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u's - Natsuiro Egao de 1, 2, Jump! Funkot Remix...

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Topic Starter
Frim4503

Davin Fortune wrote:

Modding Request from my queue

5K column : 1-2-3-4-5

Greget :
00:35:311 (35311|4) - hapus, biar sama kayak pattern tangga yang diikutiny yang tidak ambil coliumn 5 dan disitu juga suaranya lebih kecil dari suara setelahnya, jad jadikan 1 not keep. buat konsitensi pattern
00:40:644 (40644|4) - hapus suaranya lebih kecil tidak sesuai dengan pattern yang kamu buat ^ i don't think so
01:01:644 - sampai 01:01:978 - tambah LN di column terserah karena ada suara noise gitu(kalau mau aja) emng suara apaan ?
01:02:144 - sampai 01:02:478 - ^ ^
01:02:478 - sampai 01:02:811 - ^ ^
01:21:978 (81978|2,82311|2) - jadikan 1 LN karena suaranya yang nyambung beda kalau suara, masalah yang sama boleh diterapkan di 04:42:811 (282811|1,283144|1 , 04:32:144 (272144|0,272478|0) - ) - itu mengikuti suara yg di buat dari note 01:22:311 (82311|1,82311|4,82394|3,82394|0,82478|1,82478|4) - dan itu terdengar ada 2 suara
01:22:311 (82311|2) - ganti column 4 biar gak dempet dempet ama LN sebelumnya, 01:22:394 (82394|3) - pindah ke column 3 (saran~) keep. karna suaranya sama. (sebenernya lo ngomong apaan ? mod diatas lo bilang suruh digabung, mod yg ini suruh buat dipindah
.-_-

02:09:978 (129978|2) - pindah ke column 2 biar gak tabrakan ama LN sebelumnya, kalaiu ada circle pindah ke column LN ini sebelumnya fix. pndah ke kolom 4
02:11:144 (131144|1) - pindah ke column 4 biar gak tabrakan ama LN sebelumnya, kalau ada circle pindah ke colum LN ini sebelumnya keep. karna suara LN ini sama kaya suara LN sebelumnya
02:12:978 (132978|3) - pindah ke column 2 alasan:^ ^sama
tetap cuman yang kayak 04:16:644 - 04:16:978 - ini dijadikan 1 circle karena suaranya yang kalah ama suara sebelum dan setelahnya(ada 2 circle)(saran saja :#) keep. buat konsistensi dan volume suaranya sama IMO
04:17:811 - sampai 04:18:811 - sama^ ^sama
04:20:478 - sama^ ^sama
04:21:478 - sama^ ^sama
04:23:144 - sama^ ^sama
Prob^ : kalau masalah consitency ya bagus tetep ajalah, abis review yang awal juga sama, kalau mau capek ganti ke 1 circle ^ :D yg pasti tetep

Modding Done~
Star udh dikasi tuh :)
thx for mod dan makasih buat starnya

Satoshi Kazuki wrote:

Mod Via PM
Col:1,2,3,4,5
Sorry i cant find my problem in this map...to me it's already good

Dangdutan Biar Greget
00:52:894 (52894|2) - move to 2? why ? i can't move it cuz it will destroy the pattern 00:52:811 (52811|0,52894|2,52978|0,52978|4,53061|2,53144|4,53144|0,53228|2,53311|4) -
00:53:061 (53061|2) - to 4? balance the column ^ same cuz 00:52:644 (52644|3,52644|1) - already in col. 2 and 4
01:09:061 (69061|4,69061|2) - ghost note? i dint hear any drum at there...if hit hat why double?
01:19:728 (79728|4,79728|1) - ^
01:21:978 (81978|2,82311|2) - why u seperate the LN? the LN sound doest stop when i hear i think cuz the LN follow with the notes 01:22:311 (82311|1,82311|4,82394|0,82394|3,82478|1,82478|4) -

also this song almost same with dangdut song XD i know it. that's why i mapped this song :)
Good Luck XD
+1 Star
thx for mod and star


Arzenvald
what a quick progress @_@
i still unable to get myself online for modding, so expect some more delays! good luck w/
Topic Starter
Frim4503

ExUsagi wrote:

what a quick progress @_@
i still unable to get myself online for modding, so expect some more delays! good luck w/
woke...
itu cpt karna cuma buat 1 diff
Kruzon
aaa 1-5 let's go



mod
02:55:811 (175811|1) - move to 5
02:55:978 (175978|2,175978|4,176144|4,176144|2) - shift them 1 time to the left
02:56:311 (176311|1) - move to 3
02:56:978 (176978|0) - move to 3
02:57:144 (177144|2) - move to 1

03:00:811 (180811|4,180811|2,180894|1,180894|3,180978|2,180978|0) - not a suitable pattern mirror for 03:00:311 (180311|2,180311|0,180394|3,180394|1,180478|2,180478|4) - since both relied on different rhythm, suggest:
03:00:811 (180811|2,180894|1) - shift them 1 time to the left
03:00:978 (180978|0) - move to 2 and
03:00:978 (180978|2) - move to 5
at this point, you should noticed that 03:00:811 (180811|4,180811|1,180894|0,180894|3,180978|4,180978|1) - and 03:01:144 (181144|4,181144|1,181228|3,181228|0,181311|1,181311|4) - follow same rhythm, therefore i suggest you mirror this 03:01:144 (181144|4,181144|1,181228|3,181228|0,181311|1,181311|4) - by Ctrl+H them

03:01:478 (181478|3,181478|2,181478|4) - these belong to the left side, pitch wise, Ctrl + H them
03:01:644 (181644|0) - you may move this to 5 for flow

03:06:478 (186478|4,186478|3) - not fitting for a dual note, i suggest 03:06:478 (186478|4) - move to 1 so it can act as counterpart of 03:06:144 (186144|1,186144|4) -
03:06:644 (186644|2,186644|0,186811|0,186811|2) - rearrange them

03:16:811 (196811|2,196811|0) - vocal chorus of 03:16:478 (196478|1,196478|3) - , implement repetition by having them align on the same column, suggest:
03:16:811 (196811|0,196811|2) - shift 1 time to the right
03:16:978 (196978|1) - move to 3

03:17:311 (197311|2,197311|3,197478|2,197478|3) - not exactly a jack notes, mind you, both have slightly different pitch, suggest:
03:17:311 (197311|3) - move to 2

03:21:644 (201644|2,201644|4,201728|3,201728|1,201811|2,201811|0,201978|3,201978|1,202144|2,202144|0,202228|1,202228|3,202311|2,202311|4) - i think i've already mention the same thought about this pattern, it's up to you to change or not since it's your map after all

03:27:978 (207978|3,207978|4,208144|2,208144|3,208144|4) - not consistent for this part 03:29:311 (209311|0,209311|1,209478|4,209478|2,209478|3) -
might as well, Ctrl + H this 03:28:144 (208144|4,208144|2,208144|3) -
03:28:311 (208311|1,208311|0) - Ctrl + H as well for better flow arrangement
for upcoming pattern variation, suggest:
03:28:978 (208978|2,208978|1) - shift 1 time to the left
03:29:144 (209144|3,209144|4) - shift 2 times to the left, you'll get this 03:28:311 (208311|4,208311|3,208478|2,208478|3,208978|0,208978|1,209144|1,209144|2) -

04:13:894 (253894|1) - there should be a note here as part of the drum roll, but adding this will also changes pattern surrounding it so here's a suggestion:
04:13:811 (253811|1) - move to 1
04:13:644 (253644|0) - move to 3
04:13:728 (253728|1) - add a note on column 2
04:13:894 (253894|1) - you may delete this, not relevant

ok i'll stop here. Good luck!
Topic Starter
Frim4503

Kruzon wrote:

aaa 1-5 let's go



mod
02:55:811 (175811|1) - move to 5
02:55:978 (175978|2,175978|4,176144|4,176144|2) - shift them 1 time to the left
02:56:311 (176311|1) - move to 3
02:56:978 (176978|0) - move to 3
02:57:144 (177144|2) - move to 1

03:00:811 (180811|4,180811|2,180894|1,180894|3,180978|2,180978|0) - not a suitable pattern mirror for 03:00:311 (180311|2,180311|0,180394|3,180394|1,180478|2,180478|4) - since both relied on different rhythm, suggest:
03:00:811 (180811|2,180894|1) - shift them 1 time to the left
03:00:978 (180978|0) - move to 2 and
03:00:978 (180978|2) - move to 5
at this point, you should noticed that 03:00:811 (180811|4,180811|1,180894|0,180894|3,180978|4,180978|1) - and 03:01:144 (181144|4,181144|1,181228|3,181228|0,181311|1,181311|4) - follow same rhythm, therefore i suggest you mirror this 03:01:144 (181144|4,181144|1,181228|3,181228|0,181311|1,181311|4) - by Ctrl+H them

03:01:478 (181478|3,181478|2,181478|4) - these belong to the left side, pitch wise, Ctrl + H them
03:01:644 (181644|0) - you may move this to 5 for flow

03:06:478 (186478|4,186478|3) - not fitting for a dual note, i suggest 03:06:478 (186478|4) - move to 1 so it can act as counterpart of 03:06:144 (186144|1,186144|4) -
03:06:644 (186644|2,186644|0,186811|0,186811|2) - rearrange them

03:16:811 (196811|2,196811|0) - vocal chorus of 03:16:478 (196478|1,196478|3) - , implement repetition by having them align on the same column, suggest:
03:16:811 (196811|0,196811|2) - shift 1 time to the right
03:16:978 (196978|1) - move to 3

03:17:311 (197311|2,197311|3,197478|2,197478|3) - not exactly a jack notes, mind you, both have slightly different pitch, suggest:
03:17:311 (197311|3) - move to 2

03:21:644 (201644|2,201644|4,201728|3,201728|1,201811|2,201811|0,201978|3,201978|1,202144|2,202144|0,202228|1,202228|3,202311|2,202311|4) - i think i've already mention the same thought about this pattern, it's up to you to change or not since it's your map after all

03:27:978 (207978|3,207978|4,208144|2,208144|3,208144|4) - not consistent for this part 03:29:311 (209311|0,209311|1,209478|4,209478|2,209478|3) -
might as well, Ctrl + H this 03:28:144 (208144|4,208144|2,208144|3) -
03:28:311 (208311|1,208311|0) - Ctrl + H as well for better flow arrangement
for upcoming pattern variation, suggest:
03:28:978 (208978|2,208978|1) - shift 1 time to the left
03:29:144 (209144|3,209144|4) - shift 2 times to the left, you'll get this 03:28:311 (208311|4,208311|3,208478|2,208478|3,208978|0,208978|1,209144|1,209144|2) - will consider for now

04:13:894 (253894|1) - there should be a note here as part of the drum roll, but adding this will also changes pattern surrounding it so here's a suggestion:
04:13:811 (253811|1) - move to 1
04:13:644 (253644|0) - move to 3
04:13:728 (253728|1) - add a note on column 2
04:13:894 (253894|1) - you may delete this, not relevant
idk what are you talking about 04:13:894 (253894|1) - in here i already make a double note for drum.
04:13:811 (253811|2,253811|1,253978|0,253978|2,254144|4,254144|1) - this for drum i use double

ok i'll stop here. Good luck!
oke. other fix
thx for mod
Takane6
hai o/
ene here as m4m req with persephone :D

[General]
Offset : 145 should be 152

collumn 1 2 3 4 5

DANGDUT = Gendang yang berbunyi Duut
--
00:00:145 (145|4,311|4) - 00:01:478 (1478|4,1644|4) - 00:02:811 (2811|4,2978|4) - the placement is consistent in here until u make it different at here 00:04:144 (4144|4,4311|2) -
^ which is inconsistent in pattern placing... consider to make it the same...
===
this >>>
00:10:144 (10144|0,10144|4) -
and this 00:10:644 (10644|1,10644|0) -
and this 03:11:644 (191644|3,191644|2,191728|1,191728|0,191894|4,191894|3,191978|1,191978|2) - are clap sound, right? then this > 00:10:394 (10394|2,10561|2) - should be 2 note the same...
++
then this > 00:10:394 (10394|2,10561|2) - should be 2 note the same...
and this too:
01:57:061 (117061|3,117228|1) -
00:52:811 (52811|0,53061|2,53311|4) -
02:07:644 (127644|0,127728|2,127894|2,127978|4) -
02:18:311 (138311|3,138394|2,138561|2,138644|1) -
02:27:728 (147728|2,147894|2) -
02:39:730 (159730|1,159896|3,159980|2) -
03:32:978 (212978|0,213061|2,213228|2,213311|4) -
04:05:061 (245061|3,245228|3) -
04:14:394 (254394|3,254561|3) -
04:36:978 (276978|3,277061|2,277228|2,277311|1) -
04:46:394 (286394|2,286561|2) -
but if u said because there is a kick so there is a difference with clap... you hve to do the exact opposite as ive said in above
means this >>> 00:20:311 (20311|3,20311|1,20394|4,20394|0,20478|1,20478|3) - should 1 note stream too for comparison with this kick 00:20:644 (20644|2,20644|4,20811|3,20811|1) -
===
00:42:311 (42311|1,42394|3,42561|1,42644|3) - 1 note only for clap because for a difference with the kick,
then you hve to make only 1 note stream at here >> 00:41:644 (41644|2,41644|0,41728|1,41728|3,41811|2,41811|4) - because there is a different with the kick at here >>> 00:41:478 (41478|1,41478|4,41978|1,41978|3) -
and it means make the same as here too >>> 01:02:978 (62978|0,62978|2,63061|1,63061|3,63144|4,63144|2) - make i t to only 1 note stream
--
01:06:728 (66728|2) - uh... delete this.. there is no sound at all
01:09:061 (69061|3) - uh... delete this note too.. there is no sound at all
01:12:061 (72061|4,72061|2) - wew 2 note @,@ there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
01:22:394 (82394|0,82394|3) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
02:47:728 (167728|4,167728|1) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
04:31:728 (271728|2,271728|4) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
05:03:728 (303728|3,303728|0) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
05:06:394 (306394|0,306394|3) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)

--
01:25:811 (85811|3,85811|1,86144|1,86144|3,86478|1,86478|3) - no sound clap sound that worth for 2 note in here seriously... dont make additional sound from hitsound as guide for make the note that much of notes if there is no sound from the music itself please... except you doing a KEYSOUND MAP
01:27:144 (87144|2,87144|4,87811|4,87811|2) -
01:28:478 (88478|3,88478|1,89144|1,89144|3) -
01:29:811 (89811|1,89811|3,90478|1,90478|3) -
01:31:144 (91144|2,91144|0,91811|0,91811|2) -
01:32:478 (92478|2,92478|4,92811|0,92811|2,93144|4,93144|2) -
01:33:811 (93811|0,93811|3,94144|1,94144|3,94478|1,94478|3) -
04:16:478 (256478|2,256478|4,256811|0,256811|2,257144|2,257144|4) -
04:17:811 (257811|2,257811|4,258144|2,258144|0,258478|2,258478|4) -
04:19:144 (259144|4,259144|2,259478|2,259478|0,259811|4,259811|2) -
04:20:478 (260478|2,260478|4,260811|2,260811|0,261144|2,261144|4) -
04:21:811 (261811|4,261811|2,262144|2,262144|0,262478|2,262478|4) -
04:23:144 (263144|2,263144|4,263478|2,263478|0,263811|4,263811|2) -
again... yes... there is a clap sound... but its not worth for two note as the heavy drum sound (you can hear if the clap sound is a fade sound right?)... delete 1 or even 2 note of it
dont make hitsound as a pinpoint for executing the numbers of note, EXCEPT its a KEYSOUND MAP
--
05:06:478 (306478|1,306644|1,306811|1,306978|1) - uhh this can affect gameplay because it is a 4 jacks in a row
move this 05:06:644 (306644|1) - to collumn 1 to prevent that
--
started from here : 05:52:144 - 06:13:478 -
the pattern in here is still the same with from this 05:30:811 - until 05:52:144 -
while you know both timing hve a different atmosphere... consider to make this (from 05:52:144 - 06:13:478 - ) to be easier than this (from 05:30:811 - until 05:52:144 - )

hmm i hope the mod is good :'D
anyway thats all from me :D
good luck >w</
ene out o/
Topic Starter
Frim4503

Takane6 wrote:

hai o/
ene here as m4m req with persephone :D

[General]
Offset : 145 should be 152

collumn 1 2 3 4 5

DANGDUT = Gendang yang berbunyi Duut
--
00:00:145 (145|4,311|4) - 00:01:478 (1478|4,1644|4) - 00:02:811 (2811|4,2978|4) - the placement is consistent in here until u make it different at here 00:04:144 (4144|4,4311|2) -
^ which is inconsistent in pattern placing... consider to make it the same... it's becoz some strange ides from other people. so, fix this
===
this >>>
00:10:144 (10144|0,10144|4) -
and this 00:10:644 (10644|1,10644|0) -
and this 03:11:644 (191644|3,191644|2,191728|1,191728|0,191894|4,191894|3,191978|1,191978|2) - are clap sound, right? then this > 00:10:394 (10394|2,10561|2) - should be 2 note the same... okay. all clap will have double
++
then this > 00:10:394 (10394|2,10561|2) - should be 2 note the same...
and this too:
01:57:061 (117061|3,117228|1) -
00:52:811 (52811|0,53061|2,53311|4) -
02:07:644 (127644|0,127728|2,127894|2,127978|4) -
02:18:311 (138311|3,138394|2,138561|2,138644|1) -
02:27:728 (147728|2,147894|2) -
02:39:730 (159730|1,159896|3,159980|2) -
03:32:978 (212978|0,213061|2,213228|2,213311|4) -
04:05:061 (245061|3,245228|3) -
04:14:394 (254394|3,254561|3) -
04:36:978 (276978|3,277061|2,277228|2,277311|1) -
04:46:394 (286394|2,286561|2) -
but if u said because there is a kick so there is a difference with clap... you hve to do the exact opposite as ive said in above
means this >>> 00:20:311 (20311|3,20311|1,20394|4,20394|0,20478|1,20478|3) - should 1 note stream too for comparison with this kick 00:20:644 (20644|2,20644|4,20811|3,20811|1) -
===
00:42:311 (42311|1,42394|3,42561|1,42644|3) - 1 note only for clap because for a difference with the kick,
then you hve to make only 1 note stream at here >> 00:41:644 (41644|2,41644|0,41728|1,41728|3,41811|2,41811|4) - because there is a different with the kick at here >>> 00:41:478 (41478|1,41478|4,41978|1,41978|3) -
and it means make the same as here too >>> 01:02:978 (62978|0,62978|2,63061|1,63061|3,63144|4,63144|2) - make i t to only 1 note stream
--
01:06:728 (66728|2) - uh... delete this.. there is no sound at all it's for guitar sound foloowing dat LN. i replace it with note cuz i don't want use 1/4 LN
01:09:061 (69061|3) - uh... delete this note too.. there is no sound at all
01:12:061 (72061|4,72061|2) - wew 2 note @,@ there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too) fix. idk why this become double -_-
01:22:394 (82394|0,82394|3) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
02:47:728 (167728|4,167728|1) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
04:31:728 (271728|2,271728|4) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
05:03:728 (303728|3,303728|0) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)
05:06:394 (306394|0,306394|3) - wew 2 note again... there is no kick nor clap in here too... no sound... delete both of this note (you dont even add any hitsound in there too)

--
01:25:811 (85811|3,85811|1,86144|1,86144|3,86478|1,86478|3) - no sound clap sound that worth for 2 note in here seriously... dont make additional sound from hitsound as guide for make the note that much of notes if there is no sound from the music itself please... except you doing a KEYSOUND MAP
01:27:144 (87144|2,87144|4,87811|4,87811|2) -
01:28:478 (88478|3,88478|1,89144|1,89144|3) -
01:29:811 (89811|1,89811|3,90478|1,90478|3) -
01:31:144 (91144|2,91144|0,91811|0,91811|2) -
01:32:478 (92478|2,92478|4,92811|0,92811|2,93144|4,93144|2) -
01:33:811 (93811|0,93811|3,94144|1,94144|3,94478|1,94478|3) -
04:16:478 (256478|2,256478|4,256811|0,256811|2,257144|2,257144|4) -
04:17:811 (257811|2,257811|4,258144|2,258144|0,258478|2,258478|4) -
04:19:144 (259144|4,259144|2,259478|2,259478|0,259811|4,259811|2) -
04:20:478 (260478|2,260478|4,260811|2,260811|0,261144|2,261144|4) -
04:21:811 (261811|4,261811|2,262144|2,262144|0,262478|2,262478|4) -
04:23:144 (263144|2,263144|4,263478|2,263478|0,263811|4,263811|2) -
again... yes... there is a clap sound... but its not worth for two note as the heavy drum sound (you can hear if the clap sound is a fade sound right?)... delete 1 or even 2 note of it
dont make hitsound as a pinpoint for executing the numbers of note, EXCEPT its a KEYSOUND MAP well, i will wait other people for this change cuz i need more opinions from other people
--
05:06:478 (306478|1,306644|1,306811|1,306978|1) - uhh this can affect gameplay because it is a 4 jacks in a row
move this 05:06:644 (306644|1) - to collumn 1 to prevent that
--
started from here : 05:52:144 - 06:13:478 -
the pattern in here is still the same with from this 05:30:811 - until 05:52:144 -
while you know both timing hve a different atmosphere... consider to make this (from 05:52:144 - 06:13:478 - ) to be easier than this (from 05:30:811 - until 05:52:144 - )



hmm i hope the mod is good :'D
anyway thats all from me :D
good luck >w</
ene out o/
thanks for mods.
i read all of that but i just reply some and did something fix with my own way of mapping
BilliumMoto
Hallooo

There is only one diff? cool
|1|2|3|4|5|

Mod is divided into topics in the order which they appear in the map

[The K pattern]
00:08:151 (8151|4,8151|0) - is this K neccessary? I can't tell if it stands for anything and causes some awkward anchors in column 1
03:20:151 (200151|4,200151|0,200318|4,200318|1) - On second thought, these anchors are actually kinda fun. I don't care anymore haha

[Empty parts]
00:20:818 (20818|3) - Why not make the burst like 00:21:151 (21151|4,21193|3) start here instead? This empty beat feels out of place in playing.
06:12:818 (372818|3) - ^

04:24:151 (264151|1) - An entire empty measure, consider putting an LN here

[Layering consistency]
00:42:318 (42318|2,42318|1,42651|2,42651|1) - not sure why these are doubles, make them singles because lack of sound relative to the snare at 00:42:401 (42401|3,42401|4)
01:46:318 (106318|2,106318|4) - While we're on the topic, ^

01:25:818 (85818|1,85818|3) - Dont think this should be a double, especially compared to 01:25:985 (85985|0,85985|2) and others
01:26:485 (86485|3,86485|1) - Same as above ^. You may argue there is a clap here, but there is also a clap 01:26:151 (86151|1,86151|3) , so keeping this a double means the other must be a triple. Your call.
The above two points apply for the next 7 measures as well
04:16:485 (256485|2,256485|4) - Same issue with this section as discussed above

06:01:651 (361651|0,361651|4,361735|3,361735|1) - Shouldn't be doubles

[Ghost Notes]
00:52:901 (52901|3,52901|2) - ghost note? delete, i don't hear anything here.
01:04:068 (64068|0) - also ghost note, i dont hear anything here
05:51:651 (351651|0,351651|1) - ^

[Random thought]
00:31:651 (31651|3,31651|1) - This pattern should be fine, but consider players who play with left thumb. This bracket is kinda harsh. but it should be fine otherwise.

[LNs]
01:17:318 (77318|2,77401|1,85818|1,85818|3) - This is the first time and only time these shorter LNs make an appearance around here, but the sound to which they are mapped to has been occuring for the last 16 measures; it feels inconsistent.
04:58:651 (298651|0,298735|1) - The only other time these short LNs occur
04:58:651 (298651|0,298735|1,306651|4,306735|3) - Shouldn't this be a single LN? For some reason you do this one differently when it should be just the same as all the other LNs you've made so far this map.

[Playability]
02:39:651 (159651|3,159651|2,159735|2,159735|1,159901|3,159901|2,159985|2,159985|1) - Extreme difficulty spike. Don't tell me i'm supposed to alternate thumbs, because no normal player will be able to switch gears that quickly and realize they're supposed to alternate thumbs here unless they really take a closer look at the pattern in the editor like we can. (Besides, actually pulling off the alternating thumb jack like this is quite difficult in itself. You try combo-ing this part of the map.)

Just want to point out that every time you have a pattern like this, 03:47:651 (227651|4,227651|3,227818|4) , where you're forcing a finger to press, lift, and press again in a short amount of time while the adjacent finger is held down, is quite difficult. Skilled players will be able to handle it, but this just might be one of those awkward patterns you should put some effort into ironing out.

Good luck in da rank :)
M4M me pls
Topic Starter
Frim4503

BilliumMoto wrote:

Hallooo

There is only one diff? cool
|1|2|3|4|5|

Mod is divided into topics in the order which they appear in the map

[The K pattern]
00:08:151 (8151|4,8151|0) - is this K neccessary? I can't tell if it stands for anything and causes some awkward anchors in column 1 yes, it neccessary for some random stuff xD
03:20:151 (200151|4,200151|0,200318|4,200318|1) - On second thought, these anchors are actually kinda fun. I don't care anymore haha like i said, it just some random stuff

[Empty parts]
00:20:818 (20818|3) - Why not make the burst like 00:21:151 (21151|4,21193|3) start here instead? This empty beat feels out of place in playing.
06:12:818 (372818|3) - ^ adding cuz i think it make sense :)

04:24:151 (264151|1) - An entire empty measure, consider putting an LN here weel, i will keep this part empty cuz people need rest, right ?

[Layering consistency]
00:42:318 (42318|2,42318|1,42651|2,42651|1) - not sure why these are doubles, make them singles because lack of sound relative to the snare at 00:42:401 (42401|3,42401|4)
01:46:318 (106318|2,106318|4) - While we're on the topic, ^ i already make this single before, but then someone tell me to make this double since it will look consistent

01:25:818 (85818|1,85818|3) - Dont think this should be a double, especially compared to 01:25:985 (85985|0,85985|2) and others it already double :/
01:26:485 (86485|3,86485|1) - Same as above ^. You may argue there is a clap here, but there is also a clap 01:26:151 (86151|1,86151|3) , so keeping this a double means the other must be a triple. Your call.
The above two points apply for the next 7 measures as well
04:16:485 (256485|2,256485|4) - Same issue with this section as discussed above

06:01:651 (361651|0,361651|4,361735|3,361735|1) - Shouldn't be doubles sorry but clap=double

[Ghost Notes]
00:52:901 (52901|3,52901|2) - ghost note? delete, i don't hear anything here. change to single cuz this actually a sound for guitar
01:04:068 (64068|0) - also ghost note, i dont hear anything here remove
05:51:651 (351651|0,351651|1) - ^ this is for clap sound

[Random thought]
00:31:651 (31651|3,31651|1) - This pattern should be fine, but consider players who play with left thumb. This bracket is kinda harsh. but it should be fine otherwise. keep. i don't care about player that play using left thumb cuz i never use thumb to play this game xD

[LNs]
01:17:318 (77318|2,77401|1,85818|1,85818|3) - This is the first time and only time these shorter LNs make an appearance around here, but the sound to which they are mapped to has been occuring for the last 16 measures; it feels inconsistent. change to notes to make other parts consistent
04:58:651 (298651|0,298735|1) - The only other time these short LNs occur ^
04:58:651 (298651|0,298735|1,306651|4,306735|3) - Shouldn't this be a single LN? For some reason you do this one differently when it should be just the same as all the other LNs you've made so far this map. ^ fix with same above method but please hear it carefully if i use LN it should 1/4 LN

[Playability]
02:39:651 (159651|3,159651|2,159735|2,159735|1,159901|3,159901|2,159985|2,159985|1) - Extreme difficulty spike. Don't tell me i'm supposed to alternate thumbs, because no normal player will be able to switch gears that quickly and realize they're supposed to alternate thumbs here unless they really take a closer look at the pattern in the editor like we can. (Besides, actually pulling off the alternating thumb jack like this is quite difficult in itself. You try combo-ing this part of the map.) i don't care it's your problem anywat xD. cuz i'm didn't use thumb, and i single tapping this using my index finger :)

Just want to point out that every time you have a pattern like this, 03:47:651 (227651|4,227651|3,227818|4) , where you're forcing a finger to press, lift, and press again in a short amount of time while the adjacent finger is held down, is quite difficult. Skilled players will be able to handle it, but this just might be one of those awkward patterns you should put some effort into ironing out. i'm just letting some normal player a challeng xD

Good luck in da rank :)
M4M me pls you want M4M ? just give me your map and i will try to mod it. (sent it via pm)
thank you for mod

-BANGKE-
pocotan - Summer Wing 2013


|1|2|3|4|5

Greget boz
- 00:52:318 (52318|0,52401|1,52485|2) - ctrl + j?
- 00:53:485 (53485|2,53485|0,53485|1) - pindahin 1 col ke kanan, 00:52:985 (52985|0,53151|0,53318|0,53485|0) - kebanyakan :^
- 00:53:651 (53651|3) - pindahin ke |5|, 00:53:735 (53735|2,53818|3) - ctrl j, 00:53:985 (53985|2) - pindah ke |4|
- 01:04:151 (64151|3) - pindah ke |1|
- 01:08:651 (68651|0) - menurut gw nih end di sini deh 01:09:151 -
- 01:09:068 (69068|3) - ghost? ga ada suara apa" nih
- 02:40:318 (160318|1) - pindahin ke |1|, 02:39:985 (159985|1,160151|1,160318|1,160485|1) - kebanyakan :^
- 06:02:651 (362651|0) - mending pindahin ke |2|
Topic Starter
Frim4503

-BANGKE- wrote:

pocotan - Summer Wing 2013


|1|2|3|4|5

Greget boz
- 00:52:318 (52318|0,52401|1,52485|2) - ctrl + j?
- 00:53:485 (53485|2,53485|0,53485|1) - pindahin 1 col ke kanan, 00:52:985 (52985|0,53151|0,53318|0,53485|0) - kebanyakan :^
- 00:53:651 (53651|3) - pindahin ke |5|, 00:53:735 (53735|2,53818|3) - ctrl j, 00:53:985 (53985|2) - pindah ke |4|
- 01:04:151 (64151|3) - pindah ke |1|
- 01:08:651 (68651|0) - menurut gw nih end di sini deh 01:09:151 - keep. karna suara itu udh disambung ama 01:08:985 (68985|4,69068|3,69151|2) - jdi, ga perlu ditambahin LN
- 01:09:068 (69068|3) - ghost? ga ada suara apa" nih coba dengerin lagi baik"
- 02:40:318 (160318|1) - pindahin ke |1|, 02:39:985 (159985|1,160151|1,160318|1,160485|1) - kebanyakan :^
- 06:02:651 (362651|0) - mending pindahin ke |2|
other fix.
thanks for mod

Cra Dow
hype, dude you are my favorite mapper this year...
tatatat
good luck on rank c:
Asherz007
My ordering for actually doing stuff now is kinda not there lol so apologies for the small delay.

Welcome back to the mapping scene xD

[General]
5k wew

Almost feel like bg isn't the best one that fits...

AIMod is dumb Hope your metadata is ok

totally need to learn wcf hitsounding lol

default hitfinish sounds a little too quiet I think?

There's one note in the .osb file. Not quite sure what you'd want to do with that anyway, so like, move the hitsound back into the playfield.

1|2|3|4|5

But it's October
wew old-style mapping with your traditional odhp9 lul

Kinda wondering why quite a fair amount of 1/4 sounds aren't mapped. Maybe a personal choice idk just wanted to know, since you're really lowering your options in pattern varieties by ignoring them. Which is a little bit of a shame, to be honest.

Stuff in the list probably reoccurs throughout the diff, but I'm doing this at 4 am in the morning so I might not spot absolutely everything.

  1. 00:20:818 - Concept related, I guess. Firstly, not too big of a fan of the pattern going from a fairly comfy 1/2 to a 1/8 burst. Feel like the spike is a little too large for that. Otherwise, the pattern itself isn't really that comfortable, so just gonna drop the suggestion of changing it to something that is. Aside from that, it's the only time you actually use 1/8 in the entire diff apart from the end, which is really weird, to be honest.
  2. 00:31:401 - I feel like this shouldn't be left unmapped, given how you've just mapped the previous 7/4 or so since there's the same 1/4 sound present here.
  3. 00:46:068 - missing note(s) for the tune thing(?)
  4. 00:51:401 - ^ (you get the idea I guess. Might be a reason I've it's constantly not done so I'll stop mentioning these.)
  5. 02:08:151 (128151|2,128485|3,129651|2,129985|3,130318|4) - Can I just ask why these are 3/4 instead of 1/2 or 1/1? I mean it feels a little counterintuitive, made a little worse by the excruciatingly high OD. (if it's for the echo which occupies the last 1/4 I'd strongly recommend against mapping that and shortening the LNs instead.)
  6. 02:27:901 (147901|4) - This looks a little bit too awkward for the right hand perhaps? Maybe move into col 2.
  7. 02:39:985 (159985|4,160068|1) - I feel like these are being mapped to the same thing, so it just comes off a little odd to me. Mind explaining them? (and like every other time this kinda thing happens lol)
  8. 02:40:151 - Missing one soft-hitwhistle2?
  9. 02:50:235 - I feel like if 02:49:985 (169985|2) has a note then there should be one here too.
  10. 02:50:818 (170818|4,170818|2) - How come 20% rather than 30? It's the first time I've noticed, but you've consistently used it like this throughout the entire map, so I'm wondering as to why.
  11. 03:32:235 (212235|0,212401|4,212568|1) - Why are these here? If you think about saying snare, the follow-up question to that is why aren't they 1/8 bursts, since that would be more accurate...
  12. 03:33:401 - no note here?
  13. 03:42:818 (222818|0) - This LN appears to be covering more than one thing, and I'd rather like it not to since it doesn't really make sense layering-wise.
  14. 03:44:151 (224151|1,224151|2,224151|4,224151|3) - wait wait wait why is there suddenly a 4-note chord?
  15. 04:05:068 (245068|3,245151|4,245235|2) - How come these are only singles compared to doubles on several other occasions? (Personally, I would prioritise making these doubles rather than putting the LNs in, but that's just me.)
  16. 04:22:818 (262818|4) - Not too fond of this measure being left blank when there's still so much in the audio going on...
  17. 04:26:818 (266818|0,266818|2,266818|4,266818|1) - I'm not properly understanding the usage of these quads, I swear.
  18. 06:01:568 (361568|2,361568|1) - Missing hitsounds
  19. 06:12:818 - again, feel like the sudden 1/8 usage is really bizarre, more so that the jump happens at the very end of the map and generates an inconsistency in terms of following stuff for layering.
I mean, it looks nice aesthetically, but in terms of being varied per se, it suffers a little due to neglecting quite a lot of the 1/4 things, which kinda makes the map a little underwhelming. Wait, I've said this already. Must be tired...

Alright I'm not asleep yet, that's good...

Anyhow, I'll try not to lose this map somewhere (database frequently corrupts these days for no reason), but let me know whenever you've responded n stuff.
Topic Starter
Frim4503
wow...
will respons it soon
for the pattern, plz give me an example how its done
since idk what im to do back then.
thats why this map end up like this
Topic Starter
Frim4503

Asherz007 wrote:

My ordering for actually doing stuff now is kinda not there lol so apologies for the small delay.

Welcome back to the mapping scene xD

[General]
5k wew

Almost feel like bg isn't the best one that fits...

AIMod is dumb Hope your metadata is ok

totally need to learn wcf hitsounding lol

default hitfinish sounds a little too quiet I think?

There's one note in the .osb file. Not quite sure what you'd want to do with that anyway, so like, move the hitsound back into the playfield.

1|2|3|4|5

But it's October
wew old-style mapping with your traditional odhp9 lul

Kinda wondering why quite a fair amount of 1/4 sounds aren't mapped. Maybe a personal choice idk just wanted to know, since you're really lowering your options in pattern varieties by ignoring them. Which is a little bit of a shame, to be honest.

Stuff in the list probably reoccurs throughout the diff, but I'm doing this at 4 am in the morning so I might not spot absolutely everything.

  1. 00:20:818 - Concept related, I guess. Firstly, not too big of a fan of the pattern going from a fairly comfy 1/2 to a 1/8 burst. Feel like the spike is a little too large for that. Otherwise, the pattern itself isn't really that comfortable, so just gonna drop the suggestion of changing it to something that is. Aside from that, it's the only time you actually use 1/8 in the entire diff apart from the end, which is really weird, to be honest. change it to ln thing since idk what to do
  2. 00:31:401 - I feel like this shouldn't be left unmapped, given how you've just mapped the previous 7/4 or so since there's the same 1/4 sound present here.
  3. 00:46:068 - missing note(s) for the tune thing(?) added note with same sound
  4. 00:51:401 - ^ (you get the idea I guess. Might be a reason I've it's constantly not done so I'll stop mentioning these.)
  5. 02:08:151 (128151|2,128485|3,129651|2,129985|3,130318|4) - Can I just ask why these are 3/4 instead of 1/2 or 1/1? I mean it feels a little counterintuitive, made a little worse by the excruciatingly high OD. (if it's for the echo which occupies the last 1/4 I'd strongly recommend against mapping that and shortening the LNs instead.) i choose to make it 1/1 instead of shorten it
  6. 02:27:901 (147901|4) - This looks a little bit too awkward for the right hand perhaps? Maybe move into col 2.
  7. 02:39:985 (159985|4,160068|1) - I feel like these are being mapped to the same thing, so it just comes off a little odd to me. Mind explaining them? (and like every other time this kinda thing happens lol) i will change it to 1/4 ln to follow the current sound. i believe someone in the past told me that this is the correct pattern lmao
  8. 02:40:151 - Missing one soft-hitwhistle2?
  9. 02:50:235 - I feel like if 02:49:985 (169985|2) has a note then there should be one here too.
  10. 02:50:818 (170818|4,170818|2) - How come 20% rather than 30? It's the first time I've noticed, but you've consistently used it like this throughout the entire map, so I'm wondering as to why. cuz its triple (?) i mean like the other pattern its different, double is 30%, meanwhile triple is 20%. so all note get a 60% in total
  11. 03:32:235 (212235|0,212401|4,212568|1) - Why are these here? If you think about saying snare, the follow-up question to that is why aren't they 1/8 bursts, since that would be more accurate... will fix this
  12. 03:33:401 - no note here?
  13. 03:42:818 (222818|0) - This LN appears to be covering more than one thing, and I'd rather like it not to since it doesn't really make sense layering-wise. removed
  14. 03:44:151 (224151|1,224151|2,224151|4,224151|3) - wait wait wait why is there suddenly a 4-note chord?
  15. 04:05:068 (245068|3,245151|4,245235|2) - How come these are only singles compared to doubles on several other occasions? (Personally, I would prioritise making these doubles rather than putting the LNs in, but that's just me.)
  16. 04:22:818 (262818|4) - Not too fond of this measure being left blank when there's still so much in the audio going on...
  17. 04:26:818 (266818|0,266818|2,266818|4,266818|1) - I'm not properly understanding the usage of these quads, I swear.
  18. 06:01:568 (361568|2,361568|1) - Missing hitsounds
  19. 06:12:818 - again, feel like the sudden 1/8 usage is really bizarre, more so that the jump happens at the very end of the map and generates an inconsistency in terms of following stuff for layering.
I mean, it looks nice aesthetically, but in terms of being varied per se, it suffers a little due to neglecting quite a lot of the 1/4 things, which kinda makes the map a little underwhelming. Wait, I've said this already. Must be tired...

Alright I'm not asleep yet, that's good...

Anyhow, I'll try not to lose this map somewhere (database frequently corrupts these days for no reason), but let me know whenever you've responded n stuff.
ok
somehow, i already answer a few of your question and opinion
give me a little more time to fix this chaos
maybe i will need 2-4 days to fix this
Topic Starter
Frim4503
Asherz007
part 2

remove that .osb if you haven't already... (because I still see it)


1|2|3|4|5 (just in case)

It's November now, even less like summer lol
Just wanting to check those LN lengths again I suppose. (Since I asked for a change, they look a little inconsistent in places perhaps.) You ok with the LN lengths/placements etc being different in each kiai? Looks intentional but wanted to confirm.

(Eg 02:09:651 (129651|2,129985|3,130318|4) - and 03:34:985 (214985|1,215318|2,215651|4) - )

There's a couple of inherited timing points that appear to be unsnapped; pretty sure those aren't intentional?

  1. 01:28:151 (88151|0,88151|4) - are these meant to be at 30%? I mean, 01:26:818 (86818|4,86818|0) has them at 20% each and 01:27:318 (87318|2) has 30% for a single one. 60% might be a little too much.
  2. 02:27:985 (147985|3,147985|0,147985|1) - I... don't remember these minijacks being here lol. Kinda feels a little unsuited for the map? (iirc you use this minijack thing only 2 or 3 times throughout the map) Might wanna continue the rolly thing you've got going on? The LN should be enough to indicate the end of the roll.
  3. 02:50:818 (170818|4,170818|2,170818|3) - I guess I'll reiterate myself on this point with a little more explanation. One of the notes here contains the hitfinish rather than a sample import, which has its volume independently controlled by the timing point. Only the other two have the imports which are at 20%, so you end up with a 40% volume kick rather than 60%.
  4. 03:30:818 - missing hitfinish?
  5. 03:42:985 (222985|2,223151|4,223151|3,223151|2,223235|1,223318|4,223318|2,223401|3,223485|1,223485|4,223485|2) - col 1 looks a little neglected lol (especially as there's also a fairly long anchor in col 3 that doesn't look too pleasant.)
  6. 04:17:485 (257485|0,257485|4) - as earlier point at 01:28:151.
  7. 04:46:568 (286568|4,286568|3,286651|3,286651|4) - as with 02:27:985.
  8. 04:56:818 (296818|4) - hitsound disappeared I think
  9. 04:58:651 (298651|1,298651|0,298735|1) - This doesn't look too comfortable, especially as it's just in one hand...
  10. 05:19:985 (319985|4) - I'd rather this be in col 2 than 5 since 05:19:651 (319651|2,319735|3,319818|2,319818|4,319901|3,319985|2,319985|4) looks extremely uncomfortable and doesn't really need to be.
  11. 06:01:985 (361985|4) - Might be better in col 1?

Hope to god I haven't missed anything...

I mean, if you're stuck for patterns, it might be a good idea to ask about and see what other people think. (The mirrored patterns work fine as a gimmick to be honest. Trying to remember who else specialises in 5K though...)
Topic Starter
Frim4503

Asherz007 wrote:

part 2

remove that .osb if you haven't already... (because I still see it) deleted


1|2|3|4|5 (just in case)

It's November now, even less like summer lol
Just wanting to check those LN lengths again I suppose. (Since I asked for a change, they look a little inconsistent in places perhaps.) You ok with the LN lengths/placements etc being different in each kiai? Looks intentional but wanted to confirm.

(Eg 02:09:651 (129651|2,129985|3,130318|4) - and 03:34:985 (214985|1,215318|2,215651|4) - ) i fix all the inconsistent LN and leave the rest same entire the map

There's a couple of inherited timing points that appear to be unsnapped; pretty sure those aren't intentional?

  1. 01:28:151 (88151|0,88151|4) - are these meant to be at 30%? I mean, 01:26:818 (86818|4,86818|0) has them at 20% each and 01:27:318 (87318|2) has 30% for a single one. 60% might be a little too much. i change it to 45% and leave the double has 60%. tell me if it still not fit (im not sure about my ear :/ )
  2. 02:27:985 (147985|3,147985|0,147985|1) - I... don't remember these minijacks being here lol. Kinda feels a little unsuited for the map? (iirc you use this minijack thing only 2 or 3 times throughout the map) Might wanna continue the rolly thing you've got going on? The LN should be enough to indicate the end of the roll. re-arange
  3. 02:50:818 (170818|4,170818|2,170818|3) - I guess I'll reiterate myself on this point with a little more explanation. One of the notes here contains the hitfinish rather than a sample import, which has its volume independently controlled by the timing point. Only the other two have the imports which are at 20%, so you end up with a 40% volume kick rather than 60%. change all to 30% each note
  4. 03:30:818 - missing hitfinish? added
  5. 03:42:985 (222985|2,223151|4,223151|3,223151|2,223235|1,223318|4,223318|2,223401|3,223485|1,223485|4,223485|2) - col 1 looks a little neglected lol (especially as there's also a fairly long anchor in col 3 that doesn't look too pleasant.) lol i dont remember changing this
  6. 04:17:485 (257485|0,257485|4) - as earlier point at 01:28:151.
  7. 04:46:568 (286568|4,286568|3,286651|3,286651|4) - as with 02:27:985.
  8. 04:56:818 (296818|4) - hitsound disappeared I think maybe :/
  9. 04:58:651 (298651|1,298651|0,298735|1) - This doesn't look too comfortable, especially as it's just in one hand... i dont remember making this....
  10. 05:19:985 (319985|4) - I'd rather this be in col 2 than 5 since 05:19:651 (319651|2,319735|3,319818|2,319818|4,319901|3,319985|2,319985|4) looks extremely uncomfortable and doesn't really need to be. change it to something simple
  11. 06:01:985 (361985|4) - Might be better in col 1?

Hope to god I haven't missed anything...

I mean, if you're stuck for patterns, it might be a good idea to ask about and see what other people think. (The mirrored patterns work fine as a gimmick to be honest. Trying to remember who else specialises in 5K though...)
done

i dont know anyone have skill in 5k xD

Asherz007
Nearly there lol

Preview point is not snapped (not that it matters too much but still)

Just gonna check for clarification on those unsnapped timing points of whether they're intentional or not. Probably not I'm guessing:
  1. 01:25:478
  2. 01:36:144
  3. 04:16:144
Couple of other things then.

00:20:818 (20818|0,20818|1,21151|4,21151|2,21485|3,21485|0) - would it be a better idea to share the same idea here as at 06:12:818 (372818|2,372818|0,373151|1,373151|3,373485|4,373485|2,373485|0)? (You could then layer the triple for the crash properly as well)

01:33:485 (93485|4,93485|0) - still at 20%

Think that's everything. Should be good to go after this I reckon.
Topic Starter
Frim4503
ready


Asherz007
Iconing this while it's freezing here feels like a crime lol
Topic Starter
Frim4503
Summer in november lmao
tatatat
helooooo1 you have been visited by VERYR SLEEPY TATA. I HAE COME TO BLESS THE MAP. mmmm thank you. "no problem mister tata!" yes. zzz summer wing, summer beans! background is kinda cute, forgot that. please pocotan? poco. TAN. copotan. pantocopo. topan. idk. THANK YOU ASHER.
Maxus
irc
22:21 Maxus: smpet irc ga om skrg wkwk
22:21 Frim4503: bisa kok
22:21 Frim4503: klo malem aku bisa xD
22:22 Maxus: tiap malem ya brrti x.x
22:22 *Maxus is listening to [https://osu.ppy.sh/b/799356 pocotan - Summer Wing 2013]
22:22 Maxus: mapmu knp brubah bnyk ya kykny wkwk
22:22 Frim4503: yoi bro
22:22 Frim4503: gw juga ga tau xD
22:23 Frim4503: asher bilang burst 1/8 nya tanggung
22:23 Frim4503: jdi ga konsisten
22:23 Maxus: 00:00:818 - kyk bgini kan dlu lu pake jeda smua
22:23 Maxus: tiap kli ad momen silent, knp disambungin smua :x
22:24 Maxus: 1/8 msih okela, wlaupun rda aneh ga dimap imo
22:24 Frim4503: bukannya dri dulu ada ?
22:24 Frim4503: yg berubah cuma bagian 00:20:818 -
22:25 Maxus: 2 tahun lalu tahun 2015 wa ykin itu jeda smua
22:25 Maxus: itu yg bkin wa kaget si wkwk
22:25 Frim4503: gw malah lupa
22:26 Frim4503: trus ada tambahan di bagian 00:43:401 (43401|3,43735|3,44068|2) -
22:26 Maxus: bracketny mkin complex si jdiny.. usul asherz smua ya?
22:26 Frim4503: y
22:27 Maxus: 00:12:485 (12485|3,12651|4,12985|4,13151|3,13485|3,13651|4,13818|3,13985|4) - trlalu kekanan banget ini
22:27 Maxus: kerasa bgt, coba dibalance dah
22:27 Frim4503: lol
22:27 Frim4503: cuma copas kk xD
22:28 Frim4503: efek mirorring
22:28 Maxus: yg sblmny lbih balance imo.. ykinkah itu bner2 copas :v
22:29 Frim4503: gw ga pernah ubah bagian ini deh :/
22:29 Frim4503: yg gw ubah cuma kiai
22:30 Maxus: yg kali ini byk one hand trillny.. wa ykin kykny ad yg dirubah di intro jg .. :/
22:31 Frim4503: mohon bimbingannya
22:32 Frim4503: jujur gw ga begitu paham beginian karna gw ga bisa testplay map sendiri lol
22:32 Maxus: yah gw mohon maap klo agk trlalu jujur/direct dsini.. tp kiainy kykny wa bkl minta byk yg diubah
22:32 Maxus: wa testplay kurang enak.. bracket ma LN nya susah bgt
22:32 Frim4503: its ok
22:33 Frim4503: gw orgnya fleksibel
22:33 Frim4503: asalkan alasannya masuk akal
22:33 Maxus: hmm, klo yg tdi patternny krng balance, lu gnti / mw keep?
22:34 Frim4503: ganti aja
22:34 Frim4503: dri pada ntar pd ribut di forum -__
22:34 Frim4503: kaya yg map shine
22:34 Frim4503: pada protes bagian sv
22:34 Maxus: map shine kan byk kunerf tuh svnya :p =w=
22:35 Frim4503: padahal secara praktek udh bisa cuman agak tricky
22:36 Maxus: yahh, klo yg bs cma top player, psti pda ga suka, krna yg buat player 5* jd ksusahan
22:36 Maxus: https://osu.ppy.sh/ss/9664232 ini sugesti wa btw
22:38 Frim4503: sip
22:38 Frim4503: ga usah mirorring bodo amat dah xD
22:38 Frim4503: gw ampe lupa ngapain dulu gw buat nih map
22:39 Maxus: yg pnting konsepny comfortable dah :v , repot lg nnti klo mw mirror xd
22:39 Maxus: 00:18:818 - nahh ini 1/8 nya lu bkin 1/4 ja
22:39 Maxus: tiap x kdgneran start bunyi intense, lu bkin 1/4, biar ga trlalu underwhelming bgt
22:40 Maxus: apalagi map ini 4,4* diff
22:40 Frim4503: hmm...
22:41 Frim4503: gw ga paham konsep
22:41 Frim4503: mungkin karna sy terlalu noob :/
22:41 Maxus: intiny, konsep itu lu bkin konsisten ja :v
22:41 Maxus: sesuai aturan yang lu mau di map u
22:42 Maxus: btw, balik lg ke map, itu 1/8 soundny paling ga lu bkin 1/4 stream dah
22:42 Maxus: biar intensity laguny dapet
22:44 Frim4503: ok
22:45 Maxus: diapply di tempat lain jg ya btw
22:46 Frim4503: 02:06:818 - sini juga ?
22:46 Frim4503: smua kan ya ?
22:46 Frim4503: ato mulai dri sini 02:05:485 - soalnya ada cymbalnya
22:47 Maxus: 02:05:485 - iya dari sini
22:47 Maxus: streamny yg normal2 ja ya :x , yg kira2 enak dimainin x.x
22:48 Frim4503: part yg ada LN nya di kasih juga kgk ?
22:48 Maxus: kyk yg dimana?
22:49 Frim4503: 02:48:151 -
22:49 Frim4503: 02:48:818 -
22:49 Frim4503: kan keliatan bisa dipecah jdi 2 tuh stream
22:49 Maxus: ahh, disitu fokus ke stream brarti, LN nya jgn dimap
22:51 Frim4503: 03:32:151 -
22:51 Frim4503: disini diisi kgk ?
22:51 Frim4503: soalnya fokus ke whistle
22:51 Maxus: tapi tetep rada intense, jadi bkin stream aj disana
22:51 Maxus: whistleny dh keemphasize karena ada double note disana
22:54 Frim4503: ok
23:11 Frim4503: udh noh
23:12 Maxus: oke sip
23:13 Maxus: 00:47:485 (47485|1,47651|1,47818|1) - mnurutku jangan
23:15 Maxus: https://osu.ppy.sh/ss/9664526
23:15 Maxus: rekomendasiku
23:21 Maxus: btw khusus utk kiai di tngah2 badai LN, 1/4 nya diilangin

i will be back
Topic Starter
Frim4503
ciat
23:32 Frim4503: fuck
23:32 Frim4503: isp bangke
23:32 Maxus: mw lnjut bbrp hari lg? ato ttp mw skrg?
23:32 Frim4503: skrg aja
23:33 Frim4503: gw ga yakin ntar ada waktu
23:33 Frim4503: tak update dulu ato gimana nih mapnya ?
23:33 Maxus: update dlu dah, wa pngen liat
23:34 Frim4503: done
23:36 Maxus: oke sipp
23:37 Maxus: 00:18:901 - 00:19:068 - 1/4 dsini tambahin jg, startny soalny dr 00:18:818 -
23:38 Frim4503: ok
23:38 Maxus: 00:20:818 - LNnya dignti jd 1/4 jg
23:38 Maxus: 00:43:818 (43818|0) - ke col 5 biar balance
23:39 Frim4503: ok
23:41 Maxus: eh coba pke pattern yg ini ja deh https://osu.ppy.sh/ss/9664742
23:42 Maxus: tips wa buat section ini: 1. penggunaan space noteny jgn trlalu byk krna bagian sini gallopnya dense, jd trlalu tricky
23:42 Maxus: 2. pattern kyk 13-24 gitu jg jgn trlalu byk, klo bisa bykin kyk 15-24 ato 12-45 dsbnya
23:42 Frim4503: sy ga pake space
23:42 Frim4503: jdi sy ga paham rasanya
23:47 Maxus: yah kan playerny kbnykn pke space
23:47 Maxus: ngikut target demografis la
23:47 Frim4503: y
23:48 Frim4503: kami kaum minoritas, nurut sama yg mayoritas aja
23:48 Maxus: yah wa ja suka dipaksa QAT nurut kmauan mrka
23:48 Maxus: mw gimana lg.. wkwk
23:53 Frim4503: udh aman nih ?
23:54 Maxus: u dh ubah lg yg buat section itu?
23:55 Frim4503: udk
23:55 Frim4503: hs, ai mod dkk udh gw cek juga
23:58 Maxus: 02:10:401 (130401|1,133151|4,135151|4,141151|3,143735|1,145818|0,146068|3,146401|1) - yg gw point ini smua delete dah noteny
23:58 Maxus: soalny triple ama 1/4 di tengah2 LN jd ga enak bgt
23:58 Maxus: buat kiai 2 ama 3 juga sama
00:02 Frim4503: udh
00:03 Frim4503: map kuno
00:04 Frim4503: dulu masih berserakan dimana mana
00:04 Maxus: jaman2 2015 msih byk moddernya
00:04 Maxus: 03:33:068 - jangan bracket, coba kyk 12-45 / yg lbi mudah
00:05 Maxus: btw kiai 2 ama 3 jg lu dh ubah kan ya ssuai ama yg kubilang td?
00:06 Frim4503: udh
00:06 Maxus: 05:28:151 - bkin 1/4 stream dsini dah
00:06 Maxus: 06:12:818 - ini jg jadiin 1/4 stream
00:07 Maxus: coba update klo udh smua ya
00:08 Frim4503: woke
00:08 Frim4503: done
00:16 Maxus: 01:02:818 - ini kgk di 1/4 kah
00:16 Maxus: udh update?
00:18 Maxus: wa dluan ya, wa post dlu ircnya
00:18 Maxus: lnjut klo smpet lg, soalny lg padet jg wkwk
00:18 Frim4503: wait
00:19 Frim4503: ok
00:19 Frim4503: post aja
00:19 Frim4503: gw tiap malem ol
00:19 Frim4503: sekitar jam 10
00:20 Frim4503: udh update
00:21 Maxus: oke sip
00:22 Frim4503: .

after a long chat with maxus, i feel really tired :o
need more time to work on this to fit with current rc

Asherz007
So apparently I'm taking over again since maxus has died to keep this ticking along.

So, I kinda have no idea what went on in the irc since I can't read it, so I'm going in blind not really knowing what exactly changed.

Hopefully the hitsounds haven't broken in the meantime since I'm not really checking that lol
Shouldn't be much for me to say.

1|2|3|4|5

Still not summer yet...
  1. 02:07:568 - Dunno, just feels a little odd to have the 1/4 for that snare roll thing abruptly stop here since the snare continues. (And 02:08:068 as well) Up to you though since I'm not too concerned either way.
  2. 02:50:818 - Still feeling like you ignored the most prominent thing in this verse (that synth beep going on). Bit of a shame looking at it for variety, but whatever...
  3. 04:24:151 - Still kinda doesn't make a lot of sense imo to leave this measure completely blank. The past 10 seconds or so have been pretty empty, which should be enough of a break for most.
Rest of it looks fine; not a lot seems to have changed.

end_message5.txt
Topic Starter
Frim4503

Asherz007 wrote:

So apparently I'm taking over again since maxus has died to keep this ticking along.

So, I kinda have no idea what went on in the irc since I can't read it, so I'm going in blind not really knowing what exactly changed.

Hopefully the hitsounds haven't broken in the meantime since I'm not really checking that lol
Shouldn't be much for me to say.

1|2|3|4|5

Still not summer yet...
  1. 02:07:568 - Dunno, just feels a little odd to have the 1/4 for that snare roll thing abruptly stop here since the snare continues. (And 02:08:068 as well) Up to you though since I'm not too concerned either way. i prefer this way since i feel it more better to follow the clap instead snare
  2. 02:50:818 - Still feeling like you ignored the most prominent thing in this verse (that synth beep going on). Bit of a shame looking at it for variety, but whatever... my old self cant hear this sound back then, thats why the map end up like this
  3. 04:24:151 - Still kinda doesn't make a lot of sense imo to leave this measure completely blank. The past 10 seconds or so have been pretty empty, which should be enough of a break for most. added something
Rest of it looks fine; not a lot seems to have changed.

end_message5.txt
Asherz007
Still not summer yet

Had a quick irc with frim to check what changed with maxus' irc (not much I gather) so I think the map's still fine with me, so rebub it is.
tatatat
ooohuhuhu I hame come again! have? ham! I DESTROY THE HAM WITH MY LAZER VISION. NICO NICO NIIII cute girlssssss! headpats! summer wing, hummer fiend. yesss nico nico nico nico yes yes yes yes I AM BLESS THIS MAP. this map will be ranked, cus mister tata and frim4503 will pray to the BNs. yes thank you
Cra Dow

tatatat wrote:

ooohuhuhu I hame come again! have? ham! I DESTROY THE HAM WITH MY LAZER VISION. NICO NICO NIIII cute girlssssss! headpats! summer wing, hummer fiend. yesss nico nico nico nico yes yes yes yes I AM BLESS THIS MAP. this map will be ranked, cus mister tata and frim4503 will pray to the BNs. yes thank you

Lol
Topic Starter
Frim4503
Rip
Where is BN ?
Amiichii
boboboiz
Topic Starter
Frim4503
this map will never go to ranked section
cuz BN hate this kind of map
Himari Kino
Loplep
Cra Dow

Frim4503 wrote:

this map will never go to ranked section
cuz BN hate this kind of map

Dude have you requested any bn to check this map?
I am sure that some bn are willing to check it, you just need to find them... and request it.
Sometimes the problem is that bn receive to many requests (when they finish checking some maps they have more to check next) so they never start checking random pending maps in the forum, you should request.
I actually think that your mapping is great and 100% worth ranking.
Shima Rin
Man at least you gotta try to request instead of waiting for volunteering help.
Topic Starter
Frim4503

Tofu1222 wrote:

Man at least you gotta try to request instead of waiting for volunteering help.
i already try but almost all turn down my request
saying "im full with req, now, i dont like this kind of song"
Cra Dow
Some years passed and still waiting...
ABD007
masih hidup kah mapper ini?
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