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fhana - Comet Lucifer ~The Seed and the Sower~

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on January 19, 2016 at 6:11:47 PM

Artist: fhana
Title: Comet Lucifer ~The Seed and the Sower~
Source: コメット・ルシファー
Tags: opening op knotts toybot gaia
BPM: 219
Filesize: 22250kb
Play Time: 01:29
Difficulties Available:
  1. Extra (5.76 stars, 402 notes)
  2. Gaia's Easy (1.73 stars, 120 notes)
  3. Hard (3.63 stars, 289 notes)
  4. Knotts' Normal (2.3 stars, 188 notes)
  5. toybot's Insane (4.71 stars, 334 notes)
Download: fhana - Comet Lucifer ~The Seed and the Sower~
Download: fhana - Comet Lucifer ~The Seed and the Sower~ (no video)
Information: Scores/Beatmap Listing
---------------
GDs reserved to those special ones (you know who you are :D)

Hitsounds - done

Extra - Me - done
Insane - Toybot - done
Hard - Me - done
Normal - Knotts - done
Easy - Gaia - done

god mp3 - Meyrink

-FILLER BG-
need a new one when the anime gets more popularity
Gaia
me
Rickput
...Do you have a BG in mind? If not, here's something from google http://puu.sh/kCkdh/4e683338ca.jpg
pkk
oh yea kibb sow your seeds inside of

Gaia wrote:

me
zyoi
Fhana =w=
Knotts
Gaia's Normal
osu file format v14

[General]
AudioFilename: Comet Lucifer Opening HD[2].mp3
AudioLeadIn: 0
PreviewTime: 49845
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Comet Lucifer ~The Seed and the Sower~
TitleUnicode:コメットルシファー ~The Seed and the Sower~
Artist:fhana
ArtistUnicode:fhána
Creator:Kibbleru
Version:Knotts' Normal
Source:コメット・ルシファー
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lolixd.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1626,273.972602739726,4,2,1,30,1,0
1626,-100,4,2,1,30,0,0
49845,-100,4,2,1,30,0,1
58338,-100,4,2,1,30,0,0
58612,-100,4,2,1,30,0,1
66283,-100,4,2,1,30,0,0
67379,-100,4,2,1,30,0,1
84913,-100,4,2,1,30,0,0


[Colours]
Combo1 : 242,192,142
Combo2 : 247,159,211
Combo3 : 189,184,250

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Depths
I'm Meteos btw w
Nathan
towana
toybot
i'll buff if need be

https://0paste.com/7984.txt
guineaQ
Did you know I can map CtB B)
MicMck101
Thank you for making this map. As soon as i listened to the opening to this anime i thought to myself: I'm pretty sure someone just made an awesome map to this already because i can visualize it XD Thanks again!!! 8-)
Topic Starter
Kibbleru

MicMck101 wrote:

Thank you for making this map. As soon as i listened to the opening to this anime i thought to myself: I'm pretty sure someone just made an awesome map to this already because i can visualize it XD Thanks again!!! 8-)
B)
pkk

Depths wrote:

I'm Meteos btw w
mapping with kibbleru ft. meteos
MicMck101
Btw here is a BG if you still need one:
http://www.animeaak.com/wp-content/uplo ... ucifer.jpg
8-)
Ujimatsu Chiya
4.55 Insane / 5.8 Extra x_x
Skie1134
Gaia's Easy:

preface: easy mode needs to be as intuitive and consistent as possible to function well as an effective introduction for complete beginners to the game (unless you're targeting quadmod players, then more power to you)
On this premise, supplemented also with music theory (https://osu.ppy.sh/wiki/Music_Theory), do I base the bulk of my reasoning for my mod of this difficulty

Lowering the overall slider velocity might be better consider how close you are distancing all the notes
00:07:105 (2) - Move the note to the next white tick on the timeline to be consistent with what you did at 00:03:269 (3) and 00:05:461 (3)
00:09:297 (1) - ^

00:13:269 (1) - A really strong downbeat (new measure and phrase) happens inside the middle of this repeated slider, which is not ideal. Actually, in all seriousness it's quite a serious thing. You can easily solve the issue by making the repeated slider into a normal slider and placing the head of it on the downbeat of the new measure

00:12:584 (4) - the note should end on a downbeat to feel more natural and intuitive to the beginners so lengthening this slider onto the nearest white tick (which is the second downbeat of the measure) shall do the trick

00:14:365 (2,3,4,1,2,3,1,2,3,4,1,2,3,4) - A significant amount of these notes start and/or end on an upbeat (most importantly the sliders), which makes it really unintuitive for beginners and also was particularly awkward for me to play as well. This whole section needs a rework, all sliders that start on a downbeat should be 2 white ticks long, and to emphasize the sounds that happen an eighth from the start of a new measure, you shouldn't use short sliders but can instead use a simple note.

00:23:406 (2) - same idea as above, don't initiate the slider on the red tick. Instead, put it on the down beat or white tick next to it. You can still emphasize the piano sounds that happen before the downbeat by placing a regular note there (like stated above again).
00:24:502 (1) - ^
00:27:790 (2) - ^

00:43:817 (2) - repeated sliders that have a upbeat middle note are awkward (if there is not an explicit musical idea that is audible at the same time-or you haven't established a consistency for using it to completely represent an idea within a phrase (which is something you did in a short bit)). You may be thinking "but there's an audible sound on the middle beat!" and yes, there is a trailing syllable in the vocals, but to that I say this: If you're trying to capture the sound of the vocals in the first place, the repeated slider fails to capture the syllable on the white tick making it a poor representation for the vocals. So in every case, changing it is better.
00:46:009 (2) - ^
00:47:653 (1) - I wanted to highlight this repeated slider here because there is an explicit musical idea here that can be used to base the slider upon, so this repeated slider and the following ones are acceptable.
There's more repeated sliders in the next few phrases, but most are justified since you managed to establish a reasonable consistency in using them as a representation, or they have a solid base.

01:23:543 (3) - There is absolutely no reason to have this repeated slider be 3/4's of a measure long. It completely changes the context of the beats without any base in the song whatsoever, this is contrasted and made worse by the fact that you were preceding this repeat slider with escalating notes and sliders in 1/4
during 01:22:447 (3,1,2).

00:25:324 (2) - Since you have been strictly following the strumming instead of the vocals so far, you will become inconsistent with yourself if you suddenly decided to conform to the vocals for this slider. Maintaining your consistency is better here so map it instead to the strumming as you previously have been doing.



Knott's Normal

00:05:461 (4,5) - it would probably be better to unstack these notes and separate them at an equal distance apart, since you immediately just came from using a stack notes to represent 1/8th tempo at 00:04:913 (2,3), it's a bit hard to read as of now because of that
00:09:845 (4,5) - ^
00:12:036 (4,1) - ^
00:56:146 (6,1) - ^

00:14:091 (5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5) - Exact same problem as the easy difficulty. Base the beats off of the downbeats and try not to end any of the sliders on an upbeat. There are sounds that happen on an upbeat, and I've given details in the easy difficulty mod on how to map that. Consult https://osu.ppy.sh/wiki/Music_Theory for more details.

00:22:995 (2,3) - you should address the syncopated sounds that happen between these notes. You can simply do this by sticking a note between the sliders (sticking inbetween them spatially and rhythmically)
00:24:091 (4,1) - ^
00:25:461 (3,4) - ^
00:25:461 (3,4) - ^
00:27:379 (2,3) - ^
00:28:475 (4,1) - ^

00:46:420 (6) - While the previous segment immediate before this was fine, this upbeat note comes way too much out of the blue and is hard to read. You can make it easier to read by simply elongating the previous slider to the nearest white tick.

01:07:927 (2) - The vocals start one red tick later than where you starter this slider. It feels strange because of that. Moving the slider to that red tick and placing a regular note at where the slider currently is rhythmically will make it better.

Hard
00:05:461 (3,1) - You rely on the sound of the slider-end of slider 3 to serve as the representation of the first syllable of the vocals and the slider head of slider 1 as the second sustained syllable of the vocals. However, you've been using eighth note distanced sliders to represent the synth? (instrument at the very beginning) sounds preceding this point; thus it should follow for you to modify your representation to accommodate the new musical ideas that have emerged.

00:05:872 (1,2,3) - I see your idea in how you handle this phrase, but I really feel it should conform to the vocals instead of the logic structure of your ideas. For example, (in the context of the vocals) slider 3 should be replaced with a regular note since the vocals are not sustained on the third note.
00:07:516 (3) - ^

00:32:310 (1,2) - the overmap here affects readability so consider removing slider 2 and extending the end of slider one to where slider 2 begins (or if for whatever reason you decide to keep it, you should at least horizontally flip slider 2 to make it easier to play).

01:07:653 (2,3,1,2,3,4,5,1,2,3,1) - Just wanted to comment on how well this sounded, was pleasant to play

I've spent several hours modding this map already and I'm quite tired, so I think I'll reserve the right to stop now instead of scrutinizing the insane and extra diff.
Meyrink
noice
Topic Starter
Kibbleru

Skie1134 wrote:

Hard
00:05:461 (3,1) - You rely on the sound of the slider-end of slider 3 to serve as the representation of the first syllable of the vocals and the slider head of slider 1 as the second sustained syllable of the vocals. However, you've been using eighth note distanced sliders to represent the synth? (instrument at the very beginning) sounds preceding this point; thus it should follow for you to modify your representation to accommodate the new musical ideas that have emerged. honestly slider end for this vocal is fine because it's just a lead-in, which is rather weak to emphasize with a circle.

00:05:872 (1,2,3) - I see your idea in how you handle this phrase, but I really feel it should conform to the vocals instead of the logic structure of your ideas. For example, (in the context of the vocals) slider 3 should be replaced with a regular note since the vocals are not sustained on the third note.
00:07:516 (3) - ^ im not only mapping the vocals tho :) the instrument in the background is also a sustained sound. also a slider will provide better transition than a circle. (1/1 gaps are awkward to play)

00:32:310 (1,2) - the overmap here affects readability so consider removing slider 2 and extending the end of slider one to where slider 2 begins (or if for whatever reason you decide to keep it, you should at least horizontally flip slider 2 to make it easier to play). indeed. ok fixed

01:07:653 (2,3,1,2,3,4,5,1,2,3,1) - Just wanted to comment on how well this sounded, was pleasant to play ty q:

I've spent several hours modding this map already and I'm quite tired, so I think I'll reserve the right to stop now instead of scrutinizing the insane and extra diff. that is fine, thanks for mod :3
Sync
[Extra]
HPD - 2. You use lots of new combos which makes the HP bar extra unforgiving. I'd highly suggest lowering this so players have a chance to recover when they miss a note or two.
possibly disregard this because of how the song's structured (musically)
00:05:461 (3) - Yucky beat placement here. You're ending a slider where the vocals start which leads to an odd and sudden transition. Actually, they kind of start on the red tick before that, but the note is stressed at 00:05:735, which is where a player should hit a note. I'd suggest shortening (3) and adding a note at 00:05:735. Notice how this will fix your NC problem as well.
00:47:653 (1,2) - I'd reverse (2). This makes the jump less jarring and the pattern will flow much better. Don't worry, the jump is still pretty large here, so you can definitely "feel" it despite the distance decrease.
01:02:721 (3) - A 3/4 slider here totally feels off here. I'd suggest making it a 1/2 slider.
01:20:530 (1,2,3,1,2,3) - This pattern is hard as shit. Too hard, I'd say. Consider reconstructing the pattern in a way that (2,3) are stacked; this will make it much easier to read.

[toybot's Insane]
00:15:187 (3) - Not a fan of this slider. It unnecessarily complicates things (though it does look nice, aesthetically speaking). I'd replace it with hitcircles instead.
00:28:749 (3) - Anti-jumps can be fun sometimes but this will just frustrate people because it's harder to tell what's coming when stacked under a slider.

Remember, no M4M
MicMck101
If I could make a suggestion on the Extra diff: It's fun to play but I was curious if you ever thought about trying to put the HP drain to 6.5 instead of 7? Only reason i suggest this is because (forgive me if i shouldn't have done this) but when i set the Hp drain to 6.5 i passed the song with 93% acc but almost failed at the spinner even though i was spinning at an average rate of 300+ RPM so i know i would have failed if the HP drain was set to 7. Just a suggestion. But other than that absolutely love this map set 8-)
Topic Starter
Kibbleru

Sync wrote:

[Extra]
HPD - 2. You use lots of new combos which makes the HP bar extra unforgiving. I'd highly suggest lowering this so players have a chance to recover when they miss a note or two. lowered a bit
possibly disregard this because of how the song's structured (musically)
00:05:461 (3) - Yucky beat placement here. You're ending a slider where the vocals start which leads to an odd and sudden transition. Actually, they kind of start on the red tick before that, but the note is stressed at 00:05:735, which is where a player should hit a note. I'd suggest shortening (3) and adding a note at 00:05:735. Notice how this will fix your NC problem as well. ah u said something similar as a previous mod. anyway, as i explained. the vocal that the 3 ends on imo is more of a lead-in which is fine to put on a slider end
00:47:653 (1,2) - I'd reverse (2). This makes the jump less jarring and the pattern will flow much better. Don't worry, the jump is still pretty large here, so you can definitely "feel" it despite the distance decrease. k
01:02:721 (3) - A 3/4 slider here totally feels off here. I'd suggest making it a 1/2 slider. its fine imo
01:20:530 (1,2,3,1,2,3) - This pattern is hard as shit. Too hard, I'd say. Consider reconstructing the pattern in a way that (2,3) are stacked; this will make it much easier to read. oh, didn't really think of that. tbh i think its pretty appropriate for an extra o-o.. but ill see what others say


Remember, no M4M
toybot
tried to fix both, 4.69* now

https://0paste.com/8088.txt
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