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DragonForce - Fury Of The Storm [OsuMania]

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Topic Starter
kzkaze
This beatmap was submitted using in-game submission on Wednesday, 13 December 2023 at 15:39:08

Artist: DragonForce
Title: Fury Of The Storm
Tags: Sonic Firestorm Guitar Hero
BPM: 200
Filesize: 10607kb
Play Time: 06:45
Difficulties Available:
  1. Endurance - 4Key (2,94 stars, 2386 notes)
  2. Harder - 4Key (4,01 stars, 3969 notes)
Download: DragonForce - Fury Of The Storm
Information: Scores/Beatmap Listing
---------------


For RANK


====Kzkaze Presents====


Fury Of The Storm!!

by DragonForce


Get ready to feel the Fury of the storm!! streams everywhere!!
lot of guitar-sensation beatmap ;) so... enjoy it.. :D
check out another DragonForce song here and here

HD Lv.10: its where the beginning and the basic of the song (or guitar steps), half stream, and few streams are in (still very easy) and half hammerjack.
ADVANCED Lv.16:Level 10 was way too easy?! try this reinforced difficulties and more extra-sensation feeling of the map! lot of fast streams and density on 200bpm!
EXTREME Lv. 19:No need to explain, see for yourself ;)

*WARNING* its a very long map (over 6 minutes!) so consider to be prepared first!
==

Changelog::
14/10/15 - Reworked ADVANCED Lv.16 difficulties!
15/10/15 - Updated notes and placements on all difficulties!
16/10/15 - Balanced notes placement on all difficulties.
17/10/15 - Note placements and balancing, added some notes on ADVANCED Lv.16 difficulties
19/10/15 - Improved note placements, changed difficulty names.
21/10/15 - Minor improvents on ADVANCED difficulties.
22/10/15 - "EXTREME" difficulty in progress.
30/10/15 - Finished "EXTREME" difficulties (need test)
30/10/15 - BEGINNER difficulty is in progress*REMOVED*
31/10/15 - Updated difficulties, please update..
1/11/15 - Updated EXTREME and HD Difficulties!
2/11/15 - Reduced whole OD and HP rate all difficulties.
3/11/15 - Added few density on HD difficulties.
4/12/15 - Updated everything, added hitsounds samples (wip hitsounds) please redownload
20/12/15 - Updated All difficulties, updated song metadata (thanks to Weegle) and song preview, Please Redownload
3/1/16 - Updated
6/1/16 - Updated Everything, thanks to FX AEM
16/1/16 - Updated EXTREME difficulties, more dense and notes added, thanks to FelipeLink
21/1/16 - Updated thanks to Critical_Star for mod!
27/1/16 - Updated all, thanks to [b:1337]Fresh Chicken[/b:1337] and [b:1337]Interlude-[/b:1337] for Mod!
6/3/16 - Metadata Fix, thanks to Raiden for that!
8/12/23 - Updated consistency and difficulty
12/12/23 - Modded, updated notes


Modders:
MrSergio
Weegle
PiXL
FX AEM
FelipeLink
Critical_Star
Interlude-
Fresh Chicken


Testplayers:
KaneKodai597
Hinpoppo
_FrEsH_ChICkEn_
gusto -_-
MrSergio
Eterna
j0s3xxxxx
Dracognic
Weegle
PiXL
- A s u s a -
Dark_Choco
FelipeLink
Interlude- and many others ;)

Thanks to daniel berald for background! :)
Seijiro
Just a few things discussed in game:
-- Patterning
-- Note density and hand pressure improvements
-- Offset fix

logs
18:07 kzkaze: hey
18:08 MrSergio: o/
18:08 kzkaze: how ya doin
18:08 MrSergio: Fine
18:08 kzkaze: on for a testplay?
18:08 MrSergio: Sure
18:08 kzkaze: great, here
18:08 *kzkaze is editing [http://osu.ppy.sh/b/799369 Dragon Force - Fury Of The Storm [Storm!]]
18:09 *kzkaze put warning sign over the beatmap
18:09 MrSergio: Oh God
18:09 MrSergio: Streams everywhere xD
18:09 kzkaze: yeah xD
18:09 kzkaze: because its dragonforce!! :D
18:10 kzkaze: don't like streams? there's HD difficulties is there for you ;)
18:10 MrSergio: I'm gonna put NF on just in case I lose all my stamina in the middle xD
18:10 kzkaze: :s
18:10 kzkaze: okay lol
18:17 MrSergio: Again those jacks =w="
18:17 MrSergio: rip hands
18:17 kzkaze: pwntd?
18:17 kzkaze: lol
18:17 MrSergio: ?
18:18 kzkaze: love the streams?
18:18 MrSergio: I do, but normal streams xD
18:18 kzkaze: that's dragon streams xD
18:18 MrSergio: Those interruptions are really hard to play
18:19 MrSergio: Also
18:19 MrSergio: The map isn't balanced
18:19 MrSergio: There are parts where there is more pressure on one hand or the other
18:19 kzkaze: oh dear
18:19 MrSergio: And, as the last time, the difference between streams parts and LN parts is huge
18:20 MrSergio: You should try to merge them sonehow
18:20 MrSergio: somehow*
18:20 MrSergio: This is still an Insane, not an Extra, so you can avoid some streams and put some LNs even in the middle of them
18:20 kzkaze: though so..
18:21 MrSergio: Also, try to make something you can at least play...
18:21 MrSergio: testplaying is really important
18:21 MrSergio: self-testplaying*
18:22 MrSergio: What...
18:22 MrSergio: Why xD
18:25 kzkaze: it's fit there ._.
18:25 MrSergio: Unsnapped notes
18:27 MrSergio: Othee unsnapped notes
18:28 MrSergio: Other*
18:29 MrSergio: Still... all those notes on the same column...
18:29 kzkaze: i put them there in purpose :/ though it would fit
18:29 MrSergio: Did you play it?
18:30 kzkaze: yeah
18:30 MrSergio: Hm...
18:30 kzkaze: got no miss
18:30 MrSergio: Well, I guess it's just subjectiveness, but it gives a feeling of "lack of creativity", actually
18:30 MrSergio: I know that you were following the guitar on the same note
18:30 kzkaze: you could be right too
18:30 MrSergio: But you should merge more sounds together
18:31 MrSergio: Also, in such places, a LN here and there would help
18:31 kzkaze: should i map the vocal too?
18:31 MrSergio: The more you can map, the better
18:32 kzkaze: well, another rework project for the beatmap xD
18:33 kzkaze: thanks for those suggestions ;) i'll improve the map for sure
18:33 MrSergio: I didn't much actually xD
18:33 MrSergio: And good luck
18:34 kzkaze: this part? 02:26:320 (146320|0,146320|1,146357|3,146357|2) -
18:35 MrSergio: Hm.. why they are on different snaps?
18:35 MrSergio: Oh, I see
18:35 MrSergio: Guitar
18:35 kzkaze: the guitar
18:35 kzkaze: maybe i should fix those straight note streams
18:35 MrSergio: But you skip the beat at 02:27:520 - by using 4 LNs
18:36 kzkaze: right, i put 3 notes on them now
18:37 kzkaze: and this part 05:16:945 (316945|2) - i think its better to let it unsnapped, but yeah
18:38 kzkaze: cause its fit the guitar rhytm
18:38 MrSergio: The guitar is playing all sorts of notes there lol
18:38 MrSergio: Keep as it is for now
18:38 MrSergio: Otherwise you'd need to place all sorts of snaps there
18:39 kzkaze: you hate this part right? xD 00:53:920 (53920|0,54070|0) -
18:39 MrSergio: 00:10:720 (10720|1,10720|2,11020|1,11020|2,11320|1,11320|2,11620|2,11620|1) - Just to make things a better more interesting, try placing these ones on the 1st and 4th column
18:40 MrSergio: Unfortunately, that's not the best pattern around
18:40 MrSergio: I mean 00:53:920 (53920|0,54070|0) -
18:40 MrSergio: Also, 00:57:520 (57520|1,57970|3) - break completely the flow
18:40 MrSergio: You used 1/2 notes til now and here you put such a long LN with anything else in the middle
18:41 MrSergio: nothing*
18:41 MrSergio: 01:03:595 - From here on you stress too much the left hand
18:42 MrSergio: Mostly because of all the 1/2 notes on the 1st column from before
18:42 MrSergio: 01:37:195 - Huge decrease in rhythm
18:44 MrSergio: 02:10:720 (130720|3,131920|3) - Notes like these should be 1/2 longer
18:44 MrSergio: 02:26:320 - Why not focusing on the chords, and not the LNs
18:44 MrSergio: 02:26:320 - first
18:44 MrSergio: 02:26:620 - second
18:45 MrSergio: (drum + guitar)
18:45 MrSergio: 02:31:120 (151120|1) - 1/2 shorter, otherwise feeels strange
18:45 MrSergio: (It will also be similar to the other ones I told you to make it longer, therefore more consistency)
18:46 MrSergio: 03:07:120 (187120|0) - Missing hitsound?
18:47 MrSergio: Actually, Idk, there is no hitsound on the others...
18:47 MrSergio: Wtf lol
18:47 MrSergio: Yet it's a lot quiter
18:47 kzkaze: i use 50% hitsounds
18:47 MrSergio: Oh, I see
18:47 kzkaze: and using drum samples lol
18:47 MrSergio: But the difference is too big
18:47 MrSergio: You should use 80% and 60%
18:48 MrSergio: Consider also that you decrease volume where there are less notes and you increase it where there are more
18:48 MrSergio: This also creates a huger difference
18:49 kzkaze: actually, i heard by myself the hitsounds doesn't really fit the song, there's like a delay between them, is it normal?
18:49 MrSergio: 04:00:520 (240520|0,240595|1,240670|2,240745|3) - On all these patterns you skip 1 note final note
18:49 MrSergio: (on the white tick)
18:49 MrSergio: Did you use custom samples?
18:49 kzkaze: i didnt
18:50 MrSergio: They seem fine to me tho
18:50 kzkaze: its fine for me if i use -20 offset :/
18:50 kzkaze: but i can't hit notes perfectly
18:52 MrSergio: Try with offset: 2.340
18:55 kzkaze: offset 2340 works great!
18:56 MrSergio: Nice
18:56 kzkaze: for me ofc
18:56 MrSergio: It works better for me too
18:56 kzkaze: allright, alot of rework of this map :s
18:57 MrSergio: Regarding the Insane
18:57 MrSergio: I would just repeat the same things probably
18:57 MrSergio: Since the HD looks like being the base for the next diff
18:57 kzkaze: indeed
18:57 MrSergio: So, that's it, just apply the same suggestions
18:58 kzkaze: right!
18:58 kzkaze: thanks alot for mod ;)
18:58 MrSergio: Try to put some more LNs here and there to avoid too long hammerjacks
18:58 MrSergio: And... well, probably that's all
18:59 MrSergio: I'm too lazy to check metadata and BG =3=
18:59 kzkaze: don't mind it, the main thing is the beatmap itself :s
18:59 MrSergio: lol
18:59 MrSergio: k, then xD

Good luck =w=/
Topic Starter
kzkaze

MrSergio wrote:

Just a few things discussed in game:
-- Patterning
-- Note density and hand pressure improvements
-- Offset fix

logs
18:07 kzkaze: hey
18:08 MrSergio: o/
18:08 kzkaze: how ya doin
18:08 MrSergio: Fine
18:08 kzkaze: on for a testplay?
18:08 MrSergio: Sure
18:08 kzkaze: great, here
18:08 *kzkaze is editing [http://osu.ppy.sh/b/799369 Dragon Force - Fury Of The Storm [Storm!]]
18:09 *kzkaze put warning sign over the beatmap
18:09 MrSergio: Oh God
18:09 MrSergio: Streams everywhere xD
18:09 kzkaze: yeah xD
18:09 kzkaze: because its dragonforce!! :D
18:10 kzkaze: don't like streams? there's HD difficulties is there for you ;)
18:10 MrSergio: I'm gonna put NF on just in case I lose all my stamina in the middle xD
18:10 kzkaze: :s
18:10 kzkaze: okay lol
18:17 MrSergio: Again those jacks =w="
18:17 MrSergio: rip hands
18:17 kzkaze: pwntd?
18:17 kzkaze: lol
18:17 MrSergio: ?
18:18 kzkaze: love the streams?
18:18 MrSergio: I do, but normal streams xD
18:18 kzkaze: that's dragon streams xD
18:18 MrSergio: Those interruptions are really hard to play
18:19 MrSergio: Also
18:19 MrSergio: The map isn't balanced
18:19 MrSergio: There are parts where there is more pressure on one hand or the other
18:19 kzkaze: oh dear
18:19 MrSergio: And, as the last time, the difference between streams parts and LN parts is huge
18:20 MrSergio: You should try to merge them sonehow
18:20 MrSergio: somehow*
18:20 MrSergio: This is still an Insane, not an Extra, so you can avoid some streams and put some LNs even in the middle of them
18:20 kzkaze: though so..
18:21 MrSergio: Also, try to make something you can at least play...
18:21 MrSergio: testplaying is really important
18:21 MrSergio: self-testplaying*
18:22 MrSergio: What...
18:22 MrSergio: Why xD
18:25 kzkaze: it's fit there ._.
18:25 MrSergio: Unsnapped notes
18:27 MrSergio: Othee unsnapped notes
18:28 MrSergio: Other*
18:29 MrSergio: Still... all those notes on the same column...
18:29 kzkaze: i put them there in purpose :/ though it would fit
18:29 MrSergio: Did you play it?
18:30 kzkaze: yeah
18:30 MrSergio: Hm...
18:30 kzkaze: got no miss
18:30 MrSergio: Well, I guess it's just subjectiveness, but it gives a feeling of "lack of creativity", actually
18:30 MrSergio: I know that you were following the guitar on the same note
18:30 kzkaze: you could be right too
18:30 MrSergio: But you should merge more sounds together
18:31 MrSergio: Also, in such places, a LN here and there would help
18:31 kzkaze: should i map the vocal too?
18:31 MrSergio: The more you can map, the better
18:32 kzkaze: well, another rework project for the beatmap xD
18:33 kzkaze: thanks for those suggestions ;) i'll improve the map for sure
18:33 MrSergio: I didn't much actually xD
18:33 MrSergio: And good luck
18:34 kzkaze: this part? 02:26:320 (146320|0,146320|1,146357|3,146357|2) -
18:35 MrSergio: Hm.. why they are on different snaps?
18:35 MrSergio: Oh, I see
18:35 MrSergio: Guitar
18:35 kzkaze: the guitar
18:35 kzkaze: maybe i should fix those straight note streams
18:35 MrSergio: But you skip the beat at 02:27:520 - by using 4 LNs
18:36 kzkaze: right, i put 3 notes on them now
18:37 kzkaze: and this part 05:16:945 (316945|2) - i think its better to let it unsnapped, but yeah
18:38 kzkaze: cause its fit the guitar rhytm
18:38 MrSergio: The guitar is playing all sorts of notes there lol
18:38 MrSergio: Keep as it is for now
18:38 MrSergio: Otherwise you'd need to place all sorts of snaps there
18:39 kzkaze: you hate this part right? xD 00:53:920 (53920|0,54070|0) -
18:39 MrSergio: 00:10:720 (10720|1,10720|2,11020|1,11020|2,11320|1,11320|2,11620|2,11620|1) - Just to make things a better more interesting, try placing these ones on the 1st and 4th column
18:40 MrSergio: Unfortunately, that's not the best pattern around
18:40 MrSergio: I mean 00:53:920 (53920|0,54070|0) -
18:40 MrSergio: Also, 00:57:520 (57520|1,57970|3) - break completely the flow
18:40 MrSergio: You used 1/2 notes til now and here you put such a long LN with anything else in the middle
18:41 MrSergio: nothing*
18:41 MrSergio: 01:03:595 - From here on you stress too much the left hand
18:42 MrSergio: Mostly because of all the 1/2 notes on the 1st column from before
18:42 MrSergio: 01:37:195 - Huge decrease in rhythm
18:44 MrSergio: 02:10:720 (130720|3,131920|3) - Notes like these should be 1/2 longer
18:44 MrSergio: 02:26:320 - Why not focusing on the chords, and not the LNs
18:44 MrSergio: 02:26:320 - first
18:44 MrSergio: 02:26:620 - second
18:45 MrSergio: (drum + guitar)
18:45 MrSergio: 02:31:120 (151120|1) - 1/2 shorter, otherwise feeels strange
18:45 MrSergio: (It will also be similar to the other ones I told you to make it longer, therefore more consistency)
18:46 MrSergio: 03:07:120 (187120|0) - Missing hitsound?
18:47 MrSergio: Actually, Idk, there is no hitsound on the others...
18:47 MrSergio: Wtf lol
18:47 MrSergio: Yet it's a lot quiter
18:47 kzkaze: i use 50% hitsounds
18:47 MrSergio: Oh, I see
18:47 kzkaze: and using drum samples lol
18:47 MrSergio: But the difference is too big
18:47 MrSergio: You should use 80% and 60%
18:48 MrSergio: Consider also that you decrease volume where there are less notes and you increase it where there are more
18:48 MrSergio: This also creates a huger difference
18:49 kzkaze: actually, i heard by myself the hitsounds doesn't really fit the song, there's like a delay between them, is it normal?
18:49 MrSergio: 04:00:520 (240520|0,240595|1,240670|2,240745|3) - On all these patterns you skip 1 note final note
18:49 MrSergio: (on the white tick)
18:49 MrSergio: Did you use custom samples?
18:49 kzkaze: i didnt
18:50 MrSergio: They seem fine to me tho
18:50 kzkaze: its fine for me if i use -20 offset :/
18:50 kzkaze: but i can't hit notes perfectly
18:52 MrSergio: Try with offset: 2.340
18:55 kzkaze: offset 2340 works great!
18:56 MrSergio: Nice
18:56 kzkaze: for me ofc
18:56 MrSergio: It works better for me too
18:56 kzkaze: allright, alot of rework of this map :s
18:57 MrSergio: Regarding the Insane
18:57 MrSergio: I would just repeat the same things probably
18:57 MrSergio: Since the HD looks like being the base for the next diff
18:57 kzkaze: indeed
18:57 MrSergio: So, that's it, just apply the same suggestions
18:58 kzkaze: right!
18:58 kzkaze: thanks alot for mod ;)
18:58 MrSergio: Try to put some more LNs here and there to avoid too long hammerjacks
18:58 MrSergio: And... well, probably that's all
18:59 MrSergio: I'm too lazy to check metadata and BG =3=
18:59 kzkaze: don't mind it, the main thing is the beatmap itself :s
18:59 MrSergio: lol
18:59 MrSergio: k, then xD

Good luck =w=/
Thanks, i get better offset at 2340, and WIP for Note density and hand pressure ;)
Video
from #modreq

1 | 2 | 3 | 4


[General]
• Dragonforce, not Dragon Force -
• You dont need name of song / artist in tags, the title and artist are defaulted as tags when you upload a map -
Note: maybe add the name of the album this song was featured on -
• Source: Guitar Hero: Warriors of Rock -
• In all the difficulties you have moments where a ln (hold note) ends on the 3/4mark then there's a quad column note on the 4/4, I would recommend removing the quad column note and extending the lns and adding a note to whatever column is missing a note at the time?
(EXAMPLE: lvl. 15 @ 01:22:655 )
^Note: This seems to happen with a lot of your lns, typically you want an ln to end on a red line or white line so it doesn't confuse the player, although it might be by your choice to do so, but i was just letting you know ^.^
• Brutal Streams... i love it ♥

[Lvl. 10]
• 00:05:340 - i think 4,3,1,2 would look nicer than the current 1,2,3,4 you have now -
• 00:27:390 (27390 | 1) - would look nicer on column 4 -
• 02:56:340 - I really like this part :oops: -
• 05:17:190 - these short hold notes could maybe be regular tap notes? -
• 06:45:015 - move to 6:44:940? :o -

[Lvl. 15]
• 00:41:904 - I personally disliked the doubles here -
• 00:53: 940 to 01:02:340 - i think the streams should contribute all 4 columns and not just 3 at a time -
• 02:27:540 to 02:35:940 - ^
• 03:13:140 (193140 | 4) - extend to 03:14:340 ? -

Sorry for crappy mod cx

Hope it gets ranked! I love dragonforce maps! :3
Topic Starter
kzkaze

Weegle wrote:

from #modreq

1 | 2 | 3 | 4


[General]
• Dragonforce, not Dragon Force -
• You dont need name of song / artist in tags, the title and artist are defaulted as tags when you upload a map -
Note: maybe add the name of the album this song was featured on -
• Source: Guitar Hero: Warriors of Rock -
• In all the difficulties you have moments where a ln (hold note) ends on the 3/4mark then there's a quad column note on the 4/4, I would recommend removing the quad column note and extending the lns and adding a note to whatever column is missing a note at the time?
(EXAMPLE: lvl. 15 @ 01:22:655 )
^Note: This seems to happen with a lot of your lns, typically you want an ln to end on a red line or white line so it doesn't confuse the player, although it might be by your choice to do so, but i was just letting you know ^.^
• Brutal Streams... i love it ♥
Thanks for the Metadata fix!, as for the LN i'd prefer the current somehow, extending the LN's i think it'll make the map rather easy :(


[Lvl. 10]
• 00:05:340 - i think 4,3,1,2 would look nicer than the current 1,2,3,4 you have now -
• 00:27:390 (27390 | 1) - would look nicer on column 4 -
• 02:56:340 - I really like this part :oops: -
• 05:17:190 - these short hold notes could maybe be regular tap notes? -
• 06:45:015 - move to 6:44:940? :o -
the 4,3,1,2 pattern works better, thanks!, also the outro fix thanks for that!, just realized it isn't snapped properly @ 06:45:015 :3


[Lvl. 15]
• 00:41:904 - I personally disliked the doubles here -
• 00:53: 940 to 01:02:340 - i think the streams should contribute all 4 columns and not just 3 at a time -
• 02:27:540 to 02:35:940 - ^
• 03:13:140 (193140 | 4) - extend to 03:14:340 ? -
don't know why but those doubles seems fit to me :( and yeah the streams now contribute 4 columns well, thanks for that!

Sorry for crappy mod cx


Hope it gets ranked! I love dragonforce maps! :3
Hope so.. :3
PiXL
(only played the hardest chart)
Really solid map, and fun jumpstream. same issue as I said in game:
00:53:940 to 01:02:265
is way easier than the rest of the song, and given the music it is mapped to at that part it feels unjustifiably easy, at least in comparison to the rest of the map.

Otherwise, amazing map, great work, can't wait to see it ranked!
Topic Starter
kzkaze

PiXL wrote:

(only played the hardest chart)
Really solid map, and fun jumpstream. same issue as I said in game:
00:53:940 to 01:02:265
is way easier than the rest of the song, and given the music it is mapped to at that part it feels unjustifiably easy, at least in comparison to the rest of the map.

Otherwise, amazing map, great work, can't wait to see it ranked!
Done! Thanks!
[FX] AEM
[lv.15]
00:52:740 (52740|2,53040|1) - delete somewhat similar to lv.17 so nerf them down.
00:58:740 (58740|1) - delete ^
01:13:290 - add 2+3 column keep the flow ALSO apply this in LV.17 diff
01:16:740 (76740|2,76740|3,77190|3,77190|0) - remove them (BOTH LV.15/17 DIFFS) *thing song focuses on guitar and drum
01:17:790 (77790|1,77790|2,77940|2,77940|1,77940|3,78090|0,78090|1) - nerf them *somewhat similar to lv.17 so nerf them down.
01:21:990 (81990|0,81990|3,81990|2,82740|3,82740|2,82740|1,82890|0,82890|1,83040|1,83040|0,83190|2,83190|3,83340|1,83340|0,83490|1,83490|0,83640|2,83640|3,83790|1,83790|0,83940|3,83940|1,84090|2,84090|0,84240|0,84240|2,84390|3,84390|1,84540|2,84540|0,84690|2,84690|0,84840|3,84840|1,84990|0,84990|2,85140|1,85140|2,85290|0,85290|3,85440|3,85440|0,85590|2,85590|1,85740|3,85740|0,85890|3,85890|0,86040|1,86040|2,86190|1,86190|0,86340|2,86340|3,86340|1) - nerf them *this part is HARDER than LV.17 and VERY SIMILAR to LV.17
01:27:840 (87840|1,87840|0,87990|0,87990|1,88140|3,88140|2,88290|2,88290|0,88290|1,88440|2,88440|3,88440|1) - nerf them *^
01:30:390 (90390|2,90390|0,90390|3,90540|3,90690|3,90840|3,90840|0,90840|1,90990|3,90990|2,90990|0,91140|1,91140|2,91140|3) - nerf them *^
01:32:340 (92340|2,92340|1,92340|3) - nerf them *^
01:39:540 (99540|0,99540|1,99540|3) - nerf them *^
01:51:540 (111540|0,111540|3,111540|2,111540|1,112740|3,112740|1,113340|0,113640|0,113640|2,113940|2,113940|1,113940|3,113940|0,114390|3,114840|3,115140|3,115140|2,115740|0,116040|0,116040|1) - Too Easy. *almost the same as LV.10
01:58:740 (118740|0,118740|3,119640|1,119640|2,119940|1,119940|2,120540|0,120840|3,120840|1,121140|1,121140|2,121140|0,121140|3,121590|0,122040|0,122340|0,122340|2,122940|1,123240|3,123540|1,123540|2,123540|0,123990|3,124440|3,124740|0,124740|3,124740|1,125640|2) - *^
02:05:940 (125940|2,125940|1,125940|0,125940|3) - nerf them *like i said above. similar to lv.17
02:14:040 (134040|1,134040|0) - delete 1 of them *just Add a note in LV.17 diff instead.
02:14:790 (134790|2,134790|0) - delete 1 of them *^
02:21:540 (141540|3,141540|2,141615|3,141690|0,141690|1,141765|0) - Repattern to single 200bpm stream *it might feels a bit complicated, compare this with lv.17 i believe most players like this part in lv.17 diff more than lv.15 diff.
02:26:377 (146377|2) - move to white beatline *is this note drunk or something lol?
02:27:540 (147540|2,147540|1,147540|0) - nerf them somewhat similar to lv.17 so nerf them down.

i will just stop here, i suggest you to edit LV.15 and view LV.17 as reference. both diffs share a lot of patterns together.
Topic Starter
kzkaze
SPOILER

[FX] AEM wrote:

[lv.15]
00:52:740 (52740|2,53040|1) - delete somewhat similar to lv.17 so nerf them down.
00:58:740 (58740|1) - delete ^
01:13:290 - add 2+3 column keep the flow ALSO apply this in LV.17 diff
01:16:740 (76740|2,76740|3,77190|3,77190|0) - remove them (BOTH LV.15/17 DIFFS) *thing song focuses on guitar and drum
01:17:790 (77790|1,77790|2,77940|2,77940|1,77940|3,78090|0,78090|1) - nerf them *somewhat similar to lv.17 so nerf them down.
01:21:990 (81990|0,81990|3,81990|2,82740|3,82740|2,82740|1,82890|0,82890|1,83040|1,83040|0,83190|2,83190|3,83340|1,83340|0,83490|1,83490|0,83640|2,83640|3,83790|1,83790|0,83940|3,83940|1,84090|2,84090|0,84240|0,84240|2,84390|3,84390|1,84540|2,84540|0,84690|2,84690|0,84840|3,84840|1,84990|0,84990|2,85140|1,85140|2,85290|0,85290|3,85440|3,85440|0,85590|2,85590|1,85740|3,85740|0,85890|3,85890|0,86040|1,86040|2,86190|1,86190|0,86340|2,86340|3,86340|1) - nerf them *this part is HARDER than LV.17 and VERY SIMILAR to LV.17
01:27:840 (87840|1,87840|0,87990|0,87990|1,88140|3,88140|2,88290|2,88290|0,88290|1,88440|2,88440|3,88440|1) - nerf them *^
01:30:390 (90390|2,90390|0,90390|3,90540|3,90690|3,90840|3,90840|0,90840|1,90990|3,90990|2,90990|0,91140|1,91140|2,91140|3) - nerf them *^
01:32:340 (92340|2,92340|1,92340|3) - nerf them *^
01:39:540 (99540|0,99540|1,99540|3) - nerf them *^
01:51:540 (111540|0,111540|3,111540|2,111540|1,112740|3,112740|1,113340|0,113640|0,113640|2,113940|2,113940|1,113940|3,113940|0,114390|3,114840|3,115140|3,115140|2,115740|0,116040|0,116040|1) - Too Easy. *almost the same as LV.10
01:58:740 (118740|0,118740|3,119640|1,119640|2,119940|1,119940|2,120540|0,120840|3,120840|1,121140|1,121140|2,121140|0,121140|3,121590|0,122040|0,122340|0,122340|2,122940|1,123240|3,123540|1,123540|2,123540|0,123990|3,124440|3,124740|0,124740|3,124740|1,125640|2) - *^
02:05:940 (125940|2,125940|1,125940|0,125940|3) - nerf them *like i said above. similar to lv.17
02:14:040 (134040|1,134040|0) - delete 1 of them *just Add a note in LV.17 diff instead.
02:14:790 (134790|2,134790|0) - delete 1 of them *^
02:21:540 (141540|3,141540|2,141615|3,141690|0,141690|1,141765|0) - Repattern to single 200bpm stream *it might feels a bit complicated, compare this with lv.17 i believe most players like this part in lv.17 diff more than lv.15 diff.
02:26:377 (146377|2) - move to white beatline *is this note drunk or something lol?
02:27:540 (147540|2,147540|1,147540|0) - nerf them somewhat similar to lv.17 so nerf them down.
i will just stop here, i suggest you to edit LV.15 and view LV.17 as reference. both diffs share a lot of patterns together.Applied most of your mods, and thankyou! its completed now, made it less similiar pattern to Lv.17, now it should be more enjoyable to play Lv.15 ;)

02:26:377 (146377|2) - move to white beatline *is this note drunk or something lol?
Actually i intend to do so because the guitar pulls up there, but regardless, i'll make it snapped instead :X
FelipeLink
Well, here goes

Extreme LV.17

IRC Mod
2016-01-11 23:22 FelipeLink: 00:08:340 (8340|3,9240|1) - this lns could end here 00:09:390 (9390|0) -
2016-01-11 23:23 FelipeLink: minijack avoid
2016-01-11 23:23 FelipeLink: 00:22:515 (22515|0) - move to 4?
2016-01-11 23:24 FelipeLink: 00:32:415 (32415|2) - move to 3
2016-01-11 23:24 FelipeLink: 00:32:490 (32490|2) - to 4?
2016-01-11 23:24 FelipeLink: TO 1***
2016-01-11 23:25 FelipeLink: 00:32:715 (32715|3) - move to 3
2016-01-11 23:25 FelipeLink: well
2016-01-11 23:25 FelipeLink: 00:32:790 (32790|1,32790|0,32865|2,32940|0,33015|0,33090|2,33090|3,33165|1,33240|3,33315|3,33390|1,33390|0,33465|2,33540|0,33615|0,33690|2,33690|3,33765|1,33840|3,33915|3,33990|1,33990|0,34065|2,34140|0,34215|0,34290|2,34290|3,34365|1,34440|3,34440|2,34515|3) -
2016-01-11 23:26 FelipeLink: dont make minijacks in those sections (in my opnion)
2016-01-11 23:26 FelipeLink: 00:46:740 (46740|0,46815|0,46890|2,46890|3,46965|1,47040|3,47115|3,47190|1,47190|0,47265|2,47340|0,47415|0,47490|2,47490|3,47565|1,47640|3,47715|3,47790|1,47790|0,47865|2,47940|0,48015|0,48090|2,48090|3,48165|1,48240|3,48315|3,48390|1,48390|0,48465|2,48540|0,48615|0,48690|2,48690|3,48765|1,48840|3,48915|3,48915|0,48990|1,48990|0) -
2016-01-11 23:26 FelipeLink: same thing
2016-01-11 23:27 FelipeLink: 01:03:540 (63540|3,63615|3,63690|0,63765|1,63840|2,63915|2,63990|1,64065|0,64140|1,64215|1,64290|3,64365|2,64440|0,64515|0,64590|1,64665|2,64740|3,64815|3,64890|0,64965|1,65040|2,65115|2,65190|1,65265|0,65340|1,65415|1,65490|3,65565|2,65640|0,65715|0,65790|1,65865|2,65940|3,66015|3,66090|2,66090|1,66165|0,66240|2,66315|2,66390|0,66390|1,66465|3,66540|1,66615|1,66690|2,66690|3,66765|1,66840|0,66915|0,66990|1,66990|3,67065|2,67140|3,67215|3,67290|2,67290|1,67365|0,67440|2,67515|2,67590|1,67590|0,67665|3,67740|1,67815|1,67890|2,67890|3,67965|1,68040|0,68115|0,68190|1,68190|3,68265|2,68340|3,68415|3,68490|0,68565|1,68640|2,68715|2,68790|1,68865|0,68940|1,69015|1,69090|3,69165|2,69240|0,69315|0,69390|1,69465|2,69540|3,69615|3,69690|0,69765|1,69840|2,69915|2,69990|1,70065|0,70140|1,70215|1,70290|3,70365|2,70440|0,70515|0,70590|1,70665|2,70740|3,70815|3,70890|1,70890|2,70965|0,70965|3,71040|2,71115|2,71190|1,71190|0,71265|2,71265|3,71340|1,71415|1,71490|3,71490|0,71565|1,71565|2,71640|0,71715|0,71790|1,71865|2) -
2016-01-11 23:27 FelipeLink: same thing >_>
2016-01-11 23:28 FelipeLink: 01:26:340 (86340|3,86340|1,86340|2) -
2016-01-11 23:28 FelipeLink: Why didnt you make 1/4 stream heres? the map is really hard and in some points you just make it too easy
2016-01-11 23:28 FelipeLink: when i was playing some parts were boring comparing to the rest
2016-01-11 23:29 FelipeLink: 01:32:340 (92340|2) - move to 1 avoid minijack?
2016-01-11 23:30 FelipeLink: 02:08:340 (128340|3) - until 02:18:390 (138390|3) - andd more notes? like i said
2016-01-11 23:31 FelipeLink: the chart is hard, then its come easy and boring, hard then easy
2016-01-11 23:31 FelipeLink: need more consistency
2016-01-11 23:32 kzkaze: means.. hard at all times?
2016-01-11 23:32 kzkaze: or rather, most of the time i think
2016-01-11 23:32 FelipeLink: yeah most of the time
2016-01-11 23:32 FelipeLink: this music relax sometimes, so its okay
2016-01-11 23:33 FelipeLink: but like this
2016-01-11 23:33 FelipeLink: 02:40:740 (160740|3,160740|1,160740|2,160740|0,160890|2,161040|0,161190|0,161340|2,161490|0,161640|2,161790|0,161940|2,161940|0) -
2016-01-11 23:33 FelipeLink: make harder
2016-01-11 23:33 FelipeLink: likeadding a note to every line(no jumps(double note)
2016-01-11 23:36 FelipeLink: 04:01:290 (241290|2) - move to 2 and 04:01:590 (241590|1) - this to 3 just make more ''smooth''
2016-01-11 23:36 FelipeLink: 04:02:940 (242940|1) - move to 3 to avoid minijack
2016-01-11 23:38 FelipeLink: 05:05:565 (305565|1) - add note? and here too 05:05:715 (305715|3) -
2016-01-11 23:38 FelipeLink: 05:07:515 (307515|1) - move this to 3 or 4
2016-01-11 23:39 FelipeLink: 05:13:440 (313440|1,313515|0,313590|1,313665|0,313740|1,313815|0,313890|1,313965|0,314040|1,314115|0,314190|1) -
2016-01-11 23:39 FelipeLink: do you hate the left hand? :c
2016-01-11 23:39 FelipeLink: make some 123 321 123 321, just use the 3columns instead of 2 you have space this time
2016-01-11 23:44 FelipeLink: 05:21:615 (321615|0) - move to 2 then 05:21:690 (321690|1) - move this to 1
2016-01-11 23:44 FelipeLink: instead of minijacks makes some OH trills (One Hand trills)
2016-01-11 23:44 FelipeLink: if you accept
2016-01-11 23:45 FelipeLink: change 05:21:915 (321915|2) - thiss to 4
2016-01-11 23:45 FelipeLink: 05:21:990 (321990|2) - this to 3
2016-01-11 23:45 FelipeLink: 05:22:365 (322365|2) - to 3 / 05:22:440 (322440|3) - to 4
2016-01-11 23:46 FelipeLink: 05:35:715 (335715|0) - move this to 2 and this 05:35:790 (335790|1) - to 3
2016-01-11 23:47 FelipeLink: 06:43:290 (403290|1) - to 3
2016-01-11 23:47 FelipeLink: 06:43:590 (403590|2) - to 2
2016-01-11 23:47 FelipeLink: 06:43:890 (403890|1) - to 3
2016-01-11 23:47 FelipeLink: 06:44:190 (404190|2) - to 4
2016-01-11 23:48 FelipeLink: okay i thinks thats all
Critical_Star
Hi Kaze~
mod request via irc
i will only mod hardest diff then

EXTREME Lv 17
00:02:640 - should be double note here since it was the same guitar sound like 00:02:790 (2790|2,2790|1,2940|3,2940|1,3090|0,3090|2) -
00:03:240 - make triple note here just like 00:03:390 (3390|0,3390|1,3390|2) -
00:03:690 - 00:04:890 - add a note here for guitar sound
00:06:015 (6015|1,6015|0,6315|1,6315|2,6615|2,6615|0,6915|0,6915|1) - why double note? is kinda random having double note here, would suggest to make to into single note.
00:08:340 - add 2 more note here for loud impact
00:10:440 (10440|1,10440|3,10440|2,10440|0) - reduce a note here, it doesnt represent any louder crash than 00:09:840 (9840|1,9840|0,9840|3,10140|0,10140|2,10140|3,10740|0,10740|2,10740|3) -
00:13:215 - missing note here? there is sound here too. just continue the 1/4stream don't break here suddenly.
00:13:890 - add a note here, here should be double.
00:16:815 - add a note here, there is sound
00:18:090 - add a note here, i see u are following the snare sound with double note, will be nice to make it more consistent.yea and so on, pls check here again at the red tick
00:22:515 (22515|0) - move to 2 to avoid useless jack
01:27:240 - 01:27:540 - make triple note here (loud impact)
01:27:690 - double note here
01:48:690 - why stopped 1/4 stream here? there are still 1/4 streamy sound here, better add note to those missing space
01:46:890 (106890|2,107040|2,107190|2,107340|2,107490|2,107640|2,107790|2,107940|2,108090|2,108240|2,108390|2) - perhaps rearrange these note? is kinda inbalance here
03:34:440 - 03:35:640 - 03:47:040 - triple note here like u did at 03:33:840 (213840|2,213840|1,213840|3) -
03:47:415 - 03:47:565 - u should add a note here for drum, sound are really obvious
03:53:940 - 03:56:340 - triple note here
03:51:615 - 03:51:765 - missing drum note here
04:01:140 (241140|3,241215|3,241290|2,241440|0,241515|0,241590|1,241740|0,241815|0,241890|2,241965|2) - i would prefer if u can follow those loud drum here
04:03:015 (243015|1,243090|2) - CTRL+H for balance
04:06:540 - 04:06:690 - add a note here there is sound
04:22:140 - like before u should add note for those missing space here, (1/4 sound stream) and so on here, i will not mention about this again
is kinda odd having random double here since they are having the same sound here, would suggest to have only double or triple note here if there is loud crash sound or drum.

wwwww >:( >:( :(
i would highly suggest to recheck the map again, there are much missing note here and some unnecessary mini jack. if u use 25% playback again then u can
detect there is much sound which u can follow. ah sorry if i being too harsh qwq but i would really want you to improve this map! :)

Good Luck! :D
Topic Starter
kzkaze

Critical_Star wrote:

Hi Kaze~
mod request via irc
i will only mod hardest diff then

EXTREME Lv 17
00:02:640 - should be double note here since it was the same guitar sound like 00:02:790 (2790|2,2790|1,2940|3,2940|1,3090|0,3090|2) -
00:03:240 - make triple note here just like 00:03:390 (3390|0,3390|1,3390|2) -
00:03:690 - 00:04:890 - add a note here for guitar sound
00:06:015 (6015|1,6015|0,6315|1,6315|2,6615|2,6615|0,6915|0,6915|1) - why double note? is kinda random having double note here, would suggest to make to into single note.
00:08:340 - add 2 more note here for loud impact
00:10:440 (10440|1,10440|3,10440|2,10440|0) - reduce a note here, it doesnt represent any louder crash than 00:09:840 (9840|1,9840|0,9840|3,10140|0,10140|2,10140|3,10740|0,10740|2,10740|3) -
00:13:215 - missing note here? there is sound here too. just continue the 1/4stream don't break here suddenly.
00:13:890 - add a note here, here should be double.
00:16:815 - add a note here, there is sound
00:18:090 - add a note here, i see u are following the snare sound with double note, will be nice to make it more consistent.yea and so on, pls check here again at the red tick
00:22:515 (22515|0) - move to 2 to avoid useless jack
01:27:240 - 01:27:540 - make triple note here (loud impact)
01:27:690 - double note here
01:48:690 - why stopped 1/4 stream here? there are still 1/4 streamy sound here, better add note to those missing space
01:46:890 (106890|2,107040|2,107190|2,107340|2,107490|2,107640|2,107790|2,107940|2,108090|2,108240|2,108390|2) - perhaps rearrange these note? is kinda inbalance here
03:34:440 - 03:35:640 - 03:47:040 - triple note here like u did at 03:33:840 (213840|2,213840|1,213840|3) -
03:47:415 - 03:47:565 - u should add a note here for drum, sound are really obvious
03:53:940 - 03:56:340 - triple note here
03:51:615 - 03:51:765 - missing drum note here
04:01:140 (241140|3,241215|3,241290|2,241440|0,241515|0,241590|1,241740|0,241815|0,241890|2,241965|2) - i would prefer if u can follow those loud drum here
04:03:015 (243015|1,243090|2) - CTRL+H for balance
04:06:540 - 04:06:690 - add a note here there is sound
04:22:140 - like before u should add note for those missing space here, (1/4 sound stream) and so on here, i will not mention about this again
is kinda odd having random double here since they are having the same sound here, would suggest to have only double or triple note here if there is loud crash sound or drum.

wwwww >:( >:( :(
i would highly suggest to recheck the map again, there are much missing note here and some unnecessary mini jack. if u use 25% playback again then u can
detect there is much sound which u can follow. ah sorry if i being too harsh qwq but i would really want you to improve this map! :)

Good Luck! :D
Thanks a lot! there's few parts that i don't get it by, such as this part from 04:21:540 (261540|3,261540|1,261540|0) - to 04:57:540 (297540|0,297540|3,297540|2,297540|1) - the double stands for the guitar hit there (louder sound) i know there's quiet guitar sound too just after the louder part, but i think it rather quick to hit, so i prefer to put doubles there :/

FelipeLink wrote:

Well, here goes

Extreme LV.17

IRC Mod
2016-01-11 23:22 FelipeLink: 00:08:340 (8340|3,9240|1) - this lns could end here 00:09:390 (9390|0) -
2016-01-11 23:23 FelipeLink: minijack avoid
2016-01-11 23:23 FelipeLink: 00:22:515 (22515|0) - move to 4?
2016-01-11 23:24 FelipeLink: 00:32:415 (32415|2) - move to 3
2016-01-11 23:24 FelipeLink: 00:32:490 (32490|2) - to 4?
2016-01-11 23:24 FelipeLink: TO 1***
2016-01-11 23:25 FelipeLink: 00:32:715 (32715|3) - move to 3
2016-01-11 23:25 FelipeLink: well
2016-01-11 23:25 FelipeLink: 00:32:790 (32790|1,32790|0,32865|2,32940|0,33015|0,33090|2,33090|3,33165|1,33240|3,33315|3,33390|1,33390|0,33465|2,33540|0,33615|0,33690|2,33690|3,33765|1,33840|3,33915|3,33990|1,33990|0,34065|2,34140|0,34215|0,34290|2,34290|3,34365|1,34440|3,34440|2,34515|3) -
2016-01-11 23:26 FelipeLink: dont make minijacks in those sections (in my opnion)
2016-01-11 23:26 FelipeLink: 00:46:740 (46740|0,46815|0,46890|2,46890|3,46965|1,47040|3,47115|3,47190|1,47190|0,47265|2,47340|0,47415|0,47490|2,47490|3,47565|1,47640|3,47715|3,47790|1,47790|0,47865|2,47940|0,48015|0,48090|2,48090|3,48165|1,48240|3,48315|3,48390|1,48390|0,48465|2,48540|0,48615|0,48690|2,48690|3,48765|1,48840|3,48915|3,48915|0,48990|1,48990|0) -
2016-01-11 23:26 FelipeLink: same thing
2016-01-11 23:27 FelipeLink: 01:03:540 (63540|3,63615|3,63690|0,63765|1,63840|2,63915|2,63990|1,64065|0,64140|1,64215|1,64290|3,64365|2,64440|0,64515|0,64590|1,64665|2,64740|3,64815|3,64890|0,64965|1,65040|2,65115|2,65190|1,65265|0,65340|1,65415|1,65490|3,65565|2,65640|0,65715|0,65790|1,65865|2,65940|3,66015|3,66090|2,66090|1,66165|0,66240|2,66315|2,66390|0,66390|1,66465|3,66540|1,66615|1,66690|2,66690|3,66765|1,66840|0,66915|0,66990|1,66990|3,67065|2,67140|3,67215|3,67290|2,67290|1,67365|0,67440|2,67515|2,67590|1,67590|0,67665|3,67740|1,67815|1,67890|2,67890|3,67965|1,68040|0,68115|0,68190|1,68190|3,68265|2,68340|3,68415|3,68490|0,68565|1,68640|2,68715|2,68790|1,68865|0,68940|1,69015|1,69090|3,69165|2,69240|0,69315|0,69390|1,69465|2,69540|3,69615|3,69690|0,69765|1,69840|2,69915|2,69990|1,70065|0,70140|1,70215|1,70290|3,70365|2,70440|0,70515|0,70590|1,70665|2,70740|3,70815|3,70890|1,70890|2,70965|0,70965|3,71040|2,71115|2,71190|1,71190|0,71265|2,71265|3,71340|1,71415|1,71490|3,71490|0,71565|1,71565|2,71640|0,71715|0,71790|1,71865|2) -
2016-01-11 23:27 FelipeLink: same thing >_>
2016-01-11 23:28 FelipeLink: 01:26:340 (86340|3,86340|1,86340|2) -
2016-01-11 23:28 FelipeLink: Why didnt you make 1/4 stream heres? the map is really hard and in some points you just make it too easy
2016-01-11 23:28 FelipeLink: when i was playing some parts were boring comparing to the rest
2016-01-11 23:29 FelipeLink: 01:32:340 (92340|2) - move to 1 avoid minijack?
2016-01-11 23:30 FelipeLink: 02:08:340 (128340|3) - until 02:18:390 (138390|3) - andd more notes? like i said
2016-01-11 23:31 FelipeLink: the chart is hard, then its come easy and boring, hard then easy
2016-01-11 23:31 FelipeLink: need more consistency
2016-01-11 23:32 kzkaze: means.. hard at all times?
2016-01-11 23:32 kzkaze: or rather, most of the time i think
2016-01-11 23:32 FelipeLink: yeah most of the time
2016-01-11 23:32 FelipeLink: this music relax sometimes, so its okay
2016-01-11 23:33 FelipeLink: but like this
2016-01-11 23:33 FelipeLink: 02:40:740 (160740|3,160740|1,160740|2,160740|0,160890|2,161040|0,161190|0,161340|2,161490|0,161640|2,161790|0,161940|2,161940|0) -
2016-01-11 23:33 FelipeLink: make harder
2016-01-11 23:33 FelipeLink: likeadding a note to every line(no jumps(double note)
2016-01-11 23:36 FelipeLink: 04:01:290 (241290|2) - move to 2 and 04:01:590 (241590|1) - this to 3 just make more ''smooth''
2016-01-11 23:36 FelipeLink: 04:02:940 (242940|1) - move to 3 to avoid minijack
2016-01-11 23:38 FelipeLink: 05:05:565 (305565|1) - add note? and here too 05:05:715 (305715|3) -
2016-01-11 23:38 FelipeLink: 05:07:515 (307515|1) - move this to 3 or 4
2016-01-11 23:39 FelipeLink: 05:13:440 (313440|1,313515|0,313590|1,313665|0,313740|1,313815|0,313890|1,313965|0,314040|1,314115|0,314190|1) -
2016-01-11 23:39 FelipeLink: do you hate the left hand? :c
2016-01-11 23:39 FelipeLink: make some 123 321 123 321, just use the 3columns instead of 2 you have space this time
2016-01-11 23:44 FelipeLink: 05:21:615 (321615|0) - move to 2 then 05:21:690 (321690|1) - move this to 1
2016-01-11 23:44 FelipeLink: instead of minijacks makes some OH trills (One Hand trills)
2016-01-11 23:44 FelipeLink: if you accept
2016-01-11 23:45 FelipeLink: change 05:21:915 (321915|2) - thiss to 4
2016-01-11 23:45 FelipeLink: 05:21:990 (321990|2) - this to 3
2016-01-11 23:45 FelipeLink: 05:22:365 (322365|2) - to 3 / 05:22:440 (322440|3) - to 4
2016-01-11 23:46 FelipeLink: 05:35:715 (335715|0) - move this to 2 and this 05:35:790 (335790|1) - to 3
2016-01-11 23:47 FelipeLink: 06:43:290 (403290|1) - to 3
2016-01-11 23:47 FelipeLink: 06:43:590 (403590|2) - to 2
2016-01-11 23:47 FelipeLink: 06:43:890 (403890|1) - to 3
2016-01-11 23:47 FelipeLink: 06:44:190 (404190|2) - to 4
2016-01-11 23:48 FelipeLink: okay i thinks thats all
Applied before, thanks a lot! slightly harder now i think. also sorry but i prefer a slight minijacks for some part of it such as at 05:21:915 :?
Lude
Hello! Very nice song *those guitars tho

Mods: ADV
00:45:540 - 00:46:440 - You can delete the long notes and adjust the notes for bass and snare
00:53:340 - You can add notes adjusting to the vocal
00:58:440 - You can add the 3 bass notes going from 1 - 4 - 1 or jacks here
01:10:740 - Add one notes to fit the previous pattern
01:17:640 - Add two notes 1 - 4
01:32:340 - 01:34:440 - Add notes fitting to the snare. Gets a bit bored here :/ previous patterns are heavy, but gets easy suddenly
01:34:740 - 01:36:540 - Same ^
01:37:140 - 01:39:240 - Delete one Long note at 3, and adjust to the previous mods
01:39:540 - 01:40:740 - Same as well
03:22:740 - You could delete one lane and fill it with a long note here either at 1 or 4
03:28:140 - Add one note
03:30:540 - 03:30:540 - You can change those to small long notes here
03:50:340 - 03:50:640 - Same ^
03:52:290 - Add one note for adjustment of guitar!
03:53:940 - Add one note here
03:55:140 - Add one note here
03:56:340 - Add note here
03:58:740 - Add note here
04:11:940 - 04:12:765 - You can change positions for more diff
06:21:240 - Add note here
06:38:340 - Triple long notes seems awkward here

:)
-Keitaro
Mau IRC mod, tapi... yah, ente off melulu ._. yaudah disini aja deh. Cuma diff paling gampang aja :3
Mod
00:06:840 (6840|1,6990|1,7140|1) - Ubah jadi hold.
00:46:590 - Tambah 2 buah not
03:15:840 - Tambah sebuah not
03:16:140 - ^
03:17:040 - ^
03:18:256 - ^
03:18:540 - ^
03:19:515 - ^
03:19:740 - ^

Dikit doang :3 itupun ada yang gak berguna
Aruel
I'm dick

IRC
2016-01-26 11:18 kzkaze: allright
2016-01-26 11:18 kzkaze: anytime then :x
2016-01-26 11:18 Fresh Chicken: 01:56:415 - Missed note?
2016-01-26 11:19 Fresh Chicken: 00:55:740 - ^
2016-01-26 11:19 Fresh Chicken: 01:00:540 - ^
2016-01-26 11:20 Fresh Chicken: 01:14:940 - ^ 01:15:690 - ^
2016-01-26 11:20 Fresh Chicken: I can't see it is your intention, not certain pattern with certain sounds
2016-01-26 11:21 Fresh Chicken: 01:17:190 (77190|0,77227|1,77265|2,77302|3) - 01:17:640 (77640|3,77677|2,77715|1,77752|0) - 1/6
2016-01-26 11:22 Fresh Chicken: 01:32:340 - ~01:40:740 - Too undermapped. It should be awkward. And not fit your other parts.
2016-01-26 11:23 Fresh Chicken: 02:29:340 - Missed note
2016-01-26 11:23 Fresh Chicken: 02:34:140 - ^
2016-01-26 11:23 Fresh Chicken: 02:35:865 - ^
2016-01-26 11:24 Fresh Chicken: 02:46:740 - ~02:55:740 - too undermapped.
2016-01-26 11:24 Fresh Chicken: 03:03:540 (183540|3,183577|2,183615|1,183652|0) - 03:03:990 (183990|0,184027|1,184065|2,184102|3) - 03:04:440 (184440|3,184477|2,184515|1,184552|0) - Over mapping. No 1/8 sound on here.
2016-01-26 11:24 Fresh Chicken: Only 1/4
2016-01-26 11:25 Fresh Chicken: 03:10:815 - Missed note
2016-01-26 11:26 Fresh Chicken: 03:52:140 (232140|0,232177|1,232215|3,232252|2) - 1/4
2016-01-26 11:26 Fresh Chicken: 04:04:477 (244477|2) - 1/4
2016-01-26 11:27 Fresh Chicken: 04:09:540 - ~04:09:840 - 1/304:09:990 (249990|0,250065|2) - should be 04:10:040 - 04:10:090 -
2016-01-26 11:28 Fresh Chicken: 04:10:140 - ~04:10:440 - 1/3
2016-01-26 11:28 Fresh Chicken: 04:18:090 (258090|3,258127|2,258165|1,258202|0) - 1/6
2016-01-26 11:29 Fresh Chicken: My IRC has been finished on here
2016-01-26 11:29 kzkaze: allright
Topic Starter
kzkaze

Fresh Chicken wrote:

I'm dick

SPOILER
IRC
2016-01-26 11:18 kzkaze: allright
2016-01-26 11:18 kzkaze: anytime then :x
2016-01-26 11:18 Fresh Chicken: 01:56:415 - Missed note?
2016-01-26 11:19 Fresh Chicken: 00:55:740 - ^
2016-01-26 11:19 Fresh Chicken: 01:00:540 - ^
2016-01-26 11:20 Fresh Chicken: 01:14:940 - ^ 01:15:690 - ^
2016-01-26 11:20 Fresh Chicken: I can't see it is your intention, not certain pattern with certain sounds
2016-01-26 11:21 Fresh Chicken: 01:17:190 (77190|0,77227|1,77265|2,77302|3) - 01:17:640 (77640|3,77677|2,77715|1,77752|0) - 1/6
2016-01-26 11:22 Fresh Chicken: 01:32:340 - ~01:40:740 - Too undermapped. It should be awkward. And not fit your other parts.
2016-01-26 11:23 Fresh Chicken: 02:29:340 - Missed note
2016-01-26 11:23 Fresh Chicken: 02:34:140 - ^
2016-01-26 11:23 Fresh Chicken: 02:35:865 - ^
2016-01-26 11:24 Fresh Chicken: 02:46:740 - ~02:55:740 - too undermapped.
2016-01-26 11:24 Fresh Chicken: 03:03:540 (183540|3,183577|2,183615|1,183652|0) - 03:03:990 (183990|0,184027|1,184065|2,184102|3) - 03:04:440 (184440|3,184477|2,184515|1,184552|0) - Over mapping. No 1/8 sound on here.
2016-01-26 11:24 Fresh Chicken: Only 1/4
2016-01-26 11:25 Fresh Chicken: 03:10:815 - Missed note
2016-01-26 11:26 Fresh Chicken: 03:52:140 (232140|0,232177|1,232215|3,232252|2) - 1/4
2016-01-26 11:26 Fresh Chicken: 04:04:477 (244477|2) - 1/4
2016-01-26 11:27 Fresh Chicken: 04:09:540 - ~04:09:840 - 1/304:09:990 (249990|0,250065|2) - should be 04:10:040 - 04:10:090 -
2016-01-26 11:28 Fresh Chicken: 04:10:140 - ~04:10:440 - 1/3
2016-01-26 11:28 Fresh Chicken: 04:18:090 (258090|3,258127|2,258165|1,258202|0) - 1/6
2016-01-26 11:29 Fresh Chicken: My IRC has been finished on here
2016-01-26 11:29 kzkaze: allright
Applied! thanks! couldn't believe it's actually 1/6 notes there :o
Mia_Rose
I´ve checked like everything, all 3 maps do fit the ranked criteria. The criteria page for osumania ays, that you need at least 1 easy/normal version for your set.

Last thing will be collecting kudosu and hope that someone will make it approved and ranked
Topic Starter
kzkaze

Mia_Rose wrote:

I´ve checked like everything, all 3 maps do fit the ranked criteria. The criteria page for osumania ays, that you need at least 1 easy/normal version for your set.

Last thing will be collecting kudosu and hope that someone will make it approved and ranked
I think "HD" could be considered as normal difficulty because a rather too easy difficulty on 6 minutes song will be boring and yeah.. not challenging at all. but anyway, thanks for checking! hope it'll ranked in the future <3
Abraxos
hi no kudos

long ass timing point in EXTREME
01:51:540 (111540|0,111540|3,111540|1,111615|2,111690|1,111765|0,111840|2,111840|1,111915|0,111990|1,112065|2,112140|1,112140|0,112215|2,112290|1,112365|0,112440|1,112440|2,112515|0,112590|2,112665|1,112740|2,112740|0,112815|3,112890|1,112965|0,113040|3,113040|1,113115|0,113190|1,113265|3,113340|1,113340|0,113415|3,113490|1,113565|0,113640|1,113640|3,113715|0,113790|3,113865|0,113940|1,113940|3,114015|0,114090|2,114165|3,114240|2,114240|0,114315|3,114390|2,114465|0,114540|2,114540|3,114615|0,114690|3,114765|2,114840|0,114840|3,114915|2,114990|0,115065|2,115140|0,115140|3,115215|2,115290|1,115365|2,115440|3,115440|1,115515|2,115590|3,115665|1,115740|3,115740|2,115815|1,115890|2,115965|3,116040|1,116040|2,116115|3,116190|1,116265|2,116340|3,116340|1,116415|2) -

i feel as if that is a tad bit too contrived for SR for my tastes, maybe because of how theres too many 1/2 stacks on one hand
timing point
( 01:51:540 (111540|1,111690|1,111840|1,111990|1,112140|1,112290|1,112440|1,112665|1,112890|1,113040|1,113190|1,113340|1,113490|1,113640|1)
especially for the jumpstream in the next LN section
timing point 2
( 01:58:665 (118665|1,118740|0,118815|1,118890|0,118965|1,119040|0,119115|1,119190|0,119340|1,119340|0,119490|1,119565|0,119640|1,119715|0,119790|1,119865|0,119940|1,120015|0) - )

i guess they can be a little more balanced on both hands, else they could just be simple 1/4 streams.

yeah thats about what i wish to complain bring up about this map

gud luk w/ rank

no kudos

EDIT: can you spell out HD's name to HARD in your diff names, since EXTREME and ADVANCED are all spelt out in full

also btw you only need 1 diff for approval since this is a marathon (more than 5:00 minutes)

ok guud luuk with rank wwwwww
Topic Starter
kzkaze

Abraxos wrote:

SPOILER
hi no kudos

long ass timing point in EXTREME
01:51:540 (111540|0,111540|3,111540|1,111615|2,111690|1,111765|0,111840|2,111840|1,111915|0,111990|1,112065|2,112140|1,112140|0,112215|2,112290|1,112365|0,112440|1,112440|2,112515|0,112590|2,112665|1,112740|2,112740|0,112815|3,112890|1,112965|0,113040|3,113040|1,113115|0,113190|1,113265|3,113340|1,113340|0,113415|3,113490|1,113565|0,113640|1,113640|3,113715|0,113790|3,113865|0,113940|1,113940|3,114015|0,114090|2,114165|3,114240|2,114240|0,114315|3,114390|2,114465|0,114540|2,114540|3,114615|0,114690|3,114765|2,114840|0,114840|3,114915|2,114990|0,115065|2,115140|0,115140|3,115215|2,115290|1,115365|2,115440|3,115440|1,115515|2,115590|3,115665|1,115740|3,115740|2,115815|1,115890|2,115965|3,116040|1,116040|2,116115|3,116190|1,116265|2,116340|3,116340|1,116415|2) -

i feel as if that is a tad bit too contrived for SR for my tastes, maybe because of how theres too many 1/2 stacks on one hand
timing point
( 01:51:540 (111540|1,111690|1,111840|1,111990|1,112140|1,112290|1,112440|1,112665|1,112890|1,113040|1,113190|1,113340|1,113490|1,113640|1)
especially for the jumpstream in the next LN section
timing point 2
( 01:58:665 (118665|1,118740|0,118815|1,118890|0,118965|1,119040|0,119115|1,119190|0,119340|1,119340|0,119490|1,119565|0,119640|1,119715|0,119790|1,119865|0,119940|1,120015|0) - )

i guess they can be a little more balanced on both hands, else they could just be simple 1/4 streams.

yeah thats about what i wish to complain bring up about this map

gud luk w/ rank

no kudos

EDIT: can you spell out HD's name to HARD in your diff names, since EXTREME and ADVANCED are all spelt out in full

also btw you only need 1 diff for approval since this is a marathon (more than 5:00 minutes)

ok guud luuk with rank wwwwww
There it goes.
AyeAries
Hello there. I think change name of your beatmap from HD Lv. 10 to ADVANCED Lv. 10 and from ADVANCED Lv.15 to ADVANCED+ Lv. 15.......if you like my suggestion, if you like, i'm go for guest diff on NOVICE Lv. 5. :D ;)
Raiden
this song should not have any game as source, it's just a normal song from dragonforce that happened to be in that game
also artist is DragonForce

Topic Starter
kzkaze

Raiden wrote:

this song should not have any game as source, it's just a normal song from dragonforce that happened to be in that game
also artist is DragonForce


Edited!, Thanks for the fixes! :D edit: now? did my song has passed all the criteria?

Shiro-neechan wrote:

Hello there. I think change name of your beatmap from HD Lv. 10 to ADVANCED Lv. 10 and from ADVANCED Lv.15 to ADVANCED+ Lv. 15.......if you like my suggestion, if you like, i'm go for guest diff on NOVICE Lv. 5. :D ;)
For Sure!
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