blue tick, it should end on a white tickHardAR8 is too high, should be around 7 and OD should be around 6
01:46:387 (1,1) - Remove new combo
02:28:165 (2) - Slider looks a bit weird, try make the shape more round
GOOD JOB!
Thank you very much for your advice!Smokeman wrote:
NM from my q
this song is so nice... i want to map it too now Cx
General stuff
add fittig colours, example:Dusk
- Combo1 : 128,128,255
Combo2 : 255,128,0
Combo3 : 128,128,192
Combo4 : 255,128,64
About slider art:
you tried to get some interesting slider shapes in your map. Some worked well, others could use some tweaking:
00:00:165 (1) - the 3rd white node barely affects the slidershape since its so close the next red node and also in a position which doesnt add to the curve of the slider. Try removing it or adjust the slider so it transforms the slider noticeably. imo removing it would make it better https://puu.sh/vm3mB/9e3c26c96e.png since its such the slider is so short to begin with (other example: https://puu.sh/vm3r8/f0c47b58bf.png )
00:05:498 (1) - Too complicated / too many nodes for its length https://puu.sh/vm3xo/34715b4f87.png
00:10:831 (1) - like this it should have a more expressive curve https://puu.sh/vm3CO/4c626a2106.png
00:13:498 (1) - the little hook looks wierd with this one https://puu.sh/vm3Hz/d34c949fc8.png
00:42:998 (2) - 00:42:998 (2,2) - the sliders are so short so that this little hook makes the tail overlap with the head. Try using a straight slider or a simple curved one instead
00:57:165 (5) - try to smoothen out the edge here https://puu.sh/vm3Sb/5fa7ab3e32.png liek this maybe https://puu.sh/vm3Xc/2a8f1806f8.png
01:34:498 (6) - Smoothern transitions a bit. Would fit better if looked smoother imo. https://puu.sh/vm47e/18c9e6e7b7.png (as you can see you usually dont need more than 2 nodes to make a good looking curve after a red node)
01:39:831 (5) - curvy would fit better the aesthetic of your map :^) https://puu.sh/vm4b9/cb8622daa4.png
01:50:498 (7) - you have this rough edge here https://puu.sh/vm4fi/9400dee5a0.png . You could easially fix it like this https://puu.sh/vm4jR/87c8320445.png
01:55:831 (5) - try to make this curvier aswell C:
02:01:165 (8) - you coudl try to contruct a symetrical slider with the help of the grid https://puu.sh/vm4u4/a3e973c5cb.png and then move it to your desired position https://puu.sh/vm4y2/e4a6e250c7.png
02:02:165 (1,2) - this is usually not a problem but i would like to point it out: If you have short sliders liek this and curve them too much than you get jagged curves. If you look closely you'll see how these two sliders arent looking very curvy. Try gentler curves instead
02:06:498 (8) - https://puu.sh/vm4Jz/e00e5a8732.png those look like bird :] i think they fit visualy to the feel of the song
About rythm structure and feedback:
00:03:498 (2) - you could change it to a single note and slider 1/1 full beat slider: https://puu.sh/vm4UZ/59bfc1f452.png. Or two single notes: https://puu.sh/vm4ZS/6b9b8e6894.png .the piano note is structurally similar to 00:00:165 (1) - and thus should be clickable
00:14:665 (3,4) - in this whole section you were following th piano. Suddenly following barely audiable hi-hats is unpredictable (atleast i didnt see it coming). Would just remove 3 and 4, and adjust the pattern accordingly
00:20:831 (1,1,1) - snapping to 1/12 ugh. Try to just snap them to 1/6th would worth very good aswell https://puu.sh/vm5kY/6d81ce592a.png
00:25:165 (4) - you coudl copy paste and ctrl+g 00:24:165 (1) - . You can create pattern like this. Try reusing sldier sshapes and positions from time to time to create a sort of unity between the objects following the song. https://puu.sh/vm5vA/e6761fe6ce.png you see it would also follow the slider path of 3
00:40:165 - these are WAY too silent. YOu changed to the Soft sample set and also changed the vol to 25%. imo this would be enough https://puu.sh/vm5Hg/9d6050c4c6.png (same here 01:22:831 - )
00:47:498 (1,1,1,1) - try to have different visual spacing between notes on different rythms. 00:47:498 (1,1) - looks so similar to 00:48:165 (1,2) - but they are not snapped to the same rythm (same goes for all the repitions of this pattern in the song)
00:56:748 (3) - this head isnt mapped to any beat in the music xD. Try a rythm like this https://puu.sh/vm5T6/ab97223da3.png instead. Like this you would have 00:56:665 - clickable which is what i think forced you to map that wierd 1/8 slider on nothing (same goes for all the repitions of this pattern in the song)
01:16:998 (4) - it feels very wierd to to click anything following the piano. You started following the piano at 01:04:165 - but then changed to the drums at 01:14:831 - . You should queue the player in that this changed happens in a way or else it will be confusing. (if you cant thonk of a cool way to do it than just create a pause between 01:04:165 - and 01:14:831 - )
01:35:498 (1,2,3) - dont but slider whistles on the whole slider body AND both heads and tails of sliders : ) (sounds really wierd and too distracting to me)
01:39:331 (3,4) - good way to emphasise 01:39:331 - but having this strong drum 01:39:665 - on a slider end feels underwhelming :< (but its kinda fine soo yeah, you could this in the earlier kiai aswell if you want)
01:46:498 - the 1/8 rythm (the stream) starts hear making 01:46:165 (1,2,3,4) - filler which is the same as 01:46:498 (5,6,7,8,1) -
02:05:832 (2,3,4,5,6,7) - lsiten closely to the music and try to figure out how the rythm goes.
02:27:831 - make this clickable since you follow the piano in this whole section (and there is a piano note)
oke this got quite long.
I didnt write this to bash your map or anything, I just liked the song and wanted to help you focus on some parts which could be improvement but also help you grow as a mapper.
If you have any questions then PM me because I didnt proofread this (cuz its so long ._.)
cheers :^)
Thank you very much for your advice!buhaha wrote:
Hi ヾ(☆'∀'☆)Easy
- On small difficulties, the spacing between notes must be constant.
- Pay attention to the "strong" loudest sounds. Try to put sliders and notes there.
- Do not fill the entire space with sliders 1/1. Do not be afraid to leave empty space or put a single note.
- 01:17:498 (1) - It is better to finish on 01: 18: 831
- 01:49:498 (4,4) - Bad slider. 01:49:998 - and 02:00:665 - There's no sound here.
HardI'm not a professional, so do not be offended (/ ̄ー ̄)/~~☆’.・.・:★’.・.・:☆
- 00:04:831 (1) - Imho, doesn't sound right, mb better slider + note?
- 00:06:165 (2) - I can not hear a note on 00:06:165
- 00:24:998 (4) - Mb add note?
- 00:24:165 (3,5) - Does not look very nice, but as you wish
- 00:39:665 (1) - Knocks off the rhythm
- 00:43:498 -00:54:165 - I can not hear a note
- 00:54:165 - ^
- 00:56:665 (4) - mb.. Instead of a slider to put a note on 00:56:665 and 1/4 slider on 00:56:998
- 00:59:498 (4) - I can not hear a note
- 01:16:165 - Mb add note?
In the second kiwi, the same observations as in the first.- 01:47:498 (4,5,4,5) - feel unnecessary
Tip: Put the sliders, and especially the reversals from the kiai, on the white or red tics, so that it does not knock out the rhythm.Good luck! (´。• ᵕ •。`)
Thank you for your advice!Dragontail wrote:
From my queue
EasySPOILERThe aesthetics of the slider at 00:18:831 (2) are a little not on par, I would recommend changing it into a curve such as... https://osu.ppy.sh/ss/7854530.
The aesthetics of the slider at 00:26:831 (1) is confusing, I would again recommend changing it into a bezier shaped wave section. Newbies are not gong to be used to linear sliders since most maps these days use bezier sliders that are straightforward for easy difficulties.
The slider at 01:04:498 (3) is unrankable for easy. Either flatten it out or make it into a spinner.
The slider at 1:57:498 combo 1-4 has bad aesthethics. Could be improved.
The slider at 2:08:165 overlapping the next slider is unrankable. Please do not make them overlap.
02:13:498 nc please
Same as last point at 02:24:165
Make a slider here like this at 02:32:165. Picture https://osu.ppy.sh/ss/7854628
I would write more but as I said, this is a light mod and that I wouldn't go into far detail. GL with your map.
Thank you for your advice!_sponez wrote:
Hello!
- [Easy]
Good luck!
- 00:00:165 (1) - https://osu.ppy.sh/ss/7902603
- 00:05:498 (1) - Looks ugly.
- 00:08:165 (3) - https://osu.ppy.sh/ss/7902628
- 00:18:498 - Here need hitcircle.
- The location and shape of many sliders looks unaesthetic. Better to let them all be rounded, than alternate.
- 00:54:498 - Here need hitcircle.
- 00:59:831 - ^.
- 01:14:831 (1) - https://osu.ppy.sh/ss/7902697
- 01:17:498 (1) - ^.
- 01:20:165 (1) - Too long.
- 01:21:498 (2) - It's too late. It must starts here 01:21:165.
- 01:22:831 (1) - Spiners are not used for active notes.
- Further by analogy with previous...
Thank you very much for your help!Dunced wrote:
hard diff bbnot collapsed textoof, its a good map overall, just use my notes, and consider changing up those sliders00:27:165 (2) - gross slider, change that to a straight line
01:14:831 (1) - messy slider
01:23:831 (3) - messy slider
"quick side note: messy sliders like those make this song unrankable, unless this was a singular extra map, it wont be able to be ranked"
01:24:831 (1,2,3,4,1) - maybe not such wide-spread? maybe a bit closer to eachother
01:27:498 (1,2) - gross curvy sliders, don't fit in.
02:13:498 (1,2) - messy sliders
"extra note: don't make everything in the map curved, it doesn't work out, makes it kinda messy."
02:21:498 (1,2,3,4) - if your lining up sliders like that, please don't make them like this (as in how there shaped)
02:24:165 (1,2,3,4) - same with this ( ^^^ )
02:28:165 (2) - slider just wont work out with this map