No fun allowed squad!So you asked for a mod and I didn't do it for ages ya.
I've read the previous mods too, dw.
I'm only gonna try and get rid of DQ bait, since I read up on a lot of disqualification notices and blah. Don't take this mod lightly.
Please apply what I say about the diffs to the whole map, not just the parts I mention (I think I mention a bunch of stuff that are basically for the whole diffs, not specific)
[General]
Why a blank normal-hitwhistle.wav? Just don't use it in play. Sliderslide blank is cool though.
Mp3 is unrankable, needs to be inbetween 128 and 192kps, yours is 224.
"690 style" is actually an unrankable diff name, it relates nothing to the song, and it is based on a username (?) so yeah, don't do that. That's old school. Try "Hypermanic" or smth
I feel like all the difficulties in general look kinda... unpolished (and unprofessional, but that's a different matter)
Also you do a lot of things regarding unemphasized downbeats with very low spacing compared to other notes in the harder difficulties, which is highly not recommended.
[Easy]
Sorry dude, but I disagree entirely with this easy difficulty. It's okay to have sharp angles in harder difficulties, but in easier difficulties (ESPECIALLY the easiest) all the flow should be smooth unless the music is begging you not to.
From the start 'till 00:52:858 - whats with the NCing being so random? That really messes with the game's drain algorithm.
When I talk about sharp angles being hard to play, I mean stuff as early as 00:01:658 (1,1) - which are fine on lets say... normals (but still not recommended) but on easiest difficulties require way too much flow changing and harsh angles. This is definitely not for easy.
More examples of the above:
- 00:11:258 (1,2,1) -
00:12:858 (1,2,1) -
00:51:258 (1,1,1) -
etc
For the whole start section, the rhythm is really random to me. There is no beat, just stuff to fill in each 1/1 sound. I'd redo the rhythm entirely, with something more consistent, like slider-note-note repetitions.
There is also a big hit on the aesthetic slide. (I was once called to look at a DQed map because it had bad aesthetics, trust me here, these things p*ss off BNs and QATs)
- 00:04:058 (1,1) - Minor things like these sliders touching
00:12:858 (1) - And not so minor things, like the slider end and start overlapping (also this angle is very wide, that's confusing to play on an easy.
00:37:458 (1,1) - ps: fix this blanket
01:01:658 (3,2) - And these kinds of overlaps are reallllly obvious
dw most your sliders look good
00:32:858 (1,1) - Oh god, I'm so sorry to say this but this stack right here might be a reallllll problem, seen DQs for stacks on easy before? Not really, but that's because they don't happen D:
The rest of the mod would be basically the same thing, so I hate to say this but:
tl;dr the whole diff should have more consistent, obvious flow, with less stacks. The angles are way too hard for an easy.
I like the longer sliders though. They are awesome.
[Normal]
00:02:858 (1,2,3) - Getting the creative juices flowing is nice, but these patterns are not, esp after a long slider. Like stated with easy, harsh angles suck on easier diffs, and these patterns are very, very harsh on the angles. Normal players simply haven't learn't to snap 1/2s that well, even on 150bpm. I'd consider reducing the angles on these, by a lot.
00:10:458 (1) - Technically, this is offbeat for a normal metronome. Going 00:08:458 (1,1,1,2,1) - note-slider-note-slider-note is much more preferred and simpler.
00:11:258 (1,2,3) - These are really ugly ;-; Also again, angles on a normal. Since these are quite fast, they should really have a simpler flow. Harsh angles on a normal could only be accepted if they were say, 1/1. These are 1/2 sliders that 1) overlap a lot and 2) require more tiring wrist movement.
00:11:258 (1,2,3,4,1,2,3) - That lone note in the middle shouldnt be here, rhythm is off.
00:24:058 (1,1,1,1) - Blah thing about them all touching just a wee bit, it's pretty bad looking tbh. I'm sure you can break DS here by like 0.05 to fix it.
00:26:458 (1,1) - Long sliders need stuff to follow after them simply, that next slider doesn't follow the sliderpath, and that is dodgy.
00:51:258 (1,2,3,1) - That top note doesnt follow the flow made here, realign the sliders so it can work properly.
01:00:458 (1,2,3,1) - Hitting that last slider is very weird, it is a 180 degree angle from the last notes, which are point away from it (hence weird snap) and the overlap makes it weird to read for scrubs.
01:08:858 (1,2,3) -
This spacing is hella no.Same thing as before, basically same thing throughout the whole diff.
[Hard]
Downbeat emphasis is important here. Downbeats are basically people counting the music in their head, and it always helps to have more spacing on them too. Or at least equal to the jumps around them. Accompanied by the deep synth that is usually played here, it is highly recommended to space them equal or more to surrounding stuffz.
00:05:258 -
00:06:458 -
00:27:258 (1,2,3,1,2,3) - Second stack has less spacing to it than the jump from 00:27:458 (2,3) -
00:29:658 (1,2,1) - Almost no spacing to 00:30:458 (1) - after the much higher spacing before it.
01:45:658 -
01:53:658 (1,2,1,2,1,2,1) - This whole section
00:36:858 (1,1,1,1) - I hate stacking for no reason, reducing play speed into an awkward stop is almost never a good thing. It makes stuff "interesting" but also ruins momentum, and thus unfitting on a song like this, with that section.
00:47:258 (3,4,5) - That 34 has a very unclear playpath! + looks really bad imo
01:40:858 (1,2,3,4,5) - 5 is way too close for comfort here
01:42:458 (1) - That is almost impossible to read as 1/4 on this difficulty. 1) there hasnt really been many 1/4 snaps of that kind, 2) AR is too low for this kind of stuff, so I read it as 1/2, and thus, sliderbreak.
02:03:258 (1) - Why cramp this slider up so much?
02:03:258 (1) - All other long sliders started on offbeat ticks, this should start 02:33:458 - and that is also where the sound starts.
02:45:658 (1,2,3) - Kinda slow spacing after them kick sliders imo.
[Insane]
00:07:658 (1,2) - Really low spacing compared to the last jumps, its offputting.
00:18:858 (1,2,3) - I'd try and find some way of making slider 3 stand out from 1 and 2.
00:20:458 (3,4,5,6,1) - This change of direction is NOT cool during this 1/4, as it is more than a comforting angle, even in an insane.
00:41:258 (4,1) - I'm almost certain this was an accident
00:47:258 (1,2) - 1/4 spacing and 1/2 spacing basically the same after the jumps, making it very hard to tell which is which. (easily could be 1/2)
00:47:758 (3) - This is kinda meh to play, hitting before a strong beat and not hitting the strong beat, I'd make 00:47:258 (1,2,3) - into a two 1/2 sliders + note
00:57:858 (3) - Reverse arrow points in a weird direction, just make this a normal curve.
01:16:858 - pls let me click dis
01:37:658 - Thing about downbeats and spacing
02:11:658 (2) - wh
[690 style]
This is the hardest diff, y so ez?
00:11:258 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - What these are mapped to are way too inaudible to be mapped to. Esp 00:12:858 (1,2,3,4,5) -
00:13:958 (1,2) - Space out more give more emphasis to the clap on 2
00:14:058 (2) - Also, why reduce SV? idk I'd prefer it to increase or smth. Feels like a dull hold.
00:15:558 (4) - 0.5x spacing to next note, the previous ones were 0.6. Increase this.
00:16:658 (7,1) - imo too close compared to previous slider jumps
00:20:058 (1,2,3,4,5,6,7,8,1) -
This spacing escalates way too quickly esp since it only increases after 00:20:458 (5) - and doubles within the last three notes 00:20:558 (6,7,8,1) - how about starting at 0.7, and increasing by 0.1 per note? it ends at 1.5ish then and is much more gradual, not spiky.
00:20:558 (6,7,8,1) - This touch badly imo
00:20:558 (6,7,8,1) - These are wayyyyy closer than the last jumps, and the pitch has changed to be slightly higher, so they should be at least equal
00:23:658 (1,1) - Much preferred if the straight slider could follow up from the end of the curve instead of a weird blanket here, there isn't much reason for the weird angle made.
00:24:058 (1,2,1,2,1,2,1,2) - This... is... epic. I love this.
00:27:258 - to 00:27:258 - feels way too cramped, it has weird spacing changes like 00:28:258 (2,3) - too, which that should have a jump to start the stream since the slider was 1/4 and it would fit the spacing made 00:28:258 (2,3) - there.
00:30:058 (1,1,2) - So many overlaps at once here... this is way too clustered.
00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I'm okay with the concept of this, but I'm not so okay with the fact that lots of the sliders directly overlap. The obvious cases being:
- 00:31:258 (2,2) -
00:32:458 (2,2) -
00:32:058 (3,3) -
It just feels way too forced to read right, and so easy to just miss one, then miss them all due to that reason.
01:08:858 (1,2,3,4,5,6,7) - I like the difference in spacing, but tbh the spacing change is a bit high imo. It goes 1.2 -> 0.9 -> 1.1 -> 2.4 -> 2.7 -> 1.2 ish, which is quite random, if it went in a more logical format, like 1.2 -> 1.4 -> 1.8 -> 2.5 -> 1.7 -> 1.2 that would be much nicer. It also fits the pitch in the background better.
(01:15:258 (1,2,1,2,1,2,1,2) -
you are NOT hanzer)
01:24:858 (1,2,3,1,2) - I found the last cases okay, but in this one I think the jump at the end is a bit high and sudden. Your call. I'd make all the jumps in this section 4xDS, you have a 4.8 at 01:19:558 (1,2) - a 6.5 at 01:22:758 (1,2) - and a 6.7 at 01:25:958 (1,2) - which is weird. How about all 5.5?
02:02:658 (1,2,3) - This 1/4 snap here is out of place, as the last three occasions (01:57:858 (1,2,3) - and 01:59:458 (1,2,3) - and 02:01:058 (1,2,3) - ) had no 1/4 snaps
There, finally done.
Nice blue combo colour, fits your name.
Bai!