Ayane - Arrival of Tears

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Rizia
maybe no kd

[Red Night]
  1. 00:04:245 (1,2,3,4) - imo this rhythm will fit better
  2. 00:50:595 (4,5) - ctrl+g can more fit this part
  3. 01:09:945 (5) - missing clap
  4. 03:39:945 (4,5,1) - fix this stack
  5. 04:29:745 (5) - why use soft clap here?


not too much thing to say
but i feel some placement need improve
mainly in the front
good luck
Topic Starter
Kalibe

Rizia wrote:

maybe no kd

[Red Night]
  1. 00:04:245 (1,2,3,4) - imo this rhythm will fit better
  2. 00:50:595 (4,5) - ctrl+g can more fit this part
  3. 01:09:945 (5) - missing clap
  4. 03:39:945 (4,5,1) - fix this stack
  5. 04:29:745 (5) - why use soft clap here?


not too much thing to say
but i feel some placement need improve
mainly in the front
good luck
Thanks wkyik, fixed all~~

You helped me with missing hitsounds and better rhythm so kudos is appreciated to u :p
Deppyforce
xd

damn this song is good

[Red Night]

**I think the diff name ''Red Night'' doesnt fit with that background cuz its not night lol I think this is not a problem tho

  1. 00:00:645 (1,2,3,4) - 1 -> 2 should be jump like this part 00:01:695 (1,2,3,4,5) -
  2. 00:04:845 (1,2,3,4,5) - the 1/4 sliders before this part is pretty high ds so maybe make this a moving stream?
  3. 00:09:795 (6,7,8) - ctrl + j
  4. 00:55:545 (2) - cant hear hitsound on this note aaaaa
  5. 01:24:045 (6) - fix blanket with 01:24:495 (2) -


short mod no kd is perfectly ok

gl :3

kalibe i wanna be ur friend plss
Topic Starter
Kalibe

Deppyforce wrote:

xd

damn this song is good i know :3

[Red Night]

**I think the diff name ''Red Night'' doesnt fit with that background cuz its not night lol I think this is not a problem tho i like diff name tho:( and it's relative to this anime so i 'll leave it.

  1. 00:00:645 (1,2,3,4) - 1 -> 2 should be jump like this part 00:01:695 (1,2,3,4,5) - nah i want to have like this.
  2. 00:04:845 (1,2,3,4,5) - the 1/4 sliders before this part is pretty high ds so maybe make this a moving stream? i'm not sure about this. If someone say : change it - i will.
  3. 00:09:795 (6,7,8) - ctrl + j ok
  4. 00:55:545 (2) - cant hear hitsound on this note aaaaa aaaa fix
  5. 01:24:045 (6) - fix blanket with 01:24:495 (2) - oh nice catch


short mod no kd is perfectly ok yas sir

gl :3 thanks ~

kalibe i wanna be ur friend plss ok owo
Starset
Hi M4M ^^

[Red Night]
-00:04:245 (1,2,1,2,3,4) - pretty crazy spacing for 200 bpm...but i think its okay since i cleared it
-00:06:045 (4) - more polish for better blanket:
-00:07:245 (3) - here too:
-00:08:295 (3,4,5) - failed at perfect triangle
-00:18:645 (1,2) - not exactly parallel
-00:27:045 (1,3) - blanket really off
-00:29:745 (3) - hmm this needs more polish:
-00:39:345 (3,6) - would prefer u blanket these
-00:47:895 (3,4) - blanket
-00:53:745 (1,2) - had a hard time reading this becuz of spacing
-01:32:745 (4,2) - really dont like this overlap
-01:44:145 (5,1) - same here, its really unecessary
-01:47:145 (2) - polish dem sliders:
-02:08:445 (1,2) - lots of blanket issues that i missed pls look for them and fix its really important (ill try to pint out as much as i can)
-02:28:695 (1,2,3) - awh it looks bad here, try this:
-02:35:445 (5,6,7) - hmm a little tricky here since here 02:34:845 (1,2,3) - they are stacked might lead to confusion
-02:36:045 (1) - ctrl+j?
-02:51:495 (1,3) - ugh, i think u can fix without me showing u an example
-02:54:045 (1) - replace the first redpoint with a white one (yeah idk how they are called ;w;) anyway Pic:

-02:55:245 - dont u wanna silence this note?
-03:06:045 (1,2) - very bad blanket look closely!!

-04:01:545 (2,1) - not a fan of these overlaps
-04:34:470 (6) - maybe add NC here since its an overlapped stream
-04:47:445 (4,1) - stack?

Well thats all, gud luck 0/
Topic Starter
Kalibe

HB24 wrote:

Hi M4M ^^

[Red Night]
-00:04:245 (1,2,1,2,3,4) - pretty crazy spacing for 200 bpm...but i think its okay since i cleared it it's okay.
-00:06:045 (4) - more polish for better blanket: i try ;w;
-00:07:245 (3) - here too:
-00:08:295 (3,4,5) - failed at perfect triangle maybe..
-00:18:645 (1,2) - not exactly parallel
-00:27:045 (1,3) - blanket really off
-00:29:745 (3) - hmm this needs more polish:
-00:39:345 (3,6) - would prefer u blanket these
-00:47:895 (3,4) - blanket
-00:53:745 (1,2) - had a hard time reading this becuz of spacing nerfed a bit.
-01:32:745 (4,2) - really dont like this overlap ok fixed
-01:44:145 (5,1) - same here, its really unecessary i like this tho :<
-01:47:145 (2) - polish dem sliders:
-02:08:445 (1,2) - lots of blanket issues that i missed pls look for them and fix its really important (ill try to pint out as much as i can) aaa
-02:28:695 (1,2,3) - awh it looks bad here, try this: nope i like this slider looks dood :c
-02:35:445 (5,6,7) - hmm a little tricky here since here 02:34:845 (1,2,3) - they are stacked might lead to confusion why? It's nice to play imo. Maybe fixed idk ...
-02:36:045 (1) - ctrl+j? nope
-02:51:495 (1,3) - ugh, i think u can fix without me showing u an example i prefer my sliders buddy c:
-02:54:045 (1) - replace the first redpoint with a white one (yeah idk how they are called ;w;) anyway Pic: lol fixd

-02:55:245 - dont u wanna silence this note? mm ok
-03:06:045 (1,2) - very bad blanket look closely!! i try idk

-04:01:545 (2,1) - not a fan of these overlaps i love these.
-04:34:470 (6) - maybe add NC here since its an overlapped stream oh okay
-04:47:445 (4,1) - stack? oups

Well thats all, gud luck 0/ thanks for modd :3
-Nya-
Heya~ Responding to your request in-game.

General:
  1. Change audio lead-in to 2000ms, just to be safe.
  2. Perhaps ask an expert to just check the metadata please. Like IamKwaN, alacat, Lanturn,etc.
Red Night:
  1. 00:41:895 (5,6,7,8) –Try to create a nice flower pattern or something with these notes. Like this:
  2. 00:49:395 (4,3) –Maybe try to stack here?
  3. 00:53:745 (1) –Remove new combo here and add new combo here: 00:53:895 (2) – so that the player can see the fast stream and the jump to that stream better.
  4. 00:53:895 (2) - Since there’s hardly any pause here, I suggest you rather not place a jump there. That jump also looks pretty big.
  5. 00:56:745 (1,1,1) –These new combos seems a bit out of place in my opinion. I suggest removing these new combos: 00:57:045 (1,1,1) –
  6. 01:04:845 (1,2,3,4,5) –Try to place these notes in a straight line please. It looks untidy if they’re not.
  7. 01:05:445 (1,3) –I would create a blanket here. Looks tidier.
  8. 01:13:845 (1,2,3,4,5) –Try to avoid these circles touching this slider: 01:13:545 (6) – so that the stream can be better visible.
  9. 01:14:145 (5,6,1) –These jumps are a bit too hard imo since the rhythm is very fast. I highly suggest you try to lessen the spacing a bit especially since there’s a long and fast stream as well.
  10. 01:16:545 (1,1) –Remove these new combos. They’re unnecessary imo.
  11. 01:22:545 (1,1) -^
  12. 01:34:545 (1,1) -^
  13. 01:40:545 (1,1) -^
  14. 01:51:195 (3,4,5,6,7,8,1) –Make sure these circles are equally spaced because it doesn’t look like it.
  15. 02:05:145 –I suggest placing a note here. Feels a bit empty without one.
  16. 02:05:895 -^, or you can change 02:05:745 (5) – into a short slider.
  17. 02:09:795 (2) –Since there’s hardly any pause here, I suggest you rather not place a jump there.
  18. 02:10:545 (1) –Remove new combo.
  19. 02:17:970 (7) –The jump is a bit too big for such a fast rhythm. Either stack them on the tail of 02:17:745 (6) – or move them closer to the slider.
  20. 02:21:045 (5) –This jump is a bit too big for such a fast rhythm. I highly suggest you not place a jump there.
  21. 02:21:045 (5) –Maybe add new combo since the combo is rather long and it’ll emphasize the stream more.
  22. 02:24:195 (1,1) –Remove new combos.
  23. 02:32:145 (1) -^
  24. 02:37:245 (1,5) –Improve this stack please.
  25. 03:14:294 (1,2,3) –Why stack here? It’s a bit confusing. I suggest you space them out and create a stream with 03:14:520 (4,5,6) –
  26. 03:22:170 (3,4,5,6) –Consistent spacing please. (3) is placed weird.
  27. 03:42:045 (1) –Remove new combo. That single combo there doesn’t really fit imo.
  28. 03:49:845 (1,1) –Remove the new combos here and add new combo here: 03:51:045 (3) –
  29. 03:53:295 (2,4) –Hm, try to avoid the overlapping here please. Or stack.
  30. 04:01:545 (2,1) –Not a fan of this overlapping too. Maybe try something like this instead:
    A sort of blanket.
  31. 04:07:095 (1) –It sounds like this slider has to end here: 04:07:845 –
  32. 04:13:695 (1) –Remove new combo.
  33. 04:16:995 (1,1,1) -^
  34. 04:24:345 (1) -^, then perhaps add new combo here: 04:24:645 (3) –
  35. 04:34:320 (4,6) –Uhm . . . no. Please space the circles out so their spacing is consistent. No overlappings.
  36. 04:42:345 (1,1,1) –Remove new combos.
  37. 03:42:345 (1,2,3) –I suggest spacing these normally and not letting them overlap cause then it’ll look like a rhythm that has to be clicked earlier.

Overall, not a bad mapset at all, but there are still a few things that are bugging me, like the neatness of the diff regarding overlapping and placement of notes, and the difficulty of some of the rhythms and the streams (I can’t really play it) but nonetheless, you can still call me back for a recheck and I’ll decide from there.

Good Luck~
Sangzin
Hello From my modding queue!

[Akai yoru]

  • 00:15:045 (1,2,4) - Perfect stack?
    00:54:645 (1,2) - maybe stack or spread out?
    01:07:395 (5,6,7) - try place x:332 y:80 for better blanket
    01:13:770 - Note at here? next note looks come after slider immediately.
    01:55:695 (2) - x:352 y:272?
    02:04:995 (2,3) - I can't hear any sound both of there. Even you skipped big violin sound between them. I think you should put note on violin sound
    03:10:645 (2) - Place like this:(I didn't catch that note, even looks 1/4 slider)
    04:08:145 (1) - I think just continue repeat slider at (2) is more good imo.

You really remapped? really? reaaaaly?
Good. GL! :)
Topic Starter
Kalibe

Sangzin wrote:

Hello From my modding queue!

[Akai yoru]

  • 00:15:045 (1,2,4) - Perfect stack?
    00:54:645 (1,2) - maybe stack or spread out? i want to have a 0,5x DS
    01:07:395 (5,6,7) - try place x:332 y:80 for better blanket
    01:13:770 - Note at here? next note looks come after slider immediately.
    01:55:695 (2) - x:352 y:272?
    02:04:995 (2,3) - I can't hear any sound both of there. Even you skipped big violin sound between them. I think you should put note on violin sound i hear sounds on them and i don't want to map this violin imo.
    03:10:645 (2) - Place like this:(I didn't catch that note, even looks 1/4 slider)
    04:08:145 (1) - I think just continue repeat slider at (2) is more good imo.

You really remapped? really? reaaaaly? Yes, i do. No comments = fixed
Good. GL! :)Thanks !! ~~
Topic Starter
Kalibe

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Change audio lead-in to 2000ms, just to be safe.
  2. Perhaps ask an expert to just check the metadata please. Like IamKwaN, alacat, Lanturn,etc.
Red Night:
  1. 00:41:895 (5,6,7,8) –Try to create a nice flower pattern or something with these notes. Like this:
  2. 00:49:395 (4,3) –Maybe try to stack here?
  3. 00:53:745 (1) –Remove new combo here and add new combo here: 00:53:895 (2) – so that the player can see the fast stream and the jump to that stream better.
  4. 00:53:895 (2) - Since there’s hardly any pause here, I suggest you rather not place a jump there. That jump also looks pretty big.
  5. 00:56:745 (1,1,1) –These new combos seems a bit out of place in my opinion. I suggest removing these new combos: 00:57:045 (1,1,1) –
  6. 01:04:845 (1,2,3,4,5) –Try to place these notes in a straight line please. It looks untidy if they’re not.
  7. 01:05:445 (1,3) –I would create a blanket here. Looks tidier.
  8. 01:13:845 (1,2,3,4,5) –Try to avoid these circles touching this slider: 01:13:545 (6) – so that the stream can be better visible.
  9. 01:14:145 (5,6,1) –These jumps are a bit too hard imo since the rhythm is very fast. I highly suggest you try to lessen the spacing a bit especially since there’s a long and fast stream as well.
  10. 01:16:545 (1,1) –Remove these new combos. They’re unnecessary imo.
  11. 01:22:545 (1,1) -^ i'll leave this. These NC are important, because for reading goods.
  12. 01:34:545 (1,1) -^
  13. 01:40:545 (1,1) -^
  14. 01:51:195 (3,4,5,6,7,8,1) –Make sure these circles are equally spaced because it doesn’t look like it.
  15. 02:05:145 –I suggest placing a note here. Feels a bit empty without one.
  16. 02:05:895 -^, or you can change 02:05:745 (5) – into a short slider.
  17. 02:09:795 (2) –Since there’s hardly any pause here, I suggest you rather not place a jump there.
  18. 02:10:545 (1) –Remove new combo.
  19. 02:17:970 (7) –The jump is a bit too big for such a fast rhythm. Either stack them on the tail of 02:17:745 (6) – or move them closer to the slider.
  20. 02:21:045 (5) –This jump is a bit too big for such a fast rhythm. I highly suggest you not place a jump there.
  21. 02:21:045 (5) –Maybe add new combo since the combo is rather long and it’ll emphasize the stream more.
  22. 02:24:195 (1,1) –Remove new combos.
  23. 02:32:145 (1) -^
  24. 02:37:245 (1,5) –Improve this stack please.
  25. 03:14:294 (1,2,3) –Why stack here? It’s a bit confusing. I suggest you space them out and create a stream with 03:14:520 (4,5,6) –
  26. 03:22:170 (3,4,5,6) –Consistent spacing please. (3) is placed weird.
  27. 03:42:045 (1) –Remove new combo. That single combo there doesn’t really fit imo.
  28. 03:49:845 (1,1) –Remove the new combos here and add new combo here: 03:51:045 (3) –
  29. 03:53:295 (2,4) –Hm, try to avoid the overlapping here please. Or stack.
  30. 04:01:545 (2,1) –Not a fan of this overlapping too. Maybe try something like this instead:
    A sort of blanket.
  31. 04:07:095 (1) –It sounds like this slider has to end here: 04:07:845 –
  32. 04:13:695 (1) –Remove new combo.
  33. 04:16:995 (1,1,1) -^
  34. 04:24:345 (1) -^, then perhaps add new combo here: 04:24:645 (3) –
  35. 04:34:320 (4,6) –Uhm . . . no. Please space the circles out so their spacing is consistent. No overlappings. Their spacing is consistent and i like this stream tho ;w;
  36. 04:42:345 (1,1,1) –Remove new combos. same like in 01:22:545 (1,1) -
  37. 03:42:345 (1,2,3) –I suggest spacing these normally and not letting them overlap cause then it’ll look like a rhythm that has to be clicked earlier.

Overall, not a bad mapset at all, but there are still a few things that are bugging me, like the neatness of the diff regarding overlapping and placement of notes, and the difficulty of some of the rhythms and the streams (I can’t really play it) but nonetheless, you can still call me back for a recheck and I’ll decide from there. No comments = fixed, ok i will.

Good Luck~ Thanks.
Topic Starter
Kalibe
Uhh so ok, waiting for -Nya- recheck, Pho and alacat metadata check.
Pho
o/

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend Much

[General]
  1. HP6.1 ugh, just put it at 6 there's like no remarkable difference in gameplay at all.
  2. I'd recommend you look for a better bg. An anime girl caring a onigiri doesn't seem fitting to such an intense song... at all lol


[Red Night]
  1. 00:01:695 (1,2,3) - 403|159 for neater-looking triangle
  2. 00:04:245 (1,2,1) - These are really far-spaced and cause unnecessarily high tension. Tone the spacing down.
  3. 00:14:745 (3) - 382|244 for equal visual distance. Makes the pattern look better.
  4. 00:16:095 (1) - You could curve the hook a bit to the left to catch the motion from the previous circle:
  5. 00:17:295 (4) - Closer to 3 and bit further away from 00:17:445 (1) - for better emphasis put on the next combo.
  6. 00:25:844 (1,2,3,4) - As a tip: Equal visual distance makes for a better presentation of the map in general, so you could try some things out:
  7. 00:26:745 (6,7) - Not that great to play because you're stopping flow on two really dominant beats. Sharp jumps would be better here:
    Similar: 00:33:195 (2,3) - Could try a star formation here
  8. 00:40:095 (7) - .204|252 would be a better place so vocals get better emphasis.
  9. 00:41:146 (3) - Push this more to the right.
  10. 00:41:445 (1,2,3,4,5,6,7) - This could still be worked out better. Try the equal visual distance method.
  11. 00:44:445 (3) - Soft-end on slider since there's no strong beat on it.
    Similar: 01:01:245 (4) - 02:10:845 (1) - 03:44:445 (1) -
  12. 01:00:495 (7) - 395|93. Current flow is not the best since both kicksliders point into each others directions.
  13. 01:07:845 (1,2,3,4) - This looks and plays a bit bad. 2-3-4 is almost linear flow leaving little emphasis on the 4-beat. Try:
  14. 01:09:795 (4,5) - Melodic beats are almost equal in intensity, so try to represent that by equal spacing:
  15. 01:13:545 (6,1) - This anti-jumps feels pretty awkward since it comes so sudden for no apparent reason. Please space it out, here a recommendation:
  16. 01:15:045 (1,2,3) - 3 is the stronger emphasized beat (Finish), so the jump should be from 2->3
    Similar emphasis issues: 02:30:495 (3,4,5) -
  17. 01:19:770 (4,1) - A bit closer together.
  18. 01:30:345 (4) - Finish
  19. 01:36:045 (5,2) - Stack intended?
  20. 01:39:945 (5) - 1/2 slider instead, the gap feels a bit awkward considering the e-guitar is still playing on.
  21. Missing beats: 01:49:170 - 02:05:670 - 02:19:170 - 02:50:370 - 03:52:170 - 03:52:770 - 04:03:570 - 04:20:070 - 04:22:770 - 04:29:670 - 04:43:170 -
  22. 01:59:295 (3,4) - NC on 3 would be recommended here to read the 1/4 better as you chose smaller spacing before 01:58:845 (1,2) -
  23. 02:03:645 (1) - Neither follows vocals or drums well, so i'd rearrange the rhythm pattern here. Probably vocals will be the better decision for you.
  24. 02:05:145 (3,4) - Stack these instead of 4-5 for the violin.
  25. 02:06:045 (1,2,3) - I see the intention behind this spacing, but it's visually unappealing. You're better off using the same DS here.
  26. 02:35:670 - Feeös overmapped.
  27. 02:44:295 (6) - 128|290, angle is really sharp right now.
  28. 03:06:045 (1) - Don't make this a repeat slider, but set a circle at its current tail instead. There's a clear finisher on it.
  29. 03:12:045 (1) - Confused at least me at the start, why don't you stream this out with a bit lowert DS?
  30. 03:12:645 (5,6) - This causes really high tension at the start of the upcoming streaming season already, which is kind of a mood killer. I really recommend you starting of with a regular stream instead.
  31. 03:13:545 (1,2,3,4,5) - Equal visual distance for better aesthetics would be great here:
  32. 03:14:745 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - I would tone the spacing down a bit, this segment is a bit hard to catch due to complex rhythms.
    Highly recommend to swap positions of 03:15:945 (5) - and 03:16:095 (6,7,8) - for better play.
  33. 03:38:445 - Gap after this doesn't feel right, why are you leaving the drum beats out here when you mapped them in the previous combo, it's inconsistent
  34. 03:44:145 (2,1) - meh overlap :/
  35. 03:54:045 (1,2) - Two kicksliders here would make for a better build-up.
  36. 03:56:445 (1,2,3) - Meh pattern. Try to make an actual cross here already.
  37. 04:07:095 (1) - Nope this doesn't look really nice lol, Try to avoid that spin.
  38. 04:15:345 (4,5) - Kicksliders would be neat here as there are still drumbeats on the blue ticks
  39. 04:59:895 (5) - This isn't really 1/6 beats anymore
  40. 05:12:045 (1) - Needs to be flashier.


Potential is clearly there, but the map could be better presented. Spacing is wonky at many parts and patterns could be more refined.
Good luck with this! o/
Topic Starter
Kalibe

Pho wrote:

o/

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend Much

[General]
  1. HP6.1 ugh, just put it at 6 there's like no remarkable difference in gameplay at all.
  2. I'd recommend you look for a better bg. An anime girl caring a onigiri doesn't seem fitting to such an intense song... at all lol


[Red Night]
  1. 00:01:695 (1,2,3) - 403|159 for neater-looking triangle
  2. 00:04:245 (1,2,1) - These are really far-spaced and cause unnecessarily high tension. Tone the spacing down.
  3. 00:14:745 (3) - 382|244 for equal visual distance. Makes the pattern look better.
  4. 00:16:095 (1) - You could curve the hook a bit to the left to catch the motion from the previous circle:
  5. 00:17:295 (4) - Closer to 3 and bit further away from 00:17:445 (1) - for better emphasis put on the next combo.
  6. 00:25:844 (1,2,3,4) - As a tip: Equal visual distance makes for a better presentation of the map in general, so you could try some things out:
  7. 00:26:745 (6,7) - Not that great to play because you're stopping flow on two really dominant beats. Sharp jumps would be better here:
    Similar: 00:33:195 (2,3) - Could try a star formation here
  8. 00:40:095 (7) - .204|252 would be a better place so vocals get better emphasis.
  9. 00:41:146 (3) - Push this more to the right.
  10. 00:41:445 (1,2,3,4,5,6,7) - This could still be worked out better. Try the equal visual distance method.
  11. 00:44:445 (3) - Soft-end on slider since there's no strong beat on it.
    Similar: 01:01:245 (4) - 02:10:845 (1) - 03:44:445 (1) -
  12. 01:00:495 (7) - 395|93. Current flow is not the best since both kicksliders point into each others directions.
  13. 01:07:845 (1,2,3,4) - This looks and plays a bit bad. 2-3-4 is almost linear flow leaving little emphasis on the 4-beat. Try:
  14. 01:09:795 (4,5) - Melodic beats are almost equal in intensity, so try to represent that by equal spacing:
  15. 01:13:545 (6,1) - This anti-jumps feels pretty awkward since it comes so sudden for no apparent reason. Please space it out, here a recommendation:
  16. 01:15:045 (1,2,3) - 3 is the stronger emphasized beat (Finish), so the jump should be from 2->3
    Similar emphasis issues: 02:30:495 (3,4,5) -
  17. 01:19:770 (4,1) - A bit closer together.
  18. 01:30:345 (4) - Finish
  19. 01:36:045 (5,2) - Stack intended?
  20. 01:39:945 (5) - 1/2 slider instead, the gap feels a bit awkward considering the e-guitar is still playing on.
  21. Missing beats: 01:49:170 - that was intentional:( 02:05:670 - 02:19:170 - 02:50:370 - 03:52:170 - 03:52:770 - 04:03:570 - 04:20:070 - 04:22:770 - 04:29:670 - 04:43:170 -
  22. 01:59:295 (3,4) - NC on 3 would be recommended here to read the 1/4 better as you chose smaller spacing before 01:58:845 (1,2) -
  23. 02:03:645 (1) - Neither follows vocals or drums well, so i'd rearrange the rhythm pattern here. Probably vocals will be the better decision for you.
  24. 02:05:145 (3,4) - Stack these instead of 4-5 for the violin.
  25. 02:06:045 (1,2,3) - I see the intention behind this spacing, but it's visually unappealing. You're better off using the same DS here.
  26. 02:35:670 - Feeös overmapped.
  27. 02:44:295 (6) - 128|290, angle is really sharp right now.
  28. 03:06:045 (1) - Don't make this a repeat slider, but set a circle at its current tail instead. There's a clear finisher on it.
  29. 03:12:045 (1) - Confused at least me at the start, why don't you stream this out with a bit lowert DS?
  30. 03:12:645 (5,6) - This causes really high tension at the start of the upcoming streaming season already, which is kind of a mood killer. I really recommend you starting of with a regular stream instead.
  31. 03:13:545 (1,2,3,4,5) - Equal visual distance for better aesthetics would be great here:
  32. 03:14:745 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - I would tone the spacing down a bit, this segment is a bit hard to catch due to complex rhythms.
    Highly recommend to swap positions of 03:15:945 (5) - and 03:16:095 (6,7,8) - for better play.
  33. 03:38:445 - Gap after this doesn't feel right, why are you leaving the drum beats out here when you mapped them in the previous combo, it's inconsistent
  34. 03:44:145 (2,1) - meh overlap :/
  35. 03:54:045 (1,2) - Two kicksliders here would make for a better build-up.
  36. 03:56:445 (1,2,3) - Meh pattern. Try to make an actual cross here already.
  37. 04:07:095 (1) - Nope this doesn't look really nice lol, Try to avoid that spin.
  38. 04:15:345 (4,5) - Kicksliders would be neat here as there are still drumbeats on the blue ticks
  39. 04:59:895 (5) - This isn't really 1/6 beats anymore
  40. 05:12:045 (1) - Needs to be flashier.


Potential is clearly there, but the map could be better presented. Spacing is wonky at many parts and patterns could be more refined. Most of them fixed, can you recheck this or no?
Good luck with this! o/ Thanks Pho o/
Also enjoy my new BG :3
Topic Starter
Kalibe
Ok so metadata is probably fine. ~according to Kwan's message : http://puu.sh/lMS42/1d8b0114cc.jpg
Darson
M4M sorry for the delay

General

  1. Overall you really need to work on spacing consistency and aesthetic, other than that, cool map!
Red Night

  1. 00:03:945 (5) - Maybe have this form a triangle with 00:02:745 (6,4) would look a bit cleaner
  2. 00:05:445 (1,2) - I think something like this would play better, the way it is currently causes for and awkward turn
  3. 00:08:970 (7,1,2,3,6,7) - I thnk stacking all of these would look cleaner and be a bit less harsh to play
  4. 00:13:845 (1,2,3,4,5,6,7,8) - Use slider to stream (Ctrl + Shift + F on a slider) rather than placing each individual note so you have consistency
  5. 00:29:146 (5,6,7,8,1) - Uneven spacing
  6. 00:33:645 (1,2,3,4,5) - ^
  7. 00:41:445 (1,2,3,4,5,6,7) - Consider changing this pattern up a bit, It doesn't really play well really awkward angles and turns
  8. 00:42:945 (2,3,4,1) - Please have (2) leand into (3,4,5) properly
  9. 00:53:895 (1,2,3,4,5,6,7,8,9,10) - Keep the curve consistent as well as the spacing
  10. 00:57:045 (2,7) - Don't be afraid to stack notes like this, it looks sloppy otherwise
  11. 00:59:895 (3,1) - Stack
  12. 01:03:195 (2,3,4,6,7,8) - Doesn't make sense to have a stacked and an unstacked slider in the same combo
  13. 01:04:845 (1,2,3,4,5) - Spacing consistancy
  14. 01:11:145 (5,1) - Again with proper leading
  15. 01:14:445 (1,2,3,4,5,6,7,8) - Same as above, ctrl+shift+f
  16. 01:16:245 (1,2,3,4,5) - This looks super sloppy, please clean it up
  17. 01:19:770 (4) - Jumps with streams on a blue tick is a no go, doesn't flow well nor does it fit here
  18. 01:23:745 (2,3,4,5,6) - Curve is inconsistant
  19. 01:42:345 - Slider end is on a pretty big beat, there should be a circle here
  20. 01:44:295 - ^
  21. 01:48:345 - ^
  22. 01:51:195 (3,4,5,6,7,8,1) - Spacing
  23. 01:53:295 (4,5) - Again with leading
  24. 01:59:670 (2) - Nooooooooo, no jumps on blue ticks
  25. 02:10:245 (1) - This should be at x:178 y:82, no need for the sharp turn
  26. 02:21:045 (1,2,3,4,5,6,7,8) - ctrl+shift+f
  27. 02:23:895 (1,2,4,5) - just stack these lol, looks better
  28. 02:24:495 (5,6) - Leading
  29. 02:35:745 (6,7) - Make this jump bigger
  30. 02:40:845 (1,2,3,4,5,6,7,8) - doesn't play well at all, the lead from 02:40:545 (6) to 02:40:845 (1) makes the player have to turn really hard and makes the stream hard to play also the streams spacing is inconsistent
  31. 02:43:845 (4,5,1,2) - Personally i think a 5 note stream would play better but if you're gonna keep them then at least have consistency in spacing the circle after the slider
  32. 02:50:445 (1,2) - This gap doesn't flow well at all, you can easily place note on the red tick 02:50:595, the sudden stop in notes doesn't flow well with the song, yes the vocals stop but the instruments don't
  33. 02:51:045 (1) - Fix the placement, throws the curve of the stream off, try x:176 y:220
  34. 02:52:695 (6,1,2,3) - Leading
  35. 03:05:845 (6,1) - Stack slider heads, plays better
  36. 03:07:170 - Mute this slider end (5% volume) sounds much better when transitioning into 03:07:245 (2) since there's no hard stop to the violin as it just fades out
  37. 03:12:345 (2) - Make this a 1/4 slider, it would sound much more fitting, that empty spot on the blue tick doesn't sound right
  38. 03:14:520 (4,5,6,1) - This curve is ugly and doesn't play well
  39. 03:15:495 (1) - this should be combod with 03:14:745 (1,2,3,4) and 03:15:645 (2) should be the NC
  40. 03:16:695 (1) - Same as above, make 03:16:845 (2) the NC
  41. 03:24:045 (1,2,3,4) - There should be 1 or 2 red ticks here as the guitar decelerates and the notes are a bit mistimed I'd help but I'm not that good with timing
  42. 03:25:245 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Also mistimed
  43. 03:30:045 (1,2,3,4,5,6,1,2,3,4,5,6) - These streams are over mapped the guit only has some long riffs, theres no strumming involved meaning there shouldn't be a stream
  44. 03:42:645 (3,5) - Silly overlap
  45. 03:46:770 (6,1) - Same as earlier blue tick jumps aren't good
  46. 03:48:270 (2,3) - Like this is fine because the previous slider leads into it and it isn't a big jump so the player can easily infer it
  47. 03:48:645 (5,1) - Stack
  48. 03:54:495 (1,2,3,1,2,3,4,5,6,7) - Yeah that sharp turn doesn't play well at all
  49. 04:04:095 (2) - Have this be in line with 04:03:195 (4,5,6,1) like so
  50. 04:34:245 (3,4,5,1,2,3,4,5) - You should only make sharp turns like this when the music calls for it, like if the vocals had a huge change in pitch or one of the instruments played extremely loud or something of that nature otherwise they are extremely unfitting and don't play well. Thats said, corners on streams are OK they just shouldn't be this sharp unless there's a change in the music
  51. 04:35:295 (3,5) - Ugly overlap
  52. 04:37:995 (4,1) - Stack or move 04:38:445 (1) so it isnt overlapping with 04:37:545 (2)
  53. 04:51:870 (2,3) - Again blue tick jumps like this aren't good
  54. 05:05:445 (1) - Move this to x:264 y:184, looks and flows better
  55. 04:46:845 - 05:06:045 should also be kiai imo, bc the guitar is so intense this whole time
Done!


Alright, quite a big mod lol hoping it helps as much as possible! Good luck :D
Topic Starter
Kalibe

Reclaimer wrote:

M4M sorry for the delay

General

  1. Overall you really need to work on spacing consistency and aesthetic, other than that, cool map!
Red Night

  1. 00:03:945 (5) - Maybe have this form a triangle with 00:02:745 (6,4) would look a bit cleaner nah
  2. 00:05:445 (1,2) - I think something like this would play better, the way it is currently causes for and awkward turn i don't think so, but i change in another way
  3. 00:08:970 (7,1,2,3,6,7) - I thnk stacking all of these would look cleaner and be a bit less harsh to play oh ok
  4. 00:13:845 (1,2,3,4,5,6,7,8) - Use slider to stream (Ctrl + Shift + F on a slider) rather than placing each individual note so you have consistency nope i hate this, i prefer to do a hand-made streams tho ;w;
  5. 00:29:146 (5,6,7,8,1) - Uneven spacing ??
  6. 00:33:645 (1,2,3,4,5) - ^ ^
  7. 00:41:445 (1,2,3,4,5,6,7) - Consider changing this pattern up a bit, It doesn't really play well really awkward angles and turns Changed
  8. 00:42:945 (2,3,4,1) - Please have (2) leand into (3,4,5) properly this is smooth dude, it plays good
  9. 00:53:895 (1,2,3,4,5,6,7,8,9,10) - Keep the curve consistent as well as the spacing i like this stream ;w;
  10. 00:57:045 (2,7) - Don't be afraid to stack notes like this, it looks sloppy otherwise okay
  11. 00:59:895 (3,1) - Stack nope, bcs i want to have a consistent spacing between 1/4
  12. 01:03:195 (2,3,4,6,7,8) - Doesn't make sense to have a stacked and an unstacked slider in the same combo yy.. what?
  13. 01:04:845 (1,2,3,4,5) - Spacing consistancy good catch, fixed
  14. 01:11:145 (5,1) - Again with proper leading linear flow is ugly tbh
  15. 01:14:445 (1,2,3,4,5,6,7,8) - Same as above, ctrl+shift+f no c:
  16. 01:16:245 (1,2,3,4,5) - This looks super sloppy, please clean it up fixed i think
  17. 01:19:770 (4) - Jumps with streams on a blue tick is a no go, doesn't flow well nor does it fit here you know, i like this pattern and i don't think this flow is weird, so i'll keep it
  18. 01:23:745 (2,3,4,5,6) - Curve is inconsistant maybe...
  19. 01:42:345 - Slider end is on a pretty big beat, there should be a circle here nah, i'll leave these beats
  20. 01:44:295 - ^
  21. 01:48:345 - ^
  22. 01:51:195 (3,4,5,6,7,8,1) - Spacing Ahh this, (3-6) is consistent but (7-1) is 0,8 DS because i'd like to emphasised beats here (for da triplet)
  23. 01:53:295 (4,5) - Again with leading Again with my smooth flow..
  24. 01:59:670 (2) - Nooooooooo, no jumps on blue ticks why ;w; ?
  25. 02:10:245 (1) - This should be at x:178 y:82, no need for the sharp turn oki
  26. 02:21:045 (1,2,3,4,5,6,7,8) - ctrl+shift+f nope tbh
  27. 02:23:895 (1,2,4,5) - just stack these lol, looks better lol no? It looks like a moving triangle and i like this buddy, so nope
  28. 02:24:495 (5,6) - Leading Smoothing
  29. 02:35:745 (6,7) - Make this jump bigger omm okay
  30. 02:40:845 (1,2,3,4,5,6,7,8) - doesn't play well at all, the lead from 02:40:545 (6) to 02:40:845 (1) makes the player have to turn really hard and makes the stream hard to play also the streams spacing is inconsistent <- is consistent / I don't think this is too hard.
  31. 02:43:845 (4,5,1,2) - Personally i think a 5 note stream would play better but if you're gonna keep them then at least have consistency in spacing the circle after the slider nah, repeats better hia
  32. 02:50:445 (1,2) - This gap doesn't flow well at all, you can easily place note on the red tick 02:50:595, the sudden stop in notes doesn't flow well with the song, yes the vocals stop but the instruments don't ^
  33. 02:51:045 (1) - Fix the placement, throws the curve of the stream off, try x:176 y:220 right
  34. 02:52:695 (6,1,2,3) - Leading :/
  35. 03:05:845 (6,1) - Stack slider heads, plays better i'll think about it
  36. 03:07:170 - Mute this slider end (5% volume) sounds much better when transitioning into 03:07:245 (2) since there's no hard stop to the violin as it just fades out ok yea
  37. 03:12:345 (2) - Make this a 1/4 slider, it would sound much more fitting, that empty spot on the blue tick doesn't sound right there's no sound on blue lol
  38. 03:14:520 (4,5,6,1) - This curve is ugly and doesn't play well fixed
  39. 03:15:495 (1) - this should be combod with 03:14:745 (1,2,3,4) and 03:15:645 (2) should be the NC ^
  40. 03:16:695 (1) - Same as above, make 03:16:845 (2) the NC ^
  41. 03:24:045 (1,2,3,4) - There should be 1 or 2 red ticks here as the guitar decelerates and the notes are a bit mistimed I'd help but I'm not that good with timing ???? 1/3 is good tho
  42. 03:25:245 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Also mistimed ^
  43. 03:30:045 (1,2,3,4,5,6,1,2,3,4,5,6) - These streams are over mapped the guit only has some long riffs, theres no strumming involved meaning there shouldn't be a stream right
  44. 03:42:645 (3,5) - Silly overlap ^
  45. 03:46:770 (6,1) - Same as earlier blue tick jumps aren't good it's gud ;w;
  46. 03:48:270 (2,3) - Like this is fine because the previous slider leads into it and it isn't a big jump so the player can easily infer it
  47. 03:48:645 (5,1) - Stack ok
  48. 03:54:495 (1,2,3,1,2,3,4,5,6,7) - Yeah that sharp turn doesn't play well at all i change it
  49. 04:04:095 (2) - Have this be in line with 04:03:195 (4,5,6,1) like so okk
  50. 04:34:245 (3,4,5,1,2,3,4,5) - You should only make sharp turns like this when the music calls for it, like if the vocals had a huge change in pitch or one of the instruments played extremely loud or something of that nature otherwise they are extremely unfitting and don't play well. Thats said, corners on streams are OK they just shouldn't be this sharp unless there's a change in the music but... ehh i like this stream too, idk
  51. 04:35:295 (3,5) - Ugly overlap changed pattern
  52. 04:37:995 (4,1) - Stack or move 04:38:445 (1) so it isnt overlapping with 04:37:545 (2) ok
  53. 04:51:870 (2,3) - Again blue tick jumps like this aren't good like in blabla
  54. 05:05:445 (1) - Move this to x:264 y:184, looks and flows better ok
  55. 04:46:845 - 05:06:045 should also be kiai imo, bc the guitar is so intense this whole time nah
Done! \o/


Alright, quite a big mod lol hoping it helps as much as possible! Good luck :DThanks for mod~
Milan-
-00:07:245 (3,4,1,2) - aesthetics are kinda weird.. try something like http://puu.sh/lQBhb/b15ed37f2e.jpg maybe?
-00:16:545 (2) - sliders with red nodes tend to look bad when they're done around blended sliders. i'd remove the red node here
-00:19:845 (1) - try something like x280y320 so it makes sense with the emphasis the music has. then move 00:20:145 (2) - according too heh
-00:26:145 (3,4,5) - doing this kind of distance shifts isnt good at all. it breaks the momentum created before. try stacking 00:26:445 (5) - over 00:25:995 (2) -
-00:28:846 (3) - for the sake of constant distance and aesthetics, i'd move it to around x444y88
-00:29:745 (3) - would be nice if you use this slider to blanket the surrounding objects, lilke http://puu.sh/lQC03/1d859d7dc4.jpg
-00:31:845 (1,2,3) - using constant distance when there's a much strong emphasis on 00:32:295 (3) - doesnt seem right. maybe try moving 00:32:145 (2) - around x128y16
-and stuff like this could be applied a lot on the map. it's better if you go over it yourself and try to self-mod it

-00:59:970 (4) - pretty much overmapped.. there's nothing to be mapped
-01:03:270 (3,7) - ^ it's espcially weird cuz you ignore the actual possible triples, like 01:02:970 - 01:04:020 -
-01:08:670 (5) - 01:13:470 (5) - 01:15:870 (5) - 01:21:270 (3) - 01:30:870 (3,7) - ^ .. there's a lot of triples that come out of nowhere ><

-01:12:495 (6,7,1) - try something like ths http://puu.sh/lQD7G/b8c122d127.jpg flows and looks better imo. next objects should change too
-01:16:845 (3) - the multi reverse breaks the momentum of the jumps.. like this http://puu.sh/lQDfi/c75ca73611.jpg is funnier to play
-01:23:145 (3) - nc to keeps the 2notes comboing? also will be easier to read that stack
-02:24:945 (7,8,1) - changing angles in a linear way doesn't play too nice. try similar stuff to http://osu.ppy.sh/ss/4108212 for instance
-02:44:895 (3,4,5) - flow is awkward, you could just use symmetry here, like http://puu.sh/lQEj7/48f92ffd2e.jpg
-02:51:045 - there's a pause here, but you managed to add 1/4 silders, sounds overdone ><
-03:21:945 (2,3) - i'd try to avoid starting streams like this. rather use 2 circles instead of that slider
-03:30:270 (3) - triple sounds weird cuz the guitar is late . i'd actually do this instead http://puu.sh/lQEHl/143dd4cd07.jpg so the guitar being off doesnt feel 'off' while playing lul
-04:08:145 (2) - one repeater less fits better the 'attack' in the music w
-04:11:595 (4) - circles fits better the drums here. repeaters doesnt fit the rapidness of the beats
-04:15:495 (5) - i'd move it around x131y313 for better aesthetics, and emphasis
-04:19:695 (3) - offbeat slider sounds wierd. main beat is on the tail, so it's better using upbeat here, or circles
-04:42:945 (3) - nc like before?
-04:47:595 (5,6) - you usually use higher distance for these kind of pattern, so you should od the same here too
-04:53:445 (4) - no idea what you were trying to map here, but ending it at 04:53:595 - fits the drums the most. and drums are more consistent than guitar sooo map it
-04:56:145 (3,4,5) - i'd do this a whole stream instead. so it fits the drums better
-04:56:595 - why do you ignore stuff here? ;;;
-05:04:545 (5) - sounds unffiting imo, i'd rather use circles instead to create momentum for the next stream
-05:05:745 (3,4,1,2,3) - awkward flow.. even if you draw it out , you'll see why it's bad. try something like https://osu.ppy.sh/ss/4108371

-the overall hitsound volumen is too low for such a strong song. using +10 to 15 or even +20% 'll sound better, right now it's hard to hear your hitsounds

map isnt bad, but the overdone triples annoys me.. especially when the musics goes clearly 1/2 like what happens here 03:51:270 (3) - .
Topic Starter
Kalibe

Milan- wrote:

-00:07:245 (3,4,1,2) - aesthetics are kinda weird.. try something like http://puu.sh/lQBhb/b15ed37f2e.jpg maybe?
-00:16:545 (2) - sliders with red nodes tend to look bad when they're done around blended sliders. i'd remove the red node here
-00:19:845 (1) - try something like x280y320 so it makes sense with the emphasis the music has. then move 00:20:145 (2) - according too heh
-00:26:145 (3,4,5) - doing this kind of distance shifts isnt good at all. it breaks the momentum created before. try stacking 00:26:445 (5) - over 00:25:995 (2) -
-00:28:846 (3) - for the sake of constant distance and aesthetics, i'd move it to around x444y88
-00:29:745 (3) - would be nice if you use this slider to blanket the surrounding objects, lilke http://puu.sh/lQC03/1d859d7dc4.jpg
-00:31:845 (1,2,3) - using constant distance when there's a much strong emphasis on 00:32:295 (3) - doesnt seem right. maybe try moving 00:32:145 (2) - around x128y16
-and stuff like this could be applied a lot on the map. it's better if you go over it yourself and try to self-mod it

-00:59:970 (4) - pretty much overmapped.. there's nothing to be mapped
-01:03:270 (3,7) - ^ it's espcially weird cuz you ignore the actual possible triples, like 01:02:970 - 01:04:020 -
-01:08:670 (5) - < i'll keep it, i think i hear smth. 01:13:470 (5) - 01:15:870 (5) - 01:21:270 (3) - 01:30:870 (3,7) - ^ .. there's a lot of triples that come out of nowhere ><

-01:12:495 (6,7,1) - try something like ths http://puu.sh/lQD7G/b8c122d127.jpg flows and looks better imo. next objects should change too
-01:16:845 (3) - the multi reverse breaks the momentum of the jumps.. like this http://puu.sh/lQDfi/c75ca73611.jpg is funnier to play
-01:23:145 (3) - nc to keeps the 2notes comboing? also will be easier to read that stack
-02:24:945 (7,8,1) - changing angles in a linear way doesn't play too nice. try similar stuff to http://osu.ppy.sh/ss/4108212 for instance
-02:44:895 (3,4,5) - flow is awkward, you could just use symmetry here, like http://puu.sh/lQEj7/48f92ffd2e.jpg
-02:51:045 - there's a pause here, but you managed to add 1/4 silders, sounds overdone >< nah, i want to keep it ;w;
-03:21:945 (2,3) - i'd try to avoid starting streams like this. rather use 2 circles instead of that slider
-03:30:270 (3) - triple sounds weird cuz the guitar is late . i'd actually do this instead http://puu.sh/lQEHl/143dd4cd07.jpg so the guitar being off doesnt feel 'off' while playing lul
-04:08:145 (2) - one repeater less fits better the 'attack' in the music w
-04:11:595 (4) - circles fits better the drums here. repeaters doesnt fit the rapidness of the beats
-04:15:495 (5) - i'd move it around x131y313 for better aesthetics, and emphasis
-04:19:695 (3) - offbeat slider sounds wierd. main beat is on the tail, so it's better using upbeat here, or circles
-04:42:945 (3) - nc like before?
-04:47:595 (5,6) - you usually use higher distance for these kind of pattern, so you should od the same here too
-04:53:445 (4) - no idea what you were trying to map here, but ending it at 04:53:595 - fits the drums the most. and drums are more consistent than guitar sooo map it
-04:56:145 (3,4,5) - i'd do this a whole stream instead. so it fits the drums better
-04:56:595 - why do you ignore stuff here? ;;;
-05:04:545 (5) - sounds unffiting imo, i'd rather use circles instead to create momentum for the next stream
-05:05:745 (3,4,1,2,3) - awkward flow.. even if you draw it out , you'll see why it's bad. try something like https://osu.ppy.sh/ss/4108371 hm i try something other

-the overall hitsound volumen is too low for such a strong song. using +10 to 15 or even +20% 'll sound better, right now it's hard to hear your hitsounds

map isnt bad, but the overdone triples annoys me.. especially when the musics goes clearly 1/2 like what happens here 03:51:270 (3) - .
ThAnKs for mod !! Apply everything except comments.
Yauxo
[Blue Day]
■ 00:05:370 (6,1,2) - How about this for easier first-time-playability? ~1~
■ 00:14:895 (4) - I kind of feel like that this one would feel better if it was rotated by 10° (selection center) and moved to 296/332. Not quite sure why this buggs me though, maybe it feels like too much downwards movement the way it is now
■ 00:25:545 (5) - 172/268 for aesthetic reasons?
■ 00:34:245 (1) - 212/328 OR 340/56 and Ctrl+G 6? The way it is right now is kind of weird, since Kicksliders are supposed to be fast but ... this isnt actually? ~1~
■ 00:43:845 (1,2) - Maybe you could move this one to the right a bit, because movement and patterns and stuff ~1~
■ 00:54:270 (6,7,8,9,10) - Either equalize the spacing here (some are off) or increase the spacing with each Circle for fancy effects
■ 01:00:495 (6) - Ctrl+H? ~1~
■ 01:04:845 (1) - I'd say that you should go with at least 40% volume on this greenline. 30% feels wrong/too quiet to me
■ 01:28:095 (3) - Move this one away from the previous Slider and space 01:28:545 (2,3) - a bit more. For the feel and for the aesthetics. (Having Circles ... uh, blanket(?) a Slider (01:29:145 (5) - ) isnt really a good thing either imo)
■ 01:34:545 (2) - 01:49:545 (2) - I'd put a NC here to empathize the stop 'n' go
■ 01:35:595 (2,3) - I personally really dislike using a Kickslider as a substitute for a triplet, so Im gonna go ahead and suggest that you use a normal triplet for this
■ 01:40:545 (1,2,3,4,5,6) - Kind of disliking this Kickslider combo too, maybe something like this? Would have a ton more impact and the ending would feel better, too ~1~ (Circle is a 1/2 stack)
■ 02:02:445 (1,2,3) - Equalize the spacing here? Looks kind of ugly with that randomly increased gap :c
■ 02:21:270 (4,5,6,7,8) - if you did previously mentioned spacing increase, do it here too
■ 03:07:245 (2) - Make a better curve out of these two :c
■ 03:13:845 (3,4) - will probably feel pretty awkward when playing. There's lots of movement previously and these two just dont have any real movement inbetween. Might want to move them around a little bit ~1~
■ 03:57:495 (4) - Should probably move this away a bit. Most of the time, your under-Sliderend-stacks were 1/4ths, this one is a 1/2 and that might be misleading
■ 04:14:745 (5,6,1) - Similar issue as he've had above, might want to change that one ~1~ (Even better if you could move 04:15:195 (2,3,4) - somewhere else, as that one's kinda close)

Good Luck!
Topic Starter
Kalibe

Yauxo wrote:

[Blue Day]
■ 00:05:370 (6,1,2) - How about this for easier first-time-playability? ~1~
■ 00:14:895 (4) - I kind of feel like that this one would feel better if it was rotated by 10° (selection center) and moved to 296/332. Not quite sure why this buggs me though, maybe it feels like too much downwards movement the way it is now
■ 00:25:545 (5) - 172/268 for aesthetic reasons?
■ 00:34:245 (1) - 212/328 OR 340/56 and Ctrl+G 6? The way it is right now is kind of weird, since Kicksliders are supposed to be fast but ... this isnt actually? ~1~
■ 00:43:845 (1,2) - Maybe you could move this one to the right a bit, because movement and patterns and stuff ~1~
■ 00:54:270 (6,7,8,9,10) - Either equalize the spacing here (some are off) or increase the spacing with each Circle for fancy effects
■ 01:00:495 (6) - Ctrl+H? ~1~
■ 01:04:845 (1) - I'd say that you should go with at least 40% volume on this greenline. 30% feels wrong/too quiet to me
■ 01:28:095 (3) - Move this one away from the previous Slider and space 01:28:545 (2,3) - a bit more. For the feel and for the aesthetics. (Having Circles ... uh, blanket(?) a Slider (01:29:145 (5) - ) isnt really a good thing either imo)
■ 01:34:545 (2) - 01:49:545 (2) - I'd put a NC here to empathize the stop 'n' go
■ 01:35:595 (2,3) - I personally really dislike using a Kickslider as a substitute for a triplet, so Im gonna go ahead and suggest that you use a normal triplet for this
■ 01:40:545 (1,2,3,4,5,6) - Kind of disliking this Kickslider combo too, maybe something like this? Would have a ton more impact and the ending would feel better, too ~1~ (Circle is a 1/2 stack) Your spacing looks holy no, but i followed the idea.
■ 02:02:445 (1,2,3) - Equalize the spacing here? Looks kind of ugly with that randomly increased gap :c
■ 02:21:270 (4,5,6,7,8) - if you did previously mentioned spacing increase, do it here too
■ 03:07:245 (2) - Make a better curve out of these two :c
■ 03:13:845 (3,4) - will probably feel pretty awkward when playing. There's lots of movement previously and these two just dont have any real movement inbetween. Might want to move them around a little bit ~1~
■ 03:57:495 (4) - Should probably move this away a bit. Most of the time, your under-Sliderend-stacks were 1/4ths, this one is a 1/2 and that might be misleading
■ 04:14:745 (5,6,1) - Similar issue as he've had above, might want to change that one ~1~ (Even better if you could move 04:15:195 (2,3,4) - somewhere else, as that one's kinda close)

Good Luck! Fixed all except comments, few things u say i remapped. Thanks Yasuo and have a ez ranked.
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