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you feat.nayuta - Diamond Smile [Taiko]

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Steins
Gratz nana ❤
Topic Starter
Nanatsu
thanks for all people~ :)
-Sh1n1-
*-*/ It's ranked :3 Gratz Nanatsu >.<
Labyr
nice map and cute music ;3
Topic Starter
Nanatsu

-Sh1n1- wrote:

*-*/ It's ranked :3 Gratz Nanatsu >.<
Thank you >/////<~
Topic Starter
Nanatsu

Labyr wrote:

nice map and cute music ;3
すごくかわいい <3
BeoMu
Congrats :)

@.<
Surono
this nice.. wuw...
Raiden
Congrats! Very nice map overall.

Hitsound volume is low, I can barely hear hitsounds. +20% hitsounds would do the trick
I gotta admit the ninja-y notes are well used.

This thing though... 00:33:081 (218) - and 02:48:338 (526) -
vvvvvvvvvvvvvvvvvv



02:26:224 (358) - Why a long slider when there is a prominent 1/1 beat? :(

As far as I know, if there is enough time to react, those ugly overlaps are rankable, but I don't know. They surely screwed up my reading (might as well just me being a scrub)

Congrats again.
Yuzeyun
You gotta be congratulated properly. That's one entertaining map we got here. #gezosayscongrats

Raiden's pointed out some things, I might throw my opinion about them.

Raiden wrote:

Hitsound volume is low, I can barely hear hitsounds. +20% hitsounds would do the trick Overall, I think adding 10% is more than enough. At times, 15% can be used (the calmer part at 00:55:367 (40) - has a HS volume a bit too low imo). The end can have a raise as well.

This thing though... 00:33:081 (218) - and 02:48:338 (526) - They're not too hard to read, it may throw some people off but overall they are well-used and fairly balanced.

02:26:224 (358) - Why a long slider when there is a prominent 1/1 beat? :( I must admit this makes the part slightly awkward.
Niko-nyan
Because they gonna check something,


i will check few tags and source.

Source : Diamond Smile (Name of Album)

also i want to tell you that 01:20:052 - Won't be readable especially for the player that slow at spinning. (most of them)
Raiden
Albums are not a correct source as far as I know. Source must be put when a song has been made famous / got known heavily due to said source (e.g. a videogame like IIDX, an anime TV Size opening, etc.)
DakeDekaane
Please increase the volume by 10% at least, so hitsounds can be heard properly, hitsounds are specially quiet in the end.

As for the other issues pointed: 02:26:224 (358) - Is being used for the held vocal, not that awkward given the previous notes lead to it, a big slider would look (yes, look) better as previous notes were big too.

SV changes were used appropriately and are not disruptive at all.
S a n d
RIP pp rain, time to wait another week or so for rank qwq
Topic Starter
Nanatsu

Raiden wrote:

Congrats! Very nice map overall.

Hitsound volume is low, I can barely hear hitsounds. +20% hitsounds would do the trick

hmm probably i will try to increase 10~15% ( i believe 80~85% sound is enough to hear )

I gotta admit the ninja-y notes are well used. :)

This thing though... 00:33:081 (218) - and 02:48:338 (526) -
vvvvvvvvvvvvvvvvvv



I intended slow svs for there ;__; i wanna keep since i dont have any other good sv setting idea to use..

02:26:224 (358) - Why a long slider when there is a prominent 1/1 beat? :(

nah, i follow 'Diamond Smile' vocal sounds on 02:24:767 - 02:28:281 - there and slider is follow dim vocal sound as well.


As far as I know, if there is enough time to react, those ugly overlaps are rankable, but I don't know. They surely screwed up my reading (might as well just me being a scrub)

I'm sorry.. :o i will do something better for next maps..

Congrats again. :)
Thanks to encourage my map!! :)

_Gezo_ wrote:

You gotta be congratulated properly. That's one entertaining map we got here. #gezosayscongrats

Raiden's pointed out some things, I might throw my opinion about them.

Raiden wrote:

Hitsound volume is low, I can barely hear hitsounds. +20% hitsounds would do the trick Overall, I think adding 10% is more than enough. At times, 15% can be used (the calmer part at 00:55:367 (40) - has a HS volume a bit too low imo). The end can have a raise as well.

This thing though... 00:33:081 (218) - and 02:48:338 (526) - They're not too hard to read, it may throw some people off but overall they are well-used and fairly balanced.

02:26:224 (358) - Why a long slider when there is a prominent 1/1 beat? :( I must admit this makes the part slightly awkward.

ohhh plz ;w; i follow vocal sound on here~ ( as i said on raiden's reply )
Thanks to encourage my map!! :)

Niko-nyan wrote:

Because they gonna check something,


i will check few tags and source.

Source : Diamond Smile (Name of Album)

also i want to tell you that 01:20:052 - Won't be readable especially for the player that slow at spinning. (most of them)

It's unreadable on autoplay, but from whole test playing from players, i could notice that it's playable. so i want to keep here.

the song is from doujin album which isn't famous. you are supposed to put source name like anime, game, movie names. but doujin album even don't have copyright as i know. so, you'd better to make it empty for ranked. according to ranking criteria.

DakeDekaane wrote:

Please increase the volume by 10% at least, so hitsounds can be heard properly, hitsounds are specially quiet in the end. Done!

As for the other issues pointed: 02:26:224 (358) - Is being used for the held vocal, not that awkward given the previous notes lead to it, a big slider would look (yes, look) better as previous notes were big too.

Oh, Yeah, considering that previous notes are have big note. it would be good for consistency. :)

SV changes were used appropriately and are not disruptive at all. good to hear~ :)

alright, all done! ( plz make it re-qualified ;w; )

S a n d wrote:

RIP pp rain, time to wait another week or so for rank qwq

RIP :( :( :( :( :( :( :(
Okoratu
holy shit someone merge all these posts
Topic Starter
Nanatsu

Okoratu wrote:

holy shit someone merge all these posts
lmao who did it lololol
Sonnyc
And DQ?
JUDYDANNY
Easy.
checked the adjustment volume and big slider.
Topic Starter
Nanatsu

JUDYDANNY wrote:

Easy.
checked the adjustment volume and big slider.
こんなのでDQされるとは全然思わなかったです。。太鼓どうなってるの?wwwww
Pang
디퀄 ㅊㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
OzzyOzrock
tiny
Topic Starter
Nanatsu
:D

OzzyOzrock wrote:

tiny
Thanks! ( too tiny tbh )

will try to poke some other bn~
Yuzeyun
here
(i'll do an actual check later today~)
Surono
(o_JO)b moar to be pero desuh,.
Yuzeyun
no kd pls

only found some kiais that could be improved a tiny bit, that's all
02:02:567 - 02:24:510 - 04:14:224 - add kiai ends here
02:03:938 - add kiai start here and remove kiai status on 02:03:852
04:15:595 - ^ / 04:15:510 - remove kiai status
04:37:624 - move to 04:36:167 -, it's slightly inconsistent with 02:24:510 -

call me back
Topic Starter
Nanatsu

_Gezo_ wrote:

no kd pls

only found some kiais that could be improved a tiny bit, that's all
02:02:567 - 02:24:510 - 04:14:224 - add kiai ends here
02:03:938 - add kiai start here and remove kiai status on 02:03:852
04:15:595 - ^ / 04:15:510 - remove kiai status
04:37:624 - move to 04:36:167 -, it's slightly inconsistent with 02:24:510 -

call me back
done! =w= thanks to check!!!
Yuzeyun
We good to go
Topic Starter
Nanatsu

_Gezo_ wrote:

We good to go
Let's go! thanks again~ o/
Senritsu
regratz~\ 3 /
Surono
@&$^*^@(%*(&%^ (oL_O)9 blablalba!1!!!!!!!
Grimbow
Ayyyy gratz! I'm really happy to finally see this map qualified! :oops:
-Sh1n1-
Re-Gratz Nanatsu~~ >////< /
Topic Starter
Nanatsu
thanks for all ppl :3
Sylphi
Re-gratz!
Nwolf
05:10:367 - how did nobody notice this PRETTY OBVIOUS overlap



gratz anyway!
Raiden
there were many overlaps but apparently they were correctly used

it's ranked anyway sooooo
gz
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