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Star Driver - 5 Centimeters Per Second

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on 2015年10月18日 at 18:21:40

Artist: Star Driver
Title: 5 Centimeters Per Second
Tags: Hardstyle Florian Billan D3-Structive Records
BPM: 150
Filesize: 5836kb
Play Time: 05:48
Difficulties Available:
  1. Cherry Blossom (4.71 stars, 1109 notes)
Download: Star Driver - 5 Centimeters Per Second
Information: Scores/Beatmap Listing
---------------
Very emotional song mapped by me.

#1 Map for approval
Love you Shiguri

This is not the same version as this

Kick and Climax are stronger in this one.


Why Cherry Blossom as a Diff Name?
The Title 5 Centimeters Per Second
comes from the speed at which chery blossoms petals fall,
petals being a metaphorical representation of humans,
reminiscent of the slowness of life and how people
often start together but slowly drift into their seperate ways
Shiguri
Shiguri
rank this year thx


00:20:851 (1,2,3,4,1,2,3,4) - They're touching (the lines)

02:09:651 - 02:27:251 - Lower SV maybe?

03:16:451 (10) - Let the backslider play

04:33:651 (1,4) - Stack properly plzthx

05:31:251 - 05:35:851 - & 05:37:651 - 05:39:051 - Lower Volume maybehh?
(make 05:36:051 - 05:37:451 - louder again)
Avishay
Hi.

[Cherry Blossom]
  1. Could add some tags, such as hardstyle or idk what.
  2. 00:25:451 (4,1) - Why are they stacked? 00:25:651 (1) - feels rather underwhelming this way, even though it is a strong note. I find stacking 4 on 3 more fitting, or perhaps try moving 4 to x76 y192, it is a nice pattern as well.
  3. 00:25:251 (3,1) - The distance between them is visually unappealing, I highly recommend increasing it.
  4. 00:41:451 (1) - If your intention was to blanket 00:40:851 (4) - in the first curve, you could probably improve it a bit, using 2 anchors instead of one in the curve part of the slider would help.
  5. 01:03:651 (3) - Come on, map it! Any slider will work, it'll be really fun to play, I am certain. Same goes for the next appearences of this sound.
  6. 01:33:384 (2,2) - Not snapped correctly, snap it on 1/3 ticks and not 1/12.
  7. 02:30:151 (1,3,5) - ^
  8. 02:36:851 (1,2,3) - The differences in the sliders are not justified at all.. Feels weird. I know you repeat the pattern in more places in the map, but it feels the most irrelevant here.
  9. 04:03:651 (2) - Ctrl+G here feels a bit nicer to play. I'd also move 04:04:051 (3) - more down, regardless if you Ctrl+G the previous note or not.
  10. 04:44:451 (5) - Ctrl+G is better with the overall pattern.
The map is pretty well made already, hopefully I was able to help.

Good luck!
Topic Starter
Come[Back]Home

Shiguri wrote:

rank this year thx


00:20:851 (1,2,3,4,1,2,3,4) - They're touching (the lines) fixed

02:09:651 - 02:27:251 - Lower SV maybe? I havent done that in the other mapset, i wont do it here

03:16:451 (10) - Let the backslider play Okay

04:33:651 (1,4) - Stack properly plzthx I dont care about that mm

05:31:251 - 05:35:851 - & 05:37:651 - 05:39:051 - Lower Volume maybehh? Current volume still fits
(make 05:36:051 - 05:37:451 - louder again)
Thanks
Topic Starter
Come[Back]Home

Avishay wrote:

Hi.

[Cherry Blossom]
  1. Could add some tags, such as hardstyle or idk what. Yep
  2. 00:25:451 (4,1) - Why are they stacked? 00:25:651 (1) - feels rather underwhelming this way, even though it is a strong note. I find stacking 4 on 3 more fitting, or perhaps try moving 4 to x76 y192, it is a nice pattern as well. I dont know, maybe youre right, but i really like that stack. Will change it if more suggest it
  3. 00:25:251 (3,1) - The distance between them is visually unappealing, I highly recommend increasing it. Thats the normal ds
  4. 00:41:451 (1) - If your intention was to blanket 00:40:851 (4) - in the first curve, you could probably improve it a bit, using 2 anchors instead of one in the curve part of the slider would help. Tried to fix it, im not good with blanks
  5. 01:03:651 (3) - Come on, map it! Any slider will work, it'll be really fun to play, I am certain. Same goes for the next appearences of this sound. I havent done that in my other mapset, and i wont do it here
  6. 01:33:384 (2,2) - Not snapped correctly, snap it on 1/3 ticks and not 1/12. Ups, how did that happen? Thanks
  7. 02:30:151 (1,3,5) - ^ ^
  8. 02:36:851 (1,2,3) - The differences in the sliders are not justified at all.. Feels weird. I know you repeat the pattern in more places in the map, but it feels the most irrelevant here. Its looks nice imo
  9. 04:03:651 (2) - Ctrl+G here feels a bit nicer to play Okay . I'd also move 04:04:051 (3) - more down, regardless if you Ctrl+G the previous note or not. I think thats not necessary
  10. 04:44:451 (5) - Ctrl+G is better with the overall pattern. Yup
The map is pretty well made already, hopefully I was able to help.

Youve helped, thanks :3
Good luck!
Euny
omg i forgot... i'll mod it soon..Q.Q

hallo lucas i'm here! as your request!


  • Cherry Blossom
  1. 00:48:451 (1,1) - those nc really need to? i feel music changed 00:48:851 (1) - just in here i think no need to nc there. ex)03:31:651 (5,5) - or nc this too
  2. 00:51:851 (4) - how about overlap this with 00:50:951 (6) - here? flow and ds feels better i guess.
  3. 00:56:151 (2,8) - those are emphasis with 00:56:051 (1,3,7,9) - there imo so i think both are need to whistle too.
  4. 01:03:651 (3) - this also emphasis sound i guess. so i think need to whistle for here too.(you already did it in 05:03:651 (5) - here too so yeah, i think need to.)
  5. 01:26:251 (6,1) - tbh swap these are more fit to vocal but yeah if you want to focus for down beat, up to you.
  6. 03:07:251 (1,2) - hope you swap more fun to play also flow better with play i guess
  7. 03:10:051 (6) - cant heard 1/8 beat hmm,, i think this also 1/4 reverse..
  8. 04:19:851 (5,5,5,5) - evil lucas xD..
  9. 04:23:051 (4,1) - feels bit far and over bit i guess i try to make better look at img and if you love it, remove 04:23:251 (1,2,3,4) - those and paste my code
    348,120,263251,6,0,P|364:126|386:146,1,45,2|0,0:0|0:0,0:0:0:0:
    320,64,263451,2,0,P|337:59|367:61,1,45,2|0,0:0|0:0,0:0:0:0:
    260,40,263651,2,0,P|268:23|289:3,1,45,2|0,0:0|0:0,0:0:0:0:
    204,68,263851,2,0,P|196:51|194:21,1,45,2|0,0:0|0:0,0:0:0:0:
  10. 04:48:451 (1,1) - same as first 00:48:451 (1,1)
  11. 04:56:151 (2,4) - same as 00:56:151 (2,8) add whistle both
that's it :)
clear and lovely. i really loves this song. this song really fit to your flow. hope i can see ranked!!
Yoges
Here's your M4M

[General]
OD8... lower it to atleast 7.5 please. You get 100s when you should be getting 300s.
Add "marathon" to the taggs maybe?

[Cherry blossom]
00:22:251 (4,1,2,3,4) - First time I played that I was thrown off because the stream goes in a totally different direction to the previous pattern but I had no issues reading it when i just played it second time around. It's just me, I like to have everything in my map perfectly readable in the first playthrough :1
00:26:851 (6,1,2) - Flow could be better. I'd do something like this and then continue the pattern like that. I think oval flow would be more appropriate here instead of the L shaped path you have going.
00:35:051 (6,1) - Flow could be better, That's a bit sharp.
01:33:384 (2,1) - Again flow could be improved. I'd do something like that Because Ovals > all other flow
01:36:651 (4) - maybe rotate this 125 clockwise and stack the end under the 3?
01:38:051 (3,4) - I really don't like the flow there.
03:19:651 (10,11) - Minor suggestion but, stack?
04:19:451 (2,3,4,5) - It's really difficult for me to tell that the 5 is 1/2 and not 1/4 becuase it's underneath the whole stack. (same for all the other stacks)
05:06:051 (3) - Ctrl+H and put it back where it was for better flow?

Good luck.
Topic Starter
Come[Back]Home

Euny wrote:

omg i forgot... i'll mod it soon..Q.Q

hallo lucas i'm here! as your request!


  • Cherry Blossom
  1. 00:48:451 (1,1) - those nc really need to? i feel music changed 00:48:851 (1) - just in here i think no need to nc there. ex)03:31:651 (5,5) - or nc this too Fixed it
  2. 00:51:851 (4) - how about overlap this with 00:50:951 (6) - here? flow and ds feels better i guess. No, it doesnt matter anyway since its not noticeable while playing
  3. 00:56:151 (2,8) - those are emphasis with 00:56:051 (1,3,7,9) - there imo so i think both are need to whistle too. I never use whistles on blue ticks, it sounds just weird imo. I think its better the way it is
  4. 01:03:651 (3) - this also emphasis sound i guess. so i think need to whistle for here too.(you already did it in 05:03:651 (5) - here too so yeah, i think need to.) Fixed
  5. 01:26:251 (6,1) - tbh swap these are more fit to vocal but yeah if you want to focus for down beat, up to you. Im not a fan of ignoring downbeats as you might now xD
  6. 03:07:251 (1,2) - hope you swap more fun to play also flow better with play i guess swapped
  7. 03:10:051 (6) - cant heard 1/8 beat hmm,, i think this also 1/4 reverse.. Yep, youre right, fixed
  8. 04:19:851 (5,5,5,5) - evil lucas xD..
  9. 04:23:051 (4,1) - feels bit far and over bit i guess i try to make better look at img and if you love it, remove 04:23:251 (1,2,3,4) - those and paste my code I fixed it with something else
    348,120,263251,6,0,P|364:126|386:146,1,45,2|0,0:0|0:0,0:0:0:0:
    320,64,263451,2,0,P|337:59|367:61,1,45,2|0,0:0|0:0,0:0:0:0:
    260,40,263651,2,0,P|268:23|289:3,1,45,2|0,0:0|0:0,0:0:0:0:
    204,68,263851,2,0,P|196:51|194:21,1,45,2|0,0:0|0:0,0:0:0:0:
  10. 04:48:451 (1,1) - same as first 00:48:451 (1,1) fixed
  11. 04:56:151 (2,4) - same as 00:56:151 (2,8) add whistle both
that's it :)
clear and lovely. i really loves this song. this song really fit to your flow. hope i can see ranked!!
Thank you very much :333
Topic Starter
Come[Back]Home

Yoges wrote:

Here's your M4M

[General]
OD8... lower it to atleast 7.5 please. You get 100s when you should be getting 300s. OD 8 fits, it depends on you if you get 100s or not
Add "marathon" to the taggs maybe? Its not really a marathon

[Cherry blossom]
00:22:251 (4,1,2,3,4) - First time I played that I was thrown off because the stream goes in a totally different direction to the previous pattern but I had no issues reading it when i just played it second time around. It's just me, I like to have everything in my map perfectly readable in the first playthrough :1 Such perfect flow seems kinda weird to me sometimes, thats why i did it like that
00:26:851 (6,1,2) - Flow could be better. I'd do something like this and then continue the pattern like that. I think oval flow would be more appropriate here instead of the L shaped path you have going. Tried something like that
00:35:051 (6,1) - Flow could be better, That's a bit sharp. But it fits
01:33:384 (2,1) - Again flow could be improved. I'd do something like that Because Ovals > all other flow Well, flow is nice and such, but at jumpy maps ts not really needed
01:36:651 (4) - maybe rotate this 125 clockwise and stack the end under the 3? Thats awesome
01:38:051 (3,4) - I really don't like the flow there. Theres not really an flow issue here
03:19:651 (10,11) - Minor suggestion but, stack? Okay
04:19:451 (2,3,4,5) - It's really difficult for me to tell that the 5 is 1/2 and not 1/4 becuase it's underneath the whole stack. (same for all the other stacks) Its there to increase the difficulty of the map, its not really that hard though
05:06:051 (3) - Ctrl+H and put it back where it was for better flow? Okay

Good luck.
Thank you very much :3
Ciyus Miapah
ummm sorry for this, but im gonna try to fix some thing here

[Cherry Blossom]
  1. 01:28:651 (4) - looks this distance should be raised up, for make sure you have very good flow at 01:28:451 (3,4,5) - and with this 01:29:451 (8,9,1) -
  2. 01:32:851 (1,2) - im sure it's a glitched slider, 1/2 patterning is better here (yeah i hear this part is 1/6 beats, and looks it needs to be changed i think)
  3. 01:34:184 (2) - same problem on here too
  4. 01:36:651 (4) - looks this flow have less impact on vocal, so yeah i can say put jump on here will make that slider pattern have a blast)
  5. 01:42:551 (1) - spinner end on 01:47:051 - im 100% sure it can be good at rhythm
  6. 02:14:451 - this part a bit fast and i feel like this part needs to be reduced on SV (maybe it because slow parts and this is "semi Extra" diff, i think SV change on this part to slow slider can make this map really cool)
  7. 03:19:651 (10,11) - oh why (im just want to say you dont need to put that pattern on that part yet) maybe just unstack it and move to somewhere better
  8. 03:58:251 (6,1) - a bit rigid flow with rigid slider, curve slider for make that slider looks legit and fun please
  9. 04:41:251 (5) - 352|372 or somewhere else better (im saying this because i think this jumps really small compared with 04:41:251 (5,1) - so i think it can be better if you stabilize jumps for anti flow pattern)

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Topic Starter
Come[Back]Home

Fort wrote:

ummm sorry for this, but im gonna try to fix some thing here

[Cherry Blossom]
  1. 01:28:651 (4) - looks this distance should be raised up, for make sure you have very good flow at 01:28:451 (3,4,5) - and with this 01:29:451 (8,9,1) - Okay
  2. 01:32:851 (1,2) - im sure it's a glitched slider, 1/2 patterning is better here (yeah i hear this part is 1/6 beats, and looks it needs to be changed i think) fixed
  3. 01:34:184 (2) - same problem on here too
  4. 01:36:651 (4) - looks this flow have less impact on vocal, so yeah i can say put jump on here will make that slider pattern have a blast) I dont think its that intense for a jump
  5. 01:42:551 (1) - spinner end on 01:47:051 - im 100% sure it can be good at rhythm Okay
  6. 02:14:451 - this part a bit fast and i feel like this part needs to be reduced on SV (maybe it because slow parts and this is "semi Extra" diff, i think SV change on this part to slow slider can make this map really cool) Okay
  7. 03:19:651 (10,11) - oh why (im just want to say you dont need to put that pattern on that part yet) maybe just unstack it and move to somewhere better Okay
  8. 03:58:251 (6,1) - a bit rigid flow with rigid slider, curve slider for make that slider looks legit and fun please Okay
  9. 04:41:251 (5) - 352|372 or somewhere else better (im saying this because i think this jumps really small compared with 04:41:251 (5,1) - so i think it can be better if you stabilize jumps for anti flow pattern) Its cool imo

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Thank you very much :3
P A N
[Cherry Blossom]
  1. 00:24:051 (1) - how about replace this with this it express those echo vocal more but your long slider also fine, it's your choice.
  2. 00:44:451 (5) - how about move this slider somewhere else to make jump to next 1 because of cymbal sound, need to be a bit jumpy for more enjoyable imo.
  3. 00:50:851 (5) - add some hitsound?
  4. 01:03:651 (3) - how about replace this with slow slider to emphasis that sound?
  5. 01:16:451 (8) - ^
  6. 01:36:051 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1) - if you map this part harder (bigger spacing) will emphasis the strong part of music better imo, when I play this I feel it wasn't peak and too easy for that strong beat.
  7. 02:27:251 (1,2,3,4) - these four beats are kinda different from (5,6,7,8) because there doesn't have1/2 vocal.change them to two 1/2 sliders to emphasis background beat?
  8. 02:31:051 (2,3,4) - overlapped in gameplay, move a bit down and right?
  9. 02:32:051 (1) - move tail to the right looks more beautiful imo.
  10. 03:08:051 (4,5,6) - make a bit jump like 03:07:251 (1,2,3)? and 6 is also a strong beat so would be great if make it jump like that. you can make 03:08:851 (1) a bit jumpy as well because cymbal.
  11. 03:10:051 (6) - when I play this, it's kinda weird because I can't really tell that it has 2 reverses, maybe because of 03:09:051 (2,3) make it looks like 1 reverse. try to do something else? :D
  12. 03:46:451 (1,2,3,4,1) - make these spacing consistent? 03:47:251 (1) is also strong so I think it would be good if it has big spacing like (3) too. so how about make it consistency spacing triangle.
  13. 04:08:051 - how about map another 5 notes like 04:06:451 (1,2,3,4,5)? and start spinner at 04:09:651. because I think that sound just get strong enough to hear at 04:09:651.
  14. 04:24:051 (1,2) - replace with two 1/4 slider reverse?
  15. 05:13:651 - how about make 1/1 slider 2 reverse like you did on 03:58:451 (1) and start spinner at 05:15:251 instead?
well mapped :3 good luck!
Topic Starter
Come[Back]Home

P A N wrote:

[Cherry Blossom]
  1. 00:24:051 (1) - how about replace this with this it express those echo vocal more but your long slider also fine, it's your choice. But the vocals are so soft, and the sound is way stronger, thats why the slider fits more
  2. 00:44:451 (5) - how about move this slider somewhere else to make jump to next 1 because of cymbal sound, need to be a bit jumpy for more enjoyable imo. Okay
  3. 00:50:851 (5) - add some hitsound? Okay
  4. 01:03:651 (3) - how about replace this with slow slider to emphasis that sound? Okay
  5. 01:16:451 (8) - ^ Okay
  6. 01:36:051 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1) - if you map this part harder (bigger spacing) will emphasis the strong part of music better imo, when I play this I feel it wasn't peak and too easy for that strong beat. Okay
  7. 02:27:251 (1,2,3,4) - these four beats are kinda different from (5,6,7,8) because there doesn't have1/2 vocal.change them to two 1/2 sliders to emphasis background beat? Its okay the way it is, it fits with the melodic in the background, no 1/2 slider needed
  8. 02:31:051 (2,3,4) - overlapped in gameplay, move a bit down and right? Okay
  9. 02:32:051 (1) - move tail to the right looks more beautiful imo. Nah, i think it looks alright
  10. 03:08:051 (4,5,6) - make a bit jump like 03:07:251 (1,2,3)? and 6 is also a strong beat so would be great if make it jump like that. you can make 03:08:851 (1) a bit jumpy as well because cymbal. Fixed it different
  11. 03:10:051 (6) - when I play this, it's kinda weird because I can't really tell that it has 2 reverses, maybe because of 03:09:051 (2,3) make it looks like 1 reverse. try to do something else? :D Fixed
  12. 03:46:451 (1,2,3,4,1) - make these spacing consistent? 03:47:251 (1) is also strong so I think it would be good if it has big spacing like (3) too. so how about make it consistency spacing triangle. (1) is strong yeah, but not as strong as the circles before, thats why the lower spacing
  13. 04:08:051 - how about map another 5 notes like 04:06:451 (1,2,3,4,5)? and start spinner at 04:09:651. because I think that sound just get strong enough to hear at 04:09:651. Orirgnal mapset has a spinner there too, thats why ive placed one there
  14. 04:24:051 (1,2) - replace with two 1/4 slider reverse? Placed 1/4 circles instead
  15. 05:13:651 - how about make 1/1 slider 2 reverse like you did on 03:58:451 (1) and start spinner at 05:15:251 instead? Okay
well mapped :3 good luck!
Thank you very much for this helpful mod :3
Yunaax3
[Cerry Blossom]

  1. 00:36:451 (3,4) - maybe replace the cirlces with a slider?
  2. 00:36:851 (1) - move this spinner to the previous tick?
  3. 01:03:651 (3,1) - maybe shorten this distance between the two sliders?
  4. 01:41:651 (1) - remove the spinner an replace it with something like this

    and then move the following spinner to 01:42:351 - and extend it by two ticks.
  5. 01:47:051 - maybe mute the spinner's end?
  6. 01:47:251 (1) - move this spinner to 01:47:151 -
  7. 04:07:851 - maybe put a cirlce here and move the spinner to
  8. 03:59:851 - 04:01:451 -, 04:03:051 -, 04:04:651 -, 04:06:251 - I kinda miss some notes here..
  9. 04:07:851 - cirlce here and spinner here 04:07:951 - (spinner end would be 04:12:651 -)
  10. 04:51:051 - mute this please
  11. 05:13:651 (1) - extend this by one reverse and move the spinner to the next tick
  12. 05:48:851 - mute again please
Keep in mind that these are only suggestions and are based on my style of mapping
Good luck on getting it ranked, Osu needs more Hardstyle <3
Topic Starter
Come[Back]Home

Yunaax3 wrote:

[Cerry Blossom]

  1. 00:36:451 (3,4) - maybe replace the cirlces with a slider? I want those clickable sorry
  2. 00:36:851 (1) - move this spinner to the previous tick? Theres no beat so no
  3. 01:03:651 (3,1) - maybe shorten this distance between the two sliders? Did something else
  4. 01:41:651 (1) - remove the spinner an replace it with something like this Okay

    and then move the following spinner to 01:42:351 - and extend it by two ticks.
  5. 01:47:051 - maybe mute the spinner's end? Not necessary
  6. 01:47:251 (1) - move this spinner to 01:47:151 - No, it makes no difference
  7. 04:07:851 - maybe put a cirlce here and move the spinner to Why should i put a circle there when i havent done that before even once?
  8. 03:59:851 - 04:01:451 -, 04:03:051 -, 04:04:651 -, 04:06:251 - I kinda miss some notes here.. Its a calm part, thats why there are little breaks
  9. 04:07:851 - cirlce here and spinner here 04:07:951 - (spinner end would be 04:12:651 -)
  10. 04:51:051 - mute this please No
  11. 05:13:651 (1) - extend this by one reverse and move the spinner to the next tick I want it to be the same as 03:58:451 (1)
  12. 05:48:851 - mute again please No
Keep in mind that these are only suggestions and are based on my style of mapping
Good luck on getting it ranked, Osu needs more Hardstyle <3
riffy
It's high time now.

Bubbled. #1
malxsant

Key
  1. Highly recommend changing it
  2. Small/Nazi suggestions

Mod
[General]

  1. Maybe use a different background from the one that's already ranked. (This one maybe??)
  2. OD9 (pls change to OD7.8)
[Cherry Blossom]

  1. 00:25:251 (3,4) - Would be cool and feel better if you CTRL+G'd this.
  2. 00:56:051 (1,2,3) - This stream feels kinda forced for this part. I recommend stacking all three where (2) is.
  3. 01:03:651 (1) - This is too far away from the next slider. Maybe something like this?
  4. 01:36:651 (4) - I think you're better off making this a U-shaped slider than the current one as it took me by surprise in a non-important section.
  5. 01:42:251 (4) - NC maybe?
  6. 02:25:451 (3) - This could look better if you add a white point near the start and make it curved. (That was worded badly, here's an example.)
  7. 03:01:651 (4) - Move these anchor points more to the side or just remove them completely.
  8. 03:42:451 (1) - Move this away from the next slider so it's not touching OR make it so it starts at the end of the next slider. (If you go with the second option put 03:43:451 (4) at the end of 03:42:451 (1).)
  9. 03:47:251 - End kiai here then pick it back up at 03:47:651.
  10. 04:19:851 (5) - I think it would play better if you placed this back at 04:19:251 (1).
  11. 04:20:651 (5,5,5) - ^ placed at each's respective (1)'s.
  12. 05:28:851 (5) - Change the slider. Doesn't fit for this part.
P A N
omg bubbled after my mod a few hour
Euny
lucas popular you need to popular nominator for this map
P A N
asked him in game
GM delete this pls if you see
Krfawy

Euny wrote:

lucas popular you need to popular nominator for this map
Boob #2
Topic Starter
Come[Back]Home

Krfawy wrote:

Euny wrote:

lucas popular you need to popular nominator for this map
Boob #2
Thank you very much! :3 owo
Shiguri
the next post is gonna be a heart
means the map will be qualified and ranked.
thx. :) :) :) :) :) :) :) :) :) :) :)
Euny

Krfawy wrote:

Euny wrote:

lucas popular you need to popular nominator for this map
Boob #2

WDF a yu doiiiiiiiiiiiing Krfdasdhfksdfsdhflsdhfvsdhjfvsdfhsdfakjsdwy

xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

best BOOBble ever
Julie
HYPE!!!
Mao
<3
Shiguri
Ich finds so geil wie du es doch noch so schnell gerankt hast :^)
GZ MEIN BRUDI <3
-Sh1n1-
*-*/ Gratz CBH :3 it was so fast :O
Myxo
Gritz :3
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