-00:07:245 (3,4,1,2) - aesthetics are kinda weird.. try something like
http://puu.sh/lQBhb/b15ed37f2e.jpg maybe?
-00:16:545 (2) - sliders with red nodes tend to look bad when they're done around blended sliders. i'd remove the red node here
-00:19:845 (1) - try something like x280y320 so it makes sense with the emphasis the music has. then move 00:20:145 (2) - according too heh
-00:26:145 (3,4,5) - doing this kind of distance shifts isnt good at all. it breaks the momentum created before. try stacking 00:26:445 (5) - over 00:25:995 (2) -
-00:28:846 (3) - for the sake of constant distance and aesthetics, i'd move it to around x444y88
-00:29:745 (3) - would be nice if you use this slider to blanket the surrounding objects, lilke
http://puu.sh/lQC03/1d859d7dc4.jpg-00:31:845 (1,2,3) - using constant distance when there's a much strong emphasis on 00:32:295 (3) - doesnt seem right. maybe try moving 00:32:145 (2) - around x128y16
-and stuff like this could be applied a lot on the map. it's better if you go over it yourself and try to self-mod it
-00:59:970 (4) - pretty much overmapped.. there's nothing to be mapped
-01:03:270 (3,7) - ^ it's espcially weird cuz you ignore the actual possible triples, like 01:02:970 - 01:04:020 -
-01:08:670 (5) - 01:13:470 (5) - 01:15:870 (5) - 01:21:270 (3) - 01:30:870 (3,7) - ^ .. there's a lot of triples that come out of nowhere ><
-01:12:495 (6,7,1) - try something like ths
http://puu.sh/lQD7G/b8c122d127.jpg flows and looks better imo. next objects should change too
-01:16:845 (3) - the multi reverse breaks the momentum of the jumps.. like this
http://puu.sh/lQDfi/c75ca73611.jpg is funnier to play
-01:23:145 (3) - nc to keeps the 2notes comboing? also will be easier to read that stack
-02:24:945 (7,8,1) - changing angles in a linear way doesn't play too nice. try similar stuff to
http://osu.ppy.sh/ss/4108212 for instance
-02:44:895 (3,4,5) - flow is awkward, you could just use symmetry here, like
http://puu.sh/lQEj7/48f92ffd2e.jpg-02:51:045 - there's a pause here, but you managed to add 1/4 silders, sounds overdone ><
-03:21:945 (2,3) - i'd try to avoid starting streams like this. rather use 2 circles instead of that slider
-03:30:270 (3) - triple sounds weird cuz the guitar is late . i'd actually do this instead
http://puu.sh/lQEHl/143dd4cd07.jpg so the guitar being off doesnt feel 'off' while playing lul
-04:08:145 (2) - one repeater less fits better the 'attack' in the music w
-04:11:595 (4) - circles fits better the drums here. repeaters doesnt fit the rapidness of the beats
-04:15:495 (5) - i'd move it around x131y313 for better aesthetics, and emphasis
-04:19:695 (3) - offbeat slider sounds wierd. main beat is on the tail, so it's better using upbeat here, or circles
-04:42:945 (3) - nc like before?
-04:47:595 (5,6) - you usually use higher distance for these kind of pattern, so you should od the same here too
-04:53:445 (4) - no idea what you were trying to map here, but ending it at 04:53:595 - fits the drums the most. and drums are more consistent than guitar sooo map it
-04:56:145 (3,4,5) - i'd do this a whole stream instead. so it fits the drums better
-04:56:595 - why do you ignore stuff here? ;;;
-05:04:545 (5) - sounds unffiting imo, i'd rather use circles instead to create momentum for the next stream
-05:05:745 (3,4,1,2,3) - awkward flow.. even if you draw it out , you'll see why it's bad. try something like
https://osu.ppy.sh/ss/4108371-the overall hitsound volumen is too low for such a strong song. using +10 to 15 or even +20% 'll sound better, right now it's hard to hear your hitsounds
map isnt bad, but the overdone triples annoys me.. especially when the musics goes clearly 1/2 like what happens here 03:51:270 (3) - .