Ok fixed.
thanks anyway.mraihani wrote:
[metadatum]
title: 桜吹雪 (?) Uuuh not for this one, the title is already romanized according to the source here
[video]
higher quality video please... sorry, can't find a better one, this video is the uploaded version from the artist ;w;
[beginner]
00:34:977 (1,2) - change to
awh not really, the sounds are enough powerful and they should be clicked imo.
00:53:662 (1) - divide this spinner to some spinners:01:02:577 (3) - change to a circle. The slider here is used for a transition between circles pattern and the long slider that comes after, if i use a circle here, i will have to arrange the whole structure in order to make something fluid, and i don't really want to ruin the whole pattern just for a circle.
- 00:53:662 end at 00:54:862 uuh, if i use 2 spinners instead this will be like, the same thing. Long spinners in easy is encouraged in case if the beginner doesn't spin fast, i mean faster than 150 rpm.
00:55:034 end at 00:56:234 ^
00:56:405 end at 00:57:777
^
[all diffs except beginner]
other difficulties need a silent hitsound (because there are some(so many) notes silent part of song) what ?
[桜の花]
01:36:177 (1,1,1,1) - Is this pattern legit? (because i don't think so...) why it should not be ?
01:42:862 (1,1,1) - ^ uuuh
Thank you for modding :3appleeaterx wrote:
Hello Cherry Blossom! From my queue.:idea: General
* It seems current metadata is fine since no real Japanese title is given anywhere, but it can be added to the tags. added in tags
* Haven't seen a reply to Shiirn's post yet? awh, as he said we already talked in game about this, so i already replied to him in game, but sorry for inconvenientBeginner
* 01:37:377 (1) - Not a one full measure gap? Even tho I think I don't think there's a good alternative, I guess the rule still applies? talked with you in game about this, i didn't change.Normal
* 01:47:148 (1,1) - When I ranked one of my maps a while ago, I was told that it's not wise to put two spinner stuff in easier difficulties. I think it's best to go the safest way -> try the stuff from the Beginner difficulty? done.Hyper
* 00:17:662 (4) - Actually, in all difficulties it kinda bothered me a bit. But sounds better to me, to make this note + 1/2 slider. The strong sound is emphasized, and those drum beats can be turned into a slider, they are the same sounds as 00:18:348 (3,4) - anyways. But I guess symmetry wins for you? Yes you're right about it, but i just want to follow the strongest beats on white tick, that's why i didn't start any slider on red tick here, i can use circles but it will break a little the structure and symmetry here, i will keep the current pattern that looks fine to me ;w;
* 01:20:234 (3,4,5,6,7,8) - Even though this Hyper diff is already a bit hard, I'd say turn at least one of them in a reverse. Stuff like this seems a bit harsh to me, considering Normal->Hyper spread... oookay, finally changed after being really a baka on everyone else that pointed it ;w;Another
* 00:44:405 (4,5) - 00:46:119 (2,3) - Minor, but due to stacking these overlap. Not sure if this was your intention. Not really an important thing since my intention is to have a high distance between them, not really needed to be unstacked.
* 00:45:605 (2) - Same thing as Expert. awh, it was really intentionnal to keep a 1/1 between them, to show that the wub part is finished, after that 1/6
* 01:01:548 (3) - Sounds better clickable.. but I guess your style won't allow that... maybe CTRL+G then? Player will have to make a jump like movement which can be some sort of ~emphasis~ changed the pattern
* 01:17:319 (2,3,4) - The majority of sounds that are actually clickable, are the loudest synths here. Not sure why you decided to put that on the slider end in this case (except for symmetry). Would be much better in my eyes to make a triplet that starts on the red tick (see Expert diff as a reference) Using triplets here is not really my first intention because the sounds are not that intense, i just put on slider end to have something like a transition between sliders, just a lack of creativity from me ;w;
* 01:19:377 (7) - When the loudest sounds don't have notes, but a repeat slider instead. You even mapped them at 01:28:977 (1,2,3,4) - ? I really find "too much", to use a stream instead of a kick slider because of the pattern that is coming. And also just some kind of variety.Sakura no Hana
* 00:40:634 (4,5,6) - Uh, found this one a bit confusing because of the gap in between? Especially because you have 00:39:519 (3,1,2) - right before this. It seems you've put those gaps before in other patterns, but those were much more predictable than this one. Since this part has a similar (louder than usual) piano-ish track going on like 00:29:491 (3,4,5,6) - , just map out all the 1/4s instead? Unstacking the 1/2 you mentioned would make things harder to fix because i never unstacked 1/2 objects here. I like to keep consistency for things, and i agree that it's not predictable, but as many people sais, reading is a skill ? this is a challenging diff, and i don't really find it uncomfortable to play because it may not be predictable.
* 00:45:605 (2) - Such a pity that every other 'wub' is mapped except this one... I don't a break or something is really needed, as there's literally a break coming up in a few seconds <_< same as Another diff
* 01:01:719 (4) - Seems like you put large jumps at the high sounds, why stack this one then? because on this part, the only jump is between the last red tick and the next big white tick, consistency is respected here ;w;
* 01:07:377 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - While the claps have a good feedback, I found that the volume here is a bit low when you listen to the non-hitsounded notes. The standard hitnormal is a little soft here imo and I find that playing streams is much easier when there's good hitsound feedback. Consider raising the volume a bit aorund this part. Here i had a good reason why i just want to keep 60% and not higher. Because this stream exactly sounds like 00:20:748 (1,2,3,4,5,6,7,1) - , and there's no volume difference between them, even if because of the song, you have the impression that the second stream is quiet, increasing its volume will sound out of place, into that crescendo ;w;
* Some stuff mentioned here might also apply to other diffs.
Just being a little nitpicky here and there, hope it's still helpful ._.
Your maps are refreshing & super neat as usual ^^
Feel free to call me back! Really good job :3
Kumi-blueberries wrote:
Suspected of stealing background
涉嫌盗窃背景图
http://www.pixiv.net/member_illust.php? ... d=45277920
The author and I are friends
作者和我是好朋友
Cherry Blossom wrote:
Kumi-blueberries wrote:
Suspected of stealing background
涉嫌盗窃背景图
http://www.pixiv.net/member_illust.php? ... d=45277920
The author and I are friends
作者和我是好朋友
Added this link to the map's description.
Thank you.