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EastNewSound - Hiiro Gekka, Kyoushou no Zetsu -1st Anniversa

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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Montag, 12. September 2016 at 18:17:22

Artist: EastNewSound
Title: Hiiro Gekka, Kyoushou no Zetsu -1st Anniversary Remix-
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil.
Tags: u.n.オーエンは彼女なのか? u.n. owen was her? ooen wa kanojo na no ka? sacred factor flandre touhou 東方project arrangement thenutritiousguy tng
BPM: 150
Filesize: 6226kb
Play Time: 06:00
Difficulties Available:
  1. Easy (0,99 stars, 202 notes)
Download: EastNewSound - Hiiro Gekka, Kyoushou no Zetsu -1st Anniversary Remix-
Information: Scores/Beatmap Listing
---------------
Things to know:

  1. This is the very first song I've ever wanted to map.
  2. This is currently the easiest approved difficulty ever.
  3. Easies were my first difficulties I've mapped.
  4. Metadata is a pain to find. Thanks Satellite and alacat!
  5. Irreversible is bae.
  6. Stjpa is bae.
  7. MrSergio is bae.

Prev Map <- Map #049 | Background by BeLL -> Next Map
Mao
Best marathon ever.
Topic Starter
Stefan

Mao wrote:

Best marathon ever.
I see you posting here but not playing nor modding by beatmap. What do you have to say in mitigation?
Okoratu
02:12:547 - warum is kiai hier aus
Topic Starter
Stefan

Okoratu wrote:

02:12:547 - warum is kiai hier aus
¯\_(ツ)_/¯ ..... fixed.
Bonsai
I was just having a nice soliloquy when suddenly you wrote something D: not writing in code so the timestamps work
23:17 Bonsai: k ich mach einfach hier, you ready? oder soll ich mal drauflos spammen :^)
23:21 Bonsai: Also ganz generell find ichs ungünstig alles mit x0,6 zu snappen, weil ja Anfänger eeeigentlich den ZUsammenhang zwischen zeitlichem Abstand und Spacing lernen sollen, und das fuckt einen da halt ziemlich up bei den 1/1- und 2/1-Stellen
23:24 Bonsai: Stellen wie 00:30:947 - oder 00:37:347 - ganze leer zu lassen find ich auch komisch, weil es einfach keinen Sinn macht später erst wieder anzufangen, da da nix iwie auf einmal wichtiger wird, und da die map ja noch viel denser wird brauchts echt keine 8/1-Pausen imo ^^
23:24 Bonsai: da würd ich eher Sachen wie 00:41:347 (3) - rausnehmen
23:25 Bonsai: 00:42:147 (1) - dunno was du da genau gemappt hast?.?
23:25 Bonsai: 00:48:547 (1,1) - bei der Diff braucht man sicher mehr recovery time nach nem Spinner :^^^) jk
23:28 Bonsai: 01:14:147 (2,3) - ich vermute mal der Slider is da um quasi nen Spinner zu ersetzen? fänd ich aber besser wenn der nicht reversed sondern auf 01:17:347 - ein zweiter slider beginnt, da ja der whoosh-sound sich ja bis 01:18:947 (3) - aufbaut, dass grad am Schluss, DEM HÖHEPUNKT DIESER SPANNENDEN STELLE, nix is is komisch imo
23:30 Bonsai: 01:21:347 (2) - makes no sense to me. random vorschlag: diesen slider auf 01:22:547 - enden lassen und am ursprünglichen tail noch nen circle? dann würde das rhythmisch zumindest bissi mehr Sinn machen, trotzdem komisch den downbeat auszulassen
23:31 Stefan: Also eh
23:31 Bonsai: 01:36:547 (2) - das is halt einfach random, und geht auf Kosten der schlussendlich wichtigeren beats
23:31 Stefan: Ich bin im IRC aber..
23:31 Bonsai: oh dachte schon ich könnt hier einfach ein Selbstgespräch führen und das dan im thread posten lol
23:31 Bonsai: *dann argh
23:31 Stefan: Ich fotografier das Bild einfach
23:31 Bonsai: lolwut
23:32 Stefan: Bin auf dem Tablet
23:32 Bonsai: soll ich einfach weitermachen und als schlecht formatierten forum-mod verkaufen? ^^
23:33 Stefan: Bitte
23:34 Bonsai: oklidokli :D also noch zum vorigen Punkt: Wo ein so kurzer repeat-slider bissi Sinn machen würd wär zB wenn er auf 01:44:547 - startet, weil dann auf 01:45:347 - enden würde und diese Pause im Song auch durch einen starken Unterschied in der note density ausdrücken würde
23:35 Stefan: Okay
23:35 Bonsai: 02:05:347 (1) - wieder das mit dem Spinner-Ersatz, vllt geht auch einfach nochmal repeaten lassen? fänd ich schmuck
23:37 Stefan: Ich meine, dass du im Forum weitermachen sollst xD
23:37 Stefan: Wirkt nicht so stumpf
23:37 Stefan: Und nach einem Selbstgespräch
23:37 Bonsai: 02:16:547 (2) - wenn der 2/1 früher wär würd das imo mehr Sinn machen, weil dann passt das zumindest halbwegs zur Struktur zum Song, also das vor 02:18:147 (3) - , welches ja eig der wichtigste beat is, wieder eine Pause is und dem beat so wieder mehr emphasis gibt
23:37 Bonsai: oh
23:37 Bonsai: uhm
23:38 Bonsai: ok i guess ^^
23:38 Stefan: Sorry x:
23:38 Bonsai: np ^^
23:38 Stefan: Gute Nacht o/
23:38 Bonsai: Nacht lol
23:38 Bonsai: (lässt mich da schuften und geht schlafen..)
-> continuing in forum as he went to bed lol
  1. Just wanna point again out for the record that I don't think using x0,6 is a good idea as it doesn't really 'teach beginners the correlation between timing and distance'
  2. 02:30:947 (4) - NC here? I mean the NCs are pretty random anyways, but here it would make sense to stick to the general measure since that's not the only 4/1-interval
  3. 02:47:747 (2) and 03:00:547 (2) - same thing as in the previous ones, but I'll explain it again so it doesn't look like I'm just randomly hating things >:D Leaving out the major downbeat just doesn't make any sense to me since this doesn't highlight any special rhythm or something of that sort in the song, so I see no benefit of doing that, but it breaks the general rhythm of the song. If you wanted to have a slidertail on 03:02:147 to emphasize the break that is in the song there I'd just recommending replacing that slider with a 2/1-repeat-slider, or, y'know, just a circle and a 2/1-slider :^)
  4. 03:28:547 (1,2,3,4) - One 'structural unit' of the song is that the measures are always in pairs - What I mean with that is that the importance of the beats is like the order of the colored tics Having a break between (3) and (4) gives (4) more emphasis. The break would make more sense at 03:30:947 (2) - since that gives emphasis according to the song. Also, when taking 8/1 as one unit, the 'general importance' (I can't find a fitting word lol) decreases in this unit until it suddenly peaks at the next 8/1 again - what I'm saying is that 03:30:947 feels less important than 03:32:547 lol
    Applies to more sections than just this, but I won't point it out again (but I can if you don't get what I'm trying to say ^^)
  5. 03:39:747 (2,3,1,2,3) - this is pretty dense all of a sudden, though nothing's really changed in the music. Especially in contrast to 03:44:547 (3,1,2,3)
  6. 03:52:547 - maybe a slider until 03:54:147 (1) would fit nicely here? Just a suggestion
  7. 04:19:747 (1,2,3,1,1,1) - this doesn't make any sense to me at all, feels just very unstructured. And also takes away the 'peculiarity' of 04:38:947 (1) which should represent the whoosh again I guess
  8. 04:59:747 (1,2) - what do these sliders represent?.?
  9. 05:30:947 - this is the only time this beat gets left out in this Kiai :(
  10. The whole ending seems extremely random - first it's generally 4/1 (and the 2/1-slider inbetween is unfitting bc of the thing I didn't want to point out again), then 5 2/1-beats, followed by a 8/1-break and -slider
Generally the whole map feels very unstructured. I guess there's a reason for not many 'Baby-Marathons' being done, and this reason might be that it's just very hard to map both structured and diverse for five minutes when you're being limited so much by the difficulty. It would make sense for songs that actually have a varying basic-beat, but this is not one of those. The rhythmic 'layer' this difficulty focuses on doesn't vary a lot, so it just doesn't fit. I really don't know how you can map this difficulty on such a song by choice, to me it would feel extremely unsatisfactory if I had to map this since it is kinda impossible to keep it well-structured and not boring.

Maybe you could spice it up a bit by lowering the SV at 04:19:747 and 05:36:547 - those sliders having the same velocity as the Kiai is just not fitting at all. That just adds to the missing structure of the rest, I doesn't feel like you're playing the song, so I can't imagine many people staying for the whole map (I know that's not a valid argument but w/e)
Okoratu
If you get this approved I'll map a full spread and get it ranked
Topic Starter
Stefan
I rather discuss this personally with Bonsai because it'll be much easier to explain things.

I'd like to explain some things:

  1. Except of some sliders I indeed used simple pattern and slider shapes. The reason behind is that I want to keep the difficulty as minimalistic as possible. That also explains the amount and usage of hitobjects.
  2. The difficulty is SUPPOSED to be easier than Easy (or Beginner Difficulties these days).
  3. 0.6x may looks very crumbled but I already tried to work with higher distance snaps and they all seems to make it worse. And 0.80x is fantastic as SV so I won't change the SV under any circumstances.

EDIT: discussed with Bonsai via PM about some things and agreed for the biggest part.
  1. Increased density in some parts.
  2. Fixed some spacing errors.
  3. Added missing hitsounds and green lines.
  4. Changed Difficulty name to Easy. That's not worth being called as Baby Difficulty..
Mao

Okoratu wrote:

If you get this approved I'll map a full spread and get it ranked
I want to see that.
Kyouren
This is beginner diff, not easy diff xD
pishifat
sorry im not be good enough to mod you are map
but try !! :)


seriously tho i have no idea waht i can do here

soft sliderslide is unused

01:36:547 (3) - p sure tail hitsound isn't right there
03:18:947 (2) - headwhistle like 02:02:147 (2) - is something
04:28:547 (2) - shouldnt the tail have the whistle consistencnyedc
04:38:947 (1) - and like this head shouldnt have one for conssistnecydfz
05:23:747 (1,2,3) - could lead into 3 better with rotation magic u knowwhat i mean
05:54:147 (4) - 05:41:347 (4) - moerwhistle consinsetncnyn

as a modder i dislike the amount of inconsistent rhythm ideas used, but anyone playing this map wouldn't want to play 6 minutes of the same rhythm so i'd say that's fine

your hitsounding for default normal whistles/claps hurts my brain
i dont really like how you distance snapped everything so it's like sliders move twice as fast as object-to-object stuff. like if anything lower sv with the same spacing visually would be better but "0.80x is fantastic as SV so I won't change the SV under any circumstances." can't argue with something fantastic
i also dislike all the 1/1 circle->object liek 02:11:747 (1,2) - cuz of how downbeatignoring and possibly overlapconfusinig they could be but i dont know how easy players react to anything so g

what were you expecting out of a mod anyway lol
Mao
When? I want oko to map a full spread.
hehe

pishifat wrote:

soft sliderslide is unused
ZZHBOY
Sorry for delay.
I just took a look at your map and I think it's too boring if a player have to playing this Easy diff with random rhythm, placing under ds for about 6 minutes. Why people always do an Insane or Extra map for a song more than 5min? Because it will be fun, and moreever, a map has 4-5 star rate usually can express the song well.
Maybe new players can enjoy this map, but this map can't meet the demand of experienced players. That's why rc has several rules about difficult spread, a qualified map can be played by most people, and one Easy diff is impossible to achieve that.
It's no doubt this map is safe for rank, but I don't think it's qualified.
why don't you collab with oko?
Topic Starter
Stefan

ZZHBOY wrote:

Sorry for delay.
I just took a look at your map and I think it's too boring if a player have to playing this Easy diff with random rhythm, placing under ds for about 6 minutes. Why people always do an Insane or Extra map for a song more than 5min? Because it will be fun, and moreever, a map has 4-5 star rate usually can express the song well.
Maybe new players can enjoy this map, but this map can't meet the demand of experienced players. That's why rc has several rules about difficult spread, a qualified map can be played by most people, and one Easy diff is impossible to achieve that.
It's no doubt this map is safe for rank, but I don't think it's qualified.
why don't you collab with oko?
Saying "I don't want to qualify this" would also be enough, also https://osu.ppy.sh/s/386282

Then, what do you declare as "random rhythm"? It indeed had issues before the 14th december (no idea when did you checked it) but it's much MUCH more consistent now through the choruses and verses, Hitsound MAY be polished a bit more but I can take care for it whenever I have the time.
Topic Starter
Stefan
My heart goes on.

And on.

And.
Okoratu
Hi yuii-!
Yauxo
Diese Map hat mich emotional und intim berührt. 5/7
Mao
Good luck!
Bonsai
bubble Heidi pls
Zetera
Everything is looking fine!

bubble #69

Feerum

Wivaiien wrote:

Diese Map hat mich emotional und intim berührt. 5/7
ich geb der ne 6 von 9

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Topic Starter
Stefan
Smokeman
5/7
Irreversible
Checked this many times already, still appears to be fine~

Metadata proof : http://e-ns.net/blog/2009/12/10/c77%E3% ... %EF%BC%81/
Topic Starter
Stefan

Irreversible wrote:

Checked this many times already, still appears to be fine~

Metadata proof : http://e-ns.net/blog/2009/12/10/c77%E3% ... %EF%BC%81/
Stjpa
I came.
Ayyri
Nwolf
why Stefan, why
Topic Starter
Stefan

Nwolf wrote:

why Stefan, why
I'm having the attention of several BNs but no bubble.

/me cry
BeatofIke
Your mapset is bubbled though
-me runs-
Topic Starter
Stefan

BeatofIke wrote:

Your mapset is bubbled though
-me runs-
;;
_handholding

Mao wrote:

When? I want oko to map a full spread.

Okorin wrote:

If you get this approved I'll map a full spread and get it ranked

ZZHBOY wrote:

why don't you collab with oko?
Pereira006
hi, will put only important

[Easy]

Hitsounds:

  1. 00:06:947 (2) - really need add whistle because you add whistle every 2/1 00:03:747 (1) at 00:54:947 (1), also you can listen song is very similiar in
  2. 00:22:947 (1) (end), this need add whistle for consistency from you style
  3. 00:13:347 (2) - ^ same happen
  4. 00:35:747 (1) - missing add whistle same explain before
  5. 00:38:947 (3) - wrong place whistle, the repeat should change whistle in end. this rhythm is same thing part in 00:22:947 (1)
  6. 04:25:347 (4,1) - the whistle isn't should be (1) of begin. sound better imo and consistency other pattern
  7. 04:28:547 (2) - the whistle should be in end not repeat
  8. 04:32:547 (1) - missing whistle in begin
  9. 05:41:347 (4,1) - wrong place whistle, the whistle of (4) should change place in (1) of begin
other hitsound look good, expect whistle, I feel they are random. I found everthing this whistle from you style for consistency

Gameplay:

  1. 01:39:747 (1) - could remove NC, this pattern and rhyhm is same thing 01:20:547 (1,2,3,4), for keep consistency if you care
  2. 03:02:947 (3,1) - isn't should be NC in 3 and remove in 1, like you did in 01:46:147 (1)
  3. 03:44:547 (3) - missing NC
  4. 00:56:547 (2,3) - inconsistency spacing
[]
only I found is inconsistency.
poke when done
Stjpa
bubble #2

fixed hitsounding here and there, and it was honestly harder than modding any other set jesus
Topic Starter
Stefan
IRC Log
20:01 Stjpa: nen circle 00:47:747 - hier würd ich ziemlich appreciaten, gerade weils halt der letzte sound is
20:04 Stjpa: mich nervts iwie, dass du die NCs nicht schon auf downbeats ab 01:23:747 - hier setzt weil der letzte circle in jeder combo gar nichts mehr mit dem pattern von vorher zu tun hat sondern music-wise schon zum nächsten gehört
20:05 Stefan: Hmm
20:05 Stefan: https://derpovic.s-ul.eu/rPoUAW4N
20:05 Stefan: Aber sowas triggered mich, wenn (4) zb (1) wäre.
20:05 Stefan: :(
20:06 Stjpa: aber auf deine weise macht das NCing halt keinen sinn :I
20:06 Stefan: Es macht genau deswegen Sinn.
20:07 Stefan: Die Sache die ich gerade selber bemerkte, ist dass es nicht konsistent ist.
20:07 Stefan: Was indeed dumm ist.
20:07 Stefan: 01:39:747 (1,2,3,1,2) - zum Bleistift
20:08 Stjpa: kek
20:08 Stefan: https://derpovic.s-ul.eu/KiKRKriz https://derpovic.s-ul.eu/PBeyNgB5
20:09 Stefan: Sieht das deiner Meinung nach wirklich besser aus? :|
20:09 Stefan: Ich mein, Up- und Downbeat sind prolly wurscht für Easy Maps. Optisch sieht's aber nach meinem Stil besser aus.
20:09 Stjpa: ich versteh auch dein system, von daher kannst du es lassen wenn du es wirklich willst
20:09 Stjpa: ye
20:09 Stjpa: 01:31:747 (2) - ists gewollt, dass der slider 2 claps hat? lol
20:10 Stjpa: also bei den sliderticks ofc
20:10 Stjpa: weil das sonst nirgendwo so is
20:14 Stefan: 01:32:547 - wegen dem Sound ja.
20:15 Stefan: Sollte ich aber dann auf 01:32:947 - auch den Clap packen?
20:15 Stefan: Bin gerade am Überlegen.
20:16 Stjpa: der sound kommt doch in jedem 1/1 vor lol
20:20 Stjpa: 02:24:947 (2) - der auf dem tail macht auch keinen sinn
20:23 Stjpa: inconsistency im normalen rhythm is ja die eine sache, aber für das hier 03:22:147 (1,2) - hast du noch NIE 1/1 circles verwendet, deswegen ist das hier viel zu random
20:24 Stjpa: 03:49:347 (1) - sollte kein clap haben
20:27 Stjpa: 05:28:147 - sollte die green line nicht N:C3 sein?
20:28 Stjpa: jesus, die inconsistency im hitsounding nervt richtig lol
20:28 Stefan: Ich bin gerade dabei. xd
20:28 Stefan: Ich merk's schon selber, dass manches irgendwie nicht passt.
20:30 Stjpa: im grunde muss man hier auch nur hitsounding modden
20:30 Stjpa: weil du die inconsistent rhythm mit variety begründest
20:31 Stjpa: gehe ich mal von aus
20:37 Stefan: Jo.
20:38 Stefan: Then again merke ich, dass es aber auch Blödsinn an manchen Stellen ist.
20:38 Stefan: Weswegen ich manches gerade ändere.
20:38 Stjpa: get your shit together :^)
20:48 Stefan: Ich weiß auch nicht so ganz, was ich mir mit 03:22:147 (1,2) - gedacht habe
20:48 Stefan: LOL
20:49 Stjpa: blödi
20:49 Stjpa: :D
21:03 Stefan: FAST FERTIG
21:03 Stefan: PogChamp
21:04 Stjpa: PogChamp
21:31 Stefan: kk
22:07 Stjpa: 01:00:547 (2) - versteh den clap iwie nich
22:07 Stjpa: vorallem, wieso benutzt du nicht den clap vom slidertick
22:08 Stjpa: oh nvm, hast dann nur das falsche sampleset kek
22:09 Stjpa: oh nvm², da soll kein clap sein xd
22:11 Stefan: o
22:11 Stefan: removed
22:11 Stjpa: und nach wie vor, der clap 01:32:547 - hier macht überhaupt keinen sinn weil in der musik keiner is
22:12 Stefan: mmmmmkay.
22:13 Stjpa: 01:36:547 (1) - wäre ziemlich neat wenn hier auf dem tail auch der clap wäre, aber dafür müsstest du n hitsound adden und man müsste re-bubblen
22:13 Stjpa: aber wieso is da überhaupt n whistle drauf
22:13 Stjpa: lol
22:16 Stefan: Oh, ich bräuchte einen Re-Bubble?
22:17 Stefan: Hmkay, moment.
22:17 Stjpa: kommt drauf an
22:17 Stjpa: wenn der whistle nen sinn hat und du den clap hitsound addest für consistency ja
22:17 Stjpa: wenn du nur die green line änderst und den whistle löschst nein
22:17 Stefan: Nun, es sind schon ein paar Hitsound Additions gemacht worden.
22:17 Stefan: Besonders bei den ruhigen Parts.
22:18 Stjpa: sag das doch
22:18 Stjpa: hätte dann re-dld
22:18 Stjpa: lol
22:18 Stefan: lol
22:18 Stefan: :3c
22:18 Stefan: Hab doch gesagt, dass ich es updated habe
22:18 Stjpa: ja, aber ich kann nicht riechen, dass du noch hitsounds addest :(
22:18 Stefan: Oh nein, ich meinte mit Hitsounds Hitsounds in der Diff hinzufügen.
22:18 Stefan: Nicht in der Map. :3c
22:18 Stjpa: ???
22:19 Stjpa: achso
22:19 Stjpa: dann kein re-ubble nein
22:19 Stjpa: nur bei added files im ordner
22:19 Stefan: 00:10:147 (1,2,1,2,1,2,1,2,3,4,1,2,3,1,2,3) -
22:19 Stefan: Da sind ein paar Whistles dazugekommen.
22:19 Stefan: Aber so Dateien sind nicht dazugekommen.
22:19 Stefan: Gut.
22:20 Stefan: Hätte das tbh mega dumm gefunden.
22:20 Stjpa: 00:29:347 (1) - whistle weils das gleiche ist wie 00:35:747 (1) -
22:22 Stjpa: 00:38:947 (3) - auch weil 00:32:547 (3) - n whistle auf dem tail hat
22:22 Stefan: Kannst btw ruhig alles raushauen, was du findest, ohne auf mich zu warten.
22:22 Stjpa: ok
22:22 Stefan: Ich sag nur dann was, wenn ich dagegen bin
22:23 Stefan: Also garnichts. :^)
22:23 Stjpa: und 00:46:147 (3) -
22:23 Stjpa: kek, die leute hören gerne auf mich weil ich jetz n BN bin
22:23 Stjpa: iwie dumm, aber ist leider so
22:24 *Stefan shrugs
22:24 Stefan: Die wollen einfach ihre Map voranbringen.
22:24 Stjpa: jup
22:25 Stjpa: wie siehts denn nun aus mit 01:36:547 (1) -
22:25 Stjpa: da hast du glaub keine antwort gegeben
22:26 Stjpa: [https://osu.ppy.sh/ss/5927556 hab auch noch nie nen donut im editor gesehen lol]
22:27 Stefan: LOL
22:27 Stefan: haha
22:28 Stefan: 01:36:947 - Hab ich zu NC:1 gemacht.
22:28 Stjpa: normalerweise hat man immer nen fleischbällchen
22:28 Stefan: Sollte jetzt passen.
22:29 Stefan: Sampleset auf Soft und Additions auf Normal gemacht.
22:29 Stefan: Und mit NC:1 passt es.
22:29 Stjpa: 02:05:347 (1) - nc war vorher auch nie da
22:29 Stjpa: wieso sampleset auf soft wenn du die ganze zeit Normal hattest
22:30 Stefan: o
22:30 Stefan: Ja, nvm
22:30 Stefan: removed.
22:30 Stjpa: ich sehs ja gleich eh
22:31 Stjpa: 02:22:147 (2) - da sollte auch kein clap hin
22:32 Stjpa: 02:28:547 (2) - ?_?
22:34 Stjpa: 03:04:547 (2) - random soft sampleset
22:35 Stefan: woot
22:35 Stefan: Davor war das auch so.
22:35 Stefan: Und dass es soft sein soll, ist schon richtig so.
22:35 Stjpa: mom
22:36 Stjpa: warum hats aber n soft sample
22:36 Stefan: NC:1 und :3 sind für die Hitsounds, die ich drinnen in der Map habe.
22:37 Stefan: Soft, damit der soft-Hitsound-Normal benutzt wird.
22:37 Stefan: Also für Sampleset
22:37 Stefan: Und Additions auf Normal, damit der normal-Hitwhistle und -clap benutzt wird.
22:37 Stjpa: ja aber wozu
22:38 Stjpa: da is nicht wirklich was anders, was nen soft sampleset rechtfertigen würde
22:38 Stefan: Doch?
22:38 Stefan: Nimm mal 03:09:347 (1) -
22:38 Stjpa: von der vocal emphasis ist genau gleich mit dem vorherigen circle
22:38 Stefan: Und entfern das vom Sampleset
22:39 Stjpa: und dann :v
22:39 Stefan: .
22:40 Stefan: Wie hörst du da keinen Unterschied.
22:40 Stjpa: naja, du musst es später begründen wenn jemand fragt und nicht ich :^)
22:40 Stefan: Jo.
22:40 Stefan: Ich mein, es ist nicht falsch.
22:40 Stefan: Und es ist richtig benutzt at all.
22:41 Stjpa: 03:36:547 (1) - sollte kein nc haben
22:41 Stjpa: weil 03:30:147 (3) - genau das gleiche is
22:42 Stefan: Jup.
22:43 Stjpa: 03:38:147 (2) - sollte aber dann wohl nen fc haben
22:43 Stjpa: eh, nc
22:43 Stjpa: ...
22:44 Stefan: jo :3c
22:44 Stjpa: sollte 04:24:547 (3) - nicht auch eher nen whistle haben
22:44 Stjpa: ist ja auch n relativ starker sound
22:46 Stefan: Und von 04:25:347 (4) - wegnehmen I guess?
22:46 Stefan: Hört sich sonst zu spammy an.
22:47 Stjpa: joa
22:47 Stjpa: 04:28:547 (2) - repeat sollte kein whistle haben weil 04:22:147 (2) - nichts auf dem slidertick hat
22:48 Stjpa: dementsprechend muss 04:28:547 (2) - einen auf dem tail haben
22:49 Stjpa: 04:32:547 (1) - whistle auf dem head
22:49 Stjpa: sonst macht der whistle auf 04:38:947 (1) - dem head hier keinen sinn
22:50 Stjpa: und in der letzten kiai hast du die NCs nicht auf jedem 3. measure
22:51 Stefan: Das habe ich verworfen tho
22:52 Stjpa: huh?
22:52 Stefan: Ich hab die NCs auf den großen Ticks konsistenter gemacht.
22:53 Stjpa: a
22:53 Stjpa: 05:24:547 (2) - inconsistent clap
22:53 Stjpa: 05:25:347 (3) - wohl auch auf dem tail
22:55 Stjpa: 06:00:547 (2) - auch n whistle
22:55 Stjpa: und das wars sonst
22:57 Stjpa: und das wars sonst
22:58 Stefan: Hmkay, brb updaten
22:59 Stefan: D one
22:59 Stjpa: btw warum eigtl ar2 und od3 dann
23:00 Stefan: Hmm
23:00 Stefan: Stimmt, die OD ist zu high
23:02 Stefan: uu
23:02 Stefan: Also, ist jetzt auf OD2
23:04 Stjpa: ok bubble #2 out
23:05 Stjpa: kudosu pls B)

Also fixed stuff according to Pereira's mod rip potential qualify
Seijiro

Okorin wrote:

If you get this approved I'll map a full spread and get it ranked
Oh, really? Let me GD, thanks~


#1 p/5347214
#2 p/5429104

Hue, qualified I guess :3
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