Check out Monstrata's set. He uses the same default hitsounds with very similar volume settings (hovering between 45% and 55% for the majority of the song). I did however increase some of the stream hitsounds by 10% all around.
SHADIC_ wrote:Hi there Bluekrait!
Timing and Hitsounds
So first thing's first, the beatmap is way too quiet. Wayyyy too quiet. Consider increasing the common volume to 70-75% and the max volume to 100%. I understand that you're trying to give the map some depth but you need to remember that this beatmap contest is for songs that will be added into the game's installer. The default volume levels are 100% master, 80% music and 80% effects. I play on 100% effects and 60% music, and still had a really tough time hearing what I was supposed to be hitting. The minimum volume should be no lower than about 40% volume with a few exceptions. If you want to change the overall feel of the map more, then consider adding some custom hitsounds that really tailor to the music.
Fixed, it's now 5.26 stars.
SHADIC_ wrote:Another issue I have is the number of slider speed changes that you have. While you're other beatmap, Corrosion, supported the numerous changes to slider speed, this song doesn't really support it that well. It makes the map very confusing for new players. I can pass 5.2 star maps, but I couldn't pass this map no matter how hard I tried. Something to try to increase the difficulty is setting the CS to 4.2 and the AR to 9.3-9.5. This will make the map a bit easier to read and get it up to the 5.25 star rating needed for an extra.
Thanks for the mod!
So this map is labeled as an insane by osu! due to it being less than 5.25 stars. Most of these issues are related to it being labeled as an Insane by the game but here we go:
00:34:858 (3,4,5,6) - spaced streams are hard as balls and should therefore be used sparingly. Sorry, no changes here. Spaced streams are a large contributing factor to the map's difficulty and I only use them at higher points in the song. Also, the playerbase I'm targeting with this diff should have no problem with 150 bpm spaced streams
00:41:158 (1,2) - I see that you're trying to implement a really cool idea, but this part should be reversed so that the slider is replacing the jump. again it's just incredibly difficult Good idea! Changed.
00:42:758 (1,2) - ^^
00:44:358 (1,2) - ^^
00:45:958 (1,2) - ^^
01:31:458 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - What is this following? I hear literally no rhythm for it to follow The guitar.
02:10:008 (2,3) - This circle is part of a rhythm that actually starts on the blue tick just before it. Try substituting the circle with a slightly faster paced slider.
02:10:808 (2,3) - ^^
02:11:608 (2,3) - ^^ I went over it again and again. 02:10:808 (2,3) comes the closest, but the other two do not start on the blue tick. The second one may sound like it starts on it, but the high note doesn't actually pick up until the white tick.
Something that you could do to help with some of the slider speed changes is to make a "wub" slider. If you need help on what exactly I'm talking about, feel free to pm me. I like my slider speed changes and prefer them over "wub" sliders, which I wanted to use sparingly in this map. I actually have one half donut shaped one here 02:43:058 (2).
You have some really great ideas that I would love to see implemented into the map. Have a great day and happy beatmapping!