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OK Go - Invincible

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Total Posts
19
Topic Starter
eee
This beatmap was submitted using in-game submission on Sunday, November 13, 2011 at 8:08:57 PM

Artist: OK Go
Title: Invincible
Tags: Oh No m980 project okgo
BPM: 104.5
Filesize: 5283kb
Play Time: 03:20
Difficulties Available:
  1. eeeasy (1.52 stars, 206 notes)
  2. Hard (4.8 stars, 483 notes)
  3. iNiS980 (3.68 stars, 256 notes)
Download: OK Go - Invincible
Information: Scores/Beatmap Listing
---------------
use your powers for good, please

UPDATE: 11/13/2011 - pretty up to date
Mashley
I enjoyed the map. Unfortunately, the storyboard load is way too high on that little SB section.
Add the video? It has lots of stuff blowing up ^_^ http://www.youtube.com/watch?v=mItuZ8i4wH8
m980
Cause I'm gonna bet you won't be prepared for...

Anyway, I provided really shitty timing for this in case people want to know what the kudosu was for.
Mashley
Add m980 to tags herpdederp
Mashley
This definitely needs work on the timing :
Topic Starter
eee
As of now, I'm using m980's. I had a more complicated timing (which is probably more accurate, but most likely not correct), and I'm sure I have it saved somewhere. I'll ask a few players who are good at this stuff D:
Mafiamaster
Revived!
m980
If you can't time it yourself, then don't map it...

4900,574.162679425837,4,1,0,100,1,0
7224,621.761658031088,4,1,0,100,1,0
9711,610.376398779247,4,1,0,100,1,0
12152,619.834710743802,4,1,0,100,1,0
17110,625.651720542231,4,1,0,100,1,0
24617,624.349635796046,4,1,0,100,1,0
47093,631.578947368421,4,1,0,100,1,0
52145,621.761658031088,4,1,0,100,1,0
62093,626.959247648903,4,1,0,100,1,0
72124,609.137055837563,4,1,0,100,1,0
74560,625,4,1,0,100,1,0
107070,628.272251308901,4,1,0,100,1,0
117122,626.959247648903,4,1,0,100,1,0
122137,626.304801670146,4,1,0,100,1,0
129642,647.249190938511,4,1,0,100,1,0
139997,638.977635782748,4,1,0,100,1,0
155342,606.060606060606,4,1,0,100,1,0
160210,618.556701030928,4,1,0,100,1,0
165176,625,4,1,0,100,1,0
185176,625.651720542231,4,1,0,100,1,0
m980
[Easy]
02:14:172 (1) - :/

[iNiS980]
02:19:997 (3,1,2,1,2,3,4) - :/ I'm sure you can work it out yourself.
Mashley
Get it to pending?
Topic Starter
eee

Mashley wrote:

Get it to pending?
wow, thanks for that :O
Mashley
Well, uh, are you planning to? :S
Topic Starter
eee
I have stuff to do right now, I will surely do so tonight ( -.-)
Mashley
eeeasy
01:32:685 (5) - New combo

I wanted to bubble but that was just too blatant... lemme know when you fix

EDIT: Sorry about the delay, I see no reason not to bubble this now! :D
Topic Starter
eee
I'm totally kinda against that bubble, though :(
But I guess it's okay, the only good thing is that by map is bubbled xD
gyt
bubbled almost without mods... but this is a really fine map. :D
some suggestions, ignore me if you want:

[eeeasy]
00:27:738 (1) - maybe too soon after spinner
00:52:766 (1) - ^
01:22:685 (1) - ^
01:47:698 (1) - ^
03:05:801 (1) - ^ (oh so much, but there are only suggestions - you don't really need to fix that)
00:32:421 - add circle? [like at 01:27:372 (2)], also anti-jump at here and 01:27:372 (2,1) can be confusing for novices
01:09:616 (5) - add new combo?
02:04:642 (5) - ^
02:14:819 (2,1) - not overlap, maybe? something like http://osu.ppy.sh/ss/83689
02:21:913 (4,5,6,1) - make spacing more consistent, heh
02:25:108 (1,2) - not so overlap? something like http://osu.ppy.sh/ss/83694
02:58:926 (4) - add new combo? (like at 02:48:926 (1))
03:02:676 (8) - ^

[iNiS980]
nice as always

[Hard]
Cool diff, I can find only a super-nazi stuff here.
one thing:
made 02:05:894 (1,2) and 02:06:521 (3,4) jumps equal and maybe a bit shorter? (2.5x at least)
03:23:945 (1,2,3,4) - ^
ztrot
the start seems really rocky, I would get another person to double check the timing a few more mods wouldn't hurt either
that 1st drum roll seems kinda late imo
NotShinta
General:
Add 'okgo' to tags so it can be searched like every other OK Go map.
Yeah, timing could still be a bit iffy. My computer is laggy today so yeah
If you wait around until the current test build is 'public,' you could do cool stuff with combohax for the bridge, like the whiteness in the video. Or something.
02:17:894 - I'd like to take my rage out on this little skip thing in the music. It's on the CD so you can't really do anything about it, but blehghgh
03:05:176 - The song really does call for kiai time from here on. Something to consider.

Hard:
00:28:050 (3,4,5) - Hi, ugly inconsistent spacing. Make this symmetrical while you're at it.
00:47:093 (1,1,1,1) - I'd use finishes on these like you did later in the map.
01:08:362 (until spinner) - I don't like how whistles are used here. Most of them could even be replaced with finishes.
01:48:797 (6) - This seems to be a bit of overmapping to me.
01:51:939 (5) - ^
02:05:894 (1,2,3,4) - I'd make this more of a square shape for niceness. Reference, ignoring my horrible skin.
02:25:108 (1) - Try harder. I'd be more helpful if I didn't have 10 minutes to complete this mod aaah
03:23:945 (1,2,3,4) - Yeah you know

iNiS980:
I do wish you'd have mapped the THOUSAND FAHpoot part with something other than a spinner but SCREW THAT bye

eeeeeeeeeeasy:
00:53:699 (1,2) - 1/2 earlier? Kind of seems easier for easy players to follow
01:09:616 (5) - New combo?
01:25:810 (1) - I'd move this down a bit
01:40:810 (4) - New combo?
01:42:060 (1,1) - I'd make this one spinner so it's super easy for the beginners yay.avi
01:48:640 (1,2) - 1/2 earlier? Kind of seems easier for easy players to follow
01:50:839 (4) - New combo?
02:04:642 (5) - ^

Why do I insist on modding when tired and/or have limited time
Kume_old
I'll try to fix it right now, I wanted to do this song. So im downloading it.
BanchoBot
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