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Alex Vourtsanis - Sunset

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Topic Starter
Bluecrow
This beatmap was submitted using in-game submission on 2018年7月15日 at 16:52:27

Artist: Alex Vourtsanis
Title: Sunset
Source: Deemo
Tags: Deemo Sunset Alex Vourtsanis
BPM: 90
Filesize: 5635kb
Play Time: 02:32
Difficulties Available:
  1. Dusk (5.15 stars, 538 notes)
  2. Easy (1.31 stars, 109 notes)
  3. Hard (3.15 stars, 362 notes)
Download: Alex Vourtsanis - Sunset
Information: Scores/Beatmap Listing
---------------
Graveyarded

First decent map I made, I think.
Sunset from Deemo.

That map which I tried the hardest to rank but soon I realized it is a pain in the ass.
All difficulties mapped by me (Bluecrow309)
8/10

Enjoy.
onislaughter
hi

[When everything Fades away]
  1. 00:00:831 - place here a note. 00:01:165 (3) - move this slider to the red tick on 00:01:165 - (00:11:498 (2,3) - 00:06:165 (2,3) - same and etc)
  2. 00:02:165 (4,1) - maybe this is better
  3. 00:03:498 (2,3) - slider will be better here
  4. 00:04:165 - delete this one
  5. 00:04:665 (5) - change beat snap divisor to 1/12 make a 1/12 slider and move it to
  6. 00:08:665 - don't ignore that sound, please (place here a note). 00:08:831 (2) - delete. 00:09:331 (2) - move to 00:09:165 -
  7. 00:47:665 (2,3) - here's 1/6, not 1/8. and i think you should delete those 2 sliders and add two notes on 00:47:720 - and 00:47:942 -
  8. 00:52:831 (1) - 1/6 too
  9. 00:58:331 (2,3) - same as above
  10. 02:02:831 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - i don't think that fits the music...
  11. 02:06:915 (1,2,3,4,5,6,7) - ^
  12. 02:07:831 (3,4,5,6) - ^
  13. 02:07:831 (3,4,5,6,1) - that's ok
  14. 02:32:165 - delete this slider and place a note here 02:32:165 -

good luck!
Topic Starter
Bluecrow

onislaughter wrote:

hi

[When everything Fades away]
  1. 00:00:831 - place here a note. 00:01:165 (3) - move this slider to the red tick on 00:01:165 - (00:11:498 (2,3) - 00:06:165 (2,3) - same and etc)
  2. 00:02:165 (4,1) - maybe this is better
  3. 00:03:498 (2,3) - slider will be better here
  4. 00:04:165 - delete this one
  5. 00:04:665 (5) - change beat snap divisor to 1/12 make a 1/12 slider and move it to
  6. 00:08:665 - don't ignore that sound, please (place here a note). 00:08:831 (2) - delete. 00:09:331 (2) - move to 00:09:165 -
  7. 00:47:665 (2,3) - here's 1/6, not 1/8. and i think you should delete those 2 sliders and add two notes on 00:47:720 - and 00:47:942 -
  8. 00:52:831 (1) - 1/6 too
  9. 00:58:331 (2,3) - same as above
  10. 02:02:831 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - i don't think that fits the music...
  11. 02:06:915 (1,2,3,4,5,6,7) - ^
  12. 02:07:831 (3,4,5,6) - ^
  13. 02:07:831 (3,4,5,6,1) - that's ok
  14. 02:32:165 - delete this slider and place a note here 02:32:165 -

good luck!

Thank you very much for your advice, its was very helpful!
That first part in particular haha
marcuddles
Mappers italiani cooooos

[When everything Fades away]
  • 00:01:165 (3) - Questo slider dovrebbe terminare su 00:01:831 (4) -, non c'è suono per supportare lo sliderend in 00:01:165 (3) -
    Allontana 00:05:498 (1) - da 00:05:165 (4) -, giusto un pochino, in modo da non farli sovrapporre.
    00:06:165 (2) - Non c'è nessun suono che supporta questo cerchio, rimuovilo
    00:29:998 (4) - Sinceramente io non lo sovrapporrei a 00:29:498 (1) -, come hai fatto per i precedenti jump usa una posizione diversa per ogni cerchio. Esempio.
    00:30:331 (1) - Rimuovi NC (New Combo) e piazzala su 00:30:498 (2) -. Il beat più forte che dovrebbe dare inizio a una nuova combo è quello.
    00:31:498 (5) - Troppo vicino, usa uno spacing constistente e allontanalo un poco.
    00:31:831 (1,2,3,4,5) - Non c'è nessun suono a supportare lo stream, cancella i cerchi sui tick blu.
    00:32:165 (5) - Metti una NC.
    00:34:998 (4) - Allontanalo dallo slider precedente, per la stessa motivazione menzionata prima
    00:40:165 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Non c'è letteralmente nessun suono a supportare questo stream, rimuovilo.
    00:47:720 (1,1) - Che è sto spam di NC? Rimuovile
    00:53:276 (1) - Rimuovi la NC
    00:58:387 (1,1) - ^
    01:03:498 (1) - ^
    01:17:053 (1,1,1,1,1) - Rimuovi tutte ste NC, non hanno senso
    01:23:247 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Nessun suono per sto stream, rimuovilo
    01:38:165 (1,2,3) - Nessun suono a supportare la tripletta, rimuovi
    01:39:498 (4) - Allontanalo leggermente da 01:39:331 (3) -, in modo da non farlo sovrapporre.
    01:39:831 (5) - Ci sono suoni che hai totalmente ignorato su 01:40:165 - e 01:40:415 -
    01:40:831 (1,2,3) - Nessun suono a supportare la tripletta, rimuovila e piazza solo i cerchi dove c'è effettivamente un suono.
    01:41:248 (4) - Nessun suono a supportare questo oggetto, rimuovilo.
    01:43:498 (1,2,3) - ^
    01:44:831 (4) - Allontanalo leggermente da 01:44:665 (3) - in modo da non farlo sovrapporre.
    01:46:165 (1,2,3,5,6,8) - Non c'è suono a supportare sti oggetti, rimuovili ._.
    01:47:998 (2,3,4) - Allontanala leggermente da 01:47:498 (6,7,8) - in modo da non farli sovrapporre.
    01:48:831 (1,2,3,4) - Non c'è nessun suono a supportare gli slider a 1/8, rimuovili.
    01:49:998 (3,4,5) - Non c'è nessun suono a supportare sta tripletta, rimuovila.
    01:50:498 (7) - Hai ignorato dei suoni su 01:50:831 - e 01:51:081 -.
    01:51:498 (1,2,4,5,6,8) - Rimuovi sti oggetti, nessun suono li supporta
    La parte seguente a questa ripete sempre gli stessi errori, ma li hai persino raddoppiati, non c'è alcun suono a supportare tutta sta roba, devi rimapparla e seguire SOLO i suoni presenti nella canzone.
Hikomori
here better quality mp3: https://puu.sh/sK6QV/bc91b29a88.mp3
Topic Starter
Bluecrow

Mark101 wrote:

Mappers italiani cooooos

[When everything Fades away]
  • 00:01:165 (3) - Questo slider dovrebbe terminare su 00:01:831 (4) -, non c'è suono per supportare lo sliderend in 00:01:165 (3) -
    Allontana 00:05:498 (1) - da 00:05:165 (4) -, giusto un pochino, in modo da non farli sovrapporre.
    00:06:165 (2) - Non c'è nessun suono che supporta questo cerchio, rimuovilo
    00:29:998 (4) - Sinceramente io non lo sovrapporrei a 00:29:498 (1) -, come hai fatto per i precedenti jump usa una posizione diversa per ogni cerchio. Esempio.
    00:30:331 (1) - Rimuovi NC (New Combo) e piazzala su 00:30:498 (2) -. Il beat più forte che dovrebbe dare inizio a una nuova combo è quello.
    00:31:498 (5) - Troppo vicino, usa uno spacing constistente e allontanalo un poco.
    00:31:831 (1,2,3,4,5) - Non c'è nessun suono a supportare lo stream, cancella i cerchi sui tick blu.
    00:32:165 (5) - Metti una NC.
    00:34:998 (4) - Allontanalo dallo slider precedente, per la stessa motivazione menzionata prima
    00:40:165 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Non c'è letteralmente nessun suono a supportare questo stream, rimuovilo.
    00:47:720 (1,1) - Che è sto spam di NC? Rimuovile
    00:53:276 (1) - Rimuovi la NC
    00:58:387 (1,1) - ^
    01:03:498 (1) - ^
    01:17:053 (1,1,1,1,1) - Rimuovi tutte ste NC, non hanno senso
    01:23:247 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Nessun suono per sto stream, rimuovilo
    01:38:165 (1,2,3) - Nessun suono a supportare la tripletta, rimuovi
    01:39:498 (4) - Allontanalo leggermente da 01:39:331 (3) -, in modo da non farlo sovrapporre.
    01:39:831 (5) - Ci sono suoni che hai totalmente ignorato su 01:40:165 - e 01:40:415 -
    01:40:831 (1,2,3) - Nessun suono a supportare la tripletta, rimuovila e piazza solo i cerchi dove c'è effettivamente un suono.
    01:41:248 (4) - Nessun suono a supportare questo oggetto, rimuovilo.
    01:43:498 (1,2,3) - ^
    01:44:831 (4) - Allontanalo leggermente da 01:44:665 (3) - in modo da non farlo sovrapporre.
    01:46:165 (1,2,3,5,6,8) - Non c'è suono a supportare sti oggetti, rimuovili ._.
    01:47:998 (2,3,4) - Allontanala leggermente da 01:47:498 (6,7,8) - in modo da non farli sovrapporre.
    01:48:831 (1,2,3,4) - Non c'è nessun suono a supportare gli slider a 1/8, rimuovili.
    01:49:998 (3,4,5) - Non c'è nessun suono a supportare sta tripletta, rimuovila.
    01:50:498 (7) - Hai ignorato dei suoni su 01:50:831 - e 01:51:081 -.
    01:51:498 (1,2,4,5,6,8) - Rimuovi sti oggetti, nessun suono li supporta
    La parte seguente a questa ripete sempre gli stessi errori, ma li hai persino raddoppiati, non c'è alcun suono a supportare tutta sta roba, devi rimapparla e seguire SOLO i suoni presenti nella canzone.

Grazie mille per i consigli, ho leggermente modificato alcuni punti della mappa
Alcuni punti però li ho lasciati come erano, perché mi sembravano opportuni, perché dietro c'è qualche motivo o semplicemente perché vorrei avere alcune altre conferme prima di modificare del tutto

Esempio:
Gli spam di NC (1) li ho messi dove la musica è a 1/6; questo perché per esperienza personale ho trovato alcune mappe (ranked) che mettevano gli 1/6 in questo modo e aiutava la lettura, facendo intuire che qualcosa è diverso;
I due stream prima dei kiai non è che non abbiano proprio nessun supporto musicale, dietro si sente un crescendo e credo che comunque credo si addica prima di arrivare all'apice della musica

Poi penso che la mappa non debba essere solo strettamente legata ai suoni udibili, ma al ritmo e all'andamento della musica, per questo ho messo triplette o simili
Ammetto che alla fine potrei aver overmappato un po' alla fine, ma trovo anche quella parte della mappa una delle parti più divertenti, quindi preferirei non modificarlo eccessivamente a meno che non ci sarà una massiva opposizione anche nel corso delle successive mod

Grazie ancora del tuo aiutoo
Topic Starter
Bluecrow

[A L P H A] wrote:

here better quality mp3: https://puu.sh/sK6QV/bc91b29a88.mp3
Thank youuuu
But the last 10-20 seconds are missing :c
Hikomori

Bluecrow309 wrote:

[A L P H A] wrote:

here better quality mp3: https://puu.sh/sK6QV/bc91b29a88.mp3
Thank youuuu
But the last 10-20 seconds are missing :c
oh... i didnt expected that...
sry :/
Arutsuki
hi nm from q

fade away
since you're mapping the piano here, I'd say put just a single circle on 00:06:498 -
00:11:831 - ^
00:14:498 - ^
also on long sounds like these 00:05:498 (1) - put a long slider, goes along with it better
00:20:831 (1,2,3) - why not just make these circles
00:40:165 (1) - overmapped stream, no real sound to put a stream on up till this note 00:41:998 (7) -
01:14:831 - just a small thing but I think mapping the violin in the whole section would make it more fun
01:23:247 (2) - overmapped stream
01:30:165 (1,2,3,4,5,6) - why this even, map the sound like you did before - three 1/3 notes
01:40:831 (1,2,3,4,5,6) - ^
01:38:165 (1,2,3) - put just two 1/2 sliders
01:46:831 - no sound on pretty much all of the triplets here
01:51:498 (1) - overmapped stream
02:09:831 (7,8,9) - same spacing but different timing, easy to misread (9) as another 1/2 jump, so space it a bit more or stack with (8)

good luck
Topic Starter
Bluecrow

Arutsuki wrote:

hi nm from q

fade away
since you're mapping the piano here, I'd say put just a single circle on 00:06:498 -
00:11:831 - ^
00:14:498 - ^
also on long sounds like these 00:05:498 (1) - put a long slider, goes along with it better
00:20:831 (1,2,3) - why not just make these circles
00:40:165 (1) - overmapped stream, no real sound to put a stream on up till this note 00:41:998 (7) -
01:14:831 - just a small thing but I think mapping the violin in the whole section would make it more fun
01:23:247 (2) - overmapped stream
01:30:165 (1,2,3,4,5,6) - why this even, map the sound like you did before - three 1/3 notes
01:40:831 (1,2,3,4,5,6) - ^
01:38:165 (1,2,3) - put just two 1/2 sliders
01:46:831 - no sound on pretty much all of the triplets here
01:51:498 (1) - overmapped stream
02:09:831 (7,8,9) - same spacing but different timing, easy to misread (9) as another 1/2 jump, so space it a bit more or stack with (8)

good luck
Thank you very much for your advice!
In particular I didn't think about the violin, so I remapped that section. That was a brilliant idea

Also changed few overmapped sections and few things in the initial section
Topic Starter
Bluecrow
Started mapping Darker diff.
Still not completed, so modding still concerns When everything Fades away only.
Topic Starter
Bluecrow
Darker mapping completed
Personelll0
Nooby mod from a players perspective for When everything fades away

00:14:498 (2,3,4,5,6) - since there are no sounds on 3 and 4 of this combo, perhaps stack them under 2 so that the piano sounds on 5 and 6 are more emphasized? just a suggestion its not really an issue

00:20:831 (1,1,1) - try decreasing spacing on these since they are spaced too similarly to differently times notes, unfortunately cant rely on NC spam to differentiate them since not everyone uses combo colors or numbers :/. There are a lot of other instances where this would apply as well for the same rhythm
00:47:498 (1,1,1) - here is another example, and the flow is also really uncomfortable :(
I can see you're repeating the uncomfortable flow as a method of distinguishing this rhythm, which works quite well if it was used consistently for all these rhythms and was spaced less so it wasn't quite as awkward to play.
01:30:165 (1,1,1) - this somewhat deviates from the concept and also has much sharper angles so is difficult to distinguish from the normal 1/2 jumps. There's a similar problem with 01:40:831 (1,1,1) - and 01:51:498 (1,1,1) -
Overall you just need to be consistent with how you express these rhythms while ensuring they differ strongly enough from the patterns you use for normal rhythms that they can be easily distinguished.

00:32:665 (4,1,2) - has really uncomfortable flow as they are too linear. unsure of the best way to fix this since you probably want to keep the geometry of both combo placements. best suggestion i can think of is just vertically flipping 00:32:165 (1,2,3,4) - and readjusting it to form the circle with 00:32:831 (1) - again

00:44:831 (1,2,3) - Flow here isnt great as its very linear, moving 1 to form a triangle with 2 and 3 would give a much nicer zigzag flow

01:25:665 (2,3,4) - flow is really uncomfortable here perhaps control+G object 3 and increase is spacing from 4 a little and same for 01:26:831 (3,4,5) -

I really like how you've mapped the ending :D

hope at least 1 of these helps!
Topic Starter
Bluecrow

Personelll0 wrote:

Nooby mod from a players perspective for When everything fades away

00:14:498 (2,3,4,5,6) - since there are no sounds on 3 and 4 of this combo, perhaps stack them under 2 so that the piano sounds on 5 and 6 are more emphasized? just a suggestion its not really an issue

00:20:831 (1,1,1) - try decreasing spacing on these since they are spaced too similarly to differently times notes, unfortunately cant rely on NC spam to differentiate them since not everyone uses combo colors or numbers :/. There are a lot of other instances where this would apply as well for the same rhythm
00:47:498 (1,1,1) - here is another example, and the flow is also really uncomfortable :(
I can see you're repeating the uncomfortable flow as a method of distinguishing this rhythm, which works quite well if it was used consistently for all these rhythms and was spaced less so it wasn't quite as awkward to play.
01:30:165 (1,1,1) - this somewhat deviates from the concept and also has much sharper angles so is difficult to distinguish from the normal 1/2 jumps. There's a similar problem with 01:40:831 (1,1,1) - and 01:51:498 (1,1,1) -
Overall you just need to be consistent with how you express these rhythms while ensuring they differ strongly enough from the patterns you use for normal rhythms that they can be easily distinguished.

00:32:665 (4,1,2) - has really uncomfortable flow as they are too linear. unsure of the best way to fix this since you probably want to keep the geometry of both combo placements. best suggestion i can think of is just vertically flipping 00:32:165 (1,2,3,4) - and readjusting it to form the circle with 00:32:831 (1) - again

00:44:831 (1,2,3) - Flow here isnt great as its very linear, moving 1 to form a triangle with 2 and 3 would give a much nicer zigzag flow

01:25:665 (2,3,4) - flow is really uncomfortable here perhaps control+G object 3 and increase is spacing from 4 a little and same for 01:26:831 (3,4,5) -

I really like how you've mapped the ending :D

hope at least 1 of these helps!
Thank you very much for your advice!
Very precise and very helpful to find out little things that can make the difference and make the map less awkward.
I would say "are you really a beginner modder??" haha
I really appreciate your help~
Personelll0
Thank you very much for your advice!
Very precise and very helpful to find out little things that can make the difference and make the map less awkward.
I would say "are you really a beginner modder??" haha
I really appreciate your help~
Glad it helped and good to know my mod format was useful :D GL if youre going for ranking :)
Zacdos
Sorry if I write something stupid, I'm a noob

Hard
  • 01:11:498 (5) - should be straight imo
    01:14:165 (5) - doesn't match up with a prominent sound, I would delete it
    01:19:331 (5) - this would make more sense as a slider
    02:25:498 (1,2,3,4) - need to be straightened out
    02:28:165 (2) - lasts longer than it probably should, I'd move the tail to the blue tick instead
    02:32:165 (1) - you could place this over the moon in the background image

I love the part where the violin comes in, good stuff

(I would mod dusk, but it's almost perfect so idk)
Topic Starter
Bluecrow

Zacdos wrote:

Sorry if I write something stupid, I'm a noob

Hard
  • 01:11:498 (5) - should be straight imo
    01:14:165 (5) - doesn't match up with a prominent sound, I would delete it
    01:19:331 (5) - this would make more sense as a slider
    02:25:498 (1,2,3,4) - need to be straightened out
    02:28:165 (2) - lasts longer than it probably should, I'd move the tail to the blue tick instead
    02:32:165 (1) - you could place this over the moon in the background image

I love the part where the violin comes in, good stuff

(I would mod dusk, but it's almost perfect so idk)
Thank you very much for your mod!
I totally agree with most of your advice, except for the second one, where I think the circle is needed for the beat even if there isnt strictly a note there.
Another reason is the fact that in the previous same pattern there was a note there (the one you told me to straight), so in few words I would say symmetry.



YOURE A GENIUS WHY DIDNT I THINK ABOUT THE MOON HAHAHAHAHHA
I moved the last circle on the moon and also the last circle of Dusk on the Sun
GENIUS
THANK YOU
Topic Starter
Bluecrow
Map update:
- Changed difficulty name: When everything fades away >> Dusk
- Added easy difficulty

Okay I think I finished my mapset, so modding is the only thing I need now yee
Zacdos

Bluecrow309 wrote:

YOURE A GENIUS WHY DIDNT I THINK ABOUT THE MOON HAHAHAHAHHA
I moved the last circle on the moon and also the last circle of Dusk on the Sun
GENIUS
THANK YOU

lol, glad I could help :)
Nedsing
Easy
AR4 and OD4 is too high for Easy, both should be around 2
00:40:165 (1) - There's not enough recovery time after the spinner since it's Easy diff
01:22:831 (1,1) - ^
02:08:165 (1) - This slider is too hard to read for new players
02:18:831 (1) - ^
02:24:165 (2) - ^
02:24:165 (2) - This slider ends on a blue tick, it should end on a white tick

Hard
AR8 is too high, should be around 7 and OD should be around 6
01:46:387 (1,1) - Remove new combo
02:28:165 (2) - Slider looks a bit weird, try make the shape more round

GOOD JOB! :)
Topic Starter
Bluecrow

Nedsing wrote:

Easy
AR4 and OD4 is too high for Easy, both should be around 2
00:40:165 (1) - There's not enough recovery time after the spinner since it's Easy diff
01:22:831 (1,1) - ^
02:08:165 (1) - This slider is too hard to read for new players
02:18:831 (1) - ^
02:24:165 (2) - ^
02:24:165 (2) - This slider ends on a blue tick, it should end on a white tick

Hard
AR8 is too high, should be around 7 and OD should be around 6
01:46:387 (1,1) - Remove new combo
02:28:165 (2) - Slider looks a bit weird, try make the shape more round

GOOD JOB! :)
Thank you for your mod!

I changed the last sliders in the EASY map so that are readable more easily, but since there isnt so much room there are some points where they overlap, but I dont think it should be a great problem
I changed settings in hard but I kept the combos and the slider, because
- new combos help to realize that those are 1/3 and not 1/4
- I like the slider in the strange way it looks now haha
Smokeman
NM from my q

this song is so nice... i want to map it too now Cx

General stuff

add fittig colours, example:
  • Combo1 : 128,128,255
    Combo2 : 255,128,0
    Combo3 : 128,128,192
    Combo4 : 255,128,64
Dusk

About slider art:

you tried to get some interesting slider shapes in your map. Some worked well, others could use some tweaking:
00:00:165 (1) - the 3rd white node barely affects the slidershape since its so close the next red node and also in a position which doesnt add to the curve of the slider. Try removing it or adjust the slider so it transforms the slider noticeably. imo removing it would make it better https://puu.sh/vm3mB/9e3c26c96e.png since its such the slider is so short to begin with (other example: https://puu.sh/vm3r8/f0c47b58bf.png )
00:05:498 (1) - Too complicated / too many nodes for its length https://puu.sh/vm3xo/34715b4f87.png
00:10:831 (1) - like this it should have a more expressive curve https://puu.sh/vm3CO/4c626a2106.png
00:13:498 (1) - the little hook looks wierd with this one https://puu.sh/vm3Hz/d34c949fc8.png
00:42:998 (2) - 00:42:998 (2,2) - the sliders are so short so that this little hook makes the tail overlap with the head. Try using a straight slider or a simple curved one instead
00:57:165 (5) - try to smoothen out the edge here https://puu.sh/vm3Sb/5fa7ab3e32.png liek this maybe https://puu.sh/vm3Xc/2a8f1806f8.png
01:34:498 (6) - Smoothern transitions a bit. Would fit better if looked smoother imo. https://puu.sh/vm47e/18c9e6e7b7.png (as you can see you usually dont need more than 2 nodes to make a good looking curve after a red node)
01:39:831 (5) - curvy would fit better the aesthetic of your map :^) https://puu.sh/vm4b9/cb8622daa4.png
01:50:498 (7) - you have this rough edge here https://puu.sh/vm4fi/9400dee5a0.png . You could easially fix it like this https://puu.sh/vm4jR/87c8320445.png
01:55:831 (5) - try to make this curvier aswell C:
02:01:165 (8) - you coudl try to contruct a symetrical slider with the help of the grid https://puu.sh/vm4u4/a3e973c5cb.png and then move it to your desired position https://puu.sh/vm4y2/e4a6e250c7.png
02:02:165 (1,2) - this is usually not a problem but i would like to point it out: If you have short sliders liek this and curve them too much than you get jagged curves. If you look closely you'll see how these two sliders arent looking very curvy. Try gentler curves instead
02:06:498 (8) - https://puu.sh/vm4Jz/e00e5a8732.png those look like bird :] i think they fit visualy to the feel of the song


About rythm structure and feedback:

00:03:498 (2) - you could change it to a single note and slider 1/1 full beat slider: https://puu.sh/vm4UZ/59bfc1f452.png. Or two single notes: https://puu.sh/vm4ZS/6b9b8e6894.png .the piano note is structurally similar to 00:00:165 (1) - and thus should be clickable
00:14:665 (3,4) - in this whole section you were following th piano. Suddenly following barely audiable hi-hats is unpredictable (atleast i didnt see it coming). Would just remove 3 and 4, and adjust the pattern accordingly
00:20:831 (1,1,1) - snapping to 1/12 ugh. Try to just snap them to 1/6th would worth very good aswell https://puu.sh/vm5kY/6d81ce592a.png
00:25:165 (4) - you coudl copy paste and ctrl+g 00:24:165 (1) - . You can create pattern like this. Try reusing sldier sshapes and positions from time to time to create a sort of unity between the objects following the song. https://puu.sh/vm5vA/e6761fe6ce.png you see it would also follow the slider path of 3
00:40:165 - these are WAY too silent. YOu changed to the Soft sample set and also changed the vol to 25%. imo this would be enough https://puu.sh/vm5Hg/9d6050c4c6.png (same here 01:22:831 - )
00:47:498 (1,1,1,1) - try to have different visual spacing between notes on different rythms. 00:47:498 (1,1) - looks so similar to 00:48:165 (1,2) - but they are not snapped to the same rythm (same goes for all the repitions of this pattern in the song)
00:56:748 (3) - this head isnt mapped to any beat in the music xD. Try a rythm like this https://puu.sh/vm5T6/ab97223da3.png instead. Like this you would have 00:56:665 - clickable which is what i think forced you to map that wierd 1/8 slider on nothing (same goes for all the repitions of this pattern in the song)
01:16:998 (4) - it feels very wierd to to click anything following the piano. You started following the piano at 01:04:165 - but then changed to the drums at 01:14:831 - . You should queue the player in that this changed happens in a way or else it will be confusing. (if you cant thonk of a cool way to do it than just create a pause between 01:04:165 - and 01:14:831 - )
01:35:498 (1,2,3) - dont but slider whistles on the whole slider body AND both heads and tails of sliders : ) (sounds really wierd and too distracting to me)
01:39:331 (3,4) - good way to emphasise 01:39:331 - but having this strong drum 01:39:665 - on a slider end feels underwhelming :< (but its kinda fine soo yeah, you could this in the earlier kiai aswell if you want)
01:46:498 - the 1/8 rythm (the stream) starts hear making 01:46:165 (1,2,3,4) - filler which is the same as 01:46:498 (5,6,7,8,1) -
02:05:832 (2,3,4,5,6,7) - lsiten closely to the music and try to figure out how the rythm goes.
02:27:831 - make this clickable since you follow the piano in this whole section (and there is a piano note)

oke this got quite long.
I didnt write this to bash your map or anything, I just liked the song and wanted to help you focus on some parts which could be improvement but also help you grow as a mapper.
If you have any questions then PM me because I didnt proofread this (cuz its so long ._.)

cheers :^)
Topic Starter
Bluecrow

Smokeman wrote:

NM from my q

this song is so nice... i want to map it too now Cx

General stuff

add fittig colours, example:
  • Combo1 : 128,128,255
    Combo2 : 255,128,0
    Combo3 : 128,128,192
    Combo4 : 255,128,64
Dusk

About slider art:

you tried to get some interesting slider shapes in your map. Some worked well, others could use some tweaking:
00:00:165 (1) - the 3rd white node barely affects the slidershape since its so close the next red node and also in a position which doesnt add to the curve of the slider. Try removing it or adjust the slider so it transforms the slider noticeably. imo removing it would make it better https://puu.sh/vm3mB/9e3c26c96e.png since its such the slider is so short to begin with (other example: https://puu.sh/vm3r8/f0c47b58bf.png )
00:05:498 (1) - Too complicated / too many nodes for its length https://puu.sh/vm3xo/34715b4f87.png
00:10:831 (1) - like this it should have a more expressive curve https://puu.sh/vm3CO/4c626a2106.png
00:13:498 (1) - the little hook looks wierd with this one https://puu.sh/vm3Hz/d34c949fc8.png
00:42:998 (2) - 00:42:998 (2,2) - the sliders are so short so that this little hook makes the tail overlap with the head. Try using a straight slider or a simple curved one instead
00:57:165 (5) - try to smoothen out the edge here https://puu.sh/vm3Sb/5fa7ab3e32.png liek this maybe https://puu.sh/vm3Xc/2a8f1806f8.png
01:34:498 (6) - Smoothern transitions a bit. Would fit better if looked smoother imo. https://puu.sh/vm47e/18c9e6e7b7.png (as you can see you usually dont need more than 2 nodes to make a good looking curve after a red node)
01:39:831 (5) - curvy would fit better the aesthetic of your map :^) https://puu.sh/vm4b9/cb8622daa4.png
01:50:498 (7) - you have this rough edge here https://puu.sh/vm4fi/9400dee5a0.png . You could easially fix it like this https://puu.sh/vm4jR/87c8320445.png
01:55:831 (5) - try to make this curvier aswell C:
02:01:165 (8) - you coudl try to contruct a symetrical slider with the help of the grid https://puu.sh/vm4u4/a3e973c5cb.png and then move it to your desired position https://puu.sh/vm4y2/e4a6e250c7.png
02:02:165 (1,2) - this is usually not a problem but i would like to point it out: If you have short sliders liek this and curve them too much than you get jagged curves. If you look closely you'll see how these two sliders arent looking very curvy. Try gentler curves instead
02:06:498 (8) - https://puu.sh/vm4Jz/e00e5a8732.png those look like bird :] i think they fit visualy to the feel of the song


About rythm structure and feedback:

00:03:498 (2) - you could change it to a single note and slider 1/1 full beat slider: https://puu.sh/vm4UZ/59bfc1f452.png. Or two single notes: https://puu.sh/vm4ZS/6b9b8e6894.png .the piano note is structurally similar to 00:00:165 (1) - and thus should be clickable
00:14:665 (3,4) - in this whole section you were following th piano. Suddenly following barely audiable hi-hats is unpredictable (atleast i didnt see it coming). Would just remove 3 and 4, and adjust the pattern accordingly
00:20:831 (1,1,1) - snapping to 1/12 ugh. Try to just snap them to 1/6th would worth very good aswell https://puu.sh/vm5kY/6d81ce592a.png
00:25:165 (4) - you coudl copy paste and ctrl+g 00:24:165 (1) - . You can create pattern like this. Try reusing sldier sshapes and positions from time to time to create a sort of unity between the objects following the song. https://puu.sh/vm5vA/e6761fe6ce.png you see it would also follow the slider path of 3
00:40:165 - these are WAY too silent. YOu changed to the Soft sample set and also changed the vol to 25%. imo this would be enough https://puu.sh/vm5Hg/9d6050c4c6.png (same here 01:22:831 - )
00:47:498 (1,1,1,1) - try to have different visual spacing between notes on different rythms. 00:47:498 (1,1) - looks so similar to 00:48:165 (1,2) - but they are not snapped to the same rythm (same goes for all the repitions of this pattern in the song)
00:56:748 (3) - this head isnt mapped to any beat in the music xD. Try a rythm like this https://puu.sh/vm5T6/ab97223da3.png instead. Like this you would have 00:56:665 - clickable which is what i think forced you to map that wierd 1/8 slider on nothing (same goes for all the repitions of this pattern in the song)
01:16:998 (4) - it feels very wierd to to click anything following the piano. You started following the piano at 01:04:165 - but then changed to the drums at 01:14:831 - . You should queue the player in that this changed happens in a way or else it will be confusing. (if you cant thonk of a cool way to do it than just create a pause between 01:04:165 - and 01:14:831 - )
01:35:498 (1,2,3) - dont but slider whistles on the whole slider body AND both heads and tails of sliders : ) (sounds really wierd and too distracting to me)
01:39:331 (3,4) - good way to emphasise 01:39:331 - but having this strong drum 01:39:665 - on a slider end feels underwhelming :< (but its kinda fine soo yeah, you could this in the earlier kiai aswell if you want)
01:46:498 - the 1/8 rythm (the stream) starts hear making 01:46:165 (1,2,3,4) - filler which is the same as 01:46:498 (5,6,7,8,1) -
02:05:832 (2,3,4,5,6,7) - lsiten closely to the music and try to figure out how the rythm goes.
02:27:831 - make this clickable since you follow the piano in this whole section (and there is a piano note)

oke this got quite long.
I didnt write this to bash your map or anything, I just liked the song and wanted to help you focus on some parts which could be improvement but also help you grow as a mapper.
If you have any questions then PM me because I didnt proofread this (cuz its so long ._.)

cheers :^)
Thank you very much for your advice!

Yea so
I didnt think about the combo colours because I usually play using a skin with white hitcircles. What a miss, thanks
Your advice regarding sliders were very helpful, I changed most of them (if not even all of them. It took a while to change the map so I dont even remember anymore haha)

Talking about rhythm and feedback, I didnt change everything because I felt like some of your points were a bit.. lets say "different" from what I meant
For example I personally prefer the slider at 00:25:165 (4) - as it was (if you need a reason... lets say aesthetic and geometrical reason. It doesnt drammatically change the flow of the map so I felt it was good like that),
and even if I did remove a slider (or was it a circle? whatever) around 01:04:165 - and 01:14:831 - , I didnt change that part because it starts following the violin (not the drum) which is more relevant than the piano in that section. Ive seen other maps changing the instrument they follow, so I find it alright. And there also is the fact that previously that part of the map DID follow the piano but it was a MESS. And I dont want to insert breaks on a map which is already pretty short.

I aprreciate very much your help , thanks!
buhaha
Hi ヾ(☆'∀'☆)
Easy
  1. On small difficulties, the spacing between notes must be constant.
  2. Pay attention to the "strong" loudest sounds. Try to put sliders and notes there.
  3. Do not fill the entire space with sliders 1/1. Do not be afraid to leave empty space or put a single note.
  4. 01:17:498 (1) - It is better to finish on 01: 18: 831
  5. 01:49:498 (4,4) - Bad slider. 01:49:998 - and 02:00:665 - There's no sound here.
Hard
  1. 00:04:831 (1) - Imho, doesn't sound right, mb better slider + note?
  2. 00:06:165 (2) - I can not hear a note on 00:06:165
  3. 00:24:998 (4) - Mb add note?
  4. 00:24:165 (3,5) - Does not look very nice, but as you wish
  5. 00:39:665 (1) - Knocks off the rhythm
  6. 00:43:498 -00:54:165 - I can not hear a note
  7. 00:54:165 - ^
  8. 00:56:665 (4) - mb.. Instead of a slider to put a note on 00:56:665 and 1/4 slider on 00:56:998
  9. 00:59:498 (4) - I can not hear a note
  10. 01:16:165 - Mb add note?
    In the second kiwi, the same observations as in the first.
  11. 01:47:498 (4,5,4,5) - feel unnecessary
    Tip: Put the sliders, and especially the reversals from the kiai, on the white or red tics, so that it does not knock out the rhythm.
I'm not a professional, so do not be offended (/ ̄ー ̄)/~~☆’.・.・:★’.・.・:☆
Good luck! (´。• ᵕ •。`)
Topic Starter
Bluecrow

buhaha wrote:

Hi ヾ(☆'∀'☆)
Easy
  1. On small difficulties, the spacing between notes must be constant.
  2. Pay attention to the "strong" loudest sounds. Try to put sliders and notes there.
  3. Do not fill the entire space with sliders 1/1. Do not be afraid to leave empty space or put a single note.
  4. 01:17:498 (1) - It is better to finish on 01: 18: 831
  5. 01:49:498 (4,4) - Bad slider. 01:49:998 - and 02:00:665 - There's no sound here.
Hard
  1. 00:04:831 (1) - Imho, doesn't sound right, mb better slider + note?
  2. 00:06:165 (2) - I can not hear a note on 00:06:165
  3. 00:24:998 (4) - Mb add note?
  4. 00:24:165 (3,5) - Does not look very nice, but as you wish
  5. 00:39:665 (1) - Knocks off the rhythm
  6. 00:43:498 -00:54:165 - I can not hear a note
  7. 00:54:165 - ^
  8. 00:56:665 (4) - mb.. Instead of a slider to put a note on 00:56:665 and 1/4 slider on 00:56:998
  9. 00:59:498 (4) - I can not hear a note
  10. 01:16:165 - Mb add note?
    In the second kiwi, the same observations as in the first.
  11. 01:47:498 (4,5,4,5) - feel unnecessary
    Tip: Put the sliders, and especially the reversals from the kiai, on the white or red tics, so that it does not knock out the rhythm.
I'm not a professional, so do not be offended (/ ̄ー ̄)/~~☆’.・.・:★’.・.・:☆
Good luck! (´。• ᵕ •。`)
Thank you very much for your advice!
I made some adjustments and also checked the snapping on the easy diff
However I left many of the sliders you mentioned mainly because of 3 reasons:
- some of them are needed for the flow of the map otherwise it gets too boring
- they are also necessary for the beat given by the hitsounds otherwise it would sound "empty" "something missing"
- also because of symmetry with other nearby sections (for example if I put slider-slider-circle on a pattern of the song, if it repeats in the next few seconds I prefer repeating slider-slider-circle)
I appreciate very much your help, thank you!
Dragontail
From my queue

Easy

SPOILER
The aesthetics of the slider at 00:18:831 (2) are a little not on par, I would recommend changing it into a curve such as... https://osu.ppy.sh/ss/7854530.

The aesthetics of the slider at 00:26:831 (1) is confusing, I would again recommend changing it into a bezier shaped wave section. Newbies are not gong to be used to linear sliders since most maps these days use bezier sliders that are straightforward for easy difficulties.

The slider at 01:04:498 (3) is unrankable for easy. Either flatten it out or make it into a spinner.

The slider at 1:57:498 combo 1-4 has bad aesthethics. Could be improved.

The slider at 2:08:165 overlapping the next slider is unrankable. Please do not make them overlap.

02:13:498 nc please

Same as last point at 02:24:165

Make a slider here like this at 02:32:165. Picture https://osu.ppy.sh/ss/7854628

I would write more but as I said, this is a light mod and that I wouldn't go into far detail. GL with your map.
Topic Starter
Bluecrow

Dragontail wrote:

From my queue

Easy

SPOILER
The aesthetics of the slider at 00:18:831 (2) are a little not on par, I would recommend changing it into a curve such as... https://osu.ppy.sh/ss/7854530.

The aesthetics of the slider at 00:26:831 (1) is confusing, I would again recommend changing it into a bezier shaped wave section. Newbies are not gong to be used to linear sliders since most maps these days use bezier sliders that are straightforward for easy difficulties.

The slider at 01:04:498 (3) is unrankable for easy. Either flatten it out or make it into a spinner.

The slider at 1:57:498 combo 1-4 has bad aesthethics. Could be improved.

The slider at 2:08:165 overlapping the next slider is unrankable. Please do not make them overlap.

02:13:498 nc please

Same as last point at 02:24:165

Make a slider here like this at 02:32:165. Picture https://osu.ppy.sh/ss/7854628

I would write more but as I said, this is a light mod and that I wouldn't go into far detail. GL with your map.
Thank you for your advice!
I made some adjustments, especially in the last slider part.
However I left some spiky spiders, mainly because I made them so that the sliderball reaches the turning points when there is a significant beat.
Since its easy I cant do complex things, but I find making everything just smooth or straight a bit boring. So I tried to emphasize some notes in this way.

And I guess I'll have to double check the ranking criteria haha
Thank you very much!
_sponez
Hello!

  • [Easy]
  1. 00:00:165 (1) - https://osu.ppy.sh/ss/7902603
  2. 00:05:498 (1) - Looks ugly.
  3. 00:08:165 (3) - https://osu.ppy.sh/ss/7902628
  4. 00:18:498 - Here need hitcircle.
  5. The location and shape of many sliders looks unaesthetic. Better to let them all be rounded, than alternate.
  6. 00:54:498 - Here need hitcircle.
  7. 00:59:831 - ^.
  8. 01:14:831 (1) - https://osu.ppy.sh/ss/7902697
  9. 01:17:498 (1) - ^.
  10. 01:20:165 (1) - Too long.
  11. 01:21:498 (2) - It's too late. It must starts here 01:21:165.
  12. 01:22:831 (1) - Spiners are not used for active notes.
  13. Further by analogy with previous...
Good luck!
Topic Starter
Bluecrow

_sponez wrote:

Hello!

  • [Easy]
  1. 00:00:165 (1) - https://osu.ppy.sh/ss/7902603
  2. 00:05:498 (1) - Looks ugly.
  3. 00:08:165 (3) - https://osu.ppy.sh/ss/7902628
  4. 00:18:498 - Here need hitcircle.
  5. The location and shape of many sliders looks unaesthetic. Better to let them all be rounded, than alternate.
  6. 00:54:498 - Here need hitcircle.
  7. 00:59:831 - ^.
  8. 01:14:831 (1) - https://osu.ppy.sh/ss/7902697
  9. 01:17:498 (1) - ^.
  10. 01:20:165 (1) - Too long.
  11. 01:21:498 (2) - It's too late. It must starts here 01:21:165.
  12. 01:22:831 (1) - Spiners are not used for active notes.
  13. Further by analogy with previous...
Good luck!
Thank you for your advice!
I changed some slider's timing and added few circles
I didnt feel like changing many edgy sliders because of the reasons I wrote in the last post.

Im sorry I was late but better late than never, isnt it? ;)
Topic Starter
Bluecrow
Ok I resurrected the map after half a year dont be scared just post below pls ahah
martyur
hard diff bb
not collapsed text
00:27:165 (2) - gross slider, change that to a straight line
01:14:831 (1) - messy slider
01:23:831 (3) - messy slider
"quick side note: messy sliders like those make this song unrankable, unless this was a singular extra map, it wont be able to be ranked"
01:24:831 (1,2,3,4,1) - maybe not such wide-spread? maybe a bit closer to eachother
01:27:498 (1,2) - gross curvy sliders, don't fit in.
02:13:498 (1,2) - messy sliders
"extra note: don't make everything in the map curved, it doesn't work out, makes it kinda messy."
02:21:498 (1,2,3,4) - if your lining up sliders like that, please don't make them like this (as in how there shaped)
02:24:165 (1,2,3,4) - same with this ( ^^^ )
02:28:165 (2) - slider just wont work out with this map
oof, its a good map overall, just use my notes, and consider changing up those sliders
Topic Starter
Bluecrow

Dunced wrote:

hard diff bb
not collapsed text
00:27:165 (2) - gross slider, change that to a straight line
01:14:831 (1) - messy slider
01:23:831 (3) - messy slider
"quick side note: messy sliders like those make this song unrankable, unless this was a singular extra map, it wont be able to be ranked"
01:24:831 (1,2,3,4,1) - maybe not such wide-spread? maybe a bit closer to eachother
01:27:498 (1,2) - gross curvy sliders, don't fit in.
02:13:498 (1,2) - messy sliders
"extra note: don't make everything in the map curved, it doesn't work out, makes it kinda messy."
02:21:498 (1,2,3,4) - if your lining up sliders like that, please don't make them like this (as in how there shaped)
02:24:165 (1,2,3,4) - same with this ( ^^^ )
02:28:165 (2) - slider just wont work out with this map
oof, its a good map overall, just use my notes, and consider changing up those sliders
Thank you very much for your help!
I changed many of the sliders you pointed out (I left like 1 or 2 of them because I thought they were ok)
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