Ayane - Arrival of Tears

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Topic Starter
Kalibe

Fort wrote:

hello

yeah probably i really sucks at this beatmap analyzing, but maybe there is some problems i got from here

[Red]
  1. 00:04:245 (1,2,3,4,5,6,7,8) - this flow directions seems like random, use possible constant distance can make this thing smooth at beginning (example like this http://puu.sh/la9I8/9bf2cf679c.jpg, this pattern can possibly clearly visible because it has some good looking follow points and has natural zigzag flow which it can be good on movement)
  2. 00:09:045 (1,3) - you can do something better than this, like put circles and add jump more than previous pattern (ummm i think it needs some change placement at 00:09:345 (2) - and 00:09:945 (4) - ) maybe you can try an circular pattern jump for this
  3. 00:12:645 (1,2,3,4) - i'd better mapped this part following guitar to provide 00:13:845 (1,2,3,4,5,6,7,8) - stream emphasize (example like http://puu.sh/la9RT/02481f5367.jpg it can be cool jump pattern and can make 00:13:845 (1,2,3,4,5,6,7,8,1) - stream more fun
  4. 00:33:945 (5,6) - i think this jump flow too rigid, because 00:33:645 (1,2,3,4,5,6) - this flow feels like forced straight pattern without any direction changes and then with this 00:33:945 (5,6,1) - sudden jump can make some people got miss because this flow, you can move 00:34:095 (6) - to 290|300 and move 00:34:245 (1) - to 421|132 to shorten distance between 00:34:095 (6,1) -
  5. 00:48:195 (4) - change to 1/4 slider to make some consistency on 00:45:795 (4) -
  6. 00:53:145 (1) - well im just can say for what you put new combo here?
  7. 00:53:745 (3) - im sure the stream thing start in that timeline, i hope you map that slider with circles and remove new combo on 00:53:895 (1) - no? i hear stream at 00:53:745 (3) - because of this instrumets here ;w;
  8. 01:06:345 (5,6,1) - this can be questionable pattern i think, probably you can make some jump on there because vocal and jump for drum transition, well i can say you can move 01:06:495 (6) - to 161|254 to provide some emphasize for vocal and transition on vocal patterning combo and to make sure players to deal with 01:06:795 (2,3) - this one
  9. 01:07:695 (7,1) - im sure this one is missleading pattern especially on 01:07:695 (7) - , put one circle is enough to fill that pattern (if you want you can add some jump too for that one)
  10. 01:14:445 (1,2,3,4,5,6,7,8,1) - move this to 235|275 to make sure this stream pattern has same speed with 01:14:145 (5,6) - jump pattern
  11. 01:31:995 (2,4) - that slider (4) almost touch circle (2), to make sure it can be clean move 01:32:445 (4) - to308|104 and rotate it -28 degrees (selection centre), but it's up to you but i suggest you can make 01:32:145 (3,4) - distance more bigger than your current one
  12. 01:36:645 (1,2,1,2,1,2,1,2,1,2) - put 1,2,3,4 combo please. just like your previous patterning
  13. 01:39:045 (1,2,1,2) - same suggestion with 00:12:645 (1,2,3,4) -
  14. 01:51:195 (3,4,5,6,7,8,1) - try this one i think http://puu.sh/laaFo/5272c74459.jpg (01:51:495 (7,8,1) - direction change on here because kick transition and it can be works on stream patterning)
  15. 01:52:995 (1,2,3,4) - a bit inconsistant distance, for this maybe you can polish distance to constant one, to make sure this pattern looks good at distance consistency
  16. 02:20:745 (3) - same thing like 00:53:745 (3) - (well it can be a questionable thing because on that part is more stronger than 02:20:895 (1) - for new combo pattern, you can consider this thing i guess) same
  17. 02:22:545 (2) - this overlap looks too small overlapped, you can move this one to 131|79 (0.50x seems perfect distance for slow part like this) so you need to to stack 02:22:845 (1) - lel
  18. 02:30:945 (5) - yeah looks distance between 02:30:945 (5,1) - to small to emphasize 02:31:245 (1,2,3,4,1,2,1,2,1) - pattern (yeah you can move that slider to 277|290 for extra distance at 02:30:945 (5,1) - )
  19. 02:54:045 (1) - nice slider sample
  20. 03:03:645 (1) - i was wondering how to map this part with full violin patterning, like this i think http://puu.sh/lab6U/4ff52fb321.jpg (well you need to delete 03:05:445 (1) - for slider (3) sliderend nah, i want slider art here
  21. 03:13:245 - cool stream pattern but i notice something who can be minor problem for some players
  22. 03:15:195 (7,8,1) - well this jump seems can be done if you make 03:15:345 (8,1) - distance more bigger than 03:15:195 (7,8) - you can do this pattern i think http://puu.sh/labi7/4022371311.jpg (it makes some distance more stable with 1/4 pattern jumping especially on high AR it can be clearly visible and nice to play) but not too much big ; )
  23. 03:17:295 (1) - well i can say this slider should be on 03:17:145 - because at previous pattern you follow guitar melody with a 1/4 sliders (and maybe you can just change 03:17:145 (6,7) - to slider, yeah both are strong guitar melody so why not?)
  24. 03:24:045 (1) - well this one is 1/6 , 03:24:345 (2) - this one is 1/4 snap,
  25. 03:37:695 (2) - this slider so sad, well change it to 1/2 better and confident
  26. 03:54:345 (3) - well same like i said before lol (if you decline my opinions just put some reason why you do this thing please okay? :3)
  27. 04:05:145 (1,2,3,4,5) - i dont know how to fix this thing (04:05:595 (4) - maybe move this circle to 125|135 to make sure that circle clearly visible and make follow point on 04:05:595 (4,5,6) - more visible to do some jump flow on there)
  28. 04:14:445 (1,2,3,4,5,6,1) - nah this pattern i want lol lol yea
  29. 04:24:645 (1,2,3,4) - how about this? http://puu.sh/labJm/d620d7dc64.jpg (yeah im focusing the flow like this if i change that to circle http://puu.sh/labLn/0fb89e5e9f.jpg maybe you can know what i mean) the " 4 " yea i like it but less spacing and ctrl g on 3 and 4
  30. 05:07:395 (1,2,3,4,5,1,2) - im just can say this guitar melody really intense and interesting for me maybe you can try this patterning http://puu.sh/labRo/b811be78b1.jpg
  31. 05:12:045 (1) - you put slider whistle intentionally? if no you can remove it i think
hope this mod can helped you for some reference
see ya later & good luck!
no comments - fixed

Thanks Fort ~~ : p
Bara-
Hi

[General]
All clear!

[Rednight]
  1. 00:06:495 (5,1) - A stack feels quite inappropriate, a spacing would feel much better here
  2. 00:21:045 (5,1) - Switch Nc please, to follow the downbeat. Also, the low spacing here feels soo awkward, because of the clap/NC
  3. 00:33:945 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  4. 01:11:295 (1,2) - This overlap doesn't look good, please space them apart
  5. 01:14:145 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  6. 01:24:045 (7,8,1) - ^^
  7. 01:45:045 (3,1) - Blanket better
  8. 02:20:895 (1) - It's really awkward for a stream to start on a red tick. Mekt his a 1/4 slider as well, and start the real stream at 02:21:045
  9. 02:35:595 (5,6,7) - Feels quite awkward, as the triplet is like the only custom-stacked one so far, and feels weird. A normal stack would be more appropriate
  10. 02:55:995 (3,4) - Why is here a jump? Better Ctrl G (2,3)
  11. 03:14:294 (1,1) - Really weird NC'ing here. Please stick to downbeat only
  12. 04:05:295 (2,4) - They kinda cover eachother, making it hard to read. As the first 3 objects are sliders, it would feel natural if the 4th is one too, while it's not, making people less possible to react to it. Move it somewhere else


Good luck!
Topic Starter
Kalibe

Baraatje123 wrote:

Hi

[General]
All clear!

[Rednight]
  1. 00:06:495 (5,1) - A stack feels quite inappropriate, a spacing would feel much better here
  2. 00:21:045 (5,1) - Switch Nc please, to follow the downbeat. Also, the low spacing here feels soo awkward, because of the clap/NC
  3. 00:33:945 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  4. 01:11:295 (1,2) - This overlap doesn't look good, please space them apart
  5. 01:14:145 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  6. 01:24:045 (7,8,1) - ^^
  7. 01:45:045 (3,1) - Blanket better
  8. 02:20:895 (1) - It's really awkward for a stream to start on a red tick. Mekt his a 1/4 slider as well, and start the real stream at 02:21:045
  9. 02:35:595 (5,6,7) - Feels quite awkward, as the triplet is like the only custom-stacked one so far, and feels weird. A normal stack would be more appropriate
  10. 02:55:995 (3,4) - Why is here a jump? Better Ctrl G (2,3)
  11. 03:14:294 (1,1) - Really weird NC'ing here. Please stick to downbeat only i removed from second circle but on first it's nice place to put NC even if isn't on downbeat streampart imo, i'll leave this
  12. 04:05:295 (2,4) - They kinda cover eachother, making it hard to read. As the first 3 objects are sliders, it would feel natural if the 4th is one too, while it's not, making people less possible to react to it. Move it somewhere else


Good luck!
Thanks Barry :p

All fixed except red colour.
Avishay
zzz

[Ayane is gud]
  1. 00:19:545 (4,5) - How about making something to emphasize the strong notes? this could work for example: http://puu.sh/lbo8R/19da958faa.jpg
  2. 00:24:945 (3) - Why did you start using whistles here? Seems pretty random.
  3. 00:27:345 (3,4) - Stacking those both together on 3 would be nice. It works out pretty nicely with the rhythm and the flow (You'd need to reduce the spacing between 4 and 5 as well)
  4. 00:30:345 (3,4) - Why? Cmon, you clearly hear the nice vocals with the fact that 00:30:645 (4) - is overmapped. You should use this: http://puu.sh/lboib/917dee6a96.jpg
  5. 00:46:545 (3) - The stack on 00:46:245 (1) - is kinda boring and removes most of the emphasiztion the note has, try moving it to x362 y280, it's really nice there.
  6. 00:51:945 (4,1) - Kinda misleading and doesn't look that well tbh. You should emphasize the strong vocal in some different way.
  7. 01:14:295 (6) - CTRL+G creates a nice movement here.


Well I'm lazy to mod anymore lol, if my mod so far was helpful and you want me to mod everything else as well, shoot me a message.
Topic Starter
Kalibe

Avishay wrote:

zzz zzzzzzzzzz

[Ayane is gud]
  1. 00:19:545 (4,5) - How about making something to emphasize the strong notes? this could work for example: http://puu.sh/lbo8R/19da958faa.jpg
  2. 00:24:945 (3) - Why did you start using whistles here? Seems pretty random. did something
  3. 00:27:345 (3,4) - Stacking those both together on 3 would be nice. It works out pretty nicely with the rhythm and the flow (You'd need to reduce the spacing between 4 and 5 as well)
  4. 00:30:345 (3,4) - Why? Cmon, you clearly hear the nice vocals with the fact that 00:30:645 (4) - is overmapped. You should use this: http://puu.sh/lboib/917dee6a96.jpg
  5. 00:46:545 (3) - The stack on 00:46:245 (1) - is kinda boring and removes most of the emphasiztion the note has, try moving it to x362 y280, it's really nice there.
  6. 00:51:945 (4,1) - Kinda misleading and doesn't look that well tbh. You should emphasize the strong vocal in some different way.
  7. 01:14:295 (6) - CTRL+G creates a nice movement here.


Well I'm lazy to mod anymore lol, if my mod so far was helpful and you want me to mod everything else as well, shoot me a message.
Fixed all, except the ~gold colour~

Thanks :p
Lasse
short m4m reply

those overlapped slider pattern in this song are really nice, well done

00:14:370 (8,1,2,3,4) - this felt so "clumped" together when I played it
http://i.imgur.com/c8gAIgx.jpg more liek this maybe?

00:16:545 (2) - move up make a nice blanket and will also flow abit better that way
00:29:220 (2,3,4,5) - ctrl h on this shape would flow so muc hbetter from the slider, but I understand why you made it liek this so do whatever you want with it

00:33:945 (5) - align properly with stream before, looks much more polished that way

00:39:045 (1,3) - those make for an agle that looks really bad imo

00:40:245 (1) - ctrl j on this shape would look and flow better

01:03:795 (2,3,4) - spacing this like 01:03:195 (2,3,4) - would look better

01:07:845 (1,2,3) - bit weird flow http://i.imgur.com/eoqYgh0.jpg maybe more like thiis?

01:12:570 (6,1,2,3,4,5,6) - stacked 1/4, stacked 1/4, stacked 1/2 ? I think low spacing for the 1/2 would make this better to play

01:29:445 (1,2) - blanket could be better

01:53:895 (5) - moving right or blanketing with 4 would be better here

02:14:745 (3,4) - roatate 4 for better flow

02:32:295 (2,1) - idk about that one

02:51:645 (1,2,3) - space evenly, this play so weird right now

03:31:245 (1,2,3,4,5,6,1) - this stream plays so much worse than the others :/
you executed the idea much better, for example here: 03:54:495 (1,2,3,4,5,6,7,8,9,10) - plays way better

04:48:645 (1,2,3) - still dont like it
04:54:045 (1,2,3) - ^

04:58:845 (1,2) - proper stack?
05:00:795 (5,6) - ^
both ways seem fine, but not stacking looks so weird if played with sliderends imo

map looks pretty polished already, good luck with it
Topic Starter
Kalibe

Lasse wrote:

short m4m reply

those overlapped slider pattern in this song are really nice, well done \:D/

00:14:370 (8,1,2,3,4) - this felt so "clumped" together when I played it did smth
http://i.imgur.com/c8gAIgx.jpg more liek this maybe?

00:16:545 (2) - move up make a nice blanket and will also flow abit better that way no need to and i change this slider to straight
00:29:220 (2,3,4,5) - ctrl h on this shape would flow so muc hbetter from the slider, but I understand why you made it liek this so do whatever you want with it

00:33:945 (5) - align properly with stream before, looks much more polished that way

00:39:045 (1,3) - those make for an agle that looks really bad imo

00:40:245 (1) - ctrl j on this shape would look and flow better did smth other

01:03:795 (2,3,4) - spacing this like 01:03:195 (2,3,4) - would look better

01:07:845 (1,2,3) - bit weird flow http://i.imgur.com/eoqYgh0.jpg maybe more like thiis?

01:12:570 (6,1,2,3,4,5,6) - stacked 1/4, stacked 1/4, stacked 1/2 ? I think low spacing for the 1/2 would make this better to play

01:29:445 (1,2) - blanket could be better smth

01:53:895 (5) - moving right or blanketing with 4 would be better here

02:14:745 (3,4) - roatate 4 for better flow

02:32:295 (2,1) - idk about that one hmm

02:51:645 (1,2,3) - space evenly, this play so weird right now

03:31:245 (1,2,3,4,5,6,1) - this stream plays so much worse than the others :/
you executed the idea much better, for example here: 03:54:495 (1,2,3,4,5,6,7,8,9,10) - plays way better

04:48:645 (1,2,3) - still dont like it
04:54:045 (1,2,3) - ^

04:58:845 (1,2) - proper stack? i like this pattern tho
05:00:795 (5,6) - ^ move closer to make identical spacing as ^
both ways seem fine, but not stacking looks so weird if played with sliderends imo

map looks pretty polished already, good luck with it Thanks Lasse ~ fixed everything except comments :p
Pereira006
[Red Night]

Gameplay:

  1. 00:04:845 (5) - this isn't should be NC because I can see other parts you do NC when next object is notes, so this should NC, just make sure you style is EDIT:consistency
  2. 00:09:645 (5) - no stack in 00:09:045 (1) ?
  3. 00:12:045 (3,4,5,6) - look unsymentric for me because the 4 amd 6 is near, 5 and 3 to far, so the 00:12:345 (5) - move place to x:468 y:256, just fixe symentric
  4. 00:23:895 (4) - no blanket with 00:23:145 (6) - in end ? would be nice IMo
  5. 00:25:845 (6,7,8,1) - wrong you style, put NC in 6 and remove nc in 1
  6. 00:33:045 (5) - no NC ? look missing
  7. 00:48:945 (2,3) - no blanket or is intentional ?
  8. 00:56:895 (1,2,3) - look ok but the triangule look unsymentric, because 2 and3 is too near and 1 and 2 is too far, I feel the 3 need move x:268 y:144, or use you own, this triangule look unsymentric
  9. 00:57:345 (1,2,3) - same ^
  10. 01:07:845 (1) - the end point need move twice left to blanket
  11. 01:28:395 (3) - Missing NC, the song is change
  12. 01:49:245 (1,2,3,4,5) - weird follow song, the slider (1) in end don't have beat or instrumental, (2) and (5) don't have beat, ho well but this part is weird
  13. 02:00:645 (4) - you missing NC because this song part is similiar in 00:33:645 (1), so this need NC, just you style need consistency
  14. 02:43:995 (5,6,7) - triangule unsymentric, same explain before, why don't use symentric like this http://puu.sh/lfYpv/241955c7a4.jpg
  15. 02:58:545 (1) - this should remove NC
  16. 03:05:445 (1) - ^ same
  17. 03:17:295 (1) - this should be remove nc right ? because I don't see other parts stream you do NC like 03:13:695 (6) - this you didn't and many more objects, so in 03:17:295 (1) - should be remove nc

[]
Look good, but when I see you style, there lot NC mssing and parts dfferents, the gameplay still need improve, I can see there lot unsymentric and weird spacing, but this mapset almost good, this just still need improve
Any question or you don't understand my english ask me I will explain better
good luck
Topic Starter
Kalibe

Pereira006 wrote:

[Red Night]

Gameplay:

  1. 00:04:845 (5) - this isn't should be NC because I can see other parts you do NC when next object is notes, so this should NC, just make sure you style is inconsistency
  2. 00:09:645 (5) - no stack in 00:09:045 (1) ?
  3. 00:12:045 (3,4,5,6) - look unsymentric for me because the 4 amd 6 is near, 5 and 3 to far, so the 00:12:345 (5) - move place to x:468 y:256, just fixe symentric
  4. 00:23:895 (4) - no blanket with 00:23:145 (6) - in end ? would be nice IMo
  5. 00:25:845 (6,7,8,1) - wrong you style, put NC in 6 and remove nc in 1
  6. 00:33:045 (5) - no NC ? look missing
  7. 00:48:945 (2,3) - no blanket or is intentional ? intentional and i want to have the "4" jump look
  8. 00:56:895 (1,2,3) - look ok but the triangule look unsymentric, because 2 and3 is too near and 1 and 2 is too far, I feel the 3 need move x:268 y:144, or use you own, this triangule look unsymentric
  9. 00:57:345 (1,2,3) - same ^
  10. 01:07:845 (1) - the end point need move twice left to blanket
  11. 01:28:395 (3) - Missing NC, the song is change
  12. 01:49:245 (1,2,3,4,5) - weird follow song, the slider (1) in end don't have beat or instrumental, (2) and (5) don't have beat, ho well but this part is weird
  13. 02:00:645 (4) - you missing NC because this song part is similiar in 00:33:645 (1), so this need NC, just you style need consistency
  14. 02:43:995 (5,6,7) - triangule unsymentric, same explain before, why don't use symentric like this http://puu.sh/lfYpv/241955c7a4.jpg
  15. 02:58:545 (1) - this should remove NC
  16. 03:05:445 (1) - ^ same
  17. 03:17:295 (1) - this should be remove nc right ? because I don't see other parts stream you do NC like 03:13:695 (6) - this you didn't and many more objects, so in 03:17:295 (1) - should be remove nc

[]
Look good, but when I see you style, there lot NC mssing and parts dfferents, the gameplay still need improve, I can see there lot unsymentric and weird spacing, but this mapset almost good, this just still need improve
Any question or you don't understand my english ask me I will explain better
good luck Thanks fixed all except comments :3
Zectro
Hiya! m4m :D

[Red Night]
  1. 00:05:445 (1,3) - This doesn't look all that good imo
  2. 00:06:945 (2,3) - I'd recommend making these the same shape
  3. 00:09:945 (8) - Looks kinda weird
  4. 00:34:545 (2,3) - Make sure the distance betwen these and 00:32:295 (3,4) - is the same (blanket wise)
  5. 00:37:845 (1) - Should be facing more towards 00:37:545 (5) - or the other way around imo
  6. 00:48:345 (5,6,7,8) - I think this stream should be a bit more curved
  7. 01:51:195 (3,4,5,6,7,8) - This stream could look way better
  8. 01:56:745 (2,3) - This isn't blanketed perfectly
  9. 02:15:345 (6,7,8,9) - Should be more curved again
  10. 02:18:195 (1,2,1,2,1,2) - Positioning changes of this looks very ugly
  11. 02:41:895 (3,1) - These overlap a little bit, avoid it
  12. 03:58:545 (3) - Looks kinda ugly
  13. 04:40:395 (4,5) - Tripple is not stacked in a straight direction but in a slight curve which makes it look bad

Gameplay wise the map plays great, just need to work on the visual aspect and some little technichal things before it gets bubbled! :D
Good luck! o/
Topic Starter
Kalibe

Zectro wrote:

Hiya! m4m :D

[Red Night]
  1. 00:05:445 (1,3) - This doesn't look all that good imo
  2. 00:06:945 (2,3) - I'd recommend making these the same shape
  3. 00:09:945 (8) - Looks kinda weird
  4. 00:34:545 (2,3) - Make sure the distance betwen these and 00:32:295 (3,4) - is the same (blanket wise)
  5. 00:37:845 (1) - Should be facing more towards 00:37:545 (5) - or the other way around imo nah, i prefer my version D:
  6. 00:48:345 (5,6,7,8) - I think this stream should be a bit more curved
  7. 01:51:195 (3,4,5,6,7,8) - This stream could look way better nope, it's pretty and i love it owo
  8. 01:56:745 (2,3) - This isn't blanketed perfectly
  9. 02:15:345 (6,7,8,9) - Should be more curved again
  10. 02:18:195 (1,2,1,2,1,2) - Positioning changes of this looks very ugly
  11. 02:41:895 (3,1) - These overlap a little bit, avoid it
  12. 03:58:545 (3) - Looks kinda ugly moved a bit to avoid overlap, but i like this slider tho
  13. 04:40:395 (4,5) - Tripple is not stacked in a straight direction but in a slight curve which makes it look bad

Gameplay wise the map plays great, just need to work on the visual aspect and some little technichal things before it gets bubbled! :D
Good luck! o/
Thanks :3, I have to bring BN here, but they don't like me :c
Kami-senpai
M4M pwease! I'm kinda new at modding so if anything I say is vague or whatever, I apologize in advance.

Here's my map: https://osu.ppy.sh/s/366026

00:37:395 (4) - Note here seems a bit unnecessary when listening to the music. Probably better to be removed, then moving the slider a bit farther away.

00:42:345 (8) - Very odd placement of circle. Was unpredictable when I played for the first time.

00:52:395 (2,3) - These circles are a little superfluous. The song only has one note, both for vocals and instrumental, so maybe a slider would work better here.

00:57:195 (3,3) - Pattern is also kind of weird. I might just be OCD as crap a neat freak, but I feel that these should be equally spaced as a triangle.

01:08:145 (2,3,4,5,6,7,8) - The back and forth pattern seems kind of weird with a triple stream in the middle.

01:17:295 (4) - Again, might be better with consistent distance snap

01:24:495 (2) - Might be better with a small slider that ends where the spinner begins right now. The vocal note starts right on the spinner, so the circle right before it seems out of place.

01:30:570 (5,1,2,3) - Mini streams don't go along with music here.

02:01:095 (4,5,1) - Might be better with replacing these with another short slider and then the new combo circle at the end.

02:01:545 (2) - Should be an upbeat circle here to go along with the music.

02:51:045 (1,2) - These sliders also are a bit out of place as they don't go along with music or instrumental.

03:20:445 (1) - Feels as if this slider should be two separate circles instead of one slider.

05:00:195 (2,3,4) - The music here is a long note, so either a long slider or just multiple jump circles would work better here.

05:10:920 (1) - Maybe make spinner a little shorter so you can add one more circle in right before end slider to reflect ending cadence (the BA in the BA DUMMMM)

Very good map! The song was great and the style of your map matches it well. However, one suggestion that I would make would be to map a little more closely to the music. It seems that there a lot of extra circles and sliders that are there just to increase difficulty. Also, many jumps are very unpredictable and overlapped (which might not be a bad thing since it's an extra map). The shapes of sliders and stream patterns were fine with me and the kiai times seemed on point. Overall, this is a great map and although I'm still a little ways off from being able to fully play it, I would definitely love to see the finished product.
Topic Starter
Kalibe

Kami-senpai wrote:

M4M pwease! I'm kinda new at modding so if anything I say is vague or whatever, I apologize in advance.

Here's my map: https://osu.ppy.sh/s/366026

00:37:395 (4) - Note here seems a bit unnecessary when listening to the music. Probably better to be removed, then moving the slider a bit farther away. oh, nice catch, fixed

00:42:345 (8) - Very odd placement of circle. Was unpredictable when I played for the first time. fixed

00:52:395 (2,3) - These circles are a little superfluous. The song only has one note, both for vocals and instrumental, so maybe a slider would work better here. nope, i hear 2 circles

00:57:195 (3,3) - Pattern is also kind of weird. I might just be OCD as crap a neat freak, but I feel that these should be equally spaced as a triangle. i like this pattern tho D:

01:08:145 (2,3,4,5,6,7,8) - The back and forth pattern seems kind of weird with a triple stream in the middle. stacked

01:17:295 (4) - Again, might be better with consistent distance snap 4<-5 snaping emphasised, no fixed

01:24:495 (2) - Might be better with a small slider that ends where the spinner begins right now. The vocal note starts right on the spinner, so the circle right before it seems out of place. em, no?

01:30:570 (5,1,2,3) - Mini streams don't go along with music here. i hear it pretty good dood

02:01:095 (4,5,1) - Might be better with replacing these with another short slider and then the new combo circle at the end. no need to imo

02:01:545 (2) - Should be an upbeat circle here to go along with the music. i think not

02:51:045 (1,2) - These sliders also are a bit out of place as they don't go along with music or instrumental. i hear it !

03:20:445 (1) - Feels as if this slider should be two separate circles instead of one slider. if i'll do, it'll be really awful to play

05:00:195 (2,3,4) - The music here is a long note, so either a long slider or just multiple jump circles would work better here. prefer current pattern

05:10:920 (1) - Maybe make spinner a little shorter so you can add one more circle in right before end slider to reflect ending cadence (the BA in the BA DUMMMM) no need to xD and spinner end on red sounds weird buddy

Very good map! The song was great and the style of your map matches it well. However, one suggestion that I would make would be to map a little more closely to the music. It seems that there a lot of extra circles and sliders that are there just to increase difficulty. Also, many jumps are very unpredictable and overlapped (which might not be a bad thing since it's an extra map). The shapes of sliders and stream patterns were fine with me and the kiai times seemed on point. Overall, this is a great map and although I'm still a little ways off from being able to fully play it, I would definitely love to see the finished product. Thanks for mod~~ I'll mod tomorrow. :3
neonat
Red Night

00:15:045 (1,2,3) - reduce this spacing to be more like the section it is in
00:24:645 (1,2,3) - this flow isn't so ideal because 00:24:945 (3) flows in the exact opposite direction as where you were heading, and it is in a curved semi-circle motion, shift the circle to be something like:
00:24:645 (1,4) - not stacked
00:29:445 (1,2,3) - ?.? odd spacing
00:44:745 (4) - have it more to the right of the slider or directly in line with its shape
00:51:045 (1) - this section sounds like it slows down the pace slightly, could use a slowdown as well in sv
01:03:045 (1,2,3,4,5) - the way 01:03:195 (2,3,4) is directed, or is positioned, these patterns don't really match, this part looks random
01:06:495 (6,1,2) - why the decrease in spacing
01:36:645 (1,2,3,4,1,2) - honestly, this part doesn't sound like a place to keep repeating the same pattern....you could use sliders of the same shape, but they shouldn't keep facing the exact same way...
01:57:045 (3) - please blanket
02:24:045 (1,2,3,1,2) - I don't really see this spacing and repeating pattern working out well here
04:05:145 - 04:11:895 - rhythm/pattern feels unnatural
04:47:895 (1,2,3,4,1) - the basis of this spacing?

Spacing is weird, that affects the patterns too. Also do not really know why you use certain patterns like the repeating left right sections, or why triplets are spaced in a certain and facing some direction and how it relates to what comes before and after it. I think this map could still work on polishing things up.

Good Luck
Topic Starter
Kalibe

neonat wrote:

Red Night

00:15:045 (1,2,3) - reduce this spacing to be more like the section it is in ok
00:24:645 (1,2,3) - this flow isn't so ideal because 00:24:945 (3) flows in the exact opposite direction as where you were heading, and it is in a curved semi-circle motion, shift the circle to be something like: mhh fixed
00:24:645 (1,4) - not stacked oups
00:29:445 (1,2,3) - ?.? odd spacing changed to 1.6x DS
00:44:745 (4) - have it more to the right of the slider or directly in line with its shape fixed
00:51:045 (1) - this section sounds like it slows down the pace slightly, could use a slowdown as well in sv no need to i think
01:03:045 (1,2,3,4,5) - the way 01:03:195 (2,3,4) is directed, or is positioned, these patterns don't really match, this part looks random i stacked 01:03:045 (2,3,4) -
01:06:495 (6,1,2) - why the decrease in spacing fixed
01:36:645 (1,2,3,4,1,2) - honestly, this part doesn't sound like a place to keep repeating the same pattern....you could use sliders of the same shape, but they shouldn't keep facing the exact same way... i changed this section
01:57:045 (3) - please blanket okay i hate blankets =w=
02:24:045 (1,2,3,1,2) - I don't really see this spacing and repeating pattern working out well here hmm, i'll think about it. ok fixed lel
04:05:145 - 04:11:895 - rhythm/pattern feels unnatural yea i change it
04:47:895 (1,2,3,4,1) - the basis of this spacing? it's okay imo

Spacing is weird, that affects the patterns too. Also do not really know why you use certain patterns like the repeating left right sections, or why triplets are spaced in a certain and facing some direction and how it relates to what comes before and after it. I think this map could still work on polishing things up.

Good Luck Thanks for mod~~
Topic Starter
Kalibe
I fixed spacing in all kiais.
Feb
little recheck. map improved alot from last time i saw it. but the ncing is really random troughout the map it feels like you put an nc on every downbeat which makes it kinda random when you make patterns clear with short combos. take notes when i say sth about a certain thing it might apply to other spots in the map as well.

  1. 00:15:045 (1,2) - the flow is abit weird here it should more or less lead upwards, but it doesn't. And the second note is actually not there so this would work with a pause (1/1 pause) or with a 1/2 slider.
  2. 00:43:245 (1,2,3,4) - the spacing is not really appropriate here as it doesn't really emphasize anything in the song right now.
  3. 01:41:295 (3) - ring a round the rosie flow means ctrl+g here.
  4. 01:24:045 (7,8) - I don't know how you explain that spacing. it's kiai and stuff but it makes it kinda lol when gving normal 1/2 notes same spacing like you do with 1/4
  5. 01:42:645 (3,4,5,6) - better visual spacing pls
  6. 02:00:645 (1,2,3,4,5,1) - same problem like before. really hard to tell what you do here.
  7. 02:09:645 (1,2,3,4,5,6,7,1,2,1,2) - the song doesn't justify this huge of spacing at all.
  8. 02:11:670 (5) - purposely bad stacking? if yes move it onto stack since you do it never again.
  9. 02:20:745 (4,5) - this is less emphasized than this before even tho this is much more potent than the other one.
  10. 02:32:745 (2) - move it a bit away.
  11. 02:34:245 (5,6) - that stack is superfuckin random and breaks the flow very hard like a kick in the balls.
  12. 02:51:495 (4,1) - uh 25% and listen theres no sound at the head at all the most potent sound is actually the red tick.
  13. 02:52:845 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - that freakin stack caughts off guard lmao
  14. 03:21:345 (6,7) - is this a blanket?
  15. that section in particular feels very much like you trying to use as much 1/4 sliders as possible.
  16. 03:43:845 (1,2,1,2) - unreasonable spacing.
  17. 04:27:645 (1,2,3) - visual spacing.
  18. 04:29:295 (3,4,6) - just looks very cramped.
  19. 04:55:845 (1,2,3,4,1) - that flow, that spacing man.
  20. 05:10:695 (4) - would actually be better with 1/4 slider like u did in the whole section.


problem is most of the time the song isn't even that fast like your streams are (tbh i think the slider velocity is way to high). Good example why its sometimes weird spacing between your objects.
03:53:446 (4,5,6,1,2,3,1) - everything until the stream is pretty much cramped up not even high spacing at all, but here comes the kicker 1.1 freaking ds between the stream notes. holymotherfucking jesus thats just super awkward from very low spacing to highest-spaced stream in this map. welp. A tons of more 1/4 repeat sliders would make the map much more enjoyable. The map is very fast paced, but the song is not. Also i think the AR is to high, but that just might be me.

GL on ranking mate :)
Topic Starter
Kalibe

Feb wrote:

little recheck. map improved alot from last time i saw it. but the ncing is really random troughout the map it feels like you put an nc on every downbeat which makes it kinda random when you make patterns clear with short combos. take notes when i say sth about a certain thing it might apply to other spots in the map as well. I think NC is not random lol? it's okay if NC is on every downbeat right?

  1. 00:15:045 (1,2) - the flow is abit weird here it should more or less lead upwards, but it doesn't. And the second note is actually not there so this would work with a pause (1/1 pause) or with a 1/2 slider. i think not.
  2. 00:43:245 (1,2,3,4) - the spacing is not really appropriate here as it doesn't really emphasize anything in the song right now. lower spacing a little
  3. 01:41:295 (3) - ring a round the rosie flow means ctrl+g here.
  4. 01:24:045 (7,8) - I don't know how you explain that spacing. it's kiai and stuff but it makes it kinda lol when gving normal 1/2 notes same spacing like you do with 1/4
  5. 01:42:645 (3,4,5,6) - better visual spacing pls
  6. 02:00:645 (1,2,3,4,5,1) - same problem like before. really hard to tell what you do here. same
  7. 02:09:645 (1,2,3,4,5,6,7,1,2,1,2) - the song doesn't justify this huge of spacing at all. ^
  8. 02:11:670 (5) - purposely bad stacking? if yes move it onto stack since you do it never again.
  9. 02:20:745 (4,5) - this is less emphasized than this before even tho this is much more potent than the other one.
  10. 02:32:745 (2) - move it a bit away.
  11. 02:34:245 (5,6) - that stack is superfuckin random and breaks the flow very hard like a kick in the balls.
  12. 02:51:495 (4,1) - uh 25% and listen theres no sound at the head at all the most potent sound is actually the red tick. oh nice catch
  13. 02:52:845 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - that freakin stack caughts off guard lmao i liek that D: and i think this emphasised sounds here imo
  14. 03:21:345 (6,7) - is this a blanket?
  15. that section in particular feels very much like you trying to use as much 1/4 sliders as possible. why not? i like 1/4 more than streams dood
  16. 03:43:845 (1,2,1,2) - unreasonable spacing.
  17. 04:27:645 (1,2,3) - visual spacing.
  18. 04:29:295 (3,4,6) - just looks very cramped.
  19. 04:55:845 (1,2,3,4,1) - that flow, that spacing man.
  20. 05:10:695 (4) - would actually be better with 1/4 slider like u did in the whole section.


problem is most of the time the song isn't even that fast like your streams are (tbh i think the slider velocity is way to high). Good example why its sometimes weird spacing between your objects.
03:53:446 (4,5,6,1,2,3,1) - everything until the stream is pretty much cramped up not even high spacing at all, but here comes the kicker 1.1 freaking ds between the stream notes. holymotherfucking jesus thats just super awkward from very low spacing to highest-spaced stream in this map. welp. A tons of more 1/4 repeat sliders would make the map much more enjoyable. The map is very fast paced, but the song is not. Also i think the AR is to high, but that just might be me. nah SV is good for me. Ye i'll think about it. AR is perfect dood.

GL on ranking mate :)thanks~~ for recheck :3
Monstrata
[Red Night]

00:04:245 (1,2,3,4) - Kinda odd you continue to use 0.80 SV for kick sliders. You can increase the SV imo.
00:15:045 (1,2) - Better to stack them, and have the jump from 2>3 instead of 1>2.
00:28:545 (2,3,4,5) - I would ctrl+g this rhythm. right now slider 5 is really awkward imo cuz its starting on a red tick, and ending when a stream is beginning xP.
00:39:945 (5,6) - Ctrl+G'ing them plays really well.
00:45:870 (5) - Sounds overmapped imo...
00:50:745 (5) - I would make this 2 circles instead of a slider, so players can hit a triplet on 00:50:895 - instead of slider-end >1/4 xP
00:51:945 (4,1) - Kinda expecting a jump here.
01:16:845 (1,2,3) - xPP This really doesn't play well imo because first of all the spacing is reduced from 1>2 kinda randomly, and the flow is very linear so its hard to snap.
01:17:145 (3,4) - Also, i wouldn't stack circles during jump sequences because it breaks momentum forcing players to freeze and wait on 3 to hit 4.
01:24:120 (8,9) - I don't hear 1/4's here xPP. How about making 7 a 1/2 slider instead?.
01:39:045 (1,2,3,4) - This rhythm works, but it's really simple and doesn't really reflect the drum beats very well here D:.
01:40:545 (5,1) - These should be part of one NC, 01:40:845 (2,1) - Another NC set, 01:41:145 (2,3) - Another NC set. Right now you have the NC on a red tick which is weird.
02:16:545 (4,1) - Expecting a jump here too D:.
02:18:195 (1,2,1,2,1,2,3) - Weird rhythm choice here... feels really odd because you aren't really following anything... i mean the instruments are playing a particular triplet rhythm here which you arent following so idk :S
02:33:795 (2,3,4) - What i mentioned about linear flow... It plays really awkwardly here because yea, its weird to snap to these really obtuse angles. go for something sharper because those jumps are more enjoyable. 02:34:395 (6,7,8) - same here.
03:12:045 (1) - I would remove 1 repeat and add a circle on the white tick. at 03:12:345 -
04:30:945 (4,1) - No jump here? a jump here would fit better than 3>4 imo.
04:43:845 (5,6) - 1/2 slider fits better imo, since music is slowing down.
04:44:295 (1,1) - They aren't stacked perfectly.
04:50:745 (3,4) - This is unnecessarily confusing xP.
04:58:845 (1,2) - This is actually 1/3 snapping, not 1/4 stuff xP. (technically its 1/6 with that early triplet, but you might want to use repeat sliders)

Good luck!
Topic Starter
Kalibe

monstrata wrote:

[Red Night]

00:04:245 (1,2,3,4) - Kinda odd you continue to use 0.80 SV for kick sliders. You can increase the SV imo.
00:15:045 (1,2) - Better to stack them, and have the jump from 2>3 instead of 1>2.
00:28:545 (2,3,4,5) - I would ctrl+g this rhythm. right now slider 5 is really awkward imo cuz its starting on a red tick, and ending when a stream is beginning xP.
00:39:945 (5,6) - Ctrl+G'ing them plays really well.
00:45:870 (5) - Sounds overmapped imo...
00:50:745 (5) - I would make this 2 circles instead of a slider, so players can hit a triplet on 00:50:895 - instead of slider-end >1/4 xP
00:51:945 (4,1) - Kinda expecting a jump here.
01:16:845 (1,2,3) - xPP This really doesn't play well imo because first of all the spacing is reduced from 1>2 kinda randomly, and the flow is very linear so its hard to snap.
01:17:145 (3,4) - Also, i wouldn't stack circles during jump sequences because it breaks momentum forcing players to freeze and wait on 3 to hit 4.
01:24:120 (8,9) - I don't hear 1/4's here xPP. How about making 7 a 1/2 slider instead?.
01:39:045 (1,2,3,4) - This rhythm works, but it's really simple and doesn't really reflect the drum beats very well here D:.
01:40:545 (5,1) - These should be part of one NC, 01:40:845 (2,1) - Another NC set, 01:41:145 (2,3) - Another NC set. Right now you have the NC on a red tick which is weird.
02:16:545 (4,1) - Expecting a jump here too D:.
02:18:195 (1,2,1,2,1,2,3) - Weird rhythm choice here... feels really odd because you aren't really following anything... i mean the instruments are playing a particular triplet rhythm here which you arent following so idk :S
02:33:795 (2,3,4) - What i mentioned about linear flow... It plays really awkwardly here because yea, its weird to snap to these really obtuse angles. go for something sharper because those jumps are more enjoyable. 02:34:395 (6,7,8) - same here.
03:12:045 (1) - I would remove 1 repeat and add a circle on the white tick. at 03:12:345 -
04:30:945 (4,1) - No jump here? a jump here would fit better than 3>4 imo.
04:43:845 (5,6) - 1/2 slider fits better imo, since music is slowing down.
04:44:295 (1,1) - They aren't stacked perfectly.
04:50:745 (3,4) - This is unnecessarily confusing xP.
04:58:845 (1,2) - This is actually 1/3 snapping, not 1/4 stuff xP. (technically its 1/6 with that early triplet, but you might want to use repeat sliders)

Good luck!
You know what? I fixd all lol. Really thanks for mod monstrata~ waiting for rizia's mod =w=
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