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Narae - Horangpungnyuga [Taiko]

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Topic Starter
Sylphi

404 AccNotFound wrote:

An nyung ha sae yo :^)
Modding haru wa sso yo!

bunmyeong hangeulinde alabolsuga eopdda! DX


[ Kantan ]

00:41:514 (59) - 낮음음에서 갑자기 고음으로 가는 파트이기 때문에 d 이 좋다고 생각합니다. 확실하게 그렇네요. 일단 58번하고 같이 변경해줬습니다.
00:49:764 (71,72) - 여기 사이에 k 을 하나 더 넣어서 조금 더 분위기를 고조시키는 건 어떨까요? 이부분에 대해서는 좀 고민해보겠습니다. 확실히 곡 자체를 생각해보면 넣는게 더 좋을지는 모르겠지만, 일부러 만들어놓은 공백이기때문에...
00:57:264 (77,78) - ctrl g 낮은 난이도들에 한해서는 보컬에 맞춘 감이 더 강하기 때문에 그냥 적용했습니다.
01:01:764 (82) - 태! 평! 가! 할때 다 d 넣어도 괜찮을거같아요! 위에서 말한대로 일부러 만들어놓은 공백이기에 패스해두도록 하겠습니다.
01:13:389 (99) - 얘를 지우고 태 평 가 할때 위에처럼 d 넣으면 어떨까요? 만약 이 전 노트를 지우고 추가한다고 해도 패턴 자체가 좀 길어지는 듯한 느낌이 들게 되기에, 전체적으로 변경이 필요하게 됩니다. 확실히 강조를 할만한 음이긴 하지만, 키아이 부분을 들어보시면 노트를 둔 자리 자체가 저런 보컬보다는 다른쪽에 중점을 맞추고 둔 느낌이 강하기 때문에 굳이 그렇게까지 할필요는 없다고 보네요.
01:25:389 (117) - ^ 마찬가지 입니다. 설명은 생략하겠습니다.
01:28:389 (121) - ^ ^
01:39:264 (133) - K 쓰셔도 될거같아요? 음 자체가 높긴 하지만, 지금까지의 패턴을 보시면 넣을만한 자리는 아니라 봅니다.
01:47:514 (144,145) - 1/1 기준으로 왼쪽으로 한칸 옮기면 딱 맞을거같아요! 이건 개인적인 취향이라 어쩔수가 없네요. 전 이상하게 음이 이어지는 곳에서 끊는다면 뒤보다는 앞쪽을 끝는게 더 어울리는 듯한 느낌이 들어서...


[ Futsuu ]

00:18:639 (41) - k 딱히 바꿀 이유가 안보이네요. 보컬에 맞춰도 잘맞는것 같고, 뒤쪽에 들리는 음으로 맞춰도 잘맞는것 같아요.
00:25:389 (58) - d 개인적으로는 57이 58보다는 높은 음이라 저렇게 표현한거긴 합니다만, 좀 고민좀 해보겠습니다.
00:37:389 (86) - d 위와 비슷한 이유로 패스
00:40:389 (91,92,93,94) - 후츠으 난이도에서는 조금 어렵지 않을까요? 91을 지우거나 하는 식으로 조금 더 쉽게 고쳐보면 어떨까요? 사실 저는 저정도는 충분히 통과는 가능하다고 봐요. 오히려 저기있는 노트를 지우면 키아이쪽에서 난이도 갑자기 증가하는듯한 느낌이 들어서 그냥 냅두는게 나을것 같다는 생각이 들고요. 그래도 91번에 있는 음이 그렇게 확실한 음은 아니니 생각은 해보겠습니다.
00:46:389 (105,106,107,108) - ^ 마찬가지로 패스해두겠습니다.
00:49:764 (113,114,115) - KKK? 로 해도 괜찮을거같아요! 전체적인 패턴을 고려해봤을때 어울리는 큰캇은 아님...
01:13:764 (164,165) - 사이에 D 하나 더 넣으셔도 될듯요 Kantan과의 난이도 격차를 어느정도 줄이기 위한 것
01:25:764 (193,194,195) - 193 194 사이에 D 넣구 195를 없에서 연속되지않는 스트림을 만드는건 어때요? 일단 위에서 말한 부분을 수정을 안해서 일관성 문제가 생기네요. 게다가 지금상태로도 음을 인식하는데는 불편함이 없다고 봅니다.
01:28:764 (201,202,203) - ^ 위와 동일합니다.
01:39:264 (221) - K 이미 Kantan에서 설명했습니다.
01:42:264 (228) - ^ 마찬가지이므로 설명은 생략하겠습니다.


[ Muzukashii ]

00:15:264 (50) - ~ 00:39:264 (122) - 이부분이 전체적으로 무즈카시이 치고는 조금 애매한거같습니다.저부분에 대해서는 별 방도가 없습니다. 지금 상태에서 몇개를 지워서 노트밀도를 줄여버리면 Futsuu하고 난이도 차이가 거의 안날뿐더러, Oni하고는 격차가 좀 벌어지게 됩니다. 그렇다고 보컬을 무시하고 1/2로 두기에는 뒤에 들리는 음이 소리가 그리 강하질 않기에, 플레이하기엔 불편할수도 있어도 플레이어가 어느정도 감수해줘야 하는 부분이라 생각해요.
00:40:951 (128,129,130,131) - ctrl g to follow melody line 보컬쪽 멜로디나, 뒤쪽에 들리는 멜로디를 따져봐도 좀 애매하긴 하지만 이게 맞다고 생각해요.
00:43:389 (138,139) - 1/2 기준으로 왼쪽으로 한칸? 어떤가요! 그것도 괜찮네요. 잠깐 고민좀 해보겠습니다.
01:04:482 (207) - delete 딱히 지워야 할 이유가 보이진 않네요. 난이도 상으로 봐도 그리 어려운것 갖진 않고...
01:16:482 (257) - ^ 위와 동일


[ Oni ]

제가 생각하기에는 완벽해요!! 감사합니다 (`・ω・´)ゞ

00:14:139 (60) - K 이거 생각보다 지적하는 사람이 많네요. 그런데 이걸 하나 따지기 시작하면 다른 큰동, 큰캇을 쓴 부분에서도 똑같이 수정을 해야하는 상황이 오는데, 진짜 개인적으로는 뭔가 좀 소리가 거슬려서 웬만하면 그냥 두고 싶긴 합니다. 그러니 일단 이대로 유지해보고, 혹시 나중에 BN분들께 모딩받을떄 비슷한 내용이 온다면 그떄가서 토론해보는 쪽으로 하겠습니다.
00:17:701 (76) - d 그렇네요. 이쪽이 좀더 맞는듯 ._.
00:28:764 (123) - d 딱히 안바꿔도 곡엔 맞다고 생각되네요.
00:56:701 (243) - delete Muzukashii 난이도에서도 동일하게 둔 스트림이기도 하고, 사실상 곡에 안어울리는 어레인지는 아니기에 냅두겠습니다.
01:22:764 (373) - d 다음 노트에 있는 보컬하고 비교해보면 더 높은음 맞습니다.


[ Inner Oni ]

00:56:514 (336,337,338) - ddk or kdk 가 더 좋아보여요 잘 들어보시면 종소리 비슷한 느낌인게 앞에 2부분이 더 높은음입니다.
01:05:514 (396,397) - ctrl g? 보컬상에서는 397에 보컬이 없어서 d으로 뒀습니다.
01:05:889 (398,399,400) - ddk 하아 ↘ 늘↗ 오히려 "하아"부분에서 위에서 내려오는 느낌이라 kdd이 더 맞을거라 봅니다만
01:08:889 (420) - d 일단은 뒤쪽 비슷한 소리와의 일관성을 위해서 냅두겠습니다.
01:47:795 (661) - delete? 마무리가 약간 헷갈려요 없는 음에 둔건 아니라, 사실상 괜찮습니다. Inner Oni 답게 마지막부분을 좀 헷갈리게 두는것도 보는 제가 재밌ㅇ... 크흠



제가 손을 댈수가 없는 좋은 맵풀이었습니다!
모딩양이 적은점은 맵이 너무 완벽해서라구 생각해주시면 감사하겠습니다...^^ 시간내서 모딩해주셔서 감사합니다.
꼭 랭크되길 기원할게요~
Thanks for modding XD
koseh_old
모딩 작성을 이렇게 하면 되는건가요?

Kantan
  1. K을 자주 쓰지 않습니다. 특히 피니시 K는 드물게 사용합니다.
  2. 복잡한 1/1 패턴과 1/2 엇박을 지양합니다.
  3. 특정 구간에 스피너 및 연속1/1 피니시D를 쓰는 것이 괜챃아 보입니다.
Details
00:00:264:, 00:01:014:, 00:01:764 : 피니시 헤제
00:02:514 추가 : 피니시 D
00:03:264 변경 : 피니시 헤제
00:03:264 ~ 00:04:764 변경 : D DDD
00:06:264 ~ 00:07:764 변경 : D DDD 또는 K KKK
00:09:264 변경 : 피니시 헤제
00:10:014 ~ 00:10:764 변경 : D DDD
00:12:264 ~ 00:13:764 변경 : D DDD 또는 K KKK
00:13:764 변경 : 피니시 헤제

00:15:264 변경 : 피니시 헤제
00:16:014:, 00:16:764 변경 : D D
00:17:514 ~ 00:19:764 변경 : DDD D D
00:20:514 ~ 00:22:764 변경 : DDD D D
00:23:514 ~ 00:24:264 변경 : KKK
00:25:014 변경 : D
00:25:764 ~ 00:25:764 변경 : 피니시 D

  1. 00:27:264 ~ 00:37:764 이 구간 역시 00:15:264 ~ 00:25:764와 같거나 비슷하게
    비슷하게 하자면 예) "00:17:514 ~ 00:19:764:"부분이 DDD D D였으면 이 부분을 KKK K K으로.
00:39:264 변경 : 피니시 헤제
00:40:576 이동 : 00:40:764
00:41:514 ~ 00:42:264 변경 : DDD 또는 KKK
00:45:264 변경 : 피니시 헤제
00:46:576 이동 : 00:46:764
00:47:514 ~ 00:48:264 변경 : KKK
00:50:514 추가 : 피니시 D

00:54:264 변경 : D
00:55:014:, 00:58:014:, 01:01:014 제거
01:02:139:, 01:02:514 추가 : 피니시 D

01:03:264 변경 : 피니시 헤제
01:04:014 ~ 01:05:514 변경 : DDDDD or DDKKK
(01:05:139 추가 : 노트)
01:08:514 추가 : D
01:10:014 ~ 01:11:514 변경 : KKKKK or DDKKK
(01:11:139 추가 : 노트)
01:14:139:, 01:14:514 추가 : 피니시 D
01:15:264 변경 : 피니시 헤제
01:17:139 추가 : 노트 (D,K 상관없음)
01:20:514 추가 : D 또는 K
01:23:139 추가 : D
01:25:389 변경 : K
01:26:139:, 01:26:514:, 01:29:139:, 01:29:514 추가 : 피니시 D
01:31:764 변경 : 피니시 D
01:32:139:, 01:32:889 추가 : 피니시 D
01:33:264 변경 : 스피너 (~01:34:764:)

01:36:264 변경 : 피니시 헤제, D
01:39:264:, 01:40:764 변경 : D
01:42:264 변경 : 피니시 헤제, D
01:45:264 ~ 01:47:889 변경 : D D DDDD 또는 K K DDDD
(01:47:139 추가 : 노트)
Futsuu
  1. 좀 더 괜챃은 곳에 피니시를 배치하면 어떨까 합니다.
  2. 1/1 노트를 더 배치해도 좋을 것 같습니다.
Details
00:00:264:, 00:01:014:, 00:03:264 변경 : 피니시 헤제
00:03:639:, 00:06:639:, 00:09:639:, 00:12:639 추가 : 노트 (D,K 상관없음)
00:14:139 추가 : 피니시 노트 (D,K 상관없음)

00:17:139:, 00:20:139:, 00:23:139 추가 : 노트 (D,K 상관없음)
00:25:951:, 00:26:139 추가 : K
00:26:514 변경 : 피니시 K
00:29:139:, 00:32:139:, 00:35:139, 추가 : 노트 (D,K 상관없음)
00:37:951:, 00:38:139 추가 : K

00:39:076:, 00:39:826 추가 : D
00:40:389 삭제 또는 이동 : 00:41:326
00:42:639 추가 : 노트 (D,K 상관없음)
00:45:076:, 00:45:826 추가 : D
00:46:389 삭제 또는 이동 : 00:47:326
00:48:639:, 00:49:389 추가 : K
00:49:764 ~ 00:50:514 변경 : 피니시 DDD

01:00:639:, 01:01:389 추가 : D

01:03:076 추가 : K
01:03:639:, 01:05:889 추가 : 노트 (D,K 상관없음)
01:08:889 이동 : 01:09:076
01:09:639:, 01:11:889 추가 : 노트 (D,K 상관없음)
01:14:139 추가 : 피니시 D
01:15:076 추가 : K
01:15:639:, 01:17:889:, 01:20:139 추가 : 노트 (D,K 상관없음)
01:20:889 이동 : 01:21:076
01:21:639:, 01:23:889 추가 : 노트 (D,K 상관없음)
01:26:139 추가 : 피니시 D
01:26:889 삭제
01:29:139 추가 : 피니시 D
01:29:889 삭제
01:32:139 추가 : 피니시 D
01:32:513 변경 : 피니시 K
01:32:889 추가 : 피니시 D
01:33:264 변경 : 스피너 (~01:34:764:)
(01:34:014:, 01:34:764 삭제)

01:35:889 추가 : 노트 (D,K 상관없음)
01:36:264 변경 : 피니시 헤제
01:36:639:, 01:39:639:, 01:42:639 추가 : 노트 (D,K 상관없음)
01:45:264 ~ 01:47:889 변경 : D K KDDK
Muzukashii
  1. 보통 난이도와 동일한 의견입니다.
Details
00:03:264 변경 : 피니시 헤제
00:04:576 추가 : 노트 (D,K 상관없음)
00:09:264 변경 : 피니시 헤제
00:10:576 추가 : 노트 (D,K 상관없음)
00:13:764:, 00:14:139 변경 : 피니시 헤제

00:15:264 변경 : 피니시 헤제
00:25:201:, 00:25:951 추가 : 노트 (D,K 상관없음)
00:27:264 변경 : 피니시 헤제
00:37:201:, 00:37:951 추가 : 노트 (D,K 상관없음)

00:39:076 추가 : 노트 (D,K 상관없음)
00:39:264 변경 : 피니시 헤제
00:45:076 추가 : 노트 (D,K 상관없음)
00:45:264 변경 : 피니시 헤제

00:51:264 변경 : 피니시 헤제
00:51:264 ~ 00:56:514 전부 변경 : D
00:56:701 제거
00:57:264 변경 : 피니시 헤제

01:06:826:, 01:18:826 추가 : 노트 (D,K 상관없음)
01:33:264 ~ 01:34:764 변경 : 슬라이더 또는 전부 K

01:46:576을 제거하거나 01:46:764의 피니시 헤제
Oni Common (Include Inner Oni)
  1. 오리지날 오니의 OD를 높혀주세요. (5 to 6)
  2. 세 맵 중 하나라도 00:39:076:, 00:51:076:, 00:57:076:에 노트를 추가해도 될 리듬입니다. (전부 D 또는 K)
    Add a note to either three maps at 00:39:076:, 00:51:076:, 00:57:076:.
  3. 오니 난이도가 3개 있습니다. 화룡점정 시리즈 처럼 普通/玄人/達人(보통/현인/달인)의 형태로 네이밍을 설정해도 될 것 같습니다. 물론 Oni는 표기해야 합니다.
    There is three maps of Diff Oni. It's fine about adding name 普通/玄人/達人(Normal/Kurouto/Tatsujin), like "Garyo Tensei" series. Of course, "Oni" must to notated.

Example wrote:

  1. Oni (Normal)
  2. Gen's Oni (Kurouto)
  3. Oni (Tatsujin)
ETC for all diff (극히 개인적인 의견입니다. Very personal opinion.)
  1. 높은 HP는 클리어 목적에 있어 초중반 구간을 의미없게 만들기 때문에 낮은 난이도에서 비추천합니다.
    이것은 기본모드나 매니아가 아닙니다!
    High HP Drain Rate can make low~middle range meaningless for clearing purpose, So it's not recommanded in low diff.
    This is not STD or Mania!
  2. 전체적으로 OD를 한 단계씩 높여주는 것이 오리지날 다운 방법이라고 생각합니다.
    I think that it's the way like original taiko to increase the OD one step at every diff.
Topic Starter
Sylphi

koseh wrote:

모딩 작성을 이렇게 하면 되는건가요? 네, 보통 자신이 생각하는걸 적어서 지적해보는게 모딩입니다. 이제 한가지 말해보자면 대문자로 D이나 K을 썼을경우 큰동이나 큰캇으로 인식할수도 있으니 모딩전에 미리 설명을 해두는게 좋을것 같네요.

Kantan
  1. K을 자주 쓰지 않습니다. 특히 피니시 K는 드물게 사용합니다. 일반적으로 정식적으로 출시된 태고 시리즈라면 그랬을지도 모르겠지만, 오스 태고의 경우에는 이야기가 좀 많이 달라집니다. 사실상 매핑 자체가 자유롭다보니 표현방법도 이러저러 많이 변해서 꼭 본래 태고시리즈처럼 찍을 필요는 없습니다. 만약 피니쉬가 과도하게 사용되서 초보자들이 하기 힘들다면 이야기는 달라지겠지만, 현 상황에서는 그닥 문제가 안된다고 봅니다.
  2. 복잡한 1/1 패턴과 1/2 엇박을 지양합니다. 상위 난이도들과의 격차를 봤을때 문제가 되는 부분은 아니라 봅니다. 이후 여러 사람들에게서 지적이 들어온다면 그부분은 수정하는 쪽으로 하겠습니다.
  3. 특정 구간에 스피너 및 연속1/1 피니시D를 쓰는 것이 괜챃아 보입니다. 후자에 대해서는 저도 그렇게 하고 싶지만, 태고 모딩을 받다보면 알게되는 사실중 하나가, 연속적인 1/1 패턴이 길어지면 지적이 상당히 많이 들어옵니다. 어느정도야 고려를 해보겠지만 반드시 적용한다고 보기는 힘들것 같습니다. 그리고 스피너에 대해서 말하자면 전 표현할건 없는데 에코가 길게 이어지는 부분에 대해서만 찍는 경우가 대다수라서, 찍을만한 곳이 없어보이는 이 맵에서는 사용을 안하게됬네요.
Details
00:00:264:, 00:01:014:, 00:01:764 : 피니시 헤제 전 난이도에서도 같은 방식으로 표현되있고, 노트를 지우고 들어보시면 심벌소리가 있어 강조하기에는 충분하다고 봅니다.
00:02:514 추가 : 피니시 D 2/1패턴이라도 길어지는건 좀 그래서 비워둔 공간입니다. 이전 3개에 비하면 강한음도 아니기에 표현을 안한다고 불편함은 없을겁니다.
00:03:264 변경 : 피니시 헤제 특정 박자의 시작부분이라 두긴 했습니다만, 고민좀 해보겠습니다.
00:03:264 ~ 00:04:764 변경 : D DDD 멜로디에 맞춘 경우입니다.
00:06:264 ~ 00:07:764 변경 : D DDD 또는 K KKK 위와 동일
00:09:264 변경 : 피니시 헤제 위의 00:03:264와 동일, 실질적으로 심벌소리가 들리기도 하고요.
00:10:014 ~ 00:10:764 변경 : D DDD 위에서 설명했던거랑 같은 이유입니다.
00:12:264 ~ 00:13:764 변경 : D DDD 또는 K KKK 이것도 마찬가지이긴 합니다만, 맨 마지막의 노트의 경우에는 솔직히 좀 안맞는 감도 있어서 그부분은 고민을 해보겠습니다.
00:13:764 변경 : 피니시 헤제 강하게 들리는 멜로디의 강조입니다.

00:15:264 변경 : 피니시 헤제 위의 00:03:264와 동일
00:16:014:, 00:16:764 변경 : D D 아무래도 쉬운 난이도다 보니, 전체적으로 보컬에 맞춰서 찍은 경향이 있습니다. 그래서 이것도 전체적으로 봤을때 굳이 바꿀필요는 없다고 봅니다.
00:17:514 ~ 00:19:764 변경 : DDD D D 위와 동일한 사유입니다. 첫번째 노트에서 두번째 노트로 넘어갈때의 음이 살짝 올라가기에 그걸 표현하기 위해 첫번째 노트를 d으로 둔겁니다.
00:20:514 ~ 00:22:764 변경 : DDD D D 위와 동일, 설명은 생략하겠습니다.
00:23:514 ~ 00:24:264 변경 : KKK 위와 동일
00:25:014 변경 : D 확실히 보컬만 따져도 이건 좀 안맞네요, 다음 노트 포함해서 d k으로 변경했습니다.
00:25:764 ~ 00:25:764 변경 : 피니시 D 솔직히 피니쉬를 두기엔 좀 부족하다고 봅니다. d도 글쎄요... 이전 노트가 위치한 부분의 음이 여기보다 낮다는 생각은 안들어서 바로 위의 항목에서 설명한대로 바꿨습니다.

  1. 00:27:264 ~ 00:37:764 이 구간 역시 00:15:264 ~ 00:25:764와 같거나 비슷하게
    비슷하게 하자면 예) "00:17:514 ~ 00:19:764:"부분이 DDD D D였으면 이 부분을 KKK K K으로. 위에서 설명한바 있어서 따로 설명은 생략하겠습니다.
00:39:264 변경 : 피니시 헤제 흐음, 어울리지 않는건 아니라 냅두겠습니다.
00:40:576 이동 : 00:40:764 가끔 한두번씩 오는 지적이긴 한데, 개인적인 느낌으로는 양쪽 어느부분도 괜찮다고 느껴져서... 이부분도 나중에 랭크될때 BN분들에게 의견을 물어보는걸로 하겠습니다.
00:41:514 ~ 00:42:264 변경 : DDD 또는 KKK 보컬 베이스 매핑
00:45:264 변경 : 피니시 헤제 00:39:264와 동일
00:46:576 이동 : 00:46:764 00:40:576와 동일
00:47:514 ~ 00:48:264 변경 : KKK 마찬가지로 보컬이나 멜로디 베이스라 패스
00:50:514 추가 : 피니시 D 패턴이 살짝 길어지는걸 끊어주기 위한 수단입니다.

00:54:264 변경 : D 보컬 베이스
00:55:014:, 00:58:014:, 01:01:014 제거 전체적인 난이도에서 저부분에 대해서는 밀도가 살짝 늘어나는 느낌이 있기에 비슷한 상황으로 만든 경우입니다. 저 노트가 있는걸로 초보자들이 하기에 난이도가 급격하게 올라가는것은 아니기에 그대로 두겠습니다.
01:02:139:, 01:02:514 추가 : 피니시 D 확실히 저부분엔 표현을 안하기에는 확실한 음이 있어서 두는게 좋겠지만, 개인적으로 키아이 들어가기 전에 큰동으로 3개 도배해서 벌써부터 밀도를 올릴필요는 없다고 봅니다. 어짜피 키아이 부분에서는 어느정도 밀도가 올라갈테니 쉬는 부분을 만들어주는것도 좋을것 같고요.

01:03:264 변경 : 피니시 헤제 키아이 시작을 위한 강조
01:04:014 ~ 01:05:514 변경 : DDDDD or DDKKK
(01:05:139 추가 : 노트) 아무리 키아이라지만 다른 부분에 비해서 노트 밀도가 너무 올라가 전체적인 밸런스를 해칠수 있으므로 거절하겠습니다.
01:08:514 추가 : D 패턴을 한번 끊어주기 위함, 실질적으로 보컬이 한번 끝나는 부분이라 공백을 넣기엔 제일 적절하지 않나 싶습니다.
01:10:014 ~ 01:11:514 변경 : KKKKK or DDKKK
(01:11:139 추가 : 노트) 위에서도 같은걸로 설명했기에 생략하겠습니다.
01:14:139:, 01:14:514 추가 : 피니시 D 위와 동일
01:15:264 변경 : 피니시 헤제 일단 심벌소리가 있기도 하고, 다시 시작되는 느낌이기도 해서 냅두겠습니다.
01:17:139 추가 : 노트 (D,K 상관없음) 01:04:014와 동일
01:20:514 추가 : D 또는 K 01:08:514와 동일
01:23:139 추가 : D 01:04:014와 동일
01:25:389 변경 : K 이전 노트보다는 음이 낮다는 느낌이 강하긴 한데, 일단 생각해보겠습니다.
01:26:139:, 01:26:514:, 01:29:139:, 01:29:514 추가 : 피니시 D 노트 밀도 관련 문제로 패스
01:31:764 변경 : 피니시 D 좀 고민중인 부분이기도 합니다. 일관성에 안맞는것도 있어서...
01:32:139:, 01:32:889 추가 : 피니시 D 밀도 문제, 거절
01:33:264 변경 : 스피너 (~01:34:764:) 원래 저 지점에는 강하게 들리는 부분에 맞춰서 노트가 한두개정도 있긴 했습니다만, 이전 모딩에서 약간의 브레이크를 만들어주자는 의견이 나온적이 있어서 그걸 적용한 상황입니다. 확실히 빈 느낌인 나긴 하지만 개인적으로는 스피너 자체를 그닥 좋아하진 않아서...

01:36:264 변경 : 피니시 헤제, D
01:39:264:, 01:40:764 변경 : D
01:42:264 변경 : 피니시 헤제, D 이걸 포함한 위쪽의 3개는 이미 이전에 설명을 했기에 패스하겠습니다.
01:45:264 ~ 01:47:889 변경 : D D DDDD 또는 K K DDDD
(01:47:139 추가 : 노트) 이것도 마찬가지로 밀도문제로 수정 안하겠습니다.
Futsuu
  1. 좀 더 괜챃은 곳에 피니시를 배치하면 어떨까 합니다. 피니시 관련해서는 죄송하지만 대부분 미리 거절해두겠습니다. 대부분이 Kantan과 동일한 의견이고, 몇몇개를 제외하고는 매핑 스타일하고 상당히 어긋나기에...
  2. 1/1 노트를 더 배치해도 좋을 것 같습니다. 상황에 따르겠네요, 일단 난이도들의 분포도 생각을 해봐야해서... 설명이 없는 경우는 상위 난이도와의 노트밀도로 거절한 경우라 생각해두시면 될것같습니다.
Details
00:00:264:, 00:01:014:, 00:03:264 변경 : 피니시 헤제
00:03:639:, 00:06:639:, 00:09:639:, 00:12:639 추가 : 노트 (D,K 상관없음)
00:14:139 추가 : 피니시 노트 (D,K 상관없음)

00:17:139:, 00:20:139:, 00:23:139 추가 : 노트 (D,K 상관없음)
00:25:951:, 00:26:139 추가 : K 이건 일단 일종의 휴식을 위한 공간이긴 합니다만, 두번째 지정한 부분에는 노트 있어도 될법하긴 하네요. 일단 보류해두겠습니다.
00:26:514 변경 : 피니시 K 다른 난이도와의 일관성을 위해 냅두겠습니다.
00:29:139:, 00:32:139:, 00:35:139, 추가 : 노트 (D,K 상관없음)
00:37:951:, 00:38:139 추가 : K 00:38:139쪽은 생각해보겠습니다.

00:39:076:, 00:39:826 추가 : D 보컬은 있지만 글쎄요, 뭔가 좀 미묘하다는 느낌이 있긴 해서...
00:40:389 삭제 또는 이동 : 00:41:326 제거하는쪽으로 해봤습니다.
00:42:639 추가 : 노트 (D,K 상관없음) 노트를 추가하자니 뭔가 좀...
00:45:076:, 00:45:826 추가 : D 00:39:076랑 비슷한 느낌이라...
00:46:389 삭제 또는 이동 : 00:47:326 마찬가지로 삭제하는쪽으로 했습니다.
00:48:639:, 00:49:389 추가 : K 마찬가지로 좀 걸리는 부분이 있어서...
00:49:764 ~ 00:50:514 변경 : 피니시 DDD 일단 음 자체도 높은 편이라, d으로 두긴 뭐하네요. 피니쉬는 평소 스타일하고 좀 달라지는 부분이 있는것 같아 생각해봐야 할것 같습니다.

01:00:639:, 01:01:389 추가 : D 난이도 분포쪽 문제로 둘중 하나라면 추가할수 있겠지만, 둘다는 무리네요. 일단 좀 생각해보겠습니다.

이후 키아이부분에서의 노트추가에 답변이 없는 경우는 밀도문제라고 보시면 됩니다.

01:03:076 추가 : K 마찬가지로 매핑 스타일하고 좀 안맞는 감이 강해서 패스
01:03:639:, 01:05:889 추가 : 노트 (D,K 상관없음)
01:08:889 이동 : 01:09:076 이쪽은 보컬보다는 정박에 맞추는쪽이 인식하긴 쉬울거라 봅니다.
01:09:639:, 01:11:889 추가 : 노트 (D,K 상관없음)
01:14:139 추가 : 피니시 D 여기 추가하면 후반에 비슷한 음이 연속으로 나오는 부분에도 추가하게 되야하는데, 그 경우에는 패턴이 좀 길어지게 됩니다. 그런건 되도록 피하고 싶기에 그냥 냅두도록 하겠습니다.
01:15:076 추가 : K 01:03:076와 동일
01:15:639:, 01:17:889:, 01:20:139 추가 : 노트 (D,K 상관없음)
01:20:889 이동 : 01:21:076 01:08:889와 동일
01:21:639:, 01:23:889 추가 : 노트 (D,K 상관없음)
01:26:139 추가 : 피니시 D 01:14:139에서 이미 설명
01:26:889 삭제 확실히 강조를 할부분을 하고 저부분을 비우는게 나을수도 있겠지만, 이건 개인적인 취향이라 이유를 댈만한건 없네요.
01:29:139 추가 : 피니시 D
01:29:889 삭제 바로 위쪽 참조
01:32:139 추가 : 피니시 D
01:32:513 변경 : 피니시 K 이부분은 고민중입니다. 일단 모든난이도에서 같은 패턴이기에, 바꿀거면 전부다
바꾸는게 좋긴 합니다만...

01:32:889 추가 : 피니시 D
01:33:264 변경 : 스피너 (~01:34:764:)
(01:34:014:, 01:34:764 삭제) Kantan에서 설명, 확실하게 들리는 음이 있는데 삭제까지 하면서 넣고싶지 않은것도 있고요

01:35:889 추가 : 노트 (D,K 상관없음) 전체적인 느낌으로 봤을땐 현상유지가 제일 나을거라 봅니다.
01:36:264 변경 : 피니시 헤제
01:36:639:, 01:39:639:, 01:42:639 추가 : 노트 (D,K 상관없음) 이미 위쪽에서 설명함
01:45:264 ~ 01:47:889 변경 : D K KDDK 이것도 개인적인 취향인게 강해서, 일단 보류
Muzukashii
  1. 보통 난이도와 동일한 의견입니다. 대부분의 설명이 Futsuu랑 같습니다.
Details
00:03:264 변경 : 피니시 헤제
00:04:576 추가 : 노트 (D,K 상관없음)
00:09:264 변경 : 피니시 헤제
00:10:576 추가 : 노트 (D,K 상관없음)
00:13:764:, 00:14:139 변경 : 피니시 헤제

00:15:264 변경 : 피니시 헤제
00:25:201:, 00:25:951 추가 : 노트 (D,K 상관없음)
00:27:264 변경 : 피니시 헤제
00:37:201:, 00:37:951 추가 : 노트 (D,K 상관없음)

00:39:076 추가 : 노트 (D,K 상관없음)
00:39:264 변경 : 피니시 헤제
00:45:076 추가 : 노트 (D,K 상관없음)
00:45:264 변경 : 피니시 헤제

00:51:264 변경 : 피니시 헤제 이건 왜 넣었던건지 모르겠네요. 하위난이도에서는 안넣었는데... 일단 상위 난이도 포함, 제 난이도에서는 전부 변경했습니다.
00:51:264 ~ 00:56:514 전부 변경 : D 전부 d으로 둬도 되긴 했는데, 일단 어느정도 보컬쪽에 맞춰서 변화를 준 경우입니다.
00:56:701 제거 Kantan에서도 언급했습니다만, 이건 그냥 단순히 갑작스러운 밀도변화를 피하기 위한 하나의 수단이기도 합니다.
00:57:264 변경 : 피니시 헤제

01:06:826:, 01:18:826 추가 : 노트 (D,K 상관없음)
01:33:264 ~ 01:34:764 변경 : 슬라이더 또는 전부 K 슬라이더를 넣기에는 확실하게 안맞는다고 생각합니다 (보컬을 생각하면 맞기야 하겠지만, 분위기 자체는 그닥). 그리고 자세히 들어보시면 가운데 소리가 살짝 내려갔다가 마지막 소리에서 올라가기에 지금 패턴은 적절하다고 봅니다.

01:46:576을 제거하거나 01:46:764의 피니시 헤제 멜로디쪽을 따라감, 피니시는 전체적인 난이도에서 그렇게 찍었기에 그대로 보류해두겠습니다.
Oni Common (Include Inner Oni)
  1. 오리지날 오니의 OD를 높혀주세요. (5 to 6) 이건 동의하기가 좀 힘드네요. 오스에서는 일단 OD 6만 되도 판정이 좀 까다로워져서 일반적인 오니에 6을 설정하기에는 좀 그렇다고 봅니다.
  2. 세 맵 중 하나라도 00:39:076:, 00:51:076:, 00:57:076:에 노트를 추가해도 될 리듬입니다. (전부 D 또는 K) 이부분에 대해서는 이전 난이도에서도 말했듯이, 단지 취향의 문제입니다.
    Add a note to either three maps at 00:39:076:, 00:51:076:, 00:57:076:.
  3. 오니 난이도가 3개 있습니다. 화룡점정 시리즈 처럼 普通/玄人/達人(보통/현인/달인)의 형태로 네이밍을 설정해도 될 것 같습니다. 물론 Oni는 표기해야 합니다. 괜찮은 아이디어라 생각을 좀 해보긴 했습니다만, 오스 태고 하시는분들 중에는 이걸 처음으로 접하시는 분들도 있어서 난이도 구별이 살짝 안될지도 모른다는 생각도 들기에, 일단은 현상황 보류해두도록 하겠습니다.
    There is three maps of Diff Oni. It's fine about adding name 普通/玄人/達人(Normal/Kurouto/Tatsujin), like "Garyo Tensei" series. Of course, "Oni" must to notated.

Example wrote:

  1. Oni (Normal)
  2. Gen's Oni (Kurouto)
  3. Oni (Tatsujin)
ETC for all diff (극히 개인적인 의견입니다. Very personal opinion.)
  1. 높은 HP는 클리어 목적에 있어 초중반 구간을 의미없게 만들기 때문에 낮은 난이도에서 비추천합니다.
    이것은 기본모드나 매니아가 아닙니다! 이부분에 대해서 입니다만, 요즘 대부분의 맵들이 짧은 저 난이도 맵에서는 대부분 HP를 높게 설정합니다. 이유인즉슨, 전체적인 노트 갯수가 적으면 적을수록 거의 대부분을 다 틀려도 회복량이 상당히 높기에 클리어가 가능하다는 것 때문인데, 이부분은 모든 BN이나 QAT들이 체크하는 부분이기도 해서 어쩔수가 없습니다. 굳이 내린다면 1단계씩은 내릴수 있겠지만, 전 일단 저 의견에 어느정도 동의하는 바도 있어서 지금 상태를 유지하도록 하겠습니다.
    High HP Drain Rate can make low~middle range meaningless for clearing purpose, So it's not recommanded in low diff.
    This is not STD or Mania!
  2. 전체적으로 OD를 한 단계씩 높여주는 것이 오리지날 다운 방법이라고 생각합니다. 솔직히 저도 그냥 다 5로 설정해두고 싶은 마음은 굴뚝같지만, 초보자들에게는 5도 판정이 좀 빡셀수가 있습니다.
    I think that it's the way like original taiko to increase the OD one step at every diff.
Thanks for modding :3
PatZar

404 AccNotFound wrote:

An nyung ha sae yo :^)
Modding haru wa sso yo!

[ Gen's Oni ]

00:07:014 (34,35,36,37) - Because star rating is 3.52 and bpm is little high, i think 1/6 is not suitable... you can make it with 1/4 :)
00:13:014 (62,63,64,65) - ^
00:15:264 (76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199) - i can't understand what you want to express... both for these, i don't know why the modders don't like this part, i was talked with someone who he was BN too, and he told me it doesn't matter and you guys don't like this one lol


제가 손을 댈수가 없는 좋은 맵풀이었습니다!
모딩양이 적은점은 맵이 너무 완벽해서라구 생각해주시면 감사하겠습니다...^^
꼭 랭크되길 기원할게요~
for the second of your mod i hve modified some parts, and keep the 1/6 one, thanks for you mod !
http://puu.sh/vgyuG/1959cb993c.rar
[R]
why remove the video :'(
Topic Starter
Sylphi

[R] wrote:

why remove the video :'(
Currently, it's uploaded :3
Kith190
Hi NM as asked here
[General]
Shouldn't widescreen support be deselected? (in all diff)
Star spread between kantan futsuu and muzukashii is about 0.5 but between muzu and oni there is 0.8 and same for oni-inner... to me it is ok but someone could disagree.

[Kantan]
00:13:764 - change to k , the sound is a higher tone than here 00:13:389 -
00:45:264 (64,65,66,67,68,69) - i suggest to do the same thing as 00:39:264 (56,57,58,59,60,61) -
01:25:389 - change to k (?)
01:28:389 - ^
01:30:264 - this is clearely a high sound, so k
01:46:014 - change o k

[Futsuu]
00:13:764 (31,32) - one of these 2 should be k, the first one shoud follow this note 00:07:764 - but the second one has a higher sound... so chose which one change
00:22:764 (52,58) - i suggest to make these as 00:22:764 (52,58) -
and same thing untill here 00:39:264 - but it could become a bit repetitive so you chose
01:01:764 (132,133,134) - here i think kdk would be nicer but not sure

[Muzukashii]
00:02:514 - to me a k would fit better
00:14:139 (48,49) - same ^
00:44:139 - maybe change to d
01:02:139 - change to k (?)

[Oni]
00:22:764 - maybe a d would be better to play
00:52:951 (231) - what about placing k here and d here 00:53:326 -
now I will give a suggestion that will change the kiai part a bit, so if you think that this could change the style of the map, do not follow it:
01:05:326 (282) - change to d
01:17:326 (343) - ^
01:05:139 (281,282) - control + g
01:22:951 (374,376) - ^

[Inner Oni]
Pretty cool!! It seems a different mapper btw

[Gen's Oni]
I could be wrong but I've never seen a oni with 1/6 so I'd better call it Inner Oni or ate least Light Inner Oni
btw
00:02:889 (18) - change to k (?)
00:05:139 - ^
00:29:326 - ^
01:11:139 - ^
and notthing else
Good luck for rank!!! ;D Hope this was helpful
Topic Starter
Sylphi

Kith190 wrote:

Hi NM as asked here
[General]
Shouldn't widescreen support be deselected? (in all diff) As far as i know, If there is a proper reason, it doesn't matter whether widescreen support is disabled. Actually, checked things related to storyboard in this map is all for showing 16:9 video properly and I think, it can be a proper reason to use it. Changed by some reasons.
Star spread between kantan futsuu and muzukashii is about 0.5 but between muzu and oni there is 0.8 and same for oni-inner... to me it is ok but someone could disagree. Well, I know why you worried. but you don't need to worry about it. Star rating is helpful in a measure for speculating overall difficulty but Itself may be not helpful for checking spread between difficulties. Actually, in ranked maps, there is many cases like what you said and they didn't get disqualified by reason of it.

[Kantan]
00:13:764 - change to k , the sound is a higher tone than here 00:13:389 - It's for consistency with other difficulties. but I'll think more about this.
00:45:264 (64,65,66,67,68,69) - i suggest to do the same thing as 00:39:264 (56,57,58,59,60,61) - Those parts has different pitch on vocals.
01:25:389 - change to k (?) It may be no problem because this has lower pitch than previous one.
01:28:389 - ^ Same as above.
01:30:264 - this is clearely a high sound, so k No change for consistency
01:46:014 - change o k To follow the melody, 01:46:764 (143,144) - also should be k. but I don't follow the melody here.

[Futsuu]
00:13:764 (31,32) - one of these 2 should be k, the first one shoud follow this note 00:07:764 - but the second one has a higher sound... so chose which one change Same reason as Kantan.
00:22:764 (52,58) - i suggest to make these as 00:22:764 (52,58) - ...?
and same thing untill here 00:39:264 - but it could become a bit repetitive so you chose Changed some patterns by referring to other difficulty.
01:01:764 (132,133,134) - here i think kdk would be nicer but not sure Hmm, I think it is not necessary to change because those are similar sound.

[Muzukashii]
00:02:514 - to me a k would fit better No change. Actual melody on 00:02:514 (9,10) matches to d k k d.
00:14:139 (48,49) - same ^ I tried but It sounds weird.
00:44:139 - maybe change to d Changed 00:42:639 (135,136,137,138,139,140) instead.
01:02:139 - change to k (?) Same as Futsuu.

[Oni]
00:22:764 - maybe a d would be better to play No change for consistency. Actually, there is no big difference to play.
00:52:951 (231) - what about placing k here and d here 00:53:326 - I'll think about this.
now I will give a suggestion that will change the kiai part a bit, so if you think that this could change the style of the map, do not follow it:
01:05:326 (282) - change to d It doesn't fit with vocals, in my opinion.
01:17:326 (343) - ^ Same as above.
01:05:139 (281,282) - control + g No change because it would break my style.
01:22:951 (374,376) - ^ Same as above

[Inner Oni]
Pretty cool!! It seems a different mapper btw Thanks XD
Good luck for rank!!! ;D Hope this was helpful
Thanks for modding :3
PatZar

Kith190 wrote:

Hi NM as asked here
[General]
Shouldn't widescreen support be deselected? (in all diff)
Star spread between kantan futsuu and muzukashii is about 0.5 but between muzu and oni there is 0.8 and same for oni-inner... to me it is ok but someone could disagree.

[Gen's Oni]
I could be wrong but I've never seen a oni with 1/6 so I'd better call it Inner Oni or ate least Light Inner Oni how about https://osu.ppy.sh/b/281558 this?
btw
00:02:889 (18) - change to k (?)
00:05:139 - ^ 00:06:639 (33) - consistent with the another long tick like this.
00:29:326 - ^ the sound isn't that high and the vocal literally starts at 00:29:514 (157) -
01:11:139 - ^
and notthing else

Good luck for rank!!! ;D Hope this was helpful
ty for modding
the update
osu file format v14

[General]
AudioFilename: tiger.mp3
AudioLeadIn: 0
PreviewTime: 62889
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Horang Pungryuga
TitleUnicode:호랑풍류가
Artist:Narae
ArtistUnicode:나래
Creator:Sylphi
Version:Gen's Oni
Source:나와 호랑이님
Tags:SQUARE MUSIC MVZ Production My Tiger's O2Jam Light Novel Underflow Genocide PatZar
BeatmapID:831732
BeatmapSetID:361884

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2012_5_2_1336462055.jpg",0,185
Video,0,"Background.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
264,375,4,1,0,80,1,0
51264,-100,4,1,0,50,0,0
58014,-100,4,1,0,55,0,0
58764,-100,4,1,0,60,0,0
59514,-100,4,1,0,65,0,0
60264,-100,4,1,0,70,0,0
61014,-100,4,1,0,75,0,0
61764,-100,4,1,0,80,0,0
63264,-100,4,1,0,80,0,1
93264,-100,4,1,0,80,0,0


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Topic Starter
Sylphi
Updated!

By the way, PatZar, you should re-download the map before applying mods.
Topic Starter
Sylphi
Hmm, It's my opinion about 1/6 patterns on Gen's Oni.

You took Jerry's beatmap as an example. but It actually cannot explain in case of your beatmap. in Jerry's map, 1/6 stream is used on a faint vibration sound but yours is not. Depending on how to take it, there probably can be stream. but it's not feeling there should be 1/6 rhythm.
PatZar
lol, other says it's ok and the other says the otherwise.
so it's better make 1/4, could you change it for me? @sylphi ?
thank you
Topic Starter
Sylphi
  1. Changed 1/6 patterns on Gen's Oni by mapper's request: p/6085960
  2. Removed storyboard files (It's not necessary anymore)
  3. Adjusted background position due to above thing.
  4. Disabled Widescreen Support due to above thing.
Updated!
_handholding

Kantan
  1. 01:04:389 (85) - move to 01:05:139 ? I think it would fit the vocals better. Same for 01:10:389 (94) - 01:16:389 (103) - 01:22:389 (112) -

futsuu
  1. 00:56:514 (123) - change to d? It's not the same as the vocal pattern at 00:52:764 (116,117,118)

Oni
  1. 00:03:264 (14,15,20,21,26,27,33,34) - how about adding variations to these? They all have slightly differences in sounds.
[]
That's all I could find, I hope this mod was useful, GL!
Topic Starter
Sylphi

Kisses wrote:

Kantan
  1. 01:04:389 (85) - move to 01:05:139 ? I think it would fit the vocals better. Same for 01:10:389 (94) - 01:16:389 (103) - 01:22:389 (112) - Much better.

futsuu
  1. 00:56:514 (123) - change to d? It's not the same as the vocal pattern at 00:52:764 (116,117,118) It's still high pitch though.

Oni
  1. 00:03:264 (14,15,20,21,26,27,33,34) - how about adding variations to these? They all have slightly differences in sounds. Some patterns (include Muzu's) changed.
[]
That's all I could find, I hope this mod was useful, GL!
Thanks for modding :3
Aurele
Interested in pushing this forward?
Topic Starter
Sylphi

Gabe wrote:

Interested in pushing this forward?
Of course ( > w<)
Aurele
Alright!


General
The folder is clean, and every settings are alright.
Nothing to suggest on the Kantan, Futsuu, Muzukashii and Gen's Oni

Oni
  1. 01:09:264 (302) - I'm suggesting you to change this don for a kat, it fits better with your current pattern and by looking at the Muzu and the Inner Oni, you added a kat in here as well. Some consistency is always welcomed.
Inner Oni
  1. 00:52:951 (324) - This note should be a kat since it has the same intonation as 00:52:576 (322) -
Nothing else to point out. Call me back!
Topic Starter
Sylphi

Gabe wrote:

Alright!


General
The folder is clean, and every settings are alright.
Nothing to suggest on the Kantan, Futsuu, Muzukashii and Gen's Oni

Oni
  1. 01:09:264 (302) - I'm suggesting you to change this don for a kat, it fits better with your current pattern and by looking at the Muzu and the Inner Oni, you added a kat in here as well. Some consistency is always welcomed. Changed
Inner Oni
  1. 00:52:951 (324) - This note should be a kat since it has the same intonation as 00:52:576 (322) - Changed
Nothing else to point out. Call me back!
Thanks for modding :3
Aurele
hi mom!
Topic Starter
Sylphi

Gabe wrote:

hi mom!
lol thanks xD
Surono
waz bub'd!

I can check it if you want
Skylish
Hi, from my modding queue. Sorry for super delay.

[General]

> Please provide some metadata prooves for us who can't read Korean ;w;. I did search them but they are all in Korean. https://namu.wiki/w/%EB%82%98%EC%99%80% ... 4%EB%8B%98

> '상록수' I saw these Korean characters appeared in other ranked mapsets, why would you take them away from yours?

[Inner Oni]

> 00:08:889 - / 01:41:982 - a polychrome triplet could follow the consistency better. Imo a spamming of kat or Kat here sound pretty odd. How about using kdk at 00:08:889 - ?

> 00:20:326 - change to d for a better flow? (too many kats are used in a single time which is evitable) same principle at 00:26:139 -

> 00:48:545 - remove it for a clearer k kdd for 'sa ra hum' at 00:47:889 - / 00:48:639 - ?

> 00:54:826 - missed a note for the vocal comparing with 00:52:576 -

> 00:59:139 - / 00:59:326 - swap them to match the pitch flow and drum kick position

! In Kiai a lot of kdd is used monotonously. I think they could have more variations, like kdk at 01:09:639 - ,for example. Please review them thoroughly to see whether some changes could be made first, with kdk / kkd / other patterns which can present the flow of music, pitch and notes pattern better.

> 01:00:357 - may add a don to continue the usage of 5-plets

> 01:01:295 - change to kat to improve the flow?

> 01:01:576 - obvious drum kick before Finisher, kat worthy for sure.

> 01:08:420 - you can add a note (don) to link the notes up to form a 7-plets like 01:20:420 -

> 01:08:701 - change to d? You can see a similar suggestion at 00:20:326 -

> 01:27:264 - / 01:30:264 - Finisher?

> 01:45:264 - / 01:46:014 - They are so worthy for Finishers usage, firstly, streams overwhelming them seems to be a waste. Secondly, they have different melodies following but they share the exactly same pattern. Differences are expected.

For example, 01:45:264 (1) -



[]

I will mod the remaining part when I am back, I have to go now. As there are a lot of estimated changes related to structures, I am going to pop the bubble now.
Topic Starter
Sylphi

Skylish wrote:

Hi, from my modding queue. Sorry for super delay.

[General]

> Please provide some metadata prooves for us who can't read Korean ;w;. I did search them but they are all in Korean. https://namu.wiki/w/%EB%82%98%EC%99%80% ... 4%EB%8B%98 Fix the romanised title. (Thanks for your helps, Doyak)

> '상록수' I saw these Korean characters appeared in other ranked mapsets, why would you take them away from yours? I forgot to add it.

[Inner Oni]

> 00:08:889 - / 01:41:982 - a polychrome triplet could follow the consistency better. Imo a spamming of kat or Kat here sound pretty odd. How about using kdk at 00:08:889 - ? Changed to d kdkkd K d k.

> 00:20:326 - change to d for a better flow? (too many kats are used in a single time which is evitable) same principle at 00:26:139 -

> 00:48:545 - remove it for a clearer k kdd for 'sa ra hum' at 00:47:889 - / 00:48:639 - ? Changed.

> 00:54:826 - missed a note for the vocal comparing with 00:52:576 - Added.

> 00:59:139 - / 00:59:326 - swap them to match the pitch flow and drum kick position Changed both to k.

! In Kiai a lot of kdd is used monotonously. I think they could have more variations, like kdk at 01:09:639 - ,for example. Please review them thoroughly to see whether some changes could be made first, with kdk / kkd / other patterns which can present the flow of music, pitch and notes pattern better.

> 01:00:357 - may add a don to continue the usage of 5-plets Added k. It might be more balanced pattern, in my opinion.

> 01:01:295 - change to kat to improve the flow?

> 01:01:576 - obvious drum kick before Finisher, kat worthy for sure.

> 01:08:420 - you can add a note (don) to link the notes up to form a 7-plets like 01:20:420 - Added

> 01:08:701 - change to d? You can see a similar suggestion at 00:20:326 -

> 01:27:264 - / 01:30:264 - Finisher? Hmm, okay.

> 01:45:264 - / 01:46:014 - They are so worthy for Finishers usage, firstly, streams overwhelming them seems to be a waste. Secondly, they have different melodies following but they share the exactly same pattern. Differences are expected.

For example, 01:45:264 (1) -



[]

I will mod the remaining part when I am back, I have to go now. As there are a lot of estimated changes related to structures, I am going to pop the bubble now.
no comment = difficult to comment by remapping. but it may be fixed.

Thanks for modding :3
Skylish
Continued mod, NO KDS

[General]

> For Sylphi, all difficulties: 01:27:264 - / 01:30:264 - Finisher?

[Kantan]

> 00:50:514 - I know your usage of gap, but this timing contains a very prominent vocal climax note, better not miss it.

[Futsuu]

> 00:48:639 - 'sa ru hum' again, k k d suit more than just _ _ d, that's too blend for Futsuu. It'd be a nice progression from k _ d 00:47:889 -

> 01:42:264 - missed a Finish, it should be as same as 00:09:264 -

[Muzukashii]

> 00:51:264 - too blend 1/1 spamming here, either putting some 1/2 or emptying some spaces for a better expression. I'd prefer some spaces for a more obvious progression upcoming at 00:57:264 -

> 01:04:389 - / 01:10:389 - / ... / I saw some triplets, great! However, 01:05:139 - / 01:11:139 - / ... / they have stronger dynamic in vocal imo, and they derserve triplets more than the places you put. Relevant representation should be worked on those strong vocals. 01:05:326 - emptiness right here sounds really odd. Moreover, flow could be enhanced a bit.

[Oni]

> 00:43:576 (187,188,189,190) - their colours are reversed, aren't they lol? How about kd k d?

> Refer to the mentioned parts in Kiai in Muzukashii's mod. Consider shifting, or even adding extra foci on those strong vocals.

[Gen's Oni]

> 00:16:764 (84,85,86,87,88,89) - be consistent with nn nn n structures cooresponding to the upcoming two phrases. Re-work on them please.

> 00:18:826 - imo triplet could be used for the 3rd phrase at 00:21:826 - (this will be mentioned soon), just keep n n right now instead of nnn.

> 00:22:014 - weird empty space, a note is expected. Maybe fixing with the suggestion given above

> 00:24:264 - / 00:36:264 - oh boi those Finishers are very noisy, how about just put Finishers at heads and tails, and the isolated notes ONLY?

> 00:27:264 - Finisher?

! 00:27:264 - review the structures there, I find they are so inconsistent without a proper reason lol.

> 00:48:264 - / 00:49:014 - welp according to your mapping sense they could be Finishers.

! 00:51:264 - cmon geno, why 1/1 spamming with so much don ;w;

> 00:55:201 - missed a note to display the vocal

> 01:02:701 - a nn nn n structure is expected, and supported by the music, like what you did in the previous sections so far.

> 01:04:576 - fill it up for the vocal part please. Check 01:10:576 -

> 01:07:576 - / 01:19:576 - Emptying it can create a better separation within vocal part and intensed instrumental part.

> 01:21:076 - unnecessary Finisher, remove it

> 01:23:889 - the density suddenly drops down while the music is so intense continously, rework rework rework.

> 01:26:701 - / 01:29:701 - same as 01:02:701 -

> 01:30:826 - imo 5+1 is better than 3+3 for a greater emphasis on the separating feeling upcoming, linking to the Finisher at 01:31:764 -

> 01:41:326 - how about shifting it to 01:41:701 - for a better gap and flow contributing to the melody.

> 01:46:670 - remove it to show the imptance of 01:46:764 -

[]

Obvious flaws are seen in Gen's Oni. I will recheck on Inner Oni again when you reply to the mods above.

Call me back when you are ready. I will let Gabe bubble it, and I will qualify it when it is bubbled.
Topic Starter
Sylphi

Skylish wrote:

Continued mod, NO KDS

[General]

> For Sylphi, all difficulties: 01:27:264 - / 01:30:264 - Finisher? Added finish.

[Kantan]

> 00:50:514 - I know your usage of gap, but this timing contains a very prominent vocal climax note, better not miss it. Added kat.

[Futsuu]

> 00:48:639 - 'sa ru hum' again, k k d suit more than just _ _ d, that's too blend for Futsuu. It'd be a nice progression from k _ d 00:47:889 - Added note. isn't it a bit long compared to other pattern btw?

> 01:42:264 - missed a Finish, it should be as same as 00:09:264 - Fixed

[Muzukashii]

> 00:51:264 - too blend 1/1 spamming here, either putting some 1/2 or emptying some spaces for a better expression. I'd prefer some spaces for a more obvious progression upcoming at 00:57:264 - Added some notes. it might be better than previous thing.

> 01:04:389 - / 01:10:389 - / ... / I saw some triplets, great! However, 01:05:139 - / 01:11:139 - / ... / they have stronger dynamic in vocal imo, and they derserve triplets more than the places you put. Relevant representation should be worked on those strong vocals. 01:05:326 - emptiness right here sounds really odd. Moreover, flow could be enhanced a bit. Mapped notes to the most of vocals on kiai time. but hmm... probably more changes need.

[Oni]

> 00:43:576 (187,188,189,190) - their colours are reversed, aren't they lol? How about kd k d? No, 186th and 188th notes are definitely higher sound than 187th. Considering vocals on 188th, 189th and 190th, the last 3 notes you mentioned can be d k k but well... Anyway, I don't agree this opinion.

> Refer to the mentioned parts in Kiai in Muzukashii's mod. Consider shifting, or even adding extra foci on those strong vocals. Changed minor things due to the changes on Muzukashii.

[]

Obvious flaws are seen in Gen's Oni. I will recheck on Inner Oni again when you reply to the mods above.

Call me back when you are ready. I will let Gabe bubble it, and I will qualify it when it is bubbled.
Thanks for modding :3
PatZar

Skylish wrote:

Continued mod, NO KDS

[General]

> For Sylphi, all difficulties: 01:27:264 - / 01:30:264 - Finisher?

[Gen's Oni]

> 00:16:764 (84,85,86,87,88,89) - be consistent with nn nn n structures cooresponding to the upcoming two phrases. Re-work on them please.

> 00:18:826 - imo triplet could be used for the 3rd phrase at 00:21:826 - (this will be mentioned soon), just keep n n right now instead of nnn.

> 00:22:014 - weird empty space, a note is expected. Maybe fixing with the suggestion given above

> 00:24:264 - / 00:36:264 - oh boi those Finishers are very noisy, how about just put Finishers at heads and tails, and the isolated notes ONLY?

> 00:27:264 - Finisher?

! 00:27:264 - review the structures there, I find they are so inconsistent without a proper reason lol.

> 00:48:264 - / 00:49:014 - welp according to your mapping sense they could be Finishers.

! 00:51:264 - cmon geno, why 1/1 spamming with so much don ;w;

> 00:55:201 - missed a note to display the vocal

> 01:02:701 - a nn nn n structure is expected, and supported by the music, like what you did in the previous sections so far.

> 01:04:576 - fill it up for the vocal part please. Check 01:10:576 -

> 01:07:576 - / 01:19:576 - Emptying it can create a better separation within vocal part and intensed instrumental part.

> 01:21:076 - unnecessary Finisher, remove it

> 01:23:889 - the density suddenly drops down while the music is so intense continously, rework rework rework.

> 01:26:701 - / 01:29:701 - same as 01:02:701 -

> 01:30:826 - imo 5+1 is better than 3+3 for a greater emphasis on the separating feeling upcoming, linking to the Finisher at 01:31:764 -

> 01:41:326 - how about shifting it to 01:41:701 - for a better gap and flow contributing to the melody.

> 01:46:670 - remove it to show the imptance of 01:46:764 -

[]

Obvious flaws are seen in Gen's Oni. I will recheck on Inner Oni again when you reply to the mods above.

Call me back when you are ready. I will let Gabe bubble it, and I will qualify it when it is bubbled.
almost applied all of them, well my GD is old enough to be mod lol, and the quality isnt that good anymore. feel free to pm me (actually im busy with my college and csgo lol), pm me if you want to mod more further..
aa
osu file format v14

[General]
AudioFilename: tiger.mp3
AudioLeadIn: 0
PreviewTime: 62889
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Horangpungnyuga
TitleUnicode:호랑풍류가
Artist:Narae
ArtistUnicode:나래
Creator:Sylphi
Version:Gen's Oni
Source:나와 호랑이님
Tags:상록수 SQUARE MUSIQ MVZ Production My Tiger's O2Jam Light Novel Underflow Genocide PatZar
BeatmapID:831732
BeatmapSetID:361884

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"5.jpg",0,50
Video,0,"25.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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264,375,4,1,0,80,1,0
51264,-100,4,1,0,50,0,0
58014,-100,4,1,0,55,0,0
58764,-100,4,1,0,60,0,0
59514,-100,4,1,0,65,0,0
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256,192,106014,1,12,0:0:0:0:
256,192,106201,1,0,0:0:0:0:
256,192,106295,1,0,0:0:0:0:
256,192,106389,1,8,0:0:0:0:
256,192,106576,1,0,0:0:0:0:
256,192,106764,1,8,0:0:0:0:
256,192,106951,1,8,0:0:0:0:
256,192,107045,1,8,0:0:0:0:
256,192,107138,1,0,0:0:0:0:
256,192,107326,1,8,0:0:0:0:
256,192,107513,1,0,0:0:0:0:
256,192,107889,1,8,0:0:0:0:
ty for mod
Topic Starter
Sylphi
Updated!
Aurele
quick check-up, no kd!

Gen's Oni
  1. 00:40:951 (230,231,232,233) - I believe you should make a between sound constrast with the previous pattern by changing these notes for kddk.
  2. 00:46:951 (258,259,260,261) - Same thing as mentioned above.
  3. 01:00:826 - & 01:01:201 - I believe you should add dons to both of these points as it will follow the vocals while also following 00:58:389 (302,303,304,305,306,307,308) - .
  4. 01:04:576 - As there is a don to this emplacement (01:10:576 (359) - ), I believe you should also add a don here to keep this consistency and also by following the vocals.
  5. 01:34:764 (469) - Looking at the other difficulties, only this difficulty has a kat in this emplacement. Would be nice if you could do something that is consistent among the other difficulties :3c
  6. 01:42:639 (504) - If you look previously (01:36:264 (475,476) - , 01:37:764 (481,482) - and 01:39:264 (487,488) - ), only this emplacement has a kat. Change it for a don instead.
Oni
  1. 00:53:139 (229,230,231,232,233) - That fact that you didn't follow the vocals much is quite tilting since you're following it further away (00:58:389 (247,248,249,250,251,252,253,254) - ). I'm suggesting you to add notes to these empty red ticks to follow the vocals.
  2. 01:09:076 (301,302) - I'm suggesting you to do a CTRL+G to both of these objects, I feel like it would represent the melody even more.
  3. 01:21:076 (362,363) - Same thing as mentioned above.
poke me back for rebubble c:
Topic Starter
Sylphi

Gabe wrote:

quick check-up, no kd!

Oni
  1. 00:53:139 (229,230,231,232,233) - That fact that you didn't follow the vocals much is quite tilting since you're following it further away (00:58:389 (247,248,249,250,251,252,253,254) - ). I'm suggesting you to add notes to these empty red ticks to follow the vocals. Changed like as Inner Oni's
  2. 01:09:076 (301,302) - I'm suggesting you to do a CTRL+G to both of these objects, I feel like it would represent the melody even more. I think, everyone may have a different opinion about this. actually, for me, there is no big difference but first one seems to be more higher sound.
  3. 01:21:076 (362,363) - Same thing as mentioned above. Same thing as above.
poke me back for rebubble c:
Thanks for modding :3
PatZar

Gabe wrote:

quick check-up, no kd!

Gen's Oni
  1. 00:40:951 (230,231,232,233) - I believe you should make a between sound constrast with the previous pattern by changing these notes for kddk.
  2. 00:46:951 (258,259,260,261) - Same thing as mentioned above.
  3. 01:00:826 - & 01:01:201 - I believe you should add dons to both of these points as it will follow the vocals while also following 00:58:389 (302,303,304,305,306,307,308) - .
  4. 01:04:576 - As there is a don to this emplacement (01:10:576 (359) - ), I believe you should also add a don here to keep this consistency and also by following the vocals.
  5. 01:34:764 (469) - Looking at the other difficulties, only this difficulty has a kat in this emplacement. Would be nice if you could do something that is consistent among the other difficulties :3c
  6. 01:42:639 (504) - If you look previously (01:36:264 (475,476) - , 01:37:764 (481,482) - and 01:39:264 (487,488) - ), only this emplacement has a kat. Change it for a don instead.
poke me back for rebubble c:
http://puu.sh/xCKXA/370c595db9.rar thanks for mod! everything is applied! thanks for mod!
sorry for my bad old difficulty
Topic Starter
Sylphi
Updated all diffs.
Aurele
:3c
Skylish
Final check, NO KDS

[Futsuu]

> 00:48:639 - the density for the climax should be fine, although it is a bit too dense.

[Inner Oni]

> 01:29:420 - the 7-plet around this timing is too excessive for this Finisher section. You can leave this timing a blank to show a great repetition in the use of dkdkk at 01:29:514 - / 01:26:514 -

[Gen's Oni]

> 00:33:826 (191) - let's try this a bit to fit the common usage of 'not using any nn pattern in the first part'.

> 00:36:264 - Finishers are abused, still, imo. Wanna know why you would like to put extra emphases on the vocal part here, perhaps they have some stacato (jumpy, vivid)feelings?

> 00:39:264 - Finisher? a little weak cymbal crash at the bg

> 00:46:389 - how about changing it to a d to state the upcoming vocal kat clearer?

> 01:47:326 - / 01:47:514 - ctrl+G them for the sake of pitch and drum kick?

[]

Call me back this time when you are ready.
tatatat
hi c: Nice map!
tatatat
umm why is there so many stars shot on this mapset.
PatZar

Skylish wrote:

Final check, NO KDS

[Gen's Oni]

> 00:33:826 (191) - let's try this a bit to fit the common usage of 'not using any nn pattern in the first part'.

> 00:36:264 - Finishers are abused, still, imo. Wanna know why you would like to put extra emphases on the vocal part here, perhaps they have some stacato (jumpy, vivid)feelings? D ... D ... D is the best part for me at this section, so keep

> 00:39:264 - Finisher? a little weak cymbal crash at the bg

> 00:46:389 - how about changing it to a d to state the upcoming vocal kat clearer? i'd like to use k for hi-hat 00:45:826 (261,262,265,266,269) - , this is my old pattern style lmao, and i will never change it

> 01:47:326 - / 01:47:514 - ctrl+G them for the sake of pitch and drum kick? already in my selfmod

[]

Call me back this time when you are ready.
http://puu.sh/xEZBT/078fa9c518.rar update, thanks!
Topic Starter
Sylphi

Skylish wrote:

Final check, NO KDS

[Futsuu]

> 00:48:639 - the density for the climax should be fine, although it is a bit too dense.

[Inner Oni]

> 01:29:420 - the 7-plet around this timing is too excessive for this Finisher section. You can leave this timing a blank to show a great repetition in the use of dkdkk at 01:29:514 - / 01:26:514 - Changed to k dkdkk.

[]

Call me back this time when you are ready.
All diffs updated. Thanks for modding, Skylish XD

tatatat wrote:

hi c: Nice map!
Thanks XD

tatatat wrote:

umm why is there so many stars shot on this mapset.
I've tried many things for the highest star priority on pending map (but It's failed). that's why there is.
Skylish
Qualified~! Speedrank
Topic Starter
Sylphi
Thanks all for the help! Finally, this map got qualified!
Aurele
yay! congratulation :3
Ozu
콩그레츄입니다~ 인간승리급 랭크...ㄷㄷ
tatatat
hi! NICE
tatatat
Oh hey umm, if the map gets DQed for any reason can you include in the tags Horang pungnyuga to make it easier to search for the beatmap on the site? Typing on horang on the site doesn't allow you to find the map.
Surono
:thinking:
most of people able to find it with the artist's name or on profile of the mapper btw, the easiest way

and please dont double post, you can edit which your latest post than posting new.

PatZar wrote:

:thinking: btw, gila ini surono udah 6k post count aja wkekawke
coeg ini increased enamsembilanratusribu posteng gegara gw dulu suka eeq posteng di oftopek, baru ke count skrang :"V
PatZar
:thinking: btw, gila ini surono udah 6k post count aja wkekawke

Surono wrote:

:thinking:
coeg ini increased enamsembilanratusribu posteng gegara gw dulu suka eeq posteng di oftopek, baru ke count skrang :"V
jancok pr0 shitpostting ea ini sby wkaekwaekawk :"V
_handholding

404 AccNotFound wrote:

콩그레츄입니다~ 인간승리급 랭크...ㄷㄷ
Len

tatatat wrote:

Oh hey umm, if the map gets DQed for any reason can you include in the tags Horang pungnyuga to make it easier to search for the beatmap on the site? Typing on horang on the site doesn't allow you to find the map.
add tags freely on qualified or ranked section
PatZar
okay, its officially ranked, congrats !
Aurele

PatZar wrote:

okay, its officially ranked, congrats !
not yet
:thinking:
PatZar

Gabe wrote:

PatZar wrote:

okay, its officially ranked, congrats !
not yet
:thinking:
no you don't >:D
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