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SOUND HOLIC - Detarame Yousei Daisensou

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Louis Cyphre
[General]

[Skellen's Lunatic]
00:41:123 (4) - well, it's hard to expect double repeat.
00:42:582 (4) - since it's antispacing i'd add new combo here.
01:07:393 (2) - make repeat sliders 1/8?
01:11:934 (7) - i'd made a jump here.
02:14:853 (3) - crtl+h and fix position
02:19:069 (1,2,3,4,5) - adjust this pattern by using ctrl+shift+d feature to make perfect polygon shape
02:23:934 (3) - reverse the position
02:45:664 (1,2,3,4,1,2,3,4) - squares, this reminds me sweet 2007 times
02:59:934 (3,4,5,1,2,3) - i'd made this part jumpy
03:27:826 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - during whole this part you used different style of spacing. I don't get really why, consider to make it consistent.
03:48:582 (4) - add finish or remove other finish sounds in all difficulties.

[Lunatic]

00:15:988 (2) - move to x320 y304
00:27:501 (7) - new combo
00:36:582 (1,2,3,4,5,6,7,8,9,10,11) - random text about 2007th
00:38:366 (1,2,3,4,5,6,7) - why did you place here this stream...?
00:45:826 (4,5,6) - adjust the spacing. It is unfairly inconsistent.
00:46:961 (1,2,3,4) - ^
00:50:528 (4,5,6) - ^
00:57:339 (1) - add finish
01:00:420 (3,4) - ctrl + g
01:01:231 (8) - new combo
01:09:664 (4,5,6,7) - the square shape is not perfect
01:11:285 (4) - make this similar to previous 2 sliders?
01:28:474 (1,2,3,4) - adjust the pattern, it's not well consistent
01:43:393 (1) - em. Do you really find this slider attractive?
02:38:528 (1,2,3,4,1) - adjust pattern to perfect star shape.


[Insane]

01:11:609 (8) - new combo
02:19:718 (9) - adjust the shape, please.
02:24:907 (4) - ^
02:52:636 (1,2,3,4,5,6) - ^ not going to mantion anymore, there are tones of such inconsistency.
03:48:582 (4) - why did


[HitHat's Hyper]
00:30:258 (6) - new combo
00:39:177 (1) - double repeat slider is too sudden.
00:57:988 (3) - please...no. No such square shapes D:

I've looked through all other difficulties and i've found same inconsistency in patterns and shape. You should totally run over through your map and fix it. Nothing else to say, good luck ~
Topic Starter
Terriama
Commenting to Louis Cyphre's mod on my diffs:

Lunatic

00:15:988 (2) - move to x320 y304 - fixed
00:27:501 (7) - new combo - agreed
00:36:582 (1,2,3,4,5,6,7,8,9,10,11) - random text about 2007th - Modified to correspond to the next pattern
00:38:366 (1,2,3,4,5,6,7) - why did you place here this stream...? - ^
00:45:826 (4,5,6) - adjust the spacing. It is unfairly inconsistent. - Partly fixed
00:46:961 (1,2,3,4) - ^ - agreed
00:50:528 (4,5,6) - ^ - May change it if another modder points that out. The reason I want this is that I want the 00:51:177 (6) to be on the same place as 00:50:204 (3)
00:57:339 (1) - add finish - Agreed
01:00:420 (3,4) - ctrl + g - This works well there, but what should I do with 01:01:069 (7)?
01:01:231 (8) - new combo - agreed
01:09:664 (4,5,6,7) - the square shape is not perfect - fixed
01:11:285 (4) - make this similar to previous 2 sliders? - agreed
01:28:474 (1,2,3,4) - adjust the pattern, it's not well consistent - agreed
01:43:393 (1) - em. Do you really find this slider attractive? - What I meant by doing that slider is to make it stand out from all the other ones. However changed the slider.
02:38:528 (1,2,3,4,1) - adjust pattern to perfect star shape. - I tried to correct it, but I don't know whether it looks now better or not.



Insane

01:11:609 (8) - new combo - Agreed
02:19:718 (9) - adjust the shape, please. - Agreed
02:24:907 (4) - ^ - Agreed
02:52:636 (1,2,3,4,5,6) - ^ not going to mantion anymore, there are tones of such inconsistency. - Fixed I wanted to create a star but it went badly :P
03:48:582 (4) - why did - Because I thought it would fit there. Also, I have used it at the majority of the end clicks in the kiai mode, so yeah May change it if another modder points that out
HiPat

Louis Cyphre wrote:

[HitHat's Hyper]
00:30:258 (6) - new combo Done
00:39:177 (1) - double repeat slider is too sudden. Done
00:57:988 (3) - please...no. No such square shapes D: Done
Yup, I was looking to change few sliders. Thanks!! :)



PS. Im not firetrucking HitHat >:C
Liena
from mod request nm
Easy

00:26:204 (1,3) - Ugly overlap :c

01:04:799 - i think should have a note here

01:44:691 (2,3,4) - ugly overlap tho


Hard

00:27:988 (1) - why nc

00:40:961 (4,1,2,1,2,3) - it seems confuse

02:47:447 (1,2,3,4,5,1,2,1) - ^

03:15:177 (1,1,1) - remove spam nc

Skellen's Lunatic

00:25:555 (7,8) - it should be more spaced, i guess

00:42:258 (3,4) - inconsistent distance lol

sure i cant mod this dif

actually i cant mod those style of map, then apologize for the short mod
Topic Starter
Terriama

- Anna - wrote:

from mod request nm
Easy

00:26:204 (1,3) - Ugly overlap :c - I wanted the head of the 3rd slider to be at the tail of 1st slider, however SV prevents that and I want to keep the SV consistent...

01:04:799 - i think should have a note here There is a circle on the higher diffs, however I kept it off this one since there would be too many circles in a row without much break. Please note this is EASY diff!

01:44:691 (2,3,4) - ugly overlap tho Disagreed. As you can clearly see, these are meant to be half-blankets, so it should be ok keeping it.


Hard

00:27:988 (1) - why nc Fixed

00:40:961 (4,1,2,1,2,3) - it seems confuse - Partly fixed.
02:47:447 (1,2,3,4,5,1,2,1) - ^ Going to leave this one as is. If another modder mentions it, I may change it

03:15:177 (1,1,1) - remove spam nc - Forgot to get rid of the NCs when I was copying the sliders. Thanks :)
Hollow Delta
From #modreqs doing M4M

Hard
SPOILER
Buff that HP up to 5. (It doesn't need to be this low for a Hard.)
00:13:231 (1,2) - It'd look prettier if these notes weren't touching.
00:14:366 (2) - I think moving it here would be better: x:216 y:244
00:17:285 (1,2) - Same concept as the first mod, but I can see it working here because it's a triple, and not a double.
00:25:393 (3,4) - These 2 sliders are either uncomfortably close, or slightly touching. Keep the structure, but make sure the whole pattern has equal distance.
00:41:285 (2,1) - ^
00:55:393 (1) - You can do something more creative than a spinner. Try to map it.
01:00:582 (3,4) - This pattern would look good if both sliders were at the same angle.
01:01:880 (5) - This slider digs under the 2 sliders before. It doesn't look very good, and neither does it play well. I'd suggest changing the direction, or the slider all together.
01:28:474 (1,2) - I'll refrain from pointing these out anymore, because I think you get that notes these close don't look good.
02:06:745 (3,4) - These look better if they were perfect anchor-sliders.
03:40:799 (1) - You had a good flow going, and you ruined it with this spinner. :(
Topic Starter
Terriama

Bubblun wrote:

From #modreqs doing M4M

Hard
SPOILER
Buff that HP up to 5. (It doesn't need to be this low for a Hard.) Agreed
00:13:231 (1,2) - It'd look prettier if these notes weren't touching.Fixed
00:14:366 (2) - I think moving it here would be better: x:216 y:244 I like that :)
00:17:285 (1,2) - Same concept as the first mod, but I can see it working here because it's a triple, and not a double. Gonna leave it as is for now.
00:25:393 (3,4) - These 2 sliders are either uncomfortably close, or slightly touching. Keep the structure, but make sure the whole pattern has equal distance.
00:41:285 (2,1) - ^
00:55:393 (1) - You can do something more creative than a spinner. Try to map it. Mapped that part with my favourite Copypasta-rotate by 40 degrees sliders :D
01:00:582 (3,4) - This pattern would look good if both sliders were at the same angle. #Copypasta 40 degrees slider for the win :D
01:01:880 (5) - This slider digs under the 2 sliders before. It doesn't look very good, and neither does it play well. I'd suggest changing the direction, or the slider all together. I wanted 01:01:231 (1,2,3,4) to be parallel to that slider, so no change
01:28:474 (1,2) - I'll refrain from pointing these out anymore, because I think you get that notes these close don't look good. Fixed
02:06:745 (3,4) - These look better if they were perfect anchor-sliders.Is that what you had in mind? https://osu.ppy.sh/ss/6088131 If so, this looks better :)
03:40:799 (1) - You had a good flow going, and you ruined it with this spinner. :( Fixed :)
Net0
Hey from #modreq . It seems you are open for m4m. So if you find this mod useful, pls mod this mapset: https://osu.ppy.sh/s/502648

[Easy]
  1. Fix DS 00:17:123 (2,3) -
  2. It seems your easy difficulty actually used the same value of distance for different snaps. While in the start of the song you have 2/1 gaps between objects that are 1.2x. Here you started to map everything 1/1 00:20:366 (2,1,2,3,1) - but using the same distance. This will probably be an issue considering that easy must be REALLY consistently spaced.
  3. Gap between spinner and hitcircles in this diff could be 2/1. 00:31:393 (1,1) - .
  4. Overlap 00:36:582 (1,3) -
  5. Blanket fix 00:38:528 (3,1) -
  6. ^ 00:41:772 (1,2) -
  7. ^ 00:44:366 (1,2) -
  8. Blanket this sliders 01:02:528 (1,2) -
  9. Jump lol 01:06:420 (3,1) -
  10. Fix blanket 01:10:961 (1,2) -
  11. ^ 01:17:123 (3,4) -
  12. ^ 01:29:772 (2,3) -
  13. Fix symemetric pattern 01:37:555 (3,4) -
  14. Gap between spinners and objects 01:38:853 (1,1,1) -
  15. Overlap 01:50:528 (4,5,6,1) -
  16. Fix both overlap and blanket issues 01:50:528 (4,5,6,1) -
  17. Blanket 02:20:366 (1,2) -
  18. Overlap 03:07:069 (1,3) -
  19. Blanket 03:17:772 (1,2) -
  20. Ok, I'll stop with blanket and overlap 'couse I believe you got the point. Try to see if the doesn't have those, specially in this difficulty.
[Normal]
  1. Fix DS 00:24:258 (3) - . Currently is 1,17x
  2. ^ 01:01:231 (4) - 1,18x
  3. ^ 01:07:069 (6) - 1,15x
  4. ^ 01:08:366 (2) - 0,96x
  5. ^ 01:10:961 (2) - 0,98x
  6. ^ 01:12:907 (1) - 1,03x
  7. Jump 01:55:718 (4) - 1,40x lol
  8. DS 01:56:691 (6) - 1,18x
  9. ^ 01:57:015 (1) - 1,05x
  10. ^ 02:13:231 (2) - 1,15x
  11. ^02:16:475 (4) - 1,04x.
  12. I could keep going but it's for the best that you also double check spacing and blanketing in the normal difficulty as well.

Most of the issues are technicals, so fixing that will improve a lot the map. Good luck o/
Topic Starter
Terriama

Net0 wrote:

Hey from #modreq . It seems you are open for m4m. So if you find this mod useful, pls mod this mapset: https://osu.ppy.sh/s/502648

For now I will mod Easy since I would have to wait for Recu to finish remapping his diff, and not only that, but he has to do the response later to his Normal, so yeah.

[Easy]
  1. Fix DS 00:17:123 (2,3) - No need.
  2. It seems your easy difficulty actually used the same value of distance for different snaps. While in the start of the song you have 2/1 gaps between objects that are 1.2x. Here you started to map everything 1/1 00:20:366 (2,1,2,3,1) - but using the same distance. This will probably be an issue considering that easy must be REALLY consistently spaced. I'll consider it if another modder mentions that
  3. Gap between spinner and hitcircles in this diff could be 2/1. 00:31:393 (1,1) - .I really would feel guilty if I had to have way-back-way slider to be shortened to reverse slider...I'll change it if another modder points that out.
  4. Overlap 00:36:582 (1,3) - Done on purpose. The head of the 3 is meant to be at tail of 1.
  5. Blanket fix 00:38:528 (3,1) - Fixed
  6. ^ 00:41:772 (1,2) - Fixed
  7. ^ 00:44:366 (1,2) - Fixed
  8. Blanket this sliders 01:02:528 (1,2) - I think that's fixed...
  9. Jump lol 01:06:420 (3,1) - Oops. I didn't catch that while mapping. :p Thanks :)
  10. Fix blanket 01:10:961 (1,2) - Fixed
  11. ^ 01:17:123 (3,4) - Fixed
  12. ^ 01:29:772 (2,3) - Fixed
  13. Fix symemetric pattern 01:37:555 (3,4) - Please explain what you mean by that because I don't understand what you mean...
  14. Gap between spinners and objects 01:38:853 (1,1,1) - It is kinda meant to be there... May remove it if someone else mentions it
  15. Overlap 01:50:528 (4,5,6,1) - Fixed
  16. Fix both overlap and blanket issues 01:50:528 (4,5,6,1) - Changed the pattern to something else
  17. Blanket 02:20:366 (1,2) - Fixed
  18. Overlap 03:07:069 (1,3) - Changed the pattern to my <3s - 40 degrees copypastas :D
  19. Blanket 03:17:772 (1,2) - I guess fixed...
  20. Ok, I'll stop with blanket and overlap 'couse I believe you got the point. Try to see if the doesn't have those, specially in this difficulty.
[/notice]

Most of the issues are technicals, so fixing that will improve a lot the map. Good luck o/
I may mod your map tomorrow, since it is pretty late and I have to go to sleep.
Net0
NO KDS
Easy diff
01:37:555 (3,4) -
About the symmetric fix, it's about this http://puu.sh/rbrn4.jpg
Topic Starter
Terriama
Ok. thanks :)
I will edit it later on :)
Skellen

Louis Cyphre wrote:

[General]

[Skellen's Lunatic]
00:41:123 (4) - well, it's hard to expect double repeat. I have no idea what else to put there
00:42:582 (4) - since it's antispacing i'd add new combo here. Applied
01:07:393 (2) - make repeat sliders 1/8? Applied (fits more)
01:11:934 (7) - i'd made a jump here. More jumpy
02:14:853 (3) - crtl+h and fix position Applied
02:19:069 (1,2,3,4,5) - adjust this pattern by using ctrl+shift+d feature to make perfect polygon shape Reshaped into something else
02:23:934 (3) - reverse the position Applied
02:45:664 (1,2,3,4,1,2,3,4) - squares, this reminds me sweet 2007 times
02:59:934 (3,4,5,1,2,3) - i'd made this part jumpy Some space added
03:27:826 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - during whole this part you used different style of spacing. I don't get really why, consider to make it consistent. I think it's pretty consistent
03:48:582 (4) - add finish or remove other finish sounds in all difficulties. Added

Liena wrote:

Skellen's Lunatic

00:25:555 (7,8) - it should be more spaced, i guess Applied

00:42:258 (3,4) - inconsistent distance lol Not really
871
Sup~

I guess i'll mod normal diffs ( Easy and Recu's Normal )

Easy:

1) 00:24:907 - it realy feels like there have to be a note
2) 00:31:393 - end spinner here 00:33:015 and add one more spinner from 00:33:339 to 00:35:934
3) 00:47:285 - feels like there have to be a note
4) Make a reverse slider 00:48:582 -00:49:231
5 ) 00:52:150 - insted of spinner make it this way: 00:52:150 put a note or slider here. Then 00:53:447 put a note or slider here. Then put spinner from 00:54:582 to 00:56:691.
6) 01:29:772 - instead of slider use a single note
7) 01:47:609 - feels like there have to be a note
8) 01:48:907 - feels like there have to be a note
9) 01:54:420 - 2:04:799 why is there a break ... make something there.
10) 02:31:393 - 02:35:609 mb add spinner here ?
11) 02:49:880 - feels like there have to be a note
11) 02:56:691 - break should end there 03:01:880. Make something from 03:01:880 to 03:06:745

Recu's Normal ( this one is not that bad btw :) ) :

1) 01:29:123 - wierd sliderform
01:30:420 - wierd sliderform
01:31:718 - wierd sliderform
01:33:664 - wierd sliderform
well... There's more of this wierd sliders throughout the map.

2) 00:15:826 - 00:20:366 - this spinner is a bit to long. It would be better if you make 00:15:826 - 00:18:420 playable and then add spinner 00:18:420 - 00:20:366.

3) I guess this map is still in wip ? There is empty space 03:27:826 - 03:48:582 but music is still going.

Hope it'll help~ :)
Topic Starter
Terriama

871 wrote:

Sup~

I guess i'll mod normal diffs ( Easy and Recu's Normal )

Easy:

1) 00:24:907 - it realy feels like there have to be a note I agree...but where to put it? Anywhere you would put a circle it would overlap with other things.
2) 00:31:393 - end spinner here 00:33:015 and add one more spinner from 00:33:339 to 00:35:934Agreed
3) 00:47:285 - feels like there have to be a note Agreed
4) Make a reverse slider 00:48:582 -00:49:231 I like this...but then the the rest would have to be remapped.[/color]
5 ) 00:52:150 - insted of spinner make it this way: 00:52:150 put a note or slider here. Then 00:53:447 put a note or slider here. Then put spinner from 00:54:582 to 00:56:691.Done
6) 01:29:772 - instead of slider use a single noteDone
7) 01:47:609 - feels like there have to be a note Look at 1)
8) 01:48:907 - feels like there have to be a noteDone
9) 01:54:420 - 2:04:799 why is there a break ... make something there.Done
10) 02:31:393 - 02:35:609 mb add spinner here ? Will think about it if another modder points out that I have to do that for all my diffs.
11) 02:49:880 - feels like there have to be a noteAgreed
11) 02:56:691 - break should end there 03:01:880. Make something from 03:01:880 to 03:06:745 Look at 10)

Recu's Normal ( this one is not that bad btw :) ) :

1) 01:29:123 - wierd sliderform
01:30:420 - wierd sliderform
01:31:718 - wierd sliderform
01:33:664 - wierd sliderform
well... There's more of this wierd sliders throughout the map.

2) 00:15:826 - 00:20:366 - this spinner is a bit to long. It would be better if you make 00:15:826 - 00:18:420 playable and then add spinner 00:18:420 - 00:20:366.

3) I guess this map is still in wip ?Look at description please :) There is empty space 03:27:826 - 03:48:582 but music is still going.

Hope it'll help~ :)
_koinuri
Hello, M4M

[General]
  1. There are some metadata errors:
    1. Romanized Title: Detarame Daisensou *
    2. After changing the title, do not tag "Dull Great Fairy Wars" because it's an incorrect fanmade translation of the title
    3. Add "幻想★あ・ら・もーどIV" and "Gensou A La Mode IV" to the tags for the album name
    4. Add "年中夢中の好奇心", "Nenjuu Muchuu no Koukishin" and "Year-Round Absorbed Curiosity" for the original Touhou theme
    5. Source for metadata: image, website
  2. 2 slider ticks on lower diff seems excessive. It highlights every 1/2 notes in the map and 1/2 notes aren't really strong enough in this song
  3. I advise you to set a combo color in setting to fit the bg/song better

[Easy]
  1. 00:31:393 (1,1) - These spinners do not give enough break to the new players. Rule requires around 3~4 beats after a spinner to help beginners recover from the spin as it is the most difficult object for them. It is also highly discouraged to make two consecutive spinners like this. Instead, you should create a one giant spinner so beginners will be able to complete them.
  2. 01:03:177 (2) - Avoid using 1/2 beat in Easy difficulty
  3. 01:08:366 (2) - ^
  4. 01:38:853 (1,1,1) - Inconsistent with the first pair of spinners and same rule applies
  5. 02:10:636 (2) - Avoid excessive stacking in easy difficulty like this, and also 1/2 rhythm

[Recu's Normal]

  • 00:10:637 (1,2,3,4) - Avoid having rhythm like this that starts on weaker rhythm and end on strong rhythm because it can be uncomfortable to play. Start a slider on 1st or 3rd beat in the measure and end them on 2nd or 4th.
    00:36:582 (1) - You'll need to be careful starting the note so far away from the center after a spinner on easier difficulties. New players have hard time recovering from spinners and notes at the center of the playfield is easier to find for them
    02:40:474 (1) - Start the spinner 02:41:123, that's where the phrase begin

[Hard]

  • Overall note density is very low due to the strict vocal following and there's many uncomfortable pauses throughout the map. It also does not show the intensity of the music well, pausing often
    Distance snap should be used more often
    01:03:988 - could use a note, there's a distinct vocal here
    01:14:366 - ^
    03:12:258 (1,2,3) - There's a huge gap in spacing despite the note having similar duration and intensity

[HiPat's Hyper]

  • Same problem exist as Hard (lack of note density)
    00:10:637 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - I'm not exactly sure what you were trying to map here. Maybe shift 00:11:285 (4,3,4,3,4,3,4,3) - 1/2 a beat?

Sorry, I don't think I can really mod anymore difficulties because I'd be repeating myself often :/.
Good luck on this mapset!
Topic Starter
Terriama

-[Koinuri] wrote:

Hello, M4M

[General] Full Fix
  1. There are some metadata errors:
    1. Romanized Title: Detarame Daisensou *
    2. After changing the title, do not tag "Dull Great Fairy Wars" because it's an incorrect fanmade translation of the title
    3. Add "幻想★あ・ら・もーどIV" and "Gensou A La Mode IV" to the tags for the album name
    4. Add "年中夢中の好奇心", "Nenjuu Muchuu no Koukishin" and "Year-Round Absorbed Curiosity" for the original Touhou theme
    5. Source for metadata: image, website
  2. 2 slider ticks on lower diff seems excessive. It highlights every 1/2 notes in the map and 1/2 notes aren't really strong enough in this song
  3. I advise you to set a combo color in setting to fit the bg/song better

[Easy] All fixed
  1. 00:31:393 (1,1) - These spinners do not give enough break to the new players. Rule requires around 3~4 beats after a spinner to help beginners recover from the spin as it is the most difficult object for them. It is also highly discouraged to make two consecutive spinners like this. Instead, you should create a one giant spinner so beginners will be able to complete them.
  2. 01:03:177 (2) - Avoid using 1/2 beat in Easy difficulty
  3. 01:08:366 (2) - ^
  4. 01:38:853 (1,1,1) - Inconsistent with the first pair of spinners and same rule applies
  5. 02:10:636 (2) - Avoid excessive stacking in easy difficulty like this, and also 1/2 rhythm


[Hard]

  • Overall note density is very low due to the strict vocal following and there's many uncomfortable pauses throughout the map. It also does not show the intensity of the music well, pausing often
    Distance snap should be used more often
    01:03:988 - could use a note, there's a distinct vocal here Fixed
    01:14:366 - ^ Fixed
    03:12:258 (1,2,3) - There's a huge gap in spacing despite the note having similar duration and intensity Done for effect (blanket) + Where would the other objects go. MAY FIX IT IF OTHER MODDER SAYS SO.

Sorry, I don't think I can really mod anymore difficulties because I'd be repeating myself often :/.
Good luck on this mapset!
HiPat

-[Koinuri] wrote:

[HiPat's Hyper]

  • Same problem exist as Hard (lack of note density)
    00:10:637 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - I'm not exactly sure what you were trying to map here. Maybe shift 00:11:285 (4,3,4,3,4,3,4,3) - 1/2 a beat? - Remapped
iHatePeople
M4M from my queue

[HiPath Hiper Diff]

00:12:582 (5) - Ugly ._. do a beatiful slide or a normal.
00:15:177 (4) - ugly format
00:19:718 (3) - Blanket
00:28:474 (3,1,2,3,4) - ok, have a problem here, first is the color, the combo finish, but the color keep the same? change.
__________

00:27:988 (1) - 172,124
00:28:150 (2) - 240,52
00:28:474 (3) - 444,132
00:28:799 (1) - 244,124
00:28:961 (2) - 296,208
00:29:123 (3) - 392,208
00:29:285 (4) - 444,132
00:29:609 (5) - 265,52 (in box)

__________

00:36:907 (3) - Blanket
00:46:961 (1,2) - Try make this 2 slides in the same form
00:52:150 (1,2) - ^
01:10:961 (3) - geomtric e more open like the image
01:11:609 (6) - ^
01:28:799 (3) - more symetric, make the start and end in same line
01:32:528 (1,2,3) - more symetric, open more this slides (Box)

01:34:150 (8) - 460,44
01:44:366 (3) - change form to this slide 01:44:042 (2)
01:53:285 (1,2) - Try make this 2 slides in the same form
01:59:934 (2) - Blanket this slide with 02:00:420 (4) and 02:00:420 (4) you made a right angle (Box)
02:21:664 (1,2,3) - Mirror the slides and put 2 in center
02:38:528 (1) - ugly
02:44:366 (8) - geometric
02:45:015 (3) - ^
03:14:204 (4) - 432,324
Make a "X" between - 03:13:880 (2,3,4) and 03:14:528 (1,2,3)]
03:47:934 (1,2) - Ugly

[Skellen's Lunatic]

00:10:637 (1,2) - Blanket
00:11:285 (4,5) - Blanket
00:27:339 (5,6) - Blanket
00:39:664 (4,5) - Mirror
00:42:582 (1,2) - look the angles, wrong
01:12:664 (2) - 80,204
01:12:745 (3) - 68,164
01:17:042 (2) - 412,224
01:37:069 (1,2) - Mirror
02:06:258 (7,8) - Blanket
02:07:393 (3,4) - Blanket
02:36:582 (4,5) - ^
02:37:231 (1,2) - ^
02:38:528 (1,2) - ^
02:39:177 (4,5) - ^
02:39:177 (4,5) - ^
02:47:772 (1,2) - Mirror
03:01:231 (4,5) - Blanket
03:18:420 (5,6) - Blanket
03:31:231 (5,6) - This Blanket is wrong, make right

This map have too many parts with blanket missing. In the first opportunity make blanket because is beatiful and have a good view.

_______________________________________
Tomori Maru
がんばります
HiPat

iHatePeople wrote:

[HiPath Hiper Diff]

00:12:582 (5) - Ugly ._. do a beatiful slide or a normal. - Done
00:15:177 (4) - ugly format - Done
00:19:718 (3) - Blanket - Done
00:28:474 (3,1,2,3,4) - ok, have a problem here, first is the color, the combo finish, but the color keep the same? change. - On default skin everything is fine (Will change it if other mods will point that out)
__________

00:27:988 (1) - 172,124 - Done
00:28:150 (2) - 240,52 - Done
00:28:474 (3) - 444,132 - Done
00:28:799 (1) - 244,124 - Done
00:28:961 (2) - 296,208 - Done
00:29:123 (3) - 392,208 - Done
00:29:285 (4) - 444,132 - Done
00:29:609 (5) - 265,52 (in box) - Done

__________

00:36:907 (3) - Blanket - Done
00:46:961 (1,2) - Try make this 2 slides in the same form - Done
00:52:150 (1,2) - ^ - Done
01:10:961 (3) - geomtric e more open like the image - Done
01:11:609 (6) - ^ - Done
01:28:799 (3) - more symetric, make the start and end in same line - Done
01:32:528 (1,2,3) - more symetric, open more this slides (Box) - Done

01:34:150 (8) - 460,44 - Done
01:44:366 (3) - change form to this slide 01:44:042 (2) - Done
01:53:285 (1,2) - Try make this 2 slides in the same form - Done
01:59:934 (2) - Blanket this slide with 02:00:420 (4) and 02:00:420 (4) you made a right angle (Box) - Done
02:21:664 (1,2,3) - Mirror the slides and put 2 in center - Done
02:38:528 (1) - ugly - Done
02:44:366 (8) - geometric - Done
02:45:015 (3) - ^ - Done
03:14:204 (4) - 432,324 - Done
Make a "X" between - 03:13:880 (2,3,4) and 03:14:528 (1,2,3)] - Done
03:47:934 (1,2) - Ugly - Done
That's a pretty good mod, thanks!! :D
Skellen

iHatePeople wrote:

M4M from my queue

[Skellen's Lunatic] All Applied

00:10:637 (1,2) - Blanket
00:11:285 (4,5) - Blanket
00:27:339 (5,6) - Blanket
00:39:664 (4,5) - Mirror
00:42:582 (1,2) - look the angles, wrong
01:12:664 (2) - 80,204
01:12:745 (3) - 68,164
01:17:042 (2) - 412,224
01:37:069 (1,2) - Mirror
02:06:258 (7,8) - Blanket
02:07:393 (3,4) - Blanket
02:36:582 (4,5) - ^
02:37:231 (1,2) - ^
02:38:528 (1,2) - ^
02:39:177 (4,5) - ^
02:39:177 (4,5) - ^
02:47:772 (1,2) - Mirror
03:01:231 (4,5) - Blanket
03:18:420 (5,6) - Blanket
03:31:231 (5,6) - This Blanket is wrong, make right

This map have too many parts with blanket missing. In the first opportunity make blanket because is beatiful and have a good view.
_______________________________________
Zyl
From my queue


-Hitsounding Requested for the Following Difficulties:-


HiPat's Hyper
Insane
Lunatic
Skellen's Lunatic

-Confirm Your Request via PM-
Electoz
[General]

  1. Those combo colours are blending too much lol try swapping the colour order around a bit so you won't get blue and red combos consecutively.
Since there are a lot of things you can improve I will go on some quick points to give you the general idea instead of the actual modding.

[Easy]

  1. 00:28:799 (1,2) - Try not to do stuff like 2+ reverses on a repeat slider in lower diffs, in these days you won't be seeing them much anymore cuz it's kinda confusing for players and doesn't express the song really well.
  2. 01:06:420 (3,2) - Aesthetically would be a lot neater if you don't overlap a circle under/over the sliderbody. Stuff like 02:05:447 (2,4,5) should be taken care off as well.
  3. 01:44:691 (2,4,1) - Also complicated(like, overlapping several objects) overlaps like this should be avoided in Easy, also this one doesn't look really neat imo.
  4. Basically when you do an overlap, just make sure you do it with a reason in mind, the way you use overlap can reflect/express the song so try not to use it too randomly. (By this I mean some mappers use overlap on certain rhythms or based on special instrument in the song, or even for aesthetic purposes)
  5. Slider shapes should be improved too, try not to use too curvy shapes like 00:45:664 (3) - 02:12:258 (5) - etc they look really cramped lol. When you do the slider shapes and you don't know where to start from, just create a really good slider shape (in your perspective) and then copy-pasted it throughout the map so you won't have to recreate curved sliders all the time(also the map would look more appealing aesthetically if you have the exact same shapes on those sliders so yeah that's also the reason)
  6. 02:13:880 (1) - 02:41:123 (1) - 02:43:718 (1) - 03:16:150 (1) - You have to leave more empty beats after the spinner(this is mainly because so players in this level can recover) at this bpm I would recommend leaving at least 4 white ticks empty after the spinner to ensure a proper recovery time.
The way you used volumes could be improved too. (Referring to this)
  1. Basically you can use different scales of volumes based on the intensity of the song, if the song is more intense then use a higher volume. Vice versa, if the song is calmer then use a lower volume. In this case, you can see that all kiais/choruses is more intense and 02:56:691 is clearly calmer than other parts.
  2. Also don't use 100% volume lol it's ear-blasting. The scales are different based on each mapper but usually things won't go above 70~80% so try not to go farther than that.
[Recu's Normal]

  1. 00:26:204 (1,3) - Please don't do overlap on a reverse arrow lol it's unrankable. (The actual reason is players can't react to those arrows when they are overlapped)
  2. 00:28:799 (1,2,3) - 00:37:231 (3,6) - Same thing about slider shapes as I mentioned in Easy.
  3. This diffs plays like Easy imo, try adding more 1/2 rhythms(aka red ticks) so your rhythms won't be too bland for Normal. Try looking at other ranked maps with the same bpm as a reference on how much they use 1/2 rhythms. You have to find a good balance with the rhythm density so the gameplay won't be too Easy/Hard and not too boring. (The gameplay can be boring if you don't have good enough rhythm variations between 1/1 and 1/2 rhythms, from what I see in the current state you have too much 1/1 rhythms)
[Hard]

  1. SV increase in kiai is kinda too much lol, it's sort of subjective but normally you won't see a harsh SV change like this, something like 1.10~1.20 would be more proper for this case.
  2. 00:25:393 (3,4,5,1,2,3) - I said earlier overlaps should be done with a reason so try asking yourself if this is intentional for you. Let's say if the overlaps here are intentional, then same thing should occur at 01:32:853 (3,4,5,6,1,2,3) as well since it has a pretty much same rhythm. In this case I'm not telling you to make both parts overlapped or vice versa, my point is you should be consistent on how you reflect/express the song based on what you do.
  3. 00:42:907 (2,4) - Same as what I mentioned in Normal about the reverse arrow.
  4. 00:52:150 (1,2,3) - 00:53:285 (4,5) - Vocal plays the same thing twice right? So the rhythms here should be the same too to express vocals properly.
  5. 00:45:826 (5,1,2) - Don't do stacks like this when they have different beat spacing. Generally in gameplay, players will expect 00:46:312 (1,2) to have a 1/2 beat spacing instead of 1/1 because 00:45:826 (5,1) . More like, they will expect the same beat spacings cuz you mapped the stacks 00:45:826 (5,1) - 00:46:312 (1,2) in the same way so this is pretty much confusing/misleading for players.
  6. 00:56:042 (1,2) - 00:56:691 (3,4) - Both of these shouldn't be mapped in the same way. 00:56:042 (1,2) is clearly more intense than 00:56:691 (3,4) so you have to do something to express that 00:56:691 (3,4) is calmer/weaker. This could be like, using a less dense rhythm, making them aesthetically noticeably different from 00:56:042 (1,2) etc.
  7. 01:04:799 (4,5,6,1) - 01:09:015 (1,2,3,1) - Pretty much the same beat spacing idea as I mentioned at 00:45:826 (5,1,2) . It would mislead the players because you spaced 01:04:961 (5,6,1) visually the same but they actually have different beat spacings.
aaa too tired gonna stop here, you should take a look at Hyper and Insane too cuz my general ideas of these can be applied to those as well. (Didn't look at the Lunatics though so idk) and I'll drop some useful links I guess so you can know where to start from this:
  1. t/514122
  2. p/3987869 (pishifat's mod, the mapper hasn't updated anything from that point so you can download the map and see what he had pointed out)
  3. https://www.youtube.com/playlist?list=P ... GGoLIrQtOx (basically a youtube playlist)
Good luck~
Topic Starter
Terriama
Slowly editing easy :)
Topic Starter
Terriama

Electoz wrote:

[General]

  1. Those combo colours are blending too much lol try swapping the colour order around a bit so you won't get blue and red combos consecutively. I have changed the colours in general and the colours I am going to apply to all diffs are on easy. Hopefully the green won't blend too much.
Since there are a lot of things you can improve I will go on some quick points to give you the general idea instead of the actual modding.

[Easy]

  1. 00:28:799 (1,2) - Try not to do stuff like 2+ reverses on a repeat slider in lower diffs, in these days you won't be seeing them much anymore cuz it's kinda confusing for players and doesn't express the song really well. Certainly changed that. Thanks :)
  2. 01:06:420 (3,2) - Aesthetically would be a lot neater if you don't overlap a circle under/over the sliderbody. Stuff like 02:05:447 (2,4,5) should be taken care off as well. That happened by accident because I was attempting to do a blanket, however the slider shape did not curve properly to do a blanket.
  3. 01:44:691 (2,4,1) - Also complicated(like, overlapping several objects) overlaps like this should be avoided in Easy, also this one doesn't look really neat imo.
    Changed it.
  4. Basically when you do an overlap, just make sure you do it with a reason in mind, the way you use overlap can reflect/express the song so try not to use it too randomly. (By this I mean some mappers use overlap on certain rhythms or based on special instrument in the song, or even for aesthetic purposes) I hope that it looks alright now. :)
  5. Slider shapes should be improved too, try not to use too curvy shapes like 00:45:664 (3) - 02:12:258 (5) - etc they look really cramped lol. When you do the slider shapes and you don't know where to start from, just create a really good slider shape (in your perspective) and then copy-pasted it throughout the map so you won't have to recreate curved sliders all the time(also the map would look more appealing aesthetically if you have the exact same shapes on those sliders so yeah that's also the reason) I attempted to have the same slider shape throughout the map however when the first 2 white tick slider came about, I started to freak out :P
  6. 02:13:880 (1) - 02:41:123 (1) - 02:43:718 (1) - 03:16:150 (1) - You have to leave more empty beats after the spinner(this is mainly because so players in this level can recover) at this bpm I would recommend leaving at least 4 white ticks empty after the spinner to ensure a proper recovery time.
I changed this to have a consistent amount of time between the spinner and the first circle/slider after the spinner.

The way you used volumes could be improved too. (Referring to this)
  1. Basically you can use different scales of volumes based on the intensity of the song, if the song is more intense then use a higher volume. Vice versa, if the song is calmer then use a lower volume. In this case, you can see that all kiais/choruses is more intense and 02:56:691 is clearly calmer than other parts.Applied 60/70/80% scale throughout the map.
  2. Also don't use 100% volume lol it's ear-blasting. The scales are different based on each mapper but usually things won't go above 70~80% so try not to go farther than that.
No wonder I did not find out about this when I use 15% of volume on Windows and 80% on osu. :P. As said earlier, changed to 60/70/80% scale.

[Recu's Normal]

  1. 00:26:204 (1,3) - Please don't do overlap on a reverse arrow lol it's unrankable. (The actual reason is players can't react to those arrows when they are overlapped)
  2. 00:28:799 (1,2,3) - 00:37:231 (3,6) - Same thing about slider shapes as I mentioned in Easy.
  3. This diffs plays like Easy imo, try adding more 1/2 rhythms(aka red ticks) so your rhythms won't be too bland for Normal. Try looking at other ranked maps with the same bpm as a reference on how much they use 1/2 rhythms. You have to find a good balance with the rhythm density so the gameplay won't be too Easy/Hard and not too boring. (The gameplay can be boring if you don't have good enough rhythm variations between 1/1 and 1/2 rhythms, from what I see in the current state you have too much 1/1 rhythms)
[Hard] Haven't fully looked into this difficulty, so I can't fully reply to this diff...

  1. SV increase in kiai is kinda too much lol, it's sort of subjective but normally you won't see a harsh SV change like this, something like 1.10~1.20 would be more proper for this case. The SV on this map is actually 1.2 . You may have looked at kiai mode where it is multiplied by 1.5 to get 1.8...
  2. 00:25:393 (3,4,5,1,2,3) - I said earlier overlaps should be done with a reason so try asking yourself if this is intentional for you. Let's say if the overlaps here are intentional, then same thing should occur at 01:32:853 (3,4,5,6,1,2,3) as well since it has a pretty much same rhythm. In this case I'm not telling you to make both parts overlapped or vice versa, my point is you should be consistent on how you reflect/express the song based on what you do.
  3. 00:42:907 (2,4) - Same as what I mentioned in Normal about the reverse arrow.
  4. 00:52:150 (1,2,3) - 00:53:285 (4,5) - Vocal plays the same thing twice right? So the rhythms here should be the same too to express vocals properly.
  5. 00:45:826 (5,1,2) - Don't do stacks like this when they have different beat spacing. Generally in gameplay, players will expect 00:46:312 (1,2) to have a 1/2 beat spacing instead of 1/1 because 00:45:826 (5,1) . More like, they will expect the same beat spacings cuz you mapped the stacks 00:45:826 (5,1) - 00:46:312 (1,2) in the same way so this is pretty much confusing/misleading for players.
  6. 00:56:042 (1,2) - 00:56:691 (3,4) - Both of these shouldn't be mapped in the same way. 00:56:042 (1,2) is clearly more intense than 00:56:691 (3,4) so you have to do something to express that 00:56:691 (3,4) is calmer/weaker. This could be like, using a less dense rhythm, making them aesthetically noticeably different from 00:56:042 (1,2) etc.
  7. 01:04:799 (4,5,6,1) - 01:09:015 (1,2,3,1) - Pretty much the same beat spacing idea as I mentioned at 00:45:826 (5,1,2) . It would mislead the players because you spaced 01:04:961 (5,6,1) visually the same but they actually have different beat spacings.
aaa too tired gonna stop here, you should take a look at Hyper and Insane too cuz my general ideas of these can be applied to those as well. (Didn't look at the Lunatics though so idk) and I'll drop some useful links I guess so you can know where to start from this: Will try and apply the concepts to Insane and Lunatics, however since I am very slow at applying the concepts on hard it is a bit problematic.
  1. t/514122 I still have to look at that
  2. p/3987869 (pishifat's mod, the mapper hasn't updated anything from that point so you can download the map and see what he had pointed out) I still have to look at that/color]
  3. https://www.youtube.com/playlist?list=P ... GGoLIrQtOx (basically a youtube playlist)
[color=#0000FF]I have seen all the videos and liked them, thanks :)
Good luck~
Sorry for not replying earlier on however I was lately either really tired or basically demotivated to play osu at all.
BTW, thank you :)
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