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Shiena Nishizawa - Meaning

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Beomsan
Boobs한테 맵셋 양도받으신건가요? ㄷㄷ
신푸라는분 접률 뜸하신 거 같아서 인센 조인 가능하면 불러주세요
Sonnyc
[Hard]
  1. 00:04:078 (4,1,2) - 콤보 설정 원칙이 어떠하셨는지는 모르겠지만 여기서는 보컬 따라서 (2)부터 콤보 시작하시는게 00:04:710의 드럼 소리 강조에도 더 효과적일 것 같네요.
  2. 00:06:920 (1,2,3) - (3)부터 뉴콤 시작하는게 어떨까요?
  3. 00:09:131 (4,1,2) - 마찬가지 이유로 (2)부터 뉴콤 시작해주세요.
  4. 00:15:447 - 00:16:078 - 00:16:710 - 00:17:341 - 클랩 (지금 보니 힛사를 그냥 안넣으신 것 같네요)
  5. 00:31:868 (4,1) - 점프는 00:41:973 (4,1) 이정도 수준이면 충분했을 것 같은데 살짝 과하게 느껴졌습니다.
  6. 00:59:341 (3,4) - 이렇게 까지 큰 점프가 나올 만한 음악인지 의심스럽습니다. 개인적으로 전혀 점프 포인트로 느껴지지 않는데 배치 재고바랍니다.
  7. 01:05:183 (1,2) - 01:07:552 (1,2,3) - 01:10:078 (1,2,3) - 뉴콤 설정 위의 설명 참고하셔서.
  8. 00:29:026 (4) - 01:56:815 (1) - 태양님 정도 매핑실력 되시는 분 치고 S자 슬라이더를 너무 대충 만드셨네요. 4점 베지어 슬라이더 작도의 기본 원칙 두 가지 소개해 드립니다. "처음 두 제어점을 연결한 직선과 마지막 두 제어점을 연결한 직선이 평행이어야 한다." "두 번째 제어점과 세 번째 제어점을 연결한 직선의 중점은 슬라이더의 중심이 되어야 한다." 지금 모양 보다는 더 성의껏 만드실 수 있는 실력 갖고 계신다고 믿어요.
[Extra]
  1. 00:14:815 (2,3) - 개인적으로 (3)의 음이 약해서 점프로는 다소 부적합해보였습니다. 차라리 (2)에 점프를 넣거나 (2,3,4)를 롱놋 처리하는게 나아보이네요.
  2. 00:17:973 - 너무 명확한 음이 씹혀서 어색하게 느껴집니다. 00:17:499 (1,2,3) 1/1 스택 패턴 나름 적절하긴 했습니다만 저 박자가 씹혀서 이 파트의 음악에서는 70%만큼 밖에 적절하지 않았습니다. 유감스럽지만 이 패턴 포기하시고 음악을 더 충실히 표현하시기를 권장합니다.
  3. 00:24:762 (2,3) - 충분히 보컬과 드럼 모두를 표현할 박자가 있었을 법한데 살짝 아쉬운 박자 선택이었습니다.
  4. 01:01:236 (7,1) - 볼륨 감소가 01:01:236에서부터 나타나는 만큼, (7)이 이전 콤보에 포함되는 것은 적절하지 않습니다. 콤보 (7)부터 시작해주세요. 여담으로 볼륨 40%로 높여도 좋을듯요. 지금은 너무 안들리네요.
  5. 01:13:868 (7) - 삭제하는게 드럼 소리와 더 잘 어울립니다. 정말로 정말로 삭제하고 싶지 않으시다면 음악이 잔잔한 만큼 힛사는 빼주세요.
  6. 00:46:078 - 00:51:131 - 00:56:183 - 01:46:710 - 01:51:762 - 01:56:815 - 음악 따라서 피니시라도 넣는게 어때요? 확실히 휘슬만으로는 아쉬움이 남는 힛사입니다.
Reillia
[Hard]

00:32:026 (1,2) - 담요 애매한듯
00:32:499 (2,3,4) - 담요 하실꺼면 좀만 다듬어주세여
00:48:605 (1,2,3) - ^
01:59:026 (3) - ^

[Extra]

00:17:499 (1,2,3) - 갑자기 보컬따라가는게 어색합니다
00:24:447 (1,5) - 스택?
01:33:605 (2,3) - ^
01:50:815 (2) - 컨 g로 반전시켜주는것도 좋을것같아요 플레이하면서 어색했음 ㅇㅅㅇ..


흑흑..잘만들어서 모딩할께없어
Acylica
according to aimod 3.1
Inconsistency in combo colours:
- [Baraatje123's Easy] : Combo1 : 21,170,111 Combo2 : 234,198,30 Combo3 : 203,60,52 Combo4 : 134,103,214
- [Boobs's Normal] : Combo1 : 21,170,111 Combo2 : 234,198,30 Combo3 : 203,60,52 Combo4 : 134,103,214
- [Hard] : Combo1 : 21,170,111 Combo2 : 234,198,30 Combo3 : 203,60,52 Combo4 : 134,103,214
- [Synpoo's Insane] : Combo1 : 21,170,111 Combo2 : 234,198,30 Combo3 : 203,60,52 Combo4 : 134,103,214
- [True Meaning] : Combo1 : 21,170,111 Combo2 : 234,198,30 Combo3 : 203,60,52 Combo4 : 134,103,214
- [xChippy's Insane] : Combo1 : 0,108,217 Combo2 : 0,187,191 Combo3 : 102,0,204

Inconsistency in Kiai Times:
- [Baraatje123's Easy] : Kiai #1: Starts on 00:43:545, ends on 00:53:019 Kiai #2: Starts on 00:53:650, ends on 01:01:229 Kiai #3: Starts on 01:03:755, ends on 01:13:861 Kiai #4: Starts on 01:44:176, ends on 01:53:650 Kiai #5: Starts on 01:54:282, ends on 02:01:861
- [Boobs's Normal] : Kiai #1: Starts on 00:43:545, ends on 00:53:571 Kiai #2: Starts on 00:53:650, ends on 01:01:229 Kiai #3: Starts on 01:44:176, ends on 01:54:203 Kiai #4: Starts on 01:54:282, ends on 02:01:861
- [Hard] : Kiai #1: Starts on 00:43:545, ends on 00:53:571 Kiai #2: Starts on 00:53:650, ends on 01:01:229 Kiai #3: Starts on 01:44:176, ends on 01:54:203 Kiai #4: Starts on 01:54:282, ends on 02:01:861
- [Synpoo's Insane] : Kiai #1: Starts on 00:43:545, ends on 00:53:019 Kiai #2: Starts on 00:53:650, ends on 01:01:229 Kiai #3: Starts on 01:44:176, ends on 01:53:650 Kiai #4: Starts on 01:54:282, ends on 02:02:966
- [True Meaning] : Kiai #1: Starts on 00:43:545, ends on 00:53:571 Kiai #2: Starts on 00:53:650, ends on 01:01:229 Kiai #3: Starts on 01:44:176, ends on 01:54:203 Kiai #4: Starts on 01:54:282, ends on 02:01:861
- [xChippy's Insane] : Kiai #1: Starts on 00:43:545, ends on 01:01:229 Kiai #2: Starts on 01:44:176, ends on 02:01:861
그리고 오디오리드인 2000ms

Meaning
00:24:440 (1) - 1/2박이 더 잘어울림
00:39:440 (3,4,1) - 이부분 클랩이 좀 어색합니다, 00:39:755 (1) - 여기만 클랩?
00:41:808 (6) - 블랭킷
00:41:808 (6) - ctrl+g 하고 x:236 y:176으로

Normal
00:09:913 (4) - 00:04:861 (4) - 01:03:598 (5) - 01:06:124 (5) - 01:44:966 (3) - hard to read in nm diff
00:45:282 (5) - move upward a bit
Sidetail
  • Baraatje123's Easy

  1. 00:10:703 (1) - The sound on this is bit obnoxiously loud. also it doesn't seem to fit very well :l This applies on other sliders after this as well. It just rumbles my headphones as I listen through it.
  2. 00:41:019 (1) - I think it would be much better if this is made into slider: http://puu.sh/lTKhd/34f0eb9bfc.jpg Current one seems very empty
  3. 01:42:913 (1) - ^
  4. 01:51:755 (5) - Just simple slider and additional circle would do better http://puu.sh/lTKsP/afd5a132a2.jpg. This also makes it more consistent from ones before
  • Boob's Normal

  1. 00:04:387 (3,4,5) - You should stick with one rhythm type for consistency 00:04:387 (3,4,5) - OR 00:06:913 (4,5) - . They are same exact sounding parts. Actually you sound just use first one as you used it again for third part: 00:09:440 (3,4,5) - .
  2. 00:19:545 (3) - This ignores major beats in the song.
  • Hard

  1. 00:05:650 (1,2,3,4) - 심플하게 이런게 낫지않아요? http://puu.sh/lTJnQ/27b6c0092b.jpg
  2. 00:08:176 (1,2,3) - ^
  3. 00:18:282 (1,2,3,4,5) - 지금껀 노래에 비해 뭐가 더 채운느낌인가;; 이게 더 괜찮을듯요 http://puu.sh/lTJzZ/eec404fcda.jpg 서클#2 는 슬라#3에 스택
  4. 01:25:703 (3,4) - 이거를 01:25:861 에 시작하고, 서클을 01:25:703 에 넣으세요
  5. 01:27:913 (1,2) - ^
  • Synpoo's Insane

  1. 00:16:229 (4) - Remove this? You did three circles right after 00:18:282 (1,2,3) - .
  2. 00:34:387 (3,4) - Maybe you can do something similar to two sliders before 00:33:440 (1,2) - . (Closer being together i mean)
  3. 01:03:440 (4) - I would stack this a little bit more than now to 01:03:755 (1) - . The current ones looks bit odd. :l
  4. 01:18:913 (1) - Half this slider to emphasize kick drum and use slider at where slider ended to emphasize snare. Current one ends with sliderend for good beat D: I just noticed that this also applies to next ones to like 01:20:176 (1) - . I am probably guessing you're going to stick with current one anyways :<
    Hi Synpooooooooo It's been a while
  • xChippy's Insane

  1. 00:13:545 (2) - Stack? because the voice is same tone and pronunciation
  2. 00:30:598 (4) - Would like to see just curved slider rather than suddenly anchored version as two slider before are curved and next sliders are curved.
  3. 01:17:887 (2,3) - I don't see a point of #3 being there :/ I think it would be better if circle #2 is a slider that reaches upto circle #3
  4. 01:20:176 (1) - Strong beat on sliderend. It feels better with circle at that spot, so shorter slider and add circle.
  5. 01:54:124 (2) - Flows bit better like this imo: http://puu.sh/lTIXX/2393cb0e2a.jpg
  • True Meaning

  1. 00:00:755 (2,2,2) - 솔직히 이게 서클이였으면 누르는 느낌이 있어서 더 좋을꺼 같은데요; 서클 (스택된) 거요
  2. 00:18:124 (3,1,2,3,4,5,6,1,2,3,4) - 이게 더 낫지않아요? http://puu.sh/lTI33/63721aa254.jpg 지금껀 드럼이란 보컬이랑 두다 안맞는거 같은뎅 ㄷㄷ
  3. 00:38:176 (2) - ctrl + g
  4. 01:23:808 (3) - (x:84, y:112) http://puu.sh/lTImE/c819a26d7f.jpg
  5. 01:25:071 (1,2,3,4,5) - 이게더 맞는거 같은데; http://puu.sh/lTIqQ/6ab678fa81.jpg
  6. 01:27:755 (1,2) - Extended slider 안쓰세여? slider#2 start at 01:27:992 and ends same point as before. 노래 전에도 비슷한게 하나 더 있었어요

I can't mod well with mapset composed by good mappers ㄷㄷㄷㄷㄷ
Bara-
SPOILER
osu file format v14

[General]
AudioFilename: Meaning.mp3
AudioLeadIn: 0
PreviewTime: 43150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 83973
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.199999

[Metadata]
Title:Meaning
TitleUnicode:Meaning
Artist:Shiena Nishizawa
ArtistUnicode:Shiena Nishizawa
Creator:Taeyang
Version:Baraatje123's Easy
Source:艦隊これくしょん -艦これ-
Tags:Kantai Collection Kancolle Baraatje123 Boobs Synpoo xChippy
BeatmapID:799918
BeatmapSetID:364401

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,33639,39579
2,74061,76842
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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126282,-100,4,2,4,20,0,0
126598,-100,4,2,4,10,0,0
126913,-100,4,2,4,5,0,0


[Colours]
Combo1 : 21,170,111
Combo2 : 234,198,30
Combo3 : 203,60,52
Combo4 : 134,103,214

[HitObjects]
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104,99,1861,6,8,P|174:67|244:100,1,160
304,176,2808,1,8,0:0:0:0:
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212,252,4387,2,0,P|168:248|124:248,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
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308,176,27124,2,0,B|364:152|364:152|420:168|420:168|480:156,1,160
424,72,28071,1,8,0:0:0:0:
328,60,28387,6,0,B|264:92|264:92|224:92|168:72,1,160,4|0,0:0|0:0,0:0:0:0:
88,44,29334,1,8,0:0:0:0:
100,140,29650,2,0,P|148:160|280:180,1,160
348,164,30598,1,8,0:0:0:0:
432,116,30913,6,0,P|444:176|384:256,1,160
296,276,31861,1,8,0:0:0:0:
204,248,32176,2,4,B|188:296|212:328|212:328|120:240|64:360|0:256,1,320
137,272,41019,6,0,B|142:240|182:212|230:208|230:208|226:144|269:88|269:88|197:52|197:52|126:64,1,399.999999999999,4|0,0:0|0:0,0:0:0:0:
128,64,43229,5,0,0:0:0:0:
128,64,43545,6,0,B|136:104|136:104|132:152,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
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380,216,45755,1,8,0:0:0:0:
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300,132,47019,1,8,0:0:0:0:
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256,232,51124,6,0,P|292:172|264:80,1,160,4|0,0:0|0:0,0:0:0:0:
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120,88,52387,2,0,P|98:162|135:231,1,160,4|8,0:0|0:0,0:0:0:0:
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396,348,55861,1,8,0:0:0:0:
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256,72,61229,5,0,0:0:0:0:
256,72,62492,6,8,L|144:76,1,79.9999999999999
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372,100,65019,2,0,P|316:96|276:120,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
208,144,65650,2,0,P|170:155|131:148,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
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260,172,108913,1,8,0:0:0:0:
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260,356,110176,1,8,0:0:0:0:
331,263,110492,2,0,P|374:180|345:92,1,191.999994140625
260,172,111440,1,8,0:0:0:0:
167,91,111755,6,0,P|92:84|28:120,2,143.999995605469,4|0|8,0:0|0:0|0:0,0:0:0:0:
116,196,113019,2,0,B|92:288|92:288|120:328|168:345,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
168,346,114282,6,0,L|284:337,1,95.9999970703125,4|8,0:0|0:0,0:0:0:0:
324,240,114913,2,0,L|208:249,1,95.9999970703125,0|8,0:0|0:0,0:0:0:0:
288,148,115545,2,0,P|348:144|420:264,1,191.999994140625
372,344,116492,1,8,0:0:0:0:
324,240,116808,6,0,L|228:247,1,95.9999970703125,4|8,0:0|0:0,0:0:0:0:
152,160,117440,2,8,L|247:152,1,95.9999970703125,0|8,0:0|0:0,0:0:0:0:
364,156,118071,2,0,P|408:200|368:320,1,191.999994140625
272,364,119019,1,8,0:0:0:0:
166,314,119334,6,0,P|127:231|179:155,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
256,68,120282,1,8,0:0:0:0:
333,155,120598,2,0,P|368:96|360:16,2,143.999995605469,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,192,121861,6,4,B|256:228|256:228|288:260|332:260|332:260|364:328|364:328|408:305|464:320,1,280
256,192,123124,12,0,126913,0:0:0:0:
Fixed all
Doyak
요즘 이거 작업 하고 계신진 모르겠지만 일단 모딩... (답장을 못 받았지만 저번에 말씀드린 대로 m4m은 취소하고 티켓? 정도로) 근데 님 난이도는 잡을 거 없을 거 같으니 걍 건너뛰겠음 ㅋㅅㅋ

[Baraatje123's Easy]
* Personally soft-hitfinish4 really "eats" the music and feels not very good for me. It's not that there is such a big sound on the music anyway.
* 00:41:019 (1,1,1) - As the easiest difficulty, I won't recommend this stack. I see you put NCs on each of them but still stacking itself is hard to read. I wouldn't recommend 00:52:387 (3,1) - 01:00:913 (4,1) - 01:21:124 (4,2) - 01:42:913 (1,1) - 01:53:019 (2,1) - as well. If you want an example, p/4670368 here's a DQ post.
* 01:34:545 - Because of stacks are hard, you had to miss this important beat. Reduce 01:32:808 (3) - to 01:33:440 - and put another note starting at 01:34:071 -
The rhythms are good, just some of them would be a bit hard to read for newbies.

[Boobs's Normal]
* 00:33:440 (1,2,3) - Let's see... this feels a bit weird since you're following two things here; 00:33:440 (1) - for vocal and 00:34:703 (2,3) - for the instruments. How about sticking to one here?
* 00:54:913 (3,4,5) - 00:55:387 (4) - this beat isn't emphasized enough since it's just on the middle of 1/2 chains. Also 00:55:545 - this beat is rather weak, and I would want to represent 00:55:703 - this vocal instead. So what I'm suggesting is make the rhythm 00:55:387 (4,5) - reverse. Slider first, then a circle.
* 01:41:019 (3,4,5) - I'd recommend just two 1/2 sliders. There's no especially strong drums either on 01:41:176 - or 01:41:492 - , so the rhythm you used is just twisting the beats without specific reason. Also 01:41:334 - has a vocal start. Also I suggest you to just fill 01:41:650 - this part as well. You're not strictly following drums only. You even mapped 01:01:229 (1,2,3) - where has no instruments at all. (Or at least put a note 01:01:229 - )

[Synpoo's Insane]
* 00:39:440 (3,1) - Would be cool if you don't neglect all those drums
* 00:44:334 (3) - This beat isn't worth emphasized than 00:44:650 (5) - . I suggest to use small distance for 00:44:019 (2,3) -
* 01:11:334 (1,2,3) - You're mainly following the drums. In terms of that, this part is different than 01:06:282 (1,2,3) - . The drums sounds stand out on 01:11:492 - 01:11:966 - 01:12:440 - as well.
Not a bad map, but maybe you can make patterns cleaner and be structured.

[xChippy's Insane]
* 00:01:861 (1) - I know you're trying to give a feeling of the (umm what's that instrument) sound too, but 00:01:940 - doesn't really have a proper sound and the other notes are all focused on the drums. So I suggest not to put a note on 00:01:940 - .
* 00:43:229 (1,2,3,4,1) - I don't like this overmapping at all...
* 01:43:861 (4,5,6,7,1) - I know you intentionally put full streams here, but for me 01:43:940 (5) - is still overmapped and doesn't give a difference than 01:44:098 (7) - where an actual drum sound exists.
* 01:20:334 - You were strictly following the drums but gonna neglect this strong one?
I didn't point out specfic ones, but I really don't like a lot of triples out of nowhere, which are not even used on the hardest diff. I don't know if it's used for emphasizing some sounds but for me they're all kinda overmapped and just 'created'.
Also this diff could go with AR 9.2 or something higher than Synpoo's diff. Also I tell Taeyang again: 이 맵에 9.6은 좀 무리수라고 보는데... 9.4 정도로 하시지요
Doyak
Topic Starter
Taeyang

Doyak wrote:

https://osu.ppy.sh/forum/p/4642643
메타날짜
__Hatsune_Miku
흥겨운 깐꼬레 좋아오 좋아요이쁜배들나오고

?

  1. Letterbox during breaks 꺼주세요
  2. if you flow vocal ,I think 02:03:124 (1) - spinner end is 02:06:915 right here.
  3. 아티스트 네임을 영어로만 해두지말고 西沢幸奏 로 교체 점

Baraatje123's Easy

  1. 01:34:545 - add node here
  2. 00:33:755 ~ 00:40:703 mapping here pls

Hard

  1. AR 이 너무 높은거같은데 6으로 줄여보세요.
제가 찾은건 여기까지네요.. 네에...
Sangzin
M4M!!

[True Meaning]

  • AR 9.6은 너무 빠르다고 생각하네요. 그렇게 어려운 패턴도 없는데다 CS도 좀 작아서 9.3정도면 충분하다고 생각하네요.
    0001:02:492랑 01:03:755에 같은 초록선이 있네요. 하나 지우시는게 좋을듯? 하드에도 있으니 참고해주세요.
    00:39:676 (4,1) - 약간 헷갈리네요. 팔로우 포인트 없어질 정도로 거리 줄여보시는게?
    00:41:650 (5) - 왠지는 몰라도 뉴콤들어가면 좋은 느낌이랄까?
    01:41:019 (4) - 앞부분에 이 타이밍에 뉴콤 있던데 여기만 없네요.

[xChippy's Insane]

  • Only your diff has different combo colors. Is it fine?
    01:44:098 (7,1) - Why only distance is different with stream distance?
    01:59:176 (8) - Seems normal sampleset is missing.
    02:02:650 (5) - NC?

[Synpoo's Insane]

  • 00:22:387 (1,2,1,2,1,2) - I just want to use one NC. just personal taste.
    00:33:440 (1) - This slow slider is sudden. Use 0.75x here and use 0.5 to next slider?
    00:51:124 (1) - Clap on tail seems missed
    01:46:703 (1) - ^


[Boob's normal]

  • 00:04:861 (4) - Delete clap here?
    00:09:913 (4) - ^
    00:38:492 (1) - Suggestion, Flow with 00:37:861 (3) - looks ugly

Good mapset!
좋은 맵이군욧 근데 이거 브레이크타임때 노래끝나는 줄 알고 esc 눌렀..../GL! :)
__Ag
True meaning:
00:12:599 (1) - 5と1のdsは近いと思う、そして次の2と遠いですね、new combだから
00:24:755 (2,3) - これがflowに似合ってないとおもう、ctrl+G?
00:53:019 (5) - nc
01:03:282 (5) - nc
01:53:650 (5) -



Hard:
01:19:387 - ここにはnoteを加えよう
01:28:387 - ここにはnoteを加えよう
01:45:124 (5) - x308y308?
01:55:229 (5) - x316y32?


synpoo's Insane:
01:18:598 (1) - remove nc
00:16:703 (5,6) - if you dont nc,I think 6 is stack
00:21:913 (1) - remove nc
01:22:545 (1) - remove nc
01:32:650 (1) - remove nc



いい譜面ですね、good luck :)
__Ag
and star :D :D :D ところでお国は一体どこですか?どうして中国語も日本語もできますか?ww
Topic Starter
Taeyang

__Ag wrote:

and star :D :D :D ところでお国は一体どこですか?どうして中国語も日本語もできますか?ww
因为我正在在中国留学中呢:3
日本語は前から日本人友達と一緒にLOLをたくさんしたので
主にskypeで話しをしたから日本語の方は使うよりは言うのを中心に自身ありますね
RVMathew
Hi there. From mod reqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

Baraatje's Easy
1) 00:01:861 (1) - It pains me to say this, but this is an imperfect blanket......there are a lot of them around the map. One thing I want to tell you is that the caveat when it comes to blankets is that it does limits the amount of things you can do with your map, and get it wrong by a few pixels and nerves are frayed trying to make it perfect. I recommend removing some blankets.

2) 00:08:176 (1) - To me the hitfinish does not fit anywhere in this song.

3) 00:10:703 (1,2,1) - The distance between 1 and 2 vs. 2 and 1 are different. Please fix.

4) 00:28:387 (1,3) - The curve does not match.

5) 00:43:545 (1) - You must be pulling my leg with this hitsound. In all seriousness, it will be interesting to see you try and explain why this hitsound fits 'well' in this beatmap.

6) 00:51:124 (1,3) - Blanket distances are different.
This difficulty needs a lot of polishing.

Boob's Normal
1) 00:02:492 (4,1) - Not aligned properly; shift 1 to (323,271)

2) 00:19:545 (3) - Imperfect blanket.

3) 01:01:229 (1) - Maybe curve this slider? https://osu.ppy.sh/ss/4344288

Hard
1) 00:08:808 (3,4) - I would make these sliders parallel, but that is a very small thing.

2) 00:22:703 (3) - I would ctrl+g slider 3 to have a zig zag pattern.

3) 00:58:071 (3,4,5,6) - I guess making this a backwards and forwards pattern will make it more complex and increase the variety of patterns you use.

4) 00:59:650 (4,5) - Shift at once (4 and 5) to (163,324), then move 00:59:966 (1) - for a better blanket. https://osu.ppy.sh/ss/4344179

5) 01:14:176 It seems like a waste to not have anything here. If you want to keep the break, that's fine but if you do decide to map this bit, perhaps use a slider velocity of 0.8x, or use a simple rhythm pattern so the player feels more relaxed.

6) 01:32:650 (1,2) - Curves are not the same.

7) 01:33:755 (4,1) vs. 01:34:545 (3,1) - the former has a distance of 1.57 between 4 and 1, whereas in the latter, the distance is 1.42. Is that intentional?

Synpoo's Insane
1) 01:01:387 Empty space. I feel like it is a waste when you do not map the vocal bit here, especially when it is prominent.

2) 00:50:334 (2,3,4,5,6) - Maybe make it into a star pattern?

3) 01:14:176 It seems like a waste to not have anything here. If you want to keep the break, that's fine but if you do decide to map this bit, perhaps use a slider velocity of 0.6-0.8x, or use a simple rhythm pattern so the player feels more relaxed.

I cannot mod the last 2 difficulties as my speed has gone down the drain.

Final thoughts
The easy needs a lot more thought into it; there are many rough edges that need to be polished, and the choice of hitsounds are questionable. For the rest of the difficulties, the rhythm is fine and the patterns are good. There are some small things I mentioned; I was very anal, but these small things may make a huge difference to your map.

Good luck :)


Edit: What happened to Boobs? I clicked on his account and it is unavailable. Did he cheat or something?
Lami
[Baraatje]

00:24:282 (2,4) - players can clearly see (4)'s approach circle while they're still hitting (2).
This brings unnecessary confusion and should be avoided in the easiest difficulty. Consider unstacking.
i just get this idea from http://osu.ppy.sh/forum/p/4670368
it's same thing

00:14:176 (2,4) - ^

00:41:019 (1,1,1) - ^ really confuse for beginner

01:42:913 (1,1) - avoid stacking plz in easy diff plz..

[Boobs]

01:11:019 - add finish?

[Synpoo]

00:07:861 (6) - add finish?

00:51:440 - missed clap ?

01:47:019 - ^

02:03:045 (1) - consider to use same end point like other diff.

[xChippy]

01:52:703 - missed clap

[True Meaning]

AR 넘 높음.....
아무리 봐도 9.6쓰려면 상당히 높은 bpm이거나 점프가 크다거나 해야할텐데
이걸 서포트 해줄 패턴이 유일하게 DS 큰 스트림말곤 딱히 없네요;;

00:02:492 (1,2,3,4,5,6,1) - 조금 더 배치 올려주시는게 칠때 편해요

00:30:124 - 잘 가다 여기서 왜 갑자기 흐름 끊으셧는지...
노래가 느린파트가 아니라 그런지 좀 어색해보이네요

00:39:440 (3,4) - 좀 헷길릴수잇는 패턴이네요.. 00:38:492 (1,2) - 랑 ds가 동일한데 리듬은 다릅니다.
의도하신거같지만은..;; 앞에서 00:38:492 (1,2) - 만큼의 ds는 1/2라는 인식을 주었고,
보통 00:39:440 (3,4) - 같은 간격에 1/4 ds는 보편적이지 않기떄문에
저도 한번 쳐볼때 헷갈리긴했지만 다른사람들은 첫플에 잘 칠수있을진 잘 모르겠네요..

나름 kiai 타임인데 너무 쉽게 배치하신거 아닌가 싶습니다.
이런 배치를 많이씀으로써 ar 9.6을 써야한다는 근거도 쉬운 배치로 인해 조금씩 희미해지구요....
example)
00:44:966 (2,3) -
00:46:545 (3,4,5) -
etc..
Kawashiro
M4M Not my style :(

맵 자체적인 문제는 전혀 없는것 같으니 선택사항만 적어볼게요

[Hard]
  1. 00:51:913 (3) - 리피트 지워주세요. 00:52:229 - 엄연히 클릭할 박자가 있는데 슬라이더로 씹어버리는건 좋지 않다고 생각해요. 제가 추천하는 박자는 http://puu.sh/myNUd/e38f0fc77b.jpg 이렇지만 기본적으로 저기에 클릭할 요소만 넣어주면 좋다고 생각해요
  2. 01:48:440 - 아마도 여길 비운건 다음 패턴을 강조하려고 그러신것 같은데 허전한 느낌이 더 나네요, 여기 서클을 넣어서 앞의 2번이랑 스택 시켜두는게 차라리 더 어울릴듯 합니다.
  3. 02:01:861 (1,2) - Ctrl G 해서 클릭이랑 보컬이랑 맞춰주는게 더 좋은 박자가 될 것 같네요
[true meaning]
  1. 00:41:808 (6,7) - 점프가 너무 좁습니다, 아무리 들어도 00:41:334 (3,4) - 여기보다 훨씬 강한 파트인데 말이죠. 7번 서클을 480 208 부근으로 옮겨서 이런 동선을 해보는게 어떠신지? 00:42:124 (7,1) - 여기도 노래에 비해 너무 좁다고 생각해서 최대한 동선을 꺾이게 해봤습니다.
  2. 01:01:229 (7,1) - 전체적인 텐션이 1번에서 확 줄어드는데 거리가 벌어져있는게 조금 어색하게 느껴지네요. 앞의 6번을 살짝 옮기고 서로 스택시키는건 어떨가 하네요.
  3. 00:49:545 (4,5) - 슬라와 서클 스택은 그렇다고 쳐도 서클 두개 스택은 흐름을 너무 끊는다는 느낌이 강하게 들어요. 충분히 점프가 들어갈만한 부분이라고 생각됩니다.
영어만 쓰려고 하면 머리가 아파져서 이만 하겠습니다 ㅠㅠ
Reol
sorry for late
as your req
크게 눈에 띄는것만 잡고갈게요

[general]
  1. Found unused .wav files:
    - soft-hitwhistle.wav
    - soft-hitclap22.wav
    check this plz
[True Meaning]
  1. 00:44:966 (2,3,4) - 이거랑 00:43:861 (2,3,1,2,3,4) - 이거랑 텐션의 큰 차이는 없는데 슬라이더와 서클이라는 차이보단 디스턴스의 차이가 너무 심해보여요. 슬라이더는 인센정도로 느껴지는 반면에 (오히려 이 맵셋의 다른 인센보다 쉬운 경우도 있어요) 서클 패턴은 엑스트라에 어울릴법한 점프네요. 제 생각엔 슬라 패턴에 조금 변화를 주시는 편이 좋을 것 같습니다. 이후에도 보면 한쪽을 바라보고 옹기종기 모여있는 슬라들이 한번씩 나오고 그러는데 이게 나쁜건 전혀 아닙니다만, 서클 점프와 전체적인 난이도를 생각해보더라도 01:47:176 (3,4,5) - 01:49:229 (1,2,3) - 01:55:703 (2,3,4) - 이런정도의 패턴 / 거리는 두셨으면 좋겠어요.
  2. 02:02:334 (1,2,3) - 거리를 크게 넓혀보시는건 어떨까요? 곡을 끝맺는 음들이기도 하고 1/1로 딱딱 끊어져서 강조되고 있으니 02:01:861 (1,2,3) - 이거보다 넓어도 좋을거같아요.

Other diffs are fine imo.
very nice mapset :D
Good luck!
Mafumafu
M4M.
[General]
AutoMod says that there're 2 unused hitsounds: {soft-hitclap22.wav} {soft-hitwhistle.wav}

[Baraatje123's Easy]
00:13:229 (1,2,3) - Make a blanket with 1 and 3?
00:40:703 Add a note here?
00:41:019 (1,1,1) - The stack makes it hard to read, especially for beginners. It's better to keep the same rhythm when making stacks especially in the lowest diff, I mean, if you want to stack 1/1 rhythms, then only stack 1/1 rhythms.
01:22:387 (3,2) - This is somewhat dangerous since 2 appears before the complete vanishment of the slider covering it.
01:44:808 (2,3) - This blanket issue is quite obvious.
01:51:440 (4,1) - Better to keep 1.20x spacing here, though 1.29x is somewhat acceptable.

[Boobs's Normal]
01:11:808 (2) - 1/1 slider. (Keep consistent with 01:11:334 (1,3,4) - )
01:13:861 (6) - NC
01:41:019 (3,4,5) - Two sliders are better imo: http://puu.sh/mHxCm/0adde2a283.jpg

[Hard]
AR7 or 7.5?
00:13:545 (2,3,4) - This sounds quite random, how about this? http://puu.sh/mHzqu/1637eb9758.jpg
00:16:861 Add a note here.
00:45:913 (5,1) - The flow of jump here is not nice imo. Maybe change the position of the slider?
00:59:334 (3,4) - This jump is quite weird and sudden.

[Synpoo's Insane]
00:16:229 (4,5) - This 3/2 pause is really confusing. It should be this http://puu.sh/mHzLl/8b2ac397f1.jpg ,like what you did at 00:18:282 (1,2,3,4,5,6) -
So many antijumps ;w;

[xChippy's Insane]
01:34:861 (1,2,3) - Make them a perfect triangle :D
Better to keep a consistency regarding the amount of triplets between the 2 Kiai Times. There are much more triplets in the second kiai time.

Good Luck on this map!
Bara-
Too much to reply to
SPOILER
osu file format v14

[General]
AudioFilename: Meaning.mp3
AudioLeadIn: 0
PreviewTime: 43150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 83973
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.199999

[Metadata]
Title:Meaning
TitleUnicode:Meaning
Artist:Shiena Nishizawa
ArtistUnicode:Shiena Nishizawa
Creator:Taeyang
Version:Baraatje123's Easy
Source:艦隊これくしょん -艦これ-
Tags:Kantai Collection Kancolle Baraatje123 Boobs Synpoo xChippy
BeatmapID:799918
BeatmapSetID:364401

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,33639,39263
2,74061,76842
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thanks!
Synpoo
SPOILER

BetaStar wrote:

  • Synpoo's Insane

  1. 00:16:229 (4) - Remove this? You did three circles right after 00:18:282 (1,2,3) - . nah this circle maps the vocal
  2. 00:34:387 (3,4) - Maybe you can do something similar to two sliders before 00:33:440 (1,2) - . (Closer being together i mean) ok
  3. 01:03:440 (4) - I would stack this a little bit more than now to 01:03:755 (1) - . The current ones looks bit odd. :l looks ok to me
  4. 01:18:913 (1) - Half this slider to emphasize kick drum and use slider at where slider ended to emphasize snare. Current one ends with sliderend for good beat D: I just noticed that this also applies to next ones to like 01:20:176 (1) - . I am probably guessing you're going to stick with current one anyways :< rather emphasize the vocal with these sliders
    Hi Synpooooooooo It's been a while hi o/ o/ o/

Doyak wrote:

[Synpoo's Insane]
* 00:39:440 (3,1) - Would be cool if you don't neglect all those drums true
* 00:44:334 (3) - This beat isn't worth emphasized than 00:44:650 (5) - . I suggest to use small distance for 00:44:019 (2,3) - ok
* 01:11:334 (1,2,3) - You're mainly following the drums. In terms of that, this part is different than 01:06:282 (1,2,3) - . The drums sounds stand out on 01:11:492 - 01:11:966 - 01:12:440 - as well. idk what you mean here since these sliders follow the vocals
Not a bad map, but maybe you can make patterns cleaner and be structured.

Sangzin wrote:

[Synpoo's Insane]

  • 00:22:387 (1,2,1,2,1,2) - I just want to use one NC. just personal taste. ok
    00:33:440 (1) - This slow slider is sudden. Use 0.75x here and use 0.5 to next slider? nah, easily readable with the nc
    00:51:124 (1) - Clap on tail seems missed yup
    01:46:703 (1) - ^

Sangzin wrote:

synpoo's Insane:
01:18:598 (1) - remove nc necessary to indicate changer in sv, all other combos are fine too
00:16:703 (5,6) - if you dont nc,I think 6 is stack
00:21:913 (1) - remove nc
01:22:545 (1) - remove nc
01:32:650 (1) - remove nc

RVMathew wrote:

Synpoo's Insane
1) 01:01:387 Empty space. I feel like it is a waste when you do not map the vocal bit here, especially when it is prominent. nahh

2) 00:50:334 (2,3,4,5,6) - Maybe make it into a star pattern? it's not even currently close to a star, i wasn't intending on making oen

3) 01:14:176 It seems like a waste to not have anything here. If you want to keep the break, that's fine but if you do decide to map this bit, perhaps use a slider velocity of 0.6-0.8x, or use a simple rhythm pattern so the player feels more relaxed. it's fine currently

Lami wrote:

[Synpoo]

00:07:861 (6) - add finish? ok

00:51:440 - missed clap ? ya fixed

01:47:019 - ^

02:03:045 (1) - consider to use same end point like other diff. yea

Regraz wrote:

[Synpoo's Insane]
00:16:229 (4,5) - This 3/2 pause is really confusing. It should be this http://puu.sh/mHzLl/8b2ac397f1.jpg ,like what you did at 00:18:282 (1,2,3,4,5,6) - idk how this is confusing at all
So many antijumps ;w;

update
osu file format v14

[General]
AudioFilename: Meaning.mp3
AudioLeadIn: 0
PreviewTime: 43150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 94078,104183
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Meaning
TitleUnicode:Meaning
Artist:Shiena Nishizawa
ArtistUnicode:Shiena Nishizawa
Creator:Taeyang
Version:Synpoo's Insane
Source:艦隊これくしょん -艦これ-
Tags:Kantai Collection Kancolle Baraatje123 Boobs Synpoo xChippy
BeatmapID:801439
BeatmapSetID:364401

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CircleSize:4
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ApproachRate:9
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152,220,63282,1,0,0:0:0:0:
152,220,63361,1,0,0:0:0:0:
152,220,63440,2,0,L|101:213,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
58,177,63755,6,0,P|70:237|85:340,1,160,6|8,0:0|0:0,0:0:0:0:
256,326,64229,2,0,P|244:266|229:163,1,160
284,45,64703,2,0,P|330:43|379:63,1,80,8|0,0:0|0:0,0:0:0:0:
433,165,65019,5,2,0:0:0:0:
505,89,65176,1,0,0:0:0:0:
506,212,65334,2,0,P|466:200|413:190,1,80,8|0,0:0|0:0,0:0:0:0:
323,289,65650,2,0,P|383:283|434:271,1,80,2|0,0:0|0:0,0:0:0:0:
506,212,65966,2,0,L|495:316,1,80,8|0,0:0|0:0,0:0:0:0:
377,378,66282,6,0,P|314:332|231:318,1,160,2|8,0:0|0:0,0:0:0:0:
64,263,66755,2,0,P|156:244|248:216,1,160
343,147,67229,2,0,P|323:111|292:82,1,80,8|0,0:0|0:0,0:0:0:0:
145,43,67545,5,2,0:0:0:0:
200,132,67703,1,0,0:0:0:0:
270,11,67861,1,8,0:0:0:0:
200,132,68019,1,0,0:0:0:0:
343,147,68176,2,0,L|436:157,1,80,6|0,0:0|0:0,0:0:0:0:
226,210,68492,2,0,L|146:201,1,80,8|0,0:0|0:0,0:0:0:0:
340,305,68808,6,0,P|349:220|337:122,1,160,6|8,0:0|0:0,0:0:0:0:
234,41,69282,2,0,B|113:58|113:58|166:84,1,160
226,210,69755,2,0,P|221:269|208:305,1,80,8|0,0:0|0:0,0:0:0:0:
127,383,70071,5,2,0:0:0:0:
261,354,70229,1,0,0:0:0:0:
147,250,70387,2,0,P|137:191|141:142,1,80,8|0,0:0|0:0,0:0:0:0:
310,179,70703,2,0,P|308:223|299:267,1,80,2|0,0:0|0:0,0:0:0:0:
222,383,71019,2,0,L|336:373,1,80,12|0,0:0|0:0,0:0:0:0:
444,291,71334,6,0,P|411:215|382:137,1,160,8|2,0:0|0:0,0:0:0:0:
282,35,71808,2,0,P|216:23|134:68,1,160,12|2,0:0|0:0,0:0:0:0:
92,214,72282,2,0,B|94:244|76:293|76:293|122:280|191:280,1,160,12|2,0:0|0:0,0:0:0:0:
256,327,72755,5,12,0:0:0:0:
305,207,72913,2,0,P|288:145|265:107,1,80,2|2,0:0|0:0,0:0:0:0:
178,47,73229,1,10,0:0:0:0:
300,15,73387,1,0,0:0:0:0:
300,15,73466,1,0,0:0:0:0:
300,15,73545,2,0,L|339:19,4,40,8|0|0|0|2,0:0|0:0|0:0|0:0|0:1,0:0:0:0:
137,289,78282,6,0,L|193:264,1,40,2|0,0:0|0:0,0:0:0:0:
267,210,78440,2,0,L|211:185,1,40,2|8,0:0|0:3,0:0:0:0:
122,138,78598,6,0,P|168:119|221:86,1,90.0000034332277,12|0,0:0|0:0,0:0:0:0:
237,33,78913,6,0,L|230:204,1,160,2|8,0:0|0:0,0:0:0:0:
211,315,79387,1,0,0:0:0:0:
328,273,79545,2,0,P|379:266|435:266,1,80,0|2,0:0|0:0,0:0:0:0:
283,362,79861,1,8,0:0:0:0:
267,210,80019,1,2,0:0:0:0:
407,265,80176,6,0,P|359:268|230:301,1,160,0|8,0:0|0:0,0:0:0:0:
134,368,80650,1,0,0:0:0:0:
134,368,80808,1,0,0:0:0:0:
173,248,80966,1,2,0:0:0:0:
35,193,81124,1,8,0:0:0:0:
135,148,81282,1,0,0:0:0:0:
86,281,81440,6,0,P|72:191|55:113,1,160,2|8,0:0|0:0,0:0:0:0:
8,25,81913,1,0,0:0:0:0:
135,71,82071,2,0,L|223:75,1,80,0|2,0:0|0:0,0:0:0:0:
57,123,82387,1,8,0:0:0:0:
215,245,82545,5,6,0:0:0:0:
215,245,82861,1,2,0:0:0:0:
302,164,83019,1,8,0:0:0:0:
318,304,83176,2,0,P|257:293|140:283,1,160,6|2,0:0|0:0,0:0:0:0:
286,183,83650,1,8,0:0:0:0:
184,138,83808,2,0,L|213:81,1,40,8|8,0:0|0:0,0:0:0:0:
207,19,83966,6,0,P|269:38|306:42,1,80,6|2,0:0|0:0,0:0:0:0:
418,91,84282,2,0,P|445:128|454:198,1,80,8|0,0:0|0:0,0:0:0:0:
404,274,84598,1,0,0:0:0:0:
286,183,84755,2,0,P|239:193|190:222,1,80,2|8,0:0|0:0,0:0:0:0:
117,319,85071,6,0,P|69:248|86:141,1,160,2|2,0:0|0:0,0:0:0:0:
150,49,85545,1,8,0:0:0:0:
150,49,85703,1,0,0:0:0:0:
179,180,85861,2,0,P|235:170|276:152,1,80,0|2,0:0|0:0,0:0:0:0:
380,73,86176,2,0,P|363:127|365:176,1,80,8|0,0:0|0:0,0:0:0:0:
422,286,86492,6,0,P|364:238|282:242,1,160,2|8,0:0|0:0,0:0:0:0:
137,281,86966,2,0,P|146:175|158:104,1,160,0|2,0:0|0:0,0:0:0:0:
244,18,87440,1,8,0:0:0:0:
117,39,87598,1,2,0:0:0:0:
262,107,87755,6,0,P|326:98|363:83,1,80,0|2,0:0|0:0,0:0:0:0:
371,63,87992,1,0,0:0:0:0:
371,63,88071,1,8,0:0:0:0:
436,187,88229,2,0,P|441:259|440:300,1,80
481,112,88545,1,2,0:0:0:0:
342,199,88703,1,8,0:0:0:0:
371,63,88861,1,2,0:0:0:0:
208,129,89019,6,0,P|219:227|226:310,1,160,6|8,0:0|0:0,0:0:0:0:
118,247,89492,1,0,0:0:0:0:
200,372,89650,2,0,P|245:360|304:351,1,80,0|2,0:0|0:0,0:0:0:0:
411,311,89966,1,8,0:0:0:0:
271,235,90124,6,0,P|269:163|348:120,1,160,2|2,0:0|0:0,0:0:0:0:
419,215,90598,2,0,P|352:203|316:184,1,80,8|0,0:0|0:0,0:0:0:0:
474,155,90913,1,0,0:0:0:0:
441,289,91071,1,2,0:0:0:0:
341,198,91229,1,8,0:0:0:0:
341,198,91387,1,0,0:0:0:0:
197,298,91545,5,2,0:0:0:0:
157,168,91703,2,0,P|127:123|86:98,1,80,2|8,0:0|0:0,0:0:0:0:
252,91,92019,2,0,P|248:37|225:-5,1,80
382,78,92334,2,0,P|405:29|407:-18,1,80,2|8,0:0|0:0,0:0:0:0:
341,198,92650,5,6,0:0:0:0:
341,198,92966,1,2,0:0:0:0:
258,306,93124,2,0,P|233:240|228:208,1,80,8|2,0:0|0:0,0:0:0:0:
252,91,93440,1,8,0:0:0:0:
341,198,93598,1,2,0:0:0:0:
335,23,93755,1,8,0:0:0:0:
283,128,93913,1,2,0:0:0:0:
461,80,94071,5,6,0:0:0:0:
442,222,94229,1,2,0:0:0:0:
442,222,94545,2,0,P|398:212|344:203,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
507,187,94861,1,8,0:0:0:0:
427,297,95019,1,2,0:0:0:0:
305,174,95176,1,2,0:0:0:0:
305,174,95492,6,0,P|242:168|210:170,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
114,207,95808,1,8,0:0:0:0:
179,92,95966,1,2,0:0:0:0:
204,248,96124,1,2,0:0:0:0:
72,207,96282,2,0,P|77:155|76:123,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
49,17,96598,5,6,0:0:0:0:
179,92,96755,1,2,0:0:0:0:
179,92,97071,2,0,P|212:90|257:90,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
368,133,97387,1,8,0:0:0:0:
442,32,97545,1,2,0:0:0:0:
478,206,97703,1,2,0:0:0:0:
478,206,98019,6,0,P|419:218|398:228,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
336,325,98334,1,8,0:0:0:0:
336,158,98492,1,2,0:0:0:0:
196,237,98650,1,2,0:0:0:0:
331,249,98808,2,0,P|315:193|307:158,1,68.0000012969971,12|0,0:0|0:0,0:0:0:0:
344,59,99124,5,6,0:0:0:0:
161,48,99282,1,2,0:0:0:0:
161,48,99598,2,0,P|175:102|178:138,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
196,237,99913,1,8,0:0:0:0:
56,224,100071,1,2,0:0:0:0:
165,350,100229,1,2,0:0:0:0:
165,350,100545,6,0,L|246:335,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
363,353,100861,1,8,0:0:0:0:
325,186,101019,1,10,0:0:0:0:
288,300,101176,1,8,0:0:0:0:
296,118,101334,1,8,0:0:0:0:
365,249,101492,1,8,0:0:0:0:
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170,77,101966,1,0,0:0:0:0:
170,77,102124,1,0,0:0:0:0:
265,149,102282,1,0,0:0:0:0:
145,278,102440,2,0,P|223:269|281:268,1,120.000004577637,2|0,0:1|0:0,0:0:0:0:
451,303,102913,5,12,0:0:0:0:
324,363,103071,1,2,0:0:0:0:
324,363,103229,1,2,0:0:0:0:
280,193,103387,1,12,0:0:0:0:
370,274,103545,1,2,0:0:0:0:
370,274,103703,1,2,0:0:0:0:
225,285,103861,1,12,0:0:0:0:
341,132,104019,1,10,0:0:0:0:
107,172,104176,6,0,P|206:173|295:199,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
370,274,104650,1,0,0:0:0:0:
285,372,104808,1,2,0:0:0:0:
421,347,104966,1,0,0:0:0:0:
257,268,105124,1,8,0:0:0:0:
327,384,105282,1,0,0:0:0:0:
398,253,105440,5,2,0:0:0:0:
305,167,105598,2,0,P|246:170|215:189,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
126,257,105913,2,0,L|103:153,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
176,10,106229,2,0,L|177:97,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
221,183,106545,1,0,0:0:0:0:
126,258,106703,6,0,P|218:234|318:243,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
397,320,107176,2,0,P|406:273|428:227,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
430,102,107492,2,0,P|393:135|333:166,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
231,153,107808,1,0,0:0:0:0:
231,153,107966,6,0,P|172:127|92:203,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
72,302,108440,1,0,0:0:0:0:
170,207,108598,2,0,L|197:295,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
333,336,108913,2,0,L|307:251,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
274,78,109229,6,0,P|337:37|437:81,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
468,177,109703,1,0,0:0:0:0:
512,59,109861,1,2,0:0:0:0:
512,59,110019,1,0,0:0:0:0:
381,145,110176,1,8,0:0:0:0:
500,198,110334,1,0,0:0:0:0:
356,253,110492,6,0,P|343:182|295:71,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
167,67,110966,1,0,0:0:0:0:
251,173,111124,1,2,0:0:0:0:
121,194,111282,1,0,0:0:0:0:
272,284,111440,1,8,0:0:0:0:
273,140,111598,1,0,0:0:0:0:
153,268,111755,6,0,P|230:248|348:238,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
448,299,112229,2,0,P|454:217|459:172,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
367,144,112545,2,0,P|359:76|357:33,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
251,173,112861,1,0,0:0:0:0:
251,173,113019,6,0,P|270:253|281:352,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
171,383,113492,1,0,0:0:0:0:
181,234,113650,2,0,L|165:183,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
171,167,113966,1,8,0:0:0:0:
179,140,114045,1,0,0:0:0:0:
198,119,114124,1,0,0:0:0:0:
221,103,114203,1,0,0:0:0:0:
248,89,114282,6,0,P|183:57|71:57,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
36,176,114755,1,0,0:0:0:0:
179,140,114913,1,2,0:0:0:0:
111,253,115071,1,0,0:0:0:0:
250,279,115229,1,8,0:0:0:0:
171,167,115387,1,0,0:0:0:0:
172,320,115545,5,2,0:0:0:0:
285,264,115703,2,0,P|286:218|279:155,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
401,113,116019,2,0,P|396:172|402:232,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
449,326,116334,2,0,L|350:309,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
237,249,116650,1,0,0:0:0:0:
282,370,116808,6,0,P|280:272|286:177,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
379,108,117282,2,0,P|340:86|285:73,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
117,131,117598,2,0,P|168:132|211:120,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
109,51,117913,1,0,0:0:0:0:
79,199,118071,6,0,P|152:209|273:169,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
295,87,118545,1,0,0:0:0:0:
330,220,118703,2,0,P|333:262|342:324,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
481,270,119019,2,0,P|477:227|469:166,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
295,87,119334,6,0,P|215:100|176:193,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
200,303,119808,1,0,0:0:0:0:
330,220,119966,1,2,0:0:0:0:
330,220,120124,1,0,0:0:0:0:
174,178,120282,1,8,0:0:0:0:
261,254,120440,1,0,0:0:0:0:
130,363,120598,6,0,P|221:347|331:345,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
411,376,121071,1,0,0:0:0:0:
330,220,121229,1,2,0:0:0:0:
430,278,121387,1,0,0:0:0:0:
482,136,121545,1,8,0:0:0:0:
363,208,121703,1,0,0:0:0:0:
379,40,121861,5,8,0:0:0:0:
276,136,122019,2,0,P|228:131|182:125,1,88.000002685547,2|2,0:0|0:0,0:0:0:0:
61,89,122334,1,8,0:0:0:0:
187,332,122650,1,8,0:0:0:0:
397,121,122966,1,12,0:0:0:0:
256,192,123045,12,0,126913,0:0:0:0:
Sky Future
True Meaning

*00:17:492 (1,2,3) - 솔직히 패턴은 이게 꿀 http://puu.sh/mKhGR/25ba7f5169.jpg

*00:39:755 (1) - 이거 1/2 리버스슬라이더로 바꿔보세요

*01:34:071 (1,2) - 자연스레 이어지도록 ctrl h 하고 이동배치 해보세요 http://puu.sh/mKi6z/c40c3ae594.jpg

*01:01:229 (7,1) - 이거 7서클을 뉴콤하시고 1서클 뉴콤 빼셔도 될듯해요. 옥타브가 순간 내려가는것에 포인트를 준데다
엑스트라여서 리딩 안되는것도 아니니까요
Topic Starter
Taeyang

Sonnyc wrote:

[Hard]
  1. 00:04:078 (4,1,2) - 콤보 설정 원칙이 어떠하셨는지는 모르겠지만 여기서는 보컬 따라서 (2)부터 콤보 시작하시는게 00:04:710의 드럼 소리 강조에도 더 효과적일 것 같네요.
  2. 00:06:920 (1,2,3) - (3)부터 뉴콤 시작하는게 어떨까요?
  3. 00:09:131 (4,1,2) - 마찬가지 이유로 (2)부터 뉴콤 시작해주세요.
    뉴콤의 경우는 가능하면 다운비트에 맞춰서 따라가고싶습니다.
  4. 00:15:447 - 00:16:078 - 00:16:710 - 00:17:341 - 클랩 (지금 보니 힛사를 그냥 안넣으신 것 같네요)
    수정완료
  5. 00:31:868 (4,1) - 점프는 00:41:973 (4,1) 이정도 수준이면 충분했을 것 같은데 살짝 과하게 느껴졌습니다.
    수정완료1.8로 줄임
  6. 00:59:341 (3,4) - 이렇게 까지 큰 점프가 나올 만한 음악인지 의심스럽습니다. 개인적으로 전혀 점프 포인트로 느껴지지 않는데 배치 재고바랍니다.
    키아이 부분인데다 노래도 잘따라주고 이정도 점프면 충분히 재밌게 플레이 할수있다고 봅니다.
  7. 01:05:183 (1,2) - 01:07:552 (1,2,3) - 01:10:078 (1,2,3) - 뉴콤 설정 위의 설명 참고하셔서.
    ^
  8. 00:29:026 (4) - 01:56:815 (1) - 태양님 정도 매핑실력 되시는 분 치고 S자 슬라이더를 너무 대충 만드셨네요. 4점 베지어 슬라이더 작도의 기본 원칙 두 가지 소개해 드립니다. "처음 두 제어점을 연결한 직선과 마지막 두 제어점을 연결한 직선이 평행이어야 한다." "두 번째 제어점과 세 번째 제어점을 연결한 직선의 중점은 슬라이더의 중심이 되어야 한다." 지금 모양 보다는 더 성의껏 만드실 수 있는 실력 갖고 계신다고 믿어요.
    수정완료
[Extra]
  1. 00:14:815 (2,3) - 개인적으로 (3)의 음이 약해서 점프로는 다소 부적합해보였습니다. 차라리 (2)에 점프를 넣거나 (2,3,4)를 롱놋 처리하는게 나아보이네요.
    드럼이 시작되는 부분이고 음악이 어느정도 올라감으로 괜찮다고 생각합니다.
  2. 00:17:973 - 너무 명확한 음이 씹혀서 어색하게 느껴집니다. 00:17:499 (1,2,3) 1/1 스택 패턴 나름 적절하긴 했습니다만 저 박자가 씹혀서 이 파트의 음악에서는 70%만큼 밖에 적절하지 않았습니다. 유감스럽지만 이 패턴 포기하시고 음악을 더 충실히 표현하시기를 권장합니다.
    전부 잡기보다 차라리 이렇게 보컬,백그라운드 동시 잡는편이 직관적으로 치기 편하다고 생각합니다.
  3. 00:24:762 (2,3) - 충분히 보컬과 드럼 모두를 표현할 박자가 있었을 법한데 살짝 아쉬운 박자 선택이었습니다.
    음... 이노래에선 꼭 다표현해줄 필욘 없을거같은?
  4. 01:01:236 (7,1) - 볼륨 감소가 01:01:236에서부터 나타나는 만큼, (7)이 이전 콤보에 포함되는 것은 적절하지 않습니다. 콤보 (7)부터 시작해주세요. 여담으로 볼륨 40%로 높여도 좋을듯요. 지금은 너무 안들리네요.
    볼륨은 40%로 수정완료 뉴콤은 텀이 바뀌는, 리딩이 알기쉬운 01:01:387 (1) - 여기가 더 적당하다고 봅니다.
  5. 01:13:868 (7) - 삭제하는게 드럼 소리와 더 잘 어울립니다. 정말로 정말로 삭제하고 싶지 않으시다면 음악이 잔잔한 만큼 힛사는 빼주세요.
    잘들어보니 드럼스냅소리는없고 심벌소리만 들리네요 클랍소리만 빼겠습니다.
  6. 00:46:078 - 00:51:131 - 00:56:183 - 01:46:710 - 01:51:762 - 01:56:815 - 음악 따라서 피니시라도 넣는게 어때요? 확실히 휘슬만으로는 아쉬움이 남는 힛사입니다.추가 해봤습니다만... 음 오히려01:44:176 (1) - 01:54:281 (1) - 이런곳의 부각점이 사라지게되어 되려 미묘해진다고생가각합니다.
    적어도 일정한 간격으로 노래에 심벌소리가 나왔더라면 그렇게 했을지도 모르지만 심벌주기도 애매

[C u r i] wrote:

[Hard]

00:32:026 (1,2) - 담요 애매한듯
00:32:499 (2,3,4) - 담요 하실꺼면 좀만 다듬어주세여
00:48:605 (1,2,3) - ^
01:59:026 (3) - ^
담요 어프로치서클에 따라서 잘되어있는?

[Extra]

00:17:499 (1,2,3) - 갑자기 보컬따라가는게 어색합니다 직관적으로 이게더 치기 낫다고 생각하기에 두겠습니다.
00:24:447 (1,5) - 스택? 수정완료
01:33:605 (2,3) - ^ 수정완료
01:50:815 (2) - 컨 g로 반전시켜주는것도 좋을것같아요 플레이하면서 어색했음 ㅇㅅㅇ..
01:50:808 (2,3) - DS가 너무 많이 벌어집니다.

흑흑..잘만들어서 모딩할께없어

iedesu wrote:

뉴콤과 키아이는 괜찮습니다.

그리고 오디오리드인 2000ms 후에 수정

Meaning
00:24:440 (1) - 1/2박이 더 잘어울림
00:39:440 (3,4,1) - 이부분 클랩이 좀 어색합니다, 00:39:755 (1) - 여기만 클랩?
00:41:808 (6) - 블랭킷
00:41:808 (6) - ctrl+g 하고 x:236 y:176으로

Normal
00:09:913 (4) - 00:04:861 (4) - 01:03:598 (5) - 01:06:124 (5) - 01:44:966 (3) - hard to read in nm diff
00:45:282 (5) - move upward a bit
전부 확인완료 했습니다. 나지같은경우 몇부분 수정했습니다.

BetaStar wrote:

  • [notice][list:1337][heading]Boob's Normal

  1. 00:04:387 (3,4,5) - You should stick with one rhythm type for consistency 00:04:387 (3,4,5) - OR 00:06:913 (4,5) - . They are same exact sounding parts. Actually you sound just use first one as you used it again for third part: 00:09:440 (3,4,5) - .
  2. 00:19:545 (3) - This ignores major beats in the song.
    checked all

  • Hard

  1. 00:05:650 (1,2,3,4) - 심플하게 이런게 낫지않아요? http://puu.sh/lTJnQ/27b6c0092b.jpg
  2. 00:08:176 (1,2,3) - ^
    리듬이 너무 노말틱합니다.
  3. 00:18:282 (1,2,3,4,5) - 지금껀 노래에 비해 뭐가 더 채운느낌인가;; 이게 더 괜찮을듯요 http://puu.sh/lTJzZ/eec404fcda.jpg 서클#2 는 슬라#3에 스택
    텀이 너무 비웠습니다. 가능하면 백그라운드 기타 소리도 잡아주는게 좋다고 생각합니다.
  4. 01:25:703 (3,4) - 이거를 01:25:861 에 시작하고, 서클을 01:25:703 에 넣으세요
  5. 01:27:913 (1,2) - ^
    시도해봤는데 일단 애매해서 이대로 가겠습니다.

  • True Meaning

  1. 00:00:755 (2,2,2) - 솔직히 이게 서클이였으면 누르는 느낌이 있어서 더 좋을꺼 같은데요; 서클 (스택된) 거요
    초반부분에 연속서클 넣는타입이 아니라... 후반부의 어려움을 위해서 이부분은 쉽게 만들었습니다.
  2. 00:18:124 (3,1,2,3,4,5,6,1,2,3,4) - 이게 더 낫지않아요? http://puu.sh/lTI33/63721aa254.jpg 지금껀 드럼이란 보컬이랑 두다 안맞는거 같은뎅 ㄷㄷ
    전체적으로 노래의 흐름에 따라 백그라운드에 맞춰 박았습니다.
  3. 00:38:176 (2) - ctrl + g
    00:36:913 (1,2,1,2) - 오버랩 평행 패턴
  4. 01:23:808 (3) - (x:84, y:112) http://puu.sh/lTImE/c819a26d7f.jpg
    엑스트라, 이맵에서는 보통 숏슬라를 서클로 인식하고 박는지라 저게더 낫습니다.
  5. 01:25:071 (1,2,3,4,5) - 이게더 맞는거 같은데; http://puu.sh/lTIqQ/6ab678fa81.jpg
    00:24:440 (1,2,3,4,5) - 여기와 비슷한 맥락
  6. 01:27:755 (1,2) - Extended slider 안쓰세여? slider#2 start at 01:27:992 and ends same point as before. 노래 전에도 비슷한게 하나 더 있었어요
    지금도 괜찮다고 생각합니다.

I can't mod well with mapset composed by good mappers ㄷㄷㄷㄷㄷ

Doyak wrote:

[Boobs's Normal]
* 00:33:440 (1,2,3) - Let's see... this feels a bit weird since you're following two things here; 00:33:440 (1) - for vocal and 00:34:703 (2,3) - for the instruments. How about sticking to one here?
00:34:861 - 00:35:334 - 00:35:650 - 정확한 보컬은 여기 1/2은 잡기가 애매하니 스킵하고 차라리 00:35:176 - 여기 노이즈보단
뒤에 '레 가'를 맞춘게 낫다고 생각하여 놔두겠습니다.


* 00:54:913 (3,4,5) - 00:55:387 (4) - this beat isn't emphasized enough since it's just on the middle of 1/2 chains. Also 00:55:545 - this beat is rather weak, and I would want to represent 00:55:703 - this vocal instead. So what I'm suggesting is make the rhythm 00:55:387 (4,5) - reverse. Slider first, then a circle.
수정완료

* 01:41:019 (3,4,5) - I'd recommend just two 1/2 sliders. There's no especially strong drums either on 01:41:176 - or 01:41:492 - , so the rhythm you used is just twisting the beats without specific reason. Also 01:41:334 - has a vocal start. Also I suggest you to just fill 01:41:650 - this part as well. You're not strictly following drums only. You even mapped 01:01:229 (1,2,3) - where has no instruments at all. (Or at least put a note 01:01:229 - )
01:01:229 (1,2,3) - 지우고 들어보면 확실히 강한비트가 있습니다. 01:42:913 (1,2,3) - 이곳의 드럼비트를 강조하기위해
그대로 두는 편이 좋다고생각합니다.01:01:229 (1,2,3) - 여기같은경우는 아예 드럼비트가 없으니 어쩔수없이 보컬 따라가게 된거고?


Also I tell Taeyang again: 이 맵에 9.6은 좀 무리수라고 보는데... 9.4 정도로 하시지요
키아이의 넓은 점프때문에 9.6썻긴한데 9.4가 대체적으로 나아보이네요 수정완료~

_ Hatsune Miku wrote:

흥겨운 깐꼬레 좋아오 좋아요이쁜배들나오고

?

  1. Letterbox during breaks 꺼주세요
    키는편이 더 느낌이 좋다고 생각합니다.
  2. if you flow vocal ,I think 02:03:124 (1) - spinner end is 02:06:915 right here.
    잘되어있?
  3. 아티스트 네임을 영어로만 해두지말고 西沢幸奏 로 교체 점
    t수정완료

Hard

  1. AR 이 너무 높은거같은데 6으로 줄여보세요.
    6은 브픔에 비해 너무 낮고 7.7 쓰겠습니다.
제가 찾은건 여기까지네요.. 네에...

Sangzin wrote:

M4M!!

[True Meaning]

  • AR 9.6은 너무 빠르다고 생각하네요. 그렇게 어려운 패턴도 없는데다 CS도 좀 작아서 9.3정도면 충분하다고 생각하네요.
    ar 9.4 쓰겠습니다.
    0001:02:492랑 01:03:755에 같은 초록선이 있네요. 하나 지우시는게 좋을듯? 하드에도 있으니 참고해주세요.
    오 굳 고쳤습니다.
    00:39:676 (4,1) - 약간 헷갈리네요. 팔로우 포인트 없어질 정도로 거리 줄여보시는게?
    수정완료
    00:41:650 (5) - 왠지는 몰라도 뉴콤들어가면 좋은 느낌이랄까?
    01:41:019 (4) - 앞부분에 이 타이밍에 뉴콤 있던데 여기만 없네요.
    뉴콤은 일관성이 아닌부분이라면 가능하면 자제하는편이라서 고려해보겠습니다.


[Boob's normal]

  • 00:04:861 (4) - Delete clap here?
    00:09:913 (4) - ^
    수정완료
    00:38:492 (1) - Suggestion, Flow with 00:37:861 (3) - looks ugly
이정도면 그냥 스타일로 인정해줄만하다고 봅니다.
Good mapset!
좋은 맵이군욧 근데 이거 브레이크타임때 노래끝나는 줄 알고 esc 눌렀..../GL! :)

__Ag wrote:

True meaning:
00:12:599 (1) - 5と1のdsは近いと思う、そして次の2と遠いですね、new combだから
00:24:755 (2,3) - これがflowに似合ってないとおもう、ctrl+G?
00:53:019 (5) - nc
01:03:282 (5) - nc
01:53:650 (5) -
sry i dont want NC


Hard:
01:19:387 - ここにはnoteを加えよう
01:28:387 - ここにはnoteを加えよう
01:45:124 (5) - x308y308?
01:55:229 (5) - x316y32?

いい譜面ですね、good luck :)

checked
Topic Starter
Taeyang
Boobs banned so i fixed to instead his mods

I added AudioLeadIn: 1500
Artist changed : 西沢幸奏
xChippy's Insane :AR 9.2
Synpoo's Insane: HP 6

• Unused hitsounds:
soft-hitclap22.wav
soft-hitwhistle.wav

I deleted that
Ujimatsu Chiya
[Baraatje123's Easy]
  1. 00:15:440 (4,1) - Nazi, stack' isn't big problem, but don't stack can easier reading I think.
  2. 00:25:545 (4,1) - same above, or make like this
  3. 01:01:229 (5) - no need NC here
  4. 01:32:808 (3) - how about this rhythem??
[Boobs's Normal]
  1. 00:41:019 (1,2,3,4) - so many stacks x_x
[Hard]
  1. 00:12:598 (1,2,3) - 하드치고는 조금 까다로운 패턴인데 흠... 저는 추천드리고싶지는않네요 지금에 패턴을
  2. 01:19:545 - 여기랑 01:19:387 - 여기랑 같은 일렉기타소리뿐인데 왜 노트가 비죠??
  3. 최근에 본 하드중에 가장 마음에 드네요 개인적으로, 근데 조금 아쉬운게 01:59:334 (1,2,3,4,1,2,3,4) - 이런식으로 리듬 날먹은 조금 아니지않아요? 저거보다 더 좋은 리듬이 있을거같은데 말이죠 안그래요??
Topic Starter
Taeyang

RVMathew wrote:

Boob's Normal
1) 00:02:492 (4,1) - Not aligned properly; shift 1 to (323,271)
that's fine
2) 00:19:545 (3) - Imperfect blanket.
ok fixed
3) 01:01:229 (1) - Maybe curve this slider? https://osu.ppy.sh/ss/4344288
nag straight looks better

Hard
1) 00:08:808 (3,4) - I would make these sliders parallel, but that is a very small thing.

2) 00:22:703 (3) - I would ctrl+g slider 3 to have a zig zag pattern.

3) 00:58:071 (3,4,5,6) - I guess making this a backwards and forwards pattern will make it more complex and increase the variety of patterns you use.

4) 00:59:650 (4,5) - Shift at once (4 and 5) to (163,324), then move 00:59:966 (1) - for a better blanket. https://osu.ppy.sh/ss/4344179

5) 01:14:176 It seems like a waste to not have anything here. If you want to keep the break, that's fine but if you do decide to map this bit, perhaps use a slider velocity of 0.8x, or use a simple rhythm pattern so the player feels more relaxed.

6) 01:32:650 (1,2) - Curves are not the same.

7) 01:33:755 (4,1) vs. 01:34:545 (3,1) - the former has a distance of 1.57 between 4 and 1, whereas in the latter, the distance is 1.42. Is that intentional?
Thanks alot suggest i checked all

Edit: What happened to Boobs? I clicked on his account and it is unavailable. Did he cheat or something?
he baned ;w;

Lami wrote:

[Boobs]

01:11:019 - add finish?
추가함

[True Meaning]

AR 넘 높음.....
아무리 봐도 9.6쓰려면 상당히 높은 bpm이거나 점프가 크다거나 해야할텐데
이걸 서포트 해줄 패턴이 유일하게 DS 큰 스트림말곤 딱히 없네요;;
9.4로 낮췄습니다.

00:02:492 (1,2,3,4,5,6,1) - 조금 더 배치 올려주시는게 칠때 편해요
숏슬라를 서클처럼 박은거라 이대로도 충분히 괜찮다고 생각합니다.
00:30:124 - 잘 가다 여기서 왜 갑자기 흐름 끊으셧는지...
노래가 느린파트가 아니라 그런지 좀 어색해보이네요
음 제가 플레이 할떄는 오히려 비워두는편이 더 흐름적으로 편안해보이는데...

00:39:440 (3,4) - 좀 헷길릴수잇는 패턴이네요.. 00:38:492 (1,2) - 랑 ds가 동일한데 리듬은 다릅니다.
의도하신거같지만은..;; 앞에서 00:38:492 (1,2) - 만큼의 ds는 1/2라는 인식을 주었고,
보통 00:39:440 (3,4) - 같은 간격에 1/4 ds는 보편적이지 않기떄문에
저도 한번 쳐볼때 헷갈리긴했지만 다른사람들은 첫플에 잘 칠수있을진 잘 모르겠네요..
00:39:440 (3,4,1) - 이부분 점프연타 거리를 줄이고 00:38:492 (1,2) - 조금 늘려봤습니다.

나름 kiai 타임인데 너무 쉽게 배치하신거 아닌가 싶습니다.
이런 배치를 많이씀으로써 ar 9.6을 써야한다는 근거도 쉬운 배치로 인해 조금씩 희미해지구요....
example)
00:44:966 (2,3) -
00:46:545 (3,4,5) -
etc..
키아이는 가능하면 어렵게 느껴지면서 시원시원스럽게 쳐지는 느낌이었으면좋겠다 싶어서
앞부분은 정직한 흐름으로 키아이는 역동적인흐름 연속 점프는 편안하게 배치했습니다.

UnLock- wrote:

M4M Not my style :(

맵 자체적인 문제는 전혀 없는것 같으니 선택사항만 적어볼게요

[Hard]
  1. 00:51:913 (3) - 리피트 지워주세요. 00:52:229 - 엄연히 클릭할 박자가 있는데 슬라이더로 씹어버리는건 좋지 않다고 생각해요. 제가 추천하는 박자는 http://puu.sh/myNUd/e38f0fc77b.jpg 이렇지만 기본적으로 저기에 클릭할 요소만 넣어주면 좋다고 생각해요
    지금 추천해주신 리듬은 거의 보컬리듬이라 가능하면 전체적으로 드럼에 맞췄으니 그대로가 낫다고 생각하기에 그대로 가겠
  2. 01:48:440 - 아마도 여길 비운건 다음 패턴을 강조하려고 그러신것 같은데 허전한 느낌이 더 나네요, 여기 서클을 넣어서 앞의 2번이랑 스택 시켜두는게 차라리 더 어울릴듯 합니다.
    01:58:071 (1,2) - 맵 전체적으로 일관성있게 맞춰줬고 나쁘지 않다고 봅니다.
  3. 02:01:861 (1,2) - Ctrl G 해서 클릭이랑 보컬이랑 맞춰주는게 더 좋은 박자가 될 것 같네요
흐름 망...

[true meaning]
  1. 00:41:808 (6,7) - 점프가 너무 좁습니다, 아무리 들어도 00:41:334 (3,4) - 여기보다 훨씬 강한 파트인데 말이죠. 7번 서클을 480 208 부근으로 옮겨서 이런 동선을 해보는게 어떠신지? 00:42:124 (7,1) - 여기도 노래에 비해 너무 좁다고 생각해서 최대한 동선을 꺾이게 해봤습니다.
    00:42:124 (7,1) - 우선 제안하신대로 해봤지만 안티점프가 되기떄문에 오히려 이상해지는...미묘한 보컬상승을 강조하기보다
    빌요한 강조는 00:42:440 (1,2) - 여기서 이미 충분히 해줬기 떄문에 괜찮다고 생각합니다.
  2. 01:01:229 (7,1) - 전체적인 텐션이 1번에서 확 줄어드는데 거리가 벌어져있는게 조금 어색하게 느껴지네요. 앞의 6번을 살짝 옮기고 서로 스택시키는건 어떨가 하네요.
    00:59:019 (2,6) - 여기랑 일단 스택 잡혀있음 음이 사라진걸 안티점프로 표현해준것 입니다.
  3. 00:49:545 (4,5) - 슬라와 서클 스택은 그렇다고 쳐도 서클 두개 스택은 흐름을 너무 끊는다는 느낌이 강하게 들어요. 충분히 점프가 들어갈만한 부분이라고 생각됩니다.
    마땅히 배치할곳도 없...01:50:176 (4,5) - 여기와의 일관성을 위해 놔두겠습니다.
영어만 쓰려고 하면 머리가 아파져서 이만 하겠습니다 ㅠㅠ

Reol wrote:

sorry for late
as your req
크게 눈에 띄는것만 잡고갈게요

[general]
  1. Found unused .wav files:
    - soft-hitwhistle.wav
    - soft-hitclap22.wav
    check this plz
    전부 삭제했습니다.~
[True Meaning]
  1. 00:44:966 (2,3,4) - 이거랑 00:43:861 (2,3,1,2,3,4) - 이거랑 텐션의 큰 차이는 없는데 슬라이더와 서클이라는 차이보단 디스턴스의 차이가 너무 심해보여요. 슬라이더는 인센정도로 느껴지는 반면에 (오히려 이 맵셋의 다른 인센보다 쉬운 경우도 있어요) 서클 패턴은 엑스트라에 어울릴법한 점프네요. 제 생각엔 슬라 패턴에 조금 변화를 주시는 편이 좋을 것 같습니다. 이후에도 보면 한쪽을 바라보고 옹기종기 모여있는 슬라들이 한번씩 나오고 그러는데 이게 나쁜건 전혀 아닙니다만, 서클 점프와 전체적인 난이도를 생각해보더라도 01:47:176 (3,4,5) - 01:49:229 (1,2,3) - 01:55:703 (2,3,4) - 이런정도의 패턴 / 거리는 두셨으면 좋겠어요.
    00:45:282 (3) - 조금더 늘렸습니다.
  2. 02:02:334 (1,2,3) - 거리를 크게 넓혀보시는건 어떨까요? 곡을 끝맺는 음들이기도 하고 1/1로 딱딱 끊어져서 강조되고 있으니 02:01:861 (1,2,3) - 이거보다 넓어도 좋을거같아요.
    보컬이 올라가는 쪽이었으면 넓게 놨을법한데 넓게 써봤지만 오히려 어색해서 적당히 안티점프로좁게 사용했습니다.

Other diffs are fine imo.
very nice mapset :D
Good luck!

Regraz wrote:

M4M.
[General]
AutoMod says that there're 2 unused hitsounds: {soft-hitclap22.wav} {soft-hitwhistle.wav}
ok fixed

[Boobs's Normal]
01:11:808 (2) - 1/1 slider. (Keep consistent with 01:11:334 (1,3,4) - )
1/1 train make to hard
01:13:861 (6) - NC
no
01:41:019 (3,4,5) - Two sliders are better imo: http://puu.sh/mHxCm/0adde2a283.jpg
01:41:176 (4) - changed reverse slide

[Hard]
AR7 or 7.5?
fixed AR 7.7
00:13:545 (2,3,4) - This sounds quite random, how about this? http://puu.sh/mHzqu/1637eb9758.jpg
that's already fine to me
00:16:861 Add a note here.
sry ...feel not good
00:45:913 (5,1) - The flow of jump here is not nice imo. Maybe change the position of the slider?
ok fixed
00:59:334 (3,4) - This jump is quite weird and sudden.
hmm i consider fix

Good Luck on this map!

Sky Future wrote:

True Meaning

*00:17:492 (1,2,3) - 솔직히 패턴은 이게 꿀 http://puu.sh/mKhGR/25ba7f5169.jpg
개인적으론 하프스택 서클 배치가 더 낫다고생각합니다. 그래야 뒤의점프가 강조되니
*00:39:755 (1) - 이거 1/2 리버스슬라이더로 바꿔보세요
바꾸기보단 좀더 거리를 줄였습니다.
*01:34:071 (1,2) - 자연스레 이어지도록 ctrl h 하고 이동배치 해보세요 http://puu.sh/mKi6z/c40c3ae594.jpg
01:34:071 (1,2,3) - 알던 담요 그리고 제안하신 패턴은 너무 거리가 멉니다.
*01:01:229 (7,1) - 이거 7서클을 뉴콤하시고 1서클 뉴콤 빼셔도 될듯해요. 옥타브가 순간 내려가는것에 포인트를 준데다
엑스트라여서 리딩 안되는것도 아니니까요
리듬텀이 바뀌는기준으로 뉴콤을 줬습니다. 그편이 보기에도 치기에도 편하기떄문에

eINess wrote:

[Boobs's Normal]
  1. 00:41:019 (1,2,3,4) - so many stacks x_x
노말이니깐 이정도면 괜찮다고 보는?
[Hard]
  1. 00:12:598 (1,2,3) - 하드치고는 조금 까다로운 패턴인데 흠... 저는 추천드리고싶지는않네요 지금에 패턴을
    음 딱히 다른 패턴이 생각나지않고01:13:387 (1,2,3,4) - 여기와의 일관성을 위해 놔두겠습니다.
  2. 01:19:545 - 여기랑 01:19:387 - 여기랑 같은 일렉기타소리뿐인데 왜 노트가 비죠??
    수정완료
  3. 최근에 본 하드중에 가장 마음에 드네요 개인적으로, 근데 조금 아쉬운게 01:59:334 (1,2,3,4,1,2,3,4) - 이런식으로 리듬 날먹은 조금 아니지않아요? 저거보다 더 좋은 리듬이 있을거같은데 말이죠 안그래요??
    01:59:966 (3,4,2,3) - 그래도 패턴에서 신경 많이써줬는데 저렇게 필요한곳에 점프를충분히 넣어줬으니 괜찮다고 생각합니다.
    마지막인만큼 어려운 리듬써서 1밋나면 플레이어한테 고통이기도하고
Topic Starter
Taeyang
xChippy's Insane updated~!
Beomsan
헬로우
리얼 쓰레기 M4M 왔습니다.

sorry for terrible english

[Synpoo's Insane]
  1. 00:53:019 (3) - add curve..? http://osu.ppy.sh/ss/4440327
  2. 01:53:650 (3) - ^
  3. 01:18:913 (1) - I think here is 1/2 bit..
  4. 01:44:098 - The sound is heard. (you should see hard diff and Chippy's diff.)
예전에 맵텟했을때도 말씀드렸지만
저로서는 도저히 할 말이 없는 갓맵이었습니다...
하위난이도는 꼭 봐야할 요소만 보니 제 실력으론 문제점을 찾지 못했습니다.
너무 짧아서 죄송합니다..

주문토끼 ost는 이미 전에 간 적이 있는걸로 압니다. 다른거 필요하시면 말씀해주세요.

other diffs are perfect IMO.
~★
good luck!
Moa
모딩왓써염 뿌우
필자는 모딩실력이 호구라 제대로되있는걸 잡을수있으므로 주의하시길 바랍니다.
[Easy]
00:00:598 (1,1) - imperfect blanket
[hard]
01:19:387 - 여기비어서 뭔가 흐름이끊기는거같음
[true meaning]
00:17:650 -
00:17:966 - 이거 두개 안비우는게좋을거같음 게다가 17:966은 드럼소리까지있음
00:30:124 - 여기도 서클채우는게좋을거같음

아.. 죄송해유 잡을게안보임 ㅠㅠㅠㅠㅠ
Flask
[True Meaning]
  1. 00:07:545 (1) - The distance between 00:07:387 (2,1) - could be larger to make a more enjoyable jump
  2. 00:17:492 (1,2,3) - The music around here is still in a rock situation, so the sudden appearance of these 1/1s might be weird for playing since the players are still, however, preparing for a "normal rhythm", such as 1/2s or streams ...etc. It would be better if you can replace these three notes with some more colorful rhythm.
  3. 00:22:387 (1,2,1,2,1,2) - My feelings told me that you could separate them with higher distances so they wouldn't look so narrow. For example:
  4. 00:29:966 (2,3) - The blank here makes no sense in my view point. If you want to set a little stop here, try to overlap (2) on (3)'s sliderhead, otherwise it would be better if you can fill the empty part with 1/1 slider (or 3/4) or something else
  5. 00:30:913 (1,2,3,4,5) - I'm not sure whether you follow the vocals or the drum, but i prefer vocal since it's much more intense and easier to follow while gameplaying. So the vocal sounds drop down on 00:31:071 - / 00:31:387 - / 00:31:703 - aka red lines, put sliderheads on those timing points are suggested
  6. 00:40:229 (2) - Providing suggestion as a player's side, I can't really play well when a such empty rhythm placed with such small spacing. So it would be better if you could move it apart from the previous note (yeah a.k.a (1)), e.g. move to the left side of the screen
  7. 00:52:387 (1,2,3,4,5,6,7,8,9,10,11,12) - The distance among each note in the stream is the way too large to compare with 00:52:387 (1,2,3,4) -. This means, in my opinion, if you want to place a high-distance-stream after a jump, your jump must be jumpy in order to fit the moving speed of the cursor. In other words, if you don't place the jump that jumpy, the moving track of the cursor while gameplaying would suddenly become faster during stream compared with during jump. As a result, you could whether nerf the distance of the stream, or just place the jump in a jumpier way. (I prefer latter one xd) example: you could do it larger
  8. 01:18:440 (2) - ctrl+g would play better i guess, you could keep it if you want lol (or you could do like this)
  9. 01:53:019 (1,2,3,4,5,6,7,8,9,10,11,12) - same as above
  10. 02:02:334 (1,2,3) - I'd prefer larger distance than smaller (compared with 02:01:861 (1,2,3) - ), but it depends on you :3
    I'm not really satisfied with some sliders adjusted with small distance (e.g. 00:44:966 (2,3) - , 00:46:545 (3,4,5) - ), they're not really fun to play imo. But since it was mainly used in the whole mapset, I won't complain about it!
I'll edit later ~

[xChippy's Insane]
  1. 00:42:440 (8) - I'd prefer 2 notes to a slider anyways, xdxd
  2. 01:01:071 (6) - I cant stand the distance becomes smaller while the music didn't nerf or buff compared with the music before this timing point, so i'd suggest you could place this note to x:212, y:216 to solve this problem (probably just me, lol.) Also after that it plays more smooth than current idk how i get this result thanks to my hand and brain
  3. 01:16:387 (3) - Better consider an new combo on this object, sounds like it's on another sentence from 01:15:124 (1,2) -
  4. 01:17:650 (1,2,3,1,2,3,4,5) - this is really evil but i cant really find a solution to the problem so kk
  5. 02:02:650 (1) - I like the adjustment in my example picture than current because of 90% of no reason and 10% of the distance thingy
[Synpoo's Insane]
  1. 01:06:282 - You probably miss a finish here
    Fine
[Hard]
  1. 00:50:808 - Clap
[Boobs' Normal]
  1. 00:43:229 (1,1) - The placement and the new combo makes the whole screen unclean and hard to read for the players in the average like this. I'd suggest you to remove the first new combo since it makes no sense
[Baraatje123's Easy]
  1. 00:00:598 (1,1) - You could do a better blanket than this
  2. 00:20:808 (1,2) - Since the heavy-sound vocal drop on the red tick, I'd suggest you to change the rhythm here to:
  3. 00:30:913 (1,2) - ^
  4. 00:43:229 (1) - I don't think this would be readable or something - at least it confuses the players. Remove this new combo, or don't overlap it on 00:43:545 (1) -'s sliderhead
  5. Not really agreed with setting kiai time during 01:03:755 - to 01:13:861 - since you didn't do the same thing in the previous part, where the music is the same
  6. 01:21:440 (1,2,3) - / 01:31:545 (1,2,3) - Yeah refer to ^^^
  7. 01:43:861 - You probably miss a clap here
  8. 01:42:913 (1,1) - This is not really acceptable in easier diffs... since 01:42:913 (1) - might cause some confusion on reading. Separate them would solve this problem even though current looks ultra cool
  9. 01:53:019 (2,1) - Another unwanted pattern in easier diffs, since it doesn't really indicate the rhythm clearly. Avoid stacks like this next time (would be better if you can fix it this time, also)
    I'm not sure sv changes are acceptable in the easiest difficulty of the mapset or not, but it seems really unsafe. :<
Good luck!
Enon

True Meaning

  1. 00:10:071 - 이 슬라이더를 00:09:440 - 이 서클에 스택하고, 00:09:913 - 를 blanket 하게 바꾸면 동선이 더 좋아질 것 같아요.
  2. 01:13:387 (2,3,4,5,6,7) - 전부 선택하시고, 01:13:387 (2,3,4,5,6) - 가 01:12:913 (2) - 를 blanket 하는 위치로 옮겨주면 동선이 더 좋아질 것 같아요.
Beomsan
깜빡하고 안적은 거 같은데 AI모드 다 체크해보셔야했던걸로 기억합니다
Narcissu


m4m : https://osu.ppy.sh/s/401324 or https://osu.ppy.sh/s/411894

[Baraatje123's Easy]
  1. add extra hitsound is a meaningful attempt lol
[Hard]
  1. 00:02:176 (4,5,6) - skip a beat , more easy/clean ↓↓↓ just hate slider break = =

  2. 00:12:913 (3) - 00:53:019 (3,4) - 01:53:650 (3,4) - ↑↑↑
[xChippy's Insane]
  1. 01:13:861 - i suggest break time here like other diff
[True Meaning]
  1. 00:10:229 - 01:10:861 (2) - nice finish , but why not same rhythm xd
  2. 00:29:966 (2,3) - if you follow guitar , sound like 00:29:492 (6,1) - ↓↓↓ too many same rhythm lol

  3. 00:45:913 (5,1) - between voice and drum …… overmap better ↓↓↓ i like xcippy's insane , your layout have fun , but all 1/2 a bit boring , follow music not sound !

  4. 01:18:282 (1,2,1) - just different ↓↓↓ jump when 01:18:440 (2,1) -

  5. 02:02:966 - 12% 233 , music fade out yet imo , should not raise volume
can't write more【【【
KappaPraise
hi \o, mod is here ༼ つ ◕_◕ ༽つ M4M https://osu.ppy.sh/s/394729

General
Nothing here =)

Baraatje123's Easy
You have some a bit not accurate blankets like this few:
00:02:808 (2,1) - https://osu.ppy.sh/ss/4499529 look at approach cicrle of 2
00:07:545 (3,1) - https://osu.ppy.sh/ss/4499540 look at follow circle
00:14:176 (2,3) - https://osu.ppy.sh/ss/4499546 here not rly bad, but...
00:30:598 (4,1) - https://osu.ppy.sh/ss/4499562 approach circle of 4, here not bad too
there may be more try, fix them all please for perfect blankets
00:32:176 (3) - i recommend add here 00:32:808 one more hitsound (hitclap) for slidertick and instead of hitfinish make hitclap at start or slider
00:41:019 (1) - may be add hitsounds for sliderticks 00:41:492 - 00:41:966 -
00:41:019 (1) - 00:41:966 this moment is strong like this 00:41:492, but you can see on this screenshot https://osu.ppy.sh/ss/4499602 slider ball a bit not at angle, fix it like this 00:41:492
01:11:334 (1) - may be distinguish this beats 01:11:808 with any shape of slider, for exmaple https://osu.ppy.sh/ss/4499623
01:42:913 (1,1) - dont like this overlap

Boobs's Normal
00:21:440 (2,3,4,5,6) - imo confusing part slider 3 follow vocal, but other notes not, abruptly changing following rhythm, may be chose something one?
01:54:913 (3,4) - fix a bit blanket

Hard
Looking good =)

Synpoo's Insane
00:02:019 (2,3,4,5,6,7) - remove here hitsounds, sounds much better without them
00:16:703 (5) - NC?
00:17:019 (1) - i am not sure about NC here, i understand it starts with vocal, but i dont know
00:21:913 (1,2) - may be slider instead of that? looks confusing with next stacked circles
00:37:387 (4) - may be end slider here 00:38:019 ?
01:20:808 (3,4,5,6) - fix spacing here and may be move circle 5 on the left to avoid overlap with this slider 01:21:440 (1)

xChippy's Insane
00:53:019 (3,4,5,6,1,2) - imo this hitclaps dont fit for spaming in this part, may be find other hitsound?
01:03:282 (1,2,3,4,5,6) - ^
Other things looks fine)

True Meaning
01:01:229 (7,1) - may be stack and continue with spacing what you have now, this stack should be nice for signal of slower rhythm
02:02:176 (3) - imo better without this note, may be remove it?
cant find something wrong more good job =)

That's it good luck
Bara-
Hi. Can you please change my diffname from "Baraatje123's ..." to "Bara's ..."?
I had a namechange, and would like it if you can change it. Make sure to add my new name to tags (and keep the old one as well)
Thanks!
I'll fix the mods later, I'm a bit busy atm
Topic Starter
Taeyang

Bara- wrote:

Hi. Can you please change my diffname from "Baraatje123's ..." to "Bara's ..."?
I had a namechange, and would like it if you can change it. Make sure to add my new name to tags (and keep the old one as well)
Thanks!
I'll fix the mods later, I'm a bit busy atm
ok when i upload i'll change
Gloria Guard
Hello M4M ~

[General]

Not problem


[baraatje123's Easy]

■ 00:00:598 (1) - You add finish this slider all point
■ 00:27:124 (2) - You are try this slider end blanket, it's a improve flow here
■ 00:43:229 (1) - Remove this note new combo.
■ 00:52:387 (3) - Remove this slider head and end hitsounds (finish, clap)I don't hear this point finish sound
■ 01:08:176 (3) - This is slider head and end point add finish here
■ 01:11:019 (3) - You missing this slider end finish, you add here
■ 01:18:598 (2) - Please add finish sound here.
■ 01:31:545 (1) - Why you add this slider head point finish sound?? I don't hear that.
■ 01:53:019 (2) - Remove the slider heat point finish sound here.
■ 02:00:598 (3) - ^


[Boob's Normal]

AR OD -1 ?

■ 00:07:387 (4,5) - I think, this sliders rhythm not consistency and a liitle strange. You before made this part rhythm for 00:04:387 (3,4,5) here
■ 00:43:229 (1) - Remove NC
■ 00:46:071 (1) - You missing this slider head point finish sound here
■ 00:51:124 (1) - ^
■ 01:01:229 (1,2) - Why you add this part hitsound? I don't hear drum and all.
■ 01:29:019 (1) - Please this slider head point finish.
■ 01:38:808 (3) - LOL so many missing finish sounds. add please
■ 01:41:019 (2,3,4,5) I think, a little difficult this patterns. I recommend 01:41:019 (3,4,5) remove and two 1/4 slider add here.
■ 01:46:703 (1) Missing slider head finish sound here.
■ 01:49:229 (1) ^ Same.
■ 01:51:755 (1) Really so many missing finish sounds... add please here
■ 01:56:808 (1) ^
■ 01:59:334 (1) ^ Same


[Hard]

■ 00:14:176 (4) 가사나 다른 박자가 있는것도 아닌데 노트를 넣으니 뭔가 억지로 끼워맞춘듯한 느낌이 들어요.. 지우시고 가사에 맞추시는게 어떤가요?
■ 00:18:282 (1) 피니쉬가 빠졌습니다 넣어주세요
■ 00:21:913 (1) 여기도 슬라이더 머리에 피니쉬 넣어주세요
■ 00:28:387 (1) 피니쉬 소리가 들리는데 여기에도 넣어주세요
■ 00:32:019 (1) 의외로 피니쉬가 많이 빠져있는것같네요 슬라이더 머리에 넣어주세요
■ 00:32:492 (2) 여기도 마찬가지로 슬라이더 머리에 피니쉬 넣어주세요.
■ 00:38:492 (1) ^
■ 00:42:124 (1,2) 여기는 피니쉬 소리 안들려요 빼주세요
■ 00:46:071 (1) 약간 슬라이더를 다듬어서 약간 동그랗게 덮어주시는게 동선이 더 매끄럽게 될 거 같구요 그리고 여기 슬라이더 머리에 피니쉬 빠졌습니다
넣어주세요
■ 00:51:124 (1) 마찬가지입니다 슬라이더 머리에 피니쉬 넣어주세요
■ 00:56:176 (1) ^
■ 00:58:703 (1) 피니쉬 빼먹지 말아주세요 ㅠㅠ 슬라이더 머리에 피니쉬 들립니다
■ 01:01:229 (1,2,3,4) 여기 부분은 소리가 들리지않고 분위기가 조용한데 드럼소리가 나면서 약간 깨는듯한 느낌이 들고 어색하다고 생각하네요.. 지우시는게 나을 것같습니다
■ 01:06:282 (1) 피니쉬!
■ 01:08:176 (3,4) 슬라이더 머리에 피니쉬 넣어주세요
■ 01:08:808 (1) ^
■ 01:11:019 (4) SAME!
■ 01:29:019 (1) 슬라이더 머리에 피니쉬를 넣어주세요..
■ 01:32:650 (1) ^
■ 01:38:808 (3) ^
■ 01:41:650 (1,2,3,4) 중간중간에 노말 사운드 들리는데, 분위기와 사운드를 봐선 그다지 좋은 사운드라고는 생각하기 어렵네요.. 노말보단 방울 휘슬소리가 더 낫지 않았을까 생각이드는데..
탁탁거리는 소리가 약간 거슬리는듯하네요.
■ 01:45:703 (1) 슬라이더 머리에 피니쉬 꼭 넣어주시길 바랄게요
■ 01:49:229 (1) ^
■ 01:51:755 (1) ^
■ 01:56:808 (1) 피니쉬를 많이 빼먹으시네요.. 슬라이더 머리에 피니쉬 소리들립니다.
■ 01:59:334 (1) ^

피니쉬를 많이 빼먹으셨네요... 꼭넣어주세요!


[Synpoo's Insane]

■ 00:02:966 (6,7,1) I think, this pattern flow can be improved further. You try this
■ 00:09:755 (3,4,5) I suggestion this pattrern shape
■ 00:31:387 (3,4,5) The (5) sliders distance isn't consistent
■ 00:51:913 (3) You try this slider Ctrl+g, so the sliders pattern is improved flow.
■ 00:54:913 (5,1,2) I suggestion this patterns flow, (1) note move x:240 y:212 and before (5) note Ctrl+G is good imo.
■ 01:01:229 (7) Remove whistle, I don't hear different sound here.
■ 01:13:861 (5) The slider end remove whistle.



다른난이도는 그다지 문제가 없어보여서 모딩하지 않았습니다 Good Luck ~
Bara-
Fixed most issues
Thanks!

SPOILER
osu file format v14

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[Metadata]
Title:Meaning
TitleUnicode:Meaning
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Taeyang
Version:Bara-'s Easy
Source:艦隊これくしょん -艦これ-
Tags:Kantai Collection Kancolle Baraatje123 Boobs Synpoo xChippy
BeatmapID:799918
BeatmapSetID:364401

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CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
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424,72,28071,1,8,0:0:0:0:
328,60,28387,6,0,B|264:92|264:92|224:92|168:72,1,160,4|0,0:0|0:0,0:0:0:0:
88,44,29334,1,8,0:0:0:0:
100,140,29650,2,0,P|148:160|280:180,1,160
348,164,30598,1,8,0:0:0:0:
432,116,30913,6,0,P|444:176|384:256,1,160
296,276,31861,1,8,0:0:0:0:
204,248,32176,2,4,B|191:296|213:325|213:325|120:240|64:360|0:256,1,320
414,288,40703,5,0,2:0:0:0:
324,252,41019,6,0,B|329:220|369:192|417:188|417:188|413:124|456:68|456:68|435:42|435:42|391:43|358:34|358:34|313:44,1,399.999999999999,4|8,0:0|0:0,0:0:0:0:
128,64,43229,5,0,0:0:0:0:
34,84,43545,6,0,B|42:124|42:124|38:172,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
104,236,44176,2,0,B|100:275|100:275|108:315,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
200,344,44808,2,0,P|244:352|348:296,1,160
380,216,45755,1,8,0:0:0:0:
396,120,46071,6,0,P|448:144|468:176,2,79.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,132,47019,1,8,0:0:0:0:
240,204,47334,2,0,P|208:144|256:48,1,160
300,132,48282,1,8,0:0:0:0:
328,224,48598,6,0,P|300:272|192:280,1,160,4|0,0:0|0:0,0:0:0:0:
132,220,49545,1,8,0:0:0:0:
108,128,49861,2,0,P|56:160|44:176,2,79.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,152,50808,1,8,0:0:0:0:
256,232,51124,6,0,P|292:172|264:80,1,160,4|0,0:0|0:0,0:0:0:0:
196,28,52071,1,8,0:0:0:0:
100,28,52387,2,0,P|78:102|115:171,1,160,4|8,0:0|0:0,0:0:0:0:
132,268,53334,1,8,0:0:0:0:
132,268,53650,6,0,L|125:365,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
220,344,54282,2,0,L|225:264,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
244,168,54913,2,0,B|304:176|324:248|324:248|321:287,1,160
396,348,55861,1,8,0:0:0:0:
412,252,56176,6,0,P|392:176|332:108,1,160,4|0,0:0|0:0,0:0:0:0:
256,64,57124,1,8,0:0:0:0:
171,114,57440,2,0,P|120:175|100:252,1,160,4|0,0:0|0:0,0:0:0:0:
116,348,58387,1,8,0:0:0:0:
192,288,58703,6,0,P|196:236|224:192,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
304,211,59334,2,0,P|319:248|320:288,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
411,251,59966,2,0,P|391:175|340:114,1,160
256,72,60913,1,8,0:0:0:0:
256,72,61229,5,0,0:0:0:0:
256,72,62492,6,8,L|144:76,1,79.9999999999999
168,172,63124,2,8,L|280:168,1,79.9999999999999
340,192,63755,6,0,P|316:232|236:264,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
372,100,65019,2,0,P|316:96|276:120,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
208,144,65650,2,0,P|170:155|131:148,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
56,88,66282,6,0,P|36:140|72:224,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
148,56,67545,2,0,B|192:48|192:48|244:56,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
296,120,68176,2,0,B|330:125|330:125|374:117,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
448,56,68808,6,0,P|468:96|444:180,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
360,16,70071,2,0,P|348:64|360:104,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
368,188,70703,2,0,P|374:227|362:264,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
328,356,71334,6,0,B|368:372|432:352|452:304|452:304|472:264|472:208,2,240,12|12|12,0:0|0:0|0:0,0:0:0:0:
362,265,73545,1,4,0:0:0:0:
332,176,73861,5,4,0:0:0:0:
60,76,78282,5,8,0:0:0:0:
116,156,78598,1,10,0:0:0:0:
212,140,78913,6,0,P|200:200|107:255,1,160,4|0,0:0|0:0,0:0:0:0:
28,284,79861,1,8,0:0:0:0:
108,336,80176,2,0,P|186:321|256:267,1,160,4|0,0:0|0:0,0:0:0:0:
308,200,81124,1,8,0:0:0:0:
360,119,81440,6,0,P|323:105|284:108,1,79.9999999999999,4|0,0:0|0:0,0:0:0:0:
196,144,82071,1,8,0:0:0:0:
220,240,82387,2,8,B|228:280|228:280|264:312|296:312|296:312|336:384|336:384|376:380|412:360|412:360|416:316,1,320,8|0,0:0|0:0,0:0:0:0:
364,240,83966,6,0,P|404:224|456:244,2,79.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
296,312,84913,1,8,0:0:0:0:
212,356,85229,2,0,P|156:340|108:244,1,160
116,160,86176,1,8,0:0:0:0:
152,72,86492,6,0,P|80:72|28:116,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
204,152,87755,2,0,P|232:132|244:60,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
280,0,88387,2,0,P|317:13|341:44,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
348,140,89019,6,4,B|360:180|360:180|384:208|384:208|304:216|304:216|272:264|208:272,1,240,4|8,0:0|0:0,0:0:0:0:
144,264,90282,2,0,B|113:263|81:215|81:215|1:207|1:207|25:179|25:179|37:139,1,240,0|8,0:0|0:0,0:0:0:0:
84,60,91545,6,0,P|144:48|224:108,1,160,4|0,0:0|0:0,0:0:0:0:
244,196,92493,1,8,0:0:0:0:
228,292,92808,2,4,B|292:296|332:256|340:204|340:204|396:252|468:244|500:184,1,320
485,204,95019,6,4,L|472:76,2,120,4|0|4,0:0|0:0|0:0,0:0:0:0:
416,272,96282,1,4,0:0:0:0:
404,368,96598,6,0,P|348:340|320:256,1,120,4|0,0:0|0:0,0:0:0:0:
176,292,97545,2,0,P|146:343|93:368,2,120,4|0|4,0:0|0:0|0:0,0:0:0:0:
81,272,98808,1,4,0:0:0:0:
36,188,99124,6,0,P|24:128|44:56,1,120,4|0,0:0|0:0,0:0:0:0:
164,132,100071,2,0,P|222:144|280:132,1,120,4|0,0:0|0:0,0:0:0:0:
412,68,101019,2,4,B|448:44|448:44|488:40,2,79.9999999999999
100,68,102913,6,0,B|200:128|200:128|240:60|196:8,1,240,12|8,0:0|0:0,0:0:0:0:
100,68,104177,6,0,L|104:176,1,95.9999970703125,4|8,0:0|0:0,0:0:0:0:
204,224,104808,2,0,L|200:128,1,95.9999970703125,0|8,0:0|0:0,0:0:0:0:
248,24,105440,2,0,B|312:57|313:135|313:135|316:193,1,191.999994140625
204,224,106387,1,8,0:0:0:0:
92,252,106703,6,0,P|128:308|208:340,2,143.999995605469,4|0|8,0:0|0:0|0:0,0:0:0:0:
140,148,107966,2,0,P|96:140|12:160,2,95.9999970703125,0|8|0,0:0|0:0|0:0,0:0:0:0:
252,172,108913,1,8,0:0:0:0:
338,92,109229,6,0,P|367:181|324:264,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
252,356,110176,1,8,0:0:0:0:
181,263,110492,2,0,P|138:180|167:92,1,191.999994140625
252,172,111440,1,8,0:0:0:0:
338,96,111755,6,0,P|420:84|484:120,2,143.999995605469,4|0|8,0:0|0:0|0:0,0:0:0:0:
396,196,113019,2,0,B|420:288|420:288|392:328|344:345,1,191.999994140625
344,346,114282,6,0,L|228:337,1,95.9999970703125,4|8,0:0|0:0,0:0:0:0:
188,240,114913,2,0,L|304:249,1,95.9999970703125,0|8,0:0|0:0,0:0:0:0:
224,148,115545,2,0,P|164:144|92:264,1,191.999994140625
140,344,116492,1,8,0:0:0:0:
188,240,116808,6,0,L|284:247,1,95.9999970703125,4|8,0:0|0:0,0:0:0:0:
360,160,117440,2,8,L|265:152,1,95.9999970703125,0|8,0:0|0:0,0:0:0:0:
148,156,118071,2,0,P|104:200|144:320,1,191.999994140625
240,364,119019,1,8,0:0:0:0:
346,314,119334,6,0,P|385:231|333:155,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
256,68,120282,1,8,0:0:0:0:
179,155,120598,2,0,P|144:96|152:16,2,143.999995605469,0|0|8,0:0|0:0|0:0,0:0:0:0:
268,192,121861,6,4,B|256:228|256:228|224:260|180:260|180:260|148:328|148:328|104:305|48:320,1,280
256,192,123124,12,0,126913,0:0:0:0:
Topic Starter
Taeyang
restart~
Bara- quit osu so i'll remove this diff and i'll make new one

Kibboo's Easy irc mod
12:58 Taeyang: hello~ can i GD request?
12:58 Taeyang: easy diff
12:58 Kibbleru: i wouldnt mind making one if its a tv size i guess
12:58 Taeyang: https://osu.ppy.sh/s/364401
12:59 Taeyang: not tv size but short ver.
12:59 Kibbleru: the fk
12:59 Kibbleru: i have this map xD
12:59 Kibbleru: kk
12:59 Kibbleru: dont u have an easy though?
13:00 Taeyang: yes i'll remove bara-'s diff
13:00 Taeyang: because
13:00 Taeyang: there have some unrankable issue
13:00 Kibbleru: o-o
13:00 Taeyang: stack,hitsound,some rhythms
13:00 Taeyang: that's just my feel
13:00 Kibbleru: cant u just ask him to fix or something lol
13:01 Taeyang: he quit osu.. ;w;
13:01 Kibbleru: alright
13:01 Taeyang: see his userpage
13:01 Kibbleru: tell me whats wrong with it so i wont make the same problem
13:02 Taeyang: if you want, you can copy hitsounding use Hitsounds+Copier
13:02 Kibbleru: oh
13:02 Taeyang: and i hope just normally style
13:02 Kibbleru: ya i always use hitsound copier xD
13:03 Taeyang: but if you want make,you can make you mind
13:03 Taeyang: boobs baned lel...
13:05 Kibbleru: lol.
13:05 Kibbleru: rip..
13:06 Taeyang: dont mind normal too almost mapped me(i teached him, so i mao that not matter for rank)
13:06 Taeyang: *ima
13:06 Taeyang: anyway Thanks take my request :3!
13:10 Kibbleru: k ill have this done in 30-40min (?)
13:11 Taeyang: :O too fast lol
13:11 Taeyang: cool~
13:34 Kibbleru: k
13:34 Kibbleru: nevermind that was 20 minutes
13:34 Kibbleru: k
13:34 Kibbleru: ill send it over to u
13:34 Kibbleru: copy hitsounds for me cuz im lazy
13:34 Taeyang: kk
14:16 Taeyang: lel
14:16 Taeyang: can i remove unused hitsound? and setting something
14:17 Taeyang: (like hitsound copy,checkout wide srccen etc)
14:18 Taeyang: and it not matter going to rank but i think starate aittle high o3o
14:20 Taeyang: i think that's make a little bad spread
14:20 Taeyang: http://puu.sh/o2Z0m/d60b6ae5f9.png
14:21 Taeyang: i think 00:30:282 (3,4) - 00:32:808 (4,5) - 00:41:019 (3,4) - ... like this two circles change to slide
14:21 Taeyang: maybe looks better
14:25 Taeyang: ok anyway updated (Tag,hitsound fixed etc)
14:27 Kibbleru: 1st one sure but other 2 i think fit better as circles
14:29 Taeyang: ok~ uploaded
14:29 Taeyang: checking plz :3
14:29 Kibbleru: just do something like this for me xd http://puu.sh/o2Ztt/4ddce458dd.jpg
14:30 Taeyang: yeap like that
14:30 Taeyang: but only there
14:31 Kibbleru: feel free to change it for me lol
14:31 Taeyang: and can i some irc mod?
14:32 Kibbleru: i guess
14:32 Taeyang: 00:35:966 (2,1,2) -
14:32 Taeyang: like this DS is it fine?
14:33 Taeyang: 00:41:019 (3) - NC looks better
14:33 Kibbleru: oh
14:33 Kibbleru: didnt really use ds there cuz it wouldve went offscreen anyway
14:34 Taeyang: and 01:01:229 (1,2) - here too
14:34 Kibbleru: oops forgot nc there xd
14:34 Taeyang: when you fix this
14:35 Taeyang: plz use uploaded ver~!
14:35 Kibbleru: k fix those
14:36 Taeyang: 00:18:282 (1,2,3) - is it not bad flow?
14:37 Kibbleru: i dont think flow is even present in that part since the objects are on 2/1 gap tbh
14:37 Taeyang: ok that's all~!
14:38 Taeyang: map send me plz~
14:40 Kibbleru: posted it on forum
14:40 Kibbleru: map's forum*
14:52 Taeyang: /savelog
Aerous
>:( M4M
True Meaning :
00:01:545 (1,2) - I know you're trying to stay consistent , but wanna just end the slider with something clickable?
00:13:387 (2,3) - Try to reduce the linear flow after the circular stream? Maybe : http://puu.sh/o2WEz/26c1950aa5.jpg
00:17:492 (1,2,3) - Kind of weird ( to me ) to stop mapping the guitar since you did it at 00:16:387 (4,5) -
00:21:124 (3,4,5,1) - Slowly increase the distance as the ms
00:23:650 (3,4,5) - http://puu.sh/o2WNd/5fe646c8b7.jpg maybe?
00:44:966 (2,3,4) - http://puu.sh/o2WQH/ae987bc73c.jpg , better flow
00:55:071 (2,3,4) - Should have more distances here between the notice due to the strong build up from 00:53:650 (1,2,3,4,1,2,3,4,1) -
00:57:282 (5) - Something clickable at the end?
01:13:861 (1) - NC xd
01:58:229 (1) - Move it to the right side? http://puu.sh/o2X27/cf2ec8634f.jpg
02:00:282 (4,2) - Stack
Fun map

Chippy :
00:03:124 (1,1) - CTRL + G and replace it with 00:03:598 (2,2) -
00:45:282 (3) - I think its kinda forced with the small distance here , http://puu.sh/o31aP/2df2b592ac.jpg
00:46:545 (4,5) - CTRL + G these two like individually
00:52:229 (1) - Make this clickable for the strong beat in the middle of the slider?
00:59:492 (2,3) - CTRL + G these pattern , follows the vocal and clickable on strong beat
01:01:071 (6) - Stack it on the position where 1 is and move 1.

Synpoo :
00:06:124 (2,3) - blanket it
00:07:861 (6) - http://puu.sh/o31nV/d6285a451e.jpg
00:48:598 (1,2,3,4) - http://puu.sh/o31sa/ce984c53b3.jpg

ok nothing else , can't find much in the lower diffs rip ;w;


BRB GONNA FINISH THIS IN LEAGUE GAME
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