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xi - Ascension to Heaven

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Topic Starter
Ciyus Miapah

Axarious wrote:

IRC
02:27 Fort: hello
02:27 Axarious: hi
02:27 Fort: can i request something?
02:27 Axarious: yes
02:27 Fort: testplay my map here
02:27 *Fort is listening to [https://osu.ppy.sh/b/799533 xi - Ascension to Heaven]
02:27 Fort: you can?
02:27 Axarious: o i already played xd
02:27 Axarious: but yeah sure
02:28 Fort: yeah i want to see you play again :3
02:32 Axarious: AAAA fuk
02:32 Axarious: mom came into room
02:33 Fort: oh god
02:33 Axarious: lol
02:33 Fort: wow 20m
02:33 Axarious: lucky pause and return
02:34 Axarious: [FOUR DIMENSIONS]
02:34 Fort: lol it's not really for dimensions
02:34 Fort: four*
02:34 Axarious: :p
02:35 Fort: maybe you have something to say for this map
02:35 Fort: im gonna fix it
02:35 Axarious: okies
02:35 Axarious: hmm i think the beginning jumps are too much ;o
02:36 Axarious: 00:38:525 (3,4,5,6) -
02:36 Fort: ummm
02:36 Fort: other people say that too
02:37 Axarious: w
02:37 Axarious: i think 00:42:575 (7,8) - should be 1/8 sliders and 00:42:725 (9,10,11,12,13) - should be circles o.o
02:39 Fort: imm i think i have an idea
02:40 Axarious: the stream section has some weird reverse slider placements imo
02:41 Fort: give some timeline
02:41 Fort: give me some timeline*
02:41 Axarious: 00:45:425 (1,2) -
02:41 Axarious: i think these can be circles
02:41 Axarious: have 32 circle stream and then 00:46:925 (2,3,4,5) - this reverse instead?
02:42 Fort: all circles or just 00:45:725 (2) - ?
02:42 Axarious: idk, just my thought
02:42 Axarious: 1 and 2
02:42 Fort: lol looks im gonna keep 00:45:425 (1) -
02:42 Fort: and change00:45:725 (2) - to circles
02:42 Axarious: ehhhh
02:42 Fort: because it's beginning strea,
02:42 Fort: stream
02:42 Axarious: ah i c
02:43 Axarious: i think it's okay to keep both then
02:44 Fort: ummm so keep sliders?
02:44 Axarious: yes
02:44 Fort: okay sure
02:44 Axarious: i think for some combo sections you can use 4 reverse sliders ;o
02:45 Fort: in where?
02:45 Axarious: maybe 01:07:625 (3,4,5,6,7,8,9,10) -
02:45 Axarious: and maybe change 01:08:225 (1,10) - to stream
02:45 Axarious: idk, seems like the streams aren't very long and are interrupted by reverse sliders
02:46 Axarious: some longer streams would be more interesting
02:46 Fort: looks hard to changed with streams
02:46 Fort: maybe im gonna try this, this will take few minutes
02:46 Axarious: mm okies
02:54 Fort: okay done
02:55 Axarious: 02:01:325 (5) -
02:55 Axarious: these 1/1 sliders felt too long o.o
02:55 Fort: ummm
02:55 Fort: legit
02:56 Axarious: i guess it's okay
02:56 Axarious: felt weird thou
02:56 Fort: how about i put 1/2 pattern instead put sudden 1/4 there?
02:56 Axarious: like?
02:57 Fort: http://osu.ppy.sh/ss/3879228
02:57 Fort: maybe that
02:58 Axarious: mm
02:59 Axarious: imo in kiai there should definitely be more 32 circle streams
03:00 Axarious: like 02:50:225 (1) - maybe 4 circles instead
03:04 Fort: fixed pattern
03:04 Axarious: 03:53:825 - same as previous
03:05 Fort: okay
03:05 Fort: done
03:06 Axarious: on here 04:24:725 (7) -
03:07 Axarious: maybe put reverse there and change (1) to circles
03:07 Axarious: same with 04:25:925 (10,11,12,13,1) - ?
03:07 Axarious: so then the rhythm is consistent with 04:27:125 (10) - this reverse here
03:09 Fort: looks 5s too short in 04:24:425 (3,4,5,6,7,8,9,10,1) -
03:09 Fort: maybe im gonna change 04:24:125 (2) - to circle and try that pattern
03:09 Axarious: ye
03:10 Axarious: or maybe
03:10 Axarious: 04:24:425 (3,4,5,6,7,8,9,10) -
03:10 Axarious: change all to two reverse?
03:12 Fort: nah i keep 04:25:025 (1) - for 04:23:825 (1,1,1) - consistency
03:12 Fort: this one looks interesting i think
03:13 Axarious: but then 04:26:225 (1,10) - this plays poorly imo
03:13 Axarious: actually i guess it's okay
03:14 Fort: 04:26:225 (1) - maybe i can change this to circle
03:14 Axarious: weird consistency o.o
03:16 Fort: okay looks this can be works now
03:16 Fort: lemme update
03:16 Axarious: aaaa also
03:16 Axarious: 04:39:425 (1) -
03:17 Axarious: should these be sliders?
03:17 Fort: just put circle?
03:17 Axarious: yes imo
03:17 Axarious: and then start spinner on 04:39:500 -
03:17 Fort: okay then
03:17 Axarious: same with previous two patterns as well
03:18 Axarious: o just 02:04:625 (7) -
03:18 Axarious: oh and 03:59:825 (7) -
03:19 Fort: maybe it can make spinner longer
03:19 Fort: fixed
03:19 Axarious: and i think that's it \o/
03:20 Fort: lemme update
03:20 Fort: and yeah looks i lost my 6.66 star rating
03:20 Axarious: :<
03:20 Fort: im gonna find some jump point
03:20 Fort: so it can be 6.66 again
03:20 Fort: dont worry
03:20 Axarious: cs4.4
03:21 Fort: im trying to use CS4
03:21 Axarious: xd
03:22 Fort: bss down again?
03:22 Axarious: idk
03:22 Fort: umm okay
03:30 Fort: ah finally
03:31 Axarious: !
03:34 Fort: umm maybe i should update it again
03:38 Fort: okay
03:38 Fort: could you like to play it again please
03:38 Axarious: aaa parents are sleep now ; v;
03:38 Fort: you need to sleep too?
03:39 Axarious: no i took nap
03:39 Fort: ummm okay
03:40 Axarious: but i can't wake up my parents x:
03:40 Fort: lel
03:40 Fort: ummm maybe after your parents wake up
03:41 Fort: you can test that map again
03:41 Axarious: lol that would be in a day xd
03:41 Fort: btw could you like post this log?
03:41 Axarious: oh sure
thank you for testplay and irc mod, axarious :3

Anxient wrote:

mod
Shrek

01:02:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - while this isn't a bad part, I wish you did something else. Something that will really emphasize this part. Also the oval stream looks cheap >:[

01:37:025 (1,2) - why does this curve upwards. nopls. make it straight.

01:56:225 (1,2) - why not use the same slider?

02:04:850 (1) - is the spinner supposed to be here or something

02:41:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this part is intensifying. why not use some 1/4 sliders? probably im forgot put gray combo there lol

04:08:975 (11,12,13,14,15,16,1,2,3) - how about you make the curve change in 1 since the beat actually changes

04:59:024 - you forgot to hitsound this my child

Extra

I don't wanna mod it coz it pisses me off for some reason. oh okay then

also...
WHAT DID YOU DO
make storyboard lol
thanks for mod anxient, probably im fix all suggestion except red one
updated!
Shiguri
o lord y u do dis 2 me

Extra
01:02:525 (1,2,3,4,5,6,7,8,9,10,11,12) - Not a bad idea, but I think a consistent DS would be better


help how do i mod The Meaning of Life



help how do i mod

no need for kudos since i dont think its worth kudosssss
Topic Starter
Ciyus Miapah

Shiguri wrote:

o lord y u do dis 2 me

Extra
01:02:525 (1,2,3,4,5,6,7,8,9,10,11,12) - Not a bad idea, but I think a consistent DS would be better fixed flow


help how do i mod The Meaning of Life



help how do i mod

no need for kudos since i dont think its worth kudosssss i think it's worth kd
thanks for this shiguri :3

updated!
AncuL
w kira ga ada toleransi approval
Topic Starter
Ciyus Miapah

AncuL wrote:

w kira ga ada toleransi approval
kenapa gitu :?:
Arphimigon
No fun allowed squad!


Imagine a fullset 5+ min map in 2015.
This is the first step for modern maps to be like that.

[Extra]
00:05:825 - I mentioned this on another ascension to heaven map yesterday, but it's REALLY dull that the first "hittable" sound + s1ck hitsound is a spinner end. I'd so love if this as a note, and the spinner ended slightly earlier.
Combo colours of blue are too similar, I'd really make one stand out a bit, try a darker shade of blue.
01:02:525 (1,2,3,4,5,6,7,8,9,10,11,12,1) - For this stream, you went midspacing -> high -> low, but wouldn't it make much more sense to just start high, and get lower? It fits the pitch more and I feel more in sync with the music.
02:01:025 - Same thing about wanting to hit the first note in a section.
02:02:225 (1,2) - I hear sounds between these notes!
03:50:225 (1,2,3) - Stack is pretty meh when the pitches change, add some spacing? Perhaps slightly increasing per note to fit with the pitches?
04:22:625 (1,2,3) - I'd find more consistent spacing here to make this much easier to read and play.
04:58:943 - Yup, also add a note before this spinner, I'd love to hit the last sound in the map too. Adds a "finisher" feel. Always good.

[42]
I would've abused pitch relevancy to make the streams more interesting, but since this is almost all same DS streams (either for simplicity or you didnt think of the idea) I'll leave that out.
00:05:825 - As mentioned in extra. Along with all the other spinner parts, 02:01:025 - and 04:58:943 -
01:02:225 (1,2) - Imo, 1 should be blue and 01:02:525 (2) - should be the first red. This might mess with your NCing though. Not sure how to deal with that exactly.
01:17:525 (7) - I don't like this being a hold, enough holds before that, I'd so make that into notes, or preferably two 1/4 sliders to keep some spacing impact. Another stop is dull.
03:03:425 - For the second halves of the kiais, I'd really not add ANY holds, this is meant to be the hardest diff, and since it is so much more emphasised than the first half I'd make 03:05:825 (1) - into 1/4 slider jumps instead. It's less of a break, but still a small stamina break.
03:21:425 - This end stream would be cool if it started at that DS, and rose slightly per note, or per few notes. It adds emphasis to the end build up.

Short mod, I actually like that hardest diff. Keep it up!
Topic Starter
Ciyus Miapah

Arphimigon wrote:

No fun allowed squad!


Imagine a fullset 5+ min map in 2015.
This is the first step for modern maps to be like that.

[Extra]
00:05:825 - I mentioned this on another ascension to heaven map yesterday, but it's REALLY dull that the first "hittable" sound + s1ck hitsound is a spinner end. I'd so love if this as a note, and the spinner ended slightly earlier. im gonna keep this spinner for calmer parts, i think this Spinner can be helped even without any notes
Combo colours of blue are too similar, I'd really make one stand out a bit, try a darker shade of blue.
01:02:525 (1,2,3,4,5,6,7,8,9,10,11,12,1) - For this stream, you went midspacing -> high -> low, but wouldn't it make much more sense to just start high, and get lower? It fits the pitch more and I feel more in sync with the music. probably im already fixing this notes, but i think i need to think to this pattern
02:01:025 - Same thing about wanting to hit the first note in a section.
02:02:225 (1,2) - I hear sounds between these notes!
03:50:225 (1,2,3) - Stack is pretty meh when the pitches change, add some spacing? Perhaps slightly increasing per note to fit with the pitches?
04:22:625 (1,2,3) - I'd find more consistent spacing here to make this much easier to read and play.
04:58:943 - Yup, also add a note before this spinner, I'd love to hit the last sound in the map too. Adds a "finisher" feel. Always good.

[42 (again?)]
I would've abused pitch relevancy to make the streams more interesting, but since this is almost all same DS streams (either for simplicity or you didnt think of the idea) I'll leave that out.
00:05:825 - As mentioned in extra. Along with all the other spinner parts, 02:01:025 - and 04:58:943 -
01:02:225 (1,2) - Imo, 1 should be blue and 01:02:525 (2) - should be the first red. This might mess with your NCing though. Not sure how to deal with that exactly. yeah i think so, maybe just like that can be better
01:17:525 (7) - I don't like this being a hold, enough holds before that, I'd so make that into notes, or preferably two 1/4 sliders to keep some spacing impact. Another stop is dull.
03:03:425 - For the second halves of the kiais, I'd really not add ANY holds, this is meant to be the hardest diff, and since it is so much more emphasised than the first half I'd make 03:05:825 (1) - into 1/4 slider jumps instead. It's less of a break, but still a small stamina break. umm i prefer to put slider like that because piano hold i think, i keep following interesting beats for this
03:21:425 - This end stream would be cool if it started at that DS, and rose slightly per note, or per few notes. It adds emphasis to the end build up. fixed placement a bit

Short mod, I actually like that hardest diff. Keep it up! thanks for this :)
thanks for mod arphi, i fix all suggestion except red one
updated!
Aleycks
Hi ! Just giving you a quick mod on The Meaning of Life as you requested.
While I can't clear this map for shit, I can definitely see where it's going so here is my poor mod :o

[The Meaning of 42]
00:26:825 (5,6) - In my opinion, 1/4 sliders don't fit here because of the drum sound. It's very short and sharp, a circle would fit better here. There are other places like this 00:31:475 (3,4,5) - 00:34:025 (3,4) - 00:36:275 (4,5,6) - etc... In a lot a of places where this drum sound appears basically
00:37:625 (1,2,3,4,1,2) - These jumps feel too extreme for me, I don't think they are needed. Such spacing here doesn't really feel necessary and adds unwanted difficulty imo. 00:39:725 (2,3,4,5,6,7) - these ones too
01:20:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I would have better seen 1/2 jumps here instead of this stream...
01:26:225 (1) - The calm part starting from here feels too calm imo lol. 01:49:958 - I don't really see the point of this long slider, you're skipping instruments here
02:41:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same as above
03:20:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
03:38:225 (3) - You're skipping the melody here too.. Why ? :( That's a shame imo. It's too calm 03:41:825 (1) - here too
04:37:025 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This ending pattern feels a bit messy imo... Maybe try re-aranging it a bit ? Some other jump patterns feel a bit messy too but heh, maybe that's just me. But yeah, this one really stands out for me
04:58:943 (4) - Just a circle here, It would mark the end of the map batter imo
The streams seem so perfect and fun to play, I wish I could stream !

That's it I guess, hope I helped :)
Spaghetti
just wanna mention that the drain is 4:56, you need four more seconds
Aleycks
Also 6.66 sr + http://prntscr.com/8xh7d6 = Fort confirmed ilerminati
Topic Starter
Ciyus Miapah

Aleycks wrote:

Hi ! Just giving you a quick mod on The Meaning of Life as you requested.
While I can't clear this map for shit, I can definitely see where it's going so here is my poor mod :o

[The Meaning of 42]
00:26:825 (5,6) - In my opinion, 1/4 sliders don't fit here because of the drum sound. It's very short and sharp, a circle would fit better here. There are other places like this 00:31:475 (3,4,5) - 00:34:025 (3,4) - 00:36:275 (4,5,6) - etc... In a lot a of places where this drum sound appears basically im tring to follow that beat but it doesnt makes sense, so i put that slider on white and red line
00:37:625 (1,2,3,4,1,2) - These jumps feel too extreme for me, I don't think they are needed. Such spacing here doesn't really feel necessary and adds unwanted difficulty imo. 00:39:725 (2,3,4,5,6,7) - these ones too meme jumps lol
01:20:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I would have better seen 1/2 jumps here instead of this stream...
01:26:225 (1) - The calm part starting from here feels too calm imo lol. 01:49:958 - I don't really see the point of this long slider, you're skipping instruments here fixed
02:41:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same as above
03:20:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ maybe i can consider this three gray colours streams
03:38:225 (3) - You're skipping the melody here too.. Why ? :( That's a shame imo. It's too calm 03:41:825 (1) - here too
04:37:025 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This ending pattern feels a bit messy imo... Maybe try re-aranging it a bit ? Some other jump patterns feel a bit messy too but heh, maybe that's just me. But yeah, this one really stands out for me okay fixed :3
04:58:943 (4) - Just a circle here, It would mark the end of the map batter imo fixed
The streams seem so perfect and fun to play, I wish I could stream ! i hope so

That's it I guess, hope I helped :)
thank you for this mod aleycks, i fix all suggetion except red one

updated!

Spaghetti wrote:

just wanna mention that the drain is 4:56, you need four more seconds
done (by ending spinner) :)
-Lemons
m4m
https://osu.ppy.sh/s/363824 My map


  • General
  1. eugheugheuguh this song gives me chills and you mapped it so well
  2. The storyboard and the way the combo colors match it is so fun I love it

    Extra
  3. 00:35:675 (6) - Ctrl-G for less harsh flow?
  4. 00:53:450 (9) - I feel like the ds should lower at this note instead of at 10, like have 10 be close to 9 as thats when the piano becomes less apparent
  5. 01:03:125 (9,10,11,12) - These feel cramped compared to the last time you did red combo color (which I think follows the loud piano), maybe make the spacings the same during it
  6. 01:06:875 (7) - I think this should be closer to 6. 6 having the jump makes sense cause theres the really loud clap sound but this one doesn't have quite as loud of a sound so it being practically the same snap as 6 feels weird
  7. 02:08:900 (7) - Why's this note dipped? I don't hear any reason it should have emphasis on it like it does
  8. 02:18:650 (12) - ^
  9. 03:54:575 (2,3) - Whai's this so big when the same sound here 03:55:775 (2,3) - isn't? Make the other one big do it that'll be hype

    The Meaning Of Life
  10. 02:39:425 (1) - Go back to 1.0 DS here? The piano calms down to it's previous octave but the notes stay at 1.2
  11. 02:59:825 (1) - Maybe do this at 1.1? 1.0 seems too little for how energetic the song is here. You obviously wanted the next part to be a big more lively but I think 1.1 ds would be better (but then you'd also have to adjust some of the other parts to fit this so idk up to you obv)
  12. 04:08:225 (1) - 1.2 ds? Seems fitting to copy pretty much what you did in the previous kiai for this part
  13. 04:13:025 (1) - I feel like these should be repeat sliders instead of where you put them at now
  14. 04:37:325 (3) - These angles are so harsh after this note x.x 04:38:225 (1) - I prefer this style of jumps as it feels less taxing on your hands to play it but you probably wanted it to feel that way
this song makes me feel like o'er the flood where I just kind of die from lack of stamina
Topic Starter
Ciyus Miapah

-Lemons wrote:

m4m
https://osu.ppy.sh/s/363824 My map


  • General
  1. eugheugheuguh this song gives me chills and you mapped it so well
  2. The storyboard and the way the combo colors match it is so fun I love it

    Extra
  3. 00:35:675 (6) - Ctrl-G for less harsh flow?
  4. 00:53:450 (9) - I feel like the ds should lower at this note instead of at 10, like have 10 be close to 9 as thats when the piano becomes less apparent
  5. 01:03:125 (9,10,11,12) - These feel cramped compared to the last time you did red combo color (which I think follows the loud piano), maybe make the spacings the same during it
  6. 01:06:875 (7) - I think this should be closer to 6. 6 having the jump makes sense cause theres the really loud clap sound but this one doesn't have quite as loud of a sound so it being practically the same snap as 6 feels weird
  7. 02:08:900 (7) - Why's this note dipped? I don't hear any reason it should have emphasis on it like it does
  8. 02:18:650 (12) - ^
  9. 03:54:575 (2,3) - Whai's this so big when the same sound here 03:55:775 (2,3) - isn't? Make the other one big do it that'll be hype

    The Meaning Of Life
  10. 02:39:425 (1) - Go back to 1.0 DS here? The piano calms down to it's previous octave but the notes stay at 1.2
  11. 02:59:825 (1) - Maybe do this at 1.1? 1.0 seems too little for how energetic the song is here. You obviously wanted the next part to be a big more lively but I think 1.1 ds would be better (but then you'd also have to adjust some of the other parts to fit this so idk up to you obv)
  12. 04:08:225 (1) - 1.2 ds? Seems fitting to copy pretty much what you did in the previous kiai for this part
  13. 04:13:025 (1) - I feel like these should be repeat sliders instead of where you put them at now
  14. 04:37:325 (3) - These angles are so harsh after this note x.x 04:38:225 (1) - I prefer this style of jumps as it feels less taxing on your hands to play it but you probably wanted it to feel that way
this song makes me feel like o'er the flood where I just kind of die from lack of stamina
probably i fix all on this, thanks for mod lemons xD

updated!
vitail
niceeeee
Charles445
zzz

Difficulties should be the same as they were.
Back yours up just in case.

Extra
My Edgy Diffname

...

Okay now uh, your wav files shouldn't be over 1411 kbps, re-encode them, it'll save a ton of filesize.
Same with the JPGs, they are like, 100% quality or something, 95% is so good people won't be able to tell the difference unless they look REALLY close.
Topic Starter
Ciyus Miapah
updated Storyboard and Hitsounding
thanks for this charles
AncuL
bezt
Protagonists
semangat perjuangan Indonesia

Akiyama Mizuki
fjkdhndjfndkngg

extra
00:28:925 (3) - Following the music, 00:28:925 - Here should be the note and 00:29:000 - the slider has to start here
00:37:550 (5,6) - Is this 1/8 snapping intended? Doesn't seem to make sense for me.
00:40:625 (2,3,4,5,6,7,8) - I have to say, this rhythm has nothing to do with the music.
00:43:025 - I really hope the stream goes until here
01:17:825 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - What is this aji shape lmao
01:41:225 (4) - place it at x408 y40 to make a diamond shape with other 3 notes, currently these notes looks pretty random
02:43:025 (1) - Why does it end here? It should be 02:43:925 -
04:15:425 (1) - This makes the intensity kind of loose overall

1666 notes 666 SR Fort = satanist confirmed
circlejerk much
00:27:125 (7) - slider should start at 00:27:200 -
00:31:025 (1) - Mind ending slider at 00:31:175 - and adding a note at 00:31:250 - ?
02:01:025 (1,2) - Should at least be triplet.

not much, okayish map.

Overall the map was okay but streams are potentially problem. Distance is overall off by little and the shape is not so perfect and sometimes too strange. might want to turn on distance snap and redo shaping streams
Topic Starter
Ciyus Miapah
yeah looks that thing kinda bad problem for this map.
well, give me time to doing this thing
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