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fhana - Wonder Stella

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Total Posts
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Topic Starter
Nathan
This beatmap was submitted using in-game submission on Saturday, October 10, 2015 at 10:13:58 AM

Artist: fhana
Title: Wonder Stella
Source: Fate/kaleid liner プリズマイリヤ ツヴァイ ヘルツ!
Tags: Prisma☆Illya 2wei Herz! Illya Prisma Herz towana yuxugi waga kevin mitsunaga junichi sato
BPM: 193
Filesize: 8330kb
Play Time: 05:02
Difficulties Available:
  1. Marvel (6.01 stars, 1305 notes)
Download: fhana - Wonder Stella
Information: Scores/Beatmap Listing
---------------
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=37181411



Contributors (mods/testplays/opinions)
pishifat #1
monstrata #2
Rizia
Mishima Yurara
hvick225
RLC
Azer
Nara
Chloe Lemaire
Shina Kokomi
Xilver
iyasine
captin1
Horo
Toke
toybot
Enjoy
Japanese Lyrics
命儚い恋せよ少女よ
今衝撃的な体験が紡ぐたった一つの絆


青い衝動に駆られて走る私達
誰も知らない想いを共に秘めて

戸惑いを捨てて進み出せば
新しい強さの定義を手にしたんだ
一人じゃないきっと星座もつかめる

命儚い恋せよ少女よ
今衝撃的な体験が紡ぐたった一つ絆
気付いているあなたの想いに もう何一つ言わなくていい
ああ心そっと触れた手に手を重ねた熱情
一つに世界を越える

ねえ聴こえる? 高鳴る鼓動
まるで幼き日のような
分かっている たった一つ冴えた方法
あなたも勘付いてる: 一筋の光

冒険はいつも想像を超え 新しいを出会いをもたらす
あなたとなら広い空にきっと航路を描ける

この世の果てに繋がる少女よ
今情熱的な誘惑と時に頬を伝う涙
気付いている私達ならば きっと何処へだって飛べるさ
ああ心そっと触れる もう何もかも手に取る様に浮かべるの

命の儚さまだ知らぬ少女
ずっと確かな自分のまま 花は咲き誇れると信じた
繋がっていたよ世界のどこかに
そうまだ見ぬ星座を目指し 駆け出したあの日

命儚い恋せよ少女よ
今情熱的な衝動が 開くたった一つ扉
予感してるあなたの存在をもう何一つ言わなくていい
ああ心そっと触れた手に手を重ねる熱量の高鳴り
魔法に変わる

メーデー誰か今
メーデー叫ぶ声
そう冒険の地図を見つけた
English Lyrics
Young girl, live a love immeasurable by life itself;
This single bond will spin a series of sensational experience.

Urged on by a pale impulse, we run onward,
Hiding together an emotion yet unknown to the world.

Once we cast away our hesitation and started moving forward,
We acquired a new definition of “strength”!
We’re not alone… surely we could even grasp the stars!

Young girl, live a love immeasurable by life itself;
This single bond will spin a series of sensational experience.
I’ve already realized what you’re feeling – you don’t have to say a thing!
Ahh, this warmth… of my hand covering the hand that touched my heart,
Will go beyond the world as one.

Hey, can you hear it? That rising heart beat,
Is just like when we were young.
I’m know the one clear way;
I’m sure you know it too: that single ray of light.

Adventures always go beyond the imagination, bringing about new encounters;
If I’m with you, I’m sure we can draw our own course!

Young girl, you’ll connect with the ends of the Earth;
This moment holds passionate temptation, along with the occasional tear down your cheek.
I’m realizing that, with all of us together, we could fly to anywhere we please –
Ahh, you gently touch my heart, and everything in the world seems to float up within reach!

That young girl, still unbeknownst to the emptiness of life,
Always stayed sure of herself, believe that her flower would bloom in glory.
She was connected, from somewhere in the world,
To that never-before-seen constellation we sought after that day!

Young girl, live a love immeasurable by life itself;
In this moment, your passionate impulse will open the one and only door.
I’m predicting your existence – you don’t have to say a thing!
Ahh, this throbbing warmth… of my hand covering the hand that touched my heart,
Will become a magic spell!

Mayday! Someone, quickly!
Mayday! Says a shouting voice.
That’s right: someone’s found a map to an adventure!
hvick225
fhana =w=
Sing

hvick225 wrote:

fhana =w=
sukinathan =w=
pishifat
hihi!~
this is my first time criticizing such a good map so be gentle senpai >.<
oh! also, please reply to my mod after applying it and then suck on my penis thoroughly so i can get better at modding! thanks!~

  1. 03:41:618 (3,4) - 03:54:986 (1,2) - you know what would sound better 03:46:592 (3,4,5) - that owuld sound better. especailly for the first one at least since 3/4 slider on a triple is gross, second one is kinda ew but less ew
  2. 03:36:644 (1,2,3) - would be cool to lead into the faster sv with slight increases on each of these. like .6 on 1, .65 2, .7 3, and .75 on 03:37:577 (1) - u get it kckckcksdck
  3. 03:06:799 (2) - tbh 2 circles > since completely different sounds that are both mega emphasizewd
  4. 02:12:395 (1,2,3,4,5,6,1) - hahaha handdrawn streams are so fun to make they are so pretty :) :) (excluding this one it's shit)
  5. 01:29:960 - whats with the ignoring of the loud af pianoxxxxxxxx you mapped it at 01:34:934 (2) - 01:39:908 (3) - 01:44:882 (3) - so converting it to a triple like the first two would be sense. the 1/1 gap would fit between smoewhere else consistency figure it out
  6. 01:28:250 (1,2) - this is super opinionated but two parallel curved sliders looks kinda gross. angling either by +-15 degrees looks better somehow and i dont know why
  7. 01:22:343 (3,4) - so lame that the 1/4 here is ignored. could even keep the symmetry and include it like t49gxgbdf. oh i am just now seeing it repeats later ugh
  8. 00:40:064 (3) - sounds better with emphasis on that tailred tick since vocal and kick stuff
o7
Akiyama Mizuki
fhana voice imo is pure 53x which is adorable <3
Topic Starter
Nathan

pishifat wrote:

hihi!~
this is my first time criticizing such a good map so be gentle senpai >.<
oh! also, please reply to my mod after applying it and then suck on my penis thoroughly so i can get better at modding! thanks!~

  1. 03:41:618 (3,4) - 03:54:986 (1,2) - you know what would sound better 03:46:592 (3,4,5) - that owuld sound better. especailly for the first one at least since 3/4 slider on a triple is gross, second one is kinda ew but less ew i am deaf
  2. 03:36:644 (1,2,3) - would be cool to lead into the faster sv with slight increases on each of these. like .6 on 1, .65 2, .7 3, and .75 on 03:37:577 (1) - u get it kckckcksdck sik
  3. 03:06:799 (2) - tbh 2 circles > since completely different sounds that are both mega emphasizewd yes
  4. 02:12:395 (1,2,3,4,5,6,1) - hahaha handdrawn streams are so fun to make they are so pretty :) :) (excluding this one it's shit) same
  5. 01:29:960 - whats with the ignoring of the loud af pianoxxxxxxxx you mapped it at 01:34:934 (2) - 01:39:908 (3) - 01:44:882 (3) - so converting it to a triple like the first two would be sense. the 1/1 gap would fit between smoewhere else consistency figure it out yes
  6. 01:28:250 (1,2) - this is super opinionated but two parallel curved sliders looks kinda gross. angling either by +-15 degrees looks better somehow and i dont know why did something else
  7. 01:22:343 (3,4) - so lame that the 1/4 here is ignored. could even keep the symmetry and include it like t49gxgbdf. oh i am just now seeing it repeats later ugh im deaf
  8. 00:40:064 (3) - sounds better with emphasis on that tailred tick since vocal and kick stuff yes
o7
thankssss =w=
Starfy
Len

hvick225 wrote:

fhana =w=
Konomi_old_1
fhana is love, fhana is life. fhana <3
zyoi
From your req ♥
[Marvel]
00:03:691 (1) - ctrl+J?
00:10:374 (1,2,3) - http://osu.ppy.sh/ss/3765854
00:37:266 (1,2) - https://osu.ppy.sh/ss/3765804
01:06:488 (4,5) - https://osu.ppy.sh/ss/3765812
02:13:950 (6) - ctrl+G
02:15:038 (4,5) - ^
02:23:898 (5) - ctrl+J
02:52:033 (1,2,3) - ctrl+G
02:52:343 (4,5) - ^
04:40:374 (4,5) - ^

how to mod(sad)
Rapthorn
o wow
Topic Starter
Nathan

Enjoy wrote:

From your req ♥
[Marvel]
00:03:691 (1) - ctrl+J? ok why not
00:10:374 (1,2,3) - http://osu.ppy.sh/ss/3765854 i don't want a wide angle from the triplet to 4, i need it to play more snappy
00:37:266 (1,2) - https://osu.ppy.sh/ss/3765804 the second pair of 1/2 sliders were supposed to be lower spacing since piano pitch decreases there
01:06:488 (4,5) - https://osu.ppy.sh/ss/3765812 i prefer current more aesthetically
02:13:950 (6) - ctrl+G ctrl g with what o.o
02:15:038 (4,5) - ^ i wanted a sharp angle here for the crash on the next slider, don't want it to be too circular or it feels underwhelming
02:23:898 (5) - ctrl+J done
02:52:033 (1,2,3) - ctrl+G done
02:52:343 (4,5) - ^ I don't want such a wide angle going into a flow break, it'll be difficult to snap on and change direction
04:40:374 (4,5) - ^ ok

how to mod(sad)
thank you :)
iyasine
hi~ nathan :D from pm.

[Marvel]
  1. 00:21:255 - add hitsound ( arrange ) ? , whistle ( bass flow ) or clap ( 00:23:742 - pattern ) :3
  2. 00:22:654 - add whistle ? bass durm flow.
  3. 00:34:779 - ^
  4. 02:29:494 - remove sampleset drum ?
  5. 02:33:924 - hmm...Probably, this is a overmap :P try this rhythm
  6. 00:49:468 - ↑↑rhythm pattern↑↑
  7. 03:57:473 - finish!

GO :D
toybot
you really use a lot of acute angles in like every section ;;, but i'll try not to touch that unless it really sucks

  1. 00:14:260 (3) - stack tail with 00:15:193 (5) -
  2. 00:14:571 (1,2,3,4,5,6) - i always cry whenever you do imperfect polygons like this
  3. 00:37:266 (1,2) - these look like they should ctrl+g'd individually, wasnt expecting it to flow like this
  4. 00:49:235 (2,3,4,5,6) - uh don't know what you were thinking here, stream doesn't really fit a slow section lol; goes for 02:33:691 (2,3,4,5,6) - too
  5. 01:24:364 (1) - you could do 3/4 slider + circle for emphasizing 01:24:675 -
  6. 01:26:851 (4,1) - personally to me this jump doesn't really need to be so op since it calms down and isnt the climax of the song
  7. 02:23:742 (4) - can you move this up a bit to make it look better with (5) plz
  8. 02:52:033 (3,4,5) - eh this kinda sucks to play, i'd ctrl+g 02:52:343 (4,5,6) - so you don't get that robotic-feeling movement from (3) to (4)
  9. 03:00:271 (1) - 03:02:758 (1) - man you skip what could be fun jump patterns with these )':
  10. 03:27:628 (1) - 03:32:602 (1) - 03:57:473 (1) - 04:04:934 (1) - add me to tags for collabthx xd tbh though i think you should change the first slider mentioned to a cleaner shape to fit with how fluid the song is
  11. 03:36:178 (3) - stack this with (4)? (3) is a stronger sound so it feels like it should be emphasized more
  12. 03:37:266 (1) - move to the left a bit past 03:36:644 (1) - so the pattern is expanding rather than making a regular 'z' movement
  13. 04:29:183 (4,5) - yeah i'd ctrl+g these individually as well
  14. 05:02:136 (1) - why can't you just make this perfectly vertical ;A; and also whistle on the last beat instead of first beat for more of a ringing effect?

yeah p nice gj
Topic Starter
Nathan

iyasine wrote:

hi~ nathan :D from pm.

Marvel
  1. 00:21:255 - add hitsound ( arrange ) ? , whistle ( bass flow ) or clap ( 00:23:742 - pattern ) :3
  2. 00:22:654 - add whistle ? bass durm flow.
  3. 00:34:779 - ^
  4. 02:29:494 - remove sampleset drum ?
  5. 02:33:924 - hmm...Probably, this is a overmap :P try this rhythm
  6. 00:49:468 - ↑↑rhythm pattern↑↑
  7. 03:57:473 - finish!

GO :D did everything

toybot wrote:

you really use a lot of acute angles in like every section ;;, but i'll try not to touch that unless it really sucks yeah i just dislike wide angles =w=

  1. 00:14:260 (3) - stack tail with 00:15:193 (5) - asdf
  2. 00:14:571 (1,2,3,4,5,6) - i always cry whenever you do imperfect polygons like this
  3. 00:37:266 (1,2) - these look like they should ctrl+g'd individually, wasnt expecting it to flow like this ok done
  4. 00:49:235 (2,3,4,5,6) - uh don't know what you were thinking here, stream doesn't really fit a slow section lol; goes for 02:33:691 (2,3,4,5,6) - too changed to triplets from iyasine's mod
  5. 01:24:364 (1) - you could do 3/4 slider + circle for emphasizing 01:24:675 - ok why not
  6. 01:26:851 (4,1) - personally to me this jump doesn't really need to be so op since it calms down and isnt the climax of the song ok i nerfed it a bit
  7. 02:23:742 (4) - can you move this up a bit to make it look better with (5) plz well I wanted equal distance with 3 and 2 so I just rotated 5 a bit
  8. 02:52:033 (3,4,5) - eh this kinda sucks to play, i'd ctrl+g 02:52:343 (4,5,6) - so you don't get that robotic-feeling movement from (3) to (4) welp yeah that's how it was originally was
  9. 03:00:271 (1) - 03:02:758 (1) - man you skip what could be fun jump patterns with these )':
  10. 03:27:628 (1) - 03:32:602 (1) - 03:57:473 (1) - 04:04:934 (1) - add me to tags for collabthx xd tbh though i think you should change the first slider mentioned to a cleaner shape to fit with how fluid the song is idk i like the shapppeeeee
  11. 03:36:178 (3) - stack this with (4)? (3) is a stronger sound so it feels like it should be emphasized more
  12. 03:37:266 (1) - move to the left a bit past 03:36:644 (1) - so the pattern is expanding rather than making a regular 'z' movement done
  13. 04:29:183 (4,5) - yeah i'd ctrl+g these individually as well yeah
  14. 05:02:136 (1) - why can't you just make this perfectly vertical ;A; and also whistle on the last beat instead of first beat for more of a ringing effect? asdf

yeah p nice gj
thanks for the modsssss
VINXIS
I helped w. mp3 editing and piano shit i can tell ppl wot i did specifically if they wnat (even tho it was like 2 things)

ill mod after stargzr or smth i guess
Sing

Mishima Yurara wrote:

I helped w. mp3 editing and piano shit i can tell ppl wot i did specifically if they wnat (even tho it was like 2 things)

ill mod after stargzr or smth i guess
last piano note sounds kinda weird by itself, u should like make the noise right before it abit longer so theresn ot liek an awkward blank space or msth but thats just me
Topic Starter
Nathan

Sing wrote:

Mishima Yurara wrote:

I helped w. mp3 editing and piano shit i can tell ppl wot i did specifically if they wnat (even tho it was like 2 things)

ill mod after stargzr or smth i guess
last piano note sounds kinda weird by itself, u should like make the noise right before it abit longer so theresn ot liek an awkward blank space or msth but thats just me
sounds fitting for me
Rizia
overall it's very good
just one thing
04:47:525 (2,3) - ctrl+g feel better
no kd plz
Topic Starter
Nathan

Rizia wrote:

overall it's very good
just one thing
04:47:525 (2,3) - ctrl+g feel better
no kd plz
done
tyyyyyyyy
Xilver15
.
Monstrata
[Marvel]

  1. 00:01:670 (2,3) - This jump just felt out of place. Music isn't that strong imo...
  2. 00:06:178 (1,2,3) - Personally i don't enjoy this kind of flow cuz it's quite linear and hard to snap due to a lack of angle change.
  3. 00:07:110 (4,1) - A jump here would be cool.
  4. 00:19:545 (4,1) - In the song, the rhythm is like 123 - 123 - 12. So if you reflect that with your NC that'd be cool. Make them one combo, and NC 00:20:012 (2) -
  5. 00:23:431 (4) - I feel like a slider would be better since the vocals are held, and you seemed to be following vocals earlier with those sliders.
  6. 00:32:136 (1) - Just cuz the sound at the end of the slider is a bit different maybe make it a 1/2 or 3/4 slider and a circle? Like 00:34:623 (1,2) - You already used a lot of 1/1 slider rhythm earlier.
  7. 00:44:105 (3) - I linear slider would work really well here. The curved slider doesn't really fit with any other objects imo. Try arranging it so it's pointing directly away from 2. It'll look cool with the linear slider that follows
  8. 00:50:634 (6,7,1) - 7>1 should have a larger jump. You could try stacking 7 with 00:49:856 (2) -
  9. 00:55:297 (3,4) - Ctrl+G plays soo well since you set up a nice counter-clockwise flow with 1 and 2.
  10. 01:15:815 (1) - Ignoring the vocals seems kinda weird here for me xP. It's fine since it fits your rhythm pattern, but personally I would make this 3 circles instead xD
  11. 01:28:250 (1) - You might want to change the combo color to red/purple cuz the light-blue approach circle can be a bit hard to read after the default spinner
  12. 01:36:799 (1,2) - Ctrl+G'ing this rhythm would be cool since theres a note that plays on the downbeat. Could apply it on 01:46:748 (1,2) - as well.
  13. 01:59:805 (2,3,4) - Since you have some big jumps right after this quiet section, try spacing the triplets even a bit instead of stacking so players have a visual cue.
  14. 02:34:312 (2) - Try curving this slider the other way, like making it symmetrical to 02:32:913 (1) - since you set up a nice symmetry with 02:33:691 (2,3,4,5,1) -
  15. 04:12:862 (2,3,4,5) - I find that with linear jump patterns like this, stacking the two circles a bit after the slider feels a bit better cuz then you get to play through the entire slider + a bit so its easier to adjust in case you overshoot after the jump. Maybe its just me lol.
  16. 04:19:545 (6,7) - The idea of a triplet (besides the fact that there's 1/4 rhythm) is that they emphasize the 3rd note in the triple (which is usually why triplets begin on red ticks, so they can emphasize the white tick) but here you have a really big jump from 6>7 which ends up emphasizing the red tick when it isn't actually that strong. Maybe you can try some spaced triplets here since you don't use that a lot. You have two triplets in a row so maybe you can have increased spacing with each triplet.
Later part of the map felt cleaner idk xD. I didn't have as many things to point out xD. I hope it wasn't just me getting lazy halfway through lawl. Good luck with the set! Nice to see you doing some approval stuff.
Topic Starter
Nathan

monstrata wrote:

[Marvel]

  1. 00:01:670 (2,3) - This jump just felt out of place. Music isn't that strong imo... ok cool
  2. 00:06:178 (1,2,3) - Personally i don't enjoy this kind of flow cuz it's quite linear and hard to snap due to a lack of angle change. yeah this felt weird
  3. 00:07:110 (4,1) - A jump here would be cool. ok did a small one
  4. 00:19:545 (4,1) - In the song, the rhythm is like 123 - 123 - 12. So if you reflect that with your NC that'd be cool. Make them one combo, and NC 00:20:012 (2) - sure
  5. 00:23:431 (4) - I feel like a slider would be better since the vocals are held, and you seemed to be following vocals earlier with those sliders. just focusing on piano here, want to differentiate from vocals
  6. 00:32:136 (1) - Just cuz the sound at the end of the slider is a bit different maybe make it a 1/2 or 3/4 slider and a circle? Like 00:34:623 (1,2) - You already used a lot of 1/1 slider rhythm earlier. ok I did a 3/4
  7. 00:44:105 (3) - I linear slider would work really well here. The curved slider doesn't really fit with any other objects imo. Try arranging it so it's pointing directly away from 2. It'll look cool with the linear slider that follows yeah that's nicer
  8. 00:50:634 (6,7,1) - 7>1 should have a larger jump. You could try stacking 7 with 00:49:856 (2) - did a partial stack
  9. 00:55:297 (3,4) - Ctrl+G plays soo well since you set up a nice counter-clockwise flow with 1 and 2. sik
  10. 01:15:815 (1) - Ignoring the vocals seems kinda weird here for me xP. It's fine since it fits your rhythm pattern, but personally I would make this 3 circles instead xD yeah i want to emphasize the crash =w=
  11. 01:28:250 (1) - You might want to change the combo color to red/purple cuz the light-blue approach circle can be a bit hard to read after the default spinner yeah this was changed from the NC suggestion earlier in your mod
  12. 01:36:799 (1,2) - Ctrl+G'ing this rhythm would be cool since theres a note that plays on the downbeat. Could apply it on 01:46:748 (1,2) - as well. emphasizing the little snare sound on the head
  13. 01:59:805 (2,3,4) - Since you have some big jumps right after this quiet section, try spacing the triplets even a bit instead of stacking so players have a visual cue. ok
  14. 02:34:312 (2) - Try curving this slider the other way, like making it symmetrical to 02:32:913 (1) - since you set up a nice symmetry with 02:33:691 (2,3,4,5,1) - oh yeah oops
  15. 04:12:862 (2,3,4,5) - I find that with linear jump patterns like this, stacking the two circles a bit after the slider feels a bit better cuz then you get to play through the entire slider + a bit so its easier to adjust in case you overshoot after the jump. Maybe its just me lol. i don't really feel a difference, probably because it's a slow part, and the current is better aesthetically so ill just keep this
  16. 04:19:545 (6,7) - The idea of a triplet (besides the fact that there's 1/4 rhythm) is that they emphasize the 3rd note in the triple (which is usually why triplets begin on red ticks, so they can emphasize the white tick) but here you have a really big jump from 6>7 which ends up emphasizing the red tick when it isn't actually that strong. Maybe you can try some spaced triplets here since you don't use that a lot. You have two triplets in a row so maybe you can have increased spacing with each triplet. alright i just did a second higher spaced triplet
Later part of the map felt cleaner idk xD. I didn't have as many things to point out xD. I hope it wasn't just me getting lazy halfway through lawl. Good luck with the set! Nice to see you doing some approval stuff.
thanks for the helpful mod :D
pishifat
thank u for the helpful mod monstrata :D
Monstrata
thank u for the helpful bubble pishifat :)
Rizia
qualified
Len

StarForYou wrote:

hyouri

Rizia wrote:

qualified

Konomi_old_1

Rizia wrote:

qualified
gj <3
Charles445
it's okay
zyoi
congrats and so fast <3
Nakano Itsuki
Marvelous mapper sukiNathan
litoluna
omedeto ;)
VINXIS

Charles445 wrote:

it's okay
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