okAsherz007 wrote:
My ordering for actually doing stuff now is kinda not there lol so apologies for the small delay.
Welcome back to the mapping scene xD
[General]
5k wew
Almost feel like bg isn't the best one that fits...AIMod is dumbHope your metadata is ok
totally need to learn wcf hitsounding lol
default hitfinish sounds a little too quiet I think?
There's one note in the .osb file. Not quite sure what you'd want to do with that anyway, so like, move the hitsound back into the playfield.
1|2|3|4|5But it's Octoberwew old-style mapping with your traditional odhp9 lul
Kinda wondering why quite a fair amount of 1/4 sounds aren't mapped. Maybe a personal choice idk just wanted to know, since you're really lowering your options in pattern varieties by ignoring them. Which is a little bit of a shame, to be honest.
Stuff in the list probably reoccurs throughout the diff, but I'm doing this at 4 am in the morning so I might not spot absolutely everything.I mean, it looks nice aesthetically, but in terms of being varied per se, it suffers a little due to neglecting quite a lot of the 1/4 things, which kinda makes the map a little underwhelming. Wait, I've said this already. Must be tired...
- 00:20:818 - Concept related, I guess. Firstly, not too big of a fan of the pattern going from a fairly comfy 1/2 to a 1/8 burst. Feel like the spike is a little too large for that. Otherwise, the pattern itself isn't really that comfortable, so just gonna drop the suggestion of changing it to something that is. Aside from that, it's the only time you actually use 1/8 in the entire diff apart from the end, which is really weird, to be honest. change it to ln thing since idk what to do
- 00:31:401 - I feel like this shouldn't be left unmapped, given how you've just mapped the previous 7/4 or so since there's the same 1/4 sound present here.
- 00:46:068 - missing note(s) for the tune thing(?) added note with same sound
- 00:51:401 - ^ (you get the idea I guess. Might be a reason I've it's constantly not done so I'll stop mentioning these.)
- 02:08:151 (128151|2,128485|3,129651|2,129985|3,130318|4) - Can I just ask why these are 3/4 instead of 1/2 or 1/1? I mean it feels a little counterintuitive, made a little worse by the excruciatingly high OD. (if it's for the echo which occupies the last 1/4 I'd strongly recommend against mapping that and shortening the LNs instead.) i choose to make it 1/1 instead of shorten it
- 02:27:901 (147901|4) - This looks a little bit too awkward for the right hand perhaps? Maybe move into col 2.
- 02:39:985 (159985|4,160068|1) - I feel like these are being mapped to the same thing, so it just comes off a little odd to me. Mind explaining them? (and like every other time this kinda thing happens lol) i will change it to 1/4 ln to follow the current sound. i believe someone in the past told me that this is the correct pattern lmao
- 02:40:151 - Missing one soft-hitwhistle2?
- 02:50:235 - I feel like if 02:49:985 (169985|2) has a note then there should be one here too.
- 02:50:818 (170818|4,170818|2) - How come 20% rather than 30? It's the first time I've noticed, but you've consistently used it like this throughout the entire map, so I'm wondering as to why. cuz its triple (?) i mean like the other pattern its different, double is 30%, meanwhile triple is 20%. so all note get a 60% in total
- 03:32:235 (212235|0,212401|4,212568|1) - Why are these here? If you think about saying snare, the follow-up question to that is why aren't they 1/8 bursts, since that would be more accurate... will fix this
- 03:33:401 - no note here?
- 03:42:818 (222818|0) - This LN appears to be covering more than one thing, and I'd rather like it not to since it doesn't really make sense layering-wise. removed
- 03:44:151 (224151|1,224151|2,224151|4,224151|3) - wait wait wait why is there suddenly a 4-note chord?
- 04:05:068 (245068|3,245151|4,245235|2) - How come these are only singles compared to doubles on several other occasions? (Personally, I would prioritise making these doubles rather than putting the LNs in, but that's just me.)
- 04:22:818 (262818|4) - Not too fond of this measure being left blank when there's still so much in the audio going on...
- 04:26:818 (266818|0,266818|2,266818|4,266818|1) - I'm not properly understanding the usage of these quads, I swear.
- 06:01:568 (361568|2,361568|1) - Missing hitsounds
- 06:12:818 - again, feel like the sudden 1/8 usage is really bizarre, more so that the jump happens at the very end of the map and generates an inconsistency in terms of following stuff for layering.
Alright I'm not asleep yet, that's good...
Anyhow, I'll try not to lose this map somewhere (database frequently corrupts these days for no reason), but let me know whenever you've responded n stuff.
somehow, i already answer a few of your question and opinion
give me a little more time to fix this chaos
maybe i will need 2-4 days to fix this