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Liz Triangle - Who Killed U.N.Owen

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Topic Starter
rui
This beatmap was submitted using in-game submission on 2016年9月17日 at 11:46:07

Artist: Liz Triangle
Title: Who Killed U.N.Owen
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil.
Tags: 東方Project lily-an flandre scarlet kaztora azuki B1 Reitaisai7 Touhou Koumakyou the Embodiment of Scarlet Devil u.n. owen was her? extra boss theme flandre scarlet Patchouli U.N.オーエンは彼女なのか? ZUN
BPM: 127
Filesize: 13227kb
Play Time: 05:16
Difficulties Available:
  1. And Then Were There None? (4.18 stars, 905 notes)
Download: Liz Triangle - Who Killed U.N.Owen
Information: Scores/Beatmap Listing
---------------
Fantastic SB by Patchouli

Cute flandre scarlet by moonlightleaf


           
LigerZero
[Metadata]
Title:Who Killed U.N.Owen OK
TitleUnicode:Who Killed U.N.Owen OK
Artist:Liz Triangle OK
ArtistUnicode:Liz Triangle OK
Creator:rui OK
Source:Touhou Change to "東方Project"
Tags:lily-an flandre scarlet Added "kaztora azuki B1 Reitaisai7 Touhou Koumakyou the Embodiment of Scarlet Devil u.n. owen was her? extra boss theme flandree scarlet"
Topic Starter
rui
Thank you LigerZero
N a s y a
めう 4 めうなう

[General]

  • ・5分足りてないけと思うので、最初もサークル置いたほうがいいかも
[And Then Were There None?]

  • ・00:32:912 (2) - これをsoftのfinishにしてもいい感じ

    ・00:40:471 (1) - 完全に好みの問題ですけど、音量30%くらいにしてsliderslideにnormalのwhistleの音をつけてもいいと思った

    ・00:52:282 (1) - 00:56:062 (1) - 01:43:306 (1) - 03:00:525 (1) - 03:07:311 (1) - 03:36:603 (1) - add finish

    ・01:22:282 (1) - テーンってなってる方にヒットサウンドを合わせて、Normalのwhistleとかをいれるのはどうですか?

    ・01:26:062 (6) - 01:41:180 (6) - 03:24:083 (2) - add whistle

    ・01:53:777 (1) - 流れ的にそのまま速くなぞってしまいやすそうなので、こんな感じにしてみては?

    ・02:09:021 (2) - 05:05:894 (2) - add clap

    ・02:26:858 (1) - add drum finish

    ・02:30:750 (1) - ここだけsamplesetがdrumだったので気になりました

    ・02:32:696 (1) - ここはsoftのfinishの方が合ってると思います

    ・02:36:426 (5) - スライダーの後ろに音量10%くらいでfinishつけるといいかも。

    ・02:38:534 (1) - こっちにもスライダーの前に20%くらいでfinishみたいな?

    ・03:04:417 (1) - ドーンって感じの音なのでNormalのfinishにしてみては?

    ・03:54:555 (1) - 04:41:799 (1) - add normal finish

    05:16:051 (1) - ここ00:32:676 (1) - に合わせてNormalどうですか?
音取りに関しては文句なしです!
配置についても全然modできませんでしたすいません :(
ヒットサウンドはわざとつけてないとかだったら申し訳ないです。
Sidetail

  • And Then Were There None? Do you mean "And Then There Were None?"
  1. 00:19:211 (1,2,3,4,5,6) - Suddenly super fast stream. :o I like this to be short slider with some reverse. http://puu.sh/lkPUt/852679aa74.jpg
  2. 01:05:983 (2,3) - Unintended overlap
  3. 01:16:377 (4) - I like having emphasis on end of this slider, so two circles will be nice. One on (01:16:377) and other one on (01:16:613)
  4. 01:19:684 (1) - You can also stack this under 01:19:447 (4) - for easier play.
  5. 01:39:290 (6) - Move the slider for easier reading http://puu.sh/lkQg3/4b9881529f.jpg
  6. 04:34:004 (6) - ^
  7. 02:05:453 (3) - This shape can be more polished. looks bit. Looks bit uneven. You did better one here: 02:34:642 (1) -
  8. 02:09:021 (2) - Emphasis on end of slider. Shorten slider and put a circle at end of slider. http://puu.sh/lkQrj/a73c8f1e26.jpg
  9. 02:09:994 (2) - Make this into "filler" slider http://puu.sh/lkQwc/6a8ef3ba3c.jpg
  10. 02:10:967 (3) - ^ filler slider http://puu.sh/lkQxQ/14ff7be8f1.jpg
  11. 02:11:940 (3) - ^ http://puu.sh/lkQz1/9cc0f8b5f6.jpg
  12. 02:23:940 (1,2) - rui's '?" slider™ http://puu.sh/lkQEG/77a5de6abd.jpg
  13. 02:28:804 (1) - stack OR half-stack on 02:29:129 (3) -
  14. 02:29:777 (1,2,3) - Remove slider. / AND / put circle on (02:29:777), another circle at (02:29:940) and put 02:29:777 (5) - on 02:30:102 (7) - just like ^
    So... 02:28:804 (1,2,3) - and 02:29:777 (5,6,7) - is same http://puu.sh/lkQPu/0f93f74821.jpg. (better for consistency)
  15. 03:03:930 (4) - Personally I would put this at (x:358, y:80), but rui-chan's version is also good
  16. 03:08:729 (5,1) - You should stack this same as 03:06:839 (5,1) - because I think stacking is better solution and it's more consistent if you follow the previous one.
  17. 03:35:658 (1,2,3,4) - Only 03:35:658 (1) - sounds different from 03:35:894 (2,3,4) - because it has piano.
    Slider 1 & 2: http://puu.sh/lkR6q/f59e0879b9.jpg
    Slider 3 & 4: http://puu.sh/lkR94/8d08017d93.jpg
  18. 03:52:666 (1) - I would put emphasis on end of slider. Probably with circle.
  19. 03:56:445 (1,2,3) - Same rhythm so you should so similar as 03:52:666 (1,2,3,4,5,6) -
  20. 04:18:177 (3) - Emphasis on end of slider? http://puu.sh/lkRhp/21d7e89ab0.jpg
  21. 04:25:736 (3) - Missing emphasis but you do have one right next rhythm 04:27:626 (3,4) -
  22. 04:51:012 (1) - Re-position slider? http://puu.sh/lkRr0/3cc607ad8c.jpg
Haganeproductio
Nice map! Really love it. The other ones from the same song are good but this is the best one. Nice patterns and overall flow. I'm such a noob at mapping so no help from me ;;u;;'' Sorry. But I hope this gets ranked!
Lecana
٩(。•ㅂ•。)وya

  • 00:56:062 (1,2,3) -
    終点同士で正三角形を作ってみてはどうでしょうか
    00:57:006 (1,2,3) - ^
    Code
    420,174,56061,6,0,P|434:165|454:148,1,40,4|0,0:1|0:0,0:0:0:0:
    495,82,56297,2,0,P|480:73|455:65,1,40
    374,18,56533,2,0,P|376:58|388:98,1,80,8|0,0:0|0:0,0:0:0:0:
    258,216,57005,6,0,P|247:228|232:250,1,40
    211,326,57241,2,0,P|227:330|254:331,1,40
    345,354,57477,2,0,P|332:316|309:280,1,80,8|0,0:0|0:0,0:0:0:0:
  1. 01:35:155 (4) - ここにも置きませんか?
  2. 01:36:455 (4,5,6,7,8) - http://puu.sh/lmjqO/c1d753f950.jpg
    このような音取りはどうでしょうか
  3. 01:44:014 (4,5,6,7,8) - ^
  4. 03:57:390 (3) - 1/1ではなく、03:56:918 (2) - をリバースさせたスライダーにしてみてはどうでしょうか
  5. 04:17:114 (6) - サビに入る前なのでここに単発を入れて3連打にして強弱をつけてみるとかどうでしょうか
  6. 04:29:870 (3) - ここにNoteがほしいです
  7. 04:31:170 (4,5,6,7,8) - http://puu.sh/lmjqO/c1d753f950.jpg
    このような音取りはどうでしょうか
  8. 04:38:729 (4,5,6,7,8) - ^
曲かわいい譜面好き٩(。•ㅂ•。)و!!!
がんばって!
Topic Starter
rui
:o
Topic Starter
rui
N a s y a

N a s y a wrote:

めう 4 めうなう めうめう

[General]

  • ・5分足りてないけと思うので、最初もサークル置いたほうがいいかも 5分にした('A`)
[And Then Were There None?]

  • ・00:32:912 (2) - これをsoftのfinishにしてもいい感じ 変えました

    ・00:40:471 (1) - 完全に好みの問題ですけど、音量30%くらいにしてsliderslideにnormalのwhistleの音をつけてもいいと思った そのままで

    ・00:52:282 (1) - 00:56:062 (1) - 01:43:306 (1) - 03:00:525 (1) - 03:07:311 (1) - 03:36:603 (1) - add finish足しました

    ・01:22:282 (1) - テーンってなってる方にヒットサウンドを合わせて、Normalのwhistleとかをいれるのはどうですか? 足しました

    ・01:26:062 (6) - 01:41:180 (6) - 03:24:083 (2) - add whistle 足しました

    ・01:53:777 (1) - 流れ的にそのまま速くなぞってしまいやすそうなので、こんな感じにしてみては? 引っ掛け配置なのは分かった上でやってます、そのままで
    http://puu.sh/lkMCr/3d030a5453.jpg

    ・02:09:021 (2) - 05:05:894 (2) - add clap 足しました

    ・02:26:858 (1) - add drum finish 足しました

    ・02:30:750 (1) - ここだけsamplesetがdrumだったので気になりました 直した

    ・02:32:696 (1) - ここはsoftのfinishの方が合ってると思います 変えました

    ・02:36:426 (5) - スライダーの後ろに音量10%くらいでfinishつけるといいかも。いいね

    ・02:38:534 (1) - こっちにもスライダーの前に20%くらいでfinishみたいな? 変えました

    ・03:04:417 (1) - ドーンって感じの音なのでNormalのfinishにしてみては? 変えました

    ・03:54:555 (1) - 04:41:799 (1) - add normal finish 変えました

    05:16:051 (1) - ここ00:32:676 (1) - に合わせてNormalどうですか? 確かにあわせたほうがいいね
音取りに関しては文句なしです!
配置についても全然modできませんでしたすいません :(
ヒットサウンドはわざとつけてないとかだったら申し訳ないです。
クリア後のチェックの甘さが酷かったですね。申し訳なかったです。
N a s y aさんmodありがとうございました

BetaStar

BetaStar wrote:


  • And Then Were There None? Do you mean "And Then There Were None?" Agatha Christie's novel
  1. 00:19:211 (1,2,3,4,5,6) - Suddenly super fast stream. :o I like this to be short slider with some reverse. http://puu.sh/lkPUt/852679aa74.jpg nope
  2. 01:05:983 (2,3) - Unintended overlap fixed
  3. 01:16:377 (4) - I like having emphasis on end of this slider, so two circles will be nice. One on (01:16:377) and other one on (01:16:613) changed two notes
  4. 01:19:684 (1) - You can also stack this under 01:19:447 (4) - for easier play. nope. I want hard jump
  5. 01:39:290 (6) - Move the slider for easier reading http://puu.sh/lkQg3/4b9881529f.jpg nope
  6. 04:34:004 (6) - ^ nope
  7. 02:05:453 (3) - This shape can be more polished. looks bit. Looks bit uneven. You did better one here: 02:34:642 (1) - it on purpose.
  8. 02:09:021 (2) - Emphasis on end of slider. Shorten slider and put a circle at end of slider. http://puu.sh/lkQrj/a73c8f1e26.jpg good
  9. 02:09:994 (2) - Make this into "filler" slider http://puu.sh/lkQwc/6a8ef3ba3c.jpg nope
  10. 02:10:967 (3) - ^ filler slider http://puu.sh/lkQxQ/14ff7be8f1.jpg nope
  11. 02:11:940 (3) - ^ http://puu.sh/lkQz1/9cc0f8b5f6.jpg nope
  12. 02:23:940 (1,2) - rui's '?" slider™ http://puu.sh/lkQEG/77a5de6abd.jpg yes!
  13. 02:28:804 (1) - stack OR half-stack on 02:29:129 (3) - quarter-stack
  14. 02:29:777 (1,2,3) - Remove slider. / AND / put circle on (02:29:777), another circle at (02:29:940) and put 02:29:777 (5) - on 02:30:102 (7) - just like ^
    So... 02:28:804 (1,2,3) - and 02:29:777 (5,6,7) - is same http://puu.sh/lkQPu/0f93f74821.jpg. (better for consistency) keep placement
  15. 03:03:930 (4) - Personally I would put this at (x:358, y:80), but rui-chan's version is also good keep
  16. 03:08:729 (5,1) - You should stack this same as 03:06:839 (5,1) - because I think stacking is better solution and it's more consistent if you follow the previous one. fixed
  17. 03:35:658 (1,2,3,4) - Only 03:35:658 (1) - sounds different from 03:35:894 (2,3,4) - because it has piano. ok
    Slider 1 & 2: http://puu.sh/lkR6q/f59e0879b9.jpg
    Slider 3 & 4: http://puu.sh/lkR94/8d08017d93.jpg
  18. 03:52:666 (1) - I would put emphasis on end of slider. Probably with circle. nope
  19. 03:56:445 (1,2,3) - Same rhythm so you should so similar as 03:52:666 (1,2,3,4,5,6) - nope
  20. 04:18:177 (3) - Emphasis on end of slider? http://puu.sh/lkRhp/21d7e89ab0.jpg nope. same this slider 01:23:463 (4) -
  21. 04:25:736 (3) - Missing emphasis but you do have one right next rhythm 04:27:626 (3,4) - fixed
  22. 04:51:012 (1) - Re-position slider? http://puu.sh/lkRr0/3cc607ad8c.jpg nope
Thank you BetaStar

Haganeproductio

Haganeproductio wrote:

Nice map! Really love it. The other ones from the same song are good but this is the best one. Nice patterns and overall flow. I'm such a noob at mapping so no help from me ;;u;;'' Sorry. But I hope this gets ranked!
I'm happy you say that. XD

Lecana

Lecana wrote:

٩(。•ㅂ•。)وya ヽ(´∀`*)

  • 00:56:062 (1,2,3) -
    終点同士で正三角形を作ってみてはどうでしょうか
    00:57:006 (1,2,3) - ^
    SPOILER
    420,174,56061,6,0,P|434:165|454:148,1,40,4|0,0:1|0:0,0:0:0:0:
    495,82,56297,2,0,P|480:73|455:65,1,40
    374,18,56533,2,0,P|376:58|388:98,1,80,8|0,0:0|0:0,0:0:0:0:
    258,216,57005,6,0,P|247:228|232:250,1,40
    211,326,57241,2,0,P|227:330|254:331,1,40
    345,354,57477,2,0,P|332:316|309:280,1,80,8|0,0:0|0:0,0:0:0:0:
    コードそのまま使いました。
  1. 01:35:155 (4) - ここにも置きませんか?置いた
  2. 01:36:455 (4,5,6,7,8) - http://puu.sh/lmjqO/c1d753f950.jpg
    このような音取りはどうでしょうか いきなり裏取るなっていわれそうだけど、ここは変えるきない
  3. 01:44:014 (4,5,6,7,8) - ^
  4. 03:57:390 (3) - 1/1ではなく、03:56:918 (2) - をリバースさせたスライダーにしてみてはどうでしょうか いいと思います候
  5. 04:17:114 (6) - サビに入る前なのでここに単発を入れて3連打にして強弱をつけてみるとかどうでしょうか それらしい音も歌詞も無いので足さないです。その代わり少しジャンプするようにしました
  6. 04:29:870 (3) - ここにNoteがほしいです わかります
  7. 04:31:170 (4,5,6,7,8) - http://puu.sh/lmjqO/c1d753f950.jpg
    このような音取りはどうでしょうか
  8. 04:38:729 (4,5,6,7,8) - ^
曲かわいい譜面好き٩(。•ㅂ•。)و!!!
がんばって!
これはAppさせるよ頑張るよ! Lecanaさんmodありがとう
Momizi
mod from mod queue
[General]
the first red line offset should be 14486,to make sure the long white line is in accent
[And Then Were There None?]

  • 00:39:999 (2,3) - I think finish is better
    00:50:392 (1) - here colud be triplet
    01:23:463 (4) - the slider's tail is a accent , i may use two 1/2 sliders or one 1/2 slider and two notes
    01:55:075 (2) - from here to 02:43:584 (1) - the rhythm is not very rich,you can add some two combo in some place like this 02:06:426 (1,2,3,4,5) - https://osu.ppy.sh/ss/4041351 and add two coboo you want after
    00:39:762 (1) - dont need nc
    00:44:250 (1) - i think here dont use nc is better
    01:26:770 (1,1) - dont need nc
    01:42:833 (1,2) - ^
    03:23:847 (1,2) - ^
    03:31:406 (1,1) - ^
    03:35:185 (1) - ^
    04:21:484 (1,1) - ^
    04:29:044 (1,1,1) - ^
    04:55:500 (1,1) - ^
Good luck:D
lit120
ahhh, scarlet's theme LOL

[General]
  1. Diff Name: And Then There Were None (if you're not sure about this, go ask someone who's good in english stuff)
[ok, scarlet's theme. GO!]
  1. better focus on hitsound stuff
  2. 00:19:211 (1,2,3,4,5,6) - hmm... in order to make it not confused, try to make 1/6 slider reverse though. it will help
  3. 00:25:353 (3) - add clap here
  4. 00:32:912 (2,1) - i think that i'd recommend you to make the spacing farther a bit
  5. 00:36:691 (5) - clap
  6. 00:39:999 (2,3) - what's with finish here? remove them, since i don't find something that makes any sense about finish
  7. 00:44:251 (4) - clap
  8. 00:50:392 (1) - 3 notes from the vocal here
  9. 01:05:983 (2) - clap
  10. 01:45:786 (4,6) - this doesn't make any sense for the rhythm
  11. 01:52:804 (3,1) - yoo, fix this blanket
  12. 02:01:886 (2) - missing clap
  13. 03:12:508 (4) - clap
  14. 03:13:453 (2,3) - neat this blanket please
  15. 03:15:343 (2,3) - ^ + clap on slider tail
  16. 03:48:886 - 03:51:721 - pay attention on blanket stuff at those sliders
  17. 03:54:555 (1) - finish normal
  18. 03:58:335 (1,1,1,1) - i don't think you need a whistle here. i get it that you can use whistle on vocals, but it's so quiet on this part, so it's better not to put any hitsounds on it
  19. 04:00:225 (1) - i highly suggest you to use whistle on this piano sound, not finish
  20. 04:29:044 (1) - clap, not whistle
  21. 04:29:516 (1) - whistle, not clap
  22. 04:40:500 (4,6) - this note doesn't make any sense for me here, due to its unavailable note according to the rhythm of the song
  23. 04:41:799 (1) - missing finish
  24. 04:44:162 (3,6) - clap please
  25. 04:48:414 (5) - clap on tail
GL!
Topic Starter
rui

-Hakurei- wrote:

ahhh, scarlet's theme LOL

[General]
  1. Diff Name: And Then There Were None (if you're not sure about this, go ask someone who's good in english stuff)
I know this English is funny. This diff name is word game. "And Then There Were None" is the original story of the Flandre Scarlet. "And Then Were There None?" Diff name adjusts her. So no changed.
[ok, scarlet's theme. GO!]
  1. better focus on hitsound stuff
  2. 00:19:211 (1,2,3,4,5,6) - hmm... in order to make it not confused, try to make 1/6 slider reverse though. it will help nope
  3. 00:25:353 (3) - add clap here ok
  4. 00:32:912 (2,1) - i think that i'd recommend you to make the spacing farther a bit nope
  5. 00:36:691 (5) - clap ok
  6. 00:39:999 (2,3) - what's with finish here? remove them, since i don't find something that makes any sense about finish ok removed
  7. 00:44:251 (4) - clap ok
  8. 00:50:392 (1) - 3 notes from the vocal here nope
  9. 01:05:983 (2) - clap ok
  10. 01:45:786 (4,6) - this doesn't make any sense for the rhythm
  11. 01:52:804 (3,1) - yoo, fix this blanket ok
  12. 02:01:886 (2) - missing clap oops
  13. 03:12:508 (4) - clap ok
  14. 03:13:453 (2,3) - neat this blanket please keep copy slider nope
  15. 03:15:343 (2,3) - ^ + clap on slider tail already
  16. 03:48:886 - 03:51:721 - pay attention on blanket stuff at those sliders ok
  17. 03:54:555 (1) - finish normal fixed
  18. 03:58:335 (1,1,1,1) - i don't think you need a whistle here. i get it that you can use whistle on vocals, but it's so quiet on this part, so it's better not to put any hitsounds on it not hitsound is lonely imo
  19. 04:00:225 (1) - i highly suggest you to use whistle on this piano sound, not finish ok
  20. 04:29:044 (1) - clap, not whistle ok
  21. 04:29:516 (1) - whistle, not clap add clap
  22. 04:40:500 (4,6) - this note doesn't make any sense for me here, due to its unavailable note according to the rhythm of the song keep
  23. 04:41:799 (1) - missing finish oops
  24. 04:44:162 (3,6) - clap please ok
  25. 04:48:414 (5) - clap on tail already
GL!
Thank you useful mod
Deppyforce
good morning - from my queue

00:19:605 (6) - there are no sound here
01:04:093 (2,3,4) - it would play nicer if spacing is constant here
01:21:337 - could map this vocal since vocal is only sound here
01:55:399 (3) - 01:56:372 (2) - 01:57:345 (2) - 01:59:291 (2) - 02:00:264 (2) - 02:01:237 (2) - could split to 1/2 circles, fits with vocals more
02:29:777 (1,2,3) - crtl+g fits more with vocal
02:36:913 (1) - reverse it at 02:37:318 , the vocal is here not the white tick
02:57:930 - could end kiai here and start another at 02:58:579 - to enhance effect
03:53:138 (2,3,4,5) - should have same spacing, makes more sense with vocal
04:34:004 (6,1) - this could have bigger spacing :o

good luck!
Topic Starter
rui

Deppyforce wrote:

good morning - from my queue

00:19:605 (6) - there are no sound here there are sound here imo
01:04:093 (2,3,4) - it would play nicer if spacing is constant here fixed
01:21:337 - could map this vocal since vocal is only sound here fixed
01:55:399 (3) - 01:56:372 (2) - 01:57:345 (2) - 01:59:291 (2) - 02:00:264 (2) - 02:01:237 (2) - could split to 1/2 circles, fits with vocals more I understood but kept it
02:29:777 (1,2,3) - crtl+g fits more with vocal ok
02:36:913 (1) - reverse it at 02:37:318 , the vocal is here not the white tick fixed
02:57:930 - could end kiai here and start another at 02:58:579 - to enhance effect fixed
03:53:138 (2,3,4,5) - should have same spacing, makes more sense with vocal ok
04:34:004 (6,1) - this could have bigger spacing :o not changed

good luck!
Thank you Deppyforce
Nelliel
Theres a book called "And then there were none" :o
Illumin8 confumd
Asaiga
IRC mod (first time Dx)
15:43 Asaruu N: hi Rui
15:43 rui: hi
15:43 Asaruu N: this map
15:43 *Asaruu N is editing [https://osu.ppy.sh/b/797218 Liz Triangle - Who Killed U.N.Owen [And Then Were There None?]]
15:44 Asaruu N: do you need modding about placements? or timing?
15:45 rui: placements
15:46 Asaruu N: okay, if you don't understand something just ask :D
15:47 rui: I see :D
15:47 Asaruu N: 00:29:369 (3) -
15:48 Asaruu N: I think if you move this note a bit to the left and the next slider 00:29:605 (1) -
15:48 Asaruu N: like this http://osu.ppy.sh/ss/4776907
15:49 Asaruu N: this slider 00:29:605 (1) - is moved down
15:49 Asaruu N: just a bit
15:49 Asaruu N: it will make a flow
15:51 Asaruu N: 00:30:077 (2) -
15:51 Asaruu N: this one too, move down a bit
15:52 rui: sorry no change 00:29:132 (2,3,1) - . I want to keep jump pattern.
15:52 rui: 00:30:077 (2) - ok changed
15:52 Asaruu N: for this one 00:32:676 (1) - I think it should be placed like this http://osu.ppy.sh/ss/4776929
15:52 Asaruu N: that's fine
15:54 Asaruu N: 00:35:274 (1,2,3,4,5,6) -
15:54 Asaruu N: the idea is fine, but it's too stiff
15:55 Asaruu N: 00:36:219 (3,4) -
15:56 Asaruu N: 3 should go higher and 4 should go lower
15:56 Asaruu N: 5 higher and 6 lower
15:56 Asaruu N: http://osu.ppy.sh/ss/4776947
15:57 Asaruu N: this one too 00:36:928 (6,1) -
15:57 Asaruu N: http://osu.ppy.sh/ss/4776953
15:59 Asaruu N: 00:42:360 (5) - what if you Ctrl+G this?
16:00 rui: 00:35:983 (2,3,4,5,6) - http://puu.sh/nR2ez.jpg changed placement
16:00 rui: 00:37:164 (1) - keep it
16:00 Asaruu N: ok
16:01 rui: 00:42:361 (5) -  good idea changed
16:02 Asaruu N: 00:43:778 (3) - Ctrl+J and move 00:44:251 (4) - a bit lower and 00:44:487 (5) - higher from where it is
16:02 Asaruu N: http://osu.ppy.sh/ss/4776985
16:04 Asaruu N: 00:46:613 (1,2) -
16:04 Asaruu N: Ctrl + G or Ctrl + J
16:05 rui: 00:44:251 (4,5) -keep. because same this pattern 00:36:691 (5,6,1) -
16:07 Asaruu N: 01:14:959 (1) - 2 cm higher :v
16:07 rui: 00:46:613 (1,2) - I choose ctrl + J
16:08 Asaruu N: I broke (missed) at this jump 01:18:739 (1,2,3,4,1) -
16:08 Asaruu N: you may want to consider reduce the spacing distance
16:08 Asaruu N: or keep it for challenging :P
16:10 Asaruu N: 01:25:825 (5,6) - Ctrl + G
16:10 Asaruu N: oops
16:10 rui: I know broke this jumpe but I want really keep this pattern
16:10 Asaruu N: that's fine
16:10 Asaruu N: by the way, I made a mistake, not 01:25:825 (5,6) - but 01:26:062 (6,1) -
16:10 Asaruu N: 01:26:062 (6,1) - needs Ctrl + G
16:11 Asaruu N: this too 01:26:770 (1,2) - ctrl +g
16:13 Asaruu N: 01:28:188 (1) - Ctrl + H
16:13 Asaruu N: then move it back to where it was placed
16:13 rui: this pattern so far this jump 01:27:006 (2,1) - :o
16:14 Asaruu N: 01:27:006 (2,1) - I think it's the same as this 01:18:739 (1,2,3,4,1) - xD
16:15 Asaruu N: but if it is too far for jump, you can switch the position of these 2 01:27:243 (1,2) -
16:18 rui: I see. moved 01:27:243 (1,2,3) - this pattern. No problem lol
16:18 Asaruu N: ^^
16:21 Asaruu N: 02:17:129 (1) -
16:22 Asaruu N: 2 cm down and 2 to the right
16:22 Asaruu N: 02:17:453 (2,3) -
16:22 Asaruu N: and just move these 2 close together again
16:23 Asaruu N: or like this if you want http://osu.ppy.sh/ss/4777099
16:23 rui: ok
16:25 Asaruu N: 02:29:453 (4) - Ctrl + H this
16:26 Asaruu N: 02:30:426 (4) - and this goes down here http://osu.ppy.sh/ss/4777110
16:26 Asaruu N: 02:29:453 (4) - oh, after you crtl+h, move it back :P
16:28 Asaruu N: inherited point right here isn't snapped 02:42:480 (1) -
16:32 Asaruu N: oh please don't mind that >.<
16:32 Asaruu N: I'm noob at timing points, I'll continue to help you with the placements now
16:34 Asaruu N: 02:45:606 (3) - this slider should be more curvy and a bit further from 02:45:444 (2) -
16:34 Asaruu N: http://osu.ppy.sh/ss/4777151
16:34 rui: Your proposal is interesting. please do not worry
16:35 Asaruu N: thanks
16:36 Asaruu N: 02:50:795 (2) - Ctrl + J
16:37 Asaruu N: 02:51:768 (1) - Do this, Ctrl+h -> ctrl+j -> ctrl+g
16:37 Asaruu N: then move it back
16:38 Asaruu N: you see this slider 02:50:471 (1) -
16:38 Asaruu N: the middle point of the slider, move it down instead
16:39 rui: 02:45:606 (3) - ok
16:39 Asaruu N: so the tail goes higher
16:39 rui: 02:50:795 (2) - keep
16:39 rui: 02:51:768 (1) - keep
16:41 Asaruu N: 02:53:552 (4) - ctrl+h then move it however you like close to that point
16:41 rui: 02:29:129 (3,4,1,2,3,4,5) - changed placement
16:42 Asaruu N: 02:54:525 (4) - move it like this and 02:54:687 (1) - ctrl+h
16:43 Asaruu N: 02:55:336 (3) - ctrl+g here if you like
16:45 Asaruu N: 03:00:201 (6) - it's quite far, should move closer
16:46 Asaruu N: 03:00:525 (1,2) - Ctrl+g this
16:47 Asaruu N: 03:00:525 (1,2) - oooops, actually, you can just move them, ctrl+g will mess up Dx
16:47 Asaruu N: something like this https://osu.ppy.sh/ss/4777232
16:48 rui: 02:53:714 (1) - keep
16:48 rui: 02:55:579 - keep
16:49 rui: 03:00:201 (6) - ok
16:51 Asaruu N: 03:36:130 (3) - ctrl+g this too ;-?
16:52 Asaruu N: 03:35:658 (1,2,3,4,1,2,3,4,5) - I'm not sure if this part playable in most cases but you can keep xD
16:53 rui: 03:35:658 (1) - 03:35:894 (2,3,4) - Sound is differrent. keep it
16:54 rui: Of this beatmap choke point is 2 that XD
16:54 Asaruu N: yes, very evil Dx
16:55 Asaruu N: 04:22:902 (1) - crtl+h
16:56 rui: kk
16:56 Asaruu N: 04:28:571 (1,2) -
16:57 Asaruu N: put them here https://osu.ppy.sh/ss/4777293
16:58 Asaruu N: 04:29:280 (2) -
16:58 Asaruu N: 04:29:280 (2) - moves to the right so that it can flow :3
16:59 Asaruu N: http://osu.ppy.sh/ss/4777301
16:59 Asaruu N: you see the note ''3''? try move your 04:29:280 (2) - there
17:01 Asaruu N: and the rest is fineeee !!!!
17:01 Asaruu N: nice song
17:01 rui: yay! amazing waltz
17:01 rui: So fun
17:02 Asaruu N: tell Patchouli that
17:02 Asaruu N: Awesome storyboard!
17:03 rui: OK I undertook a message !
17:03 rui: Thank you IRC mod Asaruu N
17:04 Asaruu N: Can I post this log on the thread so I can get a small kudosu, it's my first time modding ; ;
17:04 rui: Oh really ? first time!?
17:05 Asaruu N: ye, how was it? did it help? xD
17:05 rui: Of course. Please write to the thread.

You picked a nice song and awesome storyboard by Patchouli there :oops:
Topic Starter
rui
Thank you Asaruu N
I can not believe that it is the first time mod
Logic Cube
from modreq
Cool map @~@

[map]
  1. 04:36:603 (1) - Del NC?
  2. 04:55:500 (1) - ^ You cutted this note like 2 - 2 but I think this four notes are just 1 set
  3. 05:09:201 (1,2,1,2,1,2,1,2,3) - Make more harder jump pattern plz. this part's tone is higher than 00:25:825 (1,2,1,2,1,2,1,2,3) - here and the first pattern is just intro of this song but second is the highlight of it
GL
Topic Starter
rui

Logic Cube wrote:

from modreq
Cool map @~@

[map]
  1. 04:36:603 (1) - Del NC? removed
  2. 04:55:500 (1) - ^ You cutted this note like 2 - 2 but I think this four notes are just 1 set changed placement
  3. 05:09:201 (1,2,1,2,1,2,1,2,3) - Make more harder jump pattern plz. this part's tone is higher than 00:25:825 (1,2,1,2,1,2,1,2,3) - here and the first pattern is just intro of this song but second is the highlight of it I see
GL
Thank you Logic Cube
DeRandom Otaku
Hi~

Star!!

Bye~
Topic Starter
rui
>:(

DeRandom Otaku wrote:

Hi~

Star!!

Bye~
Hi~

DeRandom Otaku

Thanks~
sionKotori
M4M~ 遅れてすみません :(
Relax modを使用しています

[Insane]
  1. 00:32:912 (2,1) - スペーシングが狭すぎる感があります、前後は曲調的に違和感ありませんがここだけ詰まってみえます
    00:32:676 (1,2) - こちらの二つをCtrl+gしてみるとかでもいいかもしれません
  2. 00:34:802 (5) - 00:34:329 (4) - の対称配置にした方が統一感が出ます
  3. 00:44:723 (1,2,3) - ここもスペーシング開けた方がいいと思う、曲調が同じなのにジャンプでこれだけスペーシングが違うのはやりづらいかもしれないです
  4. 01:05:510 (1,2) - これ、両方ともCtrl+gしてみて下さい 音程に合わせて上にカーソルを持って行ったり下に持って行ったりできていい感じです
  5. 01:18:975 (2) - 01:18:739 (1) - の対称配置にすると統一感が出ると思いますが、意図的にも見えるのでもしそうでなければ直しちゃいましょう
  6. 02:14:210 (1,3) - Ctrl+gすると、前者は02:13:237 (1,2,3) - の流れを生かしたままアプローチできるのでお勧め、後者は比較的難しいパートなので飛ばしてみた方がしっくりくるかなと提案です(というより提案パターンの方がやりやすかったです)
  7. 03:15:815 (3) - ここ(03:12:508 (4,5) - )から続く行ったり来たりする流れが突然ぶった切られるので違和感しかありません…後々の配置に影響が出るのであまり提案はできませんが左から右に移動させるスライダーに変えてみましょう
  8. 03:20:067 (4,5,1) - まとめて左上に移動してみませんか?格段にアプローチしやすくなります!03:21:484 (2) - の調整も忘れずに!
  9. 03:43:217 (5) - NC
  10. 03:55:028 (2) - 画像のように移動させると03:54:555 (1) - や03:55:500 (3) - との距離が均一になるので整って見えます
  11. 04:29:752 (2) - Ctrl+gしてみてはいかがでしょうか!04:29:988 (1) - にも当てやすくなります
gl!
Topic Starter
rui

sionKotori wrote:

M4M~ 遅れてすみません :(
Relax modを使用しています

[Insane]
  1. 00:32:912 (2,1) - スペーシングが狭すぎる感があります、前後は曲調的に違和感ありませんがここだけ詰まってみえます 直した
    00:32:676 (1,2) - こちらの二つをCtrl+gしてみるとかでもいいかもしれません color=#FF0000]直した[/color]
  2. 00:34:802 (5) - 00:34:329 (4) - の対称配置にした方が統一感が出ます color=#FF0000]直した[/color]
  3. 00:44:723 (1,2,3) - ここもスペーシング開けた方がいいと思う、曲調が同じなのにジャンプでこれだけスペーシングが違うのはやりづらいかもしれないです ここは意図的、音が変わるからね急ブレーキかけてる
  4. 01:05:510 (1,2) - これ、両方ともCtrl+gしてみて下さい 音程に合わせて上にカーソルを持って行ったり下に持って行ったりできていい感じです 直した
  5. 01:18:975 (2) - 01:18:739 (1) - の対称配置にすると統一感が出ると思いますが、意図的にも見えるのでもしそうでなければ直しちゃいましょう 01:18:739 (1,2) - 01:18:739 (3,4) - の塊でしか見てないの感じだね、キープで
  6. 02:14:210 (1,3) - Ctrl+gすると、前者は02:13:237 (1,2,3) - の流れを生かしたままアプローチできるのでお勧め、後者は比較的難しいパートなので飛ばしてみた方がしっくりくるかなと提案です(というより提案パターンの方がやりやすかったです) 直した
  7. 03:15:815 (3) - ここ(03:12:508 (4,5) - )から続く行ったり来たりする流れが突然ぶった切られるので違和感しかありません…後々の配置に影響が出るのであまり提案はできませんが左から右に移動させるスライダーに変えてみましょう よくわからないけど(3)は左から右にいくスライダーだと思う
  8. 03:20:067 (4,5,1) - まとめて左上に移動してみませんか?格段にアプローチしやすくなります!03:21:484 (2) - の調整も忘れずに! (2)と高さあわせました。
  9. 03:43:217 (5) - NC 直した
  10. 03:55:028 (2) - 画像のように移動させると03:54:555 (1) - や03:55:500 (3) - との距離が均一になるので整って見えます 直した
  11. 04:29:752 (2) - Ctrl+gしてみてはいかがでしょうか!04:29:988 (1) - にも当てやすくなります 流れよくなりすぎて次が近く感じたのでそのままで
gl!
sionKotoriさんmodありがとうございました
Zero__wind
NM from my queue

General
the first timing section is wrong, should move the first red line to 00:14:486 - in order to make the downbeats land on big white ticks
I think the volume of your soft-hitclap.wav is too low, better turn it up a bit

And Then Were There None?
00:16:140 (1) - you may want to gradually increase the volume of this spinner
00:32:845 (2) - snapping issue
01:01:258 (4) - I suggest to move this slider down maybe like this , so that it matches with the downgoing vocal better. also, I think it's currently going out of the playfield which is not safe to be used.
01:19:447 (4,1) - too easy sliderbreak, better make 01:19:447 (4) - reverse once less like 01:49:919 (5) -
01:26:062 (6,1) - I think they should exchange hitsounds? whistle for 6 and normal finish for 1 will fit the music better
01:38:581 (5) - really good
02:38:372 - can stack another circle here with clap to follow the drum
02:40:318 - ^
03:20:540 (1,2) - maybe replace these sliders into a 1/2 slider and a circle? will fit the song better imo, also 03:24:319 (1,2) -
03:23:374 (5) - better simplly use 1/2 or 1/1 sliders here instead. it's not safe to extend it to 3/4 in this part because there are actually no beats on the blue ticks of 1/4 snap divisor, but rather 1/6 beats at 03:23:768 - instead
04:59:280 (3,4) - maybe remove the whistles from them? doesn't sound really good here imo as there's actually no drumbeats in the music

that's all I think
Good luck~
Topic Starter
rui

Zero__wind wrote:

NM from my queue

General
the first timing section is wrong, should move the first red line to 00:14:486 - in order to make the downbeats land on big white  ticks /color][
I think the volume of your soft-hitclap.wav is too low, better turn it up a bit It changed. but I do not know the difference lol

And Then Were There None?
00:16:140 (1) - you may want to gradually increase the volume of this spinner fixed
00:32:845 (2) - snapping issue omg
01:01:258 (4) - I suggest to move this slider down maybe like this , so that it matches with the downgoing vocal better. also, I think it's currently going out of the playfield which is not safe to be used. interesting idea. ok changed placement
01:19:447 (4,1) - too easy sliderbreak, better make 01:19:447 (4) - reverse once less like 01:49:919 (5) - fixed
01:26:062 (6,1) - I think they should exchange hitsounds? whistle for 6 and normal finish for 1 will fit the music better fixed
01:38:581 (5) - really good Yay
02:38:372 - can stack another circle here with clap to follow the drum good
02:40:318 - ^ good
03:20:540 (1,2) - maybe replace these sliders into a 1/2 slider and a circle? will fit the song better imo, also 03:24:319 (1,2) - keep it
03:23:374 (5) - better simplly use 1/2 or 1/1 sliders here instead. it's not safe to extend it to 3/4 in this part because there are actually no beats on the blue ticks of 1/4 snap divisor, but rather 1/6 beats at 03:23:768 - instead fixed
04:59:280 (3,4) - maybe remove the whistles from them? doesn't sound really good here imo as there's actually no drumbeats in the music fixed

that's all I think
Good luck~
Thank you Zero__wind. helpful your mod.
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