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M4SONIC & Shawn Wasabi - MarbleVirus

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Sarawatlism

Bara- wrote:

Ranking Criteria wrote:

Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
[Lost]
Seems fine, the overlaps might need some attention, but I actuslly like it here
One small suggestion though, 00:45:119 (3) - Nc, since the sound is significantly different then (1,2) ok fixed

Even though I popped, I'll not rebubble, unless major things are changed, I for example completely disagree with the SV changes in the middle part, since it's soo calm, but that might be me
Good luck though thx
http://puu.sh/p82Xo/649b4c0af4.rar Thanks Bara- :D Goooooooooo Frontier
Topic Starter
- Frontier -
BoatCrab : Shock! (Me :v) Please fix for me. I'm very busy!

JBHyperion wrote:

BoatKrab's Easy
Not really a fan of ending sliders on strong beats such as 00:09:583 - and following in the first half of the song, as it detracts from the emphasis and means you end up following a somewhat artificial rhythm when there are far more interesting sounds to follow - contrast with the kiai which starts sliders oin the strong drum sounds and you'll see it plays much more logically and is easier to follow. It's hard to fix in this point, so.. no fixed

Also, over half of your map is essentially just 2/1 slider after 2/1 slider which is pretty boring to play, even for an Easy diff. You're clearly not bothered about 1/1 overlaps, since you seem to use them fine from 00:22:440 (2,3,1) - onwards, so I don't know why you didn't do so earlier on. Some 1/1 slider and circle pairs or 1/1 repeat sliders would have made this much more interesting.
  1. 00:22:797 (3) - Where's the mod?
  2. 00:23:869 (1,2) - 00:31:726 (2,1) - Curving (1) slightly less will provide a more even blanket here Fixed!
  3. 00:37:440 (4,2) - Potential to stack these (circle + tail) for a neater aesthetic, off-stack is quite noticeable here Fixed!
  4. 00:43:869 (1) - Spinner is only 1250ms long which is very short considering new players will take additional time to react to this, meaning 100s or even misses are very possible right at the end of the song. If you want to keep a spinner (even though none of the other diffs have one) replace 00:42:440 (2) with a single circle and start the spinner at 00:43:154 instead to give new players a fair chance Fixed?
I won't go too much further with the rhythm choices here since you may not want to change anything and I wouldn't want to waste either of our time. :v I think if he fixed, he may :)

Bara- wrote:

[Boatkrab]
I completely agree with JBH here. The sliders ending at the strong beats are an absolute no-go unless they are done a few times where it fits. This is only just plain 2/1 with weird sliders
Places where I'd add some notes
00:05:654 (2) - 00:08:511 (2) - 00:09:940 (4) - It's hard to place ;w; 00:11:369 (2) - Looks weird 00:12:797 (4) - Like 00:11:369 (2) reason 00:14:226 (2) - 00:15:654 (4) - Like 00:11:369 (2) reason 00:17:083 (2) - Like 00:11:369 (2) reason 00:18:511 (4) - 00:20:654 (6) - Like 00:11:369 (2) reason 00:37:083 (4) - Like 00:11:369 (2) reason
Electoz
JBHyperion
Very late M4M with - Frontier -

Difficulty-Specific Comments:

Electoz's Hard
  1. 00:06:011 (1) - Remove repeat and add a circle to make the downbeat clickable please, it's a strong sound and having it mapped as a sliderend really throws the rhythm off in the following note. Doing this will be consistent with 00:01:726 (3,4) etc. so will be much easier to follow k
  2. 00:10:833 (4,5,6,7,8) - Not a fan of these overlaps since (8) is not visible from the start, the pattern just looks lopsided and messy. Either place (4) where (8) is and move (8) away do give that parallel pattern, or make an even pentagon with all 5 objects Looks fine to me but in the end I bumped AR to 7.5 so overlap shouldn't be visible in gameplay now.
  3. 00:12:440 (1,4) - Perhaps blanket these? Linear slider next to a clear curve looks sloppy when it's not immediately clear blanket isn't intended I was actually trying to blanket them, rip
  4. 00:16:904 (6,8) - Borderline overlap looks a little messy, would be nice to separate these a little to avoid this k
  5. 00:26:369 (7) - Shouldn't this be unstacked if you're following a doubles pattern in the previous combo? The sound type and intensity on the head is the same as the previous notes I'm trying to emphasize that pitch sound so I made a slider.
  6. 00:26:011 (5,6,7,3,1) - Awkward overlap due to the stack pairs, please put some more spacing between these to clean this appearance up k
  7. 00:37:083 (4) - Highly recommend NC here as you did previously at 00:05:476 (1,1) - etc. to make the 1/4 spacing easier to read and reduce the punishment for releasing sliders too early (which is very possible with kick sliders used in this way, since there is no movement required). Apply to others such as 00:39:761 (2,3) as well k

Good luck!
Bara-
[Electoz]
00:05:654 (1) - 1/2 would work much better because that's when you hear a significant change in tone
00:08:511 (1) - ^^
00:08:869 (1) - ^^ mmmm that way seems kinda monotous to me tho, I did things this way cuz I think SV changes might spice things up.
00:11:011 (5,6,7,8) - What's the point of this spacing? It looks rather bad, please stack regularly v
00:18:154 (1,4) - This looks rather bad, please make it hit less of (4)'s sliderbody v
00:18:869 (4,8) - This blanket is incredibly off remapped this part but I'll keep the spacings
00:27:083 (3) - Due to the automatic stacking of 00:26:011 (5,6,7) - there is a rather weird overlap fixed
00:44:583 (3,4,5) - What a weird stack, please space it evenly I tried

Good luck though
Thanks for the mod~!
Code
osu file format v14

[General]
AudioFilename: Marble Virus.mp3
AudioLeadIn: 0
PreviewTime: 32396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11381,34238,39773
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Marble Virus
TitleUnicode:Marble Virus
Artist:M4SONIC & Shawn Wasabi
ArtistUnicode:M4SONIC & Shawn Wasabi
Creator:- Frontier -
Version:Electoz's Hard
Source:
Tags:Launchpad Pro Marble Soda Marble Virus Midi Fighter 64 ラムネ [_Lost_] BoatKrab kana2011th Asserin Electoz Trap wasinkingspeedq
BeatmapID:949631
BeatmapSetID:361831

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MarbleVirusBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1012,,142,151
C,0,1012,,98,210,210
F,0,1012,1369,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1369,,210,183
C,0,1369,,98,210,210
F,0,1369,1726,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1726,,265,307
C,0,1726,,98,210,210
F,0,1726,2083,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1904,,258,309
C,0,1904,,98,210,210
F,0,1904,2261,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,2440,,187,309
C,0,2440,,98,210,210
F,0,2440,2797,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,2619,,188,309
C,0,2619,,98,210,210
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Sprite,Foreground,Centre,"SB/highlight.png",320,240
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Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,3511,,291,217
C,0,3511,,98,210,210
F,0,3511,3869,1,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
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C,0,3869,,88,207,159
F,0,3869,4583,0.75,0
S,1,3869,4583,0.25,1
P,0,3869,4583,A
Sprite,Foreground,Centre,"SB/bar2.png",320,240
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F,0,25297,25654,1,0
Sprite,Foreground,Centre,"SB/bar.png",320,240
M,0,25476,,188,229
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Sprite,Foreground,Centre,"SB/bar2.png",320,240
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Sprite,Foreground,Centre,"SB/bar.png",320,240
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F,0,25833,26190,1,0
Sprite,Foreground,Centre,"SB/bar2.png",320,240
M,0,26011,,321,261
F,0,26011,26369,1,0
Sprite,Foreground,Centre,"SB/bar.png",320,240
M,0,26190,,353,237
F,0,26190,26547,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31011,,338,348
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Sprite,Foreground,Centre,"SB/highlight.png",320,240
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Sprite,Foreground,Centre,"SB/highlight.png",320,240
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C,0,31369,,88,207,159
F,0,31369,31726,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31547,,213,273
C,0,31547,,88,207,159
F,0,31547,31904,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31726,,293,182
C,0,31726,,88,207,159
F,0,31726,32083,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31904,,334,133
C,0,31904,,88,207,159
F,0,31904,32261,1,0
//Storyboard Sound Samples

[TimingPoints]
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43869,-100,4,2,1,80,0,1
44583,-100,4,2,1,80,0,1
45119,-100,4,2,1,80,0,0


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Combo1 : 255,140,140
Combo2 : 98,210,210
Combo3 : 88,207,159
Combo4 : 255,255,102
SliderBorder : 255,255,255

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389,311,45119,1,4,0:0:0:0:
wasin

JBHyperion wrote:

Very late M4M with - Frontier -


wasin's Normal
AR5 and/or OD/HP 3.5? The gaps between N>H and E>N respectively are quite large at the moment, might be nice to make it a bit more accessible. Also AR5 would improved readability of the 1/2 spacings imo.
  1. 00:04:583 (2,3) - 1.21x > 1.16x DS imbalance - move (2) to [202,155] seems fine just a little imbalance between these notes
  2. 00:07:440 (2,3) - tail of (3) should be rotated anticlockwise slightly for a better blanket - use the follow circle at 00:07:797 as a guide done
  3. 00:10:654 (3,4) - Strong sound on the repeat deserves to be clickable, so reversing the order of these on the timeline would play better. Also, the added leniency of 1/2 spacing to slider instead of circle makes this much more appropriate for a Normal diff done
  4. 00:14:047 (4) - Head sound is very weak compared to the tail so emphasis is wrongly placed. Replacing this with a circle at the tail position would follow the rhythm better. Same applies at 00:36:904 (4) and 00:42:619 (4) you're right, but all of these got properly position, so don't want replacing a circle instead slider
  5. 00:17:976 (6) - Recommend removing this, the sound is weak and as I said before, 1/2 spaced circle with low hit leniency will throw many new players off when used in this way. Using them at 00:27:440 (2,3,4,5,6,1) is more acceptable since the strong sounds clearly define the rhythm for the player to follow, but it doesn't work here done
  6. 00:25:297 (4) - NC would be helpful here to break up this long, dense section of 1/2 sliders, and the sounds are clearly differentiated from the previous pattern done
  7. 00:31:011 (3) - ^ done
  8. 00:35:119 (6) - Same as 00:17:976 (6) done


Good luck!

Bara- wrote:

Ranking Criteria wrote:

Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.


[Wasin]
I really like this diff, though I think patterns as 00:25:297 (4,5,6,7) - are really overdone, since the easy is only 2/1, this is full 1/2. The gap is too harsh. While I do think Easy needs to be a lot harder, this can also be toned down a lot toned down by removing notes from these I don't really think isn't good, tbh just followed the beat or if it possible like you said Easy needs to be a lot harder let's easy do these things are better


Even though I popped, I'll not rebubble, unless major things are changed, I for example completely disagree with the SV changes in the middle part, since it's soo calm, but that might be me
Good luck though
thank you so much, both :D

wasin's
osu file format v14

[General]
AudioFilename: Marble Virus.mp3
AudioLeadIn: 0
PreviewTime: 32396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Marble Virus
TitleUnicode:Marble Virus
Artist:M4SONIC & Shawn Wasabi
ArtistUnicode:M4SONIC & Shawn Wasabi
Creator:- Frontier -
Version:wasin's Normal
Source:
Tags:Launchpad Pro Marble Soda Marble Virus Midi Fighter 64 ラムネ [_Lost_] BoatKrab kana2011th Asserin Electoz Trap wasinkingspeedq
BeatmapID:951753
BeatmapSetID:361831

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MarbleVirusBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1012,,400,338
C,0,1012,,98,210,210
F,0,1012,1726,1,0
F,0,1726,2440,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1369,,492,343
C,0,1369,,98,210,210
F,0,1369,2083,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,2083,,326,273
C,0,2083,,98,210,210
F,0,2083,2797,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,2440,,242,341
C,0,2440,,98,210,210
F,0,2440,3154,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,3154,,98,245
C,0,3154,,98,210,210
F,0,3154,3869,1,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
M,0,3869,,203,122
C,0,3869,,88,207,159
F,0,3869,4583,0.75,0
S,1,3869,4583,0.25,1
P,0,3869,4583,A
Sprite,Foreground,Centre,"SB/bar.png",320,240
M,0,25297,,344,240
C,0,25297,,255,255,255
F,0,25297,25654,1,0
Sprite,Foreground,Centre,"SB/bar2.png",320,240
M,0,25476,,316,302
C,0,25476,,255,255,255
F,0,25476,25833,1,0
Sprite,Foreground,Centre,"SB/bar.png",320,240
M,0,25654,,261,232
C,0,25654,,255,255,255
F,0,25654,26011,1,0
Sprite,Foreground,Centre,"SB/bar2.png",320,240
M,0,25833,,313,339
F,0,25833,26190,1,0
Sprite,Foreground,Centre,"SB/bar.png",320,240
M,0,26011,,165,240
F,0,26011,26369,1,0
Sprite,Foreground,Centre,"SB/bar2.png",320,240
M,0,26190,,318,273
F,0,26190,26547,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31011,,187,391
C,0,31011,,255,255,102
F,0,31011,31369,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31190,,188,349
C,0,31190,,255,255,102
F,0,31190,31547,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31369,,161,302
C,0,31369,,255,255,102
F,0,31369,31726,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31547,,153,256
C,0,31547,,255,255,102
F,0,31547,31904,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31726,,115,225
C,0,31726,,255,255,102
F,0,31726,32083,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31904,,117,180
C,0,31904,,255,255,102
F,0,31904,32261,1,0
//Storyboard Sound Samples

[TimingPoints]
1012,357.142857142857,4,2,3,30,1,0
1012,-133.333333333333,4,2,3,30,0,0
3869,-133.333333333333,4,2,1,30,0,0
9583,-133.333333333333,4,2,1,50,0,0
21011,-133.333333333333,4,2,1,30,0,0
22619,-133.333333333333,4,2,2,30,0,0
22797,-133.333333333333,4,2,1,30,0,0
23154,-133.333333333333,4,2,1,30,0,0
23511,-133.333333333333,4,2,1,30,0,0
24404,-133.333333333333,4,2,2,30,0,0
24583,-133.333333333333,4,2,1,30,0,0
27440,-133.333333333333,4,2,1,30,0,0
28333,-133.333333333333,4,2,2,30,0,0
28511,-133.333333333333,4,2,1,30,0,0
29047,-133.333333333333,4,2,2,30,0,0
29226,-133.333333333333,4,2,1,30,0,0
32440,-133.333333333333,4,2,1,80,0,1
45119,-133.333333333333,4,2,1,30,0,0


[Colours]
Combo1 : 255,140,140
Combo2 : 98,210,210
Combo3 : 88,207,159
Combo4 : 255,255,102
SliderBorder : 255,255,255

[HitObjects]
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YatsuKaori
hi, i look you mapping song MarbleVirus same like me (https://osu.ppy.sh/s/461688 *this is mania version), but i found minor problem on metadata in your mapset

IamKwaN wrote:

Title should be MarbleVirus not Marble Virus

Reference :
http://puu.sh/pm7vF/02ed675d7a.png from https://www.youtube.com/watch?v=hwsVldXuIgs
http://puu.sh/pm7Sm/4bd62d5732.png from https://www.facebook.com/M4SONIC/videos ... 725595305/
http://puu.sh/pm7UO/26c86365b9.png from https://www.facebook.com/ShawnWasabi/
Source : p/5211949

Just that, hope ur map qualified ^^. Goodluck~
Topic Starter
- Frontier -

Lina Sintyadewi wrote:

hi, i look you mapping song MarbleVirus same like me (https://osu.ppy.sh/s/461688 *this is mania version), but i found minor problem on metadata in your mapset

IamKwaN wrote:

Title should be MarbleVirus not Marble Virus

Reference :
http://puu.sh/pm7vF/02ed675d7a.png from https://www.youtube.com/watch?v=hwsVldXuIgs
http://puu.sh/pm7Sm/4bd62d5732.png from https://www.facebook.com/M4SONIC/videos ... 725595305/
http://puu.sh/pm7UO/26c86365b9.png from https://www.facebook.com/ShawnWasabi/
Source : p/5211949

Just that, hope ur map qualified ^^. Goodluck~
OwO Thanks ;_;
BoatKrab
Sorry for all about my diff, I not have time a much to fix this and let Frontier do it
anyways sorry about this ;_;
Topic Starter
- Frontier -
ok
Sarawatlism
GO
BoatKrab
Graveyard
BoatKrab
จ่ะ
เห็นในกลุ่ม Mappers ว่าจะเอาแค่ Insane สินะ งั้นจัดไป

[Insane]
  1. 00:03:154 (4,5) - 2 ตัวนี้เราว่ามันค่อนข้างที่จะขัดกัน คือมันเป็นเส้นตรงหมดทั้งคู่ มันขัด Flow แปลกๆนะ แต่ว่า 00:03:869 (1) - ก็เป็น Curved แล้ว งั้นลองให้ 00:03:511 (5) - เป็นสไลด์หักอ่ะ เก็ตใช่ม้ะ ;w; http://puu.sh/rsLIs/773447f8f9.jpg
  2. 00:08:869 (1) - ตัวนี้เปลี่ยน SV จาก 0.75 เป็น 1.20 ถือว่าไม่เป็นไร แต่ว่าสิ่งที่เราคิดว่ามันแปลกๆคือ 00:09:226 (2,3) - มันเป็น Circle ธรรมดาอ่ะ ลองให้เป็น Slider รัวมั้ย น่าจะดูดีกว่า มันจะได้เข้ากับ 00:08:869 (1) - ไปด้วย
  3. 00:10:833 (4) - เสียง Drum-sampleset หายไปนะ รู้ว่าจะเอา finish ไว้ แต่ทำไม ไม่ลองเปลี่ยน Sampleset เป็น Drum แล้วเปลี่ยน Additions เป็น Soft ล่ะ (ไปดูตรงอื่นด้วยยย)
  4. 00:15:654 (2,3) - โคตรขัดกันเลย 555555 แนะนำว่าเป็นตามรูปอ่ะ http://puu.sh/rsLXI/b38c5ca4a7.jpg
  5. Timing เส้นเขียวตั้งแต่ 00:23:154 - นี่ืลืมใส่ 5% สลับกันหรือเปล่า ถ้าไม่ได้ทำให้สลับกันก็ลบไป เพราะมันไม่ได้ต่างอะไรกันเลยอ่ะ HS ก็เปมือนเดิม SV, Volume ก็เหมือนเดิมด้วย
  6. 00:31:726 (1,2,3) - 3 เหลี่ยมไม่เท่ากันนะ จะให้เท่าก็เอา 00:32:083 (4) - มาไว้ที่ x:243 y:271
  7. 00:32:083 (3,1) - มีความคิดว่า Spacing ระหว่าง 2 ตัวนี้มันแคบไปนะ เพราะว่า 00:32:440 (1) - เป็นจุดเริ่มของ Kiai ซะด้วย ลองย้ายห่างๆกันละกันนะ
  8. Spacing มันแปลกๆ 00:41:011 (1,2) - มันใกล้กว่า 00:41:369 (2,3) - ทั้งๆที่เป็นจังหวะเดียวกันนะ ลองเช็คดูอีกทีละกัน
เท่านี้แหละที่หาได้ อิอิอิอิอิอิอิ
[]

ปล. อย่าให้ kudosu เรานะ เพราะเราได้แล้ว p/4647862

เพิ่งสังเกตุว่า Doublepost WTF
Topic Starter
- Frontier -

BoatKrab wrote:

จ่ะ
เห็นในกลุ่ม Mappers ว่าจะเอาแค่ Insane สินะ งั้นจัดไป

[Insane]
  1. 00:03:154 (4,5) - 2 ตัวนี้เราว่ามันค่อนข้างที่จะขัดกัน คือมันเป็นเส้นตรงหมดทั้งคู่ มันขัด Flow แปลกๆนะ แต่ว่า 00:03:869 (1) - ก็เป็น Curved แล้ว งั้นลองให้ 00:03:511 (5) - เป็นสไลด์หักอ่ะ เก็ตใช่ม้ะ ;w; http://puu.sh/rsLIs/773447f8f9.jpg
  2. 00:08:869 (1) - ตัวนี้เปลี่ยน SV จาก 0.75 เป็น 1.20 ถือว่าไม่เป็นไร แต่ว่าสิ่งที่เราคิดว่ามันแปลกๆคือ 00:09:226 (2,3) - มันเป็น Circle ธรรมดาอ่ะ ลองให้เป็น Slider รัวมั้ย น่าจะดูดีกว่า มันจะได้เข้ากับ 00:08:869 (1) - ไปด้วย ไม่สวยกำ
  3. 00:10:833 (4) - เสียง Drum-sampleset หายไปนะ รู้ว่าจะเอา finish ไว้ แต่ทำไม ไม่ลองเปลี่ยน Sampleset เป็น Drum แล้วเปลี่ยน Additions เป็น Soft ล่ะ (ไปดูตรงอื่นด้วยยย) เราลอกดิฟลอสมา ww
  4. 00:15:654 (2,3) - โคตรขัดกันเลย 555555 แนะนำว่าเป็นตามรูปอ่ะ http://puu.sh/rsLXI/b38c5ca4a7.jpg แก้เป็นอย่างอื่นแทน
  5. Timing เส้นเขียวตั้งแต่ 00:23:154 - นี่ืลืมใส่ 5% สลับกันหรือเปล่า ถ้าไม่ได้ทำให้สลับกันก็ลบไป เพราะมันไม่ได้ต่างอะไรกันเลยอ่ะ HS ก็เปมือนเดิม SV, Volume ก็เหมือนเดิมด้วย
  6. 00:31:726 (1,2,3) - 3 เหลี่ยมไม่เท่ากันนะ จะให้เท่าก็เอา 00:32:083 (4) - มาไว้ที่ x:243 y:271
  7. 00:32:083 (3,1) - มีความคิดว่า Spacing ระหว่าง 2 ตัวนี้มันแคบไปนะ เพราะว่า 00:32:440 (1) - เป็นจุดเริ่มของ Kiai ซะด้วย ลองย้ายห่างๆกันละกันนะ
  8. Spacing มันแปลกๆ 00:41:011 (1,2) - มันใกล้กว่า 00:41:369 (2,3) - ทั้งๆที่เป็นจังหวะเดียวกันนะ ลองเช็คดูอีกทีละกัน
เท่านี้แหละที่หาได้ อิอิอิอิอิอิอิ
[]

ปล. อย่าให้ kudosu เรานะ เพราะเราได้แล้ว p/4647862

เพิ่งสังเกตุว่า Doublepost WTF
ขอบคุณคร้าบ
no comment = fixed
Lama Poluna
hey~

Insane


  • 00:01:726 (4) - whistle?
    00:03:154 (4) - ^
    00:03:511 (5) - ^
    (At the beginning of the slider)
    00:09:404 (3) - x256 y128, Because 00:09:583 (1) - very strong bit. Make the jump to bit.
    00:21:190 (2) - x488 y168, why make this jump?
    00:25:297 (1,2,3) - Do as here 00:31:011 (1,2,1,2,1,2) - , you have to select notes, not sliders.
    00:32:083 (3) - x256 y344 more cool?
    00:33:154 (3) - x372 y120?
    00:40:297 (4) - form - http://puu.sh/rvbWf.jpg ?
    00:44:940 (1,2,1) - http://puu.sh/rvbZs.jpg?



<3 good luck
Topic Starter
- Frontier -

Lama Poluna wrote:

hey~

Insane


  • 00:01:726 (4) - whistle?
    00:03:154 (4) - ^
    00:03:511 (5) - ^
    (At the beginning of the slider)
    00:09:404 (3) - x256 y128, Because 00:09:583 (1) - very strong bit. Make the jump to bit. move to other place
    00:21:190 (2) - x488 y168, why make this jump? ^
    00:25:297 (1,2,3) - Do as here 00:31:011 (1,2,1,2,1,2) - , you have to select notes, not sliders. different rhythm and i think sliders are bettr for me here
    00:32:083 (3) - x256 y344 more cool? i make triangle
    00:33:154 (3) - x372 y120? blanket with (2)
    00:40:297 (4) - form - http://puu.sh/rvbWf.jpg ? weird
    00:44:940 (1,2,1) - http://puu.sh/rvbZs.jpg? i prefer mine ;w; cuz (3) is a stop sound so i make it stack :D



<3 good luck
no comment = fixed
thanks ^^

edit. ayyyyyyyyy
Pentori
hey!

YatsuKaori wrote:

hi, i look you mapping song MarbleVirus same like me (https://osu.ppy.sh/s/461688 *this is mania version), but i found minor problem on metadata in your mapset

IamKwaN wrote:

Title should be MarbleVirus not Marble Virus

Reference :
http://puu.sh/pm7vF/02ed675d7a.png from https://www.youtube.com/watch?v=hwsVldXuIgs
http://puu.sh/pm7Sm/4bd62d5732.png from https://www.facebook.com/M4SONIC/videos ... 725595305/
http://puu.sh/pm7UO/26c86365b9.png from https://www.facebook.com/ShawnWasabi/
Source : p/5211949

Just that, hope ur map qualified ^^. Goodluck~
metadata ≠ mod post!
will have to deny kds srry

[General]
u have duplicate .osb files :o
there are two "marble" tags. you can remove one
bg might be a biiiit too sexual, will have to confirm this though
u don't need epilepsy warning, what you have isn't strobing

[Asserin's Extra]
00:01:012 (1,3) - blanket this? could just look nicer imo
00:01:726 (4) - 00:03:154 (4) - 00:03:511 (6) - i would put whistles on every accented beat here
00:07:440 (5) - u should have more distance here to emphasise the vocal consistently like u did with 00:04:583 (5) - u could probably make a triangle pattern with 00:07:083 (3,4)
00:15:297 (1) - missing finish?
00:19:940 (4) - this would look nicer if you had more of a tail showing http://puu.sh/rxi3a/02ba1b2996.jpg
00:44:940 (1,2,1) - plays better as kick slider + circle imo because then u get much more emphasis on 00:45:119 (1)

[Insane]
00:08:869 (1) - i wouldn't change sv yet since it hasn't climaxed yet. the music here is no different to 00:06:011 (4)
00:13:869 (1,2) - distance is probably too large. something like http://puu.sh/rxioa/5ed172b990.jpg could work

[Lost's Insane]
00:03:511 - whistle?
00:08:869 (1) - nothing really calls for the sv change here

[Electoz's Hard]
00:05:297 (5,6,7,1) - use ur normal spacing here? (1.8x)
00:13:154 (4) - try move the 3rd slider point a bit to the right. currently the slider collapses on itself and doesn't look as good
00:26:190 (6,7) - i reckon you should unstack these and make a square pattern or something because that rising pitch sound deserves some flow
00:30:119 - the sliderslide hitsound randomly starts here because the timing point uses S:C2. intentional?
00:32:440 (1,2) - better to use 1/2 sliders here tbh since its kiai. compared to 00:09:583 (1,2) - from the first verse, this is less dense which isn't right for kiai time
00:35:297 (1,2) - same for the rest of these i guess

[wasin's Normal]
good

[BoatKrab's Easy]
hm i really think u need to rework this diff, a lot of it is covering up what the music has to offer and also strong beats landing on slider ends is an issue too.
00:01:012 (1) - like this for example is a whole 8 beats of no clicking
00:04:583 (1) - 00:06:011 (3) - 00:07:440 (1) - 00:08:869 (3) - all of these sliders here end on downbeats where the music is supposedly at its strongest
since its only 168 bpm, your rhythms don't have to be of such low density and you can follow a lot more beats
00:20:654 - 00:25:654 - beats like these are really important to have in your rhythm as they are really dominant
00:33:511 - 00:34:940 - also a lot of these 2/1 gaps you have in your kiai time can be mapped for a higher density and to give the player a harder experience for the chorus

try do something about the easy and hopefully we can push this forward again
Electoz
Pentori
[Electoz's Hard]
00:05:297 (5,6,7,1) - use ur normal spacing here? (1.8x) It's already 1.8 from my side tho http://puu.sh/rxmYa/ae312b4bd6.jpg
00:13:154 (4) - try move the 3rd slider point a bit to the right. currently the slider collapses on itself and doesn't look as good yes
00:26:190 (6,7) - i reckon you should unstack these and make a square pattern or something because that rising pitch sound deserves some flow I want a slider here for a transition between 00:25:297 (1,2,3,4,5,6) and 00:26:726 (1,2,3) which are all circles, but I increased sv on 00:26:369 (1) to make emphasize it a bit more.
00:30:119 - the sliderslide hitsound randomly starts here because the timing point uses S:C2. intentional? ok removed, also deleted another one on 00:30:119 .
00:32:440 (1,2) - better to use 1/2 sliders here tbh since its kiai. compared to 00:09:583 (1,2) - from the first verse, this is less dense which isn't right for kiai time
00:35:297 (1,2) - same for the rest of these i guess Actually it's the other way around, overall the rhythm density isn't that much different apart from the timestamps you pointed out so I think it's not a big problem, what I'm trying to do, is to make kiai more interesting than other sections with stuff like 00:32:440 (1,2) - 00:36:904 (3,1) - etc which are a bit more challenging and gimmicky.

Thanks for the mod~!

osu file format v14

[General]
AudioFilename: Marble Virus.mp3
AudioLeadIn: 0
PreviewTime: 32396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11381,34238,39773
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:MarbleVirus
TitleUnicode:MarbleVirus
Artist:M4SONIC & Shawn Wasabi
ArtistUnicode:M4SONIC & Shawn Wasabi
Creator:- Frontier -
Version:Electoz's Hard
Source:
Tags:Launchpad Pro Marble Soda Marble Virus Midi Fighter 64 ラムネ [_Lost_] BoatKrab kana2011th Asserin Electoz Trap wasinkingspeedq
BeatmapID:949631
BeatmapSetID:361831

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MarbleVirusBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1012,,142,151
C,0,1012,,98,210,210
F,0,1012,1369,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1369,,210,183
C,0,1369,,98,210,210
F,0,1369,1726,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1726,,265,307
C,0,1726,,98,210,210
F,0,1726,2083,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,1904,,258,309
C,0,1904,,98,210,210
F,0,1904,2261,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,2440,,187,309
C,0,2440,,98,210,210
F,0,2440,2797,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,2619,,188,309
C,0,2619,,98,210,210
F,0,2619,2976,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,3154,,208,234
C,0,3154,,98,210,210
F,0,3154,3511,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,3511,,291,217
C,0,3511,,98,210,210
F,0,3511,3869,1,0
Sprite,Foreground,Centre,"SB/ring.png",320,240
M,0,3869,,378,206
C,0,3869,,88,207,159
F,0,3869,4583,0.75,0
S,1,3869,4583,0.25,1
P,0,3869,4583,A
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31011,,338,348
C,0,31011,,88,207,159
F,0,31011,31369,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31190,,393,313
C,0,31190,,88,207,159
F,0,31190,31547,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31369,,274,275
C,0,31369,,88,207,159
F,0,31369,31726,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31547,,213,273
C,0,31547,,88,207,159
F,0,31547,31904,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31726,,293,182
C,0,31726,,88,207,159
F,0,31726,32083,1,0
Sprite,Foreground,Centre,"SB/highlight.png",320,240
M,0,31904,,334,133
C,0,31904,,88,207,159
F,0,31904,32261,1,0
//Storyboard Sound Samples

[TimingPoints]
1012,357.142857142857,4,2,1,30,1,0
1012,-133.333333333333,4,2,1,30,0,0
2440,-133.333333333333,4,2,1,35,0,0
3869,-133.333333333333,4,2,1,40,0,0
5297,-133.333333333333,4,2,1,45,0,0
5922,-133.333333333333,4,2,1,5,0,0
6011,-100,4,2,1,45,0,0
6279,-100,4,2,1,5,0,0
6369,-133.333333333333,4,2,1,45,0,0
6726,-133.333333333333,4,2,1,50,0,0
8511,-133.333333333333,4,2,1,60,0,0
8779,-133.333333333333,4,2,1,5,0,0
8869,-100,4,2,1,45,0,0
9136,-100,4,2,1,5,0,0
9226,-133.333333333333,4,2,1,45,0,0
9583,-100,4,2,1,80,0,0
14940,-100,4,2,1,80,0,0
15297,-100,4,2,1,80,0,0
21011,-100,4,2,1,80,0,0
21190,-100,4,2,1,80,0,0
21369,-100,4,2,1,80,0,0
21726,-100,4,2,1,80,0,0
22261,-100,4,2,1,80,0,0
22351,-100,4,2,1,80,0,0
22440,-100,4,2,1,80,0,0
22797,-100,4,2,1,80,0,0
23333,-100,4,2,1,80,0,0
23511,-100,4,2,1,80,0,0
23690,-100,4,2,1,80,0,0
23869,-100,4,2,1,80,0,0
24047,-100,4,2,1,80,0,0
24226,-100,4,2,1,80,0,0
24583,-100,4,2,1,80,0,0
24940,-100,4,2,1,80,0,0
25297,-100,4,2,1,80,0,0
25476,-100,4,2,1,80,0,0
25654,-100,4,2,1,80,0,0
25833,-100,4,2,1,80,0,0
26011,-100,4,2,1,80,0,0
26190,-100,4,2,1,80,0,0
26369,-83.3333333333333,4,2,1,80,0,0
26726,-100,4,2,1,80,0,0
26904,-100,4,2,1,80,0,0
27083,-100,4,2,1,80,0,0
27440,-100,4,2,1,80,0,0
28154,-100,4,2,1,80,0,0
28511,-100,4,2,1,80,0,0
28869,-100,4,2,1,80,0,0
29047,-100,4,2,1,80,0,0
29226,-100,4,2,1,80,0,0
29404,-100,4,2,1,80,0,0
29583,-100,4,2,1,80,0,0
29761,-100,4,2,1,80,0,0
29940,-100,4,2,1,80,0,0
30297,-100,4,2,1,80,0,0
30654,-100,4,2,1,80,0,0
31011,-100,4,2,1,80,0,0
32440,-100,4,2,1,80,0,1
37619,-100,4,2,1,80,0,1
38154,-100,4,2,1,80,0,1
43869,-100,4,2,1,80,0,1
44583,-100,4,2,1,80,0,1
45119,-100,4,2,1,80,0,0


[Colours]
Combo1 : 255,140,140
Combo2 : 98,210,210
Combo3 : 88,207,159
Combo4 : 255,255,102
SliderBorder : 255,255,255

[HitObjects]
73,97,1012,6,0,L|56:154,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
145,128,1369,2,0,L|144:186,1,48.750001859665
195,254,1726,1,2,0:0:0:0:
195,254,1904,2,0,L|239:297,2,48.750001859665
112,257,2440,1,2,0:0:0:0:
112,257,2618,2,0,L|68:299,2,48.750001859665
144,176,3154,2,0,L|145:128,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
230,149,3511,2,0,L|246:89,1,48.750001859665
314,152,3869,6,0,L|375:150,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
398,231,4226,2,0,L|334:231,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
261,241,4583,2,0,P|204:256|169:284,1,97.50000371933,8|2,0:0|0:0,0:0:0:0:
106,335,5119,1,2,0:0:0:0:
106,335,5297,1,2,0:0:0:0:
57,273,5476,1,0,0:0:0:0:
57,273,5565,1,0,0:0:0:0:
57,273,5654,6,0,P|84:233|91:194,1,73.1250027894975,2|0,0:0|0:0,0:0:0:0:
126,194,6011,6,0,P|188:212|246:198,1,97.5,8|0,0:0|0:0,0:0:0:0:
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Asserin

Pentori wrote:

hey! Hiiiii

[Asserin's Extra]
00:01:012 (1,3) - blanket this? could just look nicer imo Fixed
00:01:726 (4) - 00:03:154 (4) - 00:03:511 (6) - i would put whistles on every accented beat here Fixed but i add whistle on 00:03:690 (7) - too
00:07:440 (5) - u should have more distance here to emphasise the vocal consistently like u did with 00:04:583 (5) - u could probably make a triangle pattern with 00:07:083 (3,4) Fixed
00:15:297 (1) - missing finish? I dont know lol but i will add it XD
00:19:940 (4) - this would look nicer if you had more of a tail showing http://puu.sh/rxi3a/02ba1b2996.jpg Fixed
00:44:940 (1,2,1) - plays better as kick slider + circle imo because then u get much more emphasis on 00:45:119 (1) Fixed
Asserin's Extra
osu file format v14

[General]
AudioFilename: Marble Virus.mp3
AudioLeadIn: 0
PreviewTime: 32396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:MarbleVirus
TitleUnicode:MarbleVirus
Artist:M4SONIC & Shawn Wasabi
ArtistUnicode:M4SONIC & Shawn Wasabi
Creator:- Frontier -
Version:Asserin's Extra
Source:
Tags:Launchpad Pro Marble Soda Marble Virus Midi Fighter 64 ラムネ [_Lost_] BoatKrab kana2011th Asserin Electoz Trap wasinkingspeedq
BeatmapID:940438
BeatmapSetID:361831

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MarbleVirusBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,1012,,256,205.8667
C,0,1012,,98,210,210
F,0,1012,1369,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,1190,,160,238.9333
C,0,1190,,98,210,210
F,0,1190,1547,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,1369,,196.2667,149.3333
C,0,1369,,98,210,210
F,0,1369,1726,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,1726,,359.4667,121.6
C,0,1726,,98,210,210
F,0,1726,2083,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,1904,,454.4,145.0667
C,0,1904,,98,210,210
F,0,1904,2261,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,2083,,516.2667,221.8667
C,0,2083,,98,210,210
F,0,2083,2440,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,2440,,503.4667,378.6667
C,0,2440,,88,207,159
F,0,2440,2797,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,2619,,427.7333,326.4
C,0,2619,,88,207,159
F,0,2619,2976,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,2797,,366.9333,388.2667
C,0,2797,,88,207,159
F,0,2797,3154,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,3154,,205.8667,341.3333
C,0,3154,,88,207,159
F,0,3154,3511,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,3333,,190.9333,254.9333
C,0,3333,,88,207,159
F,0,3333,3690,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,3511,,254.9333,183.4667
C,0,3511,,88,207,159
F,0,3511,3869,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,3690,,349.8667,199.4666
C,0,3690,,88,207,159
F,0,3690,4047,1,0
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,3869,,424,265.4
C,0,3869,,255,255,102
F,0,3869,4583,0.75,0
S,1,3869,4583,0.25,1
P,0,3869,4583,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,31011,,178.1334,259.2
C,0,31011,,88,207,159
F,0,31011,31369,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,31369,,157.8667,343.4667
C,0,31369,,88,207,159
F,0,31369,31726,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
F,0,31190,31547,1,0
M,0,31547,,157.8667,343.4667
C,0,31547,,88,207,159
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,31726,,243.2,170.6667
C,0,31726,,88,207,159
F,0,31726,32083,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,31547,,107.7334,230.4
C,0,31547,,88,207,159
F,0,31547,31904,1,0
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,31904,,292.2667,291.2
C,0,31904,,88,207,159
F,0,31904,32261,1,0
//Storyboard Sound Samples

[TimingPoints]
1012,357.142857142857,4,2,0,30,1,0
1012,-133.333333333333,4,2,0,30,0,0
2440,-133.333333333333,4,2,0,30,0,0
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32083,-83.3333333333333,4,2,1,80,0,0
32440,-100,4,2,1,80,0,1
32529,-100,4,2,1,80,0,1
35297,-100,4,2,1,80,0,1
37440,-100,4,2,1,80,0,1
37619,-66.6666666666667,4,2,1,80,0,1
38154,-100,4,2,1,80,0,1
38244,-100,4,2,1,80,0,1
41011,-100,4,2,1,80,0,1
41101,-100,4,2,1,80,0,1
43154,-50,4,2,1,80,0,1
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43511,-66.6666666666667,4,2,1,80,0,1
43690,-66.6666666666667,4,2,1,80,0,1
43869,-100,4,2,1,80,0,0
44404,-66.6666666666667,4,2,1,80,0,0
44583,-66.6666666666667,4,2,1,80,0,0


[Colours]
Combo1 : 255,140,140
Combo2 : 98,210,210
Combo3 : 88,207,159
Combo4 : 255,255,102

[HitObjects]
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298,64,1726,1,2,0:0:0:0:
397,87,1904,1,0,0:0:0:0:
459,167,2083,2,0,L|451:241,1,75.0000028610231,0|0,0:3|0:3,0:3:0:0:
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287,141,3690,1,2,0:0:0:0:
359,210,3869,5,2,0:0:0:0:
428,121,4047,1,0,0:0:0:0:
462,252,4226,1,2,0:0:0:0:
428,121,4404,1,0,0:0:0:0:
388,282,4583,2,0,P|344:286|305:267,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
315,158,4940,1,2,0:0:0:0:
388,282,5119,1,2,0:0:0:0:
315,158,5297,6,0,L|324:63,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
325,37,5565,1,0,0:0:0:0:
325,37,5654,2,0,P|268:26|204:36,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
193,41,6011,2,0,P|183:76|188:113,1,75.0000028610231,8|2,0:0|0:0,0:0:0:0:
252,204,6369,1,2,0:0:0:0:
322,83,6547,1,2,0:0:0:0:
167,197,6726,5,2,0:0:0:0:
85,119,6904,1,0,0:0:0:0:
72,224,7083,1,2,0:0:0:0:
188,113,7261,1,0,0:0:0:0:
271,255,7440,2,0,L|364:246,1,75.0000028610231,8|0,0:0|0:0,2:0:0:0:
439,187,7797,1,2,0:0:0:0:
439,187,7976,1,2,0:0:0:0:
326,68,8154,6,0,L|232:59,1,75.0000028610231,2|0,0:0|2:0,2:0:0:0:
228,60,8422,1,0,0:0:0:0:
205,60,8511,2,0,P|144:76|102:127,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
108,133,8869,2,0,L|115:233,1,75.0000028610231,8|2,0:0|0:0,0:0:0:0:
127,319,9226,1,2,0:0:0:0:
201,167,9404,1,2,0:0:0:0:
254,276,9583,5,4,0:0:0:0:
108,133,9761,1,2,0:0:0:0:
256,56,9940,2,0,L|378:45,1,100,4|2,0:0|0:0,0:0:0:0:
201,167,10297,1,8,0:0:0:0:
201,167,10654,1,0,3:0:0:0:
254,276,10833,1,2,0:0:0:0:
394,193,11011,6,0,L|443:197,1,50,0|0,3:0|0:0,0:0:0:0:
347,93,11190,2,0,L|298:97,1,50,2|2,0:0|0:0,0:0:0:0:
201,167,11369,2,0,L|69:168,1,100,4|0,0:0|0:0,0:0:0:0:
0,93,11726,1,8,0:0:0:0:
132,23,11904,1,0,3:0:0:0:
33,161,12083,1,4,0:0:0:0:
52,29,12261,1,0,0:0:0:0:
108,161,12440,6,0,L|132:219,1,50,4|0,0:0|0:0,0:0:0:0:
221,222,12619,2,0,L|267:264,1,50,2|0,0:0|0:0,0:0:0:0:
351,238,12797,2,0,L|410:256,1,50,4|0,0:0|0:0,0:0:0:0:
463,181,12976,2,0,L|512:174,1,50,2|0,0:0|0:0,0:0:0:0:
398,111,13154,2,0,L|298:98,1,100,8|0,0:0|0:0,0:0:0:0:
298,98,13511,1,0,3:0:0:0:
351,238,13690,1,4,0:0:0:0:
68,323,14047,5,2,0:0:0:0:
68,323,14136,1,2,0:0:0:0:
68,323,14226,2,0,P|80:240|59:158,1,150,4|0,0:0|0:0,0:0:0:0:
42,158,14583,2,0,P|91:184|152:175,1,100,8|0,0:0|3:0,0:0:0:0:
209,122,14851,1,0,3:0:0:0:
209,122,14940,2,0,L|373:107,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
507,95,15297,5,4,0:0:0:0:
447,233,15476,1,2,0:0:0:0:
409,50,15654,2,0,P|362:30|304:53,1,100,4|2,0:0|0:0,0:0:0:0:
209,122,16011,1,8,0:0:0:0:
209,122,16369,1,0,3:0:0:0:
358,108,16547,1,4,0:0:0:0:
358,108,16904,5,2,0:0:0:0:
358,108,16994,1,2,0:0:0:0:
358,108,17083,2,0,P|348:187|388:255,1,150,4|0,0:0|0:0,0:0:0:0:
406,261,17440,2,0,P|350:242|284:260,1,100,8|0,0:0|3:0,0:0:0:0:
232,351,17797,2,0,P|201:312|156:290,1,100,2|0,0:0|0:0,0:0:0:0:
5,296,18154,5,4,0:0:0:0:
78,164,18333,1,2,0:0:0:0:
156,291,18511,1,4,0:0:0:0:
5,210,18690,1,2,0:0:0:0:
155,210,18869,2,0,L|272:210,1,100,8|0,0:0|0:0,0:0:0:0:
405,210,19226,1,0,3:0:0:0:
333,341,19404,1,4,0:0:0:0:
331,141,19583,5,0,3:0:0:0:
254,276,19761,1,2,0:0:0:0:
254,276,19851,1,2,0:0:0:0:
254,276,19940,2,0,B|131:296|131:296|154:266,1,150,4|0,0:0|0:0,0:0:0:0:
146,275,20297,2,0,P|165:231|153:183,1,100,8|0,0:0|3:0,0:0:0:0:
43,130,20654,2,0,P|23:186|52:241,1,100,8|0,0:0|3:0,0:0:0:0:
149,74,21011,6,0,L|239:66,1,75.0000028610231
311,158,21190,2,0,L|237:152,1,75.0000028610231
137,168,21369,6,0,P|119:219|143:280,1,100
240,310,21726,2,0,L|375:296,1,100
437,226,22083,2,0,L|450:90,1,100,8|0,0:0|0:0,0:0:0:0:
425,48,22351,1,0,0:0:0:0:
425,48,22440,6,0,P|371:34|327:46,1,100,0|8,0:0|0:0,0:0:0:0:
256,134,22797,2,0,L|137:124,1,100,8|0,0:0|0:0,0:0:0:0:
0,193,23154,1,0,0:0:0:0:
156,258,23333,1,8,0:0:0:0:
156,258,23422,1,0,0:0:0:0:
156,258,23511,2,0,L|150:323,1,50
253,242,23690,2,0,L|248:192,1,50,8|0,0:0|0:0,0:0:0:0:
349,258,23869,6,0,L|343:323,1,50,8|0,0:0|0:0,0:0:0:0:
446,242,24048,2,0,L|441:192,1,50
393,104,24226,2,0,B|361:91|361:91|287:94,1,100,0|8,0:0|0:0,0:0:0:0:
155,231,24583,2,0,B|187:244|187:244|261:241,1,100
125,136,24940,2,0,P|80:165|60:232,1,100,8|0,0:0|0:0,0:0:0:0:
61,306,25297,5,2,0:0:0:0:
126,375,25476,1,10,0:0:0:0:
223,207,25654,5,10,0:0:0:0:
158,276,25833,1,2,0:0:0:0:
60,111,26011,5,2,0:0:0:0:
125,180,26190,1,2,0:0:0:0:
210,95,26369,6,0,P|304:71|398:76,1,179.999994506836,2|0,0:0|0:0,0:0:0:0:
419,75,26726,6,0,P|432:101|427:143,1,50,8|0,0:0|0:0,0:0:0:0:
352,187,26904,2,0,L|335:234,1,50
255,303,27083,2,0,B|231:311|231:311|137:311,1,100,0|8,0:0|0:0,0:0:0:0:
39,234,27440,2,0,L|30:134,1,100
134,56,27797,2,0,L|233:47,1,100,8|0,0:0|0:0,0:0:0:0:
263,44,28065,1,0,0:0:0:0:
292,43,28154,6,0,P|289:93|318:132,1,100,0|8,0:0|0:0,0:0:0:0:
430,199,28511,2,0,P|458:238|456:287,1,100,8|0,0:0|0:0,0:0:0:0:
512,149,28869,1,0,0:0:0:0:
376,265,29047,1,8,0:0:0:0:
376,265,29136,1,0,0:0:0:0:
376,265,29226,2,0,L|364:338,1,50
288,245,29404,2,0,L|279:195,1,50,8|0,0:0|0:0,0:0:0:0:
200,265,29583,6,0,L|188:338,1,50,8|0,0:0|0:0,0:0:0:0:
112,245,29761,2,0,L|103:195,1,50
32,117,29940,2,0,P|76:89|161:105,1,100,0|8,0:0|0:0,0:0:0:0:
244,132,30297,2,0,B|265:146|265:146|349:146,1,100
214,23,30654,1,8,0:0:0:0:
115,199,31011,6,0,B|100:216|100:216|93:295,1,100,0|8,0:0|0:0,0:0:0:0:
94,294,31369,1,0,0:0:0:0:
41,176,31547,1,10,0:0:0:0:
176,115,31726,1,0,0:0:0:0:
229,233,31904,1,10,0:0:0:0:
338,120,32083,2,0,L|472:111,1,119.999996337891,2|0,0:0|0:0,0:0:0:0:
442,329,32440,5,4,0:0:0:0:
405,191,32619,1,2,0:0:0:0:
355,278,32797,1,4,0:0:0:0:
491,242,32976,1,2,0:0:0:0:
321,200,33154,1,8,0:0:0:0:
321,200,33511,1,0,3:0:0:0:
491,242,33690,1,4,0:0:0:0:
375,343,33869,6,0,L|324:354,1,50,0|0,3:0|0:0,0:0:0:0:
225,264,34047,2,0,L|276:275,1,50,2|2,0:0|0:0,0:0:0:0:
163,353,34226,2,0,L|41:331,1,100,4|0,0:0|0:0,0:0:0:0:
182,358,34583,1,8,0:0:0:0:
125,245,34761,1,0,3:0:0:0:
64,335,34940,1,2,0:0:0:0:
225,264,35119,1,0,0:0:0:0:
408,318,35297,6,0,L|473:326,1,50,4|0,0:0|0:0,0:0:0:0:
397,237,35476,2,0,L|347:243,1,50,2|0,0:0|0:0,0:0:0:0:
408,158,35654,2,0,L|473:166,1,50,4|0,0:0|0:0,0:0:0:0:
397,77,35833,2,0,L|347:83,1,50,2|0,0:0|0:0,0:0:0:0:
282,144,36011,2,0,L|154:130,1,100,8|0,0:0|0:0,0:0:0:0:
182,133,36369,1,0,3:0:0:0:
225,264,36547,1,4,0:0:0:0:
63,329,36904,5,2,0:0:0:0:
63,329,36994,1,2,0:0:0:0:
63,329,37083,2,0,B|92:343|92:343|231:343,1,150,4|0,0:0|0:0,0:0:0:0:
245,342,37440,2,0,P|291:311|304:258,1,100,8|0,0:0|3:0,0:0:0:0:
392,208,37708,1,0,3:0:0:0:
392,208,37797,2,0,B|446:197|492:208|492:208|477:175|429:146,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
320,125,38154,5,4,0:0:0:0:
254,237,38333,1,2,0:0:0:0:
189,125,38511,1,4,0:0:0:0:
335,210,38690,1,2,0:0:0:0:
117,169,38869,2,0,P|108:111|127:65,1,100,8|0,0:0|0:0,0:0:0:0:
121,73,39226,1,0,3:0:0:0:
256,130,39404,1,4,0:0:0:0:
245,316,39761,5,2,0:0:0:0:
245,316,39851,1,2,0:0:0:0:
245,316,39940,2,0,P|318:292|416:308,1,150,4|0,0:0|0:0,0:0:0:0:
410,319,40297,2,0,P|382:261|398:220,1,100,8|0,0:0|3:0,0:0:0:0:
502,161,40654,1,2,0:0:0:0:
452,265,40833,1,0,0:0:0:0:
368,105,41011,6,0,L|363:56,1,50,4|0,0:0|0:0,0:0:0:0:
291,152,41190,2,0,L|286:202,1,50,2|0,0:0|0:0,0:0:0:0:
213,105,41369,2,0,L|208:56,1,50,4|0,0:0|0:0,0:0:0:0:
136,152,41548,2,0,L|131:202,1,50,2|0,0:0|0:0,0:0:0:0:
61,105,41726,2,0,B|53:21|53:21|43:35,1,100,8|0,0:0|0:0,0:0:0:0:
43,33,42083,1,0,3:0:0:0:
208,55,42261,1,4,0:0:0:0:
367,64,42619,5,2,0:0:0:0:
367,64,42708,1,2,0:0:0:0:
367,64,42797,2,0,P|346:135|368:214,1,150,4|0,0:0|0:0,0:0:0:0:
381,226,43154,1,8,0:0:0:0:
385,45,43333,1,0,3:0:0:0:
416,240,43511,1,4,0:0:0:0:
420,33,43690,1,2,0:0:0:0:
449,242,43869,1,0,0:0:0:0:
449,242,44404,5,0,0:0:0:0:
449,242,44583,1,0,0:0:0:0:
292,101,44940,6,0,L|299:182,1,75.0000028610231
314,341,45119,5,4,0:0:0:0:
Topic Starter
- Frontier -

Pentori wrote:

hey! hi

[General]
u have duplicate .osb files :o fixed!
there are two "marble" tags. you can remove one fixed!
bg might be a biiiit too sexual, will have to confirm this though I have already ask Chaos about BG and he said ok so I'll keep it.
u don't need epilepsy warning, what you have isn't strobing fixed!

[Insane]
00:08:869 (1) - i wouldn't change sv yet since it hasn't climaxed yet. the music here is no different to 00:06:011 (4) fixed!
00:13:869 (1,2) - distance is probably too large. something like http://puu.sh/rxioa/5ed172b990.jpg could work I prfer this one ;w; This one has more aesthetic than your suggestion. So :o

try to do something about the easy and hopefully we can push this forward again I'll ask BoatKa. Thanks!
Updated!
Sarawatlism

Pentori wrote:

hey! Hi ><

[Lost's Insane]
00:03:511 - whistle? fixed
00:08:869 (1) - nothing really calls for the sv change here fixed
http://puu.sh/rywZ9/db44be2d5a.osu Good

Thanks Mod Pentori :)

Go - Frontier -
Topic Starter
- Frontier -
Well.. About BoatKrab's Diff
He decided to remap. :o
Yauxo
What is this version lol (any why is someone so mad that he's stomping on the gound all the time)

[BoatKrab's Easy]
Diff is fine, but here's some Naziing anyways;

■ 00:10:297 (2) - 00:19:940 (3) - 00:37:083 (3,4) - Nazi, but move these object just a tiny bit further away from the other to avoid ugly almost-touches between the objects

[Insane]
Since this is rather short and seems to be objectively fine, I'll go a bit more into subjective things

■ 00:04:583 (3) - 100/92 so that it's a triangleish thing with 00:03:869 (1,2) - ?
■ 00:09:226 (2) - You could space this either less to make it look better with the previous Slider (might overlap with that Slider under it though, which is kinda ugly) or space it further away to highlight the watery blubb sound
■ 00:28:154 (1) - gives a good opportunity for 00:28:511 (2) - to be at 280/296 since its current position is kinda meh to me. If you feel like changing patterns, this one is a good one to do so.
■ 00:11:011 (1,2) - 00:13:869 (1,2) - So, they are okay - technically. They make a nice A A B B rhythm thing with 00:16:726 (1,2,3) - and 00:19:583 (1,2,3) - . What buggs me here is that the kiai ones are B B B B (every combo has the triplet instead of just the later two). If you feel like being ultra consistent, add triplets to the first two or change the first two of the kiai to be A.
William K
Hi, NM from my queue :3

Lol this's a hard one to mod XD

[Insane]

  1. 00:21:190 (2) - How about CTRL+G-ing the one here? You did a zig-zag movement (?) (or something else movement I dunno how to say it) at 00:21:726 (2,3,4) - . But I think making these two stay as it is also a good one since it seemed like the sound is repeating themselves. So take your choose :3
  2. 00:32:083 - Pika? XD
  3. 00:36:011 (3) - I think overlapping here would not be a good one, how about making number 3 upper but it's still overlapping with 00:35:297 (1) cleanly?
  4. 00:37:708 (5,6) - I think stacking number 5-6 like the one you did at 00:14:583 (3,4,5) - would be better for consistency.
  5. 00:38:869 (3) - The one here you did has a bigger spacing compared to the one you did at 00:36:011 (3) - and 00:33:154 (3) - . They all sounded the same, so consider making it has a simillar spacing.
  6. 00:09:226 (2,3) - A large jump suddenly when the music is still pretty soft is not recommended here imo. I said it was so sudden because the one you spaced at 00:07:440 (3,4,1) - , the intro is still 1.50x which is still a small one. So how about making it like 1.50x > Spacing at 00:09:226 (2,3,1) - > 2.40x?
  7. 00:26:369 (4) - NC-ing here is necessary since it has a large gap of SV change.
  8. 00:44:583 (3,1,2,1) - This felt a bit tricky imo. But I think it's fine for making players miss at the end GG

That's all. GL~ :3
Topic Starter
- Frontier -

Wivaiien wrote:

What is this version lol (any why is someone so mad that he's stomping on the gound all the time) i'm suck at ranking ;w;

[Insane]
Since this is rather short and seems to be objectively fine, I'll go a bit more into subjective things

■ 00:04:583 (3) - 100/92 so that it's a triangleish thing with 00:03:869 (1,2) - ? nice!
■ 00:09:226 (2) - You could space this either less to make it look better with the previous Slider (might overlap with that Slider under it though, which is kinda ugly) or space it further away to highlight the watery blubb sound fixed
■ 00:28:154 (1) - gives a good opportunity for 00:28:511 (2) - to be at 280/296 since its current position is kinda meh to me. If you feel like changing patterns, this one is a good one to do so. I changed (1) instead :lol:
■ 00:11:011 (1,2) - 00:13:869 (1,2) - So, they are okay - technically. They make a nice A A B B rhythm thing with 00:16:726 (1,2,3) - and 00:19:583 (1,2,3) - . What buggs me here is that the kiai ones are B B B B (every combo has the triplet instead of just the later two). If you feel like being ultra consistent, add triplets to the first two or change the first two of the kiai to be A. I fixed only the first onebut for the second one has different rhythm from the others. so I don't fixed

William K wrote:

Hi, NM from my queue :3

Lol this's a hard one to mod XD

[Insane]

  1. 00:21:190 (2) - How about CTRL+G-ing the one here? You did a zig-zag movement (?) (or something else movement I dunno how to say it) at 00:21:726 (2,3,4) - . But I think making these two stay as it is also a good one since it seemed like the sound is repeating themselves. So take your choose :3 DS ;w;
  2. 00:32:083 - Pika? XD I have no cutie pika sound here aahhh :P
  3. 00:36:011 (3) - I think overlapping here would not be a good one, how about making number 3 upper but it's still overlapping with 00:35:297 (1) cleanly? I prefer this :(
  4. 00:37:708 (5,6) - I think stacking number 5-6 like the one you did at 00:14:583 (3,4,5) - would be better for consistency. ahh i've just noticed
  5. 00:38:869 (3) - The one here you did has a bigger spacing compared to the one you did at 00:36:011 (3) - and 00:33:154 (3) - . They all sounded the same, so consider making it has a simillar spacing. i move a little bit closer :D
  6. 00:09:226 (2,3) - A large jump suddenly when the music is still pretty soft is not recommended here imo. I said it was so sudden because the one you spaced at 00:07:440 (3,4,1) - , the intro is still 1.50x which is still a small one. So how about making it like 1.50x > Spacing at 00:09:226 (2,3,1) - > 2.40x? I prefer this :(
  7. 00:26:369 (4) - NC-ing here is necessary since it has a large gap of SV change. but i think it's unnecessary here
  8. 00:44:583 (3,1,2,1) - This felt a bit tricky imo. But I think it's fine for making players miss at the end GG haha xD

That's all. GL~ :3 Thanks!
Updated!
BoatKrab
Fixed for Wivaiien's Mod
Thanks you :D
Here: http://puu.sh/rBLD0/89e92ec281.rar
Pentori
p/5521171
where are my precious kds ;;;_;;;
Electoz
^Ok now I gave you
Topic Starter
- Frontier -

Pentori wrote:

https://osu.ppy.sh/forum/p/5521171
where are my precious kds ;;;_;;;
sorry ;w; i forgot it
BoatKrab

Pentori wrote:

https://osu.ppy.sh/forum/p/5521171
where are my precious kds ;;;_;;;
LOL
Firetruck
lol i can't mod this it's too good4me

i'll shoot a star <3
Topic Starter
- Frontier -

Firetruck wrote:

lol i can't mod this it's too good4me

i'll shoot a star <3
lol thanks ^^
headphonewearer
this background m8, really?
Topic Starter
- Frontier -

Mapper wrote:

this background m8, really?
:v
Sarawatlism
please
BanchoBot
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