forum

KANA-BOON - talking

posted
Total Posts
15
Topic Starter
Nukedboom
This beatmap was submitted using in-game submission on 2015?10?27? at 16:33:57

Artist: KANA-BOON
Title: talking
Source: ????F???
Tags: the perfect insider everything becomes f subete ga ni naru tv size
BPM: 140
Filesize: 21881kb
Play Time: 01:27
Difficulties Available:
  1. Hard (2.34 stars, 193 notes)
  2. Normal (1.68 stars, 104 notes)
  3. The Perfect Insider (3.35 stars, 262 notes)
Download: KANA-BOON - talking
Download: KANA-BOON - talking (no video)
Information: Scores/Beatmap Listing
---------------
Mapset
Normal - 100%
Hard - 100%
The Perfect Insider - 100%

Opening theme of Subete ga F ni Naru.
Redownload as of 09/10/2015

Need me some mods now~
Side
Hi from my queue :v

SPOILER
General

[*]Consider adding an AudioLeadIn of about 3000. Currently the map starts pretty early and this is definitely noticeable for the easier diffs since the approach circle is already half out for these notes. You can do this via manually editing the .osu files.

[*]Remove Countdown. No real need.

[*]Remove letterbox during breaks. Also no real need.


[Easy]

[*]00:15:506 (2) - Consider curving similar to 00:16:792 (4) - for a nice double blanket effect. Or you could always move 00:16:363 (3) - up a bit so that it's closer to the slider end and the start of 00:16:792 (4) -

[*]00:20:220 (1) - Sounds and feels better as a 1/1 slider and a note. Especially because the next section is 2/1 notes so having a note on 00:21:077 - makes it a nice 4 note pattern instead of 3. You can just copy 00:19:363 (7) - and mirror it (ctrl+h and ctrl+j). Make sure you NC on 00:21:077 btw.

[*]00:24:506 (1,2,3,4) - The thing about easy is patterns of 2 and 4 are really nice to play and are very natural. I recommend changing 1/2 to the slider you used in 00:27:934 (4) - and then changing 4 to two notes to compliment 00:29:649 (1,2) - . Or you can also change those to a slider as you like. But the 2 and 4 patterns really lend themselves well to easies.

[*]00:36:506 (6,1) - Could be a cleaner parallel. Also regarding 00:37:363 (1) - having 2 repeats is pretty unexpected and more importantly you cover up upbeat (big white tick on 00:38:220 - ) with a slider body. I would just separate to 1/1 sliders or notes or both.

[*]01:00:506 - 1/2 notes are too hard for an easy. You should stick to 1/1 and 2/1 at most for this diff. It's not too hard to map like this for this part too you can follow the generic drum like you did in the chorus or even map to the vocals.

[*]01:14:220 (1) - End spinner on 01:15:934 - Rule of thumb is 4/1 rest for spinners on easy so that players have enough time to recover. Basically so the next note doesn't show up while you're still spinning.

[*]01:23:649 (1) - Same comment as 00:37:363 (1)

[*]01:27:506 (6) - Consider making this 2 notes so the players have something to click on on the last note.


[Normal]

[*]Lower AR to 6 and HP to 5. 7 is more suitable for hards where there are a few more objects. HP6 is also more suitable for diffs with more objects.

[*]Fix that :v

[*]Just a general note: You have a lot of patterns throughout this difff that go kinda back towards the previous note but don't stack like 00:37:577 (5,2) - I mean if you're gonna go back you might as well stack. It looks cleaner both in game and in the editor.

[*]You should consider keeping your combos consistent for the easy/normal diffs. What I mean by this is since those are mapped with DS and simple patterns the NCs could be more straight-forward and you can do them every 8/1 (every other big white tick) Which makes it easy to keep track of the big beats too.

[*]00:03:506 (7,8) - 7 ends on the big beat which would have been the new combo. Also slider end on the big beat feels dissapointing to play. Consider thispattern (has NC added). Also remove NC from 00:04:792 (1) - after that.

[*]00:11:434 (6,7,8) - Try to avoid stacks like this. For normal it's best to only stack when its a note followed by a slider. Also back and forth stack will not be very readable for this diff.

[*]00:21:077 (1,2,3,4,5,1,2,3,4) - I don't like this pattern mostly because you'd think you go backwards on 00:22:792 - which is the big beat but instead you go on 00:23:220 (1) - which doesn't feel as good and you don't even loop back to where you started. Consider revising this pattern. Maybe something nicer and probably not overlapping also.

[*]00:39:077 (3,4,5,6,7) - Change 6 and 7 to a 1/1 slider. Too much single tapping is not fun for this diff. Same for 00:43:792 (1,2,3,4) -

[*]00:46:149 (8) - Move to stack over 00:46:363 (1) -

[*]01:00:934 - You did something similar here in the easy. 1/2 is too hard for an easy and 1/4 is too hard for a normal lol. Also consider revising this.

[*]01:09:292 (5) - Stack over 01:09:506 (6) - instead. Not so visible as a stack in the slider end of a note. Same for 01:11:434 (1) - and anywhere else you have something like this.


[The Perfect Insider]

[*]CS5 AR8 on a HARD lol do you want people to hate your map? :P AR8 is fine I'd say 7.5 is enough tbh but if this is your highest diff then 8 is ok however CS5 is gonna be way too challenging for this difficulty. Then on top of that HP8. Don't do this plz ;_; Change to 6 or 7 at absolute MOST. Not enough objects to justify high HP drain.

[*]Also seeing as this is your hardest diff consider making a lot of these 1/1 sliders into 1/2 sliders. Slider tick sounds are okay for the easier diffs as filler sounds but for the harder difficulties it's best to just map the active sounds rather than making them into slider body sounds.

[*]00:02:863 (6) - Move to x:196 y:260. Not intuitive for this difficulty to stack back to slider head. Also this way it flows up still and feels pretty good.

[*]00:12:292 (2,3,4) - Feels better as notes where the slider heads/ends would go. Tapping compliments the beat more this way.

[*]00:20:006 (6) - Delete. No sound here. You could, however, add a note on 00:20:863 - since there is a sound there.

[*]00:50:006 (1) - Delete and instead add a reverse on 00:49:577 (6) -

[*]00:59:542 (1,2,3,4,5,6,7,8,9,10) - Lol longstream. Stream actually starts on 01:00:077 - No sound on 00:59:970 - so I suggest changing this pattern to match the song better.

[*]01:09:292 (4) - Move to stack over 01:09:506 (5) - looks better plays better.

[*]01:13:149 (5,6,7,8) - What about this?



I think it could be really interesting with more variety in the slider shapes. This goes for all the diffs. Interesting idea and nice hitsounds though.

Good luck! :)
Rizen
Kia Ora ;)

Just a quick check no kds plz

1.
the perfect insider everything becomes f subete ga ni naru tv size
replace the tags field with this
2. remove "(TV Size)" from the song title as it isn't actually in the title, sauce
3. re-add the video file "op.avi" to all diffs. When you renamed the file, the client no longer recognised the video. re-adding will fix this
4. In beginner, 00:38:649 (2,3,4) - spacing issue, please make this equidistance
5. untick widescreen support in Beginner and Normal, these are only required if u have a storyboard

it's always good to see more kiwi mappers! are you in the osu!NZ facebook group? :<

good luck--
Topic Starter
Nukedboom

Side wrote:

Hi from my queue :v

SPOILER
General

[*]Consider adding an AudioLeadIn of about 3000. Currently the map starts pretty early and this is definitely noticeable for the easier diffs since the approach circle is already half out for these notes. You can do this via manually editing the .osu files.

[*]Remove Countdown. No real need.

[*]Remove letterbox during breaks. Also no real need.


[Easy]

[*]00:15:506 (2) - Consider curving similar to 00:16:792 (4) - for a nice double blanket effect. Or you could always move 00:16:363 (3) - up a bit so that it's closer to the slider end and the start of 00:16:792 (4) -

[*]00:20:220 (1) - Sounds and feels better as a 1/1 slider and a note. Especially because the next section is 2/1 notes so having a note on 00:21:077 - makes it a nice 4 note pattern instead of 3. You can just copy 00:19:363 (7) - and mirror it (ctrl+h and ctrl+j). Make sure you NC on 00:21:077 btw.

[*]00:24:506 (1,2,3,4) - The thing about easy is patterns of 2 and 4 are really nice to play and are very natural. I recommend changing 1/2 to the slider you used in 00:27:934 (4) - and then changing 4 to two notes to compliment 00:29:649 (1,2) - . Or you can also change those to a slider as you like. But the 2 and 4 patterns really lend themselves well to easies.

[*]00:36:506 (6,1) - Could be a cleaner parallel. Also regarding 00:37:363 (1) - having 2 repeats is pretty unexpected and more importantly you cover up upbeat (big white tick on 00:38:220 - ) with a slider body. I would just separate to 1/1 sliders or notes or both.

[*]01:00:506 - 1/2 notes are too hard for an easy. You should stick to 1/1 and 2/1 at most for this diff. It's not too hard to map like this for this part too you can follow the generic drum like you did in the chorus or even map to the vocals.

[*]01:14:220 (1) - End spinner on 01:15:934 - Rule of thumb is 4/1 rest for spinners on easy so that players have enough time to recover. Basically so the next note doesn't show up while you're still spinning.

[*]01:23:649 (1) - Same comment as 00:37:363 (1)

[*]01:27:506 (6) - Consider making this 2 notes so the players have something to click on on the last note.


[Normal]

[*]Lower AR to 6 and HP to 5. 7 is more suitable for hards where there are a few more objects. HP6 is also more suitable for diffs with more objects.

[*]Fix that :v

[*]Just a general note: You have a lot of patterns throughout this difff that go kinda back towards the previous note but don't stack like 00:37:577 (5,2) - I mean if you're gonna go back you might as well stack. It looks cleaner both in game and in the editor.

[*]You should consider keeping your combos consistent for the easy/normal diffs. What I mean by this is since those are mapped with DS and simple patterns the NCs could be more straight-forward and you can do them every 8/1 (every other big white tick) Which makes it easy to keep track of the big beats too.

[*]00:03:506 (7,8) - 7 ends on the big beat which would have been the new combo. Also slider end on the big beat feels dissapointing to play. Consider thispattern (has NC added). Also remove NC from 00:04:792 (1) - after that.

[*]00:11:434 (6,7,8) - Try to avoid stacks like this. For normal it's best to only stack when its a note followed by a slider. Also back and forth stack will not be very readable for this diff.

[*]00:21:077 (1,2,3,4,5,1,2,3,4) - I don't like this pattern mostly because you'd think you go backwards on 00:22:792 - which is the big beat but instead you go on 00:23:220 (1) - which doesn't feel as good and you don't even loop back to where you started. Consider revising this pattern. Maybe something nicer and probably not overlapping also.

[*]00:39:077 (3,4,5,6,7) - Change 6 and 7 to a 1/1 slider. Too much single tapping is not fun for this diff. Same for 00:43:792 (1,2,3,4) -

[*]00:46:149 (8) - Move to stack over 00:46:363 (1) -

[*]01:00:934 - You did something similar here in the easy. 1/2 is too hard for an easy and 1/4 is too hard for a normal lol. Also consider revising this.

[*]01:09:292 (5) - Stack over 01:09:506 (6) - instead. Not so visible as a stack in the slider end of a note. Same for 01:11:434 (1) - and anywhere else you have something like this.


[The Perfect Insider]

[*]CS5 AR8 on a HARD lol do you want people to hate your map? :P AR8 is fine I'd say 7.5 is enough tbh but if this is your highest diff then 8 is ok however CS5 is gonna be way too challenging for this difficulty. Then on top of that HP8. Don't do this plz ;_; Change to 6 or 7 at absolute MOST. Not enough objects to justify high HP drain.

[*]Also seeing as this is your hardest diff consider making a lot of these 1/1 sliders into 1/2 sliders. Slider tick sounds are okay for the easier diffs as filler sounds but for the harder difficulties it's best to just map the active sounds rather than making them into slider body sounds.

[*]00:02:863 (6) - Move to x:196 y:260. Not intuitive for this difficulty to stack back to slider head. Also this way it flows up still and feels pretty good.

[*]00:12:292 (2,3,4) - Feels better as notes where the slider heads/ends would go. Tapping compliments the beat more this way.

[*]00:20:006 (6) - Delete. No sound here. You could, however, add a note on 00:20:863 - since there is a sound there.

[*]00:50:006 (1) - Delete and instead add a reverse on 00:49:577 (6) -

[*]00:59:542 (1,2,3,4,5,6,7,8,9,10) - Lol longstream. Stream actually starts on 01:00:077 - No sound on 00:59:970 - so I suggest changing this pattern to match the song better.

[*]01:09:292 (4) - Move to stack over 01:09:506 (5) - looks better plays better.

[*]01:13:149 (5,6,7,8) - What about this?



I think it could be really interesting with more variety in the slider shapes. This goes for all the diffs. Interesting idea and nice hitsounds though.

Good luck! :)
Thanks for that! Applied most if not all your advice. ^.^

[ Rizen ] wrote:

Kia Ora ;)

Just a quick check no kds plz

1.
the perfect insider everything becomes f subete ga ni naru tv size
replace the tags field with this
2. remove "(TV Size)" from the song title as it isn't actually in the title, sauce
3. re-add the video file "op.avi" to all diffs. When you renamed the file, the client no longer recognised the video. re-adding will fix this
4. In beginner, 00:38:649 (2,3,4) - spacing issue, please make this equidistance
5. untick widescreen support in Beginner and Normal, these are only required if u have a storyboard

it's always good to see more kiwi mappers! are you in the osu!NZ facebook group? :<

good luck--
Whoops, forgot some of that stuff. Thanks for the mod!
Hehe sweet as, not in the group atm maybe I will join it...
iyasine
hi~ Nukedboom o/ from alacat's modding team queue :)

[Timing & Audio Volume]
  1. offset - 18 (488)
  2. Audio volume - 20% (80%) , Vol 100 % is noisy :?
[Beginner]
  1. diff name : Beginner → Nrmal ?
  2. 00:14:220 (7) - add NC , 00:15:077 (1) - remove NC
  3. 00:17:649 - add NC
  4. 00:31:363 - add NC , 00:33:077 - remove NC , 00:34:792 - add NC
  5. 00:33:077 (1) - x:192 y:101
  6. 00:33:934 (2) - rotate - 12° and x:344 , y:80 ?
  7. 01:19:363 (1,2) - ^
  8. 00:37:792 (1,2) - NC change
  9. 00:45:506 - add NC , 00:46:792 - remove NC , 00:48:506 - add NC
  10. 01:10:792 - add NC
  11. 01:19:363 - 01:21:077 - NC change
  12. 01:23:649 (1,2) - ^
[Normal]
  1. diff name : Normal → Hard ?
  2. 00:07:363 (8,1) - NC change
  3. 00:24:934 - 00:26:649 - ^
  4. 00:12:077 (5) - try Ctrl + G
  5. 00:15:292 (3) - x:91 y:186 ?
  6. 00:27:934 - 00:30:934 - 00:31:792 - add NC
  7. 00:33:292 - remove NC , 00:35:006 - add NC
  8. 00:34:149 (3) - x:411 y:160 ?
[The Perfect Insider]
  1. plz NC change , 2bars 1colour :idea:
  2. HP drain - 0.5~1 ?
  3. 00:29:434 (4,5) - hmm...Ctrl + G ?
  4. 00:40:149 (5,6,7,8,1,2,3) - nice jump part ;)
  5. 00:42:934 (6) - x:362 y:160 ?
  6. 01:13:792 (8,1) - try this rhythm & spinner
  7. 01:22:363 (7,8) - Ctrl + G

Good luck :D
Topic Starter
Nukedboom

iyasine wrote:

hi~ Nukedboom o/ from alacat's modding team queue :)

[Timing & Audio Volume]
  1. offset - 18 (488)
  2. Audio volume - 20% (80%) , Vol 100 % is noisy :?
[Beginner]
  1. diff name : Beginner → Nrmal ?
  2. 00:14:220 (7) - add NC , 00:15:077 (1) - remove NC
  3. 00:17:649 - add NC
  4. 00:31:363 - add NC , 00:33:077 - remove NC , 00:34:792 - add NC
  5. 00:33:077 (1) - x:192 y:101
  6. 00:33:934 (2) - rotate - 12° and x:344 , y:80 ?
  7. 01:19:363 (1,2) - ^
  8. 00:37:792 (1,2) - NC change
  9. 00:45:506 - add NC , 00:46:792 - remove NC , 00:48:506 - add NC
  10. 01:10:792 - add NC
  11. 01:19:363 - 01:21:077 - NC change
  12. 01:23:649 (1,2) - ^
[Normal]
  1. diff name : Normal → Hard ?
  2. 00:07:363 (8,1) - NC change
  3. 00:24:934 - 00:26:649 - ^
  4. 00:12:077 (5) - try Ctrl + G
  5. 00:15:292 (3) - x:91 y:186 ?
  6. 00:27:934 - 00:30:934 - 00:31:792 - add NC
  7. 00:33:292 - remove NC , 00:35:006 - add NC
  8. 00:34:149 (3) - x:411 y:160 ?
[The Perfect Insider]
  1. plz NC change , 2bars 1colour :idea: I'm no sure what you mean?
  2. HP drain - 0.5~1 ? Like increase or decrease?
  3. 00:29:434 (4,5) - hmm...Ctrl + G ?
  4. 00:40:149 (5,6,7,8,1,2,3) - nice jump part ;) Thanks :)
  5. 00:42:934 (6) - x:362 y:160 ?
  6. 01:13:792 (8,1) - try this rhythm & spinner
  7. 01:22:363 (7,8) - Ctrl + G

Good luck :D
Thank you! Some things confused me...
Not 100% good with the modding lingo yet. :o
Doormat
Hello, from my NM Queue- grats on winning the pun contest! This is your priority mod I’m a little late from when I wanted to mod it, but still-
Here’s another pun for you-
I tried to catch some fog the other day… I mist.

Difficulties looked at: Normal, Hard, The Perfect Insider
  • - bolded difficulties are the ones that I modded
General
  1. I think your offset is a little off. Try adjusting it by -20ms, i.e. your red uninherited timing point should be set to 468.
Normal
  1. 00:16:345 (4,5) – Blanket fix; make the (5) blanket (4) more nicely
  2. 00:27:916 (3,4) – Idk if it’s just me, but maybe you can try something like this to match the buildup of the guitar? If you think that 1/2 sliders may be too much for a normal, maybe make them 1/1 sliders instead?
  3. 00:37:774 (1,2) – Make the NC start on the (2) instead of the (1)
  4. 00:49:774 (4,5) – Make these sliders parallel?
  5. 01:01:345 (3,4) – Use the same slider shape here; I think it looks a little off
  6. 01:04:774 (2,3) – ^
  7. 01:21:060 (1,2) – Blanket fix
  8. 01:22:774 (4,5) – Again, the slider shapes here look a little off; use the same shape so they’re parallel
  9. 01:26:202 (4,5) – Blanket fix
Hard
  1. 00:03:488 (7,1) – Blanket fix
  2. 00:05:202 (5,6,7) – I like the idea here, but the slider shapes could be made more neatly. Readjust 00:05:202 (5) so that it’s parallel with 00:04:774 (4). For the (7), just copy/paste the slider shape you used for (4)
  3. 00:12:916 (6,1) – Blanket fix
  4. 00:27:916 (1,2,3,4) – Same idea as I posted in Normal. I’ve posted an example underneath where I altered the pattern so it fits what you have for Hard, but the rhythm is the same
  5. 00:33:274 (4,5) – Blanket fix
  6. 00:45:488 (6,7) – Blanket fix. Reposition 00:46:345 (1) so that it stacks with (7) if you do so
  7. 00:47:416 (2,3) – Make these parallel (for this one, copy the slider shape you used for 00:48:702 (4) and put it where the (2) is)
  8. 00:50:202 (1,2) – ^
  9. 00:51:488 (4) – I think making this a 1/2 repeat slider would fit the rhythm better
  10. 01:00:916 (1,2,3,4,5,6) – I think you should map this part to the vocals, because right now it feels kind of iffy. Maybe try something like this? Note that you shouldn’t copy this pattern exactly if you do take this idea, try experimenting until you get something you like
  11. 01:05:416 (4,5) – Reverse the order here so that the 1/1 slider comes before the circle
  12. 01:12:916 (8,9,10) – I think you should use the same slider shape here; they’re all slightly different and it looks a little off.
  13. 01:19:559 (5,6) – Another blanket fix
  14. 01:22:130 (3,4) – ^
  15. 01:28:131 – Maybe add a circle here since it aligns with the guitar
The Perfect Insider
  1. 00:04:559 (1) – I don’t think the NC here is necessary
  2. 00:06:059 (3,4) – Blanket fix; Adjust 00:05:202 (2) so that it’s the same slider shape as (3) if you do
  3. 00:13:774 (6,1) – Blanket fix
  4. 00:20:952 – I think you missed a drumbeat here. Add a circle?
  5. 00:27:916 (3,1) – Same suggestion that I gave in Normal and Hard
  6. 00:33:702 (6,1) – Make these parallel to each other
  7. 00:42:702 (5) – Maybe move this so that it’s stacked on top of 00:42:916 (6)?
  8. 00:41:631 (4,6) – Also, this could be better blanketed.
  9. 00:42:916 (6) – Also, I don’t think a 1/1 slider is the best choice here; maybe switch it out for a 1/2 slider? Something like this perhaps?
  10. 00:46:559 (4,5) – Another blanket fix
  11. 00:50:845 (6,7) – ^
  12. 00:51:702 – Add a circle here, perhaps? It aligns with the vocals
  13. 00:53:202 (1,2,3) – I think this would be better off as a five-note burst?
  14. 01:09:274 (4,5) – Another blanket fix..
  15. 01:20:631 (4,5) – Reverse the order here so that a 1/2 slider comes before a 1/1 slider
  16. 01:28:131 – Add a circle here?
--
In my opinion, I think this map still needs a lot of polish. Good luck, and hope this helps ;)
Topic Starter
Nukedboom

Doormat wrote:

Hello, from my NM Queue- grats on winning the pun contest! This is your priority mod I’m a little late from when I wanted to mod it, but still-
Here’s another pun for you-
I tried to catch some fog the other day… I mist.
Lol

Difficulties looked at: Normal, Hard, The Perfect Insider
  • - bolded difficulties are the ones that I modded
General
  1. I think your offset is a little off. Try adjusting it by -20ms, i.e. your red uninherited timing point should be set to 468.
I think is 472 is closer so I changed it to that, this is subject to change though and I'll check more accurately again

Normal
  1. 00:16:345 (4,5) – Blanket fix; make the (5) blanket (4) more nicely
  2. 00:27:916 (3,4) – Idk if it’s just me, but maybe you can try something like this to match the buildup of the guitar? If you think that 1/2 sliders may be too much for a normal, maybe make them 1/1 sliders instead? Yeah, true
  3. 00:37:774 (1,2) – Make the NC start on the (2) instead of the (1)
  4. 00:49:774 (4,5) – Make these sliders parallel?
  5. 01:01:345 (3,4) – Use the same slider shape here; I think it looks a little off
  6. 01:04:774 (2,3) – ^
  7. 01:21:060 (1,2) – Blanket fix
  8. 01:22:774 (4,5) – Again, the slider shapes here look a little off; use the same shape so they’re parallel
  9. 01:26:202 (4,5) – Blanket fix
Hard
  1. 00:03:488 (7,1) – Blanket fix
  2. 00:05:202 (5,6,7) – I like the idea here, but the slider shapes could be made more neatly. Readjust 00:05:202 (5) so that it’s parallel with 00:04:774 (4). For the (7), just copy/paste the slider shape you used for (4)
  3. 00:12:916 (6,1) – Blanket fix
  4. 00:27:916 (1,2,3,4) – Same idea as I posted in Normal. I’ve posted an example underneath where I altered the pattern so it fits what you have for Hard, but the rhythm is the same
    I've already mapped the guitar buildup in hard and the first not isn't right as the red tick has no sound and the buildup starts on the first note's last white tick
  5. 00:33:274 (4,5) – Blanket fix
  6. 00:45:488 (6,7) – Blanket fix. Reposition 00:46:345 (1) so that it stacks with (7) if you do so
  7. 00:47:416 (2,3) – Make these parallel (for this one, copy the slider shape you used for 00:48:702 (4) and put it where the (2) is)
  8. 00:50:202 (1,2) – ^
  9. 00:51:488 (4) – I think making this a 1/2 repeat slider would fit the rhythm better
  10. 01:00:916 (1,2,3,4,5,6) – I think you should map this part to the vocals, because right now it feels kind of iffy. Maybe try something like this? Note that you shouldn’t copy this pattern exactly if you do take this idea, try experimenting until you get something you like
    Spiced it up quite a bit, I think it's alright
  11. 01:05:416 (4,5) – Reverse the order here so that the 1/1 slider comes before the circle
  12. 01:12:916 (8,9,10) – I think you should use the same slider shape here; they’re all slightly different and it looks a little off.
  13. 01:19:559 (5,6) – Another blanket fix
  14. 01:22:130 (3,4) – ^
  15. 01:28:131 – Maybe add a circle here since it aligns with the guitar
Kinda ruins the big tsss finish imo

The Perfect Insider
  1. 00:04:559 (1) – I don’t think the NC here is necessary
  2. 00:06:059 (3,4) – Blanket fix; Adjust 00:05:202 (2) so that it’s the same slider shape as (3) if you do
  3. 00:13:774 (6,1) – Blanket fix
  4. 00:20:952 – I think you missed a drumbeat here. Add a circle?
  5. 00:27:916 (3,1) – Same suggestion that I gave in Normal and HardI think it's suitable
  6. 00:33:702 (6,1) – Make these parallel to each other
  7. 00:42:702 (5) – Maybe move this so that it’s stacked on top of 00:42:916 (6)?
  8. 00:41:631 (4,6) – Also, this could be better blanketed.
  9. 00:42:916 (6) – Also, I don’t think a 1/1 slider is the best choice here; maybe switch it out for a 1/2 slider? Something like this perhaps?
  10. 00:46:559 (4,5) – Another blanket fix
  11. 00:50:845 (6,7) – ^
  12. 00:51:702 – Add a circle here, perhaps? It aligns with the vocals
  13. 00:53:202 (1,2,3) – I think this would be better off as a five-note burst?
    I dunno, it feels a bit off... I'll reconsider later
  14. 01:09:274 (4,5) – Another blanket fix..
  15. 01:20:631 (4,5) – Reverse the order here so that a 1/2 slider comes before a 1/1 slider
  16. 01:28:131 – Add a circle here?
Same as before

--
In my opinion, I think this map still needs a lot of polish. Good luck, and hope this helps ;)
Thanks for the mod, it did help, updated!
May the blanket gods have mercy on my soul.
Enimate
Hey there, as requested

Red = Would change
Purple = Opinion

Mod
  • Normal
  1. 00:16:758 (5) - This note is pretty high up, as it goes off the grid a little bit. not a big problem however
  2. 01:11:615 (5) & 01:26:615 (5) - More occurrences of this but again its minor

    Honestly nothing else to mention here, it seems pretty well done to me.

    Hard

    I actually can't find anything to really say about this one, again well made

    The Perfect Insider

  3. 00:11:400 (6,7,8,1,2,3) - This feels a little boring to play, the timing is fine but you should move where the notes are to make them flow better, as there is quite a lot of straight movement already
  4. 00:14:400 (1,2,3,4,5,6,7,8,9) - You started off curving these sliders but just left the others straight, in fact most of your sliders are straight until a bit into the kiai time, which again makes it feel a little boring to play
  5. 00:27:900 (3) - Move this up by one spot on the grid so it's even with: 00:27:472 (2)
  6. 00:40:543 (7) - Move this down one spot on the grid
  7. 00:40:758 (8) - Move this left on spot on the grid (These two changes make it more squared)
  8. 00:28:972 (2,3,4,5) - These four note make a straight line and it feels really bad to play, i would definitely move them around
  9. 00:48:900 (2,3) - I don't really like how this slider leads no-where and you have to go back for 3
  10. 01:19:972 (1) - I would unstack this note and have it be above the slider instead
  11. 01:22:329 (7,8,1,2,3,4) - Spacing suddenly gets strange, i think it would work better as a square instead of rectangles, also i would probably move: 01:22:544 (8) closer to: 01:22:758 (1)

    I Think thats all for specific notes, but overall i think this map feels very geometrical (perhaps that's what you want) and i think it could play better with a more natural flow instead of lots of straight cursor movements.

Sorry if my suggestions are mostly opinion based, but i feel like you've already done a good job with this map.
GL with getting ranked.
Topic Starter
Nukedboom

Enimate wrote:

Hey there, as requested

Red = Would change
Purple = Opinion

Mod
  • Normal
  1. 00:16:758 (5) - This note is pretty high up, as it goes off the grid a little bit. not a big problem however
  2. 01:11:615 (5) & 01:26:615 (5) - More occurrences of this but again its minor

    Honestly nothing else to mention here, it seems pretty well done to me.

    Hard

    I actually can't find anything to really say about this one, again well made

    The Perfect Insider

  3. 00:11:400 (6,7,8,1,2,3) - This feels a little boring to play, the timing is fine but you should move where the notes are to make them flow better, as there is quite a lot of straight movement already
  4. 00:14:400 (1,2,3,4,5,6,7,8,9) - You started off curving these sliders but just left the others straight, in fact most of your sliders are straight until a bit into the kiai time, which again makes it feel a little boring to play
  5. 00:27:900 (3) - Move this up by one spot on the grid so it's even with: 00:27:472 (2)
  6. 00:40:543 (7) - Move this down one spot on the grid
  7. 00:40:758 (8) - Move this left on spot on the grid (These two changes make it more squared)
  8. 00:28:972 (2,3,4,5) - These four note make a straight line and it feels really bad to play, i would definitely move them aroundI think that some notes should keep their linear fashion and this is one of them
  9. 00:48:900 (2,3) - I don't really like how this slider leads no-where and you have to go back for 3
    It makes for a surprise and a little extra challenge, also a mapping technique I've played many times
  10. 01:19:972 (1) - I would unstack this note and have it be above the slider instead
  11. 01:22:329 (7,8,1,2,3,4) - Spacing suddenly gets strange, i think it would work better as a square instead of rectangles, also i would probably move: 01:22:544 (8) closer to: 01:22:758 (1)

    I Think thats all for specific notes, but overall i think this map feels very geometrical (perhaps that's what you want) and i think it could play better with a more natural flow instead of lots of straight cursor movements.

Sorry if my suggestions are mostly opinion based, but i feel like you've already done a good job with this map.
GL with getting ranked.
Thanks, mixed up a lot of the linear patterns now. :)
Knotts
hi, mod from q

General
  1. Check AIMod, you have some unsnapped objects
  2. Try to use NCs at the start of every measure or every two measures.

Insane
  1. 00:07:329 - You should probably lower the volume of some parts such as this one to somewhere around ~60% since the music is calmer. The kiai's could stay around 80% as the instruments get noticeably louder
  2. 00:13:758 (6) - Switch this to a 1/2 slider and start the measure with an object
  3. 00:15:686 (5) - Would be better as a triplet
  4. 00:17:508 - Add a note
  5. 00:21:043 - Another example of where you should lower the volume.
  6. 00:33:043 (3,4,5,1) - This doesn't look/flow too great. This is just one example of how you could clean this up without changing any of your slider shapes
  7. 00:37:115 (4,5) - Swap the order of these so that the 1/1 follows the vocal
  8. 00:37:972 (6) - I'd replace this with a circle and then a slider on 00:38:186. Also start the NC on the new slider and remove the NC from 00:38:615 (1)
  9. 00:48:043 (9) - Try not to have the start of a new measure on a slider end, especially a repeating slider
  10. 01:03:043 (9) - Remove clap
  11. 01:06:472 (9) - Remove clap
  12. 01:07:115 (12) - Same as 00:48:043 (9)
  13. 01:14:293 (1) - Spinner's probably not necessary here, it'd be better to map this section out
  14. 01:22:650 - note here
  15. 01:27:472 (7) - Endings kind of underwhelming. Try ending it with a clickable note rather than a slider end.

Hard
  1. Same problem of starting new measures with the end of a slider.
  2. 00:06:472 (7) - Too many repeats, change to something else
  3. 00:08:400 (3,5) - Fix overlap
  4. 00:12:043 (5,6) - Fix blanket to something more like this
  5. 00:19:972 - Green line doesn't do anything here so you might as well delete it
  6. 00:31:758 (1,5) - Fix overlap
  7. 00:34:972 (1,2) - Copying one of these sliders and replacing the other one with it would look cleaner imo
  8. 00:36:043 (4) - Too many repeats
  9. 00:53:615 - Should end the break around here and start mapping again
  10. 01:01:972 (4,5) - The flow from (4) to (5) is a bit awkward as (4) suggests to go down but (5) is above, making it play strangely for a Hard.
  11. 01:04:972 (4,5) - ^
  12. 01:07:115 - Sounds like you were mapping the vocals previously so I'd put a note here
  13. 01:09:472 (6) - Too many repeats
  14. 01:14:186 (1) - Same as Insane, unnecessary spinner
  15. 01:22:329 (4) - Your last kiai looks almost like a carbon copy of the first one but whatever. Too many repeats here
  16. 01:23:828 (5,2) - Fix overlap

Normal
  1. 00:01:758 (3,5) - Probably too difficult to read for a Normal
  2. 00:19:972 - Green line doesn't do anything
  3. 00:33:043 (3,4) - Copy of one these sliders and use them for both
  4. 01:02:615 (4) - Switch clap from tail to head
  5. 01:06:043 (3) - ^
  6. 01:27:900 (7) - NC

I'll edit this post with a better video later in the day.
good luck!
Alliiiiiiiance
Sorry in advance for my english mistakes!


General
• AiMod says that your second diff. is an Insane one
• Your hitsounds are not very audible; or I don't know if I'm getting confused with the music


Normal
Design & stuff
00:21:059 (1,2,3,4) Maybe you could place them in a more symmetrical way and in a manner which leads more tot the next slider
00:39:916 (5) (x:448 ; y:112)?
01:10:774 (4) You could change the shape of this slider to make it look like the next one
01:25:774 (3,4) Maybe those two circles could be more integrated in the pattern like that for example
Sliders
00:33:043 (3,4) I like those sliders though, you could put a bit more of them!

Hitsounds
• Seemed to me that there wasn't enough of them but maybe it's just me


Hard
Design & stuff
• The circle size could be unpleasant for some people, you could add difficulty by spacing more

Circles
01:17:615 (1,2,3) I don't really like the positioning of those three circles, I find it a bit clumsy but maybe I'm too maniac! lol. But nothing to say about the rest

Sliders
• You've used varied type of sliders and that's a good point but sometime maybe you could add more symmetry


The Perfect Insider
Design & stuff
• I really liked the diff! But the shape of this slider really disturbed me xD 01:11:615 (3)
This one too ehh 01:27:472 (7)

But I have anything else to say about this diff, think that previous mods helped you more than I can know ^.^

Okay so that's it. Good luck with getting ranked, your map was nice to play and nice to mod! :)
Everything
Hi, thanks for checking out my modding queue~
Normal
00:06:043 (2,3) - improve blanket. I feel like it's needed lol. But your grid is set at small I believe, so to adjust your objects more precisely, just change your size by pressing "G"
00:16:329 (4,5) - same as above
00:22:758 (3,4) -these can be spaced out a little more
00:34:758 (1,2) - blanket
00:39:900 (4,5) - same as above
Hard
00:06:472 (7) - Seems very confusing with repetitive repeats
00:09:686 (5) - stack this with 00:08:400 (3) if possible
00:09:686 (5,6) - fix blanket
00:14:829 (3) - the space is not equal to the other notes. One suggestion for this note is x:16 y:188
00:35:936 (3,4) - fix blanket and there is too many repeats
01:08:615 (4,5,6) - confusing pattern. the 5th combo seems easy to miss with the position it is placed at. 6th combo has a lot of repeats
Hope this could help you and best of luck to you ^^;
Topic Starter
Nukedboom

Alliiiiiiiance wrote:

Sorry in advance for my english mistakes!


General
• AiMod says that your second diff. is an Insane one
• Your hitsounds are not very audible; or I don't know if I'm getting confused with the music


Normal
Design & stuff
00:21:059 (1,2,3,4) Maybe you could place them in a more symmetrical way and in a manner which leads more tot the next slider
00:39:916 (5) (x:448 ; y:112)?
01:10:774 (4) You could change the shape of this slider to make it look like the next one
01:25:774 (3,4) Maybe those two circles could be more integrated in the pattern like that for example
Sliders
00:33:043 (3,4) I like those sliders though, you could put a bit more of them!

Hitsounds
• Seemed to me that there wasn't enough of them but maybe it's just me


Hard
Design & stuff
• The circle size could be unpleasant for some people, you could add difficulty by spacing more

Circles
01:17:615 (1,2,3) I don't really like the positioning of those three circles, I find it a bit clumsy but maybe I'm too maniac! lol. But nothing to say about the rest

Sliders
• You've used varied type of sliders and that's a good point but sometime maybe you could add more symmetry


The Perfect Insider
Design & stuff
• I really liked the diff! But the shape of this slider really disturbed me xD 01:11:615 (3)
This one too ehh 01:27:472 (7)

But I have anything else to say about this diff, think that previous mods helped you more than I can know ^.^

Okay so that's it. Good luck with getting ranked, your map was nice to play and nice to mod! :)

Knotts wrote:

hi, mod from q

General
  1. Check AIMod, you have some unsnapped objects
  2. Try to use NCs at the start of every measure or every two measures.

Insane
  1. 00:07:329 - You should probably lower the volume of some parts such as this one to somewhere around ~60% since the music is calmer. The kiai's could stay around 80% as the instruments get noticeably louder
  2. 00:13:758 (6) - Switch this to a 1/2 slider and start the measure with an object
  3. 00:15:686 (5) - Would be better as a triplet
  4. 00:17:508 - Add a note
  5. 00:21:043 - Another example of where you should lower the volume.
  6. 00:33:043 (3,4,5,1) - This doesn't look/flow too great. This is just one example of how you could clean this up without changing any of your slider shapes
  7. 00:37:115 (4,5) - Swap the order of these so that the 1/1 follows the vocal
  8. 00:37:972 (6) - I'd replace this with a circle and then a slider on 00:38:186. Also start the NC on the new slider and remove the NC from 00:38:615 (1)
  9. 00:48:043 (9) - Try not to have the start of a new measure on a slider end, especially a repeating slider
  10. 01:03:043 (9) - Remove clap
  11. 01:06:472 (9) - Remove clap
  12. 01:07:115 (12) - Same as 00:48:043 (9)
  13. 01:14:293 (1) - Spinner's probably not necessary here, it'd be better to map this section out
  14. 01:22:650 - note here
  15. 01:27:472 (7) - Endings kind of underwhelming. Try ending it with a clickable note rather than a slider end.

Hard
  1. Same problem of starting new measures with the end of a slider.
  2. 00:06:472 (7) - Too many repeats, change to something else
  3. 00:08:400 (3,5) - Fix overlap
  4. 00:12:043 (5,6) - Fix blanket to something more like this
  5. 00:19:972 - Green line doesn't do anything here so you might as well delete it
  6. 00:31:758 (1,5) - Fix overlap
  7. 00:34:972 (1,2) - Copying one of these sliders and replacing the other one with it would look cleaner imo
  8. 00:36:043 (4) - Too many repeats
  9. 00:53:615 - Should end the break around here and start mapping again
  10. 01:01:972 (4,5) - The flow from (4) to (5) is a bit awkward as (4) suggests to go down but (5) is above, making it play strangely for a Hard.
  11. 01:04:972 (4,5) - ^
  12. 01:07:115 - Sounds like you were mapping the vocals previously so I'd put a note here
  13. 01:09:472 (6) - Too many repeats
  14. 01:14:186 (1) - Same as Insane, unnecessary spinner
  15. 01:22:329 (4) - Your last kiai looks almost like a carbon copy of the first one but whatever. Too many repeats here
  16. 01:23:828 (5,2) - Fix overlap

Normal
  1. 00:01:758 (3,5) - Probably too difficult to read for a Normal
  2. 00:19:972 - Green line doesn't do anything
  3. 00:33:043 (3,4) - Copy of one these sliders and use them for both
  4. 01:02:615 (4) - Switch clap from tail to head
  5. 01:06:043 (3) - ^
  6. 01:27:900 (7) - NC

I'll edit this post with a better video later in the day.
good luck!

Celeste wrote:

Hi, thanks for checking out my modding queue~
Normal
00:06:043 (2,3) - improve blanket. I feel like it's needed lol. But your grid is set at small I believe, so to adjust your objects more precisely, just change your size by pressing "G"
00:16:329 (4,5) - same as above
00:22:758 (3,4) -these can be spaced out a little more
00:34:758 (1,2) - blanket
00:39:900 (4,5) - same as above
Hard
00:06:472 (7) - Seems very confusing with repetitive repeats
00:09:686 (5) - stack this with 00:08:400 (3) if possible
00:09:686 (5,6) - fix blanket
00:14:829 (3) - the space is not equal to the other notes. One suggestion for this note is x:16 y:188
00:35:936 (3,4) - fix blanket and there is too many repeats
01:08:615 (4,5,6) - confusing pattern. the 5th combo seems easy to miss with the position it is placed at. 6th combo has a lot of repeats
Hope this could help you and best of luck to you ^^;
Thanks for the help! Been busy with some school stuff recently. :o
AmbiguousYelp
What's happening with this map, when is it going to get ranked:shock: :o
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply