hello
[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts)
00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to.
[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50%
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more
01:31:966 (1,2,3) - feels kinda small lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair
01:49:920 (5) - i think this is just 1/4, not sure though
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..?
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4
03:33:768 (1,2,3) - maybe more spacing from 1-2
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles
04:22:193 (2,1) - could avoid these overlapping
[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts)
00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to.
[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50%
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more
01:31:966 (1,2,3) - feels kinda small lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair
01:49:920 (5) - i think this is just 1/4, not sure though
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..?
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4
03:33:768 (1,2,3) - maybe more spacing from 1-2
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles
04:22:193 (2,1) - could avoid these overlapping