D33d wrote:
As I've taken a high-SV approach, the rest of the set will feel faster than others, as is my typical approach. If the SV change for the chorus is too much for [Normal] and [Easy], I'm already wary of that. However, I'm doing what I can to give them ample breathing space, while still making them feel energetic. I would much prefer to be told how to simplify sections, rather than forcing myself to adjust everything for a lower setting.
I don't think its the SV change that is making your Easy/Normal feel too fast. It's a lack of a consistent DS concept xP. Your DS ranges from 0.6x to 1.5x on Normal. and its equally chaotic on Easy, and I don't see any consistencies in the DS changes. Like on Normal: 00:36:619 (2,1) - Is 1.57x spacing but this spacing never occurs again. I would kind of expect it to occur at 00:44:119 (4,1) - Since that's the same rhythm profile being looped (00:45:994 - The change comes here).
I'm totally cool with people not respecting DS on low diff's if the spacing chances are consistent, but I don't see logic in the way the objects were set up here xP. They seem random to me, and the constant shift in DS makes the diff feel a bit disjointed xP. I'll point out some examples on Normal:
00:17:869 (2,1,2) - This makes sense as a stand-alone pattern. You get some nice emphasis onto 00:18:807 (1) - with a slightly larger DS. The DS is noticeably bigger, but still within the range for intermediate players to realize this is a 1/1 spacing, and not some 3/2 spacing.
00:25:838 (3,1) - But then here there is no spacing increase, which makes me wonder why you do something above, but leave it out here. As stand-alone patterns they work very well, but as a map it just feels inconsistent for me
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AiMod shows a lot of spacing inconsistencies in Easy/Normal. Yea, you aren't respecting DS which on a pattern basis is fine, but as whole difficulty, it just feels inconsistent. Maybe I'm just not used to the ancient mapping styles lol.