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Alex S. - JonTron Theme (Alex S. Mini Remix) [CatchTheBeat]

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Topic Starter
Negri_sk
This beatmap was submitted using in-game submission on den 22 oktober 2015 at 21:18:55

Artist: Alex S.
Title: JonTron Theme (Alex S. Mini Remix)
BPM: 95
Filesize: 2063kb
Play Time: 00:37
Difficulties Available:
  1. Overdose (5 stars, 149 notes)
  2. Platter (3,01 stars, 109 notes)
  3. Salad (1,95 stars, 72 notes)
  4. Setomi's Rain (3,89 stars, 105 notes)
Download: Alex S. - JonTron Theme (Alex S. Mini Remix)
Information: Scores/Beatmap Listing
---------------
bye bye, but!
Hazuki
Honestly I like this map

Platter
00:17:850 (2) - I feel like you should move this closer
00:31:428 (2,3,4) - Move these closer together

Setomi's Rain
00:11:060 (3) - This is a bit of a stretch maybe CTRL+G?
00:24:481 (6) - Move this a little closer? to 00:24:323 (5)
00:33:165 (1,2,3,4,5,6,7,8) - Feels a bit...boring maybe a more curvy pattern would fit it
Swedish mapping aka pls nerf me
00:04:113 (1,2,3,4) - A little closer?
00:09:323 (1,2,3,4,5,6) - ^ A bit much of overusing these back and forths? makes the map a bit too bland.
00:12:165 (2,3,4,5,6) - ^
00:22:428 (1,2,3,4) - ^
00:25:744 (2,3,4) - ^
I think maybe you should take some of these jumps out and add some different patterns and try not to overuse the same pattern too many times.
Topic Starter
Negri_sk

Hazuki wrote:

Honestly I like this map

Platter
00:17:850 (2) - I feel like you should move this closer Fix'd
00:31:428 (2,3,4) - Move these closer together Fix'd

Swedish mapping aka pls nerf me
00:04:113 (1,2,3,4) - A little closer?
00:09:323 (1,2,3,4,5,6) - ^ A bit much of overusing these back and forths? makes the map a bit too bland.
00:12:165 (2,3,4,5,6) - ^
00:22:428 (1,2,3,4) - ^
00:25:744 (2,3,4) - ^
I think maybe you should take some of these jumps out and add some different patterns and try not to overuse the same pattern too many times.
It is what it is for now. I'll tweak around with it till i found something i'll like.
Setomi
Reserved for my mod-fix can't mod in school like negri >:C

Please remove this post I'm a dumbo
Setomi

Hazuki wrote:

Honestly I like this map

Setomi's Rain
00:11:060 (3) - This is a bit of a stretch maybe CTRL+G? Ok!
00:24:481 (6) - Move this a little closer? to 00:24:323 (5) Moved this to x:344 which removed HDash!
00:33:165 (1,2,3,4,5,6,7,8) - Feels a bit...boring maybe a more curvy pattern would fit it Curved it a bit more but I still don't really want this to be a hard pattern; unless more mods points this out!
Thanks for mod! :) :oops: :!: :D
Benita
Quick IRC mod I guess?
shit
2015-10-21 00:11 BennyBananas: 00:17:850 (2) - In platter I think this hyper comes way too close to 00:17:534 (1) -  which is also hyper
2015-10-21 00:12 BennyBananas: 00:31:428 (2,3,4,5) - way too hard for platter lmao
2015-10-21 00:14 BennyBananas: 00:31:271 (1,2,3,4,5) - too hard for salad xD
2015-10-21 00:16 BennyBananas: Okay, so basically you should make jumps on strong beats right? Strong beats are usually on white ticks up in the timeline.
2015-10-21 00:16 BennyBananas: jump should be here 00:03:481 (4) - not here 00:03:639 (5) -
2015-10-21 00:16 Negri_sk: Ait ait ok
2015-10-21 00:18 BennyBananas: So basically go over your map and move the jumps to the white ticks
2015-10-21 00:19 Negri_sk: now go save log and post!
Benita
retarded
Topic Starter
Negri_sk

BennyBananas wrote:

Quick IRC mod I guess?
shit
2015-10-21 00:11 BennyBananas: 00:17:850 (2) - In platter I think this hyper comes way too close to 00:17:534 (1) - which is also hyper Not sure how to fix this?
2015-10-21 00:12 BennyBananas: 00:31:428 (2,3,4,5) - way too hard for platter lmao Nerfe'D
2015-10-21 00:14 BennyBananas: 00:31:271 (1,2,3,4,5) - too hard for salad xD Nerfe'D
2015-10-21 00:16 BennyBananas: Okay, so basically you should make jumps on strong beats right? Strong beats are usually on white ticks up in the timeline.
2015-10-21 00:16 BennyBananas: jump should be here 00:03:481 (4) - not here 00:03:639 (5) - It's a follow up sort of thing.
2015-10-21 00:16 Negri_sk: Ait ait ok
2015-10-21 00:18 BennyBananas: So basically go over your map and move the jumps to the white ticks omw
2015-10-21 00:19 Negri_sk: now go save log and post!
Magic Girl
M4M

Salad
00:03:481 (4) - The start of the sound that 00:03:639 (5) - follows starts here, consider changing it to a reverse slider or another stream-like pattern, or another suggestion is to make them two 1/2 sliders.
00:05:060 (2) - Maybe move this to x:384 for a bit of a jump?
00:06:797 (1) - Won't point it out again but same suggestion to change it to 1/2 sliders or single notes.
00:11:060 (1,2,3,4,5) - Maybe move these to x:256?
00:12:481 (6) - NC?
00:13:744 (2) - Consider removing this and Ctrl+H on 00:13:902 (3) - ? Since it's a salad having too many notes can be bad.
00:16:744 (1,2,3) - Maybe make these a left-right pattern? Something like this
00:22:428 (2) - Flip and move to x:96 then move 00:23:376 (3,4,5) - to x:240?
00:25:271 (1) - Flip and move to x:192 then Ctrl+G 00:26:218 (2,3) - and move 00:26:850 (4) - to x:112

Platter
I don't map platters well so this might be a shorter mod.
00:01:271 (2,3,4) - Spread these out a little?
00:04:113 (4,5,6) - Some distance between these too
00:07:902 (1,2,3,4,5) - ^ , Preferably the (5) away from the rest and the rest being split into two (if that makes sense)
00:10:113 (2) - I recommend you increase distance for a lot of things for flow
00:12:955 (1,2,3,4) - These included
00:21:165 (1,2,3,4) - Try changing some of the single notes to sliders.
00:23:060 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Especially here.
00:26:534 (5) - Move away from (4) a bit, x:366 looks good.

Setomi's Rain
00:04:744 (7) - Tilt this slider to the right?
00:07:744 (6) - Move so it isn't a hyper, it's too hard to catch from a transition from the previous note.
00:10:586 (2) - Flip

Overdose
Can't really find much here, but I suggest reducing some hypers to suit the song rather then have it as a massive bundle of hypers.

Hope this helped a bit.
Setomi

- Magic Girl - wrote:

M4M

Setomi's Rain
00:04:744 (7) - Tilt this slider to the right? Tilted a bit; not much since I want low movement on this part
00:07:744 (6) - Move so it isn't a hyper, it's too hard to catch from a transition from the previous note. Please give me a value to go on; I don't quite catch how u want this moved
00:10:586 (2) - Flip Okey :)

Hope this helped a bit.


Ty ty ty :) :D :oops:
Topic Starter
Negri_sk

- Magic Girl - wrote:

M4M

Salad
00:03:481 (4) - The start of the sound that 00:03:639 (5) - follows starts here, consider changing it to a reverse slider or another stream-like pattern, or another suggestion is to make them two 1/2 sliders. fix'd
00:05:060 (2) - Maybe move this to x:384 for a bit of a jump? ok
00:06:797 (1) - Won't point it out again but same suggestion to change it to 1/2 sliders or single notes. No
00:11:060 (1,2,3,4,5) - Maybe move these to x:256? ok
00:12:481 (6) - NC? ok
00:13:744 (2) - Consider removing this and Ctrl+H on 00:13:902 (3) - ? Since it's a salad having too many notes can be bad. tru
00:16:744 (1,2,3) - Maybe make these a left-right pattern? Something like this Didn't really work the way i wanted it to.
00:22:428 (2) - Flip and move to x:96 then move 00:23:376 (3,4,5) - to x:240? ok?
00:25:271 (1) - Flip and move to x:192 then Ctrl+G 00:26:218 (2,3) - and move 00:26:850 (4) - to x:112 ok?

Platter
I don't map platters well so this might be a shorter mod.
00:01:271 (2,3,4) - Spread these out a little? ok
00:04:113 (4,5,6) - Some distance between these too ok
00:07:902 (1,2,3,4,5) - ^ , Preferably the (5) away from the rest and the rest being split into two (if that makes sense) I think i got it.
00:10:113 (2) - I recommend you increase distance for a lot of things for flow Did on the stream
00:12:955 (1,2,3,4) - These included No
00:21:165 (1,2,3,4) - Try changing some of the single notes to sliders. Why?
00:23:060 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Especially here. ^
00:26:534 (5) - Move away from (4) a bit, x:366 looks good. Great

Hope this helped a bit.
MBomb
more like

well i don't really have a good pun

General
mp3 file is above 192 kbps, please lower quality to this amount, the change is unnoticable to the mp3 and reduces the space the file takes up (Ranking Criteria says 192 is the maximum allowed). Just use something like Audacity.

This AR spread makes no sense. Firstly, 7 is the recommended maximum for a salad, 8 is recommended maximum for platter, and 9 is recommended maximum for Rain. Secondly, this song is actually relatively slow (95 bpm) so a lower AR than the recommended maximum is best. I would try 6.7, 7.7, 8.7, 9.2 as spread.

The CS spread also makes no sense. CS should increase across the difficulties, so why does it decrease from 4.6 to 4 from rain to overdose? This is ignoring the fact that the recommended maximum on a salad is 3. A much better spread would be 3, 3.5, 4, 4.5 (or you could even leave the overdose as 4, or change to 4.2, as CS changes are usually smaller from rain to overdose).

00:02:850 - Moving preview point to here would be nice.

Due to the issues in the general section, this mod will only be based on timeline, not spacing, as spacing will change from the CS changes.

Salad
00:01:271 (2) - This sounds weird as it is, you seem to be following vocals, but the vocals fall on the slider start and the repeat, and then 00:01:823 - , the 3/8 tick. I would just make this a normal 1/2 slider followed by a circle to better fit vocals.
00:02:139 (1) - Firstly, this short slider seems a bit pointless considering the very short length of it, and secondly, there's a circle 1/4 after it, which is unrankable, as the Ranking Criteria says you shouldn't have notes less than 1/2 before a spinner. I would just make this a slider from 00:02:060 - to 00:02:850 - (5/4 slider).

Note density in general in this map is kinda high for a salad, I would recommend decreasing throughout the map. Examples:
00:03:007 (1,2,3) - These notes don't really need to be emphasised, they're quite weak, and so you could avoid mapping them here to keep low density.
00:03:639 (5) - Instead of having this as a repeat slider, you could instead just choose to emphasise the higher pitch sounds here, by just making it a normal 1/4 slider at 00:03:955 - .
00:05:060 (2) - Could just take the repeat off this and it still fits fine.
00:06:797 (1) - Just make this a circle on the red tick, focus on the synth sounds at this section on this difficulty.
00:08:060 (3,4,5) - Remove these notes, they add unnecessary density for a sound that is weak enough to ignore at this difficulty.
00:09:323 (1,2) - ^
00:10:113 (5) - Take the repeat off this, there is no strong sound at the 1/2 on this slider end that particularly needs to be mapped.
00:11:218 (2,3,4) - Whilst I understand that the sounds on this are actually mediocrely strong, I think due to the lacking of other instruments here, it'd sound nice to leave this part unmapped on this difficulty.
00:12:481 (6,8) - These sounds are weak enough that it'd be fine to remove them to lower density at salad level.
00:13:902 (3) - Could take the repeat off this, whilst the high pitch piano sounds are noticible, I think they're not really strong enough to map here, you should try to keep note density very low for the lowest diff of the set.
00:15:797 (5) - Slider start sound isn't very strong here, just one of the piano chimes. You could just make this a circle on 00:16:113 - .
00:16:271 (6) - Again, no reason to map this weak sound in a salad.
00:17:692 (1) - Take off repeat, slider end isn't a strong sound.
00:21:323 (8,10) - Maybe just ignore these sounds, they're not that strong and it helps you keep to the nice 1/2 timeline you were following before this.
00:23:376 (3) - Circle is kinda unnecessary, there isn't any beat here worth mapping on a salad.
00:26:218 (2,3) - Make both of these just circles, feels a lot nicer in my opinion, and lowers density a bit.
00:28:428 (1) - Slider start feels kinda weak sound, a circle on the slider end makes a lot more sense in my opinion, as that sound is stronger.
00:32:218 (1) - This short spinner feels a little out of place and unnecessary. You could just make this a 1/2 slider, to follow the vocals.
00:33:165 (1) - Instead of having this, I think just having the spinner starting here would be a lot better and more fitting for a salad.

Platter
00:01:902 (3) - 3/8 tick, as mentioned in salad.
00:03:007 (1,2,3) - In platter, I'd still try to ignore these before kiai.
00:06:007 (1) - This spinner just feels out of place. I would just put a 1/2 slider here repeating once (also unrankable thing from salad applies here).
00:06:797 (1,3) - Again, I'd just ignore these sounds before kiai in a platter, they're not very strong.
00:08:060 (2,3,4) - ^
00:09:165 (1) - Maybe make this a 3/4 slider followed by a circle? There's not really a strong beat on the 1/2 where the repeat is, but there's a synth sound on the 3/4, and the drum on the 1/4 is quite strong.
00:10:586 (3,4,5) - Same points as earlier.
00:16:113 (1,2,3,4,5,6) - I know I said I'd ignore patterns due to lowering CS, but just for the sake of making sure you don't do this again, this type of hyper pattern is far too hard for a platter. Remember this is a difficulty for learning HDashes, not for people who want to play with a lot of them.
00:17:534 (1,2) - These notes just feel weird to map here, I'd just put a circle on the 1/2 at this section.
00:27:639 (4,5) - I would just make these circles on the 1/2 and 1/1 respectively, these notes are not as strong as these hypers make them out to be.
00:28:902 (5,6) - Just make this a 1/2 slider going from the current slider end of 5 to the current slider end of 6, emphasising such quiet notes on a platter is just strange.
00:33:165 (1) - Just start the spinner here, this is pointless.

Again, there's quite a lot to say in terms of patterns, but they'll change so much with CS changes, there's no point on me commenting on them. Try to keep hypers to strong notes, and remember this is an introduction to them. Try to avoid having more than 2 in every 4/1 AT MOST.

Setomi's Rain
00:03:955 (4) - A Hyper to this makes little sense, this note is quite weak. I won't be commenting on patterns for the most part of this map due to this probably getting the highest CS change, but yeah, avoid a hyper like this to a weak note.
00:06:797 - This is one of the strongest 1/4s in this section and you ignore it with a slider... why?
00:07:113 (4) - Again, this note is very weak, why are you using hypers like this?
00:08:534 (2,3) - 2 is so much stronger than 3, why is there less distance to 2 than there is to 3?
00:09:639 (5) - There is no sound on the 1/4 on the 2nd repeat of this slider. You should just make this a 1/4 slider followed by a circle at 00:10:113 - .
00:10:586 (2) - The hyper to this makes no sense, as the note here is super weak. If anything, split up 00:10:271 (1) - into two circles with the first hypering to the second.

Honestly, I think it may be better to just remap this diff, but keeping in mind a few things.

Lower CS, the fact this has higher CS than the overdose is enough of a worry as it is (Considering the overdose isn't some CS2 thing, if it was this'd be more understandable).
Using hypers TO strong notes, in some cases you do this but in others you do them from strong notes, doing them to strong notes feels a lot better to play, and sounds a lot better with the song.
Keep hypers to strong notes, don't use them to emphasise stuff that has little musical function in the song, such as sound effects.
Try to keep higher note density than the platter at all sections, some parts you miss out 1/4 beats despite the fact they were mapped in the platter, for example during the kiai at some points.
After strong hypers, avoid using movement in the opposite direction instantly after. Try to either weaken the hyper (Move it to the left but maintain the HDash), or change the direction of movement to be constant.
Avoid repetitive movement. I know the song is repetitive, but you can at least try to avoid using the same movement twice in a row (For example 00:12:955 (1,2,1,2) - ).
Try to avoid 1/4 hyper chains (Stuff like 00:25:586 (1,2,3) - ). These are difficult for a rain, and should be kept out. Most places (That one being an example of this too) where they are don't fit very well, for example with that one, 2 is a very weak note, that shouldn't be a normal dash, let alone a HDash.
Try to keep combos short. Places such as 00:30:482 (12) - , where the combo goes up to double digits, shouldn't really happen, especially not on a rain. In situations like these, there is usually somewhere an NC could fit (Here for example, 00:29:376 (7) - would be a fitting NC for the change in "line").

Sorry about not doing a full mod, but honestly I feel it'd just be better to remap with these ideas in mind, rather than fixing these issues, which would maybe take even longer, due to the CS changes being a killing blow in the matter.

Overdose
Avoid using hypers in the intro (As in that vocal part), even if it is an overdose, you should ease the player in, and the vocals are quite weak anyway.

ok so basically i'm gonna keep this short because there's no point in going through literally every place they don't fit when it's pretty obvious. AVOID THE 1/4 HYPER CHAINS ON THE WEAKEST NOTES. I understand them in some places, such as 00:11:060 (1,2,3,4) - , but the ones on the weak as hell 1/4 drone in the background (00:04:113 (1,2,3,4) - , 00:08:060 (2,3,4,5) - , 00:09:323 (1,2,3,4,5,6,7) - , 00:12:007 (1,2,3,4,5,6) - (that one in particular, hypers against the wall are unrankable), 00:18:797 (4,5,6,7) - , 00:19:428 (1,2,3,4,5) - , the list goes on) just don't fit the song in any way, and are just plain overmapping. This song can suit an overdose, yes, but not one of this difficulty, this is just pure hyper spam with little emphasis on the music and most emphasis on lolwtf difficulty.

Try to keep hypers to strong notes. Some parts you follow this, some parts you just seem to be doing hypers from them instead, sometimes I don't even know why the hell you're using hypers.
00:06:955 (3) - The fact you then miss out hypers on places where they would fit, such as to this, is really a shame.

Just go through the map, in particular, fix those 1/4 hyper chains on the weak drone, usually dashes don't even fit there, let alone HDashes. Also fix those hypers against the wall throughout the map, they can cause a problem with ranking later on. Also, make more HDashes to stronger notes, the synths in particular are nice hyper places, as well as the sounds such as the one in the HDash chain I mentioned that I was fine with.

The high pitched notes (Not synth, but the quiet piano sound) I would say are strong enough to enduce dashes, but not HDashes. Your mapping style on these is all over the place, however. Sometimes you HDash, sometimes normal dash, sometimes not even a dash.

00:32:218 (1) - Oh also please map the sounds at this spinner, rather than leaving it as a spinner, there's vocals to map here, and making it a spinner seems like a waste.

Ok, done ;)
Runar
Remap the whole thing....as a certain mb would say :^)


Jk, this song is awsm, gl m8!
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