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Weird input

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Topic Starter
Raniemi

Whenever I play maps with fast triplets/stacks, there seem to be a weird input.
If you look at my error bar you will notice that two sets of hit errors are clumped separately.
Is this caused by a low polling rate? I know that it isn't caused by low fps because you can see that I'm running at a pretty high fps

This isn't a problem that I can just avoid because I'm certain that my accuracy is affected in a negative way because of this.

- I've tried messing with my fps but that doesn't change anything
Karuta-_old_1
have you tried to use D3D antilag? you will notice a drop in performance if your fps is below 1k though

There was a thread about it sometime ago, but somehow it got shut down

Dexus is the guy who opens these threads and probably the man for this kind of problems
ZenithPhantasm

Karuta- wrote:

have you tried to use D3D antilag? you will notice a drop in performance if your fps is below 1k though

There was a thread about it sometime ago, but somehow it got shut down

Dexus is probably the man for this kind of problems
Why do that when you can just set prerendered frames/flip queue size?
Karuta-_old_1

ZenithPhantasm wrote:

Why do that when you can just set prerendered frames/flip queue size?
Cause I don't know how to do that, Zenny
Topic Starter
Raniemi
Yes, I've tried the D3D antilag
Purple
That happens to me also, and always on the same maps. Usually with DT or DT+HR. Was too lazy to ask around about it
ZenithPhantasm

Karuta- wrote:

ZenithPhantasm wrote:

Why do that when you can just set prerendered frames/flip queue size?
Cause I don't know how to do that, Zenny
-_- its in the driver's control panel? Iirc theres also a regedit hack for it.
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