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Liz Triangle - Who Killed U.N.Owen

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Bonsai
Hellow there, Oko asked about the timing for the vocals at that slowdown-section and it's incredibly off so here's some nice code for all red timing points~
(☞゚∀゚)☞
[TimingPoints]
14486,472.44094488189,4,2,3,40,1,0
110859,324.324324324324,3,2,3,35,1,0
156264,340.909090909091,3,2,3,35,1,0
156604,344.827586206897,3,2,3,35,1,0
157889,324.324324324324,3,2,3,35,1,0
158537,375,3,2,3,35,1,0
158912,324.324324324324,3,2,3,35,1,0
159836,324.324324324324,3,2,3,35,1,0
160484,324.324324324324,3,2,3,35,1,0
161467,333.333333333333,3,2,3,35,1,0
162484,363.636363636364,3,2,3,35,1,0
163574,461.538461538462,3,2,3,35,1,0
164958,324.324324324324,3,2,2,50,1,1
185422,472.44094488189,4,2,3,45,1,0
Topic Starter
rui

Bonsai wrote:

Hellow there, Oko asked about the timing for the vocals at that slowdown-section and it's incredibly off so here's some nice code for all red timing points~
(☞゚∀゚)☞
[TimingPoints]
14486,472.44094488189,4,2,3,40,1,0
110859,324.324324324324,3,2,3,35,1,0
156264,340.909090909091,3,2,3,35,1,0
156604,344.827586206897,3,2,3,35,1,0
157889,324.324324324324,3,2,3,35,1,0
158537,375,3,2,3,35,1,0
158912,324.324324324324,3,2,3,35,1,0
159836,324.324324324324,3,2,3,35,1,0
160484,324.324324324324,3,2,3,35,1,0
161467,333.333333333333,3,2,3,35,1,0
162484,363.636363636364,3,2,3,35,1,0
163574,461.538461538462,3,2,3,35,1,0
164958,324.324324324324,3,2,2,50,1,1
185422,472.44094488189,4,2,3,45,1,0
Thank you for helping me.
Very very very nice code ヽ(´∀`*)ノ
Topic Starter
rui

Asaiga wrote:

rui ga daisuki desu

Here is a star, make it ranked /
Asaiga san arigatou ~<3
Okoratu
hello

[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts)
00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to.

[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50%
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more
01:31:966 (1,2,3) - feels kinda small lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair
01:49:920 (5) - i think this is just 1/4, not sure though
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..?
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4
03:33:768 (1,2,3) - maybe more spacing from 1-2
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles
04:22:193 (2,1) - could avoid these overlapping
Topic Starter
rui

Okorin wrote:

hello hello~

[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
I examined again. I think AR8.4 don't fit in BPM185. I want to keep AR8.7.

HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts) I see. fixed

00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3 fixed
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to. Why I didn't add this source? . I don’t understand :o

[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums fixed
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50% fixed
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal keep. want to keep the symmetry
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more changed placement
01:31:966 (1,2,3) - feels kinda small lol fixed kind too lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair keep along the flow
01:49:920 (5) - i think this is just 1/4, not sure though I stop taking this sound. fixed
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary fixed
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg keep
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..? changed 1/1 slider
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends fixed
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4 keep. same 03:13:925 (3,4) - pattern
03:33:768 (1,2,3) - maybe more spacing from 1-2 fixed
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better fixed
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles fixed
04:22:193 (2,1) - could avoid these overlapping fixed
Thank you Okorin :3
Okoratu
The following SB files are bigger than the allowed maximum values(640x1440 or 1920x480 for scrolling images) or (1366x768)
SB\frandre.png (800x800)
SB\bl.jpg (873x1200)

The following files are not used at all:
BG.png
Lyric\dot.png
Lyric\la.png
Lyric\nai.png
Lyric\syo.png
SB\BG_A.png
Lyric\te--.xcf


conflicting sampleset

conflicting sampleset, conflicting volume

conflicting sampleset
02:36:604 -
does this work as intended
02:23:940 (1) - move this a bit up, it's currently touching screen border
Topic Starter
rui
Thank you recheck Okorin.
ALL fixed your indicated matter.
Okoratu

sampleset
Topic Starter
rui
I'm stupid. OK fixed.
Okoratu
dw~
Bubbled

Also moved to pending
Topic Starter
rui
Thank you Okorin
moonlightleaf
Rank plz,

Flandre is love

Flandre is life


Satellite
scarlet ってtag3個もあるけどw
Topic Starter
rui

moonlightleaf wrote:

Rank plz,

Flandre is love

Flandre is life


Sure.

Satellite wrote:

scarlet ってtag3個もあるけどw
全部単語の一部だから問題ないって言う認識だがまずいのかな?
Lasse

moonlightleaf wrote:

Rank plz

saw this in #modreqs

[general]
how about ar 8.5? Seems nicer to me for the slower parts and faster ones still play fine
I'm fine with either, but at least consider it

from tags:
flandree scarlet
is that a mistake or did I miss something?
(you also already have "flandre scarlet" in tags anyways, so you could just remove this it seems)

could also add
U.N.オーエンは彼女なのか?
to tags, since you only have the english name of song this is based on
+ "ZUN" to tags

[map]
00:18:029 - could mute the end of this spinner since it doesn't land on any significant sound
00:44:723 (1) - some emphasis on this would fit the song better, maybe something like http://i.imgur.com/35zYDtB.jpg ?
00:58:068 - care to explain why you mapped a note here? I don't really hear anything and mapping simple 1/2 would fit ther vocals better emphasis wise
00:59:841 (1) - this could have some sharper angle with a spacing increase or anything to emphasize strong/changing vocal+cymbal. current angle + consistent ds on 00:59:841 (1) - doesn't really work. things like 01:03:148 (6,7,1) - are so much better
01:22:281 (1) - how about some different sv for this slider since it's a pretty unique sound?
01:26:060 (6) - jump here is way too big. there is only a kick there, no vocals or melody. how about reducing 5->6 a it like http://i.imgur.com/w9tfx0u.jpg ?
01:30:076 (1) - emphasis thing from 00:44:723 (1) - again. kinda weird to see how you sometimes have those cymbal+vocal things emphasized and then do something like this ; /
01:35:746 (1) - this is kinda fine since it transitions into a slower part
01:49:920 (5,6) - easy to get a really unfair feeling 100 here, because of the strong sound on 01:50:155 - and the spacing to 6 it's easy to mistake as 1/2 gap. 1/2 slider or something like http://i.imgur.com/iRiJKs8.jpg would be nice
03:16:760 (1) - shouldnt this have a jump like the other times a new pattern starts ( 03:17:705 (1) - 03:18:650 (1) - ) ?
03:18:650 (1) - ^
03:37:075 - http://i.imgur.com/g7dQnL1.jpg could do something like this to have the piano on 03:37:311 - clickable
04:06:839 - wondering why you put a jump here, but not on 04:07:784 -

poke me for #2 when you're done
Topic Starter
rui

Lasse wrote:

moonlightleaf wrote:

Rank plz

saw this in #modreqs

[general]
how about ar 8.5? Seems nicer to me for the slower parts and faster ones still play fine
I'm fine with either, but at least consider it
I want to keep AR8.7. AR8.7 is easy to play this beatmap to me.

from tags:
flandree scarlet
is that a mistake or did I miss something?
(you also already have "flandre scarlet" in tags anyways, so you could just remove this it seems)
I was mistake. fixed it

could also add
U.N.オーエンは彼女なのか?
to tags, since you only have the english name of song this is based on
+ "ZUN" to tags
add both

[map]
00:18:029 - could mute the end of this spinner since it doesn't land on any significant sound ok
00:44:723 (1) - some emphasis on this would fit the song better, maybe something like http://i.imgur.com/35zYDtB.jpg ? ok
00:58:068 - care to explain why you mapped a note here? I don't really hear anything and mapping simple 1/2 would fit ther vocals better emphasis wise changed simple 1/2 slider
00:59:841 (1) - this could have some sharper angle with a spacing increase or anything to emphasize strong/changing vocal+cymbal. current angle + consistent ds on 00:59:841 (1) - doesn't really work. things like 01:03:148 (6,7,1) - are so much better ok
01:22:281 (1) - how about some different sv for this slider since it's a pretty unique sound? Yay!. used SV1.2
01:26:060 (6) - jump here is way too big. there is only a kick there, no vocals or melody. how about reducing 5->6 a it like http://i.imgur.com/w9tfx0u.jpg ? ok
01:30:076 (1) - emphasis thing from 00:44:723 (1) - again. kinda weird to see how you sometimes have those cymbal+vocal things emphasized and then do something like this ; / fixed
01:35:746 (1) - this is kinda fine since it transitions into a slower part use the this placement in order to emphasize the difference
01:49:920 (5,6) - easy to get a really unfair feeling 100 here, because of the strong sound on 01:50:155 - and the spacing to 6 it's easy to mistake as 1/2 gap. 1/2 slider or something like http://i.imgur.com/iRiJKs8.jpg would be nice kept this pattern. but changed a little close placement.
03:16:760 (1) - shouldnt this have a jump like the other times a new pattern starts ( 03:17:705 (1) - 03:18:650 (1) - ) ? fixed
03:18:650 (1) - ^ fixed
03:37:075 - http://i.imgur.com/g7dQnL1.jpg could do something like this to have the piano on 03:37:311 - clickable fixed
04:06:839 - wondering why you put a jump here, but not on 04:07:784 - changed placement

poke me for #2 when you're done
Thanks Lasse :3
Lasse
#2


Topic Starter
rui
Thank you again :3
Zero__wind
Approved.
Topic Starter
rui
Finally! Thank you Zero__wind
Tenshinawi
For the reference (if you are referencing) in your diffname I believe you want it as "And then there were none?", but I could be mistaken.
Topic Starter
rui
Diff Name: And Then There Were None (if you're not sure about this, go ask someone who's good in english stuff)[/list]
I know this English is funny. This diff name is word game. "And Then There Were None" is the original story of the Flandre Scarlet. "And Then Were There None?" Diff name adjusts her.
Enon
rui god
Tenshinawi
Ah okay. I checked the thread beforehand but I must've missed that. Thanks.
moonlightleaf
grats!

Satellite

moonlightleaf wrote:

grats!

DeRandom Otaku
Grats rui!
DeletedUser_423548
おめでとうございます!
Topic Starter
rui
         
           Enon 
         moonlightleaf
           Satellite
        DeRandom Otaku
          Yasaija 714

         
         
        Thank you everyone         
Nathan
         
Fycho


LigerZero

C O N G R A T S R U I

Satellite
    
       
         
       
    
Natteke desu
yeeey some great map

congrats!
Okoratu
grats!
_DT3
Nice map, gratz!
Frostmourne
congratz rui !!
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