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IOSYS - Re:Usatei

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Topic Starter
Kotori-Chan
This beatmap was submitted using in-game submission on Montag, 18. April 2016 at 01:28:09

Artist: IOSYS
Title: Re:Usatei
Source: 東方Project
Tags: white flag of usa shrine cinderella cage kagome kagome Phantasmagoria of Flower View Imperishable Night tewi inaba reisen udongein inaba リ:キャンディッド! ARM東方リミックス moon remix locker room production
BPM: 175
Filesize: 8314kb
Play Time: 05:11
Difficulties Available:
  1. Tsuki (5,27 stars, 1330 notes)
Download: IOSYS - Re:Usatei
Information: Scores/Beatmap Listing
---------------
Approval pls~
For those who wonder "Why is the diff name Tsuki ? "
Tsuki means moon in japanese and they are moon rabbits,,so yeah
and just btw,no this is not my first map,i just wanted to try a new style on this map.
An interesting song needs an interesting mapping,right ?

Starset
For Kotori's sake o(≧∇≦o)

[USATEI]
-u should use 1/6 notes here cuz i noticed that u want to follow vocals:
-00:02:963 (1,2) - this follows rythme better:
-00:22:478 - u should add note here:

uhh pls i showed u examples now fix ur rythme and ill mod again...just pm me
Topic Starter
Kotori-Chan
Thanks for mod HB

:3/
Touhou
Message me back when you fixed the timing for futher modding / testing etc.

Removed because of rude behaviour.
Topic Starter
Kotori-Chan
i explained you everything per pm.
sry for misconceptions.

thanks anyway :3/
Starset
Okay ill give it another check

-first, about the preview point it must be where the best part begins maybe here 02:33:077 -
-00:02:906 (7,8) - i recommend u to use DS here so there s no confusion
-00:13:878 (3,2) - these are touching each other, u could move them a bit i guess
-00:29:649 (1,4) - stack?
-01:21:763 (1,2,3,4,5,6) - ik u wanted to do somthing cool here but at least move them a bit closer pls like this:

-01:44:563 (4,5) - lol DS got pretty crazy here
-01:49:877 (1,2) - u should make a triple here:

-02:12:506 (1) - stack with the tail of 02:11:820 (5) -
-02:28:592 (6) - woops unsnapped slider, actually there are a lot :x

-02:38:048 (5) - this should be here 02:37:877 - instead of that circle
-02:46:449 (5,6,7) - use DS pls
-02:55:277 (4) - move this a bit to the right so it will look gud and make a perfect round
-03:27:249 (3,4,5,6,7,8) - this is overmap there s actually nothing on 1/4
-04:48:848 (1,2) - touchy touchy
-04:51:248 (2,3) - i dont really like this overlap, sorry but the kind of mapper that always map clean and clear x) i dont like unreadable things
-04:55:706 (1) - this part should be like this:
Thats all i hope i could help :) gud luck 0/
Topic Starter
Kotori-Chan

HB24 wrote:

Okay ill give it another check

-first, about the preview point it must be where the best part begins maybe here 02:33:077 - fix~
-00:02:906 (7,8) - i recommend u to use DS here so there s no confusion fix~
-00:13:878 (3,2) - these are touching each other, u could move them a bit i guess fix~
-00:29:649 (1,4) - stack? fix~
-01:21:763 (1,2,3,4,5,6) - ik u wanted to do somthing cool here but at least move them a bit closer pls like this: nahh,i like it how it is :3

-01:44:563 (4,5) - lol DS got pretty crazy here hm,oky
-01:49:877 (1,2) - u should make a triple here:
doesnt really suit well imo
-02:12:506 (1) - stack with the tail of 02:11:820 (5) - fix~
-02:28:592 (6) - woops unsnapped slider, actually there are a lot :x
lol i totally forgot to check D:
-02:38:048 (5) - this should be here 02:37:877 - instead of that circle hm,oky
-02:46:449 (5,6,7) - use DS pls fix~
-02:55:277 (4) - move this a bit to the right so it will look gud and make a perfect round fix~
-03:27:249 (3,4,5,6,7,8) - this is overmap there s actually nothing on 1/4 imo,it suits to the sound
-04:48:848 (1,2) - touchy touchy they are supposed to touch each other,they´re in love ;3
-04:51:248 (2,3) - i dont really like this overlap, sorry but the kind of mapper that always map clean and clear x) i dont like unreadable things but i like it :3
-04:55:706 (1) - this part should be like this: i like it the way it is~
Thats all i hope i could help :) gud luck 0/
Thanks for modding :3/
HappyRocket88
Hallo! Here's the mini-rechek I said I was going to do. \ºuº/
IMPORTANT
Do not give kudosu to the same modder!
This activity goes against to Ranking Criteria states and it might lead you to get silenced. /u\
[ General] Personally I didn't dislike the song. The song is catchy and I like some rhythms you gave to the mapset. I should congratulate you because I can't create a map upper 4 stars or more. Not even spamming circles and placing random jumps let me get a 5 stars map. Congratulations! I think with this beatmap I saw the evolution you had during this time you left the pokémon set. I like the way you managed some the slider velocities and some jumps that gives this mapset a good combination of readability and patterns which make it more awesome. B U T, we have to work on over some important issues if you're aiming to get approved this map:
  1. What about choosing combo colors to give the map a bit of variety? The current ones look very odd imo. Try these ones. If you decide to use them. Here's the code
  2. Uncheck Widescreen Support, Enable countdown, Letterbox during breaks options from Song setup :arrow: Design
  3. The current bg size is fine, but it would make more sense if it were 1366x768.
  4. Put a break in the mapset: I know this can lead to a discussion, but since the BPM is very considerably high it would be nicer if you add a break.
  5. Name differently the difficult: I suggest you doing this because I dislike having the same name over a difficult with the song's name. There are other better names would play nicer. I don't know them but if you look for metadata of the song you might find the history and some other important hints that might help you to rename this difficult properly.
  6. You don't have too many information on tags and it would be great if you could add some. I suggest you to get an idea from this ranked beatmap and it would be great if you add the album's name: "リ:キャンディッド! ARM東方リミックス"
[ Extra] This beatmap is full of a 1/2 sliders rhythm that make it a bit monotonous. You should give more variety to 1/4 rhythms that not only go for streams. Here a list of some suggestions:
  1. 00:03:591 (1,2) This stack plays good because i think it emphasizes the vocals well, but over the next pattern you don't stack objects anymore. I think it would play nicer if you kept the stacks among these objects 00:04:277 (3,4) - 00:04:963 (5,6) - 00:06:334 (1,2) - 00:07:021 (3,4) - 00:07:706 (5,6) -
  2. 00:05:820 (2,3,4) This is slightly over-mapped. It would make more sense if you remove these two circles 00:05:820 (2,3) . I really don't hear the beats of the song on these two objects 00:05:820 (2,3) where the main sound resides over this circle 00:05:991 (4) .
  3. 00:09:077 (1,1) The current way you set up these two objects makes a very hard pattern to follow. You give less than a half of a second to recover from the spinner and then you put a slider that which reduces the velocity which leads players to slider break if they do not the slider's length. I highly suggest to make the spinner ends here 00:10:106 and move the inherited timing point that reduced the vol here too. Consider doing the same here 00:20:049 (1,1)
  4. The section that starts here 00:13:191 and ends on 00:16:963 is good. But the next section manage the same curvy slider during the whole section. It would be great if you add some circles too over this section to give variety 00:17:991
  5. 00:31:020 (1,2,3,4) It would be great if you use the same Distance Snap for these objects as long as it makes sense make them symmetric.
  6. 01:28:620 (1,2,3) If this is the same vocals part, why it is so different from this section 01:34:106 (1,2,3,4) ? You should use the same sliders to lead players to the same pattern as long as it is the same section.
  7. There are some 1/4 notes that don't fir properly in the mapset because the song doesn't clam to place 1/4 objects and the current ones seem to be over-mapped I think it would be nicer if you kept the 1/2 rhythm and place sometimes 1/4 notes but do not overuse it 01:36:249 (2,3,4,5,6) - 02:55:020 (1,2,3,4,5,6,7,8) - 03:27:249 (3,4,5,6,7,8) - 04:00:849 (1,2,3,4,5,6,7,8,9,10) etc. In these cases 1/2 notes would fit better and would make more sense.
Never give up!
Topic Starter
Kotori-Chan

HappyRocket88 wrote:

Hallo! Here's the mini-rechek I said I was going to do. \ºuº/
IMPORTANT
Do not give kudosu to the same modder!
This activity goes against to Ranking Criteria states and it might lead you to get silenced. /u\
[ General] Personally I didn't dislike the song. The song is catchy and I like some rhythms you gave to the mapset. I should congratulate you because I can't create a map upper 4 stars or more. Not even spamming circles and placing random jumps let me get a 5 stars map. Congratulations! I think with this beatmap I saw the evolution you had during this time you left the pokémon set. I like the way you managed some the slider velocities and some jumps that gives this mapset a good combination of readability and patterns which make it more awesome. B U T, we have to work on over some important issues if you're aiming to get approved this map:
  1. What about choosing combo colors to give the map a bit of variety? The current ones look very odd imo. Try these ones. If you decide to use them. Here's the code
  2. Uncheck Widescreen Support, Enable countdown, Letterbox during breaks options from Song setup :arrow: Design
  3. The current bg size is fine, but it would make more sense if it were 1366x768.
  4. Put a break in the mapset: I know this can lead to a discussion, but since the BPM is very considerably high it would be nicer if you add a break.
  5. Name differently the difficult: I suggest you doing this because I dislike having the same name over a difficult with the song's name. There are other better names would play nicer. I don't know them but if you look for metadata of the song you might find the history and some other important hints that might help you to rename this difficult properly.
  6. You don't have too many information on tags and it would be great if you could add some. I suggest you to get an idea from this ranked beatmap and it would be great if you add the album's name: "リ:キャンディッド! ARM東方リミックス"
[ Extra] This beatmap is full of a 1/2 sliders rhythm that make it a bit monotonous. You should give more variety to 1/4 rhythms that not only go for streams. Here a list of some suggestions:
  1. 00:03:591 (1,2) This stack plays good because i think it emphasizes the vocals well, but over the next pattern you don't stack objects anymore. I think it would play nicer if you kept the stacks among these objects 00:04:277 (3,4) - 00:04:963 (5,6) - 00:06:334 (1,2) - 00:07:021 (3,4) - 00:07:706 (5,6) -
  2. 00:05:820 (2,3,4) This is slightly over-mapped. It would make more sense if you remove these two circles 00:05:820 (2,3) . I really don't hear the beats of the song on these two objects 00:05:820 (2,3) where the main sound resides over this circle 00:05:991 (4) .
  3. 00:09:077 (1,1) The current way you set up these two objects makes a very hard pattern to follow. You give less than a half of a second to recover from the spinner and then you put a slider that which reduces the velocity which leads players to slider break if they do not the slider's length. I highly suggest to make the spinner ends here 00:10:106 and move the inherited timing point that reduced the vol here too. Consider doing the same here 00:20:049 (1,1)
  4. The section that starts here 00:13:191 and ends on 00:16:963 is good. But the next section manage the same curvy slider during the whole section. It would be great if you add some circles too over this section to give variety 00:17:991
  5. 00:31:020 (1,2,3,4) It would be great if you use the same Distance Snap for these objects as long as it makes sense make them symmetric.
  6. 01:28:620 (1,2,3) If this is the same vocals part, why it is so different from this section 01:34:106 (1,2,3,4) ? You should use the same sliders to lead players to the same pattern as long as it is the same section.
  7. There are some 1/4 notes that don't fir properly in the mapset because the song doesn't clam to place 1/4 objects and the current ones seem to be over-mapped I think it would be nicer if you kept the 1/2 rhythm and place sometimes 1/4 notes but do not overuse it 01:36:249 (2,3,4,5,6) - 02:55:020 (1,2,3,4,5,6,7,8) - 03:27:249 (3,4,5,6,7,8) - 04:00:849 (1,2,3,4,5,6,7,8,9,10) etc. In these cases 1/2 notes would fit better and would make more sense.
Never give up!

Thank you for mod :3 too lazy to highlight stuff this time,s-sry D:

but i fixed most stuff ;w;
Buttercup
Greetings Kotori-Chan

Tsuki


  1. The volume of these hitsounds are very high, making a annoying map because the song doesn't need that as high volume. Consider to reduce it
  2. 00:02:906 (7) - You should to add more spacing in this slider, 00:02:220 (5,6) - You broke the emphasis of this jump putting the slider so near, also missing a NC.
  3. 00:32:049 (1) - You broke the flow here too, try to put this slider near to this note: 00:31:363 (3) -
  4. 00:42:849 (1) - Remove this note, it is inconsistent because you didn't put a note at 00:42:163 - (same vocal part). You can put a note at 00:42:163 - to make consistency, but I don't recommend because seems kinda overmap.
  5. 00:44:563 (1) - Remove this NC, there isn't some important beat or pattern beggining, so it isn't necessary.
  6. In some parts, you made some unpolished streams, I recommend you create a slider and use the ''Ctrl + Shift + F'' option to convert the slider for a stream, this option is great because you can make polished streams easily. Consider: 00:50:391 -01:24:334 - 01:45:420 - 02:53:392 - 03:14:820 - 03:35:135 - 04:42:677 - 04:52:277 - 05:02:906 -
  7. 00:56:906 (7) - It doesn't flow anything, put the slider at 00:56:734 -, it will improve the rhythm (Same problem at 04:23:649 (4) - )
  8. 02:02:220 (3) - It doesn't flow anything too, try a 1/2 rhythm.
  9. 02:12:506 (1,2,3,4,5,6,7) - Why did you do a 1/2 jump pattern here, and continued with 1/1 at 02:13:877 (1,2,3...) - ? The song beat is the same, so you need to change these 1/2 jumps for 1/1.
  10. 03:33:763 (2) - Missing clap.
  11. 03:58:534 (3) - This slider doesn't flow the song, do a consistent rhythm in this song part would be better.
Good Luck!
Topic Starter
Kotori-Chan

Nhawak wrote:

Greetings Kotori-Chan

Tsuki


  1. The volume of these hitsounds are very high, making a annoying map because the song doesn't need that as high volume. Consider to reduce it it sounds to me oky tho D: maybe if other people complain about it,i´ll change it
  2. 00:02:906 (7) - You should to add more spacing in this slider, 00:02:220 (5,6) - You broke the emphasis of this jump putting the slider so near, also missing a NC. Fixed~
  3. 00:32:049 (1) - You broke the flow here too, try to put this slider near to this note: 00:31:363 (3) - Fixed~
  4. 00:42:849 (1) - Remove this note, it is inconsistent because you didn't put a note at 00:42:163 - (same vocal part). You can put a note at 00:42:163 - to make consistency, but I don't recommend because seems kinda overmap. Fixed~
  5. 00:44:563 (1) - Remove this NC, there isn't some important beat or pattern beggining, so it isn't necessary. Fixed~
  6. In some parts, you made some unpolished streams, I recommend you create a slider and use the ''Ctrl + Shift + F'' option to convert the slider for a stream, this option is great because you can make polished streams easily. Consider: 00:50:391 -01:24:334 - 01:45:420 - 02:53:392 - 03:14:820 - 03:35:135 - 04:42:677 - 04:52:277 - 05:02:906 - Fixed some streams~
  7. 00:56:906 (7) - It doesn't flow anything, put the slider at 00:56:734 -, it will improve the rhythm (Same problem at 04:23:649 (4) - ) Well i agree on the first one,but on the second one,its supposed to follow the giiiiii of the Usagiiiii
  8. 02:02:220 (3) - It doesn't flow anything too, try a 1/2 rhythm. Try to play it on 25% it follows that wooossshh sound
  9. 02:12:506 (1,2,3,4,5,6,7) - Why did you do a 1/2 jump pattern here, and continued with 1/1 at 02:13:877 (1,2,3...) - ? The song beat is the same, so you need to change these 1/2 jumps for 1/1. tbh...i really dont know what i did there lol
  10. 03:33:763 (2) - Missing clap. Wow i´m stupid D:
  11. 03:58:534 (3) - This slider doesn't flow the song, do a consistent rhythm in this song part would be better. It follows that wooossshhh sound aswell
Good Luck!

Really really thanks for mod Nhawak :3
worst fl player
Song = baka material

lol Good luck!
Topic Starter
Kotori-Chan

L-a-m-e-y [ B ] wrote:

Song = baka material

lol Good luck!
Thanks~
i guess ;w;
LigerZero
[Metadata]
Source change to "東方Project"
in Tags remove "Project IOSYS" and added " white flag of usa shrine cinderella cage kagome kagome Phantasmagoria of Flower View Imperishable Night tewi inaba reisen udongein inaba"
Topic Starter
Kotori-Chan

LigerZero wrote:

[Metadata]
Source change to "東方Project"
in Tags remove "Project IOSYS" and added " white flag of usa shrine cinderella cage kagome kagome Phantasmagoria of Flower View Imperishable Night tewi inaba reisen udongein inaba"

Fixed~
Thank you :3/
dinopwn
i feel that this map is not very consistently spaced even without jumps, but otherwise it's a nice map
Zeonive
[Tsuki]

00:00:849 (1,2,3,4,5,6) - Spacing does not fit the mood of this part in my opinion, decrease it (same goes for the following 1/1 "jumps"). You could also try to partially map the high pitched sounds on the red ticks, which would increase the rhythmic feel.
00:08:391 (7) - Doesn't look nice and is also doable way easier: http://puu.sh/lgSPN/a709f76f55.jpg
00:10:449 (1) - Why don't you map to the partially 1/4 vocals that are more dominant than the instrumental sounds? This would also enhance the rhythmic feel.
00:22:277 (1) - Changing it to a circle here 00:22:277 and a slider beginning here 00:22:449 and ending at the same point it ends now would make more sense.
00:31:020 (1,2,3,4,5,6) - Sudden difficulty spike that is not implied by the music, decrease the spacing or make the angles sharper at least
00:55:877 (2) - This slider isn't placed well, rhythmically, sliders in this part should start at the white tick
00:56:734 (6) - ^ same issue, just that having a slider end on the main white tick doesn't fit
01:03:420 (7) - ^
01:06:677 (2) - I think this rhythm would fit this part more http://puu.sh/lgTts/c00e65b14a.jpg
01:12:334 (3) - Same issue with the sliders starting at red ticks mentioned above
01:13:020 (6,7) - ^
01:14:734 (1) - ^
01:15:763 (5) - ^
01:32:735 (1,2,3,4,5) - Random spacing not fitting anything, decrease it
01:34:963 (4) - Same issue with the red tick slider (this probably applies for every non-kick-slider on this map, therefore I won't point out those cases anymore)
01:43:706 (1,2,3,4,5) - Random spacing not fitting anything, decrease it
02:00:334 (1) - This slider is 1/2 too late to fit the sound it is (hopefully) intended to fit
02:07:020 (1,2,3,4,1,2,3,1,2,3,4,5) - Slider velocity seems random, doesn't play well
02:32:991 (5,1) - Playing this map for the first time, you can not possible know nor read that this is an 1/4 rhythmical spacing, make the spacing before and after the combo 5 more consistent to imply that
02:33:763 (2) - 1/2 too late

(I skipped some issues I already pointed out)

04:55:705 (1,2,3,4,5,6,7) - Rhythm is unreadable, try to cover the blue ticks you want to map with the slider ends, not with circles
05:06:677 (1,2,3,4,5,6) - ^


Generally, you used many obtuse angles which doesn't lead to a good flow, try to work with sharper ones. Also the comboing was rhythmically really inconsistent and, I assume, based on the patterns you wanted to create. It should be the exact reverse: You set your combos rhythmically and create the patterns based on the combo afterwards (or, in special cases, by the look or feel). Most jumps also seemed pretty random (although I don't know how you could fix this since this isn't a song you can make patterns easily by feel...) or were overexaggerated.
Topic Starter
Kotori-Chan

Zeonive wrote:

[Tsuki]

00:00:849 (1,2,3,4,5,6) - Spacing does not fit the mood of this part in my opinion, decrease it (same goes for the following 1/1 "jumps"). You could also try to partially map the high pitched sounds on the red ticks, which would increase the rhythmic feel.mapping the high pitched thing on the red ticks doesnt really sound well to me,also delete the notes and listen to it with 25% i´m following that rhythm :3
00:08:391 (7) - Doesn't look nice and is also doable way easier: http://puu.sh/lgSPN/a709f76f55.jpg Fixed

00:10:449 (1) - Why don't you map to the partially 1/4 vocals that are more dominant than the instrumental sounds? This would also enhance the rhythmic feel.doesnt really sounds well
00:22:277 (1) - Changing it to a circle here 00:22:277 and a slider beginning here 00:22:449 and ending at the same point it ends now would make more sense.sounds kinda weird
00:31:020 (1,2,3,4,5,6) - Sudden difficulty spike that is not implied by the music, decrease the spacing or make the angles sharper at leastwhy is the sudden difficult spike a problem,its fine
00:55:877 (2) - This slider isn't placed well, rhythmically, sliders in this part should start at the white tickagree~
00:56:734 (6) - ^ same issue, just that having a slider end on the main white tick doesn't fitagree~
01:03:420 (7) - ^nahhh
01:06:677 (2) - I think this rhythm would fit this part more http://puu.sh/lgTts/c00e65b14a.jpgnahh
01:12:334 (3) - Same issue with the sliders starting at red ticks mentioned aboveit sounds pretty fine how it is
01:13:020 (6,7) - ^^
01:14:734 (1) - ^^
01:15:763 (5) - ^^
01:32:735 (1,2,3,4,5) - Random spacing not fitting anything, decrease it the spacing is not random,jumps are on this part more fun than just boring single taps
01:34:963 (4) - Same issue with the red tick slider (this probably applies for every non-kick-slider on this map, therefore I won't point out those cases anymore) --
01:43:706 (1,2,3,4,5) - Random spacing not fitting anything, decrease it--
02:00:334 (1) - This slider is 1/2 too late to fit the sound it is (hopefully) intended to fitwhoops...fixed :3
02:07:020 (1,2,3,4,1,2,3,1,2,3,4,5) - Slider velocity seems random, doesn't play well several people testplayed this part,its fine
02:32:991 (5,1) - Playing this map for the first time, you can not possible know nor read that this is an 1/4 rhythmical spacing, make the spacing before and after the combo 5 more consistent to imply thatchanged it a little bit and yeah that part is evil :3
02:33:763 (2) - 1/2 too late:3

(I skipped some issues I already pointed out)

04:55:705 (1,2,3,4,5,6,7) - Rhythm is unreadable, try to cover the blue ticks you want to map with the slider ends, not with circles nahhh
05:06:677 (1,2,3,4,5,6) - ^
well,thanks for modding ;w;
Liuth
Just same suggestions, since I'm not HW or BD to make/play maps like that, but maybe it can help improve flow/appearance a bit XD

With much love for baka-Kotori <3


~
Tsuki

00:03:591 (1,2) - by notes like this and so on I personally think on difficulties like that is to set stacking setting off, will look more neat. I mean, both notes should be at exactly same position. 00:04:277 (3,4,5,6) - are another example of this and so on.

00:10:449 (1,2) - this doesn't look very neat comparable with the rest of the map, I suggest moving the 2 slider a bit more up so they are connected with each other.
00:28:277 (1) - that curve is a bit too sharp as for me, I would suggest to make a bit longer but softer slider
00:48:848 (1,2,3) - same as ^^^, as for me softer sliders would be better here
00:59:133 (4,5) - this connection (or actually lack of it XD) may be kinda confusing
01:03:934 (1) - reverse situation as ^^^, maybe try to put it a little bit more away from the previous stack
01:17:649 (1,2) - those sliders are just reversed as I see, they would look much more neat, if their heads would be exact opposite each other like https://osu.ppy.sh/ss/4133299 , don't you think so? c:
01:32:735 (1,2,3,4,5) - this kind of jumps with random snapping distance is very confusing, would change that to something a bit more simple, since that's just too random.
01:37:877 (5,6,7) - this triangle can look a bit more neat to be honest, if you will move 7 a bit to the top right
01:39:591 (1,2,3) - same situation as in 1:17 but only a little bit, if you would move both sliders a bit in the direction of y-axis they would be perfectly connected
01:43:706 (1,2,3,4,5) - same as 1:32
01:45:078 (1,2) - connect the slider with the stream in a good way
01:51:249 (4,1) - this blanket can be better ;w;
01:55:362 (6,1) - ^^^
01:56:049 (2,3) - ^^^ eh
02:56:391 (1,2,3) - same as 1:17/1:39, if they would lay exact in opposite way, like in mirror, they would look better.
03:00:506 (1,2,3,4,5) - 1:32/1:43
03:05:820 (6) - I don't know why but I don't like this slider XD rotating him by ~ -15 and doing on same position would look better as for me
03:14:049 (1,2,3,4,5,6,7,8,9) - they are stacked in a wrong direction making it pretty weird to play, if you want to make a stack like that I would either suggest stack them in the opposite direction or just one under each other, since the connection with the previous slider is pretty bad here
03:18:334 (1,2,3) - look 1:17
03:22:449 (1,2,3,4,5) - 1:32/1:43/3:00
03:26:906 (2,3) - again pretty bad connection with stream causing some weird flow, make it more neat
03:33:420 (1,2,3,4,5) - 1:32/1:43/3:00/3:22
03:34:792 (1,2) - this is again me being kinda nazi, but if you would either make a bit more straight slider or move the whole stream, with starting position of note 2 @ ~ x:244 y:101 and 3 @ x:267 y:98 (that's and example), it would look more neat.
03:53:649 (4,1) - while making curve sliders, remember about good lookin blankets >.>
03:53:992 (1,2) - ^^^^ sigh, one more blanket and I literally slap you
03:58:106 (2,3) - these two can be better connected
04:32:048 (1) - I would move that slider a bit down so it's better connected/more symmetrical with previous slider 9
04:33:763 (1,2) - this is kinda weird making a reverse slider starting in an opposite direction to the flow, but it may be just me :p
04:51:248 (2,3) - I would try to make another pattern than that, slider under slider is pretty weird x.x
Topic Starter
Kotori-Chan

Liuth wrote:

Just same suggestions, since I'm not HW or BD to make/play maps like that, but maybe it can help improve flow/appearance a bit XD

With much love for baka-Kotori <3


~
Tsuki

00:03:591 (1,2) - by notes like this and so on I personally think on difficulties like that is to set stacking setting off, will look more neat. I mean, both notes should be at exactly same position. 00:04:277 (3,4,5,6) - are another example of this and so on. i changed this so many times,gunna keep it how it is~

00:10:449 (1,2) - this doesn't look very neat comparable with the rest of the map, I suggest moving the 2 slider a bit more up so they are connected with each other.agree
00:28:277 (1) - that curve is a bit too sharp as for me, I would suggest to make a bit longer but softer slideri think its fine how it is and with soft it looks kinda weird
00:48:848 (1,2,3) - same as ^^^, as for me softer sliders would be better here^^
00:59:133 (4,5) - this connection (or actually lack of it XD) may be kinda confusing whats weird about that,lol
01:03:934 (1) - reverse situation as ^^^, maybe try to put it a little bit more away from the previous stackit plays really weird if the distance increase
01:17:649 (1,2) - those sliders are just reversed as I see, they would look much more neat, if their heads would be exact opposite each other like https://osu.ppy.sh/ss/4133299 , don't you think so? c: maybe,but(how do i explain this D: ) ;w;
01:32:735 (1,2,3,4,5) - this kind of jumps with random snapping distance is very confusing, would change that to something a bit more simple, since that's just too random. agree,i made it a little bit more sexy and its not random btw,delete the notes and listen to the bg noises
01:37:877 (5,6,7) - this triangle can look a bit more neat to be honest, if you will move 7 a bit to the top right yes
01:39:591 (1,2,3) - same situation as in 1:17 but only a little bit, if you would move both sliders a bit in the direction of y-axis they would be perfectly connected -
01:43:706 (1,2,3,4,5) - same as 1:32 its already sexy enough D: and tbh,something simple like just singletaps or doubles,is just boring to play
01:45:078 (1,2) - connect the slider with the stream in a good way its supposed to be like that :3
01:51:249 (4,1) - this blanket can be better ;w; yesh
01:55:362 (6,1) - ^^^ fixed i guess
01:56:049 (2,3) - ^^^ eh oky mr perfect kappa,whats wrong on that blanket D:
02:56:391 (1,2,3) - same as 1:17/1:39, if they would lay exact in opposite way, like in mirror, they would look better. -
03:00:506 (1,2,3,4,5) - 1:32/1:43 -
03:05:820 (6) - I don't know why but I don't like this slider XD rotating him by ~ -15 and doing on same position would look better as for me maybe you dont like it,but i do :>
03:14:049 (1,2,3,4,5,6,7,8,9) - they are stacked in a wrong direction making it pretty weird to play, if you want to make a stack like that I would either suggest stack them in the opposite direction or just one under each other, since the connection with the previous slider is pretty bad here well,i dont really know,but put some more space between them,looks more beautiful and clean now
03:18:334 (1,2,3) - look 1:17 how many times do you want to tell me that
03:22:449 (1,2,3,4,5) - 1:32/1:43/3:00 -
03:26:906 (2,3) - again pretty bad connection with stream causing some weird flow, make it more neat increased the spacing a bit
03:33:420 (1,2,3,4,5) - 1:32/1:43/3:00/3:22 -
03:34:792 (1,2) - this is again me being kinda nazi, but if you would either make a bit more straight slider or move the whole stream, with starting position of note 2 @ ~ x:244 y:101 and 3 @ x:267 y:98 (that's and example), it would look more neat. -
03:53:649 (4,1) - while making curve sliders, remember about good lookin blankets >.> fixed i guess ? i really dont know what your problem there is
03:53:992 (1,2) - ^^^^ sigh, one more blanket and I literally slap you oky on that one seriously,whats wrong about that,it looks just perfect,i should slap you !!!
03:58:106 (2,3) - these two can be better connected looks ugly and plays weird if they´re connected D:
04:32:048 (1) - I would move that slider a bit down so it's better connected/more symmetrical with previous slider 9 i remember when i was mapping this,i though of making it symmetrical,but it looked so boring,so yeah~
04:33:763 (1,2) - this is kinda weird making a reverse slider starting in an opposite direction to the flow, but it may be just me :p 2015 mapping kappa
04:51:248 (2,3) - I would try to make another pattern than that, slider under slider is pretty weird x.x i love overlapping things :3
well thank you for mod~
:3




EDIT: i changed the big jumps to something more sexy and made them more cleaner and not looking so random anymore~
thanks again :3
SkinnyJommy
hi!!! umi is best girl btw

[Tsuki]

  1. 00:02:906 (1) - You might want to mute slider ends like this! the end sound is pretty unneccessary imo
  2. 00:08:391 (7) - This slider is ugly ;-; here's a cool way to make those types of sliders!!

  3. 00:10:449 (1) - All of your slider shapes are kinda ugly looking... I Think you should go to other maps and see the type of sliders that they make!
  4. 00:18:849 (6,8) - This slight overlap is kinda ugly ;-;
  5. 00:32:391 (2) - You are putting a lot of emphasis on these weird sounds, but you are skipping over a lot of drumbeats to do that, that is never good to do
  6. 00:33:420 (3) - This slider is really cool actually, just lower the end a little bit so that it covers the slider track!
  7. 00:33:934 (2) - Also here... you never really want sliders on red ticks unless the song has some sort of sound there, like a lot of songs have the vocals on red ticks, so if you have a slider there it is really good, but if there is nothing but a kick or clap or something like that, its not really good ;-;
anyways thats it for my mod!! just keep mapping more!
Topic Starter
Kotori-Chan

SkinnyJommy wrote:

hi!!! umi is best girl btw

[Tsuki]

  1. 00:02:906 (1) - You might want to mute slider ends like this! the end sound is pretty unneccessary imo
  2. 00:08:391 (7) - This slider is ugly ;-; here's a cool way to make those types of sliders!!

  3. 00:10:449 (1) - All of your slider shapes are kinda ugly looking... I Think you should go to other maps and see the type of sliders that they make!
  4. 00:18:849 (6,8) - This slight overlap is kinda ugly ;-;
  5. 00:32:391 (2) - You are putting a lot of emphasis on these weird sounds, but you are skipping over a lot of drumbeats to do that, that is never good to do
  6. 00:33:420 (3) - This slider is really cool actually, just lower the end a little bit so that it covers the slider track!
  7. 00:33:934 (2) - Also here... you never really want sliders on red ticks unless the song has some sort of sound there, like a lot of songs have the vocals on red ticks, so if you have a slider there it is really good, but if there is nothing but a kick or clap or something like that, its not really good ;-;
anyways thats it for my mod!! just keep mapping more!
wow i´m really that lazy to highlight stuff...
fixed some stuff i guess,on most parts the slider on red ticks suits fine imo,but we´ll see,if other people tell me so too,maybe then i´m gunna change a bit,but thanks for modding :3
Shadren
m4m here :3

00:11:134 - NC, because slider speed is changing
00:32:391 - ^
00:33:420 - ^
00:38:906 - ^
00:18:677 - NC here too
00:40:449 - do you want to place triplet here?
00:42:677 - what about to change this to 1/2 slider? because I hear sound here 00:42:849 -
01:05:991 - NC
01:11:477 - stack it, because this circles are hidden while you play the map http://puu.sh/ma7fU/1213168a8b.jpg
01:22:963 - try to change this to circle + circle, 01:22:963 - strong beat must be mapped
02:00:334 - this slider must starts here 02:00:163 -
04:23:649 - NC

Also, pls check other sliders. When you change Slider Speed — you must place NC.

sry, can't find any more. Looks fine for me

Good luck with your rank :3
Topic Starter
Kotori-Chan
Wow this time not to lazy to highlight stuff :>

Shadren wrote:

m4m here :3

00:11:134 - NC, because slider speed is changing fix~
00:32:391 - ^ ^^
00:33:420 - ^^^
00:38:906 - ^^^
00:18:677 - NC here too^^
00:40:449 - do you want to place triplet here? actually not a bad idea,added a tripple there :3
00:42:677 - what about to change this to 1/2 slider? because I hear sound here 00:42:849 - added~
01:05:991 - NC fix~
01:11:477 - stack it, because this circles are hidden while you play the map http://puu.sh/ma7fU/1213168a8b.jpg hmmmm i dont think its bad if they´re hidden while playing,if other modders tell me the same i´m gonna change it
01:22:963 - try to change this to circle + circle, 01:22:963 - strong beat must be mapped fixed~
02:00:334 - this slider must starts here 02:00:163 - fixed~
04:23:649 - NC fixed~

Also, pls check other sliders. When you change Slider Speed — you must place NC.

sry, can't find any more. Looks fine for me

Good luck with your rank :3
Fixed NC on many parts,especially the wubwub part,thanks for modding shadren :3
if you ever need m4m or something else again,just msg <3
Drummer
yo m4m

[Tsuki]

00:27:591 (3) - triple here maybe
00:38:563 (3) - same
01:06:677 (3) - nc?
01:21:763 (1,2,3,4,5,6) - holy fuk. slightly more together?
02:41:820 (8) - maybe ctrl+j ctrl+h from 02:41:477 (7)
02:51:591 (7) - clap?
02:52:963 (9) - ^
03:05:820 (6) - vertical flip and put it a bit higher maybe, flows better
03:47:306 (7) - ctrl+h this and then ctrl+h ctrl+j it to 03:47:649 (8) this one
03:49:534 (9) - ctrl+h ctrl+j from previous slider?
04:46:106 (1) - nc
04:56:820 (6) - maybe no stack with next double

k here u go seems gud
good luck!
Topic Starter
Kotori-Chan

- Drummer- wrote:

yo m4m

[Tsuki]

00:27:591 (3) - triple here maybe doesnt really suit well to the music imo :/
00:38:563 (3) - same^^
01:06:677 (3) - nc? :3
01:21:763 (1,2,3,4,5,6) - holy fuk. slightly more together? well many people told me to change it so i guess its oky,changed !
02:41:820 (8) - maybe ctrl+j ctrl+h from 02:41:477 (7) changed the slider position a little bit,so it should be fine now i guess
02:51:591 (7) - clap? [actually not a bad idea,gunna keep it for now
02:52:963 (9) - ^^^
03:05:820 (6) - vertical flip and put it a bit higher maybe, flows better increased the spacing a little bit
03:47:306 (7) - ctrl+h this and then ctrl+h ctrl+j it to 03:47:649 (8) this one hmm i think its fine how it is
03:49:534 (9) - ctrl+h ctrl+j from previous slider? changed it~
04:46:106 (1) - nc fixed~
04:56:820 (6) - maybe no stack with next double gunna keep this how it is~

k here u go seems gud
good luck!
Thank you for modding <3
Marmowka
[general]
don't combo colors
ar = 9

[diff]

00:26:906 (1,2,3,4) - Do the same
00:37:877 (1,2,3) - ^
00:29:306 (5,5) - stack
00:35:649 (1,2) - blanked please
01:35:991 (1,2) - ^
01:36:506 (3,4) - ^
01:51:249 (4,1) - ^
04:24:677 (3,5,6) - ^
00:41:134 (6,7,8,9,10) - stream for down , this good
00:47:477 (1,2,3,4,5,6,7,8) - distanse do the same ~ 1.00
00:59:477 (5,6,7) - x 153 y 209
01:06:677 (1) - http://puu.sh/mGupv.jpg 01:08:049 (2) - http://puu.sh/mGupU.jpg Originality :)
01:12:677 (4) - delete and 01:12:334 (3) - for red tick
01:21:763 (1,2,3,4,5,6,1) - http://puu.sh/mGuxw.jpg ;w;
04:13:191 (2,3,4) - one line this accuracity
04:50:906 (1,2,3,4) - overlap , fix this

:)
Topic Starter
Kotori-Chan

Marmowka wrote:

[general]
don't combo colors
ar = 9

[diff]

00:26:906 (1,2,3,4) - Do the same !?
00:37:877 (1,2,3) - ^ !?
00:29:306 (5,5) - stack fix~
00:35:649 (1,2) - blanked please fix~
01:35:991 (1,2) - ^ fix~
01:36:506 (3,4) - ^ fix~
01:51:249 (4,1) - ^ fix~
04:24:677 (3,5,6) - ^ fix~
00:41:134 (6,7,8,9,10) - stream for down , this good no,will keep it :3
00:47:477 (1,2,3,4,5,6,7,8) - distanse do the same ~ 1.00 fix~ (even tho i´m, pretty sure i already did them with ds)
00:59:477 (5,6,7) - x 153 y 209 fix~
01:06:677 (1) - http://puu.sh/mGupv.jpg 01:08:049 (2) - http://puu.sh/mGupU.jpg Originality :) i prefer the 1. :3
01:12:677 (4) - delete and 01:12:334 (3) - for red tick fix~
01:21:763 (1,2,3,4,5,6,1) - http://puu.sh/mGuxw.jpg ;w; fix~
04:13:191 (2,3,4) - one line this accuracity fix~
04:50:906 (1,2,3,4) - overlap , fix this its supposed to overlap :>

:)
Thank you for modding <3
Shmiklak
M4M

Hey :D
I am newbie in modding Extra diffs but I tried

General

  1. Add combo colors. For example:
  2. Begin first kiai here 01:50:563 -

Tsuki

  1. 00:02:906 (1) - Why u finished it at 00:03:163 - ? I thing better end it at 00:03:077 - because here begins sound
  2. 00:08:391 (7) - Here same, but finish at 00:08:563
  3. 01:14:734 - I offer make this:
  4. 01:16:020 (6,7,8,9) - Maybe make it more sexy?
  5. 04:02:220 (3) - NC
Sorry for little mod. Good luck ;D
Namki
usa-usa~ usa-usa~ usa-usa~
Topic Starter
Kotori-Chan

Namki wrote:

usa-usa~ usa-usa~ usa-usa~
tei-tei~ tei-tei~ tei-tei~

namki <3

Topic Starter
Kotori-Chan

shmiklak wrote:

M4M

Hey :D
I am newbie in modding Extra diffs but I tried

General

  1. Add combo colors. For example: THANKS,i totally forgot about them... lol
  2. Begin first kiai here 01:50:563 -
fixed

Tsuki

  1. 00:02:906 (1) - Why u finished it at 00:03:163 - ? I thing better end it at 00:03:077 - because here begins sound you can still here the sound on 00:03:163 - and its better to play
  2. 00:08:391 (7) - Here same, but finish at 00:08:563 ^^
  3. 01:14:734 - I offer make this:
    agree,that long slider was kinda meh :/
  4. 01:16:020 (6,7,8,9) - Maybe make it more sexy? agree :3
  5. 04:02:220 (3) - NC ~
Sorry for little mod. Good luck ;D
Thank you for modding,doesnt matter if its small mod
everything is helpful <3 !
Feerum
Uhuu~

I really like this Song :3
Good luck with this!
(╯°□°)╯︵ *
Topic Starter
Kotori-Chan

Feerum wrote:

Uhuu~

I really like this Song :3
Good luck with this!
(╯°□°)╯︵ *
omg feerum <3
thanks for the star so so much <3 <3 <3

and also,you´re BN now ? o:
lol
Nitrousdragon
M4M

[Tsuki]
00:29:991 (3,6) - The flow here seems improper. Try moving 00:30:334 (4,5) onto the start and end circles of 00:29:306 (5).
01:13:020 (5,6) - I think less of a curve on both of these sliders would do well.
01:21:763 (1,2,3,4,5,6) - Honestly, this stream doesn't fit in very well with the music.
01:23:134 (6,1) - Spread these farther from each other.
01:59:991 (9,1) - ^
02:30:163 (10,11,12,13,14,15) - These are oddly shaped streams. I don't think the flow is very smooth here.
02:36:506 (3,7) - Overlap

Good luck with this map :)
Topic Starter
Kotori-Chan

Nitrousdragon wrote:

M4M

[Tsuki]
00:29:991 (3,6) - The flow here seems improper. Try moving 00:30:334 (4,5) onto the start and end circles of 00:29:306 (5). changed it a little bit~
01:13:020 (5,6) - I think less of a curve on both of these sliders would do well. why lol ?
01:21:763 (1,2,3,4,5,6) - Honestly, this stream doesn't fit in very well with the music. why not ? it supports the vocals pretty well :3
01:23:134 (6,1) - Spread these farther from each other. spacing increased a little bit~
01:59:991 (9,1) - ^ ^^
02:30:163 (10,11,12,13,14,15) - These are oddly shaped streams. I don't think the flow is very smooth here. then tell me how to make it better :> ?
02:36:506 (3,7) - Overlap ~~

Good luck with this map :)
thank you~ :3
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