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Mimori Suzuko - Light for Knight [Osu|Taiko|CatchTheBeat]

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Total Posts
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Topic Starter
newyams99

Hi Im Nathan wrote:

random urge to mod inc

[Insane]
  1. 00:01:777 (3) - I think for the first part you should continue with the 1/2 sliders for this first part. Also 00:02:724 (4,1) are the same sound but are in different positions on the timeline. I'd like to just keep this strictly to the instrumental melody. I'd be matching to the minor instrumentals if I did this.
    How about using this rhythm?
    slider (1) is 00:01:146 (1)
  2. 00:06:119 - add a note here to form a triplet? it does fit an Insane It's not exactly a 1/4 rhythm and I tried playing around with it. I couldn't really find a good timing.
  3. 00:08:724 (1) - lower the curve a bit Done.
  4. 00:23:409 (7,8) - Its more fun to have kick sliders going in the opposite direction of each other, it also flows alot better too. chagne the pattern to something like this?
    Done.
  5. 00:24:356 - add note I don't hear any sound for adding extra hits here.
  6. 00:26:251 (7) - delete clap Done.
  7. 00:27:356 - add note Done.
  8. 00:31:777 (5) - extend to 00:32:093 Made slider 5 a reverse slider to cover that sound instead.
  9. 01:05:251 (2) - add note Done.

I hope this mod was useful in anyway, GL :)
Thanks for the mod~ Another kd lol, is that even fair xD Well, a BN'll do something about that if it isn't.
Topic Starter
newyams99

Maphi wrote:

[Easy Kiai Check]
  1. 00:57:830 (2) - how about starting this note here? 00:58:146 - Wanted to match to the vocals here.
  2. 01:03:040 (4) - doesnt match rhythm imo ><
    something simple could work like
  3. 01:06:672 (1) - start this here ? 01:06:830 -
  4. 01:09:198 (3,4) - make these more curvy ?
hoped this helped ~
Rest is fixed :D

Thanks~ Sorry for asking you to do this so many times :/
_handholding
Great song I cant believe I havent heard this before!
I might as well mod it since I'm here

[Normal]
  1. 00:02:409 (3) - The pattern has flow problems I think you should have slider 3 go in the opposite direction. Then have slider (5) start above (4) OR
    change the position and angle of slider (5) a bit
    The flow of the whole pattern is a problem imo
  2. 00:15:514 (5) - position (5) like so? You have (3) and (4) really close on the timeline so having (5) under it is a lot of information to take in. Also It doesnt look that pretty
  3. 00:21:356 - You were following string instrument (i think its a string) then stopped abruptly why not keep going with it.
  4. 00:32:567 (1) - curve the other way in a similar angle to the previous slider
  5. 00:35:093 (3) - nazi mod inc - move down a tiny, tiny bit
  6. 00:37:303 (1) - I know youre mapping the vocals here but the snare at 00:37:146 loud. Maybe move the slider to 00:37:146 and make it a reverse slider? Your call
  7. 00:39:040 to 00:43:777 - The sections before and after this part follow the vocals and this doesnt. It also doesnt seem to follow a noticeable rhythm in the song. I recommend a rework in rhythm
  8. 00:49:461 (2) - change to circle
  9. 00:46:619 (1) - Blanket this for an increase in pretty points...?
  10. 01:04:777 (1) - I highly recommend you spruce this part up than just having a long slider with long gap after it. Also the slider should be at 01:04:619 if you listen to vocals
  11. 01:18:514 - Add circle here since there is one at 01:17:882
  12. 01:14:724 (1,2,3) - fix ds, move so they arent touching the previous slider
  13. 01:16:935 (1) - flow of the pattern is really bad imho, how about using this?
  14. 01:20:567 (1) - If you're going to have the flow go towards the right move this to about 192x 252y . You would need to adjust the position of the following notes
  15. 01:23:093 (7) - curve this the other way
  16. 01:23:882 (8) - I honestly think you really really really should follow the drums for this last part for a lot of reasons, your call tho, lol :P

Last thing
I think you need to change the rhythm in several places between these 2 points 00:56:567 (1) - 01:12:198 (1). Because well, I thought the flow in rhythm was kinda weird overall. I think you should focus a bit less on the vocals for it.

Your taiko diffs are great btw :)
Topic Starter
newyams99

Hi Im Nathan wrote:

Great song I cant believe I havent heard this before!
I might as well mod it since I'm here

[Normal]
  1. 00:02:409 (3) - The pattern has flow problems I think you should have slider 3 go in the opposite direction. Then have slider (5) start above (4) Done.
    OR
    change the position and angle of slider (5) a bit
    The flow of the whole pattern is a problem imo
  2. 00:15:514 (5) - position (5) like so? You have (3) and (4) really close on the timeline so having (5) under it is a lot of information to take in. Also It doesnt look that pretty
  3. 00:21:356 - You were following string instrument (i think its a string) then stopped abruptly why not keep going with it.
    It works, but I kind of didn't like how it transitioned after. Although the transition here isn't very nice either, it'll work. I'll change if I think of something.
  4. 00:32:567 (1) - curve the other way in a similar angle to the previous slider
    Done.
  5. 00:35:093 (3) - nazi mod inc - move down a tiny, tiny bit Moved one unit down.
  6. 00:37:303 (1) - I know youre mapping the vocals here but the snare at 00:37:146 loud. Maybe move the slider to 00:37:146 and make it a reverse slider? Your call Yeah, sounds better.
  7. 00:39:040 to 00:43:777 - The sections before and after this part follow the vocals and this doesnt. It also doesnt seem to follow a noticeable rhythm in the song. I recommend a rework in rhythm You have a point, but I think the instrumentals match relatively well with the hits and I wanted to keep this part simple.
  8. 00:49:461 (2) - change to circle Matching to vocals.
  9. 00:46:619 (1) - Blanket this for an increase in pretty points...? It's pretty enough. Shh, I can't find of a good pattern
  10. 01:04:777 (1) - I highly recommend you spruce this part up than just having a long slider with long gap after it. Also the slider should be at 01:04:619 if you listen to vocals Kinda just wanted to emphasize the very high instrumentals, and I know that the vocals start on the point above and not changing for the same reason.
  11. 01:18:514 - Add circle here since there is one at 01:17:882 Done.
  12. 01:14:724 (1,2,3) - fix ds, move so they arent touching the previous slider Done.
  13. 01:16:935 (1) - flow of the pattern is really bad imho, how about using this?
  14. 01:20:567 (1) - If you're going to have the flow go towards the right move this to about 192x 252y . You would need to adjust the position of the following notes Done.
  15. 01:23:093 (7) - curve this the other way Done.
  16. 01:23:882 (8) - I honestly think you really really really should follow the drums for this last part for a lot of reasons, your call tho, lol :P
Done.

Last thing
I think you need to change the rhythm in several places between these 2 points 00:56:567 (1) - 01:12:198 (1). Because well, I thought the flow in rhythm was kinda weird overall. I think you should focus a bit less on the vocals for it. Idk, it sounds fine to me. Probably just the way I map in Taiko.

Your taiko diffs are great btw :) Thanks :D
Erm, I decided not to give you kudos because it seems very unfair and unethical for me to give away kudos when you could simply put this mod with the Insane mod a few days ago, and I've already given you three. No more mooching off this map for kudos >.< Also, the OD change in Taiko wasn't very kudo worthy - think of this as that compensation.
Thanks for the mod though :D Really appreciate it 8-)
Metaku
Mod queue :)

  • Normal


    00:06:198 (8) - I think this part looks a bit off... I think it'd be better done something like this, changing it would of course mean some more rearranging as well but I find the look now kinda uncomfortable.

    00:12:514 (6) - I think the slider should be grid higher

    01:13:777 (4) - And this one a grid left (Would just look better to me)

    Hard


    00:29:882 (3) - Same thing as in normal, would look better one grid to the right (Yes I sometimes pick up weird details like this, sorry :D)
    00:47:724 (3) - Distance snap, should be a bit more to the right, would also look better in my opinion.
I'll live the insanes to someone else :D
Topic Starter
newyams99

Metaku wrote:

Mod queue :)

  • Normal


    00:06:198 (8) - I think this part looks a bit off... I think it'd be better done something like this, changing it would of course mean some more rearranging as well but I find the look now kinda uncomfortable.
    I couldn't really make the blanket perfect, so I made it prettier in a different way, hopefully.
    00:12:514 (6) - I think the slider should be grid higher Done.

    01:13:777 (4) - And this one a grid left (Would just look better to me) Done.

    Hard


    00:29:882 (3) - Same thing as in normal, would look better one grid to the right (Yes I sometimes pick up weird details like this, sorry :D) Done.
    00:47:724 (3) - Distance snap, should be a bit more to the right, would also look better in my opinion. Done.
I'll live the insanes to someone else :D
Thanks for your mod :D
Benita
Haya! Random mod here xD
Tyrell's Overdose
  1. 00:08:093 (8) - This combo is a bit long
  2. 00:08:488 (13) - Linear streams rarely flows well, consider moving it to x400
  3. 00:11:251 (1) - Would recommend curving this a bit more for it to flow better :3
  4. 00:47:409 - Would be cool if this stream followed the vocals with hyperdash here:
    00:47:724 (5) - 00:47:882 (1) - 00:48:198 (5) - 00:48:356 (7) -
  5. 00:53:567 - this seems more correct, 1/3 and 1/6 beat snapping
  6. 01:05:724 - Try something like this?
  7. 01:06:198 (7) - also a long combo
  8. 01:16:146 (5) - Feels better to have hyperdash here instead

Couldn't find much cause it's a really nice map but I think I already told you that several times already xD gl on ranking :D
Tyrell

Armjomin wrote:

Haya! Random mod here xD
Tyrell's Overdose
  1. 00:08:093 (8) - This combo is a bit long NC seems good here so okay
  2. 00:08:488 (13) - Linear streams rarely flows well, consider moving it to x400 I guess this is fine, changed.
  3. 00:11:251 (1) - Would recommend curving this a bit more for it to flow better :3 curving would work here but I like it to feel snappy ;w;
  4. 00:47:409 - Would be cool if this stream followed the vocals with hyperdash here:
    00:47:724 (5) - 00:47:882 (1) - 00:48:198 (5) - 00:48:356 (7) - I personally think that would be too difficult to properly follow so i dont wanna do that
  5. 00:53:567 - this seems more correct, 1/3 and 1/6 beat snapping The way I have it still sounds correct to me
  6. 01:05:724 - Try something like this? no thank you
  7. 01:06:198 (7) - also a long combo okie dokie
  8. 01:16:146 (5) - Feels better to have hyperdash here instead I like the way it flows already so no

Couldn't find much cause it's a really nice map but I think I already told you that several times already xD gl on ranking :D
Thanks for the mod~

Updated Overdose
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 2,223,90
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444,288,31935,2,0,P|464:184|432:124,1,160,2|0,0:0|0:0,0:0:0:0:
280,68,32409,1,0,0:0:0:0:
120,320,32567,6,0,P|104:216|136:148,1,160,2|0,0:0|0:0,0:0:0:0:
280,112,33040,2,0,L|396:112,1,80,2|0,0:0|0:0,0:0:0:0:
216,304,33356,1,0,0:0:0:0:
360,304,33514,1,0,0:0:0:0:
216,304,33672,1,0,0:0:0:0:
472,304,33830,2,0,P|492:212|456:132,1,160,4|0,0:0|0:0,0:0:0:0:
228,88,34303,6,0,L|316:88,1,80,8|0,0:0|0:0,0:0:0:0:
64,236,34619,2,0,L|152:236,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
388,312,35093,2,0,L|488:312,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,144,35567,6,0,L|32:144,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,35882,2,0,L|132:304,1,80,0|0,0:0|0:0,0:0:0:0:
56,204,36198,1,8,0:0:0:0:
384,304,36356,2,0,P|400:200|372:116,1,160,4|0,0:0|0:0,0:0:0:0:
144,192,36830,5,8,0:0:0:0:
240,192,36988,1,0,0:0:0:0:
88,96,37146,1,0,0:0:0:0:
180,92,37303,1,0,0:0:0:0:
84,192,37461,1,8,0:0:0:0:
396,332,37619,2,0,P|420:224|376:164,1,160,4|4,0:0|0:0,0:0:0:0:
232,192,38093,5,4,0:0:0:0:
472,192,38251,1,4,0:0:0:0:
216,192,38409,1,0,0:0:0:0:
120,196,38567,1,0,0:0:0:0:
24,88,38724,1,4,0:0:0:0:
216,88,39040,6,0,L|376:88,1,160,0|0,0:0|0:0,0:0:0:0:
216,292,39514,2,0,L|120:292,1,80,0|8,0:0|0:1,0:0:0:0:
384,228,39830,2,0,L|480:228,1,80,2|0,0:0|0:0,0:0:0:0:
140,200,40146,2,0,L|40:200,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
380,120,40619,6,0,L|296:120,2,80,0|2|8,0:0|0:0|0:1,0:0:0:0:
224,304,41093,2,0,L|332:304,1,80,0|0,0:0|0:0,0:0:0:0:
152,200,41409,1,0,0:0:0:0:
392,308,41567,2,0,P|416:216|368:136,1,160,2|0,0:0|0:0,0:0:0:0:
232,116,42040,2,0,L|136:116,1,80,0|8,0:0|0:1,0:0:0:0:
312,304,42356,5,2,0:0:0:0:
160,304,42514,1,2,0:0:0:0:
400,232,42672,2,0,L|504:232,1,80,2|0,0:0|0:0,0:0:0:0:
160,120,42988,2,0,L|260:120,1,80,2|2,0:0|0:0,0:0:0:0:
72,260,43303,1,0,0:0:0:0:
168,192,43461,1,8,0:1:0:0:
320,288,43619,1,0,0:0:0:0:
224,192,43777,1,0,0:0:0:0:
320,132,43935,1,0,0:0:0:0:
64,304,44093,6,0,P|48:200|84:128,1,160,4|0,0:0|0:0,0:0:0:0:
388,196,44567,1,0,0:0:0:0:
412,196,44646,1,0,0:0:0:0:
212,288,44724,1,8,0:0:0:0:
116,200,44882,1,0,0:0:0:0:
276,192,45040,1,8,0:0:0:0:
36,108,45198,1,4,0:0:0:0:
336,116,45356,6,0,L|428:116,2,80
32,200,45830,1,4,0:0:0:0:
256,192,46146,1,0,0:0:0:0:
280,192,46224,1,0,0:0:0:0:
80,272,46303,2,0,L|-4:272,1,80,0|0,0:0|0:0,0:0:0:0:
328,268,46619,5,8,0:0:0:0:
168,228,46777,1,0,0:0:0:0:
120,200,46856,1,0,0:0:0:0:
72,148,46935,1,0,0:0:0:0:
120,104,47014,1,0,0:0:0:0:
312,112,47093,1,12,0:0:0:0:
408,112,47251,1,0,0:0:0:0:
168,248,47409,5,0,0:0:0:0:
120,248,47488,1,0,0:0:0:0:
168,248,47567,1,0,0:0:0:0:
368,216,47646,1,0,0:0:0:0:
416,216,47724,1,0,0:0:0:0:
368,216,47803,1,0,0:0:0:0:
88,176,47882,5,8,0:0:0:0:
40,176,47961,1,0,0:0:0:0:
88,176,48040,1,0,0:0:0:0:
368,288,48119,1,0,0:0:0:0:
416,288,48198,1,0,0:0:0:0:
368,288,48277,1,0,0:0:0:0:
48,176,48356,1,8,0:0:0:0:
240,120,48672,2,0,L|144:120,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,312,49146,6,0,L|248:312,1,160,4|8,0:0|0:0,0:0:0:0:
80,176,49619,2,0,L|180:176,1,80,0|0,0:0|0:0,0:0:0:0:
320,88,49935,2,0,L|220:88,1,80,0|8,0:0|0:0,0:0:0:0:
484,300,50251,1,0,0:0:0:0:
240,296,50409,6,0,L|152:296,1,80,0|0,0:0|0:0,0:0:0:0:
400,200,50724,1,8,0:0:0:0:
144,104,50882,2,0,L|56:104,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,108,51356,1,8,0:0:0:0:
132,216,51514,1,0,0:0:0:0:
376,304,51672,6,0,L|464:304,1,80,4|0,0:0|0:0,0:0:0:0:
212,144,51988,2,0,L|312:144,1,80,0|8,0:0|0:0,0:0:0:0:
48,268,52303,1,0,0:0:0:0:
368,276,52461,2,0,L|468:276,1,80,8|0,0:0|0:0,0:0:0:0:
124,320,52777,6,0,P|108:220|136:156,1,160,0|0,0:0|0:0,0:0:0:0:
388,316,53251,2,0,P|416:216|372:152,1,160,0|0,0:0|0:0,0:0:0:0:
88,176,53685,1,0,0:0:0:0:
64,120,53803,1,0,0:0:0:0:
384,184,53882,1,0,0:0:0:0:
416,184,54001,1,0,0:0:0:0:
384,184,54119,1,0,0:0:0:0:
104,264,54198,5,8,0:0:0:0:
296,292,54514,1,8,0:0:0:0:
152,196,54672,1,0,0:0:0:0:
296,192,54830,1,8,0:0:0:0:
152,140,54988,1,0,0:0:0:0:
392,160,55146,1,8,0:0:0:0:
440,132,55224,1,0,0:0:0:0:
488,216,55303,1,0,0:0:0:0:
440,292,55382,1,0,0:0:0:0:
116,308,55461,6,0,P|52:200|120:12,1,320,8|0,0:0|0:0,0:0:0:0:
376,324,56251,2,0,L|464:324,1,80,0|0,0:0|0:0,0:0:0:0:
132,320,56567,6,0,P|112:212|136:152,1,160,4|0,0:0|0:0,0:0:0:0:
368,108,57040,2,0,L|472:108,1,80,8|0,0:0|0:0,0:0:0:0:
128,184,57356,2,0,L|32:184,1,80,0|0,0:0|0:0,0:0:0:0:
304,212,57672,1,8,0:0:0:0:
64,112,57830,6,0,L|144:112,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,304,58303,2,0,L|208:304,1,80,8|0,0:0|0:0,0:0:0:0:
472,104,58619,2,0,L|388:104,1,80,0|0,0:0|0:0,0:0:0:0:
64,200,58935,1,8,0:0:0:0:
392,216,59093,2,0,L|476:216,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
148,116,59567,6,0,L|232:116,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
316,288,60040,1,0,0:0:0:0:
156,288,60198,1,8,0:0:0:0:
404,108,60356,6,0,L|492:108,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,52,60830,2,0,L|64:52,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
416,276,61303,2,0,L|508:276,1,80,0|8,0:0|0:0,0:0:0:0:
164,236,61619,2,0,L|64:236,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,192,62093,5,8,0:0:0:0:
420,140,62251,1,0,0:0:0:0:
252,120,62409,1,0,0:0:0:0:
332,60,62567,1,0,0:0:0:0:
92,304,62724,1,8,0:0:0:0:
12,196,62882,1,0,0:0:0:0:
332,280,63040,5,0,0:0:0:0:
428,212,63198,1,0,0:0:0:0:
264,192,63356,1,8,0:0:0:0:
24,92,63514,1,0,0:0:0:0:
112,92,63672,1,0,0:0:0:0:
368,312,63830,2,0,L|476:312,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
128,208,64303,6,0,L|216:208,1,80,0|2,0:0|0:0,0:0:0:0:
352,160,64619,1,8,0:0:0:0:
48,304,64777,2,0,P|28:188|64:128,1,160,6|0,0:0|0:0,0:0:0:0:
132,152,65251,1,0,0:0:0:0:
376,240,65409,1,6,0:0:0:0:
152,276,65724,5,0,0:0:0:0:
104,224,65803,1,0,0:0:0:0:
56,148,65882,1,0,0:0:0:0:
104,96,65961,1,0,0:0:0:0:
304,272,66040,1,0,0:0:0:0:
352,256,66119,1,0,0:0:0:0:
400,208,66198,5,0,0:0:0:0:
352,160,66277,1,0,0:0:0:0:
152,224,66356,1,0,0:0:0:0:
104,192,66435,1,0,0:0:0:0:
56,148,66514,1,0,0:0:0:0:
104,96,66593,1,0,0:0:0:0:
152,56,66672,1,0,0:0:0:0:
200,40,66751,1,0,0:0:0:0:
440,320,66830,6,0,P|472:212|432:152,1,160,4|8,0:0|0:0,0:0:0:0:
368,112,67303,1,0,0:0:0:0:
128,128,67461,2,0,L|224:128,1,80,0|0,0:0|0:0,0:0:0:0:
452,212,67777,1,8,0:0:0:0:
116,264,67935,6,0,L|12:264,1,80,0|0,0:0|0:0,0:0:0:0:
376,192,68251,2,0,L|468:192,1,80,0|8,0:0|0:0,0:0:0:0:
128,316,68567,2,0,L|224:316,1,80,0|0,0:0|0:0,0:0:0:0:
464,264,68882,1,0,0:0:0:0:
380,152,69040,1,8,0:0:0:0:
124,192,69198,1,0,0:0:0:0:
40,120,69356,5,0,0:0:0:0:
208,160,69514,1,0,0:0:0:0:
124,88,69672,1,8,0:0:0:0:
292,284,69830,1,0,0:0:0:0:
376,228,69988,1,0,0:0:0:0:
120,276,70146,2,0,L|40:276,1,80,0|8,0:0|0:0,0:0:0:0:
376,316,70461,2,0,P|400:216|356:152,1,160,4|0,0:0|0:0,0:0:0:0:
464,168,70935,1,0,0:0:0:0:
128,172,71093,1,4,0:0:0:0:
352,180,71409,1,0,0:0:0:0:
372,180,71488,1,0,0:0:0:0:
92,260,71567,2,0,L|8:260,1,80,0|0,0:0|0:0,0:0:0:0:
348,280,71882,5,8,0:0:0:0:
428,232,72040,1,0,0:0:0:0:
172,108,72198,1,8,0:0:0:0:
252,76,72356,1,0,0:0:0:0:
492,308,72514,1,8,0:0:0:0:
236,304,72672,1,0,0:0:0:0:
156,208,72830,1,8,0:0:0:0:
412,152,72988,1,0,0:0:0:0:
436,152,73067,1,0,0:0:0:0:
156,192,73146,5,8,0:0:0:0:
60,120,73303,1,0,0:0:0:0:
316,192,73461,1,8,0:0:0:0:
60,264,73619,1,0,0:0:0:0:
36,264,73698,1,0,0:0:0:0:
316,272,73777,2,0,L|416:272,1,80,8|0,0:0|0:0,0:0:0:0:
136,132,74093,1,8,0:0:0:0:
392,144,74251,1,0,0:0:0:0:
416,144,74330,1,0,0:0:0:0:
136,308,74409,6,0,L|136:220,1,80,8|0,0:0|0:0,0:0:0:0:
392,308,74724,2,0,L|392:224,1,80,8|0,0:0|0:0,0:0:0:0:
56,240,75040,2,0,L|56:140,1,80,8|0,0:0|0:0,0:0:0:0:
388,196,75356,1,8,0:0:0:0:
48,112,75514,1,4,0:0:0:0:
272,192,75830,5,0,0:0:0:0:
320,160,75909,1,0,0:0:0:0:
272,120,75988,1,0,0:0:0:0:
128,256,76067,1,0,0:0:0:0:
80,216,76146,1,0,0:0:0:0:
128,172,76224,1,0,0:0:0:0:
336,304,76303,2,0,L|428:304,1,80,0|4,0:0|0:0,0:0:0:0:
76,144,76619,1,0,0:0:0:0:
256,192,76935,6,0,L|420:192,1,160,0|8,0:0|0:0,0:0:0:0:
240,108,77409,2,0,L|152:108,1,80,0|0,0:0|0:0,0:0:0:0:
336,48,77724,2,0,L|452:48,1,80,0|8,0:0|0:0,0:0:0:0:
80,296,78040,2,0,P|72:196|92:128,1,160,4|0,0:0|0:0,0:0:0:0:
424,140,78514,1,8,0:0:0:0:
88,232,78672,5,0,0:0:0:0:
64,232,78751,1,0,0:0:0:0:
88,232,78830,1,0,0:0:0:0:
344,240,78988,2,0,L|236:240,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
104,112,79461,6,0,L|12:112,1,80,4|0,0:0|0:0,0:0:0:0:
268,48,79777,2,0,L|180:48,1,80,8|0,0:0|0:0,0:0:0:0:
432,132,80093,2,0,L|336:132,1,80,0|0,0:0|0:0,0:0:0:0:
104,268,80409,1,8,0:0:0:0:
440,308,80567,6,0,P|460:224|436:152,1,160,4|0,0:0|0:0,0:0:0:0:
104,280,81040,2,0,L|204:280,1,80,0|0,0:0|0:0,0:0:0:0:
444,216,81356,1,0,0:0:0:0:
468,216,81435,1,0,0:0:0:0:
444,216,81514,1,0,0:0:0:0:
188,120,81672,2,0,L|104:120,1,80,0|0,0:0|0:0,0:0:0:0:
368,120,81988,5,0,0:0:0:0:
112,204,82146,1,0,0:0:0:0:
88,204,82224,1,0,0:0:0:0:
112,204,82303,1,0,0:0:0:0:
448,208,82461,1,0,0:0:0:0:
192,296,82619,1,0,0:0:0:0:
144,264,82698,1,0,0:0:0:0:
96,208,82777,1,0,0:0:0:0:
144,160,82856,1,0,0:0:0:0:
424,160,82935,1,0,0:0:0:0:
88,108,83093,1,0,0:0:0:0:
312,284,83409,5,0,0:0:0:0:
336,284,83488,1,0,0:0:0:0:
312,284,83567,1,8,0:0:0:0:
140,96,83724,2,0,L|48:96,1,80,0|8,0:0|0:0,0:0:0:0:
400,100,84040,2,0,L|496:100,1,80,8|8,0:0|0:0,0:0:0:0:
76,268,84356,1,12,0:0:0:0:
256,192,84672,12,0,87040,0:0:0:0:
Aliyama
Hello ^_^/



Help in added to the video ^ _ ^ I'm very happy with the op this anime.

I help you this video
Link: Klik Me Senpai ^_^
Topic Starter
newyams99

Aliyama wrote:

Hello ^_^/



Help in added to the video ^ _ ^ I'm very happy with the op this anime.

I help you this video
Link: Klik Me Senpai ^_^
Thanks for the video, but I'm not that good at muting the audio for the video and wasn't really sure of the format that it needed to be in for the video to work (rip). But I did add a video taken from Knotts's mapset just for the sake of it. Hope they don't mind.
Topic Starter
newyams99
Changed the mp3 again to have the song slightly more matched with the video. PLEASE REDOWNLOAD AS OF 12/29/2015
- Castaway -
Hey! NM from my queue

SPOILER
Hard
  1. 00:01:086 (1,2) - http://puu.sh/meM0g/510a620143.JPG This better
  2. 00:01:717 (2,3) - http://puu.sh/meM7z/7493c75c26.JPG ^
  3. 00:03:612 (5) - Could be better shaped
  4. 00:04:875 (7) - ^
  5. 00:08:349 (3,4) - Check spacing
  6. 00:10:875 (10,1) - Fix blanket
  7. 00:14:822 (3,4) - Better same shape
  8. 00:17:822 (5) - Move to x:248 y:215. move 00:18:138 (6) - too
  9. 00:19:875 (3,4) - Not nice
  10. 00:42:612 (5,7) - ^
Insane
  1. 00:04:559 (2,3) - A bit ugly imo...stack them away from slider 1
  2. 00:01:401 (2,3) - Blanket is slightly off
  3. 00:08:033 (1,2,3) - give these 3 some more space
  4. 00:09:612 (5,6) - stack better
  5. 00:23:349 (7,8,9) - one stream is better
  6. 00:33:612 (6,1) - this deserves a jump
  7. 00:34:243 (2,5) - ugly imo
  8. 01:04:243 (8,9,10) - make into triangle or something please
  9. Clean up this map abit and it'll be great
Knights
  1. 00:01:401 (2,3) - ohh....better blanket
  2. 00:02:664 (5,1) - this flow...control g (1)
  3. 00:04:559 (2,3) - stack on ^
  4. 00:07:559 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - could have the spacing increase
  5. 00:09:138 (2) - move to x:147 y:28
  6. 00:09:296 (3,4,5) - if u do the above comment...mvoe this for better flow
  7. 00:10:086 - note?? 00:10:243 (1) - stack on this
  8. 00:11:980 (1,2) - blanket properly
  9. 00:16:717 (2,3,4,5,6) - try looking at other patterns in other ranked maps. they'll be useful
  10. 00:24:928 (5,6,7) - dis blanket...
  11. 00:27:928 (7,1) - stack better
  12. 00:40:243 (4,6) - this has weird placement
  13. The rest is just cleaning up the map again...which is better with 1 on 1...tell me if you need help ingame
Sorry for the fast mod.. GL with ur map!
Tyrell
I did a testplay of my diffs and the offset is different. Can you please change the offset on my diffs to fit the new mp3? Please and thank you. c:
Topic Starter
newyams99

- Castaway - wrote:

Hey! NM from my queue

SPOILER
Hard
  1. 00:01:086 (1,2) - http://puu.sh/meM0g/510a620143.JPG This better
  2. 00:01:717 (2,3) - http://puu.sh/meM7z/7493c75c26.JPG ^
  3. 00:03:612 (5) - Could be better shaped
  4. 00:04:875 (7) - ^ Made this whole section neater, also applied your two first suggestions in a similar fashion.
  5. 00:08:349 (3,4) - Check spacing Errr, I think it's fine?
  6. 00:10:875 (10,1) - Fix blanket Done.
  7. 00:14:822 (3,4) - Better same shape Done.
  8. 00:17:822 (5) - Move to x:248 y:215. move 00:18:138 (6) - too I've put no jumps in this difficulty so I wouldn't like to add one here.
  9. 00:19:875 (3,4) - Not nice I'll keep it for now, but I'll keep it in mind.
  10. 00:42:612 (5,7) - ^ Done, well at least tried to make it prettier.
Insane
  1. 00:04:559 (2,3) - A bit ugly imo...stack them away from slider 1 Sure.
  2. 00:01:401 (2,3) - Blanket is slightly off Fixed, I think?
  3. 00:08:033 (1,2,3) - give these 3 some more space Sure.
  4. 00:09:612 (5,6) - stack better Ok.
  5. 00:23:349 (7,8,9) - one stream is better I made this because I wanted to have a bit easier than the Knight difficulty in terms of rhythm.
  6. 00:33:612 (6,1) - this deserves a jump Done.
  7. 00:34:243 (2,5) - ugly imo I think it's fine.
  8. 01:04:243 (8,9,10) - make into triangle or something please Done.
  9. Clean up this map abit and it'll be great
Knights
  1. 00:01:401 (2,3) - ohh....better blanket I wasn't trying to blanket this, but I guess I should.
  2. 00:02:664 (5,1) - this flow...control g (1) lol done.
  3. 00:04:559 (2,3) - stack on ^ Sure.
  4. 00:07:559 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - could have the spacing increase I partially don't want to do that because this part's still fairly quiet. I'll consider it though.
  5. 00:09:138 (2) - move to x:147 y:28 Moved, but to x:148 :P
  6. 00:09:296 (3,4,5) - if u do the above comment...mvoe this for better flow Done.
  7. 00:10:086 - note?? 00:10:243 (1) - stack on this Oops, done.
  8. 00:11:980 (1,2) - blanket properly Done, I think?
  9. 00:16:717 (2,3,4,5,6) - try looking at other patterns in other ranked maps. they'll be useful I think the one you're mentioning is fine, but I made the second big jump section a bit nicer because that's one really bad.
  10. 00:24:928 (5,6,7) - dis blanket... XD
  11. 00:27:928 (7,1) - stack better I think the jump here isn't far enough if I stack the circle on the slider. And bringing the slider up will make the quite part really uncentered.
  12. 00:40:243 (4,6) - this has weird placement I personally like the overlap, and I doubt it's a problem so no change for now.
  13. The rest is just cleaning up the map again...which is better with 1 on 1...tell me if you need help ingame
Sorry for the fast mod.. GL with ur map!
Thanks for the mod :D Polished the diffs up on top of the suggestions 8-) I think I might message you online for more help.

Tyrell wrote:

I did a testplay of my diffs and the offset is different. Can you please change the offset on my diffs to fit the new mp3? Please and thank you. c:
Tyrell: Universally changed the offset to 1074 (-12ms from original). Please notify me if you would still like to change the offset. If so, please give me a specific value that you found suitable. Thanks :D
snz
Hi.
This A Short Random Mod

[Muzukashii]
00:24:126 (55) - Add Finish Here

00:53:021 (139) - Delete This

01:17:179 (90) - Add Finish Here

[Oni]
00:18:284 (58,59) - Ctrl+G

00:52:074 (212,213) - Delete Finish

[Inner Oni]

00:16:863 (79,80,81,82) - Change This To k

00:38:968 (217) - Add Finish Here

01:06:126 (77) - Change This To k

Good Luck With Rank :) :) :)
Topic Starter
newyams99

Ppuskalin wrote:

Hi.
This A Short Random Mod

[Muzukashii]
00:24:126 (55) - Add Finish Here I suppose I could, but the finisher will be inconsistent with the previous similar rhythm and the rest of the difficulties.

00:53:021 (139) - Delete This Done.

01:17:179 (90) - Add Finish Here The emphasized sound is on the previous hit imo, which I already have a finisher on.

[Oni]
00:18:284 (58,59) - Ctrl+G

00:52:074 (212,213) - Delete Finish Consistency issues arise for both of the suggestions. Also want to keep the first suggestion to get the K for the highest emphasis at the start of the highest point in the beginning. No change x.x

[Inner Oni]

00:16:863 (79,80,81,82) - Change This To k Definitely possible, but I'd like to keep it the way it is. Mainly because of inconsistency, but the stream is a difficulty curve increase from the Oni, but still matched to the same drum sound which was d d d d in the Oni, which translated to ddddddd in the Inner Oni.

00:38:968 (217) - Add Finish Here I'll consider this. I don't here a clear cymbal or emphasized sound, but there is one to some degree, as it is the start of a new section. Will do for all diffs if I'm going to incorporate this.

01:06:126 (77) - Change This To k Again, I'll consider this. It's been mentioned to me already, and the reasoning makes sense. Just that I like the current rhythm better since I wanted to focus on the drums.

Good Luck With Rank :) :) :)
Thanks for the random mod :D
EdamaMe411
めっちゃoffsetずれてるよ、、?
Topic Starter
newyams99

EdamaMe411 wrote:

めっちゃoffsetずれてるよ、、?
えっマジで =_=
ちょっと前に mp3 が動画と合うように mp3 を入れ替えました。再ダウンロードしてもう一度 offset を確認してくれませんか? もし再ダウンロード後に offset がまだ合って無かったらお知らせください。心配してくれてありがとうございます :)
SoySauce
Hi from my queue :D

Easy
  1. 00:04:863 (4) - Rotate this by 10 degrees because..... it just looks better to me :3
  2. 00:09:916 (2,3) - This one too :D
  3. 00:30:126 (2,3) - I'm sorry I but I can't really get what beat are you following with those circles. Maybe you can fill it out some more?
  4. 00:32:652 (4) - I think this slider should start at 00:32:495 - instead to match with the vocals
  5. 00:37:389 (4) - Should start at 00:37:231 - again, to match vocals
  6. 00:51:600 (5,6) - I think the vocals are stronger and should be matched instead. How about something like this?
  7. 00:52:863 (1) - Starts at 00:52:705 - for yup, vocals
  8. 00:52:863 (1) - Start this at 00:52:863 -
  9. 01:02:652 (4,5) - Reposition a bit because 01:01:547 (3,5) - touching looks weird to me
Hard
  1. 00:03:600 (5) - NC
  2. 00:08:652 (1) - NC
  3. 00:49:705 (3,6) - Stack?
  4. That's it sorry :?
Insane
  1. 00:06:126 (5) - Remove NC
  2. 00:16:705 (2,3,4) - Space them evenly
  3. 00:23:337 (7,8,9,10) - Maybe change this to a triple first then 1/4 sliders??
  4. 00:34:231 (2,3,4) - Space them evenly
  5. 00:46:547 (2,3,4,5) - Something like this instead?
  6. 00:56:968 (1,2,3) - Try making them spaced consistently
  7. 00:51:442 (2,3,4,5) - ^
  8. 00:56:968 (1,2,3) - ^
  9. 01:15:758 (2,3,4,5,6,7) - All circles instead perhaps?
  10. Some blankets can improve

Hope this helps you in any way. Sorry if it's not so good I'm still new to this :D
Topic Starter
newyams99

Cagrux wrote:

Hi from my queue :D

Easy
  1. 00:04:863 (4) - Rotate this by 10 degrees because..... it just looks better to me :3
  2. 00:09:916 (2,3) - This one too :D Done both (hopefully)
  3. 00:30:126 (2,3) - I'm sorry I but I can't really get what beat are you following with those circles. Maybe you can fill it out some more? Ok, I'll see what I can do.
  4. 00:32:652 (4) - I think this slider should start at 00:32:495 - instead to match with the vocals Did some tweaking with the rhythm.
  5. 00:37:389 (4) - Should start at 00:37:231 - again, to match vocals Not matching to vocals, since I've matched to the beat before. Also, I've mapped to the red tick way too much already.
  6. 00:51:600 (5,6) - I think the vocals are stronger and should be matched instead. How about something like this? That's true, but I might want to keep this for simplicity.
  7. 00:52:863 (1) - Starts at 00:52:705 - for yup, vocals ^
  8. 00:52:863 (1) - Start this at 00:52:863 -
  9. 01:02:652 (4,5) - Reposition a bit because 01:01:547 (3,5) - touching looks weird to me Done.
Hard
  1. 00:03:600 (5) - NC
  2. 00:08:652 (1) - NC Done both.
  3. 00:49:705 (3,6) - Stack? Done.
  4. That's it sorry :? That's fine :D
Insane
  1. 00:06:126 (5) - Remove NC Idk lel. I'll keep if for now :P
  2. 00:16:705 (2,3,4) - Space them evenly Sure.
  3. 00:23:337 (7,8,9,10) - Maybe change this to a triple first then 1/4 sliders?? I don't think this really matters (at least to me). It works either way. No change.
  4. 00:34:231 (2,3,4) - Space them evenly Ok.
  5. 00:46:547 (2,3,4,5) - Something like this instead? Yeah, that's better.
  6. 00:56:968 (1,2,3) - Try making them spaced consistently
  7. 00:51:442 (2,3,4,5) - ^
  8. 00:56:968 (1,2,3) - ^ I think these are fine, since this diff is fairly easy.
  9. 01:15:758 (2,3,4,5,6,7) - All circles instead perhaps? Why not.
  10. Some blankets can improve

Hope this helps you in any way. Sorry if it's not so good I'm still new to this :D
Thanks for the mod :D
Azzy Dreemurr_old
Huff, puff, h-hey! Sorry if I took looong to leave my mod ;_; been really busy as I pointed in my queue, also sorry if isn't that much ;_;

Anyway, from The Goat and Rodent modding queue!

Easy
00:06:126 (5) - I would change that for a spinner o:
00:10:863 - I feel this tick empty for the way the drums sound, how about adding a circle? c:
00:45:126 (2) - I would move that 1 tick behind, to 00:44:968
01:06:126 - Feels empty for me :< circle?
Normal
00:09:916 (2) - I would remove and make a short slider starting at 00:09:758 and of course ending here
00:19:705 (2,3) - I would stack 2 over 3 :x
00:44:968 (2,3) - ^
01:05:810 - I would add a circle
Insane
00:23:652 (9,10) - I would make a short slider like the others :>
00:46:547 (2,3,4) - ??? That look weird o-o
01:01:705 - I would add a circle there :x
Knight
00:26:889 (5) - It doesn't feel part of the rhythm, at least for me ;_;
00:27:205 (2) - ^
00:35:021 (6) - I know it's an Expert map but it feel a bit awkward this jump there, unlike those from 00:16:231 to 00:18:284 are good because it's progressive, this is a "slow" part for me
00:36:284 (5) - ^
00:44:495 (2,3,4,5) - Sometimes that kind of distance from a slider to a circle (2 and 3) is a bit awkward and most of cases I ended up doing a 100 on the slider, I would make it slightly closer, selecting 4 and 5 as well so it keep the distance with the other elements :>
01:21:284 (8,9) - ^
Topic Starter
newyams99

MilesPikachu wrote:

Huff, puff, h-hey! Sorry if I took looong to leave my mod ;_; been really busy as I pointed in my queue, also sorry if isn't that much ;_; I understand ;)
Anyway, from The Goat and Rodent modding queue!

Easy
00:06:126 (5) - I would change that for a spinner o: I'd like to keep this since this'll be inconsistent with the Normal, and I'd like to keep the long slider across all the difficulty.
00:10:863 - I feel this tick empty for the way the drums sound, how about adding a circle? c: Thought of a great rhythm after this mention.
00:45:126 (2) - I would move that 1 tick behind, to 00:44:968 Yeah.
01:06:126 - Feels empty for me :< circle? I think I'll just keep this for a short break for beginners.
Normal
00:09:916 (2) - I would remove and make a short slider starting at 00:09:758 and of course ending here I want to match solely to the drums.
00:19:705 (2,3) - I would stack 2 over 3 :x I personally thought this looked nice, idk. I'll leave it for now, but it's definitely something for consideration.
00:44:968 (2,3) - ^ Done.
01:05:810 - I would add a circle No change, same reason as before.
Insane
00:23:652 (9,10) - I would make a short slider like the others :> Definitely possible, but I'd like to keep this for now because I HATE HATE HATE PLAYING MINI-SLIDERS JFOIDSJIFONDJSOFISDN. Yeah, well that's why I want to keep my mini-slider usage to a minimum.
00:46:547 (2,3,4) - ??? That look weird o-o True. I'll see what I can do after looking at other people's suggestions, if they suggest it.
01:01:705 - I would add a circle there :x This will be inconsistent with every other dificulty, no change.
Knight
00:26:889 (5) - It doesn't feel part of the rhythm, at least for me ;_;
00:27:205 (2) - ^ Honestly, I could put 1/4 anywhere in this section; this song is a mess in this short area.
00:35:021 (6) - I know it's an Expert map but it feel a bit awkward this jump there, unlike those from 00:16:231 to 00:18:284 are good because it's progressive, this is a "slow" part for me Ok, spacing reduced.
00:36:284 (5) - ^ I'd like to keep this, but I reduced the spacing slightly.
00:44:495 (2,3,4,5) - Sometimes that kind of distance from a slider to a circle (2 and 3) is a bit awkward and most of cases I ended up doing a 100 on the slider, I would make it slightly closer, selecting 4 and 5 as well so it keep the distance with the other elements :> I'm sorry, I think this is fine :( I don't have enough experience to understand how this is difficult :/
01:21:284 (8,9) - ^ This one I actually have a reason; I think that the spacing will mess up the star shape that I've made.
Thanks for your mod :D
Topic Starter
newyams99
Waow so many posts :O
Azzy Dreemurr_old
HOW THE HELL I GOT 2 KUDOSU?!??!?!?!!
Topic Starter
newyams99
idk, it's how the kudosu system works lel :oops:
Raiden
Sup.

[ General]

Looks good

[ Muzukashii]

  1. HP6-7
  2. 00:26:337 (63,65,66,67,68) - Missed finishers?
  3. 00:33:600 (78,79) - CTRL+G, deeper vocal at 79 and snare hit at 78
  4. 00:36:126 (86,87) - ^
  5. 00:38:652 (96) - Same as Inner Oni
  6. 00:47:810 (120) - Missed finisher?
  7. 00:55:074 - Can add a kkk
  8. 01:17:495 (91) - Kat, snare hit
  9. 01:22:547 - Can add a ddd
[ Oni]

  1. HP6-7
  2. 00:06:047 - Similar as in Inner Oni
  3. 00:09:758 - You can do a kkk here, there is a short drumroll in the background
  4. 00:12:442 (28) - Kat for snare hit plus high vocal
  5. 00:23:416 - You can add a kat here, doesn't affect much the spread
  6. 00:27:284 (103,105) - Removing these 2 would help emphasize the high instrument. Besides, you can also use finisher at 00:26:810 (101,102,104) - the same way you used it on 00:27:758 (104,105) -
  7. 00:38:652 (151) - Same as Inner Oni
  8. 00:42:126 (159,160) - CTRL+G , snare hit at 159. While you're at it, you can add a kat at 00:42:284 - to fully follow vocals
  9. 00:49:389 (197,199) - CTRL+G, 197 is a snare hit and 199 can be represented as a low pitched vocal
  10. 01:06:679 (296) - Remove and move 01:06:758 (297) - to 01:06:916 - , otherwise the rhythm starts getting wonky
  11. 01:22:784 (388) - Move to 01:22:626 - , the drumroll is there
[ Inner Oni]

  1. 00:06:047 - Even though the sound is 1/8 you can add a don here, it'd end up representing the same in the end and wouldn't play as terrible
  2. 00:16:152 (74,75) - I'd remove 74 and make 75 a finisher
  3. 00:16:863 (79,80,83) - Change all 3 to kats, 79 and 83 are snare hits and 80 would accompany it well
  4. 00:18:126 (91,92) - Both to kats for the same reason ^
  5. 00:35:416 - Add a don? Would end the monotonous 1/2 pattern
  6. 00:36:126 (201,202) - CTRL+G, 201 is a snare hit and 202 can be well represented as a lower tone vocal
  7. 00:38:652 (216) - The kick is strong enough to warrant a finisher in my opinion
  8. 00:46:547 (253) - I believe finisher is not needed? Vocal isn't that strong and there is no strong percussion hit here
  9. 00:53:495 (302) - I believe this could be a kat lol, has the same tone as 300
  10. 00:59:810 (29) - Move to 00:59:652 - , this way the vocal starting at 00:59:968 (30) - is properly emphasized and the pattern flows better as a whole
  11. 01:06:126 (77,79,81,84) - All these would be better as kats, the pattern looks too monotonous, lacks kat sounds and is ignoring many snare hits

We need to talk through PM for a bit
Topic Starter
newyams99

Raiden wrote:

Sup.

[ General]

Looks good

[ Muzukashii]

  1. HP6-7 Oh yeah oops
  2. 00:26:337 (63,65,66,67,68) - Missed finishers? = Added on 63, but not on the others for consistency with the set.
  3. 00:33:600 (78,79) - CTRL+G, deeper vocal at 79 and snare hit at 78 Ok.
  4. 00:36:126 (86,87) - ^ ^
  5. 00:38:652 (96) - Same as Inner Oni Not a significant difficulty curve issue I think.
  6. 00:47:810 (120) - Missed finisher? I don't think this needs as much emphasis as 00:48:284 (122,123).
  7. 00:55:074 - Can add a kkk Yep.
  8. 01:17:495 (91) - Kat, snare hit Sure.
  9. 01:22:547 - Can add a ddd Ok.


[ Oni]

  1. HP6-7 Fixed.
  2. 00:06:047 - Similar as in Inner Oni I think it's fine since it's nothing major.
  3. 00:09:758 - You can do a kkk here, there is a short drumroll in the background Definitely possible, but I'd like to keep it simple.
  4. 00:12:442 (28) - Kat for snare hit plus high vocal I want to keep this because 00:12:916 (29) is pretty similar and a d works for it imo.
  5. 00:23:416 - You can add a kat here, doesn't affect much the spread Kinda contradicting myself, but this would be too similar to the Inner Oni just at this 1/4 pattern.
  6. 00:27:284 (103,105) - Removing these 2 would help emphasize the high instrument. Besides, you can also use finisher at 00:26:810 (101,102,104) - the same way you used it on 00:27:758 (104,105) - I'll consider the finisher usage, since it definitely can work.
  7. 00:38:652 (151) - Same as Inner Oni I can't really do anything with this :/ unless I really want to miss a sound in the Muzukashii and delete 00:38:495 (150) for a better curve.
  8. 00:42:126 (159,160) - CTRL+G , snare hit at 159. While you're at it, you can add a kat at 00:42:284 - to fully follow vocals Done.
  9. 00:49:389 (197,199) - CTRL+G, 197 is a snare hit and 199 can be represented as a low pitched vocal Ok.
  10. 01:06:679 (296) - Remove and move 01:06:758 (297) - to 01:06:916 - , otherwise the rhythm starts getting wonky Definitely wonky lol but I don't really like the rhythm you suggested me either :/ I'll try figuring out a better rhythm.
  11. 01:22:784 (388) - Move to 01:22:626 - , the drumroll is there Ok.
[ Inner Oni]

  1. 00:06:047 - Even though the sound is 1/8 you can add a don here, it'd end up representing the same in the end and wouldn't play as terrible After many suggestions and many considerations, I'll do it :P
  2. 00:16:152 (74,75) - I'd remove 74 and make 75 a finisher Sounds nice.
  3. 00:16:863 (79,80,83) - Change all 3 to kats, 79 and 83 are snare hits and 80 would accompany it well
  4. 00:18:126 (91,92) - Both to kats for the same reason ^ I think I'd like to keep these as the snare drum isn't as important as contrast on 00:17:337 (84) or contrast between 00:18:284 (92,93), which follow the instrumental melody.
  5. 00:35:416 - Add a don? Would end the monotonous 1/2 pattern Why not.
  6. 00:36:126 (201,202) - CTRL+G, 201 is a snare hit and 202 can be well represented as a lower tone vocal Yep.
  7. 00:38:652 (216) - The kick is strong enough to warrant a finisher in my opinion Yeah, but I think I'd like to keep it as so.
  8. 00:46:547 (253) - I believe finisher is not needed? Vocal isn't that strong and there is no strong percussion hit here You've got a point, but I think I'd like to keep this, since the vocals are strong imo.
  9. 00:53:495 (302) - I believe this could be a kat lol, has the same tone as 300 Nothing wrong with that :P
  10. 00:59:810 (29) - Move to 00:59:652 - , this way the vocal starting at 00:59:968 (30) - is properly emphasized and the pattern flows better as a whole Ok.
  11. 01:06:126 (77,79,81,84) - All these would be better as kats, the pattern looks too monotonous, lacks kat sounds and is ignoring many snare hits Yeap, I shoulda done that way back.

We need to talk through PM for a bit
Lol I'm bad at mapping xD Thanks for the mod :D
JBHyperion
Ayy I lost my mod after two hours of work with 30s to go, gg internet >.>

Check on the CtB diffs (and some general stuff) as requested:

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Maphi's Insane has different combo colours to the other diffs - intentional for the alternative BG?
  3. Metadata: No issues
  4. Timing: A useless green line will need to be removed in Oni, Inner Oni, Rain and Overdose - 00:01:074 - (useless green line over red, no SV change, HS volume inconsistency)
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Rain
  1. 00:06:126 (1) - Missing soft whistle
  2. 00:08:021 (8) - NC to break up the stream here, leading into a strong hdash at 00:08:574 (15,1) you'll want to give as much visibility as possible to the player, so shorter combos would be helpful
  3. 00:08:574 (15,1) - Strong hyper leading into-stopped flow creates a rather drastic change in movement, seems a little excessive for the transition in the music. To make this play more comfortably, weaken the hyper slightly by moving (1) to x-184
  4. 00:09:284 (3,6,7) - Soft whistle on these would sound nice imo
  5. 00:12:442 (1,4,5) - Some custom whistle for the kick drum sounds would work well here, soft whistle only on (5) isn't really providing much emphasis
  6. 00:26:968 (1,5) - Recommend swapping NC here to balance combo lengths and better differentiate patterns, since (5) is a far stronger sound and is emphasized further with a jump
  7. 00:38:179 (2,3) - Song reaches a pause just after this, so large spacing feels a little excessive to me. A smaller antiflow pattern here, such as placing 00:38:337 (3,4,5) at x-124 plays much better
  8. 00:39:442 (2,3,4) - Jump parity change feels inconsistent in this section with your other patterns and is awkward to play - In all previous instances you jump to the strong drum beat, yet here you jump from it (ignoring the vocal, since you did the same thing at 00:40:863 (3,4) where the vocal is much less strong). Recommend re-arranging this slightly to facilitate jumps to 00:39:600 (3,3,9) for more consistency, similar to what you did in the Overdose
  9. 00:53:179 (2,3,4,5,6,7) - Not entirely convinced on the snapping of these, especially since you used a 3/8 and 1/2 spaced rhythm in the Overdose (and pretty much all the diffs that map this do it differently again lol). I actually think 1/3+1/4 sounds quite good also, so I'll ask some second opinions on this before confirming with you what should be done
  10. 00:59:021 (7,1) - Again, are you jumping/NCing for vocals here, or drums? This section is lacking in consistency since you Jump for the drums at 00:59:495 (1) but the vocals at 00:57:758 (1) - 01:00:284 (1) - I personally prefer the vocal emphasis in the kiai to provide variety, but whichever you choose to use, do so throughout
  11. 01:06:126 (7) - Consider NC here, Combo of this length feels kinda unnecessary when you're including lots of jumps like this, NC will reduce the difficulty a tiny bit by reducing HP drain and increasing readability in the dense section
  12. 01:07:705 (5,6) - 01:08:179 (8,9) - Spacing seems really low here for a strong vocal sound, if you want to keep these grouped as "triplets", spacing them out a little more will make the flow better, as if you were treating them as a C-shaped slider. 1.00x spacing would be good, though if you can move the second set away from the wall slightly, you might want to go a bit further
  13. 01:07:863 (6) - NC here to break up this long combo and be consistent with 00:57:600 (4,1)
  14. 01:10:389 (7) - ^
  15. 01:12:916 (8,9,1,4,5,6,8,9,1) - Having three 1/4 triplets all hypering to the left feels quite repetitive, and also feels quite forced. I think removing (9) and just having a 1/2 hdash to 01:14:337 (1) provides more emphasis personally
  16. 01:20:021 (3,4) - Spacing to this after the reverse stair pattern is annoyingly, slightly higher than it was before, making it easy to releas dash too early here (to a cursory inspection it doesn't look all that different). Suggest moving (4) to x-240 or so for a more comfortable motion
Aside from the weird jump parity I mentioned above throwing me off my rhythm, this diff is very clean and fun to play. Good job :3

Overdose
  1. 00:05:652 (2,3,1) - Double hdash feels excessive for the calm nature of the song here, suggest making (2) a vertical slider for a more fitting introduction to the song
  2. 00:06:916 (2,1,2) - Same deal, hdash to only the stream at (2) would play much better and be more a more fitting pattern for the calm section
  3. 00:06:126 (1) - 00:08:652 (1,3,1) - 00:12:442 (1,2,4) - Same hitsound suggestions as in the Rain
  4. 00:07:942 (7,1) - As in the previous diff, you have some of these odd NCs and jumps coupled in inconsistent ways which confuse me. You put the jump on 00:07:863 (6,3) to emphasize the vocal, but the NC on 00:08:021 (1) midstream to emphasize the instrument, and they conflict in an unpleasant way. To minimize change to existing patterns, I'd NC (3) for the stronger vocal note after the second jump
  5. 00:14:652 (4,5,1,2,3) - Repeated hdash pattern feels really excessive here; even though the song is building up, both vocal and instrumental are quiet here. Regular dashes would be more fitting here to provide more emphasis to the following sections which are more intense. Also, 00:15:758 (3) - Sliderend is offscreen
  6. 00:23:337 (4,5,6,7,8,9,1) - As above, hdash on each of the triplets is really taking away from the emphasis on (1) which is far stronger, and the triple 1/4 hdash feels quite awkward to play. Also, these aren't really distinct enough from each other to be separated in such a way. A smooth stream would fit and play better to me
  7. 00:24:442 (3,4,1) - This feels really weird to play for me, the movement of (3,4) especially accelerates in the same direction of flow before a sharp direction change, so it creates an uncomfortable "lurching" effect that is repeated twice in succession. Reducing the strength of these would play much better, x-116
  8. 00:26:021 (6,7) - This is a really weak note, why hyper to this?
  9. 00:26:495 (2,3,1,2) - these doublets are weak in comparison to the surrounding sounds as well, hdash feels really forced for difficulty here and a lot of the emphasis is lost
  10. 00:40:547 (1,2,3) - Nothing in the music suggests an antiflow of this scale, you're only mapping calm vocals, so why do you feel the need to go ham on the tricky dashes? A more natural flowing pattern would compliment the music better here
  11. 00:42:916 (4,5,6) - ^ This is a held vocal sound with weak instrumental drum hits, no need to force difficulty
  12. 00:51:916 (2,3) - Held vocal sound is between (2,3), so recommend reversing the order of these on the timeline to better fit that. This will also allow you to make a jump to the strong vocal sound at 00:52:074 which you can't do currently due to it being a slider end
  13. 00:53:179 (2,3,4,5,6,7,1) - See my comment in the Rain regarding the snapping of these. Additionally, you combine hyper from and to strong beats in the same combo which just feels odd to play. Either shorten (2) and add a circle on the white tick, or flip 00:53:613 (3,4,5,6,7,1) to give hdash between (4,5) and (7,1)
  14. 00:57:758 (1,2,3) - Repetition of this pattern on (3) isn't really justified imo; whilst (1,2) both have strong vocal sounds, (3) is pretty weak, so hdash and antiflow feels forced and unfitting. Ctrl+G (3) plays much better to me
  15. 00:59:021 (5,1) - Swap NCs to follow the strong vocal rhythm and balance combo lengths between this and the next combo, which is currently very short
  16. 01:06:047 (6,1) - Same as 00:07:942 (7,1)
  17. 01:10:389 (7) - NC here to keep combo length down, and for consistency if you did it in the Rain
  18. 01:12:916 (8,9,1,4,5,6,8,9,1) - Same comment as in the Rain, having all three of these as hypered triplets feels forced, and hdash strength is really quite excessive here making this feel so awkward to hit. At least reducing the strength of these would play better imo. As a quick play-around, I moved (8,9) to x-316, (3) also to x-316, (4,5) to x-76, (6) to x-216, (7) to x-136 and (8,9) to x-296
  19. 01:16:547 (8,1) - Really underwhelming spacing for such a strong note, easy to overshoot. Could do with more emphasis imo
I don't dislike this diff, I just think it's a bit overdone in a couple of places. Usage of antiflow is reasonably consistent and interesting to play, but some sections just feel needlessly chaotic :/

This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Tyrell

JBHyperion wrote:

Ayy I lost my mod after two hours of work with 30s to go, gg internet >.>

Check on the CtB diffs (and some general stuff) as requested:

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Maphi's Insane has different combo colours to the other diffs - intentional for the alternative BG?
  3. Metadata: No issues
  4. Timing: A useless green line will need to be removed in Oni, Inner Oni, Rain and Overdose - 00:01:074 - (useless green line over red, no SV change, HS volume inconsistency)
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Rain
  1. 00:06:126 (1) - Missing soft whistle I took my hitsounds from the std diff but added
  2. 00:08:021 (8) - NC to break up the stream here, leading into a strong hdash at 00:08:574 (15,1) you'll want to give as much visibility as possible to the player, so shorter combos would be helpful fixed
  3. 00:08:574 (15,1) - Strong hyper leading into-stopped flow creates a rather drastic change in movement, seems a little excessive for the transition in the music. To make this play more comfortably, weaken the hyper slightly by moving (1) to x-184 Strong hypers are part of this maps style but reduced
  4. 00:09:284 (3,6,7) - Soft whistle on these would sound nice imo once again the hitsound was done by the set owner, i will talk to him about hitsounding tho c:
  5. 00:12:442 (1,4,5) - Some custom whistle for the kick drum sounds would work well here, soft whistle only on (5) isn't really providing much emphasis
  6. 00:26:968 (1,5) - Recommend swapping NC here to balance combo lengths and better differentiate patterns, since (5) is a far stronger sound and is emphasized further with a jump fixed
  7. 00:38:179 (2,3) - Song reaches a pause just after this, so large spacing feels a little excessive to me. A smaller antiflow pattern here, such as placing 00:38:337 (3,4,5) at x-124 plays much better Doesn't feel excessive to me, i think the music calls for a short burst of intensity here :c
  8. 00:39:442 (2,3,4) - Jump parity change feels inconsistent in this section with your other patterns and is awkward to play - In all previous instances you jump to the strong drum beat, yet here you jump from it (ignoring the vocal, since you did the same thing at 00:40:863 (3,4) where the vocal is much less strong). Recommend re-arranging this slightly to facilitate jumps to 00:39:600 (3,3,9) for more consistency, similar to what you did in the Overdose I reworked this pattern quite a bit, might be worth discussing later. I took your suggestion though
  9. 00:53:179 (2,3,4,5,6,7) - Not entirely convinced on the snapping of these, especially since you used a 3/8 and 1/2 spaced rhythm in the Overdose (and pretty much all the diffs that map this do it differently again lol). I actually think 1/3+1/4 sounds quite good also, so I'll ask some second opinions on this before confirming with you what should be done I do feel like this is a iffy area and im not sure how this should go but we can wait and get other opinions or discuss with Deif or someone possibly?
  10. 00:59:021 (7,1) - Again, are you jumping/NCing for vocals here, or drums? This section is lacking in consistency since you Jump for the drums at 00:59:495 (1) but the vocals at 00:57:758 (1) - 01:00:284 (1) - I personally prefer the vocal emphasis in the kiai to provide variety, but whichever you choose to use, do so throughout I do agree that this part is quite weird because it is a mix of vocal and drums but I really think it is nice here and flows differently but well. It adds variety. If you really think this needs to be reworked simpler then I will probably follow vocals
  11. 01:06:126 (7) - Consider NC here, Combo of this length feels kinda unnecessary when you're including lots of jumps like this, NC will reduce the difficulty a tiny bit by reducing HP drain and increasing readability in the dense section fixed
  12. 01:07:705 (5,6) - 01:08:179 (8,9) - Spacing seems really low here for a strong vocal sound, if you want to keep these grouped as "triplets", spacing them out a little more will make the flow better, as if you were treating them as a C-shaped slider. 1.00x spacing would be good, though if you can move the second set away from the wall slightly, you might want to go a bit further I see what you mean, plays way better this way
  13. 01:07:863 (6) - NC here to break up this long combo and be consistent with 00:57:600 (4,1) fixed
  14. 01:10:389 (7) - ^ fixed
  15. 01:12:916 (8,9,1,4,5,6,8,9,1) - Having three 1/4 triplets all hypering to the left feels quite repetitive, and also feels quite forced. I think removing (9) and just having a 1/2 hdash to 01:14:337 (1) provides more emphasis personally I took your suggestion and reworked it a bit so it plays smoother but more variety
  16. 01:20:021 (3,4) - Spacing to this after the reverse stair pattern is annoyingly, slightly higher than it was before, making it easy to releas dash too early here (to a cursory inspection it doesn't look all that different). Suggest moving (4) to x-240 or so for a more comfortable motion fixed c:
Aside from the weird jump parity I mentioned above throwing me off my rhythm, this diff is very clean and fun to play. Good job :3 thanks ^^

Overdose
  1. 00:05:652 (2,3,1) - Double hdash feels excessive for the calm nature of the song here, suggest making (2) a vertical slider for a more fitting introduction to the song fixed this.
  2. 00:06:916 (2,1,2) - Same deal, hdash to only the stream at (2) would play much better and be more a more fitting pattern for the calm section Changed this pattern to only have a hyper to the stream.
  3. 00:06:126 (1) - 00:08:652 (1,3,1) - 00:12:442 (1,2,4) - Same hitsound suggestions as in the Rain
  4. 00:07:942 (7,1) - As in the previous diff, you have some of these odd NCs and jumps coupled in inconsistent ways which confuse me. You put the jump on 00:07:863 (6,3) to emphasize the vocal, but the NC on 00:08:021 (1) midstream to emphasize the instrument, and they conflict in an unpleasant way. To minimize change to existing patterns, I'd NC (3) for the stronger vocal note after the second jump I fixed the NCs here and changed when the jump was so it makes much more sense and is simpler.
  5. 00:14:652 (4,5,1,2,3) - Repeated hdash pattern feels really excessive here; even though the song is building up, both vocal and instrumental are quiet here. Regular dashes would be more fitting here to provide more emphasis to the following sections which are more intense. Also, 00:15:758 (3) - Sliderend is offscreen made these regular dashes with hypers on the emphasized parts, also fixed the offscreen slider
  6. 00:23:337 (4,5,6,7,8,9,1) - As above, hdash on each of the triplets is really taking away from the emphasis on (1) which is far stronger, and the triple 1/4 hdash feels quite awkward to play. Also, these aren't really distinct enough from each other to be separated in such a way. A smooth stream would fit and play better to me Changed this to be a single stream and made a few changes to the following patterns
  7. 00:24:442 (3,4,1) - This feels really weird to play for me, the movement of (3,4) especially accelerates in the same direction of flow before a sharp direction change, so it creates an uncomfortable "lurching" effect that is repeated twice in succession. Reducing the strength of these would play much better, x-116 i changed this section quite a bit so i hope it's fixed
  8. 00:26:021 (6,7) - This is a really weak note, why hyper to this? [/color]
  9. 00:26:495 (2,3,1,2) - these doublets are weak in comparison to the surrounding sounds as well, hdash feels really forced for difficulty here and a lot of the emphasis is lost i fixed this, plays a lot better but may seem a bit weird with distancing
  10. 00:40:547 (1,2,3) - Nothing in the music suggests an antiflow of this scale, you're only mapping calm vocals, so why do you feel the need to go ham on the tricky dashes? A more natural flowing pattern would compliment the music better here i see what you mean, reduced the anti flow here
  11. 00:42:916 (4,5,6) - ^ This is a held vocal sound with weak instrumental drum hits, no need to force difficulty i made this play a lot simpler, trust me it's fine now c:
  12. 00:51:916 (2,3) - Held vocal sound is between (2,3), so recommend reversing the order of these on the timeline to better fit that. This will also allow you to make a jump to the strong vocal sound at 00:52:074 which you can't do currently due to it being a slider end okay took your suggestion and changed some patterns to play better
  13. 00:53:179 (2,3,4,5,6,7,1) - See my comment in the Rain regarding the snapping of these. Additionally, you combine hyper from and to strong beats in the same combo which just feels odd to play. Either shorten (2) and add a circle on the white tick, or flip 00:53:613 (3,4,5,6,7,1) to give hdash between (4,5) and (7,1) I still will like to ask others who are good with timing on this before i make final pattern changes because this does need to be addressed,
  14. 00:57:758 (1,2,3) - Repetition of this pattern on (3) isn't really justified imo; whilst (1,2) both have strong vocal sounds, (3) is pretty weak, so hdash and antiflow feels forced and unfitting. Ctrl+G (3) plays much better to me fixed
  15. 00:59:021 (5,1) - Swap NCs to follow the strong vocal rhythm and balance combo lengths between this and the next combo, which is currently very short fixed
  16. 01:06:047 (6,1) - Same as 00:07:942 (7,1) I fixed the situation here to play better and much simpler
  17. 01:10:389 (7) - NC here to keep combo length down, and for consistency if you did it in the Rain
  18. 01:12:916 (8,9,1,4,5,6,8,9,1) - Same comment as in the Rain, having all three of these as hypered triplets feels forced, and hdash strength is really quite excessive here making this feel so awkward to hit. At least reducing the strength of these would play better imo. As a quick play-around, I moved (8,9) to x-316, (3) also to x-316, (4,5) to x-76, (6) to x-216, (7) to x-136 and (8,9) to x-296 i loosely followed your suggestion but i think this plays way better now
  19. 01:16:547 (8,1) - Really underwhelming spacing for such a strong note, easy to overshoot. Could do with more emphasis imo I really see what you mean, but I think a little leniency after so much hard patterns is nice. If someone else mentions this, i will change it tho. c:
I don't dislike this diff, I just think it's a bit overdone in a couple of places. Usage of antiflow is reasonably consistent and interesting to play, but some sections just feel needlessly chaotic :/ I understand why you said that, plays much better overall now

This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Sorry but I will check the Overdose tomorrow, maybe even later today I just dont have the time to currently do it since I gotta do stuff and I plan on making some major changes. I will get back to this soon. c: Finally finished working on the Overdose :D

Rain Update
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28303,39040,44093,66830
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Rain
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:841855
BeatmapSetID:362643

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,219,108
Combo2 : 28,71,174
Combo3 : 2,223,90
Combo4 : 219,31,26

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Updated Overdose
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
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CircleSize:4
OverallDifficulty:9
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
newyams99
Updated the Rain, and did some changes involving inherited points according to the general suggestions. I will address the combo colour issue if it becomes an actual problem.

Tyrell: I kept the inherited points in the Rain and Overdose. Looking through your response to JBH's mod, you seemed to think that you couldn't control the position/audio volume/hitsounds of the inherited points. However, since it's your GD, you're free to do whatever with them, so if you want to keep the beginning inherited points or add/remove any for better hitsounding, feel free to do so.

Thanks for the mod :D
JBHyperion

newyams99 wrote:

Updated the Rain, and did some changes involving inherited points according to the general suggestions. I will address the combo colour issue if it becomes an actual problem.
The different combo colours isn't strictly an issue, I was just curious as to whether it was intentional, and if so, what the reasoning was for it. I generally favour consistency with this kind of thing, but doing something different is totally cool too if done correctly (:
Raiden
better LATE than NEVER that's a famous spanish idiom

no kudosu ofc

[>Inner Oni<]

00:16:863 (79,80) - ddkkddd? dddddd looks so boring lol

00:26:100 (145) - kat? nazi suggestion because i prefer how kdkkd flows ACCEPT OR I'LL GAS YOU

00:35:021 (193) - switch to kat? you reverted the rhythm at 00:34:547 (190,191) - probably to fit the vocals, so it would be more than fine to change to kat to keep that thing you started

01:06:679 (84,85) - i'd say delete 84 and move 85 to the inmediate next red tick, so the vocal is properly finished at 01:06:600 - and there is no prominent downbeat to map tbh

[>Oni<]

00:23:416 - add kat? there is still melody here (dunno if I suggested this already)

00:55:310 (231) - kat? reflects better the pitch as it's like 230 lol (more nazi suggestions)

01:05:968 (294) - ^

[>Muzukashii<]

00:23:495 (51,52,53) - I'd transport the triplet 1 red tick before that is when the 5plet starts melody, sounds so much smoother (obviously keep the 1/2 right after if you decide to add this)

00:47:810 (120) - Missed finisher?

01:19:389 (101) - this note triggers me



aaand that's it pmuch let me know when you consider those nazis
Shira
mod again.. sorry so late ;w;

[Easy]
00:01:074 (1,2,3,4) - make these look alike?
00:04:863 (4,5) - put 5 lower so it blankets with 4?
00:09:916 (2,3) - fix blanket
00:14:968 (2,3) - dont make these touch?
00:16:863 (4) - this doesnt match any rhythms imo ><
00:26:337 (3,4,5) - uneven spacing
00:37:389 (3) - kinda ugly cause its so short
00:38:968 (1,2) - blanket?
you could do something like this? https://osu.ppy.sh/ss/4476828
00:44:968 (2,2) - i dont like this overlap
00:51:600 (5,6) - something like this ? http://puu.sh/mXmwo/19d9ab6178.jpg
00:52:863 (1) - spinner doesnt match imo change?
00:56:495 - something like http://puu.sh/mXmFW/c20a9bf5db.jpg
00:59:021 (4) - move this here 00:58:863 - and make it repeat here 00:59:495 - ?
01:00:442 - http://puu.sh/mXmS2/a2a28b96fd.jpg
01:05:652 - slider starting here and ending here 01:05:968 - ?
01:06:758 - something like this? http://puu.sh/mXn0M/ca7aaf8bb3.jpg
01:16:863 (1,2,3,4) - make these look alike?
01:23:179 (2) - move to the left more?

[Normal]
00:04:863 - slider could be changed https://osu.ppy.sh/ss/4476917
00:10:231 (3,4) - fix blanket
00:18:126 (4,5) - start these notes on the red? & change to slider?
imo, this diff feels too..mashed? like it follows the rhythm but theres a lot of places where its hard to read as a beginner

[Hard]
00:08:495 (4,1) - the overlap here is kinda hard to read
00:11:021 (7,1) - ^
00:17:810 - this instead? https://osu.ppy.sh/ss/4476959
00:19:863 (3,4) - ugly overlap
00:23:337 (6) - triplet or stream
00:42:600 (5) - i think you should make it something like this https://osu.ppy.sh/ss/4476976 because it kinda goes in a circle right now
01:04:231 (1,2) - slider?
01:09:126 (1,2) - ugly imo
01:12:916 (2,3) - why touching

[Insane]
00:06:126 (1) - i dont like this shape idk
00:13:389 (5,2) - blanket?
00:15:442 (7,8) - make this look better
00:32:495 (3,4) - make this look like each other
00:33:442 (5) - put this at the beginning of 00:32:495 (3) - ?
00:39:758 (2) - move more to the left?
00:45:126 (8,1) - fix blanket
00:46:547 (2,3,4) - even
00:49:074 (1) - put this farther
00:50:021 (4,6) - fix blanket
00:50:968 (7,1) - ^
00:51:600 (3,4) - ^
00:53:021 (6,7) - put farther
00:58:389 (7,8) - blanket
01:06:126 (5) - move to the right a bit

[Knight]
00:01:705 (3,4,5) - dont touch these?
00:04:863 (3) - dont like this shape :(
00:06:126 (1) - hard to read
00:11:968 (1,2) - fix blanket
00:12:916 (4,1) - touching
00:13:389 (1,2) - maybe blanket these two?
00:26:179 (9) - put this on top of 00:25:547 (7) -
00:35:810 (3,5) - blanket
01:21:600 (10,1) - blanket

done with the mod. again, sorry its so late :')
& i changed my diff a bit ^^
diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Maphi's Insane.jpg",0,0
Video,0,"Light For Knight Vid.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1074,315.789473684211,4,2,0,80,1,0
1074,-125,4,2,0,80,0,0
7705,-100,4,2,0,80,0,0
8810,-100,4,2,0,80,0,0
9916,-100,4,2,1,80,0,0
13705,-100,4,2,0,80,0,0
16389,-100,4,1,1,80,0,0
22231,-133.333333333333,4,1,1,80,0,0
23652,-100,4,1,1,80,0,0
28231,-133.333333333333,4,2,0,80,0,0
33363,-133.333333333333,4,1,1,80,0,0
38810,-133.333333333333,4,2,1,80,0,0
41495,-100,4,2,1,80,0,0
43942,-133.333333333333,4,1,1,80,0,0
46074,-100,4,1,1,80,0,0
55074,-200,4,1,1,80,0,0
56495,-86.9565217391304,4,1,1,80,0,1
86968,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,234,244
Combo2 : 242,140,240
Combo3 : 60,157,255
Combo4 : 203,12,40

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232,84,24442,1,2,0:0:0:0:
344,216,24758,6,0,L|240:280,1,90,8|2,0:0|0:0,0:0:0:0:
204,192,25074,2,0,L|104:168,1,90,0|2,0:0|0:0,0:0:0:0:
232,84,25547,1,2,0:0:0:0:
344,216,25863,1,2,0:0:0:0:
296,120,26021,2,0,L|192:120,1,90,8|0,0:0|0:0,0:0:0:0:
116,170,26337,5,8,0:0:0:0:
296,120,26652,2,8,L|384:48,1,90,0|8,0:0|0:0,0:0:0:0:
236,308,27126,1,0,0:0:0:0:
116,170,27442,2,0,L|56:90,2,90
204,192,27916,1,12,0:0:0:0:
416,272,28863,6,0,P|388:316|304:332,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
240,272,29495,1,2,0:0:0:0:
308,212,29810,1,2,0:0:0:0:
308,212,29968,2,0,P|332:292|296:344,1,135.000005149842
240,272,30442,1,0,0:0:0:0:
160,208,30600,1,0,0:0:0:0:
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160,216,39600,2,0,P|232:192|296:228,1,135.000005149842
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104,20,50652,1,8,0:0:0:0:
40,84,50810,6,0,P|36:128|59:166,1,90
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488,220,53021,1,0,0:0:0:0:
408,144,53179,1,8,0:0:0:0:
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392,124,54442,1,8,0:0:0:0:
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182,75,55231,1,0,0:0:0:0:
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372,296,56179,5,0,0:0:0:0:
196,208,56337,1,0,0:0:0:0:
352,76,56495,1,4,0:0:0:0:
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269,119,60600,2,0,L|213:233,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
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260,284,62021,5,8,0:0:0:0:
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348,212,62495,2,0,P|428:216|456:200,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
500,136,62810,1,0,0:0:0:0:
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200,92,63442,1,0,0:0:0:0:
260,160,63600,2,0,P|264:240|224:284,1,103.500001974106
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396,52,64863,2,0,P|452:112|456:180,1,103.500001974106
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328,316,67231,1,0,0:0:0:0:
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288,176,67547,1,0,0:0:0:0:
328,316,67705,1,8,0:0:0:0:
448,253,67863,6,0,P|376:169|270:187,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
224,252,68336,1,0,0:0:0:0:
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92,252,69284,1,0,0:0:0:0:
152,328,69442,5,0,0:0:0:0:
40,332,69600,1,8,0:0:0:0:
88,208,69758,1,0,0:0:0:0:
176,296,69916,1,0,0:0:0:0:
248,216,70074,6,0,L|380:236,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
404,308,70389,1,4,0:0:0:0:
472,252,70547,1,0,0:0:0:0:
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292,44,71179,1,0,0:0:0:0:
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316,133,71495,1,0,0:0:0:0:
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176,88,73074,2,0,L|84:152,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
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388,356,74021,1,8,0:0:0:0:
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428,132,75916,1,0,0:0:0:0:
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338,90,76231,1,12,0:0:0:0:
424,224,76389,1,12,0:0:0:0:
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84,148,79074,5,8,0:0:0:0:
20,236,79231,1,8,0:0:0:0:
136,216,79389,2,0,P|212:196|168:280,1,207.000003948212,12|0,0:0|0:0,0:0:0:0:
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408,260,80179,1,0,0:0:0:0:
312,160,80337,5,0,0:0:0:0:
404,68,80495,1,0,0:0:0:0:
424,196,80652,2,0,P|360:248|312:244,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
228,200,80968,1,8,0:0:0:0:
320,116,81126,1,0,0:0:0:0:
208,88,81284,1,8,0:0:0:0:
228,200,81442,2,0,L|336:264,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
404,228,81758,1,0,0:0:0:0:
320,116,81916,6,0,P|236:80|124:144,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
96,216,82389,1,0,0:0:0:0:
96,216,82547,1,0,0:0:0:0:
232,208,82705,1,0,0:0:0:0:
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Topic Starter
newyams99

Raiden wrote:

better LATE than NEVER that's a famous spanish idiom

no kudosu ofc

[>Inner Oni<]

00:16:863 (79,80) - ddkkddd? dddddd looks so boring lol

00:26:100 (145) - kat? nazi suggestion because i prefer how kdkkd flows ACCEPT OR I'LL GAS YOU

00:35:021 (193) - switch to kat? you reverted the rhythm at 00:34:547 (190,191) - probably to fit the vocals, so it would be more than fine to change to kat to keep that thing you started

01:06:679 (84,85) - i'd say delete 84 and move 85 to the inmediate next red tick, so the vocal is properly finished at 01:06:600 - and there is no prominent downbeat to map tbh This rhythm was mapped since I created this difficulty at the very beginning, so I think I really feel like it should be there imo. Your rhythm makes sense and works, but I preferred the current rhythm imo.

Done everything else.

[>Oni<]

00:23:416 - add kat? there is still melody here (dunno if I suggested this already) Yes you did, and I denied it :P

00:55:310 (231) - kat? reflects better the pitch as it's like 230 lol (more nazi suggestions) Ok.

01:05:968 (294) - ^ I think I'd like to keep this just for consistency with the Inner Oni.

[>Muzukashii<]

00:23:495 (51,52,53) - I'd transport the triplet 1 red tick before that is when the 5plet starts melody, sounds so much smoother (obviously keep the 1/2 right after if you decide to add this) Yeah, sounds good.

00:47:810 (120) - Missed finisher? Done, also added in Oni.

01:19:389 (101) - this note triggers me ;)



aaand that's it pmuch let me know when you consider those nazis
Thanks for the mod :D
Raiden
tacoman
Shohei Ohtani
hur dur do u wana mod4mod ;))))))))))))))

thank the fucking lord there's finally a tv size map in my queue.

Extra:
00:01:074 (1,2,3,4,5) - nice spacing lmfao you have a jump going into a weird overlap thing like which one is the base spacing
00:06:126 (1) - I forget if these are rankable or not lmfao
00:09:758 (6,1,2,3) - oh jeez what the fuck like RIP readability. Apply to all similar patterns.
00:13:705 - It'd be really nice if you could find a heavier hitsounds to emulate the bass drum here. possibly like a bass drum.
00:40:705 (5,6) - it's ok you don't have to overlap you still have space to make clean patterns
00:44:021 - uhhhhhh the groove is still in the half-time feel here you don't have to speed it up
00:54:126 (6) - There's no snare here it's only a violin thing and like this is an okay time for a multi-repeat slider but not so heavy
00:56:179 (5,6,1) - same here, like, softhitsounds are your friends.
01:21:284 (8,9) - oh christ

Maphi:
00:04:231 (2,3) - ok this spacing literally makes 0 sense why is it not even there is literally nothing happening in the music
00:04:863 (4) - There's no sound on the red tick. Technically there's no sound on the blue tick but the resonance of the bells still are notable enough there. Remove repeat pls
00:22:389 (6) - clap on end of slider
00:25:389 - like for this section I get that you're following the syncopated rhythm but like still it's an insane diff, you'd be better off mapping the drums while making the patterns emphasize the syncopation. Because with so much empty space, it just feels weird and jerky
00:54:126 - same as extra, pls utilize softhitsounds
01:04:231 - these hitsounds at this point sound like when you're at a middle school concert and the snare drum player accidentally comes in a beat early and freaks out so he just kinda stops playing for a while. And what I mean by that is like, keep on having the claps on 2 and 4 don't just stop.
01:24:442 (1) - no hitsounds or anything here? :(

Insane:
00:06:126 (1) - nice
00:09:758 (6) - LIKE THIS IS STILL NOT A GOOD PATTERN AA PEOPLE DO NOT HAVE FUN WITH THIS
00:46:705 (4) - why this spacing
01:02:337 (3) - There's such little overlap that it's like why not just have no overlap

Hard:
00:11:179 - pls hitsound this part as extensively as the above diffs.

Normal:
00:06:126 (8) - NC. Or somewhere in this combo, it's way too long.
00:11:179 - pls hitsound this part as extensively as the above diffs.
00:56:021 (1,2,1,2,3,4) - This is way too extensive for a normal. because of the low SV and AR, it's hard for normal players to analyze what and when to click since it's so crammed together. This is an issue for all of normal.

Easy:
00:06:126 (5) - NC
spread is a little questionable since normal is so much 1/2 slidertrains that it looks a lot more cramped than easy.

a
Topic Starter
newyams99

Reditum wrote:

hur dur do u wana mod4mod ;))))))))))))))

thank the fucking lord there's finally a tv size map in my queue.

Extra:
00:01:074 (1,2,3,4,5) - nice spacing lmfao you have a jump going into a weird overlap thing like which one is the base spacing
00:06:126 (1) - I forget if these are rankable or not lmfao
00:09:758 (6,1,2,3) - oh jeez what the fuck like RIP readability. Apply to all similar patterns.
00:13:705 - It'd be really nice if you could find a heavier hitsounds to emulate the bass drum here. possibly like a bass drum.
00:40:705 (5,6) - it's ok you don't have to overlap you still have space to make clean patterns
00:44:021 - uhhhhhh the groove is still in the half-time feel here you don't have to speed it up I think this is fine because it's the beginning of the phrase with the stream, if that makes any sense :/
00:54:126 (6) - There's no snare here it's only a violin thing and like this is an okay time for a multi-repeat slider but not so heavy
00:56:179 (5,6,1) - same here, like, softhitsounds are your friends.
01:21:284 (8,9) - oh christ


Insane:
00:06:126 (1) - nice
00:09:758 (6) - LIKE THIS IS STILL NOT A GOOD PATTERN AA PEOPLE DO NOT HAVE FUN WITH THIS
00:46:705 (4) - why this spacing
01:02:337 (3) - There's such little overlap that it's like why not just have no overlap

Hard:
00:11:179 - pls hitsound this part as extensively as the above diffs.

Normal:
00:06:126 (8) - NC. Or somewhere in this combo, it's way too long.
00:11:179 - pls hitsound this part as extensively as the above diffs.
00:56:021 (1,2,1,2,3,4) - This is way too extensive for a normal. because of the low SV and AR, it's hard for normal players to analyze what and when to click since it's so crammed together. This is an issue for all of normal.

Easy:
00:06:126 (5) - NC
spread is a little questionable since normal is so much 1/2 slidertrains that it looks a lot more cramped than easy.

a
I basically did everything and kinda remapped the Knight and made the Normal difficulty slightly less extensive. Thanks for your mod :D
Topic Starter
newyams99
Sorry that I'm not getting to ur mod yet Maphi x.x I'm lazy :/
JBHyperion
I'll be around to recheck the CtB diffs soon (illness please go away D:) but in the mean time, I managed to get some second thoughts on the snapping issues I mentioned in my last post. Note that this will apply to Rain, Overdose and Maphi's Insane diffs - the current snapping in the remaining diffs that map this section with notes is correct.
  1. 00:53:600 (3,4) - These need to be snapped to 1/3
  2. 00:53:810 (5,6,7,8,1) - These should be snapped to 1/4
So your end result will look something like this:


Also, you'll need to apply a +11 offset to all diffs (1085)

No kudosu
Shira

Reditum wrote:

Maphi:
00:04:231 (2,3) - ok this spacing literally makes 0 sense why is it not even there is literally nothing happening in the music whole section was remapped but wasnt updated
00:04:863 (4) - There's no sound on the red tick. Technically there's no sound on the blue tick but the resonance of the bells still are notable enough there. Remove repeat pls i like it.
00:22:389 (6) - clap on end of slider
00:25:389 - like for this section I get that you're following the syncopated rhythm but like still it's an insane diff, you'd be better off mapping the drums while making the patterns emphasize the syncopation. Because with so much empty space, it just feels weird and jerkyi like how it is now sorry
00:54:126 - same as extra, pls utilize softhitsounds
01:04:231 - these hitsounds at this point sound like when you're at a middle school concert and the snare drum player accidentally comes in a beat early and freaks out so he just kinda stops playing for a while. And what I mean by that is like, keep on having the claps on 2 and 4 don't just stop.
01:24:442 (1) - no hitsounds or anything here? :(
as for the hitsounds, ill leave it up to the person who did them because im usless at them :(

JBHyperion wrote:

I'll be around to recheck the CtB diffs soon (illness please go away D:) but in the mean time, I managed to get some second thoughts on the snapping issues I mentioned in my last post. Note that this will apply to Rain, Overdose and Maphi's Insane diffs - the current snapping in the remaining diffs that map this section with notes is correct.
  1. 00:53:600 (3,4) - These need to be snapped to 1/3 fixed
  2. 00:53:810 (5,6,7,8,1) - These should be snapped to 1/4yee


thanks for the mod ~

diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

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396,52,64863,2,0,P|452:112|456:180,1,103.500001974106
356,136,65179,2,0,P|364:220|328:264,1,103.500001974106
288,184,65495,1,0,0:0:0:0:
184,204,65652,2,0,L|100:284,1,103.500001974106
11,253,65968,1,0,0:0:0:0:
72,168,66126,6,0,L|164:84,2,103.500001974106
0,112,66600,1,0,0:0:0:0:
72,168,66758,2,0,L|140:256,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
236,268,67074,5,8,0:0:0:0:
328,316,67231,1,0,0:0:0:0:
288,176,67389,1,0,0:0:0:0:
288,176,67547,1,0,0:0:0:0:
328,316,67705,1,8,0:0:0:0:
448,253,67863,6,0,P|376:169|270:187,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
224,252,68336,1,0,0:0:0:0:
328,316,68495,2,0,P|368:216|312:108,1,207.000003948212
224,124,68968,2,0,L|108:184,1,103.500001974106
92,252,69284,1,0,0:0:0:0:
152,328,69442,5,0,0:0:0:0:
40,332,69600,1,8,0:0:0:0:
88,208,69758,1,0,0:0:0:0:
176,296,69916,1,0,0:0:0:0:
248,216,70074,6,0,L|380:236,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
404,308,70389,1,4,0:0:0:0:
472,252,70547,1,0,0:0:0:0:
440,168,70705,1,0,0:0:0:0:
350,231,70863,2,0,L|314:127,1,103.500001974106,8|4,0:0|0:0,0:0:0:0:
292,44,71179,1,0,0:0:0:0:
196,132,71337,1,0,0:0:0:0:
316,133,71495,1,0,0:0:0:0:
208,48,71652,1,0,0:0:0:0:
256,196,71810,5,0,0:0:0:0:
292,44,72126,2,0,P|360:24|420:44,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
344,112,72442,2,0,P|416:140|448:188,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
344,204,72758,2,0,P|288:188|256:124,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
176,88,73074,2,0,L|84:152,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
180,200,73389,2,0,L|136:296,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
248,264,73705,2,0,L|296:364,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
388,356,74021,1,8,0:0:0:0:
360,224,74179,1,0,0:0:0:0:
484,272,74337,1,8,0:0:0:0:
448,136,74495,1,0,0:0:0:0:
360,224,74652,6,0,L|256:200,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
236,104,74968,1,8,0:0:0:0:
148,120,75126,2,0,L|68:40,2,103.500001974106,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,104,75600,2,0,L|360:88,1,103.500001974106
428,132,75916,1,0,0:0:0:0:
328,236,76074,1,0,0:0:0:0:
338,90,76231,1,12,0:0:0:0:
424,224,76389,1,12,0:0:0:0:
104,120,76863,5,8,0:0:0:0:
104,120,77021,2,0,L|224:184,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
244,280,77337,1,0,0:0:0:0:
140,200,77495,2,0,L|232:116,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
328,112,77810,5,0,0:0:0:0:
328,112,77968,1,12,0:0:0:0:
272,196,78126,2,0,L|192:112,1,103.500001974106
216,8,78442,5,8,0:0:0:0:
216,8,78600,1,8,0:0:0:0:
292,104,78758,2,0,L|172:188,1,103.500001974106
84,148,79074,5,8,0:0:0:0:
20,236,79231,1,8,0:0:0:0:
136,216,79389,2,0,P|212:196|168:280,1,207.000003948212,12|0,0:0|0:0,0:0:0:0:
192,316,79863,2,0,L|336:320,1,103.500001974106
408,260,80179,1,0,0:0:0:0:
312,160,80337,5,0,0:0:0:0:
404,68,80495,1,0,0:0:0:0:
424,196,80652,2,0,P|360:248|312:244,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
228,200,80968,1,8,0:0:0:0:
320,116,81126,1,0,0:0:0:0:
208,88,81284,1,8,0:0:0:0:
228,200,81442,2,0,L|336:264,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
404,228,81758,1,0,0:0:0:0:
320,116,81916,6,0,P|236:80|124:144,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
96,216,82389,1,0,0:0:0:0:
96,216,82547,1,0,0:0:0:0:
232,208,82705,1,0,0:0:0:0:
232,208,82784,1,0,0:0:0:0:
232,208,82863,2,0,P|239:131|151:19,1,207.000003948212
80,28,83337,5,0,0:0:0:0:
120,128,83495,2,0,P|256:100|316:28,1,207.000003948212
360,124,83968,1,8,0:0:0:0:
464,100,84126,1,8,0:0:0:0:
452,204,84284,1,8,0:0:0:0:
256,192,84363,12,0,86968,0:0:0:0:
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