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STELLAR - Marionette

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Marianna
General

  1. I really missed this hitsound on this beatmap.



Normal

  1. I advise you to put NCs only the highlight of the timing, it helps to prevent the combos stay in 5 or 6.
  2. 01:07:693 (4,1) - This overlap is somewhat bad, have skins that leave traces of the last notes and this can confuse beginners, I advise you to change this slider place.
  3. 01:33:077 (1) - Do not you think this slider a bit intense? beginners spond lose control playing with DT.
  4. 02:25:289 (3,4,5) - You could climb up it a little, some players have a small screen.
  5. 02:35:385 (1) - That might be a little prettier.

Hard

  1. 00:41:731 (4,1) - I find it a bit ugly / disastrous try something like this
  2. 01:09:712 (1) - put on x:118 y:268 please
  3. 01:10:866 (4) - x:239 y:147
  4. 01:20:096 (2) - x:77 y:230
  5. 01:22:693 - Why you are ignoring a hit so important?
  6. 01:41:731 (1) - Remove NC.
  7. 01:43:173 (3) - x:428 y:98
  8. 02:20:096 (2) - x:139 y:81
  9. 02:37:116 (5,6,7,8,1) - This blanket reminds me of those old sliders try to leave it a little softer
  10. 02:41:731 (1) - Remove NC
  11. 02:50:385 (1,4) - Snap NC
  12. 02:59:327 (2) - x:283 y:95
  13. 03:11:731 (4,1) - try adjusting this blanket without compromising this 03:12:308 (1,3) -
  14. 03:15:770 - Do not ignore this please
  15. 03:26:154 (1) - Remove this finish please

Pain

  1. 01:35:385 (1) - It goes down a little the first point to make the most beautiful slider
  2. 03:27:885 (9) - Try to make a jump here :3


Well its this ♥
Topic Starter
Nekomata
adjusted a few aesthetics and positions in my diffs
Electoz
Hi, from my modding queue~

[General]

  1. Heart Attack's Hard had "Widescreen Support" checked while other diffs hadn't.
[Normal]

  1. 00:13:462 (6,1) - DS suddenly jumped to 1.4 here.
  2. 01:43:462 (3,5) - This overlap doesn't look neat imo.
  3. 01:46:635 (7,1) - Blanket is a bit off here.
  4. 02:20:385 (3) - I'll mention this just in case, but this slider is pretty close to the life bar. > http://puu.sh/lRINU/ea55c5948d.jpg
[Hard]

  1. 01:09:712 (1,2) - 01:10:866 (4,5) - http://puu.sh/lRJoY/dc85295982.jpg < Not sure if it's just me but the stacks aren't looking neat as 00:15:481 (2,3) - 00:20:096 (3,4) .> http://puu.sh/lRJqH/4b4ce4eadf.jpg
[Pain]

  1. Nothing found in particular
Sry, I felt like I couldn't help much, it's fine if no kd for me though.
Good luck~
Topic Starter
Nekomata

Electoz wrote:

[Normal]

  1. 00:13:462 (6,1) - DS suddenly jumped to 1.4 here.
  2. 01:43:462 (3,5) - This overlap doesn't look neat imo.
  3. 01:46:635 (7,1) - Blanket is a bit off here.
  4. 02:20:385 (3) - I'll mention this just in case, but this slider is pretty close to the life bar. > http://puu.sh/lRINU/ea55c5948d.jpg not even close babyyyyyyyy
Yauxo
I didnt download the video; Are the combocolours representing something in the video? Because monotone black/grey and then suddenly strong purple/red looks kind of weird.

[Pain]
■ 00:26:731 (3,4,5) - Since all of the triplets before this were curved, why not curve this one too?
■ 01:29:039 (3,4,5) - compared to the last ones, this triplet looks kind of ugly/flat
■ 01:38:558 (2,3) - ctrl+g, rotate by -10° selection center and place on 160/112? Would work better imo
■ 02:04:808 (7,1,2) - I cant bring myself to like this combo. The short Slider kind of doesnt work there imo. Kickslider usually indicate some fast movement, but this one just works as a stack and blue ticks are weird and ... bleh :c Triplet maybe? >< Or you could also add a repeat to it and place 2 somewhere to the upper left of it

The only thing Ive noticed in Heart Attacks' are the NCs, as theyre inconsistent here and there. Might want to take a look at them again. (for example 02:49:231 (1,2,3,1,2,3,4,5,6,1,2) - ). Might as well also want to silence 03:26:154 (1) - 's hitsound.

Normal looks really good, but you also might want to silence the last Spinner.

I feel like this set is basically done, unless you want to improve Pain aesthetically. Other than that, sorry for the short mod and good luck ranking this!
Heart Attack

Marianna wrote:

[centre]General

  1. I really missed this hitsound on this beatmap.



Hard

  1. 00:41:731 (4,1) - I find it a bit ugly / disastrous try something like this
  2. 01:09:712 (1) - put on x:118 y:268 please Fine
  3. 01:10:866 (4) - x:239 y:147 Fine
  4. 01:20:096 (2) - x:77 y:230 Fine
  5. 01:22:693 - Why you are ignoring a hit so important? For the sake of rhythm and consistency, besides you can barely hear it among the other beats
  6. 01:41:731 (1) - Remove NC. Good call
  7. 01:43:173 (3) - x:428 y:98 Yea I fixed all of these
  8. 02:20:096 (2) - x:139 y:81
  9. 02:37:116 (5,6,7,8,1) - This blanket reminds me of those old sliders try to leave it a little softer I'm keeping this one like this.
  10. 02:41:731 (1) - Remove NC Fine
  11. 02:50:385 (1,4) - Snap NC mkay
  12. 02:59:327 (2) - x:283 y:95
  13. 03:11:731 (4,1) - try adjusting this blanket without compromising this 03:12:308 (1,3) - I will definetely fix this one however I'mnot quite sure how should I make it.
  14. 03:15:770 - Do not ignore this please I already mentioned this above.
  15. 03:26:154 (1) - Remove this finish please

Electoz wrote:

Hard

01:09:712 (1,2) - 01:10:866 (4,5) - http://puu.sh/lRJoY/dc85295982.jpg < Not sure if it's just me but the stacks aren't looking neat as 00:15:481 (2,3) - 00:20:096 (3,4) .> http://puu.sh/lRJqH/4b4ce4eadf.jpg I made them neat
osz
osu file format v14

[General]
AudioFilename: marionette.mp3
AudioLeadIn: 0
PreviewTime: 56154
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10000,74616,83846,148462,155385,207885
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 0.6999999

[Metadata]
Title:Marionette
TitleUnicode:마리오네트
Artist:STELLAR
ArtistUnicode:스텔라
Creator:Nekomata
Version:Hard
Source:
Tags:kpop
BeatmapID:819193
BeatmapSetID:362654

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-347,"marionette.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
770,576.923076923077,4,1,1,70,1,0
19087,-100,4,2,1,50,0,0
19231,-100,4,2,1,60,0,0
37693,-100,4,2,1,65,0,0
46923,-100,4,1,1,70,0,0
56154,-90.9090909090909,4,1,1,80,0,1
74616,-100,4,1,1,70,0,0
93077,-100,4,2,1,60,0,0
111539,-100,4,2,1,65,0,0
120770,-100,4,1,1,70,0,0
130000,-90.9090909090909,4,1,1,80,0,1
148462,-100,4,2,1,60,0,0
157693,-100,4,1,1,70,0,0
166635,-100,4,2,1,50,0,0
168654,-100,4,1,1,70,0,0
169231,-90.9090909090909,4,1,1,70,0,1
187693,-100,4,1,1,70,0,0
206154,-100,4,2,1,60,0,0


[Colours]
Combo1 : 201,22,71
Combo2 : 87,87,87
Combo3 : 218,218,218
Combo4 : 166,0,166

[HitObjects]
109,248,10000,6,0,B|151:257|151:257|206:235|256:265,1,150
345,299,10866,1,0,0:0:0:0:
329,202,11154,2,0,P|322:164|322:127,1,75
408,82,11731,2,0,P|415:120|415:157,1,75
329,202,12308,6,0,B|289:179|257:194|257:194|224:179|184:203,1,150
139,287,13173,2,0,P|105:303|67:309,1,75
3,235,13750,2,0,P|37:219|75:213,1,75
163,175,14327,1,0,0:0:0:0:
254,211,14616,6,0,P|291:197|329:198,1,75
408,250,15193,2,0,P|422:215|421:177,1,75
405,132,15625,1,0,0:0:0:0:
379,90,15770,1,0,0:0:0:0:
309,157,16058,1,0,0:0:0:0:
238,90,16346,2,0,P|218:122|211:162,1,75
248,248,16923,6,0,L|264:285,1,37.5
360,286,17356,2,0,L|376:323,1,37.5
445,253,17789,2,0,L|429:216,1,37.5
333,215,18222,2,0,L|317:178,1,37.5
248,248,18654,2,0,P|197:271|141:270,1,112.5
94,255,19231,5,0,0:0:0:0:
86,157,19520,1,0,0:0:0:0:
173,200,19808,1,0,0:0:0:0:
86,157,20096,1,0,0:0:0:0:
94,255,20385,2,0,P|152:296|228:281,1,150
306,227,21250,2,0,L|340:202,1,37.5
315,160,21539,6,0,P|295:128|285:92,1,75
363,33,22116,1,0,0:0:0:0:
405,120,22404,1,0,0:0:0:0:
315,160,22693,2,0,P|241:163|174:128,1,150
112,54,23558,1,0,0:0:0:0:
38,117,23846,6,0,P|38:153|54:188,1,75
88,222,24279,1,0,0:0:0:0:
135,232,24423,1,0,0:0:0:0:
114,327,24712,1,0,0:0:0:0:
207,298,25000,2,0,P|247:291|282:293,1,75
363,345,25577,2,0,P|400:346|437:339,1,75
494,260,26154,5,0,0:0:0:0:
459,168,26443,1,0,0:0:0:0:
494,260,26731,2,0,P|458:266|421:258,1,75
382,227,27164,1,0,0:0:0:0:
363,181,27308,1,0,0:0:0:0:
402,92,27596,1,0,0:0:0:0:
363,181,27885,2,0,P|326:191|290:188,1,75
Topic Starter
Nekomata

Yauxo wrote:

I didnt download the video; Are the combocolours representing something in the video? Because monotone black/grey and then suddenly strong purple/red looks kind of weird. yep, video :p

[Pain]
■ 00:26:731 (3,4,5) - Since all of the triplets before this were curved, why not curve this one too? idk
■ 01:29:039 (3,4,5) - compared to the last ones, this triplet looks kind of ugly/flat adjusted
■ 01:38:558 (2,3) - ctrl+g, rotate by -10° selection center and place on 160/112? Would work better imo i like it as-is
■ 02:04:808 (7,1,2) - I cant bring myself to like this combo. The short Slider kind of doesnt work there imo. Kickslider usually indicate some fast movement, but this one just works as a stack and blue ticks are weird and ... bleh :c Triplet maybe? >< Or you could also add a repeat to it and place 2 somewhere to the upper left of it this is my intended flow for this particular section :p

Normal looks really good, but you also might want to silence the last Spinner. also changed volume for Pain
ceLy
:( sry I do not that like K-pop

Anyway, good map in general

:) here's my star and GL~~
Adventure
hi nekomata
i can modding this map?
Adventure
Normal
00:17:789 (6) - knock less fit
00:56:731 - object added one, if you can
02:35:385 (1) - less good slide form, please altered
02:49:808 - object added one

Heart Attack's Hard
00:16:923 (1,2,3,4) - clap
01:12:308 (1,2,3,4) - finish
02:56:154 (1,2,3,4) - clap
03:05:385 (1,2,3,4) - finish
03:23:847 (1,2,3,4) - finish
when it comes to distance ok, good

Pain
OK FINE

if you want to comment anything about the video?
Topic Starter
Nekomata

arnoldusj wrote:

Normal
00:17:789 (6) - knock less fit not sure what you mean here
02:35:385 (1) - less good slide form, please altered adjusted
for the added objects, they would be too early after a spinner for a normal
Shohei Ohtani
what's up with all of these random Girl Group maps just coming up and like they're all the same style too which is kinda scary like lmao is this the new world

Insane?:
00:18:654 (5) - Have some sort of claps here or SOMETHING to emphazise that this beat is stronger than the previous ones.
00:23:270 (5) - pls make this a pattern instead of just 2 unrelated sliders.
00:50:385 (5,6) - So your biggest thing here is that you have the total setup to make a gradual turning pattern, but you just kinda randomly switch directions instead of making it gradual by adjusting (3) to be at an angle. That might be a little more effective.
00:51:827 (2) - This sort of feel really disjointed because everything else has been relatively regular spacing.
01:33:943 (4) - You have so much space in the grid to make better patterns, dont' resort to unneccesary overlap
01:48:943 (6) - ^. Especially since there's not a reason to have the back-and-forth motion
02:03:943 (4,5,6,7) - ^Apply to all similar patterns

Hard:
00:15:481 (2,3) - this is literally the same style as insane is this really a guest diff lol
00:53:846 (1) - So technically you need 1 full beat of space between the end of a spinner and the next note in a hard diff, but uhhhh you might be able to get away with this. Idunno.

Normal:
fine, but it's a little note heavy. It might be a good idea to have an easier diff with less note density.

overall it's like okay like 5/7
Topic Starter
Nekomata

Reditum wrote:

what's up with all of these random Girl Group maps just coming up and like they're all the same style too which is kinda scary like lmao is this the new world

it's the Brave New World

Insane?:
00:18:654 (5) - Have some sort of claps here or SOMETHING to emphazise that this beat is stronger than the previous ones. good point
00:23:270 (5) - pls make this a pattern instead of just 2 unrelated sliders. they are related though, the whole combo is vocal mapped
00:50:385 (5,6) - So your biggest thing here is that you have the total setup to make a gradual turning pattern, but you just kinda randomly switch directions instead of making it gradual by adjusting (3) to be at an angle. That might be a little more effective. adjusted it
00:51:827 (2) - This sort of feel really disjointed because everything else has been relatively regular spacing. this is intended, since the music felt like it had a "stop" at that point
01:33:943 (4) - You have so much space in the grid to make better patterns, dont' resort to unneccesary overlap this is also intended, it exists in the beginning as well actually :p
01:48:943 (6) - ^. Especially since there's not a reason to have the back-and-forth motion changed position
02:03:943 (4,5,6,7) - ^Apply to all similar patterns just like how the previous pre-kiai was like a repetitive up-down sort of thing i did another repetitive pattern here, so no change

Normal:
fine, but it's a little note heavy. It might be a good idea to have an easier diff with less note density.

overall it's like okay like 5/7
Topic Starter
Nekomata
:(
_handholding
Keep trying, you have 5 ranked maps already, you must have some connection with BNs.

Its a shame to see a nice map go down the drainerino
Topic Starter
Nekomata
.
Topic Starter
Nekomata
revived, i'll try to push this forward
riffy
Video so good you question whether it's actually rankable.

[Normal]
  1. 00:11:154 (3,4) - 00:15:770 (4) - I'd rather use 1/2 slider and a circle instead of each of these sliders. The vocals and the drums are pretty tense, so those 1/1 sliders don't seem to emphasise the music well enough.
    Note: 00:26:731 (6) - 01:29:039 (2) - something similar here, I'd prefer two 1/1 circles. // 01:07:693 (4) - 02:21:539 (5) - and three 1/1 circles here, because well, each beat deserves something clickable. Basically, the louder the beat is, the more it needs something clickable on it. Slidertails and reverses just don't give the same effect as clicking an actual button.
  2. 00:22:693 (6) - the slider visually stands out of the previous patterning and feels pretty random.
    Note: 01:26:154 (4) - 01:59:327 (5) - same here. I really don't get when/why these shapes are used and there are so few of them.
  3. 01:01:923 (2,3) - the tranisiton here doesn't feel very natural as a very sharp angle is used. How about something more like this, this kind of flow seems to fit better with your patterns.

    My main issue is the fact that even with such object density a good deal of objects is left unclickable. I'd rather use more 1/1 circles and pay more attention to vocals, as this would make the map feel a lot more accurate with the song.
[Heart Attack's Hard]
  1. 00:14:039 (4,1) - this is the only jump in this part, it feels pretty inconsistent. Probably you could keep the spacing consistent orr add more jumps on similar patterns, so that it wouldn't feel random.
  2. 00:29:327 (3,4) - previously you were stacking sliderheads, why didn't you do it here? It feels a bit inconsistent with the rest of the patterns.
    Note: 01:45:481 (4,5) - same here.
  3. 00:46:346 (3,1) - there is o way to tell if there are two repeats or just a stacked slider. I would rather place it like this for better readability.
    Note: 00:55:577 (1,1) - 01:04:808 (5,1) - 01:14:039 (5,1) - arrange these two in a visually similar way to keep patterns consistent? They are spaced and placed differently every time, so it is pretty confusing.
  4. 01:30:770 (1,2,3,4) - spacing is different, so it feels like some of the sliders get more emphasis and some get less. Which doesn't match the song as each slider represents the same or very similar sound. Space them so that there would be the same distance between these sliders?

    I felt like the intro was somewhat inconsistent in terms of visuals, besides, the spacing had a few jumps which stood out of your previous patterning near the end (03:09:712 (5,1) and 03:06:251 (3,4) - ). I'd probably try to keep these patterns and jumps more structured. Everything else was okay.
[Pain]
  1. 00:18:221 (4,5) - since (5) is a part of the same combo as the previous four I'd move it further apart to keep things more consistent.
    Note: 01:04:375 (4,5) - same
  2. 00:58:462 (1,2,3) - I believe that (3) should be further apart since it is actually the stronger beat out of the three beats that are mapped with sliderheads.
    Note: 01:18:077 (3,4) - same here and in similar patterns.
  3. 01:51:250 (8,1) - 01:53:558 (6,1) - the low spacing here slows players down before a very strong beat which kind of against the spacing emphasis logic.

    My main issue is the flow and appearance of the patterns. I feel like mixing linear structure and low spacing patterns with stacks like 01:47:789 (3,4) - and sliders like 01:53:846 (1) - is something that would work in a map that'd use sharp angles more often. In the more or less linear context this kind of patterns felt flow breaking and sort of unwanted. I also felt like there was a considerable lack of jumps, which, I guess was caused by the linear structure of your flow, which does not allow using jumps too much. I guess the best thing in this case would be going through the map and adjusting patterns to fit a specififc style (either shaprp angles and more jumps / or moe linear structure and a few but very consistent jumps).
I liked the rhythm but I can't agree with the placement and visual aspect of the map. Hopefully you will consider polishing visuals or explain the thought process behind this kind of patterning. I understand that it's something that can be quite subjective, but I am having a hard time matching the patterns and sliders you use into an individual and consistent style.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Adventure
tag : Top Class Entertainment GaYoung Minhee Hyoeun JunYool
Drandel
Good timed map. :)
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