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Tomohito Nishiura - Gandorada Daikoubou [CatchTheBeat|Osu|Os

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 24 December 2016 at 16:39:23

Artist: Tomohito Nishiura
Title: Gandorada Daikoubou
Source: Dark Cloud 2
Tags: ダーククロニクル chronicle ost original sound tracks playstation rpg level-5 inc. instrumental Gundorada Workshop
BPM: 128
Filesize: 3929kb
Play Time: 01:43
Difficulties Available:
  1. Cup (1.25 stars, 127 notes)
  2. Easy (1.23 stars, 92 notes)
  3. EZ - 4Key (1.24 stars, 262 notes)
  4. Futsuu (1.75 stars, 184 notes)
  5. Hard (2.33 stars, 193 notes)
  6. HD - 4Key (2.13 stars, 550 notes)
  7. Kantan (1.1 stars, 95 notes)
  8. Muzukashii (2.12 stars, 271 notes)
  9. NM - 4Key (1.54 stars, 357 notes)
  10. Normal (1.77 stars, 155 notes)
  11. Platter (2.52 stars, 211 notes)
  12. Salad (1.91 stars, 177 notes)
Download: Tomohito Nishiura - Gandorada Daikoubou
Information: Scores/Beatmap Listing
---------------
So it took about as long as I expected and had to be revived from the grave about six times along the way, but it finally happened. I couldn't recall anyone ranking a set with all modes mapped solely by themselves, so I set myself a challenge to see if it could be done. The journey has been long and a little stressful at times, but ultimately, worth every second spent.

Yes, it's not the most rhythmically demanding song, and yes, the difficulty spread won't offer much for some people, but hopefully you'll be able to enjoy playing these relaxing difficulties, and perhaps even try a mode you never played before! This song was arguably my favourite from the Dark Cloud series and played a defining part of my childhood, so to see it brought to life for quite literally everyone to enjoy means a great deal to me.

Thank you to everyone who helped make this possible. I really cannot thank you all enough <3



#8 ranked

- - Magic Bomb -
- Krfawy
- newyams99
- Protastic101
- - Magic Bomb -
Metadata is hard ):
- IamKwaN

[WHAT'S THIS?]
Dark Cloud 2 - Gundorada Workshop theme

Other DC2 mapsets -
  1. Nishiura Tomohito - Omoide no Teien {CtB}
  2. Nishiura Tomohito - Broken Promise (Orgel Version) {CtB}
  3. Nishiura Tomohito - Moonlight Tango {CtB}
[DIFFS AVAILABLE]
STD
Easy by me - 100%
Normal by me - 100%
Hard by me - 100%

TAIKO
Kantan by me - 100%
Futsuu by me - 100%
Muzukashii by me - 100%

CTB
Cup by me - 100%
Salad by me - 100%
Platter by me - 100%

OSU!MANIA
4K EZ by me - 100%
4K NM by me - 100%
4K HD by me - 100%

[CHANGELOG]
04/10/15 - Submitted mapset with all diffs ready for modding, applied PM mod by Ascendance (Std+Mania)
05/10/15 - Applied mods by Sc4v4ng3r, Aihuro and LittlePigRMX (Std+CtB, Std, Std)
06/10/15 - Applied mods by Mythax, Mekelemembe and Tyrell (Mania, Taiko+Mania, CtB)
07/10/15 - Applied mods by Absolute Zero and Surono (Std+CtB, Taiko)
12/10/15 - Applied mods by guineaQ and LuckyLemon (Std+Taiko+Mania, Mania)
14/10/15 - Applied mod by NlHIL (Mania)
17/10/15 - Applied mod by Skeuddy and DominikWW (Taiko, Std)
18/10/15 - Applied mod by Ster, Riari and puxtu (Std, Taiko+CtB, Mania)
20/10/15 - Applied mod by WildOne94 (CtB)
25/10/15 - Applied mod by - Magic bomb - (Taiko+CtB+Mania)
17/11/15 - Fixed Futsuu diff name (lol), applied 2nd mod by puxtu (Mania)
26/11/15 - Applied mod by -Sh1n1- (Taiko)
27/11/15 - Applied mod by Jaltzu (Taiko)
06/12/15 - Applied mod by BoberOfDarkness (CtB)
16/12/15 - Applied mod by Krfawy (Std+CtB)
23/12/15 - Applied mod by bananannian (Taiko)
24/12/15 - Applied mod by Nwolf (Taiko)
03/01/16 - Applied mod by xtrem3x (Taiko)
21/01/16 - Updated metadata to use the Japanese+Romanized rather than English translation, applied mods by newtoniorock8 and - Magic bomb - (CtB)
31/01/16 - IRC check with - Magic bomb - (CtB)
03/02/16 - Applied mods by newyams99 and jonawaga (Taiko, Std+Taiko+Mania)
07/02/16 - Check by newyams99 (Taiko)
29/02/16 - Applied mod by PnX (Mania)
25/05/15 - Revived and applied mod by arcwinolivirus (Mania)
26/05/16 - Applied mod by Protastic101 (Mania)
21/11/16 - Revived again and applied mod by - Ly0572 - (Mania)
30/11/16 - Applied second mod by Protastic101 (Mania)
08/12/16 - Recheck by Protastic101 (Mania)
19/12/16 - Fixed some missing hitsounds on mania diffs
20/12/16 - Applied mods by Electoz and Sc4v4ng3r (Std)
22/12/16 - Applied second check by - Magic Bomb - (Std+Taiko+CtB+Mania)

METADATA STUFF
Artist - 西浦 智仁 / Nishiura Tomohito
Dark Cloud 2 OST disc. 2 - Track 6: ガンドラダ大工房 / Gandorada Daikoubou

Listing on Amazon.co.jp


SEXY MODDERS AND SUPPORTERS ;)
Ascendance - Mod + 1
Raiden - 1
Sc4v4ng3r - 2 Mods + 5
Aihuro - Mod
LittlePigRMX - Mod+ 1
Mythax - Mod
Mekelemembe - Mod
Tyrell - Mod
Absolute Zero - Mod
Surono - Mod + 1
Arphimigon - 2
guineaQ - Mod
LuckyLemon - Mod
NlHIL - Mod
Skeuddy - Mod
DominikWW - Mod
Ster - Mod
Riari - Mod
GH40z - 1
puxtu - 2 Mods
WildOne94 - Mod
- Magic Bomb - - 10 , 3 Mods + +
Riari - 1
-Sh1n1- - Mod
Jaltzu - Mod
BoberOfDarkness - Mod +
Krfawy - Mod +
bananannian - Mod
Nwolf - Mod
xtrem3x - Mod
newtoniorock8 - Mod
Nitsches - 2
newyams99 - 2 Mods +
jonawaga - Mod
PnX - Mod
arcwinolivirus - Mod
Protastic101 - 3 Mods +
- Ly0572 - - Mod
Electoz - Mod
MBomb
JBH confirmed god.
Raiden
`_J`

remap taiko

kd thanks

bye
Avishay
You play and map a lot don't you.
Ascendance
Mod so far - Easy (std) / EZ (o!m) / NM (o!m)
2015-10-04 16:00 Ascendance: wub wub here we go
2015-10-04 16:00 Ascendance: ACTION is editing [https://osu.ppy.sh/b/796252 Nishiura Tomohito - Gundorada Workshop [Easy]]
2015-10-04 16:00 JBHyperion: ayyy
2015-10-04 16:01 Ascendance: 00:00:465 (1,2) -
2015-10-04 16:01 Ascendance: can turn this into a cheeky blanket like [https://osu.ppy.sh/ss/3769278 bleh] or any other what you'd like
2015-10-04 16:02 Ascendance: you can also line (3) up like [https://osu.ppy.sh/ss/3769283 this]
2015-10-04 16:02 JBHyperion: off-blanket is intentional for (1,2), I don't want to curve the sliders enough to account for the low DS
2015-10-04 16:03 JBHyperion: I could curve 00:03:277 (1) - more to blanket the head of the previous slider though I guess
2015-10-04 16:04 Ascendance: I moved the slider to show the blanket a bit better [https://osu.ppy.sh/ss/3769297 here]. I did this only moving the middle vertex down 1 and the right vertex up 1
2015-10-04 16:05 Ascendance: 00:06:090 (1) - would suggest making this a curved slider since the pattern is the same as 00:03:277 (1,2) - but that's just nitpicking
2015-10-04 16:07 Ascendance: 00:14:527 (1) - curving like [https://osu.ppy.sh/ss/3769313 this] would make it flow a little better into 00:15:933 (2) - I think
2015-10-04 16:08 Ascendance: 00:27:183 (2) - can be turned into a blanket without disrupting distance snap
2015-10-04 16:08 Ascendance: 00:32:340 - strong sound, maybe circle?
2015-10-04 16:09 JBHyperion: 00:06:090 (1) - is angled for the second guitar sound so I prefer to keep that
2015-10-04 16:09 Ascendance: ah
2015-10-04 16:10 JBHyperion: orientation of 00:14:527 (1) - is a compromise between flow in both directions, I might rotate it a bit instead
2015-10-04 16:11 Ascendance: 00:48:277 (1) - flows a bit strangely from 00:46:871 (2) - highly suggest something like [https://osu.ppy.sh/ss/3769335 this] so that way 00:49:683 (2) - can follow the same way back down the 00:46:871 (2) - slider
2015-10-04 16:13 JBHyperion: 00:25:777 (1,2) - making a blanket here requires moving (2) too much for my liking
2015-10-04 16:13 JBHyperion: not sure why there's no circle at 00:32:340 - added
2015-10-04 16:16 JBHyperion: 00:46:871 (2,1) - has a reasonably smooth oval flow, I don't find it to be a problem tbh
2015-10-04 16:16 Ascendance: i guess it's just preference
2015-10-04 16:17 JBHyperion: I changed my mind about that blanket at the start btw, changed some others so may as well be consistent
2015-10-04 16:17 JBHyperion: (^:
2015-10-04 16:17 Ascendance: ok!
2015-10-04 16:17 Ascendance: ACTION is editing [https://osu.ppy.sh/b/796253 Nishiura Tomohito - Gundorada Workshop [EZ]]
2015-10-04 16:17 Ascendance: blop
2015-10-04 16:18 JBHyperion: oh dear
2015-10-04 16:18 JBHyperion: this may be awful#
2015-10-04 16:18 JBHyperion: xD
2015-10-04 16:18 Ascendance: big thing I notice is that many of your patterns lean to the left 2 columns
2015-10-04 16:18 JBHyperion: first ever mania map so yeah
2015-10-04 16:18 Ascendance: especially at the beginning of the map, I almost never used column 4, but it got better as the diff went on
2015-10-04 16:19 JBHyperion: column by pitch an d there are a lot of low guitar sounds so yeah
2015-10-04 16:19 JBHyperion: I'll shift some stuff over early on
2015-10-04 16:19 JBHyperion: 00:07:496 (7496|3) - is an easy move
2015-10-04 16:20 JBHyperion: moved 00:29:058 (29058|3) - to 4 also
2015-10-04 16:20 Ascendance: 00:20:152 (20152|3) -
2015-10-04 16:20 Ascendance: feel like this note holds a bit longer than it should
2015-10-04 16:21 Ascendance: you could cut the hold a bit short and add a "circle" at 00:21:090 -
2015-10-04 16:21 JBHyperion: I was just about to say it ends for the second guitar sound
2015-10-04 16:21 JBHyperion: but it's strong enough to be clickable so yeah
2015-10-04 16:21 JBHyperion: nice idea
2015-10-04 16:22 Ascendance: 00:35:621 (35621|3,35621|1,36324|3) - these notes here on the "bloop" (idk how else to describe them) sounds are mapped, but aren't on the pattern following it 00:37:027 (37027|0,37027|2) - here
2015-10-04 16:23 JBHyperion: I figured the 1/2 space between pressing the boop and releasing the slider might be too hard for an EZ
2015-10-04 16:23 JBHyperion: I'll shorten the slider and add a note instead
2015-10-04 16:24 JBHyperion: consistency with 00:35:621 (35621|3,35621|1,36324|3) -
2015-10-04 16:24 Ascendance: yeah
2015-10-04 16:24 Ascendance: I was about to ask actually why that specific one was so long
2015-10-04 16:24 JBHyperion: xD
2015-10-04 16:24 Ascendance: 00:42:652 (42652|0) - same could be said here maybe but not too sure
2015-10-04 16:24 Ascendance: with the bloop noise
2015-10-04 16:24 Ascendance: since 00:44:058 (44058|3,44761|3) - these are mapped
2015-10-04 16:25 JBHyperion: guitar is more prominent here, I think the slider is worth mapping more
2015-10-04 16:26 JBHyperion: also I'm alternating between mapping the boops and not
2015-10-04 16:26 Ascendance: ah
2015-10-04 16:26 JBHyperion: so I guess I'll keep this for now
2015-10-04 16:26 JBHyperion: until I get made to change something else and don't have an excuse anymore xD
2015-10-04 16:26 Ascendance: 01:20:621 (80621|1,80621|0,81090|1,81558|2,82027|3) - probably don't need to change this, but since the notes escalate quite nicely, I did [http://osu.ppy.sh/ss/3769403 this]
2015-10-04 16:27 Ascendance: 01:36:090 (96090|3,96090|2) - boop boop consistency
2015-10-04 16:28 Ascendance: won't do taiko since I'm garbage at it
2015-10-04 16:28 JBHyperion: done and done, on the second suggestion the boops are too prominent to ignore so screw "consistency" (:
2015-10-04 16:29 Ascendance: ACTION is editing [https://osu.ppy.sh/b/796259 Nishiura Tomohito - Gundorada Workshop [NM]]
2015-10-04 16:29 Ascendance: interesting diff
2015-10-04 16:30 JBHyperion: this is where it will get bad probably
2015-10-04 16:30 JBHyperion: I don't play LN maps often but the song really didn't suit anything else imo
2015-10-04 16:30 JBHyperion: so I had to experiment a bit
2015-10-04 16:30 JBHyperion: >.<
2015-10-04 16:30 Ascendance: yeah understandable'
2015-10-04 16:30 Ascendance: 00:02:574 (2574|2) -
2015-10-04 16:30 Ascendance: NM is still kind of a beginner difficulty, so these kinds of notes will trip up some players
2015-10-04 16:31 JBHyperion: I'll just make that a circle then
2015-10-04 16:31 JBHyperion: gonna keep calling them circles
2015-10-04 16:31 Ascendance: yeah
2015-10-04 16:31 JBHyperion: even though they're clearly rectangles (^:
2015-10-04 16:31 Ascendance: let me testplay one more time
2015-10-04 16:31 JBHyperion: k
2015-10-04 16:32 Ascendance: 00:12:183 (12183|2,12652|3) -
2015-10-04 16:33 Ascendance: especially coming off of 00:11:715 (11715|0) - this note, it's hard for newbies to be able to know when to let go of this note and prepare for the next one
2015-10-04 16:33 Ascendance: especially since they are in opposite columns
2015-10-04 16:34 JBHyperion: should I just make 00:11:715 (11715|0) - a circle then?
2015-10-04 16:34 JBHyperion: on the downbeat
2015-10-04 16:34 Ascendance: yeah
2015-10-04 16:35 JBHyperion: I guess if I do that I should do the same with 00:12:183 (12183|2) as well? or no
2015-10-04 16:35 JBHyperion: 00:12:183 (12183|2) -
2015-10-04 16:35 JBHyperion: dumb editor links xD
2015-10-04 16:35 Ascendance: yup
2015-10-04 16:35 Ascendance: I feel like you can still make it an LN map without making these patterns too difficult
2015-10-04 16:36 Ascendance: 00:13:121 (13121|3,13121|0) - stuff like this is fine because they both start together but one ends earlier
2015-10-04 16:36 JBHyperion: k
2015-10-04 16:36 JBHyperion: I am fixing stuff that repeats in the second half as well
2015-10-04 16:36 JBHyperion: where I used similar patterns
2015-10-04 16:37 Ascendance: 00:22:965 (22965|0,22965|1,23433|2,23902|3,24371|2,24371|0,25074|3,25308|2,25543|1,25777|1,25777|2,26246|0,26715|3,27183|3,27183|1,28121|2) -
2015-10-04 16:37 Ascendance: oh thats a long link
2015-10-04 16:37 JBHyperion: lol
2015-10-04 16:37 Ascendance: some of these side ln's can be turned into circles as well
2015-10-04 16:38 Ascendance: 00:38:433 (38433|2) - circle
2015-10-04 16:38 Ascendance: 00:41:246 (41246|3) - ^
2015-10-04 16:38 Ascendance: 00:42:183 (42183|1) - ^
2015-10-04 16:39 Ascendance: then the song just goes into a repeat after that and you said you're fixing it so I'll wait
2015-10-04 16:39 JBHyperion: will sort them out, but I wanted to ask you about one pattern in particular
2015-10-04 16:39 JBHyperion: 00:34:215 (34215|1,34215|2,35621|0) -
2015-10-04 16:39 JBHyperion: this is the only pattern I really struggle with
2015-10-04 16:40 JBHyperion: I always let go of coulmn 3
2015-10-04 16:40 JBHyperion: as I move to press 1
2015-10-04 16:40 JBHyperion: any suggestions?
2015-10-04 16:41 Ascendance: I say 00:35:621 (35621|0) - delete this and maybe follow the snare instead of the bloop
2015-10-04 16:42 JBHyperion: added two notes on white ticks at 00:36:090 (36090|0,36558|0) -
2015-10-04 16:42 Ascendance: yup
2015-10-04 16:42 JBHyperion: cool thanks
2015-10-04 16:42 JBHyperion: just fixing stuff in the second half
2015-10-04 16:43 Ascendance: np np
2015-10-04 16:43 Ascendance: 01:14:996 (74996|3,74996|1,75465|2,75933|0,76168|2) - This part could be easier also
2015-10-04 16:46 JBHyperion: shortened 01:13:590 (73590|2,74996|1) - by one beat so there's less instant switching
2015-10-04 16:46 JBHyperion: should I swap the columns of 01:14:996 (74996|1,75465|2) - as well?
2015-10-04 16:46 JBHyperion: dunno if that would be easier to read
2015-10-04 16:47 Ascendance: if you put the ln in column 3 it interferes with 01:13:590 (73590|2) -
2015-10-04 16:48 JBHyperion: yes but I shortened it to accomodate that
2015-10-04 16:48 Ascendance: ah
2015-10-04 16:48 JBHyperion: that note can be made to end on the previous white tick I think
2015-10-04 16:48 JBHyperion: the "end" of some of the sounds is kinda ambiguous
2015-10-04 16:48 Ascendance: I suggest shortening 01:14:996 (74996|1) - by 1 as well
2015-10-04 16:48 JBHyperion: they just "fade"
2015-10-04 16:48 JBHyperion: yup already done ;)
2015-10-04 16:49 Ascendance: rip me
2015-10-04 16:49 JBHyperion: nw xD
2015-10-04 16:50 Ascendance: I think maybe [https://osu.ppy.sh/ss/3769497 this] for the next part
2015-10-04 16:50 JBHyperion: nice, I like the effect it gives 01:17:340 (77340|2,77574|3) -
2015-10-04 16:51 Ascendance: 01:19:215 (79215|1,79683|2) - maybe swapping these columns gives it a similar effect as well into the next segment
2015-10-04 16:52 Ascendance: 01:20:855 (80855|2) - ghost note
2015-10-04 16:52 JBHyperion: there's a faint guitar sound there, but it's probably too much for this diff, so yeah removed
2015-10-04 16:53 Ascendance: 01:23:433 (83433|3,84136|3) -
2015-10-04 16:53 JBHyperion: removed the ln here and followed the piano instead 01:29:058 (89058|0) -
2015-10-04 16:54 Ascendance: I would swap 01:23:433 (83433|3,84136|3) - with 01:23:433 (83433|2) - and change the LN
2015-10-04 16:54 JBHyperion: mirror 01:24:136 (84136|3,84371|1,84605|0) - ?
2015-10-04 16:54 Ascendance: yes
2015-10-04 16:55 JBHyperion: like [https://osu.ppy.sh/ss/3769517 this]?
2015-10-04 16:55 Ascendance: 01:25:074 (85074|2,85308|3) - If you want to keep these, I suggest removing 01:24:840 (84840|0) -
2015-10-04 16:55 JBHyperion: inb4 I got totally the wrong idea
2015-10-04 16:55 JBHyperion: and sure, done
2015-10-04 16:55 Ascendance: 01:27:183 (87183|1) - remove this and make it a circle for the last note of the guitar?
2015-10-04 16:56 JBHyperion: already done (:
2015-10-04 16:56 Ascendance: I forget you made many changes to this half
2015-10-04 16:56 Ascendance: 01:29:058 (89058|0) - extend?
2015-10-04 16:58 JBHyperion: so it's the samle length as 01:29:058 (89058|2) - ?
2015-10-04 16:58 Ascendance: yeah
2015-10-04 16:59 JBHyperion: done
2015-10-04 16:59 Ascendance: 01:30:465 (90465|1) - would delete this note since there's no discernable noise that ends there (that I can hear)
2015-10-04 17:00 JBHyperion: yup
2015-10-04 17:00 Ascendance: 01:37:496 (97496|1,97730|2,97965|0,98199|2,98433|3) - could match 01:34:683 (94683|0,94918|2,95152|1,95386|2,95621|1) -
2015-10-04 17:01 JBHyperion: sure
2015-10-04 17:01 JBHyperion: I halfed changed this earlier so may as well make it consistent
2015-10-04 17:02 Ascendance: ACTION is editing [https://osu.ppy.sh/b/796256 Nishiura Tomohito - Gundorada Workshop [HD]]
2015-10-04 17:02 Ascendance: testplay first
2015-10-04 17:03 Ascendance: I feel like this has the same LN issues as the last one except a bit less severe since it's HD
2015-10-04 17:04 JBHyperion: well I guess now I know what I'm looking for lol
2015-10-04 17:04 Ascendance: yeah, if you wanna check it and then poke me again I can do that
2015-10-04 17:04 JBHyperion: sure, that's fine
2015-10-04 17:04 Ascendance: ok
2015-10-04 17:05 Ascendance: I'll post logs in the thread for what we've done so far and then we can continue
2015-10-04 17:05 JBHyperion: thank you so much
2015-10-04 17:05 JBHyperion: I wish I could give more than 1 kudosu lol
2015-10-04 17:06 Ascendance: you helped me so much with my last mapset, it's just a small thanks I can give you

back for o!m hd when JBH fixes some patterns we discussed, won't mod taiko cause I'm secretly the next tasuke bad at it. Maybe not CTB either since he probably knows his CTB stuff and I'll let the more proficient modders do that.
Topic Starter
JBHyperion

Raiden wrote:

`_J`

remap taiko

kd thanks

bye
I am bad at taiko k. Gotta start somewhere (^:
Raiden
poke me when u get some tako mods

I need more people to fall into the trap of trying to rank taiko
Topic Starter
JBHyperion

Raiden wrote:

poke me when u get some tako mods

I need more people to fall into the trap of trying to rank taiko
Yes sir!
tfw ranking CtB is just as hard so I've been stuck in this trap for months already xD
Sc4v4ng3r
Surprise! pretty sure this kept you from ranking my set

You should know what does red and bold means in my mod posts :^)
And I lost all my mod progress for STD ;-;

[General]
  1. Pretty sure, soft-finish is having delays more than 5ms. Tell me if this is correct.
  2. It looks fine other than that.
[Easy]
  1. 01:13:590 (1,2,3) - Well I can give credibility to the seagulls' wings looking like pattern, but this kind of flow may kind of confuse beginners at first, as (1) is somewhat pointing at (2) instead of (3), thus potentially making them click (3) first. Well, not really a must to change as it is not really serious, but just throwing it out there.
  2. Well a clean Easy, I liked it a lot :D
[Normal]
  1. Hmm... Now I've notices the CS spread is 3>4>5... I'm not sure if that is viable, as technically ENH spread should be somewhere close to 'beginner-friendly' (like you've mentioned), and CS 5 is definitely not really that close to it ;-; You may want to consider using 3>3.5>4 instead. Or maybe I'm just getting things wrong.
  2. 00:02:574 (5) - This slider doesn't sound that good, as there are almost no sound (other than a really faint one) that does really justifies the tail of the slider... Removing the repeat on this slider will give a nice 1 beat pause towards the next note, and also will remove the weirdness of this slider. Also applies to all other similar sliders.
  3. 00:24:371 (4,1) - Ok this is a bit more of a serious issue then the one mentioned in Easy, (4) is literally pointing towards (1). Since this is a ENH spread you could expect lots of newer players to play Normal judging by the star rating on it. You may want to re-arrange the pattern. There are few more present in the difficulty, look over for them.
  4. I mean, other than those issues up there, looks fine for me.
[Hard]
  1. 00:22:496 (6,7,1) - The overlap with (4) is avoidable if these notes were at the bottom of 00:22:027 (5) - , the overlap may reduce the readability for few players and that will be bad.
  2. 00:23:433 (2,3) - Comparing the distances(not using the DS value) between these 2 notes and 00:23:902 (3,4) - these 2 notes, these notes definitely have way lesser DS than those 2, which is kinda messy. You could bring (3) down bit more to equate the distance between those 2 sets of notes for the sake of aesthetics.
  3. 01:10:308 (3,4,1) - Wo this caught me off-guard while I was testplaying o.o I don't really know how to explain this... But maybe you would want to play it safe and stack these notes, like you did for all others to not catch people off-guard. Just my opinion, not really a must to change it I guess.
  4. 01:31:871 (1) - Don't really get why a NC is placed here, it is not like there is any SV changes on this note, nor it is justifying any confusing patterns out of the blue... it should be removed to keep the consistency.
  5. Well everything flows well IMO, good difficulty :D
[Cup]
  1. 00:20:152 (1) - I don't really get why this downbeat distance is the same as 00:17:340 (1) - when this downbeat isn't that strong compared to 00:17:340 (1) - . You could possibly lower the distances for these kind of downbeats to express the song better, maybe.
  2. 00:41:246 (3,4) - Pretty much a nitpicky point, the distance between these 2 notes could be lower as the instrument that these are emphasizing on aren't on the same strength like 00:35:621 (3,4) - .
  3. 00:55:308 (3) - Don't really get why this note's distance is lower than 00:21:558 (3) - this when both of them are emphasizing on the same instrument and the strength.
  4. Well I've found nothing else, you know me when it comes to CtB modding.
Man I feel tired to be summoned by my professor 5 times when I was modding this ;-; I'm so tired now... I'll be coming back to mod the rest of the spread.
GL!
Topic Starter
JBHyperion

[Sc4v4ng3r] wrote:

Surprise! pretty sure this kept you from ranking my set Technically I didn't have time to mod your set because I was away on a business trip and didn't have time to sit down and do proper mods. Throwing a few notes down isn't too labour intensive though so I did this to pass the time lol

You should know what does red and bold means in my mod posts :^)
And I lost all my mod progress for STD ;-; D:

[General]
  1. Pretty sure, soft-finish is having delays more than 5ms. Tell me if this is correct. I only see a delay of 1ms (see below) which I'll fix anyway. The buildup into the sound is gradual, but I wouldn't call it a "delay". Will see what others think
  2. It looks fine other than that.
[Easy]
  1. 01:13:590 (1,2,3) - Well I can give credibility to the seagulls' wings looking like pattern, but this kind of flow may kind of confuse beginners at first, as (1) is somewhat pointing at (2) instead of (3), thus potentially making them click (3) first. Well, not really a must to change as it is not really serious, but just throwing it out there. No it's a valid suggestion and I agree with you on it's potential to confuse. I Ctrl+J'ed 01:13:590 (1) and moved down so the slider is pointing more towards (2)
  2. Well a clean Easy, I liked it a lot :D <3
[Normal]
  1. Hmm... Now I've notices the CS spread is 3>4>5... I'm not sure if that is viable, as technically ENH spread should be somewhere close to 'beginner-friendly' (like you've mentioned), and CS 5 is definitely not really that close to it ;-; You may want to consider using 3>3.5>4 instead. Or maybe I'm just getting things wrong. I'll change this if I absolutely have to, but I feel the current settings create a unique touch not found in other maps and I don't see why slightly higher CS than normal can't be acceptable here due to the low BPM and reasonably simplistic rhythms
  2. 00:02:574 (5) - This slider doesn't sound that good, as there are almost no sound (other than a really faint one) that does really justifies the tail of the slider... Removing the repeat on this slider will give a nice 1 beat pause towards the next note, and also will remove the weirdness of this slider. Also applies to all other similar sliders. I don't find these to be weird at all, there's a guitar sound that extends to this tick in each case (and often a synth/drum sound too) so I feel they're justified
  3. 00:24:371 (4,1) - Ok this is a bit more of a serious issue then the one mentioned in Easy, (4) is literally pointing towards (1). Since this is a ENH spread you could expect lots of newer players to play Normal judging by the star rating on it. You may want to re-arrange the pattern. There are few more present in the difficulty, look over for them. Will ask for some more opinions on this before changing, as with the current AR there's plenty of time to read the next note in each case and I don't think this should be too problematic
  4. I mean, other than those issues up there, looks fine for me. <3
[Hard]
  1. 00:22:496 (6,7,1) - The overlap with (4) is avoidable if these notes were at the bottom of 00:22:027 (5) - , the overlap may reduce the readability for few players and that will be bad. This would create a really sharp direction change or more awkward overlaps, which I feel are more problematic in this case. Continuing the circular flow feels natural here, so I'll keep this
  2. 00:23:433 (2,3) - Comparing the distances(not using the DS value) between these 2 notes and 00:23:902 (3,4) - these 2 notes, these notes definitely have way lesser DS than those 2, which is kinda messy. You could bring (3) down bit more to equate the distance between those 2 sets of notes for the sake of aesthetics. Fair enough, moved 00:23:902 (3) down and to the left slightly
  3. 01:10:308 (3,4,1) - Wo this caught me off-guard while I was testplaying o.o I don't really know how to explain this... But maybe you would want to play it safe and stack these notes, like you did for all others to not catch people off-guard. Just my opinion, not really a must to change it I guess. Decided to unstack in the kiai (and here, just before) to add a touch of difficulty and variety, to make this section distinct from the rest of the map. I'll see what others think before changing anything
  4. 01:31:871 (1) - Don't really get why a NC is placed here, it is not like there is any SV changes on this note, nor it is justifying any confusing patterns out of the blue... it should be removed to keep the consistency. Just felt like a large distance to cover considering the elevated DS and 1/1 timeline spacing but sure, consider it removed
  5. Well everything flows well IMO, good difficulty :D <3
[Cup]
  1. 00:20:152 (1) - I don't really get why this downbeat distance is the same as 00:17:340 (1) - when this downbeat isn't that strong compared to 00:17:340 (1) - . You could possibly lower the distances for these kind of downbeats to express the song better, maybe. It's still pretty prominent, but I did reduce these types of jumps a little
  2. 00:41:246 (3,4) - Pretty much a nitpicky point, the distance between these 2 notes could be lower as the instrument that these are emphasizing on aren't on the same strength like 00:35:621 (3,4) - . Nice touch, done
  3. 00:55:308 (3) - Don't really get why this note's distance is lower than 00:21:558 (3) - this when both of them are emphasizing on the same instrument and the strength. Fixed with the first point
  4. Well I've found nothing else, you know me when it comes to CtB modding.
Man I feel tired to be summoned by my professor 5 times when I was modding this ;-; I'm so tired now... I'll be coming back to mod the rest of the spread.
GL!
Thanks for the suggestions so far (:
I don't want to be held responsible if your grades slip (:
Aihuro
Hii! M4M from my queue :3
I will try to do my best
Well, here goes nothing.


Easy:
  1. 00:03:277 (1) - Why don't you do the same like you did here: 00:08:902 (1,2,3) - ? Just shorten this slider: 00:03:277 (1) - until here: 00:03:746 - and add a note here: 00:04:215 (2) - . When I testplayed it, I just liked the flow better~
  2. 00:14:527 (1) - Mm, it's fine but imo this will be better. Just move that slider: 00:14:527 (1) - to X: 136 Y: 32 (More or less) and then just stack 00:15:933 (2) - 's head on 00:13:121 (2) - 's tail. Just feels neater, lol.
  3. 00:29:996 (2,2) - Don't really like that overlap there. Just move 00:32:340 (2) - to X: 268 Y: 188 and just to make a nice triangle, move 00:32:808 (3) - to X: 236 Y: 272. Just a suggestion though, but I just looks neater.
  4. 00:34:215 (1) - If you follow my suggestion above just stack 00:32:340 (2) - on that slider's head. (I'm sure you would have done it anyways)
  5. 00:35:621 (2) - I suggest you lenghten that slider a bit. End it here at: 00:36:558 - . It fits better with the music imo or it just can be me with my dumb old ears.
  6. 00:38:433 (2) - I don't really like where you placed that slider. Maybe just move it to X: 180 Y: 348. I checked and it isn't off the screen. Also, like I suggested above. Maybe end the slider here: 00:39:371 -
  7. 00:46:871 (2,2) - Maybe stack these two notes on each other?
  8. 01:06:090 - Feels kinda empty here. . . maybe add a note here instead?
  9. 01:20:621 (3,3) - These notes aren't stacked properly. Just move 01:20:621 (3) - a bit downwards.
  10. Seems like a nice diff :3 Good job JB!!!~


Normal:
  1. 00:00:465 (1,2,3) - Mm, the flow is fine but I think this flow will work better: Just delete this note: 00:00:465 (1) - and move this slider: 00:00:933 (2) - in his place and then delete this note: 00:01:402 (3) - and add a slider which begins here: 00:00:933 - and ends here: 00:01:402 - . If my english is very bad (lol) It must look like this: http://puu.sh/kzpmX/6a4a66e814.jpg
  2. 00:16:636 (4) - I found a rhythem that will fit better: Add a note here: 00:16:636 (4) - and add a slider here: 00:16:871 - which ends here: 00:17:105 - When I testplayed it, it just felt better.
  3. 00:36:324 - Okay, remove the reverse-slider and add a note here: 00:36:793 (6) - Again, fits better with the music.
  4. 00:53:199 (5) - Same here, like I mentioned above. Remove reverse-slider and add a note here: 00:53:668 (6) -
  5. 01:14:527 - Instead of just a note, maybe use a slider here instead. Just end it here: 01:14:761 -
  6. 01:22:730 (2) - Just for something else maybe Ctrl+H?
  7. 01:41:011 (4) - Move this slider to X: 376 Y: 168.?
  8. Very nice diff >w</ I could barely find anything!~


I will end my mod here~ Hope it was useful though!
Good Luck with this map of yours and thanks for the mod+GD :)
Topic Starter
JBHyperion

Aihuro wrote:

Hii! M4M from my queue :3
I will try to do my best
Well, here goes nothing.


Easy:
  1. 00:03:277 (1) - Why don't you do the same like you did here: 00:08:902 (1,2,3) - ? Just shorten this slider: 00:03:277 (1) - until here: 00:03:746 - and add a note here: 00:04:215 (2) - . When I testplayed it, I just liked the flow better~ Nice suggestion, keeps things consistent
  2. 00:14:527 (1) - Mm, it's fine but imo this will be better. Just move that slider: 00:14:527 (1) - to X: 136 Y: 32 (More or less) and then just stack 00:15:933 (2) - 's head on 00:13:121 (2) - 's tail. Just feels neater, lol. Decided to do something slightly different and made a triangle with 00:13:121 (2,1,2)
  3. 00:29:996 (2,2) - Don't really like that overlap there. Just move 00:32:340 (2) - to X: 268 Y: 188 and just to make a nice triangle, move 00:32:808 (3) - to X: 236 Y: 272. Just a suggestion though, but I just looks neater. Not really noticeable during play, but fixed anyway
  4. 00:34:215 (1) - If you follow my suggestion above just stack 00:32:340 (2) - on that slider's head. (I'm sure you would have done it anyways) Actually decided to make another triabnle here with 00:32:340 (2,3,1) since the curve on (1) can blanket the circle (2) which is a nice effect I think
  5. 00:35:621 (2) - I suggest you lenghten that slider a bit. End it here at: 00:36:558 - . It fits better with the music imo or it just can be me with my dumb old ears. There's a synth "boop" sound (best description ever I know xD) on the red tick which is way more prominent than the guitar and drum sounds, which is why I only made it a 3/2 slider
  6. 00:38:433 (2) - I don't really like where you placed that slider. Maybe just move it to X: 180 Y: 348. I checked and it isn't off the screen. Also, like I suggested above. Maybe end the slider here: 00:39:371 - Did extend this slider since the syth was weaker here and made it symmetrical with the previous slider
  7. 00:46:871 (2,2) - Maybe stack these two notes on each other? Made another triangle instead, personal preference (:
  8. 01:06:090 - Feels kinda empty here. . . maybe add a note here instead? I like the pause effect as it gives more emphasis to the prominent note at 01:06:558 (2) but I'll consider changing this with future mods
  9. 01:20:621 (3,3) - These notes aren't stacked properly. Just move 01:20:621 (3) - a bit downwards. Good spot, fixed
  10. Seems like a nice diff :3 Good job JB!!!~ <3


Normal:
  1. 00:00:465 (1,2,3) - Mm, the flow is fine but I think this flow will work better: Just delete this note: 00:00:465 (1) - and move this slider: 00:00:933 (2) - in his place and then delete this note: 00:01:402 (3) - and add a slider which begins here: 00:00:933 - and ends here: 00:01:402 - . If my english is very bad (lol) It must look like this: http://puu.sh/kzpmX/6a4a66e814.jpg I actually think the current rhythm fits the music better since 00:00:933 (2) is a shorter guitar sound and so requires a shorter slider. The long sound is on the first circle (didn't use a slider for variety with the next combo
  2. 00:16:636 (4) - I found a rhythem that will fit better: Add a note here: 00:16:636 (4) - and add a slider here: 00:16:871 - which ends here: 00:17:105 - When I testplayed it, it just felt better. Done at 00:22:261 (4,5) and similar alternating combos, will keep this for the purpose of variety. The repeat sliders fir to the guitar well enough so I feel they're justified
  3. 00:36:324 - Okay, remove the reverse-slider and add a note here: 00:36:793 (6) - Again, fits better with the music. I could do this to map the synth "boop", but the current pattern fits the guitar nicely so I prefer to keep this
  4. 00:53:199 (5) - Same here, like I mentioned above. Remove reverse-slider and add a note here: 00:53:668 (6) - Back to my variety tricks again - as in the first "chorus", I'm alternating this pattern with the one you're describing, such as at 00:56:011 (4,5)
  5. 01:14:527 - Instead of just a note, maybe use a slider here instead. Just end it here: 01:14:761 - This flute sound is really prominent, I feel it really deserves to be clickable since the intensity is the same as the head of 01:14:996 (3)
  6. 01:22:730 (2) - Just for something else maybe Ctrl+H? Sure, also rotated about 30 degrees anticlockwise to maintain a nice flow into and out of the pattern
  7. 01:41:011 (4) - Move this slider to X: 376 Y: 168.? Why not, symmetry does look nicer here
  8. Very nice diff >w</ I could barely find anything!~ <3


I will end my mod here~ Hope it was useful though!
Good Luck with this map of yours and thanks for the mod+GD :)
Thanks for the mod! (:
lemountain
Hello from queue, A very small mod.

Hard
HP Drain rate must be at least 6

That's it really, but im also gonna shoot a star at this..
Topic Starter
JBHyperion

LittlePigRMX wrote:

Hello from queue, A very small mod.

Hard
HP Drain rate must be at least 6 You got it, also increased HP on Normal to 4.5 for an even balance of 3/4.5/6

That's it really, but im also gonna shoot a star at this..
Thanks for taking a look and shooting a star, every little helps! (:
Sc4v4ng3r
Let me just double post with the continuation of my mod. No kds for this post.

[Salad]
  1. 00:13:824 (4,5,6) - You could have give a nice reducing-of-distance effect like in 00:25:074 (3,4,5) - , as the instrument(idk, ocarina?) is reducing in pitch.
  2. 00:21:558 (4) - Well, since the instrument is pretty strong here, and considering it is a 1/2 rhythm, you may want to increase the distance for just a bit like around, 1.5x? (Or 1.7x if it is possible) After all, you did make a big distance between notes on pitches like this.
  3. 01:12:183 (4) - I kinda expected a bigger dash here, as it is a downbeat having a guitar, and the notes before this were having bigger distance than this, it kinda misleads players (?) (maybe, I don't play CtB much)
  4. 01:38:668 - Just my personal taste, there is a nice drum snare to map on this point.
[Platter]
  1. 00:58:121 (1) - Being nitpicky again, the distance here is lower than 00:24:371 (1) - when both of them are emphasizing on the same instrument and strength. God I hate mentioning the same things for all difficulties ;-;
  2. 00:58:824 (2,3,4) - Don't really know why you can't give a reducing-of-distance effect on Platter when Salad could.
Well that is all from me, and have some stars :D
GL! I'm still waiting for my heart
Topic Starter
JBHyperion

[Sc4v4ng3r] wrote:

Let me just double post with the continuation of my mod. No kds for this post.

[Salad]
  1. 00:13:824 (4,5,6) - You could have give a nice reducing-of-distance effect like in 00:25:074 (3,4,5) - , as the instrument(idk, ocarina?) is reducing in pitch. At a low AR such as this, the spacing reduction I'm prepared to follow doesn't really have much of an effect. Coupled with the dash to 00:14:527 (1) this pattern feels stuttered and kinda awkward to play,l so no change
  2. 00:21:558 (4) - Well, since the instrument is pretty strong here, and considering it is a 1/2 rhythm, you may want to increase the distance for just a bit like around, 1.5x? (Or 1.7x if it is possible) After all, you did make a big distance between notes on pitches like this. I used 1.7x on 00:55:074 (3,4) which is a similar sound, so I'll do the same thing here
  3. 01:12:183 (4) - I kinda expected a bigger dash here, as it is a downbeat having a guitar, and the notes before this were having bigger distance than this, it kinda misleads players (?) (maybe, I don't play CtB much) Increased a little
  4. 01:38:668 - Just my personal taste, there is a nice drum snare to map on this point. Oops I missed this, fixed
[Platter]
  1. 00:58:121 (1) - Being nitpicky again, the distance here is lower than 00:24:371 (1) - when both of them are emphasizing on the same instrument and strength. God I hate mentioning the same things for all difficulties ;-; And I hate making the same errors on all difficulties ;-; - fixed
  2. 00:58:824 (2,3,4) - Don't really know why you can't give a reducing-of-distance effect on Platter when Salad could. Done
Well that is all from me, and have some stars :D
GL! I'm still waiting for my heart
Thanks again for the mod!
Mythax
[EZ 4K]

SPOILER
14:31 Mythax: might need to nerf a little bit of that
14:31 Mythax: not sure, ive never seen a triple in a EZ befor xD
14:31 Mythax: and combining that with a LN not sure if thats too hard for an EZ
14:32 JBHyperion: the note at the end?
14:32 JBHyperion: or did I use it somewhere else as well
14:32 Mythax: i saw a few triples
14:32 Mythax: but i think only 1 or 2 with a LN involved
14:32 JBHyperion: k I'll nerf those
14:33 JBHyperion: might keep the one at the end for "finality"'s sake
14:33 JBHyperion: yeah
14:33 Mythax: one there
14:33 Mythax: i mean it feels perfectly fine
14:33 Mythax: but i dont know if it fits on an EZ
14:33 JBHyperion: sure
14:34 Mythax: that one to, with the 2 ln's and a note
14:34 JBHyperion: it's the finish notes between different sections that I use it
14:34 JBHyperion: so I know where to look
14:35 Mythax: ah, i mean it plays perfectly fine and i understand you using it
14:35 Mythax: just im not sure on how EZ's are mapped
Mekelemembe
Kantan, Fuutsu, Muzukashi, EZ 4K, NM 4K, HD 4K
SPOILER
14:38 Mekelemembe: throw dem taiko diffs at me
14:38 *JBHyperion is listening to [http://osu.ppy.sh/b/796256 Nishiura Tomohito - Gundorada Workshop]
14:38 JBHyperion: oioi
14:38 JBHyperion: that was fast (^:
14:38 Mekelemembe: oioi wat
14:38 Mekelemembe: :^)
14:38 JBHyperion: just saying hi innit
14:39 Mekelemembe: hello :)
14:41 Mekelemembe: oi oi oi
14:41 Mekelemembe: that plays well
14:41 Mekelemembe: and nice
14:41 JBHyperion: nice
14:41 Mekelemembe: good map for people that would be getting into taiko
14:41 JBHyperion: first muzu
14:41 JBHyperion: so yeah
14:41 Mekelemembe: I recommend
14:41 JBHyperion: I was expecting it to be bad xD
14:41 Mekelemembe: I will try with dt
14:41 Mekelemembe: well
14:41 JBHyperion: (^:
14:41 Mekelemembe: for muzu it's star rating is a bit low
14:41 JBHyperion: well
14:41 JBHyperion: it's a simple rhythm
14:42 Mekelemembe: I would try to make it at least 2.5 for muzu
14:42 JBHyperion: so I feel like I'm overmapping if I do much more
14:42 Mekelemembe: but I am not a mapper
14:42 Mekelemembe: nah nothing was overmapped
14:42 Mekelemembe: to be frank there were few places you could have added more for muzu difficulty
14:42 Mekelemembe: and it wouldn't be overmapped
14:42 JBHyperion: if I add any more notes it will be (^:
14:42 Mekelemembe: would just make it a bit more tricky
14:42 JBHyperion: kk
14:43 Mekelemembe: aye
14:44 Mekelemembe: good for poeple that will want to dt it
14:44 Mekelemembe: as well
14:44 Mekelemembe: let's try other 2
14:46 Mekelemembe: don't mind me tapping when there is nothing there
14:46 Mekelemembe: I often do that
14:46 Mekelemembe: and that one is nice as well
14:46 JBHyperion: (:
14:46 JBHyperion: it helps keep the rhythm
14:48 Mekelemembe: oi oi
14:48 Mekelemembe: that one will be a good challenge
14:48 Mekelemembe: it has tricky parts
14:48 Mekelemembe: for beginners
14:48 JBHyperion: think I might need a pause somewhere at the end
14:48 Mekelemembe: and you got rid of hit sounds
14:48 Mekelemembe: that people will go crazy about
14:48 JBHyperion: just like a 2/1 space
14:48 JBHyperion: oh?
14:48 Mekelemembe: looked fine to me
14:48 Mekelemembe: yeah
14:48 Mekelemembe: hit sounds disappear after like 1/4 into the song
14:49 Mekelemembe: not sure if intended or not
14:49 Mekelemembe: but either way this diff is also good
14:49 JBHyperion: maybe the samplesets messed up
14:49 JBHyperion: I will check that
14:49 JBHyperion: thanks
14:49 Mekelemembe: can't wait for oni/true oni /were oni diffs :^)
14:49 Mekelemembe: no problem
14:49 JBHyperion: haha
14:49 JBHyperion: maybe on the next map ;)
14:49 Mekelemembe: no idea how you could make those diffs on tha song tho xD
14:50 Mekelemembe: and no problem, if there is something you need checking at least on taiko I'm your man
14:50 JBHyperion: you can't on this song I don't think xD
14:50 Mekelemembe: on mania as well I guess
14:50 Mekelemembe: ctb and standard I can't play :(
14:50 JBHyperion: well there are mania diffs too if you want to try those :3
14:50 Mekelemembe: sure
14:50 JBHyperion: ayyy
14:53 Mekelemembe: oops
14:53 JBHyperion: haha
14:53 Mekelemembe: dat sneaky double on end
14:53 Mekelemembe: good on hidden
14:53 JBHyperion: yeah about those 3s
14:53 JBHyperion: do you think they're too much for an EZ?
14:53 Mekelemembe: hmmmmmmmmmm
14:53 Mekelemembe: yeah
14:53 Mekelemembe: well
14:53 Mekelemembe: try to decrease the amount
14:54 JBHyperion: ok good, Mythax said the same thing
14:54 Mekelemembe: I think it's good to introduce player to them
14:54 Mekelemembe: but not so many at the same time
14:54 JBHyperion: I will only keep the most prominent ones
14:54 Mekelemembe: that's my opinion
14:54 JBHyperion: sure
14:54 Mekelemembe: it's a slow song so it is easy
14:56 Mekelemembe: well
14:56 Mekelemembe: that will be hard
14:56 Mekelemembe: I found it tricky
14:56 Mekelemembe: with them long notes
14:56 JBHyperion: yeah I know people hate LN maps
14:56 Mekelemembe: haha
14:56 JBHyperion: but the song calls for a LN map
14:57 Mekelemembe: it's not bad
14:57 Mekelemembe: it's just tricky
14:57 JBHyperion: I could try and simplify a few though
14:57 Mekelemembe: like I thought there was a tap note but it was LN
14:57 Mekelemembe: so I just screwe up a lot
14:57 JBHyperion: there are a couple of 1/1 LNs that I will replace with cirlce
14:59 Mekelemembe: same as previously
14:59 Mekelemembe: I am just not used to LN songs
14:59 Mekelemembe: so I won't do good on them
14:59 JBHyperion: (:
14:59 Mekelemembe: and I won't say they are either good or bad
14:59 Mekelemembe: because I am in no position to do so xD
14:59 JBHyperion: that's fine
15:00 Mekelemembe: it's like I would say it's good but pro LN player would say it's bad if you know what I mean
15:00 JBHyperion: of course
15:00 JBHyperion: well thanks so much for your help
15:00 Mekelemembe: anything else?
15:01 Mekelemembe: no problemo
15:01 JBHyperion: if you want to post the chat log on the thread I can give you a star (^:
15:01 Mekelemembe: sure
Topic Starter
JBHyperion
Thanks for the suggestions guys, made a few changes to the Taiko and Mania diffs (:
Tyrell
Mod for the Catch The Beat diffs.

Cup
Nothing to really point out. Everything seems pretty good to me.

Salad
00:39:136 (4) - would recommend Ctrl+g x:356 for a slightly better flow
00:49:683 (3) - i feel this could work better as just a horizontal slider because now it creates a weird flow you have to stop a bit after catching the beginning of the slider, this is a minor suggestion

Everything else seems pretty good. c:

Platter
Platter is good, but I feel it could use more dashing since this will be a white platter. Hypers don't really fit this map anyways.

Sorry but I couldn't find anything to really fix in these diffs. Good job and good luck with rank.
Topic Starter
JBHyperion

Tyrell wrote:

Mod for the Catch The Beat diffs.

Cup
Nothing to really point out. Everything seems pretty good to me. \:D/

Salad
00:39:136 (4) - would recommend Ctrl+g x:356 for a slightly better flow This actually involves less antiflow then 00:35:621 (4,5) since the spacing is lower here. I think this should be fine
00:49:683 (3) - i feel this could work better as just a horizontal slider because now it creates a weird flow you have to stop a bit after catching the beginning of the slider, this is a minor suggestion Nice suggestion, done

Everything else seems pretty good. c: ayyy

Platter
Platter is good, but I feel it could use more dashing since this will be a white platter. Hypers don't really fit this map anyways. There are a couple of hypers in the kiai, but I agree, I added a few dashes in the choruses

Sorry but I couldn't find anything to really fix in these diffs. Good job and good luck with rank.
Thanks for taking a look!
Absolute Zero
Cup
00:15:933 (3) - Ctrl+G, the flow to the next note feels a little awkward for a cup.
00:34:215 (1) - Consider adding also finish here?
00:55:308 (3) - Slant this a little less, movement might be a little difficult?
01:35:386 (3) - Reflect across the y-axis for smoother flow? (x=0)

Salad
00:48:277 (1) - Move (1) to x=236 to make an easier clearer movement?
00:54:840 (2,3) - Reverse the positions of (2) and (3) so that the flow is smooth.
01:09:840 (3) - Make the timeline like this here instead:

and make (4) x=256?
01:30:465 (1) - maybe just make it straight up and down slider, easy to miss for droplets

Platter
00:22:965 (1) - Move to x=337 or slightly more to accentuate this (avoiding a HDash)
00:33:746 (5) - Move to x=416 for a dash. Consider adding a HDash to the next map?
00:52:496 (1) - No NC, the phrase continues?

Rain
01:08:371 - In rain. Move this 15 grids to the right. It seems more proper

Easy
00:22:965 (3) - (x=392, y=136) for this slider and curve it like below?

00:46:871 (2,1) - recurve the slider as below? (x=468, y=116)

01:05:152 (1) - No NC here?

Normal
00:36:324 (5) - Ctrl+G for a little more challenge?
01:06:558 (3,4,5) - Maybe replace with a 1/1 repeat slider, it fits the music better.

Hard
00:04:215 (3) - Ctrl+G, flows easier with the next combo (the direction change jump shouldn't be too bad)
01:10:308 (3,4,1) - The spacing between these could be a little larger for more movement in the kiai.
01:11:715 (2,3,1) - ^
01:17:340 (2,3,1) - ^
01:31:871 (2) - Ctrl+G for smoother flow?
Not enough hypers pls fix ;)


Change combo colors please
Topic Starter
JBHyperion
Thanks for the mod so far - will wait for you to finish before applying (:

Absolute Zero wrote:

Cup
00:15:933 (3) - Ctrl+G, the flow to the next note feels a little awkward for a cup. Didn't want to kill the spacing for a prominent note here so I rearranged and made (3) a curved slider instead
00:34:215 (1) - Consider adding also finish here? Only guitar and a soft drum sound here, I feel it's better with whistle
00:55:308 (3) - Slant this a little less, movement might be a little difficult? Angled the same as 00:56:715 (1)
01:35:386 (3) - Reflect across the y-axis for smoother flow? (x=0) Due to the 3/2 spacing it's not possible to get the spacing I want on the left side, so it has to go here

Salad
00:48:277 (1) - Move (1) to x=236 to make an easier clearer movement? This feels fine to me, and the spacing is consistent with similar patterns and sounds
00:54:840 (2,3) - Reverse the positions of (2) and (3) so that the flow is smooth. This creates an antijump to the prominent note at 00:55:308 (4) which I don't feel fits at all. There aren't any large jumps here so I feel the flow is fine as it is currently
01:09:840 (3) - Make the timeline like this here instead:

and make (4) x=256? This removes the jump to 01:10:777 (1) so I decided to split into two 1/2 sliders instead
01:30:465 (1) - maybe just make it straight up and down slider, easy to miss for droplets Not really, there's only a small amount of curve so I don't see a problem here

Platter
00:22:965 (1) - Move to x=337 or slightly more to accentuate this (avoiding a HDash) I like the current spacing more to be honest
00:33:746 (5) - Move to x=416 for a dash. Consider adding a HDash to the next map? Only moved to x-388
00:52:496 (1) - No NC, the phrase continues? Note density dictates a 4 beat NC pattern is more appropriate here to avoid overstacking the plate, so I'll keep this

Rain
01:08:371 - In rain. Move this 15 grids to the right. It seems more proper
Please don't make this a meme. It's not funny ._.

Easy
00:22:965 (3) - (x=392, y=136) for this slider and curve it like below?
Doesn't look as pretty for me, I prefer a simpler arrangement here
00:46:871 (2,1) - recurve the slider as below? (x=468, y=116)
Again, I prefer the symmetry of the current pattern than trying to force half of a blanket
01:05:152 (1) - No NC here? Consistent with my other NCs, I see no reason to change the pattern here

Normal
00:36:324 (5) - Ctrl+G for a little more challenge? This is still quite an "easy" Normal, I don't want to go throwing jumps in, especially not on relatively weak beats like this
01:06:558 (3,4,5) - Maybe replace with a 1/1 repeat slider, it fits the music better. That worked before at 00:32:808 (3) since the pitch was decreasing, but here the pitch is noticeably higher at 01:07:027, indicating this really needs to be clickable

Hard
00:04:215 (3) - Ctrl+G, flows easier with the next combo (the direction change jump shouldn't be too bad) I completely disagree here, the current pattern flows much more smoothly - Ctrl+G'ing this note would lead to a 180 degree direction change coupled with a jump, which doesn't play well or fit the song
01:10:308 (3,4,1) - The spacing between these could be a little larger for more movement in the kiai. They're unstacked for that exact reason - to emphasise the kiai. I don't want to go overboard with the spacing here so I feel the current pattern is fine
01:11:715 (2,3,1) - ^ ^
01:17:340 (2,3,1) - ^ ^
01:31:871 (2) - Ctrl+G for smoother flow? Meh, due to the large timeline spacing I don't feel this make smuch difference, though it creates an antijump to 01:33:277 (1) that I don't like, so I'd prefer to keep the current pattern
Not enough hypers pls fix ;)

Change combo colors please
Thanks for the mod!
Surono
this first taco mod on this thread??/??// okay wait. will Modding this

EDIT:

>General
  1. yep... soft hitsounding.. bcus song like this, but idk about other modder, taco is nice if using Normal Hitsounding..
>Muzukashii
  1. 01:24:605 (42,43) - well. ctrl g this.. flow is nice imo.. 01:24:371 (41,42,43) - (hear from here.. ww)
  2. 01:33:277 (1) - i guess. this finisher need kat, like u did before
  3. nice muzu? great!1!!
>Futsuu
  1. 00:02:105 - delete? more easir to play and nice emphasize imo..
  2. 00:05:152 - same above..
  3. 00:07:730 - u can keep this.. bcus pitch is stronk
  4. 00:13:590 - delete, nice to see break for this futsuu
  5. 00:16:402 - this too.. 00:19:215 - and 00:19:215 - this
  6. 00:24:840 - 00:27:652 - 00:30:465 -
  7. yeah and other too (selfmod ww).. need rest for nice futsuu.. yeah, bcus just need ex: delete 00:13:590 - for 00:13:121 - 00:14:058 - emphasize like this...
>Kantan
  1. 00:13:590 - ? for reference.. delete this, and other too.. make x xx 1/1 patterns.. for easir kantan XD oh me nublowdiff2mod
nice taco :lol: GLuck
Topic Starter
JBHyperion

Surono wrote:

this first taco mod on this thread??/??// okay wait. will Modding this

EDIT:

>General
  1. yep... soft hitsounding.. bcus song like this, but idk about other modder, taco is nice if using Normal Hitsounding..
Changed to a Normal sampleset throughout

>Muzukashii
  1. 01:24:605 (42,43) - well. ctrl g this.. flow is nice imo.. 01:24:371 (41,42,43) - (hear from here.. ww) Agreed, matches some upcoming patterns too which I like
  2. 01:33:277 (1) - i guess. this finisher need kat, like u did before This section is the same as 00:00:465 (1) and 00:34:215 (1) so for consistency I'll do the same here
  3. nice muzu? great!1!! \:D/
>Futsuu
  1. 00:02:105 - delete? more easir to play and nice emphasize imo.. Nice effect, and it eases the player into the difficulty better
  2. 00:05:152 - same above.. ^
  3. 00:07:730 - u can keep this.. bcus pitch is stronk ok
  4. 00:13:590 - delete, nice to see break for this futsuu Sure, it's before a 1/2 triplet so makes sense
  5. 00:16:402 - this too.. 00:19:215 - and 00:19:215 - this
  6. 00:24:840 - 00:27:652 - 00:30:465 -
  7. yeah and other too (selfmod ww).. need rest for nice futsuu.. yeah, bcus just need ex: delete 00:13:590 - for 00:13:121 - 00:14:058 - emphasize like this... Sure, I'll follow the pattern above throughout, making pauses before each 1/2 triplet, but I'll keep some of the notes in the kiai for emphasis/difficulty
>Kantan
  1. 00:13:590 - ? for reference.. delete this, and other too.. make x xx 1/1 patterns.. for easir kantan XD oh me nublowdiff2mod Yeah, I thought this might be too much but wasn't sure. Will simplify these
nice taco :lol: GLuck
Thanks for the mod!
Arphimigon
Giving 2 stars because this is one of the best songs of one of the best games I played before.
guineaQ
www

General

  1. I highly recommend adding silent slider slide for soft sampleset, they are quite disturbing when the flute hasn't kicked in yet.
  2. Quad mode ftw

Standard


Hard

  1. 01:10:308 (3,4,1) - and other similar patterns : Eh, this one is quite confusing since this could be easily mistaken as 1/4s at first. Also, the strong sound at 01:10:543 (4) - doesn't really justify this small of a spacing all of a sudden as well. Same with other similar patterns, the red tick notes that are placed at 0.5x have strong enough background sound to justify similar spacing as other notes :L

    PS. I guess the triple 1/2 circles in a row like 01:22:730 (2,3,4) - can be kept as you don't really want to boost the star rating/actual difficulty too much. (I would still increase their spacing a bit to like 0.7x if you do change the other patterns)
Well that's the only huge thing that caught my eyes =w=

Normal

  1. 00:15:933 (3,4) - making these blanket would be actually kewl
  2. 00:19:449 (5) - Curve this like this for smoother transition =w=
  3. 00:49:683 (3) - I would angle this like this
  4. Well, other things you could try is to use more straight 1/1 sliders or different shapes as this is curve slider galore :X

    Isolated sliders like these which doesn't blanket anything or doesn't really aesthetically complement nearby patterns as much can be converted into more interesting shapes without changing too much nearby arrangements
    01:13:590 (1) -
    00:45:465 (1) -

    oh fml there is only two that can be easily changed D:
and I thought I was the only one who spams too many blankets :S

Easy

  1. 00:51:090 (1,2) - you know this kind of blanket would be kewl its not perfect i kno
asdfsad nothing else

Taiko


Muzukashii

  1. 00:10:543 (34) - Remove this as there isn't any sound here and it is awkward to have a single note of different color right after a finish
  2. 00:11:011 (35) - d
  3. 00:11:246 (36) - also remove this as there isn't any sound here as well =w=
  4. 00:44:293 (35,36,37) - Same as above for consistency (~ owo)~
  5. 01:10:777 - to 01:19:683 - the note density disparity compared to 01:19:683 - through 01:30:465 - is quite daunting, I recommend adding some more ds to some of those background bass drum sounds =w=
nothing else \owo/

Futsuu

  1. 00:34:215 - to 00:44:058 - this section is the LONGEST 1/1 only section in this difficulty and I think there definitely should be more 1/2 pattern variation you managed to put in so adequately through out other parts of the difficulty. (a.k.a please put in more 1/2s here and some longer pauses to compensate)

Kantan

Kantan is so Kantan

I dare not mod CtB diffs

Mania


Uh
Can you find me for IRC for mania, as I really need to know what was the design philosophy behind all these diffs to make it count :X
Topic Starter
JBHyperion

Arphimigon wrote:

Giving 2 stars because this is one of the best songs of one of the best games I played before.
Thanks! Good to see some DC2 love <3

guineaQ wrote:

www

General

  1. I highly recommend adding silent slider slide for soft sampleset, they are quite disturbing when the flute hasn't kicked in yet. I was debating this myself so I decided to go ahead with it
  2. Quad mode ftw get hyped

Standard


Hard

  1. 01:10:308 (3,4,1) - and other similar patterns : Eh, this one is quite confusing since this could be easily mistaken as 1/4s at first. Also, the strong sound at 01:10:543 (4) - doesn't really justify this small of a spacing all of a sudden as well. Same with other similar patterns, the red tick notes that are placed at 0.5x have strong enough background sound to justify similar spacing as other notes :L Others have been suggesting similar things, so I'll change this to a more consistent spacing pattern which should make readability better

    PS. I guess the triple 1/2 circles in a row like 01:22:730 (2,3,4) - can be kept as you don't really want to boost the star rating/actual difficulty too much. (I would still increase their spacing a bit to like 0.7x if you do change the other patterns) Went for 0.7x as you suggested
Well that's the only huge thing that caught my eyes =w=

Normal

  1. 00:15:933 (3,4) - making these blanket would be actually kewl Nice idea, spread the blanket love
  2. 00:19:449 (5) - Curve this like this for smoother transition =w= Sure
  3. 00:49:683 (3) - I would angle this like this This actually makes the slider go offscreen, but I managed to move all of 00:49:215 (2,3,4,5) to the right a little to accommodate this suggestion
  4. Well, other things you could try is to use more straight 1/1 sliders or different shapes as this is curve slider galore :X "Make more straight sliders" - 2/3 of the suggestions were to curve sliders xD But in all seriousness, I will go through this and see if I can use more straight sliders for variety.

    Isolated sliders like these which doesn't blanket anything or doesn't really aesthetically complement nearby patterns as much can be converted into more interesting shapes without changing too much nearby arrangements
    01:13:590 (1) -
    00:45:465 (1) -

    oh fml there is only two that can be easily changed D: The way I'm mapping places emphasis on mid-slider beats with kinks and such, but there aren't any such sounds in the music that I can use on these sliders to warrant that without leaving them feeling inconsistent with my other patterns. It might be a little less interesting than some really funky slider shapes, but I personally prefer a simpler approach that reflects the calmness of the song, so I'll keep these
and I thought I was the only one who spams too many blankets :S When I made my first map, I couldn't blanket for trash and everyone who modded complained. Those comments stuck with me and now I am addicted to blanketing and beyond help (:

Easy

  1. 00:51:090 (1,2) - you know this kind of blanket would be kewl its not perfect i kno This is the effect I was going for, but you pulled it off much better xD Fixed to the best of my ability
asdfsad nothing else

Taiko


Muzukashii

  1. 00:10:543 (34) - Remove this as there isn't any sound here and it is awkward to have a single note of different color right after a finish It's kind of an after-effect of the synth "boop", but I agree the justification for mapping it is kinda flimsy so removed
  2. 00:11:011 (35) - d okie
  3. 00:11:246 (36) - also remove this as there isn't any sound here as well =w= Removed
  4. 00:44:293 (35,36,37) - Same as above for consistency (~ owo)~ Done the same
  5. 01:10:777 - to 01:19:683 - the note density disparity compared to 01:19:683 - through 01:30:465 - is quite daunting, I recommend adding some more ds to some of those background bass drum sounds =w= Fair enough, added at 01:12:886 (7) - 01:14:293 (11) - 01:18:511 (25) so should be a better spread now
nothing else \owo/

Futsuu

  1. 00:34:215 - to 00:44:058 - this section is the LONGEST 1/1 only section in this difficulty and I think there definitely should be more 1/2 pattern variation you managed to put in so adequately through out other parts of the difficulty. (a.k.a please put in more 1/2s here and some longer pauses to compensate) Gotcha, consider it vary-ified

Kantan

Kantan is so Kantan #JustKantanThings

I dare not mod CtB diffs

Mania


Uh
Can you find me for IRC for mania, as I really need to know what was the design philosophy behind all these diffs to make it count :X Will do, general philosophy is LNs for flute/guitar depending on which is strongest at the time (and both together in the harder diffs) and "circles" for the synth "boops", drum sounds, and in the harder diffs, some of the shorter guitar and flute sounds)
Thanks so much for the beast mod :D
LuckyLemon
Hey NM as requested from my MANIA queue :D All comments are suggestions
The following is for the 4k maps:

EZ 4K
00:00:465 (465|2) - shorten this note to 00:01:168 - and add a not at the end of the long note
00:03:277 (3277|2) - same applies, shorten to 00:03:980 - and add note at the end
00:06:090 (6090|1) -shorten to 00:06:793 - and add note at the end
00:07:496 (7496|3) - shorten to 00:08:199 - and add note at the end
00:34:215 (34215|0) - shorten to 00:34:918 - and add note at the end
00:37:027 (37027|2) - shorten to 00:37:730 - and add note at the end
00:39:840 (39840|0) - shorten to 00:40:543 - and add note at the end
00:42:652 (42652|0) - shorten to 00:43:355 - and add note at the end
01:07:965 (67965|0) - shorten to 01:08:668 - and add note at the end
01:09:371 (69371|0) - shorten to 01:10:074 - and add note at the end
01:33:277 (93277|2) - 01:33:980 - ^^
01:38:902 (98902|1) - 01:39:605 - ^^
All of the above are the exact same corrections but if you hear closely the little flute/hoot (I dunno exact sound :D) sounds are where you are missing the notes
NM 4K
00:09:840 (9840|3) - extend LN (Long note) to 00:10:308 -
01:08:433 (68433|3) - change to single note

Other than that all good
HD 4K
01:17:808 (77808|0) - maybe extend LN to 01:19:215 - ?
Otherwise good :D

Overall I love the map however as the difficulties are 1.08 - 1.8 stars. All of those difficulties would be classed as easy and as the maps are pretty similar already I think it would be more beneficial to keep either the easy or normal and then make the hard, harder if you understand :D
So, basically I recommend having two mania maps unless you keep the EZ and HD but make a harder map (around 2.5*)

Anyway, good luck with the map its a pretty solid mapset and I'm looking forward to seeing it ranked, if you need any help making a harder difficulty or with any of the comment, just message me or pm in game

^_^
Topic Starter
JBHyperion

LuckyLemon wrote:

Hey NM as requested from my MANIA queue :D All comments are suggestions
The following is for the 4k maps:

EZ 4K
00:00:465 (465|2) - shorten this note to 00:01:168 - and add a not at the end of the long note
00:03:277 (3277|2) - same applies, shorten to 00:03:980 - and add note at the end
00:06:090 (6090|1) -shorten to 00:06:793 - and add note at the end
00:07:496 (7496|3) - shorten to 00:08:199 - and add note at the end
00:34:215 (34215|0) - shorten to 00:34:918 - and add note at the end
00:37:027 (37027|2) - shorten to 00:37:730 - and add note at the end
00:39:840 (39840|0) - shorten to 00:40:543 - and add note at the end
00:42:652 (42652|0) - shorten to 00:43:355 - and add note at the end
01:07:965 (67965|0) - shorten to 01:08:668 - and add note at the end
01:09:371 (69371|0) - shorten to 01:10:074 - and add note at the end
01:33:277 (93277|2) - 01:33:980 - ^^
01:38:902 (98902|1) - 01:39:605 - ^^
All of the above are the exact same corrections but if you hear closely the little flute/hoot (I dunno exact sound :D) sounds are where you are missing the notes

I want to keep these as longer LNs so the "tap" frequency is more beginner-friendly, so gonna keep these as 2/1 LNs - but decided to add some notes in other columns at the end of each instead to follow the short guitar/flute sounds where I felt it was appropriate
NM 4K
00:09:840 (9840|3) - extend LN (Long note) to 00:10:308 - Done
01:08:433 (68433|3) - change to single note this is already a single note, may have been fixed in a previous mod?

Other than that all good
HD 4K
01:17:808 (77808|0) - maybe extend LN to 01:19:215 - ? Sure
Otherwise good :D

Overall I love the map however as the difficulties are 1.08 - 1.8 stars. All of those difficulties would be classed as easy and as the maps are pretty similar already I think it would be more beneficial to keep either the easy or normal and then make the hard, harder if you understand :D
So, basically I recommend having two mania maps unless you keep the EZ and HD but make a harder map (around 2.5*)
I get your point, but I feel like if I aim for a certain SR I'll just force the difficulty and end up overpatterning. There are plenty of instances in other modes where mapsets contain a number of "easy" difficulties, and whilst the spread for mania here is a little easier than the other modes in this set, I don't feel it's creating an issue of sorts. Of course this may change anyway with future mods, so I'll see how things go (:

Anyway, good luck with the map its a pretty solid mapset and I'm looking forward to seeing it ranked, if you need any help making a harder difficulty or with any of the comment, just message me or pm in game

^_^
Thanks for the mod!
NlHIL
[EZ]
00:04:215 - 00:09:840 - add as 00:37:965 (37965|3,43590|2) -
00:10:308 (10308|0,10308|1) - move
00:28:590 (28590|0) - 00:32:808 (32808|3) - chnage to LN
00:47:808 (47808|0) - 00:53:433 (53433|3) - remove
00:59:058 (59058|0) - 01:04:683 (64683|1) - remove
remove remove remove
01:22:027 - add?
01:31:871 - recommend change to new LN
[NM]
00:13:121 (13121|2) - 00:18:746 (18746|2) - why short LNs for this kind of sounds?
00:34:215 - to 00:41:246 - use more LNs
00:43:590 (43590|3) - change to LN as 00:09:840 (9840|3) -
[HD]
00:11:715 - add notes for this kind of sounds
00:33:746 (33746|2) - 01:07:496 (67496|1) -
01:30:465 (90465|2,90933|3,91402|2,91871|1,92340|2,92808|1) - why short LNs?
Topic Starter
JBHyperion

NlHIL wrote:

[EZ]
00:04:215 - 00:09:840 - add as 00:37:965 (37965|3,43590|2) - Done for consistency
00:10:308 (10308|0,10308|1) - move Moved to columns 2/3 to reduce pressure on column 0/1
00:28:590 (28590|0) - 00:32:808 (32808|3) - chnage to LN Made 1/1 LNs
00:47:808 (47808|0) - 00:53:433 (53433|3) - remove No change to first, it's mapping the low flute sound - Second kept (same reason) but moved to column 1 to reduce pressure on column 3
00:59:058 (59058|0) - 01:04:683 (64683|1) - remove These are prominent notes that deserve mapping and I don't feel they're inappropriate for the difficulty due to the low bpm and simple pattern structure
remove remove remove
01:22:027 - add? Added in column 0 , moved 01:22:965 (82965|0) to column 1
01:31:871 - recommend change to new LN Flute sound continues for another measure here, there's no reason to split this note up as it's a single sound
[NM]
00:13:121 (13121|2) - 00:18:746 (18746|2) - why short LNs for this kind of sounds? Because the flute sound is held here, rather than short
00:34:215 - to 00:41:246 - use more LNs Added LNs in place of single notes for the longer guitar sounds at 00:37:027 (37027|1,37496|2,37965|3) and 00:39:840 (39840|0,40308|3)
00:43:590 (43590|3) - change to LN as 00:09:840 (9840|3) - Done for consistency
[HD]
00:11:715 - add notes for this kind of sounds Added an extra note for the loud drum sounds and repositioned surrounding notes where I felt necessary
00:33:746 (33746|2) - 01:07:496 (67496|1) - Kept these two, see below
01:30:465 (90465|2,90933|3,91402|2,91871|1,92340|2,92808|1) - why short LNs? Kept the two mentioned above and 01:30:465 (90465|2,91871|1) - because they're held guitar notes, but shorter relative to the others in the song and mapping single objects for them felt too plain for a HD. Other 1/2 LNs were weaker and so I felt they could be removed. Will change the remainder to something else if others complain
Thanks for the mod - though in future it would be helpful to explain why your suggestions are valid, rather than just stating them. Just saying "shorten this", "move this", etc. doesn't help the mapper understand why they should accept your suggestion, and they won't improve. You'll become a better modder as well, and people are more likely to listen to your suggestions rather than just feeling disheartened because you told them to change a bunch of stuff without telling them why ):
Skeuddy
Hello, JBHyperion, from my queue

Kantan
  • Ok
Futsuu
  1. 00:11:011 (24) - Delete
  2. 00:44:761 (25) - ^
  3. 00:22:730 (24) - k
  4. 00:28:355 (36) - ^
  5. 00:50:855 (12) - ^
  6. 00:56:480 (24) - ^
Muzukashii
  1. 01:11:949 (4) - k
  2. 01:12:652 (6,8) - ^
Topic Starter
JBHyperion

Skeuddy wrote:

Hello, JBHyperion, from my queue

Kantan
  • Ok
Futsuu
  1. 00:11:011 (24) - Delete Is this a difficulty issue? There's a synth "boop" sound that I'm mapping here, a quieter version of 00:10:308 (23) so I mapped the same but with no finisher - keeping for now unless others suggest the same
  2. 00:44:761 (25) - ^ ^
  3. 00:22:730 (24) - k 00:22:496 (23,24) are identical snare drum sounds, it makes no sense to me to map them differently
  4. 00:28:355 (36) - ^ ^
  5. 00:50:855 (12) - ^ ^
  6. 00:56:480 (24) - ^ ^
Muzukashii
  1. 01:11:949 (4) - k Flute sounds is lower pitch here which is why I switched to d
  2. 01:12:652 (6,8) - ^ This is a similar rhythm to the previous 01:11:715 (3,4,5) so sure
Thanks for the mod, but as I said to the last modder, unless I understand why I should do something, I can't be confident that it's the correct thing to do ):
DominikWW
Hi,
I'm a begginer in modding so maybe my mod is not very helpful. But I've tried my best =)

Easy
1. 01:06:090 - Maybe add a circle here? You can hear a beat at this time. It sounds like something is missing.

2. 00:15:933 (2,1) - Maybe you can wrap the (2) more nicely around (1):
SPOILER
for example:

Normal
1. 00:02:574 (5) - maybe remove the arrow/repetition of this slider? I think it sounds a bit awkward. There is no beat or note at 00:03:043.

2. 00:05:386 (4) - ^same here

3. 00:08:199 (5) - ^same here

4. 00:36:324 (5) - ^same here

5. 00:39:136 (4) - ^same here

6.00:41:949 (4) - ^same here

7. 01:25:308 (2,3) - Maybe you could to add an arrow/repetition to the slider (2), delete repetition of the (3) and move (3) to 01:26:480. I think like this it fits a litte bit better to the changing note of the flute.
SPOILER
like this:

8. 01:35:386 (5) - same like 1.

9. 01:38:199 (4) - ^same here

10. 01:41:011 (4) - ^same here

11. 00:13:121 (3,4,1) - Maybe you can wrap here the (3) slider litte bit more around (1)
SPOILER
for example:

Hard
1. 00:02:574 (5) - I think it's better if you use here a similiar pattern like 00:05:386 (5)

2. 00:32:808 (3,4) - Maybe delete (4) and add an arrow/repetition to (3). I think like this it underlines the changing note of the flute better.

3: 01:26:246 (1,2) - Maybe use the same pattern like 01:24:840 (1,2)

I hope I could help you. I very enjoy listen to this song :D
Good luck with you beatmap!
Topic Starter
JBHyperion

DominikWW wrote:

Hi,
I'm a begginer in modding so maybe my mod is not very helpful. But I've tried my best =)

Easy
1. 01:06:090 - Maybe add a circle here? You can hear a beat at this time. It sounds like something is missing. True there is a sound here, but I want to leave a pause to add more emphasis to the really strong sound at 01:06:558 (2) - also, since this is an Easy, it's good to give newer players a little break every once in a while to avoid uncomfortably long sections of play

2. 00:15:933 (2,1) - Maybe you can wrap the (2) more nicely around (1):
SPOILER
for example:
I had done something similar to other sliders but I forgot to do this one - nice suggestion, fixed

Normal
1. 00:02:574 (5) - maybe remove the arrow/repetition of this slider? I think it sounds a bit awkward. There is no beat or note at 00:03:043. Since several people have suggested this now, I'll change it - fixed all below

2. 00:05:386 (4) - ^same here

3. 00:08:199 (5) - ^same here

4. 00:36:324 (5) - ^same here

5. 00:39:136 (4) - ^same here

6.00:41:949 (4) - ^same here

7. 01:25:308 (2,3) - Maybe you could to add an arrow/repetition to the slider (2), delete repetition of the (3) and move (3) to 01:26:480. I think like this it fits a litte bit better to the changing note of the flute.
SPOILER
like this:
01:26:246 is such a prominent note that it deserves to be clickable in my opinion, and the current repetition on 01:26:246 (3) matches the guitar really nicely as well

8. 01:35:386 (5) - same like 1. Fixed these as well

9. 01:38:199 (4) - ^same here

10. 01:41:011 (4) - ^same here

11. 00:13:121 (3,4,1) - Maybe you can wrap here the (3) slider litte bit more around (1)
SPOILER
for example:
I like this <3

Hard
1. 00:02:574 (5) - I think it's better if you use here a similiar pattern like 00:05:386 (5) The guitar sound on 00:02:574 (5) is held for 1/2 lomger than the guitar sound at 00:05:386 (5) which is why I extended it to a 1/1 slider

2. 00:32:808 (3,4) - Maybe delete (4) and add an arrow/repetition to (3). I think like this it underlines the changing note of the flute better. 00:33:746 (4) is mapping the short 1/2 guitar sound, I feel it's prominent enough to be clickable

3: 01:26:246 (1,2) - Maybe use the same pattern like 01:24:840 (1,2) As above, this is following the guitar, which is a held 1/2 sound, but I removed the repeat to be consistent with suggestions in the Normal

I hope I could help you. I very enjoy listen to this song :D
Good luck with you beatmap!
Thanks for the mod, and glad you like the song! :D
puxtu

JBHyperion wrote:

Thanks for the mod - though in future it would be helpful to explain why your suggestions are valid, rather than just stating them. Just saying "shorten this", "move this", etc. doesn't help the mapper understand why they should accept your suggestion, and they won't improve. You'll become a better modder as well, and people are more likely to listen to your suggestions rather than just feeling disheartened because you told them to change a bunch of stuff without telling them why ):
exactly most mania modder's problem. this is why mania community isn't improving at all.
[Ghost notes]
00:00:699 (699|1) - 00:01:636 (1636|1) - 00:03:043 (3043|3) - 00:03:511 (3511|3) - 00:04:449 (4449|0) - 00:05:855 (5855|2) - 00:06:324 (6324|2) - 00:07:261 (7261|1) - 00:08:668 (8668|0) - 00:09:136 (9136|0) - 00:10:074 (10074|1) - 00:20:855 (20855|3) - 00:37:261 (37261|3) - 00:54:605 (54605|1) - 01:19:449 (79449|0) - These are several ghost notes that I found in your HD diff. Not like other game modes, in mania we DON'T put a note if there's no actual beat at the present. Ghost notes is unrankable issue too, so I suggest you to remove all of these notes. That's all I got, sorry I'm just lazy to mod map that needs a lots of works.
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