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cYsmix - Manic

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Topic Starter
Bluekrait
This beatmap was submitted using in-game submission on Monday, April 18, 2016 at 3:05:05 AM

Artist: cYsmix
Title: Manic
Source: osu!
Tags: complextro 8 bit beatmapping beat mapping contest with rewards ephemeral bluekrait
BPM: 150
Filesize: 5364kb
Play Time: 02:48
Difficulties Available:
  1. 690 style (5.37 stars, 807 notes)
  2. Easy (1.49 stars, 205 notes)
  3. Hard (3.7 stars, 459 notes)
  4. Insane (4.51 stars, 670 notes)
  5. Normal (2.04 stars, 290 notes)
Download: cYsmix - Manic
Information: Scores/Beatmap Listing
---------------

Map #12
MAPPING WITH REWARDS (SEP. 2015)
More from cYsmix




Status : Remapping Everything




Timing from Ephemeral
Update History
10/2/15 - (690 style) - Submitted to WIP 00:00:058 (1) - 00:52:458 (1)
10/3/15 - (690 style) - 01:31:458 (2)
10/4/15 - (690 style) - 02:12:858 (1)
10/5/15 - (690 style) - 02:15:658 (3)
10/6/15 - (690 style) - 02:46:258 (1)
10/8/15 - (Easy) - Submitted completed diff to WIP
(690 style) - Applied mods from SHADIC_ and RedKing
10/9/15 - (Normal) - Submitted completed diff to WIP
10/13/15 - (Hardl) - Submitted completed diff to WIP
(Easy) - Added more hitsounds
(Normal) - Added more hitsounds
(690 style) - Increased hitsound volume
General - Updated tags
10/16/15 - (690 style) - Applied mod from Fort
10/18/15 - (Normal) - Added more hitsounds
(Hardl) - Added more hitsounds and applied mod from MikasaSerket
(690 style) - Added more hitsounds
10/20/15 - (Insanel) - Submitted completed diff to WIP
10/22/15 - (Easy) - Fixed blankets
(Hardl) - Applied partial mod from LuxNova
(690 style) - Appllied partial mod from HanzeR
10/22/15 - (General) - Applied full mod from strickluke
10/27/15 - (Insane),(690 style) - Adjusted hitsounds
10/29/15 - (General) - Applied full mod from Arphimigon
10/30/15 - (General) - Fixed blankets
11/3/15 - (690 style) - Increased AR to 9.2
11/7/15 - (General) - Applied full mod from pishifat
11/8/15 - (Normal),(Hard) -Applied rest of mod from MikasaSerket
11/19/15 - (General) - Applied full mod from Baraatje123
11/19/15 - (Normall) - Finished mod from Baraatje123
12/19/15 - (Easy),(Hard) - Applied mod from Xexxar
12/22/15 - (Insanel),(690 style) - Applied mod from Xexxar
12/30/15 - (Normal) - Remap finished
1/13/16 - (Easy) - Blankets and minor flow changes
2/18/16 - (Hard) - Removed spinner at 01:14:258 (3) and mapped it
02:44:858 (1,1,1,2,3) - Changed positioning
(Insane) - 02:10:858 (2,1,2) - Changed positioning
(690 style) - Applied chat mod from jonathanlfj
3/24/16 - (General) Applied full mod from P A N and mini mod from Truzon
3/25/16 - (General) Applied full mod from NekoLumi
3/26/16 - (General) Applied full mod from Kaifin
3/27/16 - (General) Applied full mod from Broccoly
3/27/16 - (Hard),(Insane),(690 style) Applied full mod from Reditum
3/27/16 - (Insane) Applied chat mod from zenithlight
3/28/16 - (General) Applied full mod from Chiyuyu
4/1/16 - (General) Applied full mod from Exile-
4/2/16 - (690 stylel) Applied mod from Smokeman
4/5/16 - (General) Applied mod from [url=https://osu.ppy.sh/u/[alt][F4]]This guy[/url]
4/6/16 - (Easy),(Normal) Applied mod from Kisses
4/8/16 - (Easy),(Normal),(Hard) Applied mod from Log Off Now
4/16/16 - (Easy),(Normal) Applied mod from microism
4/17/16 - (Easy),(Normal) Applied self-mod
4/18/16 - (Easy),(Normal),(Hard),(Insane) Applied mod from LemurPlayzOSU

RedKing
00:09:658 (1,1) - The time between each slider is way too small. almost always a 100.
00:13:958 (1,8) - Really great idea, fun to stream/play.
00:30:458 (1,1) - Another great idea.
02:30:258 (1,4) - placement of streams are awkward.
01:27:558 (2,1) - I dislike the stream placements for this.
00:27:258 (1,6) - the streams that follow the sliders shouldn't have such a huge U turn from the end of the slider. This applies to all the similar segments in the map.
00:27:258 (1,6,1,2) - 01:26:458 (1,2) - and 01:23:258 (1,2) - would be better if both circles were on top of each other.
01:57:858 (1,3) - segments like these shouldn't have that first beat. it should just be one circle and then a slider.
01:57:858 (1,3,1,4) - should all be placed higher to fit the motion of the stream.
Overall great map, has difficult reading which a lot of maps lack these days. However, some stuff although is ok feels uncomfortable/awkward to play which gives it a slight unranked feel.
Sanyu_
Hi there Bluekrait!

Timing and Hitsounds


So first thing's first, the beatmap is way too quiet. Wayyyy too quiet. Consider increasing the common volume to 70-75% and the max volume to 100%. I understand that you're trying to give the map some depth but you need to remember that this beatmap contest is for songs that will be added into the game's installer. The default volume levels are 100% master, 80% music and 80% effects. I play on 100% effects and 60% music, and still had a really tough time hearing what I was supposed to be hitting. The minimum volume should be no lower than about 40% volume with a few exceptions. If you want to change the overall feel of the map more, then consider adding some custom hitsounds that really tailor to the music.
Another issue I have is the number of slider speed changes that you have. While you're other beatmap, Corrosion, supported the numerous changes to slider speed, this song doesn't really support it that well. It makes the map very confusing for new players. I can pass 5.2 star maps, but I couldn't pass this map no matter how hard I tried. Something to try to increase the difficulty is setting the CS to 4.2 and the AR to 9.3-9.5. This will make the map a bit easier to read and get it up to the 5.25 star rating needed for an extra.

Gameplay


So this map is labeled as an insane by osu! due to it being less than 5.25 stars. Most of these issues are related to it being labeled as an Insane by the game but here we go:
00:34:858 (3,4,5,6) - spaced streams are hard as balls and should therefore be used sparingly.
00:41:158 (1,2) - I see that you're trying to implement a really cool idea, but this part should be reversed so that the slider is replacing the jump. again it's just incredibly difficult
00:42:758 (1,2) - ^^
00:44:358 (1,2) - ^^
00:45:958 (1,2) - ^^
01:31:458 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - What is this following? I hear literally no rhythm for it to follow
02:10:008 (2,3) - This circle is part of a rhythm that actually starts on the blue tick just before it. Try substituting the circle with a slightly faster paced slider.
02:10:808 (2,3) - ^^
02:11:608 (2,3) - ^^

Something that you could do to help with some of the slider speed changes is to make a "wub" slider. If you need help on what exactly I'm talking about, feel free to pm me.

You have some really great ideas that I would love to see implemented into the map. Have a great day and happy beatmapping!
Topic Starter
Bluekrait

RedKing wrote:

00:09:658 (1,1) - The time between each slider is way too small. almost always a 100. I'd like to keep it this way. I want the player to make a jump to the next slider.
00:13:958 (1,8) - Really great idea, fun to stream/play. Thanks bud!
00:30:458 (1,1) - Another great idea. Lots of players like these for some reason haha.
02:30:258 (1,4) - placement of streams are awkward. Changed.
01:27:558 (2,1) - I dislike the stream placements for this. It's the same placement as 01:21:158 (2,3,4,5,6,1) and 01:24:358 (2,3,4,5,6,1) rotated.
00:27:258 (1,6) - the streams that follow the sliders shouldn't have such a huge U turn from the end of the slider. This applies to all the similar segments in the map. For these parts, I want the player's cursor to be moving in small circular motion at a fast speed because this is where the music picks up.
00:27:258 (1,6,1,2) - 01:26:458 (1,2) - and 01:23:258 (1,2) - would be better if both circles were on top of each other. Hmm, good point, I'll wait to see if anyone else thinks the same.
01:57:858 (1,3) - segments like these shouldn't have that first beat. it should just be one circle and then a slider. Here I wanted to do something slightly different than the previous section. There is a feint beat in the music that can justify the extra circle there.
01:57:858 (1,3,1,4) - should all be placed higher to fit the motion of the stream. I think it's fine.
Overall great map, has difficult reading which a lot of maps lack these days. However, some stuff although is ok feels uncomfortable/awkward to play which gives it a slight unranked feel.
Thanks for the mod!
Topic Starter
Bluekrait

SHADIC_ wrote:

Hi there Bluekrait!

Timing and Hitsounds


So first thing's first, the beatmap is way too quiet. Wayyyy too quiet. Consider increasing the common volume to 70-75% and the max volume to 100%. I understand that you're trying to give the map some depth but you need to remember that this beatmap contest is for songs that will be added into the game's installer. The default volume levels are 100% master, 80% music and 80% effects. I play on 100% effects and 60% music, and still had a really tough time hearing what I was supposed to be hitting. The minimum volume should be no lower than about 40% volume with a few exceptions. If you want to change the overall feel of the map more, then consider adding some custom hitsounds that really tailor to the music.
Check out Monstrata's set. He uses the same default hitsounds with very similar volume settings (hovering between 45% and 55% for the majority of the song). I did however increase some of the stream hitsounds by 10% all around.

SHADIC_ wrote:

Another issue I have is the number of slider speed changes that you have. While you're other beatmap, Corrosion, supported the numerous changes to slider speed, this song doesn't really support it that well. It makes the map very confusing for new players. I can pass 5.2 star maps, but I couldn't pass this map no matter how hard I tried. Something to try to increase the difficulty is setting the CS to 4.2 and the AR to 9.3-9.5. This will make the map a bit easier to read and get it up to the 5.25 star rating needed for an extra.
Fixed, it's now 5.26 stars.

SHADIC_ wrote:

Gameplay


So this map is labeled as an insane by osu! due to it being less than 5.25 stars. Most of these issues are related to it being labeled as an Insane by the game but here we go:
00:34:858 (3,4,5,6) - spaced streams are hard as balls and should therefore be used sparingly. Sorry, no changes here. Spaced streams are a large contributing factor to the map's difficulty and I only use them at higher points in the song. Also, the playerbase I'm targeting with this diff should have no problem with 150 bpm spaced streams
00:41:158 (1,2) - I see that you're trying to implement a really cool idea, but this part should be reversed so that the slider is replacing the jump. again it's just incredibly difficult Good idea! Changed.
00:42:758 (1,2) - ^^
00:44:358 (1,2) - ^^
00:45:958 (1,2) - ^^
01:31:458 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - What is this following? I hear literally no rhythm for it to follow The guitar.
02:10:008 (2,3) - This circle is part of a rhythm that actually starts on the blue tick just before it. Try substituting the circle with a slightly faster paced slider.
02:10:808 (2,3) - ^^
02:11:608 (2,3) - ^^ I went over it again and again. 02:10:808 (2,3) comes the closest, but the other two do not start on the blue tick. The second one may sound like it starts on it, but the high note doesn't actually pick up until the white tick.

Something that you could do to help with some of the slider speed changes is to make a "wub" slider. If you need help on what exactly I'm talking about, feel free to pm me. I like my slider speed changes and prefer them over "wub" sliders, which I wanted to use sparingly in this map. I actually have one half donut shaped one here 02:43:058 (2).

You have some really great ideas that I would love to see implemented into the map. Have a great day and happy beatmapping!
Thanks for the mod!
Ciyus Miapah
maybe im talking some problems on outline

[690 Style]
Blukrait = 690?? confusing for me
  1. i think some 1/8 pattern in heres makes this map more harder
  2. 01:16:658 (1) - a bit sudden spinner like this maybe, this part more confident if you mapped this instead put just a spinner
  3. 01:29:158 (4,5) - if you mapped 01:22:758 (1,2) - , 01:19:558 (1,2) - , and 01:25:958 (1,2) - with giant distance i think you need to increase distance for that part too, maybe a little jump can make it more better xD
  4. 01:35:858 (1,1) - this slider too slow compared with 01:35:258 (1,2,3) - jump movement, put more distance please
  5. 02:10:008 (2,2,2) - for what this circles??? :<<<
  6. 02:13:258 (3) - anti jump like this is really rigid to hit especially when you deal with slider with distance like 02:13:258 (3,1) -
  7. 02:21:458 (3,1) - im sure this is biggest problem on misshitting, yeah im really sure for it
  8. 02:32:058 (1,2,3,4,1,2,3,4) - a bit depressing at jump flow rip, put lower distance at 02:32:058 (1,2) - please
  9. 02:35:658 (3,4) - ambigous pattern. sliders looks better if you put it on 02:35:658 - i think
  10. yeah that splitstream jumps too hard with that high distance, i hope you fix all of that jumps with less distance between 1 and 2
  11. 02:25:658 (1,2,3,4) - i think this spacing so awkward while you put really dudden anti jump at 02:25:858 (2,3) - without any reason, consider put more distance at 02:25:858 (2,3) - and i think fix distance on 02:26:258 (4) - too

okay maybe this is the end of my mod, sorry i cant mod all diffs
good luck! :)
Topic Starter
Bluekrait

Fort wrote:

maybe im talking some problems on outline

[690 Style]
Blukrait = 690?? confusing for me :)
  1. i think some 1/8 pattern in heres makes this map more harder That's the point, along with needing it to be at least 5.26 stars to qualify as an extra, I wanted to do something a bit more creative than your generic 1/4 map that gets ranked these days >.>
  2. 01:16:658 (1) - a bit sudden spinner like this maybe, this part more confident if you mapped this instead put just a spinner I mapped this in the Insane diff (In progress at the time of writing this) because it's easier to play difficulty-wise if it's mapped. The sudden spinner is something you only find in an Extra.
  3. 01:29:158 (4,5) - if you mapped 01:22:758 (1,2) - , 01:19:558 (1,2) - , and 01:25:958 (1,2) - with giant distance i think you need to increase distance for that part too, maybe a little jump can make it more better xD Ok, I make it a little bigger just for you ^-^
  4. 01:35:858 (1,1) - this slider too slow compared with 01:35:258 (1,2,3) - jump movement, put more distance please Fixed, replaced each reverse slider with a 1/2 and 1/4 slider.
  5. 02:10:008 (2,2,2) - for what this circles??? :<<< Listen at 25% speed to 02:10:808 (2,3) - really closely.
  6. 02:13:258 (3) - anti jump like this is really rigid to hit especially when you deal with slider with distance like 02:13:258 (3,1) - I wanted something like 00:56:058 (1,2,3) - except bigger between 1 and 2, but still have a circle at the end of 2. Putting 02:13:258 (3) - further from 2 would make the jump to the next combo too big and closer didn't fit with the movement I'm going for.
  7. 02:21:458 (3,1) - im sure this is biggest problem on misshitting, yeah im really sure for it Fixed, I changed the direction of 02:21:458 (3) - to break the flow which will delay cursor movement to 02:21:858 (1) - Hopefully won't hit too early anymore.
  8. 02:32:058 (1,2,3,4,1,2,3,4) - a bit depressing at jump flow rip, Want to increase difficulty for finale, also note the pink color scheme.put lower distance at 02:32:058 (1,2) - please Ok
  9. 02:35:658 (3,4) - ambigous pattern. sliders looks better if you put it on 02:35:658 - i think I don't want to stack it. I did change the direction of 02:36:258 (5) - so maybe that helps?
  10. yeah that splitstream jumps too hard with that high distance, i hope you fix all of that jumps with less distance between 1 and 2 I did
  11. 02:25:658 (1,2,3,4) - i think this spacing so awkward while you put really dudden anti jump at 02:25:858 (2,3) - without any reason, consider put more distance at 02:25:858 (2,3) - and i think fix distance on 02:26:258 (4) - too Fixed, all distances more consistent now.

okay maybe this is the end of my mod, sorry i cant mod all diffs
good luck! :) Thanks, you too! :)
Some of the changes will be updated when I submit the Insane diff
Thanks for mod ! :D
-Nighthawk-
Hello from #modhelp! this is my first mod, but I hope it helps.

This is for Hard diff

To start, I see some big jumps in the kiai time, like 01:09:258 (2,3,4,5,6) - and 02:26:058 (2,3,4,5,6) - . I was thinking maybe instead of jumps there, you would put jumps into a different place? Like 01:05:058 (1) - which is when the music kind of spikes suddenly, which would be a reasonable place to expect a jump right? You did this in places like 02:35:058 (3,1,2) - in which that was an awesome decision. In addition to the jump, you can probably improve sections like 01:09:258 (2,3,4,5,6) - by making them all equidistant from each-other instead of having a different kind of jump from each-other, I think it should be that way considering they are all the same distance from each-other on the timeline, and because you're in the fast paced kiai time.

Which speaking of the kiai time, I think it might also be suitable to keep the distance between most notes in the kiai time similar, because there are some random jumps I see sometimes, like 02:17:858 (3,4) - which should be of a similar jump to other notes. But I didn't see too much of this case, as you did keep most of the jumps similar, and even put in some slightly bigger or smaller jumps to keep things fresh, I like that. Also jumps like 02:12:858 (1,2,3,4,1,2,3,4,5,6) - are fine, cause that kind of music feels spiky, you know what I mean?

I also see that you overlap a lot of sliders, situations like 00:40:858 (2,3) - and 00:42:458 (2,3) - are completely fine, but a lot of sliders could improve by having them not overlap.

Other than that, your map is fun as hell to play, keep it up!
Topic Starter
Bluekrait

-Nighthawk- wrote:

Hello from #modhelp! this is my first mod, but I hope it helps.

This is for Hard diff

To start, I see some big jumps in the kiai time, like 01:09:258 (2,3,4,5,6) - and 02:26:058 (2,3,4,5,6) - . I was thinking maybe instead of jumps there, you would put jumps into a different place? Like 01:05:058 (1) - which is when the music kind of spikes suddenly, which would be a reasonable place to expect a jump right? You did this in places like 02:35:058 (3,1,2) - in which that was an awesome decision. In addition to the jump, you can probably improve sections like 01:09:258 (2,3,4,5,6) - by making them all equidistant from each-other instead of having a different kind of jump from each-other, I think it should be that way considering they are all the same distance from each-other on the timeline, and because you're in the fast paced kiai time.
Hey Nighthawk-, good job for a first mod! I appreciate you taking the time to explain your reasoning behind each of your proposed changes; something modders should do more often. Starting with 01:09:458 (2,3,4,5,6) - and 02:26:058 (2,3,4,5,6) - If you listen closely, the 4 in each of those combos is the 'high' note in that part of the music and I want to highlight that even more by making the jumps before and after the 4 to be larger than the rest. As for 01:05:058 (1) - There's only one instrument playing so I want it to be as simple as it gets. 02:34:458 (1,2,3,1,2) - Is the introduction to the finale (the pink notes) and the finale isn't fun if it's simple, so I spice it up with a medium jump. To explain the varying distances for 01:09:258 (2,3,4,5,6) - the music starts midrange and gets higher sounding, sorry I'm not good with music terms so this is the best you're going to get. Since the music pitch(?) increases up to the 4 in that combo, I want to steadily increase the spacing but with a varying degree to keep things fresh :P

-Nighthawk- wrote:

Which speaking of the kiai time, I think it might also be suitable to keep the distance between most notes in the kiai time similar, because there are some random jumps I see sometimes, like 02:17:858 (3,4) - which should be of a similar jump to other notes. But I didn't see too much of this case, as you did keep most of the jumps similar, and even put in some slightly bigger or smaller jumps to keep things fresh, I like that. Also jumps like 02:12:858 (1,2,3,4,1,2,3,4,5,6) - are fine, cause that kind of music feels spiky, you know what I mean?
Since it is kiai time, I want to vary the spacing a bit more than the non-kiai time because this is the exciting parts of the song.

-Nighthawk- wrote:

I also see that you overlap a lot of sliders, situations like 00:40:858 (2,3) - and 00:42:458 (2,3) - are completely fine, but a lot of sliders could improve by having them not overlap.
Haha, I love overlap, and wanted to incorporate a little into the hard diff. If you don't like it, you can blame Midge :P

-Nighthawk- wrote:

Other than that, your map is fun as hell to play, keep it up!
Yay thanks! Not to sound cliche, but it just warms my heart when people tell me they enjoy playing my maps :D
Also, thanks for the mod! Excellent job for a first mod.
strickluke
Mod Attempt #2, here we go.

Green means aesthetic
Blue means somewhat important
Red means very important

General

  1. 01:18:458 (1) - Don't start the break time until here

    Easy

    1. 01:40:858 (1) - Make this slider more pretty, it seems kinda messy Example
    2. 02:45:258 (4) - Lengthen this by one tick
    3. 02:46:058 (1) - Move this forward to 02:46:458 (1) -
    4. 02:28:458 (3) - Move this to x:424 y:132 for better flow
    5. 02:28:858 (1) - Move this to x:424 y:48 for better blanketing

    Normal

    1. 00:36:858 (1,1,1,1,1) - Move these to blanket each other better Example
    2. 01:32:058 (3) - Move to x:216 y:96 and maybe make it the slider less tight for better blanketing
    3. 01:37:058 (2) - Move to x:296 y:200 for better flow
    4. 01:43:658 (5) - Move to x:384 y:120 for better blanketing
    5. 02:30:858 (2) - Move to x:204 y:192 for better blanketing
    6. 02:46:058 (3) - Move to 02:46:258 (3) -
    7. 02:46:058 (3) - Add a circle here

    Hard

    1. 00:29:258 (3) - Don't start the combo until 00:29:458 (1) - , it makes it easier to read
    2. 02:25:658 (1,2,3,4,5,6) - Consider nerfing this, it's an odd difficulty spike (not that it looks bad)
    3. 02:38:458 (1,2,3,4,5,6) - ^

    Insane

    1. 01:33:258 (4,5) - Maybe replace these with a slider
    2. 02:26:658 (5,6) - ^

    690 Style

    1. Consider making the beginning with less streams
Sorry, I wish I was good enough at mapping to help with the harder difficulties, but I've definitely learned a lot from you! This is a very good looking map, and I love this style of mapping. Good luck on the contest!put monstrata in his place
Topic Starter
Bluekrait
Hey there strickluke, thanks so much for the full mod! It's very neat and well organized.

strickluke wrote:

Mod Attempt #2, here we go.

Green means aesthetic
Blue means somewhat important
Red means very important

General

  1. 01:18:458 (1) - Don't start the break time until here

    Easy

    1. 01:40:858 (1) - Make this slider more pretty, it seems kinda messy Example I tired making it a little smoother.
    2. 02:45:258 (4) - Lengthen this by one tick I assume you meant for 02:45:258 (4) - to end on the big white tick, which is what i did.
    3. 02:46:058 (1) - Move this forward to 02:46:458 (1) - I moved it to 02:46:258 (1) -
    4. 02:28:458 (3) - Move this to x:424 y:132 for better flow I like where it is now
    5. 02:28:858 (1) - Move this to x:424 y:48 for better blanketing Same as above

    Normal

    1. 00:36:858 (1,1,1,1,1) - Move these to blanket each other better Example I like how it currently overlaps in a perfect square pattern.
    2. 01:32:058 (3) - Move to x:216 y:96 and maybe make it the slider less tight for better blanketing Ok
    3. 01:37:058 (2) - Move to x:296 y:200 for better flow I like where it is now.
    4. 01:43:658 (5) - Move to x:384 y:120 for better blanketing I want to overlap the edge on all sides here.
    5. 02:30:858 (2) - Move to x:204 y:192 for better blanketing Changed the shape of both 02:30:258 (1,2) - just little.
    6. 02:46:058 (3) - Move to 02:46:258 (3) - Ok
    7. 02:46:058 (3) - Add a circle here Done


    Hard

    1. 00:29:258 (3) - Don't start the combo until 00:29:458 (1) - , it makes it easier to read I started it 00:29:658 (1) - instead.
    2. 02:25:658 (1,2,3,4,5,6) - Consider nerfing this, it's an odd difficulty spike (not that it looks bad) I moved 02:26:458 (4) - so that the overall distance between the previous and next notes are less.
    3. 02:38:458 (1,2,3,4,5,6) - ^ Not changing this one because it's the finale; which is meant to be slightly harder across all dificulties.

    Insane

    1. 01:33:258 (4,5) - Maybe replace these with a slider I think I like how it is now.
    2. 02:26:658 (5,6) - ^ Definitely no. This part was mapped with circles in both Hard and 690 style. At this particular part, the music is telling me to put big jumps between all 6 of those circles.

    690 Style

    1. Consider making the beginning with less streams All the streams in the beginning are warranted. This is the Extra diff as well, so everything should be a bit harder.

strickluke wrote:

Sorry, I wish I was good enough at mapping to help with the harder difficulties, but I've definitely learned a lot from you! This is a very good looking map, and I love this style of mapping. Good luck on the contest!put monstrata in his place
No worries man, I'm glad you actually modded the easier difficulties (everyone who posted above you only modded 690 style). Awesome, makes me happy someone was able to learn from me. You can now refer to me as Bluekrait Senpai in chat from now on! Haha, jk, don't do that x) It's always nice to welcome another fan on board :D and I'M DOING MY BEST TRYHARDING THIS MAP
Arphimigon
No fun allowed squad!


So you asked for a mod and I didn't do it for ages ya.
I've read the previous mods too, dw.
I'm only gonna try and get rid of DQ bait, since I read up on a lot of disqualification notices and blah. Don't take this mod lightly.
Please apply what I say about the diffs to the whole map, not just the parts I mention (I think I mention a bunch of stuff that are basically for the whole diffs, not specific)

[General]
Why a blank normal-hitwhistle.wav? Just don't use it in play. Sliderslide blank is cool though.
Mp3 is unrankable, needs to be inbetween 128 and 192kps, yours is 224.
"690 style" is actually an unrankable diff name, it relates nothing to the song, and it is based on a username (?) so yeah, don't do that. That's old school. Try "Hypermanic" or smth
I feel like all the difficulties in general look kinda... unpolished (and unprofessional, but that's a different matter)
Also you do a lot of things regarding unemphasized downbeats with very low spacing compared to other notes in the harder difficulties, which is highly not recommended.

[Easy]
Sorry dude, but I disagree entirely with this easy difficulty. It's okay to have sharp angles in harder difficulties, but in easier difficulties (ESPECIALLY the easiest) all the flow should be smooth unless the music is begging you not to.
From the start 'till 00:52:858 - whats with the NCing being so random? That really messes with the game's drain algorithm.
When I talk about sharp angles being hard to play, I mean stuff as early as 00:01:658 (1,1) - which are fine on lets say... normals (but still not recommended) but on easiest difficulties require way too much flow changing and harsh angles. This is definitely not for easy.
More examples of the above:
  • 00:11:258 (1,2,1) -
    00:12:858 (1,2,1) -
    00:51:258 (1,1,1) -
etc
For the whole start section, the rhythm is really random to me. There is no beat, just stuff to fill in each 1/1 sound. I'd redo the rhythm entirely, with something more consistent, like slider-note-note repetitions.
There is also a big hit on the aesthetic slide. (I was once called to look at a DQed map because it had bad aesthetics, trust me here, these things p*ss off BNs and QATs)
  • 00:04:058 (1,1) - Minor things like these sliders touching
    00:12:858 (1) - And not so minor things, like the slider end and start overlapping (also this angle is very wide, that's confusing to play on an easy.
    00:37:458 (1,1) - ps: fix this blanket
    01:01:658 (3,2) - And these kinds of overlaps are reallllly obvious
dw most your sliders look good
00:32:858 (1,1) - Oh god, I'm so sorry to say this but this stack right here might be a reallllll problem, seen DQs for stacks on easy before? Not really, but that's because they don't happen D:
The rest of the mod would be basically the same thing, so I hate to say this but:
tl;dr the whole diff should have more consistent, obvious flow, with less stacks. The angles are way too hard for an easy.
I like the longer sliders though. They are awesome.

[Normal]
00:02:858 (1,2,3) - Getting the creative juices flowing is nice, but these patterns are not, esp after a long slider. Like stated with easy, harsh angles suck on easier diffs, and these patterns are very, very harsh on the angles. Normal players simply haven't learn't to snap 1/2s that well, even on 150bpm. I'd consider reducing the angles on these, by a lot.
00:10:458 (1) - Technically, this is offbeat for a normal metronome. Going 00:08:458 (1,1,1,2,1) - note-slider-note-slider-note is much more preferred and simpler.
00:11:258 (1,2,3) - These are really ugly ;-; Also again, angles on a normal. Since these are quite fast, they should really have a simpler flow. Harsh angles on a normal could only be accepted if they were say, 1/1. These are 1/2 sliders that 1) overlap a lot and 2) require more tiring wrist movement.
00:11:258 (1,2,3,4,1,2,3) - That lone note in the middle shouldnt be here, rhythm is off.
00:24:058 (1,1,1,1) - Blah thing about them all touching just a wee bit, it's pretty bad looking tbh. I'm sure you can break DS here by like 0.05 to fix it.
00:26:458 (1,1) - Long sliders need stuff to follow after them simply, that next slider doesn't follow the sliderpath, and that is dodgy.
00:51:258 (1,2,3,1) - That top note doesnt follow the flow made here, realign the sliders so it can work properly.
01:00:458 (1,2,3,1) - Hitting that last slider is very weird, it is a 180 degree angle from the last notes, which are point away from it (hence weird snap) and the overlap makes it weird to read for scrubs.
01:08:858 (1,2,3) - This spacing is hella no.
Same thing as before, basically same thing throughout the whole diff.

[Hard]
Downbeat emphasis is important here. Downbeats are basically people counting the music in their head, and it always helps to have more spacing on them too. Or at least equal to the jumps around them. Accompanied by the deep synth that is usually played here, it is highly recommended to space them equal or more to surrounding stuffz.

  • 00:05:258 -
    00:06:458 -
    00:27:258 (1,2,3,1,2,3) - Second stack has less spacing to it than the jump from 00:27:458 (2,3) -
    00:29:658 (1,2,1) - Almost no spacing to 00:30:458 (1) - after the much higher spacing before it.
    01:45:658 -
    01:53:658 (1,2,1,2,1,2,1) - This whole section
00:36:858 (1,1,1,1) - I hate stacking for no reason, reducing play speed into an awkward stop is almost never a good thing. It makes stuff "interesting" but also ruins momentum, and thus unfitting on a song like this, with that section.
00:47:258 (3,4,5) - That 34 has a very unclear playpath! + looks really bad imo
01:40:858 (1,2,3,4,5) - 5 is way too close for comfort here
01:42:458 (1) - That is almost impossible to read as 1/4 on this difficulty. 1) there hasnt really been many 1/4 snaps of that kind, 2) AR is too low for this kind of stuff, so I read it as 1/2, and thus, sliderbreak.
02:03:258 (1) - Why cramp this slider up so much?
02:03:258 (1) - All other long sliders started on offbeat ticks, this should start 02:33:458 - and that is also where the sound starts.
02:45:658 (1,2,3) - Kinda slow spacing after them kick sliders imo.

[Insane]
00:07:658 (1,2) - Really low spacing compared to the last jumps, its offputting.
00:18:858 (1,2,3) - I'd try and find some way of making slider 3 stand out from 1 and 2.
00:20:458 (3,4,5,6,1) - This change of direction is NOT cool during this 1/4, as it is more than a comforting angle, even in an insane.
00:41:258 (4,1) - I'm almost certain this was an accident
00:47:258 (1,2) - 1/4 spacing and 1/2 spacing basically the same after the jumps, making it very hard to tell which is which. (easily could be 1/2)
00:47:758 (3) - This is kinda meh to play, hitting before a strong beat and not hitting the strong beat, I'd make 00:47:258 (1,2,3) - into a two 1/2 sliders + note
00:57:858 (3) - Reverse arrow points in a weird direction, just make this a normal curve.
01:16:858 - pls let me click dis
01:37:658 - Thing about downbeats and spacing
02:11:658 (2) - wh

[690 style]
This is the hardest diff, y so ez?
00:11:258 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - What these are mapped to are way too inaudible to be mapped to. Esp 00:12:858 (1,2,3,4,5) -
00:13:958 (1,2) - Space out more give more emphasis to the clap on 2
00:14:058 (2) - Also, why reduce SV? idk I'd prefer it to increase or smth. Feels like a dull hold.
00:15:558 (4) - 0.5x spacing to next note, the previous ones were 0.6. Increase this.
00:16:658 (7,1) - imo too close compared to previous slider jumps
00:20:058 (1,2,3,4,5,6,7,8,1) - This spacing escalates way too quickly esp since it only increases after 00:20:458 (5) - and doubles within the last three notes 00:20:558 (6,7,8,1) - how about starting at 0.7, and increasing by 0.1 per note? it ends at 1.5ish then and is much more gradual, not spiky.
00:20:558 (6,7,8,1) - This touch badly imo
00:20:558 (6,7,8,1) - These are wayyyyy closer than the last jumps, and the pitch has changed to be slightly higher, so they should be at least equal
00:23:658 (1,1) - Much preferred if the straight slider could follow up from the end of the curve instead of a weird blanket here, there isn't much reason for the weird angle made.
00:24:058 (1,2,1,2,1,2,1,2) - This... is... epic. I love this.
00:27:258 - to 00:27:258 - feels way too cramped, it has weird spacing changes like 00:28:258 (2,3) - too, which that should have a jump to start the stream since the slider was 1/4 and it would fit the spacing made 00:28:258 (2,3) - there.
00:30:058 (1,1,2) - So many overlaps at once here... this is way too clustered.
00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I'm okay with the concept of this, but I'm not so okay with the fact that lots of the sliders directly overlap. The obvious cases being:
  • 00:31:258 (2,2) -
    00:32:458 (2,2) -
    00:32:058 (3,3) -
It just feels way too forced to read right, and so easy to just miss one, then miss them all due to that reason.
01:08:858 (1,2,3,4,5,6,7) - I like the difference in spacing, but tbh the spacing change is a bit high imo. It goes 1.2 -> 0.9 -> 1.1 -> 2.4 -> 2.7 -> 1.2 ish, which is quite random, if it went in a more logical format, like 1.2 -> 1.4 -> 1.8 -> 2.5 -> 1.7 -> 1.2 that would be much nicer. It also fits the pitch in the background better.
(01:15:258 (1,2,1,2,1,2,1,2) - you are NOT hanzer)
01:24:858 (1,2,3,1,2) - I found the last cases okay, but in this one I think the jump at the end is a bit high and sudden. Your call. I'd make all the jumps in this section 4xDS, you have a 4.8 at 01:19:558 (1,2) - a 6.5 at 01:22:758 (1,2) - and a 6.7 at 01:25:958 (1,2) - which is weird. How about all 5.5?
02:02:658 (1,2,3) - This 1/4 snap here is out of place, as the last three occasions (01:57:858 (1,2,3) - and 01:59:458 (1,2,3) - and 02:01:058 (1,2,3) - ) had no 1/4 snaps

There, finally done.
Nice blue combo colour, fits your name.
Bai!
Topic Starter
Bluekrait
Woah big one this time. Thanks so much Arphimigon, you've really outdone my expectations for a mod. I appreciate the time you invested into this and really wish I could give you more than 1 kds.

Arphimigon wrote:

No fun allowed squad!


So you asked for a mod and I didn't do it for ages ya.
I've read the previous mods too, dw.
I'm only gonna try and get rid of DQ bait, since I read up on a lot of disqualification notices and blah. Don't take this mod lightly.
Please apply what I say about the diffs to the whole map, not just the parts I mention (I think I mention a bunch of stuff that are basically for the whole diffs, not specific)

[General]
Why a blank normal-hitwhistle.wav? Just don't use it in play. Sliderslide blank is cool though.
Mp3 is unrankable, needs to be inbetween 128 and 192kps, yours is 224. Peppy said it's ok.
"690 style" is actually an unrankable diff name, it relates nothing to the song, and it is based on a username (?) so yeah, don't do that. That's old school. Try "Hypermanic" or smth Please tell me what a Gonkanau is...
I feel like all the difficulties in general look kinda... unpolished (and unprofessional, but that's a different matter)
Also you do a lot of things regarding unemphasized downbeats with very low spacing compared to other notes in the harder difficulties, which is highly not recommended.

[Easy]
Sorry dude, but I disagree entirely with this easy difficulty. It's okay to have sharp angles in harder difficulties, but in easier difficulties (ESPECIALLY the easiest) all the flow should be smooth unless the music is begging you not to.
From the start 'till 00:52:858 - whats with the NCing being so random? That really messes with the game's drain algorithm. NC gives hp back right? So I wanted lots of combos. I combined some of the ones between start and 00:52:858.
When I talk about sharp angles being hard to play, I mean stuff as early as 00:01:658 (1,1) - which are fine on lets say... normals (but still not recommended) but on easiest difficulties require way too much flow changing and harsh angles. This is definitely not for easy.
More examples of the above:
  • 00:11:258 (1,2,1) -
    00:12:858 (1,2,1) -
    00:51:258 (1,1,1) -
I was most worried about the easy since I've never made one before, so I got many (5) testplays from people who've never played the game before at school and at a restaurant. None of them had trouble playing the combos you listed. Maybe I got lucky :/ I also got 2 testplays from people in game with rank of over 100k.
etc
For the whole start section, the rhythm is really random to me. There is no beat, just stuff to fill in each 1/1 sound. I'd redo the rhythm entirely, with something more consistent, like slider-note-note repetitions. I wanted my easy to stand out just a little from others who use the same repetitive combo, whether it be slider-note-note, or whatever. Changing the pattern up constantly brings something new to the table which engages the player more. Also, I absolutely hate when maps use the same pattern over and over again; it makes for a very dull experience.
There is also a big hit on the aesthetic slide. (I was once called to look at a DQed map because it had bad aesthetics, trust me here, these things p*ss off BNs and QATs)
  • 00:04:058 (1,1) - Minor things like these sliders touching Fixed!
    00:12:858 (1) - And not so minor things, like the slider end and start overlapping (also this angle is very wide, that's confusing to play on an easy. So far, with all the easy testplays I've gotten, no problems here.
    00:37:458 (1,1) - ps: fix this blanket Fixed! Thanks for being a blanket nazi, I really do try to make perfect blankets, but sometimes bad ones slip by.
    01:01:658 (3,2) - And these kinds of overlaps are reallllly obvious Fixed!
dw most your sliders look good
00:32:858 (1,1) - Oh god, I'm so sorry to say this but this stack right here might be a reallllll problem, seen DQs for stacks on easy before? Not really, but that's because they don't happen D: Fixed!
The rest of the mod would be basically the same thing, so I hate to say this but:
tl;dr the whole diff should have more consistent, obvious flow, with less stacks. The angles are way too hard for an easy.
I like the longer sliders though. They are awesome. :D

[Normal]
00:02:858 (1,2,3) - Getting the creative juices flowing is nice, but these patterns are not, esp after a long slider. Like stated with easy, harsh angles suck on easier diffs, and these patterns are very, very harsh on the angles. Normal players simply haven't learn't to snap 1/2s that well, even on 150bpm. I'd consider reducing the angles on these, by a lot. Fixed!
00:10:458 (1) - Technically, this is offbeat for a normal metronome. Going 00:08:458 (1,1,1,2,1) - note-slider-note-slider-note is much more preferred and simpler. The reason I went note-note-slider is because there's a very distinct clap in the song in the middle of the slider. If I went note-slider-note-slider, the clap would be between a note and slider vs just on the slider. I feel that it would confuse the player making them click prematurely.
00:11:258 (1,2,3) - These are really ugly ;-; Also again, angles on a normal. Since these are quite fast, they should really have a simpler flow. Harsh angles on a normal could only be accepted if they were say, 1/1. These are 1/2 sliders that 1) overlap a lot and 2) require more tiring wrist movement.
Fixed!
00:11:258 (1,2,3,4,1,2,3) - That lone note in the middle shouldnt be here, rhythm is off. Listen close, that lone note in the middle is a clap-like sound in the music that's different from the preceding notes.
00:24:058 (1,1,1,1) - Blah thing about them all touching just a wee bit, it's pretty bad looking tbh. I'm sure you can break DS here by like 0.05 to fix it. Fixed! Increased DS and changed slider shapes.
00:26:458 (1,1) - Long sliders need stuff to follow after them simply, that next slider doesn't follow the sliderpath, and that is dodgy. Fixed! Split the long slider in two.
00:51:258 (1,2,3,1) - That top note doesnt follow the flow made here, realign the sliders so it can work properly. Look at the whole combo (00:51:258 (1,2,3,1) - ) at 00:52:458 (1) - so the previous notes are fading away. Everything is perfectly aligned.
01:00:458 (1,2,3,1) - Hitting that last slider is very weird, it is a 180 degree angle from the last notes, which are point away from it (hence weird snap) and the overlap makes it weird to read for scrubs. Fixed! Changed direction of 01:01:058 (2,3) - and 01:01:658 (1) -
01:08:858 (1,2,3) - This spacing is hella no. Haha, I was definitely having trouble trying to come up with a pattern here. Fixed, changed the direction of the sliders so they're not moving backwards.
Same thing as before, basically same thing throughout the whole diff.

[Hard]
Downbeat emphasis is important here. Downbeats are basically people counting the music in their head, and it always helps to have more spacing on them too. Or at least equal to the jumps around them. Accompanied by the deep synth that is usually played here, it is highly recommended to space them equal or more to surrounding stuffz.

  • 00:05:258 - Fixed! Increased DS
    00:06:458 - Fixed ^
    00:27:258 (1,2,3,1,2,3) - Second stack has less spacing to it than the jump from 00:27:458 (2,3) - That's because there's actual spacing in the timing. I still changed it anyway because it was an ugly pattern, thanks for pointing that out.
    00:29:658 (1,2,1) - Almost no spacing to 00:30:458 (1) - after the much higher spacing before it. Fixed. ctrl g 00:30:458 (1) -
    01:45:658 - Fixed. Removed stack.
    01:53:658 (1,2,1,2,1,2,1) - This whole section Music to me sounds like it's winding down, so I lowered the spacing.
00:36:858 (1,1,1,1) - I hate stacking for no reason, reducing play speed into an awkward stop is almost never a good thing. It makes stuff "interesting" but also ruins momentum, and thus unfitting on a song like this, with that section. Changed it up, hope you like.
00:47:258 (3,4,5) - That 34 has a very unclear playpath! + looks really bad imo Changed direction of 00:47:258 (3) - sliderend.
01:40:858 (1,2,3,4,5) - 5 is way too close for comfort here Fixed. Increased DS of 01:41:658 (5) - .
01:42:458 (1) - That is almost impossible to read as 1/4 on this difficulty. 1) there hasnt really been many 1/4 snaps of that kind, 2) AR is too low for this kind of stuff, so I read it as 1/2, and thus, sliderbreak. Changed position of 01:42:458 (1,1) - and changed slidershape (eliminate snapping)
02:03:258 (1) - Why cramp this slider up so much? Didn't mean to. Changed so that it now blankets 02:03:658 (2) - .
02:03:258 (1) - All other long sliders started on offbeat ticks, this should start 02:33:458 - and that is also where the sound starts. I think that first note is typo. But the long slider now starts at 02:33:458 (4) - .
02:45:658 (1,2,3) - Kinda slow spacing after them kick sliders imo. Because the song winds down so I wind down the spacing and SV.

[Insane]
00:07:658 (1,2) - Really low spacing compared to the last jumps, its offputting. I wanted to vary it a bit; if I get another complaint, I'll consider changing it because I really like that jump :(
00:18:858 (1,2,3) - I'd try and find some way of making slider 3 stand out from 1 and 2. Increased SV to 1.3
00:20:458 (3,4,5,6,1) - This change of direction is NOT cool during this 1/4, as it is more than a comforting angle, even in an insane. I think it's fine, gave the stream a small curve though.
00:41:258 (4,1) - I'm almost certain this was an accident Not an accident. For the section between 00:40:858 (3) - 00:46:458 (1) - , Both the 1/4 jumps and 1/2 jumps scale up with the 1/4 jumps larger than the 1/2. The scaling 1/2 jumps I think you are confused by are 00:41:258 (4,1) - , 00:42:858 (4,1) - , and 00:44:458 (4,1) - , and finally 00:46:058 (4,1) - . The scaling 1/4s are just the sliders.
00:47:258 (1,2) - 1/4 spacing and 1/2 spacing basically the same after the jumps, making it very hard to tell which is which. (easily could be 1/2) After 00:46:058 (4,1) - , I want the 1/4 to be about that size.
00:47:758 (3) - This is kinda meh to play, hitting before a strong beat and not hitting the strong beat, I'd make 00:47:258 (1,2,3) - into a two 1/2 sliders + note Since the music changes here from the previous section, I wanted to make a new pattern that makes the player snap and click on the claps.
I did this here 00:50:458 (5,6,7) - and 02:07:258 (5,6,7) - .
00:57:858 (3) - Reverse arrow points in a weird direction, just make this a normal curve. I like how it is (points to the next note).
01:16:858 - pls let me click dis How about we compromise?
01:37:658 - Thing about downbeats and spacing Sure, changed.
02:11:658 (2) - wh wh? what mean?

[690 style]
This is the hardest diff, y so ez? You're just too good.
00:11:258 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - What these are mapped to are way too inaudible to be mapped to. Esp 00:12:858 (1,2,3,4,5) - That's why I used drum hitsounds at a lower volume. Also, no one else had a problem with this.
00:13:958 (1,2) - Space out more give more emphasis to the clap on 2 Sure
00:14:058 (2) - Also, why reduce SV? idk I'd prefer it to increase or smth. Feels like a dull hold. I like it, sometimes it catches people off guard, but I like it because there's a void in the music and I think this slower slider fits quite well as opposed to a normal or higher speed slider. (you're only hearing the sound of the drum).
00:15:558 (4) - 0.5x spacing to next note, the previous ones were 0.6. Increase this. Ok
00:16:658 (7,1) - imo too close compared to previous slider jumps Changed
00:20:058 (1,2,3,4,5,6,7,8,1) - This spacing escalates way too quickly esp since it only increases after 00:20:458 (5) - and doubles within the last three notes 00:20:558 (6,7,8,1) - how about starting at 0.7, and increasing by 0.1 per note? it ends at 1.5ish then and is much more gradual, not spiky. Fixed!
00:20:558 (6,7,8,1) - This touch badly imo ^
00:20:558 (6,7,8,1) - These are wayyyyy closer than the last jumps, and the pitch has changed to be slightly higher, so they should be at least equal ??? I think you typo
00:23:658 (1,1) - Much preferred if the straight slider could follow up from the end of the curve instead of a weird blanket here, there isn't much reason for the weird angle made. Sorry, I like this.
00:24:058 (1,2,1,2,1,2,1,2) - This... is... epic. I love this. :D Thanks! So does Midge!
00:27:258 - to 00:27:258 - feels way too cramped, it has weird spacing changes like 00:28:258 (2,3) - too, which that should have a jump to start the stream since the slider was 1/4 and it would fit the spacing made 00:28:258 (2,3) - there. Ok, I made a jump, by scooting them over.
00:30:058 (1,1,2) - So many overlaps at once here... this is way too clustered. Overlap is love, overlap is life. Praise the overlap.
00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I'm okay with the concept of this, but I'm not so okay with the fact that lots of the sliders directly overlap. The obvious cases being:
  • 00:31:258 (2,2) -
    00:32:458 (2,2) -
    00:32:058 (3,3) -
It just feels way too forced to read right, and so easy to just miss one, then miss them all due to that reason. Sorry, no change here. Can't change it in a way that wouldn't kill the pattern. I like how it is (somewhat hard to read) and intentionally made it that way. It challenges readers; osu! needs more ranked reading maps.
01:08:858 (1,2,3,4,5,6,7) - I like the difference in spacing, but tbh the spacing change is a bit high imo. It goes 1.2 -> 0.9 -> 1.1 -> 2.4 -> 2.7 -> 1.2 ish, which is quite random, if it went in a more logical format, like 1.2 -> 1.4 -> 1.8 -> 2.5 -> 1.7 -> 1.2 that would be much nicer. It also fits the pitch in the background better. I changed the pattern and slider leading up to it.
(01:15:258 (1,2,1,2,1,2,1,2) - you are NOT hanzer) I knew this was coming. HanzeR didn't seem to have a problem with it though :^)
01:24:858 (1,2,3,1,2) - I found the last cases okay, but in this one I think the jump at the end is a bit high and sudden. Your call. I'd make all the jumps in this section 4xDS, you have a 4.8 at 01:19:558 (1,2) - a 6.5 at 01:22:758 (1,2) - and a 6.7 at 01:25:958 (1,2) - which is weird. How about all 5.5? Easier said than done. It would ruin all my lines. Not sure if you noticed, but I like to line notes up in rows. Also, I wanted to noticeably increase the spacing on each of those.
02:02:658 (1,2,3) - This 1/4 snap here is out of place, as the last three occasions (01:57:858 (1,2,3) - and 01:59:458 (1,2,3) - and 02:01:058 (1,2,3) - ) had no 1/4 snaps Fineeeee.... ugh I liked that snap :(

There, finally done.
Nice blue combo colour, fits your name. \:D/
Bai!
Thanks so much for the full mod Arphimigon. Means a lot to me!
Arphimigon
Just gonna say, before you finish that mod, it's not all about things being playable.
It's about making sure the map is s1ck to be ranked!
And lets face it, that slider with the touching starts and ends looks reallllll bad.
pishifat
hi!!

easy
every object being a new combo just won't work. what the previous modder said about it may be true, but a thing being ignored is like how combos are used to indicate which objects come next. objects have numbers on them for a reason, so making 10 consecutive objects have the same number defeats that aspect of comboing

another thing that doesn't really pass on lower difficulties is majorly overlapping object placements. introductory diffs get people used to the game, so using gameplay elements that are beyond basic is like not how it's done
00:20:458 (2,1) - 01:55:458 (1,1) - 01:04:058 (3,1) - 02:10:458 (2,3,1,1) - 01:31:258 (1,1) - 02:27:258 (1,3) - these are some examples of things that would be considered "beyond basic." what they all have in common is multiple objects in the same location on screen at the same time. avoiding crowded object placements is really the best thing you can do
a similar thing applies to sliderbody stuff where heads/tails hide the exact path, like 01:44:058 (1) - 01:14:458 (1) - that sorta stuff. creativity killing ik

01:28:058 (1,1) - gap between the spinner end and the next object is gonna need to be 4 beats. legit no way you'll get by with half the recommended amount
tbh not liking how much more extreme the pink stuff is. the song isn't that much different, but the mapping is like overexaggerating stuff so uhh different interpretations i guess.

normal
yeah if this is actually supposed to be what the difficulty name indicates, the same cramped placement idea that i complained about on easy would apply to a lot of stuff too. it's more lenient on normal since obviously normals are more difficult than easies, but it's still an issue

spacing variation is also something here that really needs to be worked on. i'm not saying you need to use 100% the same distances between every object, but you can't do like
00:48:858 (3,1) - 1/1 spaced exactly the same as prior 1/2
01:31:258 (1,2,3) - changing between overlapping and spaced 1/2 in the same chain
01:47:858 (1,1) - 01:49:658 (1,1) - 1/1 halving in size within a second
02:12:858 (1,2) - majorly spaced 1/2 after a whole difficulty of overlappign 1/2
02:27:658 (2,3,4) - 2 to 3 indicating "this is the 1/1 spacing" then 3 to 4 saying "nope nevermind"
02:38:858 (1,1,1) - first two objects say 1/2 is overlapped. pattern is indicating that the second two objects will have a 1/2 transition where the reverse is (so like 2 repeats on the slider). oh ok hello jump
then the entire pink section using spaced 1/2 circles and even jumps at the end lmao
when you're varying spacing like this much there's no way to understand that spacing actually relates to rhythm, which is a concept that normals pretty much need to express
00:17:658 (1,2,1,2) - while spacing is the main thing that i have complaints about here, stuff liek this which ignores the prominent rhythm is something that could be easily avoided on a diff that permits 1/2 usage

hard
so you mapped an insane and called it hard okay
if this is actually meant to be a hard, you've got things that are way unfitting for the difficulty level
00:07:658 (1,2,3) - being misleading spacing is one of those things
02:24:858 (4,5) - 02:31:058 (3,1) - 1/4 sliderjumps
yeah

insane
00:19:458 (1,2) - music is indicating nothing that allows 2 to be starting on a blue tick at all
00:47:258 (1,2,3) - so spacing 1/4 like 1/2 is usually okay when it's predictable, but this stuff is not at all. predictability usually happens when it's a 1/4 jump moving into a downbeat or a triple into a downbeat idk what to call it. what you have now tho is not either of those. you are definitely following a sound in the music worth mapping but figuring out that you're supposed to click there is only possible through concentrating on approach circles or knowing the song prior (meaning don't do that)
00:57:858 (3) - 02:11:658 (2) - #creative. when sliderbodies essentially reverse on themselves it's like against ranking criteria lols

690
circles are just really short sliders right hahahahahhahahahhhahahhahahaha:(
00:20:058 (1,2,3,4,5,6,7,8,1) - not getting why spacing is increasing while the song is staying the same pitch/volume
01:19:258 (3,1,2,1,2) - Hey folks, welcome back to Approach Circles: The Game! Here, we test your luck at reading obscure rhythms without indicative spacing!
01:10:258 (1,2) - an issue with using huge spacing between 1/4 objects all the time is how to handle stuff like this. it's essentially an antijump with slidervelocity forcing cursor movement twice as fast as the gap between 1 and 2 (and that's not even taking into account slider leniency which makes it basically nonmovement)

well i really don't have much to say. while insane and extra play alright, they feel overdone and way too overdone respectively. can't really say to tone it down without the counterargument of ~~~~one's interpretation~~~~ coming to mind though, so g

aynway those things are just my opinions. it's really up to you how to map since it's your own creation, but keep in mind that if you want to rank it, you'll have to concede to subjective standards eventually
Topic Starter
Bluekrait

pishifat wrote:

hi!!

easy
every object being a new combo just won't work. what the previous modder said about it may be true, but a thing being ignored is like how combos are used to indicate which objects come next. objects have numbers on them for a reason, so making 10 consecutive objects have the same number defeats that aspect of comboing

another thing that doesn't really pass on lower difficulties is majorly overlapping object placements. introductory diffs get people used to the game, so using gameplay elements that are beyond basic is like not how it's done
00:20:458 (2,1) - 01:55:458 (1,1) - 01:04:058 (3,1) - 02:10:458 (2,3,1,1) - 01:31:258 (1,1) - 02:27:258 (1,3) - these are some examples of things that would be considered "beyond basic." what they all have in common is multiple objects in the same location on screen at the same time. avoiding crowded object placements is really the best thing you can do
a similar thing applies to sliderbody stuff where heads/tails hide the exact path, like 01:44:058 (1) - 01:14:458 (1) - that sorta stuff. creativity killing ik

01:28:058 (1,1) - gap between the spinner end and the next object is gonna need to be 4 beats. legit no way you'll get by with half the recommended amount
tbh not liking how much more extreme the pink stuff is. the song isn't that much different, but the mapping is like overexaggerating stuff so uhh different interpretations i guess.

normal
yeah if this is actually supposed to be what the difficulty name indicates, the same cramped placement idea that i complained about on easy would apply to a lot of stuff too. it's more lenient on normal since obviously normals are more difficult than easies, but it's still an issue

spacing variation is also something here that really needs to be worked on. i'm not saying you need to use 100% the same distances between every object, but you can't do like
00:48:858 (3,1) - 1/1 spaced exactly the same as prior 1/2
01:31:258 (1,2,3) - changing between overlapping and spaced 1/2 in the same chain
01:47:858 (1,1) - 01:49:658 (1,1) - 1/1 halving in size within a second
02:12:858 (1,2) - majorly spaced 1/2 after a whole difficulty of overlappign 1/2
02:27:658 (2,3,4) - 2 to 3 indicating "this is the 1/1 spacing" then 3 to 4 saying "nope nevermind"
02:38:858 (1,1,1) - first two objects say 1/2 is overlapped. pattern is indicating that the second two objects will have a 1/2 transition where the reverse is (so like 2 repeats on the slider). oh ok hello jump
then the entire pink section using spaced 1/2 circles and even jumps at the end lmao
when you're varying spacing like this much there's no way to understand that spacing actually relates to rhythm, which is a concept that normals pretty much need to express
00:17:658 (1,2,1,2) - while spacing is the main thing that i have complaints about here, stuff liek this which ignores the prominent rhythm is something that could be easily avoided on a diff that permits 1/2 usage

hard
so you mapped an insane and called it hard okay
if this is actually meant to be a hard, you've got things that are way unfitting for the difficulty level
00:07:658 (1,2,3) - being misleading spacing is one of those things
02:24:858 (4,5) - 02:31:058 (3,1) - 1/4 sliderjumps
yeah

insane
00:19:458 (1,2) - music is indicating nothing that allows 2 to be starting on a blue tick at all
00:47:258 (1,2,3) - so spacing 1/4 like 1/2 is usually okay when it's predictable, but this stuff is not at all. predictability usually happens when it's a 1/4 jump moving into a downbeat or a triple into a downbeat idk what to call it. what you have now tho is not either of those. you are definitely following a sound in the music worth mapping but figuring out that you're supposed to click there is only possible through concentrating on approach circles or knowing the song prior (meaning don't do that)
00:57:858 (3) - 02:11:658 (2) - #creative. when sliderbodies essentially reverse on themselves it's like against ranking criteria lols
Changed everything mentioned except for 00:57:858 (3) - in the insane

pishifat wrote:

690
circles are just really short sliders right hahahahahhahahahhhahahhahahaha:(
00:20:058 (1,2,3,4,5,6,7,8,1) - not getting why spacing is increasing while the song is staying the same pitch/volume I want a smooth transition to the next part, so I steadily increased the stream spacing.
01:19:258 (3,1,2,1,2) - Hey folks, welcome back to Approach Circles: The Game! Here, we test your luck at reading obscure rhythms without indicative spacing! Ok, I told RedKing in a previous mod I'd make the change if there was another complaint. 01:20:058 (1,2) - are now overlapping each other, so it should be a lot easier to read.
01:10:258 (1,2) - an issue with using huge spacing between 1/4 objects all the time is how to handle stuff like this. it's essentially an antijump with slidervelocity forcing cursor movement twice as fast as the gap between 1 and 2 (and that's not even taking into account slider leniency which makes it basically nonmovement) I'ts the same as 01:07:058 (1,2) - Since it's an extra, I want to vary the jumps (and not just by a little). 01:10:058 (7,1) - is a similar sized jump I put right before it to slow cursor speed down before it speeds back up after the jump.

well i really don't have much to say. while insane and extra play alright, they feel overdone and way too overdone respectively. can't really say to tone it down without the counterargument of ~~~~one's interpretation~~~~ coming to mind though, so g

aynway those things are just my opinions. it's really up to you how to map since it's your own creation, but keep in mind that if you want to rank it, you'll have to concede to subjective standards eventually
Thanks a whole lot for the mod! I hope all the changes I made are to your liking, putting it one step closer to being ranked :)
MikasaSerket
I owe a mod. Whoops.
690 Style
This isn't as much of a complaint but, what does 690 mean? And why are you using it here? I was just confused about that. No need to change, sorry if your already said it before.
00:11:358 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't understand the random spaces in the streams are trying to emphasis. I feel as if it is very unnecessary to have those there. I could probably see why you are doing it, possibly to build up tension or hype (I don't know the word for it) But that does not work here. It does not flow well, I would suggest making a straight forward stream or spacing ALL of them out to produce spaced streams.
01:28:858 (1,2,3,4,5,6,7,8) - Same goes for here.
Hard
00:46:458 (1,2,3,4,5,1,2,3,4,5) - How about instead of keeping all of these in one place, you should spread them out more. That way, you would be able to use more of the grid and reduce the clutter. Plus it will be nicer to play.
01:39:858 (4) - Why the jump. I don't hear anything in the music that indicates you should put combo 4 further away from the others. Not really much of an emphasis if you ask me.
01:35:458 (4,5,1,2,3) - Space out more. This area is too cluttered with hitcircles and sliders. Maybe move them away from eachother so that they are not so close to eachother.
Easy
Honestly, I found nothing wrong.
Other things.
I am sorry I wasn't able to give a full mod like I usually do. Recently, my grades at school have been dropping and I needed to focus on school. And at the time I am modding this I obtained the flu so I am very sick and unable to make my best mods. I am sorry. But I hope you beatmap gets ranked sometime soon.
Topic Starter
Bluekrait

MikasaSerket wrote:

I owe a mod. Whoops.
690 Style
This isn't as much of a complaint but, what does 690 mean? And why are you using it here? I was just confused about that. No need to change, sorry if your already said it before. B for Bluekrait -> 690
00:11:358 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't understand the random spaces in the streams are trying to emphasis. I feel as if it is very unnecessary to have those there. I could probably see why you are doing it, possibly to build up tension or hype (I don't know the word for it) But that does not work here. It does not flow well, I would suggest making a straight forward stream or spacing ALL of them out to produce spaced streams. Sorry, no-can-do, straight forward streams are too boring for me unless it's 5 notes or less. Same goes for keeping the spacing the same. If you listen closely, at 00:12:058 (1,5,1) - there is a clap in the background so I put a small stream jump to indicate that.
01:28:858 (1,2,3,4,5,6,7,8) - Same goes for here. Same explanation as above.
Hard
00:46:458 (1,2,3,4,5,1,2,3,4,5) - How about instead of keeping all of these in one place, you should spread them out more. That way, you would be able to use more of the grid and reduce the clutter. Plus it will be nicer to play. I guess you could say part of my 'style' is teaching osu! players how to read better :/ The reason for all the overlap in hard is to make an easier transition to the insane.
01:39:858 (4) - Why the jump. I don't hear anything in the music that indicates you should put combo 4 further away from the others. Not really much of an emphasis if you ask me. Not a fan of keeping all the notes in a jump the exact same distance. This is pretty close to the previous 2-3 jump, just slightly bigger (.26 more spacing).
01:35:458 (4,5,1,2,3) - Space out more. This area is too cluttered with hitcircles and sliders. Maybe move them away from eachother so that they are not so close to eachother. Ok, they are a bit close and the flow is kinda weird; changed.
Normal
http://osu.ppy.sh/ss/3930593 Change this. Into this https://osu.ppy.sh/ss/3930600
02:21:658 - Ok, didn't get the exact pattern you pictured, but the general spacing is similar.
Easy
Honestly, I found nothing wrong. \:D/
Other things.
I am sorry I wasn't able to give a full mod like I usually do. Recently, my grades at school have been dropping and I needed to focus on school. And at the time I am modding this I obtained the flu so I am very sick and unable to make my best mods. I am sorry. But I hope you beatmap gets ranked sometime soon. Hey, no worries, I can relate sorta because I'm in school too. I can't imagine how far behind I'd get if i got sick and had to miss a day or two. I appreciate the time you took out of your busy schedule to make this mod and I hope you feel better soon! Drink that chicken noodle soup!
Again, thanks for the mod and MikasaSerket! Get well soon!
Bara-
Hi

[General]
• Inconsistency in [Tags]
{690 style} : complextro 8 bit beatmapping beat mapping contest with rewards ephemeral bluekrait
{Easy} : complextro 8 bit ephemeral
{Hard} : complextro 8 bit ephemeral
{Insane} : complextro 8 bit ephemeral
{Normal} : complextro 8 bit ephemeral

[Easy]
The NCs are really weird
Consider doing them every 8 beats, so like
00:01:658 (1) - 00:04:858 (2) - 00:08:058 (1) - 00:11:258 (1) - 00:14:458 (1) - etc.
Not gonna write them down

  1. 00:21:658 (2,1) - Bad overlap (as Pishi said (All the ones he mentioned are actually big problems imo))
  2. 00:38:658 (4,1) - ^^
  3. 00:43:658 (2) - Proper spacing please, a difference of 0.05 is quite noticable here
  4. 02:46:258 (1) - What happened?
Fix the things Pishi mentioned (except the pink part, I like it) and it's good to go

[Normal]
Distance O.o
Comboing O.o
Both of these things are quite broken here
Follo'w Pishi's advice, and remap everything with the same DS (to avoid cluttering, DS of 1.3 is your best go, however, it'll buff the starrating a lot, so go with 1.0-1.1)
Distance needs to be equal in Easy/Normal, and here it's clearly not >>___>>

[Hard]
  1. 00:04:658 (3,1) - Such low spacing
  2. 00:17:658 (1,2) - 1/1 sliders please, the slidertick ruins this part
  3. 00:19:458 (1,2) - ^^
  4. 00:50:458 (5,6,7) - Uhm wat, the spacing is way to high for hard
  5. 01:10:258 (1) - Too wiggly, can be considered unrankable
  6. 01:13:458 (1) - ^^
Lost my motivation to mod this here
This diff is not ready for rank at all
It's really cluttered, way too hard, useless 1/4 and some jumps feels weird
Also, the overlaps are quite bad

Quick opinions on the other 2 diffs
Insane: Much better then hard, just overdone and cluttered/ Also some inaudible 1/4 which plays bad

690: Why the diffname? Quite bad. Really overdone, inaudible 1/4, really cluttered, and some bad patterns, 00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - 00:36:858 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - . And I haven't even started about the 1/8, Please, Silence ALL the 1/8 ends, they really interfere with the map making everything feel awkward. I can't even follow what's happening on the screen, it's such a mess
01:31:458 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1) - Chaos
Wait?!?!?!?!?!
There are 1/8 doublets O.o Just no
02:11:658 (3) - Unrankable, burai sliders are not allowed
I really dislike the diff, I don't think this can ever get ranked

Good luck!
Sorry if it may sound rude to you, I just dislike the map a lot, mostly as dubstep maps can only have 2 sides. Perfect, or terrible. Fanzhen/Skystar are both on the perfect, this map is not, sorry
I do like the sldiershapes and Colorhaxing though \:D/
Topic Starter
Bluekrait

Baraatje123 wrote:

Hi

[General]
• Inconsistency in [Tags] Fixed
{690 style} : complextro 8 bit beatmapping beat mapping contest with rewards ephemeral bluekrait
{Easy} : complextro 8 bit ephemeral
{Hard} : complextro 8 bit ephemeral
{Insane} : complextro 8 bit ephemeral
{Normal} : complextro 8 bit ephemeral

[Easy]
The NCs are really weird
Consider doing them every 8 beats, so like
00:01:658 (1) - 00:04:858 (2) - 00:08:058 (1) - 00:11:258 (1) - 00:14:458 (1) - etc.
Not gonna write them down Fixed

  1. 00:21:658 (2,1) - Bad overlap (as Pishi said (All the ones he mentioned are actually big problems imo)) Fixed
  2. 00:38:658 (4,1) - ^^ Fixed
  3. 00:43:658 (2) - Proper spacing please, a difference of 0.05 is quite noticable here Fixed
  4. 02:46:258 (1) - What happened? I derped; fixed
Fix the things Pishi mentioned (except the pink part, I like it) and it's good to go

[Normal]
Distance O.o
Comboing O.o
Both of these things are quite broken here
Follo'w Pishi's advice, and remap everything with the same DS (to avoid cluttering, DS of 1.3 is your best go, however, it'll buff the starrating a lot, so go with 1.0-1.1)
Distance needs to be equal in Easy/Normal, and here it's clearly not >>___>>

Since you weren't specific, I will just list the changes I made to Normal here:
00:21:658 (2) - Combined combo
00:24:058 (1,2,3,4,5) - Changed spacing
01:06:458 (2) - Changed slider-end direction
01:10:258 (1,2,3,4) - Changed pattern
01:32:058 (3,1) - Changed slider shapes
01:51:258 (1,2,1,2,1,2) - Changed spacing
02:31:258 (3,4,1,2) - Changed combos
02:39:858 (1,2,3) - Remapped

[Hard]
  1. 00:04:658 (3,1) - Such low spacing Fixed, increased spacing.
  2. 00:17:658 (1,2) - 1/1 sliders please, the slidertick ruins this part Fixed
  3. 00:19:458 (1,2) - ^^ Fixed, and moved on timeline.
  4. 00:50:458 (5,6,7) - Uhm wat, the spacing is way to high for hard Fixed, rotated 00:50:758 (6) - 90 degrees counterclockwise on point.
  5. 01:10:258 (1) - Too wiggly, can be considered unrankable It's fine because the slider circle moves at a consistent speed throughout.
  6. 01:13:458 (1) - ^^ Same explanation. It would be the same as just slightly slowing down the SV by a hair.
Lost my motivation to mod this here Sorry to hear :(
This diff is not ready for rank at all
It's really cluttered, way too hard, useless 1/4 and some jumps feels weird I can't fix if they're not pointed out.
Also, the overlaps are quite bad Overlapping is what increases reading skill. With my mapping, I want to challenge readers. I can make it a bit easier to read though if you point them out.

Quick opinions on the other 2 diffs
Insane: Much better then hard, just overdone and cluttered/ Also some inaudible 1/4 which plays bad Great! Now show me where I can fix them.

690: Why the diffname? See previous post.

Baraatje123 wrote:

Quite bad. Really overdone, inaudible 1/4, really cluttered, and some bad patterns, 00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - 00:36:858 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - . You're the first person who doesn't like these triangle-pattern sliders. All the praise I've gotten from this map included those patterns, so highly unlikely to change.

Baraatje123 wrote:

And I haven't even started about the 1/8, Please, Silence ALL the 1/8 ends, they really interfere with the map making everything feel awkward. I can't even follow what's happening on the screen, it's such a mess I figured the soft-normal hitsound was quite enough. Guess not. I ended up lowering vol to 5%, so you should only be able to maybe hear it if you play with 100% hitsound volume and 0% music or if you use custom hitsounds. The only 1/8 ends I didn't silence were 00:12:858 (1,2,3,4,5) - and 01:29:658 (1,2,3,4,5,6,7) - because there are 1/8 drumbeats in the music at those parts.

Baraatje123 wrote:

01:31:458 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1) - Chaos ? It fits the music...
Wait?!?!?!?!?! What?
There are 1/8 doublets O.o Just no Where?
02:11:658 (3) - Unrankable, burai sliders are not allowed "A slider overlapping itself by going straight back into the track from where he came .Sort of unrankable except if done in a not confusing and non-ugly way. Extremely bad for easier difficulties." This was taken straight from the wiki. They way I set it up, it's not going the full length back, only ~halfway. This is also an 'Extra' diff, so you can assume players able to play this diff will be able to play that one slider.
I really dislike the diff, I don't think this can ever get ranked Sorry to hear that :/

Baraatje123 wrote:

Good luck! Thanks
Sorry if it may sound rude to you, I just dislike the map a lot, mostly as dubstep maps can only have 2 sides. Perfect, or terrible. Fanzhen/Skystar are both on the perfect, this map is not, sorry I don't mind criticism, you can't please everyone. The only thing that came off rude was when you stated that you lost motivation to mod it halfway through the mod. It really hurts because I spent the most time on Insane and 690 trying to come up with interesting and unique patterns. If you're going to criticize a diff, at the very least, link the parts where you have problems with so I can fix them. You sort of did on 690, which I can appreciate.
I do like the sldiershapes and Colorhaxing though \:D/ Thanks
Thanks for the mod Baraatje123! All the diffs are updated now except Normal, which I'm currently going over very carefully for new combo and spacing inconsistencies.
I Must Decrease
Overall comments.:

Consider making the break start at 01:18:058 (1) - (IE use the slider on the break to this point)

690 Style
00:01:658 (1,2) - adjust the second half of 1 so that it encompasses 2 more perfectly (EX: http://puu.sh/lZXT4/44d07ae465.jpg (clean this up))

00:05:258 (1) - consider angling this so that it flows with 2 a bit more

00:08:858 (1,2,3) - making these equidistant from eachother would look better (EX: http://puu.sh/lZXVY/c6ffd5abf2.jpg (not saying do this but find a way to make this cleaner))

00:09:658 (1,1,1) - how come these arent the same shape? seems a bit random

01:15:258 (1,2,1,2,1,2,1,2) - pls no

01:21:158 (2,3,4,5,6,1) - this looks kind of ugly the way it is. I would recommend changing this so that all the circles have the same spacing. same applied to other patterns like this

02:31:058 (4,5,6,7,8,9,1,2,3,4,1,2,1,2,1,2,1,2) - yeah i really dont think these work very well here. I mean it's your style so don't let me barge in but i just don't see them playing very well the way they are.

02:43:058 (2) - i actually believe there is a rule against use of sliders like this as they artificially change SV. Also they're ugly (do not recommend keeping)

Insane
00:11:658 (5,2) - move this over to avoid overlap

00:20:658 (3,4,1) - personal opinion but i feel like this could be better done

00:23:158 (5,1) - while i understand wanting to do stuff like this for hardest difficulty i think that the sudden jolt in DS is unnecessary and somewhat ugly in an insane difficulty. Ofc once again this is up to you but i would voice my opinion against it.

00:24:058 (1,2,3) - consider curving 2 and 3 more so that they match the previous sliders curve in the opposite direction

00:35:458 (2,3,4) - any particular reason for the sudden increase in spacing here? I dont really hear one so idk... just thouht i'd mention

00:41:258 (4,1,2) - seems like a bit of an ugly and unnecessary overlap

01:10:258 (1) & 02:27:058 (1) - actually believe there is a rule against use of sliders like this as they artificially change SV. Also they're ugly (do not recommend keeping)

01:21:158 (1,2,3,4,5,1) - once again a bit of an ugly design that doesnt really affect the gameplay that much, consider changing to spacing on 1.

02:01:658 (1) - i recommend moving this so it doesnt overlap

02:36:658 (1) - why not just make this a regular curve slider?

Hard
hitsounds boy

Overall comments: While it is not necessary to use distance snap for your hard difficulty. It is advisable to atleast yield some level of consistency in spacing for these difficulties. Patterns like 00:01:658 (1,2,3) - & 00:04:058 (1,2,3) - scream for consistency in a difficulty like this.

00:28:058 (1,2,3) - imperfect triangle (looked like you were going for one)

01:00:858 (2,3) - blanket

01:10:258 (1) - & 01:13:458 (1) - no

01:32:658 (1,2) - avoid unnecessary overlap

01:56:058 (1,2,3) - questionable spacing

02:09:658 (1,1,1,1,1,1) - why nc everytime? why not NC every kiai

02:18:858 (2,3) - you could probably avoid the overlap here

Normal
Are you free handing your spacing? It looks to me like the spacing in this map is very inconsistent but it's not trying to be. Small changes in spacin occur randomly and are scattered. Are you using DS at all for this difficulty? 01:51:258 (1,2,1,2,1,2) - these three are exactly what i mean, difference in spacing for no reason

00:21:658 (2,3) - these arent perfectly parallel like they (should or atleast i think you're going for) consider revisingg

00:59:258 (1,2,3,1) - looks strange to me, two parallel sliders but the circles that bridge them dont follow the same parralel line, consider revising

01:07:058 (1) - questionable slider (red ticks dont really work well here, just looks unnecessary)

01:39:258 (1,2,3) - uneven spacin same with 01:40:858 (1,2,3) - (turn off grid snap? or else idk why this is)

02:33:258 (5) - questionable slider

02:38:458 (1,1,1) - NC change? Why? 02:44:458 (1,1,1) -

02:46:258 (4) - is this intended to not end on the final green tick?

Easy
For an easy, DS should pretty much never change unless SV does... :(

00:32:858 (5) - is this intended to be 3 finishes?

01:04:858 (4) - this slider start seems to start on literally the music turning off :( no good

01:42:458 (1,1,2,1) - once again inconsistent spacing for the sake of blankets... this is not appropriate for a easy difficulty

02:19:258 (1,2,3) - inconsistent spacing

02:32:858 (2,4) - overlapping a bit
Topic Starter
Bluekrait

Xexxar wrote:

Overall comments.:

Consider making the break start at 01:18:058 (1) - (IE use the slider on the break to this point) Remove spinner?

690 Style
00:01:658 (1,2) - adjust the second half of 1 so that it encompasses 2 more perfectly (EX: http://puu.sh/lZXT4/44d07ae465.jpg (clean this up)) Fixed, thanks.

00:05:258 (1) - consider angling this so that it flows with 2 a bit more Angle how?

00:08:858 (1,2,3) - making these equidistant from eachother would look better (EX: http://puu.sh/lZXVY/c6ffd5abf2.jpg (not saying do this but find a way to make this cleaner)) The 2 is there because it overlaps 00:08:058 (3) - and takes advantage of slider leniency from 1.

00:09:658 (1,1,1) - how come these arent the same shape? seems a bit random Because they're different lengths.

01:15:258 (1,2,1,2,1,2,1,2) - pls no ;P

01:21:158 (2,3,4,5,6,1) - this looks kind of ugly the way it is. I would recommend changing this so that all the circles have the same spacing. same applied to other patterns like this Not changing. I want to keep the spacing like this because it's the last note of the stream and is integral in bringing the slower notes.

02:31:058 (4,5,6,7,8,9,1,2,3,4,1,2,1,2,1,2,1,2) - yeah i really dont think these work very well here. I mean it's your style so don't let me barge in but i just don't see them playing very well the way they are. Sorry you don't like. I have no plans on changing them too much.

02:43:058 (2) - i actually believe there is a rule against use of sliders like this as they artificially change SV. Also they're ugly (do not recommend keeping) It's fine since the SV is consistent throughout the whole slider and doesn't differ much from a plain curved slider.

Insane
00:11:658 (5,2) - move this over to avoid overlap Fixed, overlaps better now.

00:20:658 (3,4,1) - personal opinion but i feel like this could be better done Changed

00:23:158 (5,1) - while i understand wanting to do stuff like this for hardest difficulty i think that the sudden jolt in DS is unnecessary and somewhat ugly in an insane difficulty. Ofc once again this is up to you but i would voice my opinion against it. Not changing, as it prepares the player for the spacing in kiai time.

00:24:058 (1,2,3) - consider curving 2 and 3 more so that they match the previous sliders curve in the opposite direction Not changing I want it to be the same as 00:24:958 (2,3) - and since the 1 is a straight slider, I want the following two notes to be straight as well. The whole part is a gradual transition to being curved. 00:24:658 (1,2,3) - introduces a curved slider while keeping the following two notes straight. Also one more thing.. 00:22:858 (2,5,1,2,3,1) - notice how all these line up.

00:35:458 (2,3,4) - any particular reason for the sudden increase in spacing here? I dont really hear one so idk... just thouht i'd mention 3 sounds the same as 1, but 2 and 4 are a bit different. 4 is a lower sounding note than 2, so I increased the spacing between 3 and 4.

00:41:258 (4,1,2) - seems like a bit of an ugly and unnecessary overlap I like it. I will try to come up with a change if I get more complaints.

01:10:258 (1) & 02:27:058 (1) - actually believe there is a rule against use of sliders like this as they artificially change SV. Also they're ugly (do not recommend keeping) It's fine since the SV is consistent throughout the whole slider. I'll come up with a change if I get more complaints.

01:21:158 (1,2,3,4,5,1) - once again a bit of an ugly design that doesnt really affect the gameplay that much, consider changing to spacing on 1. Sorry, Keeping this.

02:01:658 (1) - i recommend moving this so it doesnt overlap Not planning on it because it lines up with 02:01:158 (2,3,1)

02:36:658 (1) - why not just make this a regular curve slider? Won't change to regular curved slider, but will come up with something else.

Hard
hitsounds boy

Overall comments: While it is not necessary to use distance snap for your hard difficulty. It is advisable to atleast yield some level of consistency in spacing for these difficulties. Patterns like 00:01:658 (1,2,3) - & 00:04:058 (1,2,3) - scream for consistency in a difficulty like this. It's fine.

00:28:058 (1,2,3) - imperfect triangle (looked like you were going for one) Oh nope, was just lining up 00:27:658 (3,3,1)

01:00:858 (2,3) - blanket Fixed, thanks

01:10:258 (1) - & 01:13:458 (1) - no Why?

01:32:658 (1,2) - avoid unnecessary overlap Fixed

01:56:058 (1,2,3) - questionable spacing Fixed, sort of. I want to have the last jump in that section a bit bigger than the previous ones.

02:09:658 (1,1,1,1,1,1) - why nc everytime? why not NC every kiai Fixed

02:18:858 (2,3) - you could probably avoid the overlap here Fixed

Normal
Are you free handing your spacing? It looks to me like the spacing in this map is very inconsistent but it's not trying to be. Small changes in spacin occur randomly and are scattered. Are you using DS at all for this difficulty? 01:51:258 (1,2,1,2,1,2) - these three are exactly what i mean, difference in spacing for no reason Ok, remapped the whole diff!

00:21:658 (2,3) - these arent perfectly parallel like they (should or atleast i think you're going for) consider revisingg

00:59:258 (1,2,3,1) - looks strange to me, two parallel sliders but the circles that bridge them dont follow the same parralel line, consider revising

01:07:058 (1) - questionable slider (red ticks dont really work well here, just looks unnecessary)

01:39:258 (1,2,3) - uneven spacin same with 01:40:858 (1,2,3) - (turn off grid snap? or else idk why this is)

02:33:258 (5) - questionable slider

02:38:458 (1,1,1) - NC change? Why? 02:44:458 (1,1,1) -

02:46:258 (4) - is this intended to not end on the final green tick?

Easy
For an easy, DS should pretty much never change unless SV does... :(

00:32:858 (5) - is this intended to be 3 finishes? Nope, just two. I also made 00:39:258 (5) - have two finishes also.

01:04:858 (4) - this slider start seems to start on literally the music turning off :( no good Fixed

01:42:458 (1,1,2,1) - once again inconsistent spacing for the sake of blankets... this is not appropriate for a easy difficulty Fixed

02:19:258 (1,2,3) - inconsistent spacing Fixed

02:32:858 (2,4) - overlapping a bit Fixed
Thanks for the mod Xexxar, everything is up to date now!
CircleChu
Hey, sorry, I am asshole. I just feel like i can`t really mod it because it`s way to different to that what i want to see in maps, so i tried to remap a few seconds in Insane diff to show you how I would like to map/see it mapped. (I tried to map here cute sliders/smooth flow/with nice aesthetics. Take this and this
Good luck and I hope that would help you even a little bit!
Topic Starter
Bluekrait

CircleChu wrote:

Hey, sorry, I am asshole. I just feel like i can`t really mod it because it`s way to different to that what i want to see in maps, so i tried to remap a few seconds in Insane diff to show you how I would like to map/see it mapped. (I tried to map here cute sliders/smooth flow/with nice aesthetics. Take this and this
Good luck and I hope that would help you even a little bit!
Thanks for the s CircleChu. I really appreciate you actually taking the time to create a sample and creating a post here. The sample is not exactly what I envision my map to look like, but I feel it does convey what you are unable to tell me in words. And even though it's not much, it does indeed help!
P A N
from m4m. first i should say your map is kinda unique.

[690]
  1. 00:02:658 (5,5,5,5,5) - I know what beat you are following but these beat is so weak, maybe change them into tail of slider instead which mean you could use 1/2 at every (4). but it also have the reason why you add circle there too so to be fair, all of (5) is weaker than (4) so reconsider making their spacing shorter than 3 to 4.
  2. 00:06:858 (3) - umm no need to try making it various, be consistent with other is already playing fine.
  3. 00:08:058 (3) - why not NC here while you NC at 00:09:658 (1)?
  4. 00:20:058 (1,2,3,4,5,6,7,8) - better continue like you did here 00:19:458 (1,2,3,4). since you used many of various stream pattern so this general long stream with bigger spacing while the music is not stronger make it really weird to play.
  5. 00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - tbh I also not recommend this pattern. it doesn't play bad. but it's not represent the song enough. I felt so-so when playing this. try something like this or even this is emphasize the song better. apply to all.
  6. 01:31:658 (3,2) - add two more reverse and remove 01:31:858 (4,3). really more fit with the song imo.
  7. 01:34:058 - rhythm is change, you rather follow it.

[Insane]
  1. 00:02:258 (3,4,5,1) - maybe it's only me but spacing from 3 to 4 and 5 to 1 supposed to be bigger than 4 to 5 if reference from the song.
  2. 00:08:058 (3) - same as 690, why not NC here while NC at 00:09:658 (1).
  3. 00:18:858 (1,2,3,1,2) - ummmmmmmmmm sounds weird. if you ask me how to fix, i would suggest you to follow the thing you did before.
  4. 00:41:658 (1) - ok why this circle is the only one that overlapped. it's not like you increase spacing on every similar circle.
  5. 00:56:058 (3) - I would suggest you to NC here. why? new stanza and to make it consistent with other. (1,2)
  6. 01:02:458 (3) - ^
  7. 01:28:058 (1) - I suggest you to make a sudden-curve here, not 01:28:358 (4) because the song starting to be here.

[Hard]
  1. 00:51:258 (1,2,3) - uhhh no.
  2. 00:54:058 (1,2) - jesus christ.
  3. your hard is good but tbh, you spacing is a problem. try to use distance snap. if not, try make the spacing consistent when the music is consistent and make a small jump when it fit of how strong of music. besides that, fine diff.

[Normal]
  1. 00:49:658 (1,2,1,2,3,1) - too hard.
  2. your NC is inconsistent. use NC on every 2 stanza would help a lot because your NC is very short. like (1,2,1,2,1,2,1,2,.....)
  3. 01:01:658 (1,1) - sorry but tbh, your art is unnecessary, more like make beginner confused.
  4. 00:30:458 (1,2,3,4) - sorry to reject another of your art, so confused for beginner. please avoid that. if you don't want to change, maybe ask some BN or QAT to confirm.
  5. 01:01:658 (1) - confusing pattern.
  6. 01:47:258 (1,1,1,1) - no art for normal diff please.
  7. besides of that, it's a great diff.

[Easy]
  1. 02:46:258 (1) - make it less overlapped.
  2. 02:48:058 - unused green line
  3. consider adding NC on every 2 stanza or combo will be too short. besides that, neat diff.
  4. 02:49:258 , 02:49:658 , 03:02:458 - unused bookmark, wew.

GL
Topic Starter
Bluekrait

P A N wrote:

from m4m. first i should say your map is kinda unique.

[690]
  1. 00:02:658 (5,5,5,5,5) - I know what beat you are following but these beat is so weak, maybe change them into tail of slider instead which mean you could use 1/2 at every (4). but it also have the reason why you add circle there too so to be fair, all of (5) is weaker than (4) so reconsider making their spacing shorter than 3 to 4. I like how it is now.
  2. 00:06:858 (3) - umm no need to try making it various, be consistent with other is already playing fine. Ok, simplified it (only 1 red grip and no white grips)
  3. 00:08:058 (3) - why not NC here while you NC at 00:09:658 (1)? NC'd for SV changes
  4. 00:20:058 (1,2,3,4,5,6,7,8) - better continue like you did here 00:19:458 (1,2,3,4). since you used many of various stream pattern so this general long stream with bigger spacing while the music is not stronger make it really weird to play. Changed to match previous ones
  5. 00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - tbh I also not recommend this pattern. it doesn't play bad. but it's not represent the song enough. I felt so-so when playing this. try something like this or even this is emphasize the song better. apply to all. Hmm, I'll think about it
  6. 01:31:658 (3,2) - add two more reverse and remove 01:31:858 (4,3). really more fit with the song imo. Beat is only a little bit softer, I like the constant sliders better.
  7. 01:34:058 - rhythm is change, you rather follow it. This is why sliders go in different direction.

[Insane]
  1. 00:02:258 (3,4,5,1) - maybe it's only me but spacing from 3 to 4 and 5 to 1 supposed to be bigger than 4 to 5 if reference from the song. 4 to 5 and 5 to 1 I feel should be relatively the same because they both indicate change in pitch.
  2. 00:08:058 (3) - same as 690, why not NC here while NC at 00:09:658 (1). NC'd for SV changes
  3. 00:18:858 (1,2,3,1,2) - ummmmmmmmmm sounds weird. if you ask me how to fix, i would suggest you to follow the thing you did before. I changed so 00:18:858 (1,2,3,1,2,3,1,2,3) - are now all 1/4 sliders
  4. 00:41:658 (1) - ok why this circle is the only one that overlapped. it's not like you increase spacing on every similar circle. Changed by rotating 00:41:258 (4) - 25 degrees at selection center
  5. 00:56:058 (3) - I would suggest you to NC here. why? new stanza and to make it consistent with other. (1,2) Ok done
  6. 01:02:458 (3) - ^ ^ and you missed 02:19:258 (3) - which I also NC'd
  7. 01:28:058 (1) - I suggest you to make a sudden-curve here, not 01:28:358 (4) because the song starting to be here. Ok done

[Hard]
  1. 00:51:258 (1,2,3) - uhhh no. Why not?
  2. 00:54:058 (1,2) - jesus christ. Lord have mercy! haha, it's during kiai time so should be a little bigger spacing.
  3. your hard is good but tbh, you spacing is a problem. try to use distance snap. if not, try make the spacing consistent when the music is consistent and make a small jump when it fit of how strong of music. besides that, fine diff. Noted, thanks :)

[Normal]
  1. 00:49:658 (1,2,1,2,3,1) - too hard. Easier now.
  2. your NC is inconsistent. use NC on every 2 stanza would help a lot because your NC is very short. like (1,2,1,2,1,2,1,2,.....) See List 1
  3. 01:01:658 (1,1) - sorry but tbh, your art is unnecessary, more like make beginner confused. Less art now.
  4. 00:30:458 (1,2,3,4) - sorry to reject another of your art, so confused for beginner. please avoid that. if you don't want to change, maybe ask some BN or QAT to confirm. I think this art is ok because it's all the same slider length and no slider ticks, so players only have to hold and move cursor a little bit.
  5. 01:01:658 (1) - confusing pattern. Easier now.
  6. 01:47:258 (1,1,1,1) - no art for normal diff please. Changed 01:47:858 (1,1,1) - to more simple patterns so easier to follow (less overlapping).
  7. besides of that, it's a great diff. Thanks :)

[Easy]
  1. 02:46:258 (1) - make it less overlapped. Ok, done.
  2. 02:48:058 - unused green line Moved 02:47:258 , 02:47:558 , and 02:47:858 back two ticks,
  3. consider adding NC on every 2 stanza or combo will be too short. besides that, neat diff. See List 2
  4. 02:49:258 , 02:49:658 , 03:02:458 - unused bookmark, wew. Unused bookmarks are ok. This one signifies end of 8-bit part.

GL
List 1
  1. 00:02:858 (5) - 00:08:858 (6)
  2. 00:41:658 (4) - 00:45:658 (6)
  3. 00:54:058 (4) - 01:13:658 (4)
  4. 01:58:458 (3) - 02:02:458 (6)
  5. 02:14:058 (3) - 02:44:858 (5)
List 2
  1. 00:28:858 (2) - 00:52:458 (4)
  2. 01:06:058 (1) - 01:13:658 (3)
  3. 01:32:858 (3) - 02:08:058 (3)
  4. 02:35:258 (1) - 02:46:258 (1)

Thank you so much for excellent mod P A N! :D
Truzon
I don't think this can even be considered a mod, but oh well

You could add a clap at the end of the spinner

Maybe move this 00:09:158 (2) - towards 00:09:258 (3) - like around x:420 y:244 , it plays much better (for me)

Move this 00:10:858 (3) - towards 00:10:858 (3) -

Sorry man that is all I got :(
Topic Starter
Bluekrait

Truzon wrote:

I don't think this can even be considered a mod, but oh well

You could add a clap at the end of the spinner First spinner? Yes, done! I also added clap on other difficulties too.

Maybe move this 00:09:158 (2) - towards 00:09:258 (3) - like around x:420 y:244 , it plays much better (for me) No thanks, I like the jump to prepare players for upcoming part.

Move this 00:10:858 (3) - towards 00:10:858 (3) - What? I think you typo.

Sorry man that is all I got :( I'll take anything I can get, thanks! :)
WingSilent
Hello :)
From my modding queue.

Easy
00:51:258 (1,2) - This flows so weird, try something like this ? > http://puu.sh/nS7Jr.jpg
01:14:458 (1) - Into an easy, i would avoid using so much red points in a slider, just saying
01:18:058 - You could add something here and 01:18:458 - here too
01:31:258 (1,1) - Overlap, but since i'm not sure it disturbs that much, i'm just quoting it
01:35:258 (2,2) - Stack the slider-end with the hitcircle ?
02:09:258 (1) - Remove the NC, the main beat is 02:09:658 (1) -
02:49:658 - The end is not mapped ?

Normal
00:30:458 (1,2,3,4) - This looks a bit hard for a normal, just my opinion of course
00:52:458 (1) - Remove NC main beat is 00:52:858 (1) -
01:05:058 (1) - Remove NC
01:48:458 (1,1) - This can be edited to a better look imo


Hard
00:51:258 (1,2,3) - You must NC every sliders if they changes velocity
01:10:258 (1) - this slider is too weird, why not a simple curve instead ?
01:13:458 (1) - ^
01:17:258 (4) - make a slider and end it here 01:17:858 - ?
01:51:158 (5,1) - inconsistent spacing, it should be like 01:50:858 (2,3,4,5) -
01:50:858 (2,3,4,5) - this is good, but jumps are too large for a hard (especially with 1/4 spacing), you may have to reduce them

Insane
00:06:658 (2,3) - flows bad, the slider faces the top, and not the right side, where the hitcircle is.
00:17:258 (1,2,3) - too much spaced for a calm part
00:20:658 (3,4,1) - ^ Same for this
00:42:458 (3,4) - Rythm sounds fine, but not the enlarged jump take exemple with this > 00:40:858 (3,4) -
00:45:658 (3,4) - ^
01:04:258 (3,1) - This is kinda confusing, move 01:05:058 (1) - to 185/349 will fix it
01:10:258 (1) - I'm not sure this slider are rankable due to it's flow and the lot of used red squares
01:20:458 - Missing note here ?
01:23:658 - ^
01:26:858 - ^
02:01:158 (2,1) - Is this overlap wanted ?
02:27:058 (1) - Same as 01:10:258 (1) -
02:31:658 (1,2,3,4) - Keep your stream consistent, don't make spaced doublets like those
02:45:258 (1,2,3,4) - same and in a worst state, you even made a jumps with them, this is just confusing for a lot of players. :/ I'll recommend to fix it.

Extra
01:01:658 (3) - I would ctrl+g for the flow and also adjusting the slider like that : http://puu.sh/nSqVN.jpg
01:20:458 - Missing note
01:23:658 - ^
01:26:858 - ^
02:43:058 (2) - Possible unrankable slider, but for this, i'll say fine, may need a BN to confirm.

Cool map, have a good luck to rank it. :)
Kaifin
hi! m4m :)

General

  1. Audio quality is higher than 192kb/s, need lower bitrate version for rank
  2. unrankable stack leniency

Easy

  1. HP 1? you could raise to 2 to get the nice 2/3/4/5 spread, doesn't really matter though
  2. 00:01:258 (1) to 00:14:058 (4) - there are rhythm issues with this section, i can interpret/understand what you were going for with each switch of the rhtyhm, but it switches literally every bar and is very inconsistent, i think you should rework this section rhythm wise
  3. 00:02:858 (3,3) - this overlap might be a little sketchy, i think the other ones are fine but this one kind of pushes it a little for Easy
  4. 00:44:858 (4) - NC here to be consistent with your previous NCs
  5. 00:46:458 (1) - two timing points exist at the same time!
  6. 00:48:058 (4) - same
  7. 01:40:058 (4) - this is nazi, but the parallel is very slightly off with 01:40:858 (1) -
  8. 02:01:658 (4) - NC
  9. 02:04:858 (4) - NC
  10. 02:24:058 (4) - NC
  11. 02:44:458 (4,5,6) - three singles in a row is kind of sketch, consider change to 1/1 slider + circle?

    pretty sliders

Normal

  1. 00:07:658 (4) - NC, please NC when you switch rhythms like this
  2. 00:20:458 (2,1) - fix blanket
  3. 00:28:858 (3,4) - i know you shaped the slider this way so you could stack the slider end, but rip blanket :((((((((
  4. 00:40:058 (1,2) - fix blanket, very very slightly off
  5. 01:11:658 (7,1) - fix blanket
  6. 01:14:258 (1) to 01:28:058 (1) - spinner break spinner lol kind of seems weird, i'd recommend mapping the music where the first spinner is, you could do something with that i'm sure that would make this section of downtime not last such a long time, doesn't really matter just my pref
  7. 01:42:458 (4) - my preference to NC here
  8. 02:00:458 (2,3) - sew up your blanKETS PLS

    mostly just nazi, you should really rework your NCs in both these diffs imo, thats just my opinion though

Hard

  1. 00:01:258 (1) - note before the timing point????
  2. 00:01:658 (2,4) - nazi blankets return
  3. 00:55:258 (1,2,3) - this feels so scrunched compared to everything else, i know why (since they're blue tick sliders) it just looks really awkward imo, maybe change to 1/2 sliders?
  4. 00:56:058 (3) - NC
  5. 00:56:658 (1,2) - why is this different spacing than 00:56:058 (3,4) - this? its not really too big of a deal just small consistency
  6. 01:01:658 (1,2) - this one feels a lot better than the other one
  7. 01:02:458 (3) - NC
  8. 01:14:258 (3,4,5,6,7,8) - this stream shape + complexity maybe too hard for a hard diff
  9. 02:31:058 (3,1,1,2,3,4,1) - why does this section have a different rhythm than the previous one? same sounds

    these sliders make me excited to see top diff based on the name of it

i just realized now, there's a note before every timing point in every diff, just move it back lol

Insane

  1. 00:02:258 (3,2,1) - really not a fan of this barely touching overlap
  2. 00:07:458 (5,2) - http://puu.sh/nTAe5/9b6bf4e35d.jpg
  3. 00:23:258 (1) - spacing is different than all the other sliders that come after streams
  4. 01:20:058 (1) - this is awkward rhythm because the slider end is on a strong note, then there's a space, i recommend you rework this somehow
  5. 01:24:358 (1,2,3,4,5,1) - i understand why you did it the first time, but the 1st note needs to be either more separate or just spaced like the rest
  6. 01:51:658 (3,4,5,6,1) - holy that's spaced, should be fine at this bpm but hol y
  7. 01:57:658 (1,2,3) - starting here, you start using a different rhythm than in the buildup last time when there's no new instrumentation, consistency
  8. 02:22:858 (2,3,4) - personally not a fan of this flow
  9. 02:45:258 (1,2,3,4,1) - i think this stream design is fine EXCEPT i think you should slightly reduce 02:45:158 (4,1) - spacing between these

690 style

  1. 00:10:858 (3) - 45 degree slider, not really a big fan aesthetically
  2. 00:11:658 (5) - i think you should NC this because its kind of hard to even see the gap without it in the first one, in fact, why is the gap different between this and 00:11:558 (4), when compared to the gap between 00:12:358 (4) - and 00:12:458 (5) ? you should just make them the same, 1.0x gap jump and NC the new stream
  3. 00:12:458 (5) - same lolxd
  4. 00:27:658 (3,4,5,6) and 00:28:458 (3,4,5,6) - i see what you were going for with these stream shaping, but i really don't like them aesthetically and flow wise, rework into something more of a tangible curve instead of kind of having this half hearted shape?
  5. 00:34:058 (3,4,5,6) - MUCH better
  6. 00:50:658 (1,2,3,4) - bad angle and flow
  7. 00:55:658 (4) - different SV = NC
  8. 00:58:058 (2) - this note is definitely off, the "repeat" sound is on the red tick, not the yellow tick, i'd recommend in all instances of this repeat you just kill the note and change the rhythm, it feels really icky to play (didn't notice until i playtested it), maybe you should have a tangible hit on that repeat sound?
  9. 00:58:458 (1,2,3) - same, these might be ergonomic enough for it to be fine though
  10. 00:59:458 (2) - 45 degrees strikes again out of nowhere, 45 deg slider flow is asdfasdfasdf
  11. 01:02:058 (4) - NC, same as the one before it though like this is your choice, its mostly just for consistency
  12. 01:04:458 (2) - same as the last time this note happened, i'll stop listing it but if it happens again PLEASE change this
  13. 01:09:258 (3,7) - baby touch
  14. 01:10:658 (2,6) - baby touch
  15. 01:15:258 (1,2,1,2,1,2,1,2) - i'm so sorry for this https://www.youtube.com/watch?v=yRW8EGbdfLA i LIKE the stream design a lot btw, i think its fine, i just want you to watch this anyways, no change imo but ask other people's opinion on it
  16. 01:16:658 (1) - this spinner super awkward just map it! ! ! 1 1 11!! you're basically halfway through your rhythm with the 3 and you just stop for a spinner
  17. 01:29:658 (1,2,3,4,5,6,7,8) - i think you should decrease the spacing on this, slider streams travel a lot further than you may have anticipated, i think it feels better as a less spaced stream
  18. 01:31:058 (5,6,1) - slider stream sound but no sliders :(
  19. 01:38:658 (1,2,3,4) - REALLY bad doubles flow imo, the placements kill them
  20. 01:40:258 (1,2,3,4) - these are a bit better but i think you should change the angles to less 45 degrees for it to be way less awkward to play
  21. 01:41:658 (5) - a bit awkward
  22. 01:45:258 (3,4,5,6) - i see the idea but you should reshape, curve the 4 more downwards? right now, the flow is a line, and thats not what you wanted/good
  23. 01:50:858 (3,4,5,6) - this line flow for example is much better because of the angle
  24. 01:59:458 (1,2,3) - different spacing on only this one?
  25. 02:07:458 (1,2,3,4) - doubles ANGLES A a A A A AAAAAA this is like my BIG complaint about the map, thats my only real major issue with it, if you take one thing from this mod please change these angles
  26. 02:22:458 (4) - NC
  27. 02:22:858 (1) - no NC
  28. 02:33:458 (1) - same as the spinner before, you're in a kiai you dont need player break
  29. 02:44:858 (1,2,1,2,1,2,1,2) - i just wanted to point out this one is less spaced than the other two, might have been on purpose because the song is winding down but i figured i'd point it out in case it wasnt
interesting diff! wasn't expecting something like that at all, good luck with this one

hopefully this helps you :) i like your style
Topic Starter
Bluekrait

NekoLumi wrote:

Hello :)
From my modding queue.

Easy
00:51:258 (1,2) - This flows so weird, try something like this ? > http://puu.sh/nS7Jr.jpg Changed the pattern, not exactly what's in your picture, but it should flow better now.
01:14:458 (1) - Into an easy, i would avoid using so much red points in a slider, just saying I think it's fine, not too noticable, but enough to bring emphasis to the beat on the slider tick (which is what I intended to do when putting the grips there).
01:18:058 - You could add something here and 01:18:458 - here too Ok, added a reverse.
01:31:258 (1,1) - Overlap, but since i'm not sure it disturbs that much, i'm just quoting it Should be fine, none of the BN's pointed it out and Monstrata has more noticeable overlap in his set.
01:35:258 (2,2) - Stack the slider-end with the hitcircle ? Done, thanks for pointing that out.
02:09:258 (1) - Remove the NC, the main beat is 02:09:658 (1) - I like this here because it's a different beat from the previous and upcoming beats.
02:49:658 - The end is not mapped ? This is a competition map and Peppy said not to map the 8-bit outro.

Normal
00:30:458 (1,2,3,4) - This looks a bit hard for a normal, just my opinion of course Hmm, I'll think about changing, will have to ask a BN.
00:52:458 (1) - Remove NC main beat is 00:52:858 (1) - Same reason stated above.
01:05:058 (1) - Remove NC Good catch, that should've been gold, not white!
01:48:458 (1,1) - This can be edited to a better look imo Edited, I think its better now.


Hard
00:51:258 (1,2,3) - You must NC every sliders if they changes velocity Done.
01:10:258 (1) - this slider is too weird, why not a simple curve instead ? Changed to simple curve.
01:13:458 (1) - ^ ^
01:17:258 (4) - make a slider and end it here 01:17:858 - ? I get where you're coming from, but I just want this one representing the end of the drumbeats.
01:51:158 (5,1) - inconsistent spacing, it should be like 01:50:858 (2,3,4,5) - Fixed.
01:50:858 (2,3,4,5) - this is good, but jumps are too large for a hard (especially with 1/4 spacing), you may have to reduce them I think you typo.

Insane
00:06:658 (2,3) - flows bad, the slider faces the top, and not the right side, where the hitcircle is. This is very comfortable for me as a right-handed mouse onyl player. Simply move up through the slider, then down to the right. The motion would be very similar to if I were to replace the slider with two hitcircles (one at the slider start and one at the end).
00:17:258 (1,2,3) - too much spaced for a calm part It fits because the music goes to higher notes so I increased spacing to better represent the higher notes.
00:20:658 (3,4,1) - ^ Same for this ^
00:42:458 (3,4) - Rythm sounds fine, but not the enlarged jump take exemple with this > 00:40:858 (3,4) - 00:40:858 (3,3,3,3) - These four sliders I wanted to create gradual increase in spacing.
00:45:658 (3,4) - ^ ^
01:04:258 (3,1) - This is kinda confusing, move 01:05:058 (1) - to 185/349 will fix it I purposefully put 01:05:058 (1) - close to 01:04:258 (1) - to create a small break since the music changes.
01:10:258 (1) - I'm not sure this slider are rankable due to it's flow and the lot of used red squares Should be fine because the SV is consistent throughout and very similar to surround slider SV's.
01:20:458 - Missing note here ? Nope. It's a calm section with one distinct instrument playing and that's the one I'm mapping.
01:23:658 - ^ ^
01:26:858 - ^ ^
02:01:158 (2,1) - Is this overlap wanted ? You have a good eye. I didn't want it, but what was more important to me was the structure that the slider as a whole created. Screenshot of what I mean.
02:27:058 (1) - Same as 01:10:258 (1) - Same answer above.
02:31:658 (1,2,3,4) - Keep your stream consistent, don't make spaced doublets like those Changed to spaced quads. (I think they fit better than the doubles).
02:45:258 (1,2,3,4) - same and in a worst state, you even made a jumps with them, this is just confusing for a lot of players. :/ I'll recommend to fix it. Gotta prepare players for 690 style.

Extra
01:01:658 (3) - I would ctrl+g for the flow and also adjusting the slider like that : http://puu.sh/nSqVN.jpg I think it flows perfectly fine. Here's a screenshot showing exaggerated cursor trail (green line).
01:20:458 - Missing note Same reason as Insane, but I might change this later on since it's an Extra.
01:23:658 - ^ ^
01:26:858 - ^^
02:43:058 (2) - Possible unrankable slider, but for this, i'll say fine, may need a BN to confirm. jonathanlfj had me change it originally and this is the new version.

Cool map, have a good luck to rank it. :)
Thank you so much for modding my map NekoLumi! It means a lot :D
Topic Starter
Bluekrait

Kaifin wrote:

hi! m4m :)

General

  1. Audio quality is higher than 192kb/s, need lower bitrate version for rank Peppy said it's ok.
  2. unrankable stack leniency Should be fine since I don't directly stack stack streams.

Easy

  1. HP 1? you could raise to 2 to get the nice 2/3/4/5 spread, doesn't really matter though I'll compromise at 1.5 since my extra is 5.5
  2. 00:01:258 (1) to 00:14:058 (4) - there are rhythm issues with this section, i can interpret/understand what you were going for with each switch of the rhtyhm, but it switches literally every bar and is very inconsistent, i think you should rework this section rhythm wise I think it's fine. Since it's an easy, players will focus mostly on hitting the circles to the beat.
  3. 00:02:858 (3,3) - this overlap might be a little sketchy, i think the other ones are fine but this one kind of pushes it a little for Easy It's fine (one full measure to recover and by the time it the second slider comes up, the first one is gone.
  4. 00:44:858 (4) - NC here to be consistent with your previous NCs Hehe funny you mention that.. P A N just said I should extend combos to two full measures. I guess maybe I should extend the beginning ones too. Though I liked the shorter NC's :/
  5. 00:46:458 (1) - two timing points exist at the same time! AHH WHY IS THAT? FIXED
  6. 00:48:058 (4) - same Hmm... I don't have a timing point here.
  7. 01:40:058 (4) - this is nazi, but the parallel is very slightly off with 01:40:858 (1) - Thanks, fixed.
  8. 02:01:658 (4) - NC See
  9. 02:04:858 (4) - NC P A N's
  10. 02:24:058 (4) - NC Mod. But I think I agree with you. I'll change back if someone else mentions.
  11. 02:44:458 (4,5,6) - three singles in a row is kind of sketch, consider change to 1/1 slider + circle? B-b-b-but FINALE!!!

    pretty sliders :)

Normal

  1. 00:07:658 (4) - NC, please NC when you switch rhythms like this Blame P A N 2016
  2. 00:20:458 (2,1) - fix blanket Fixed.
  3. 00:28:858 (3,4) - i know you shaped the slider this way so you could stack the slider end, but rip blanket :(((((((( RIP
  4. 00:40:058 (1,2) - fix blanket, very very slightly off Fixed.
  5. 01:11:658 (7,1) - fix blanket http://puu.sh/nTdoo/f25b7824bf.png
  6. 01:14:258 (1) to 01:28:058 (1) - spinner break spinner lol kind of seems weird, i'd recommend mapping the music where the first spinner is, you could do something with that i'm sure that would make this section of downtime not last such a long time, doesn't really matter just my pref Ok fine, after I finish modding your map.
  7. 01:42:458 (4) - my preference to NC here You and me both. I will change back if you tell P A N that sometimes it's ok to have NC every stanza for easy and normal diffs.
  8. 02:00:458 (2,3) - sew up your blanKETS PLS SEWED UP! Thanks really for spotting these.

    mostly just nazi, you should really rework your NCs in both these diffs imo, thats just my opinion though What's funny is all the NC's you pointed out, I had those before going through P A N's mod.

Hard

  1. 00:01:258 (1) - note before the timing point???? Should be fine since it's snapped to correct timing.
  2. 00:01:658 (2,4) - nazi blankets return Fixed.
  3. 00:55:258 (1,2,3) - this feels so scrunched compared to everything else, i know why (since they're blue tick sliders) it just looks really awkward imo, maybe change to 1/2 sliders? Nearly same as 01:01:658 (1,2,3)
  4. 00:56:058 (3) - NC I want to keep it the same because of spacing on timeline and on grid.
  5. 00:56:658 (1,2) - why is this different spacing than 00:56:058 (3,4) - this? its not really too big of a deal just small consistency Because I like to line stuff up (look at the highlighted circles).
  6. 01:01:658 (1,2) - this one feels a lot better than the other one Because there are less angles to make and it's a simpler pattern.
  7. 01:02:458 (3) - NC Same as before.
  8. 01:14:258 (3,4,5,6,7,8) - this stream shape + complexity maybe too hard for a hard diff Will consult a BN if it's a problem.
  9. 02:31:058 (3,1,1,2,3,4,1) - why does this section have a different rhythm than the previous one? same sounds Changed 02:31:058 (3) to a stream.

    these sliders make me excited to see top diff based on the name of it

i just realized now, there's a note before every timing point in every diff, just move it back lol jonathanlfj said it was fine.

Insane

  1. 00:02:258 (3,2,1) - really not a fan of this barely touching overlap Me neither.
  2. 00:07:458 (5,2) - http://puu.sh/nTAe5/9b6bf4e35d.jpg Lowered SV of 00:08:458 (1) to .9
  3. 00:23:258 (1) - spacing is different than all the other sliders that come after streams Not that big of a difference.
  4. 01:20:058 (1) - this is awkward rhythm because the slider end is on a strong note, then there's a space, i recommend you rework this somehow It's easier to read than two circles, which would be the other option since I only wan tot highlight the one instrument.
  5. 01:24:358 (1,2,3,4,5,1) - i understand why you did it the first time, but the 1st note needs to be either more separate or just spaced like the rest Fixed, first note is separated.
  6. 01:51:658 (3,4,5,6,1) - holy that's spaced, should be fine at this bpm but hol y haha, yea that's why I didn't change it (bpm).
  7. 01:57:658 (1,2,3) - starting here, you start using a different rhythm than in the buildup last time when there's no new instrumentation, consistency I like this buildup here since it's a bit easier than the other buildup. Don't want to make it too hard for players who fc'd this far to choke on a buildup.
  8. 02:22:858 (2,3,4) - personally not a fan of this flow Changed a little bit. The flow is the same though :/
  9. 02:45:258 (1,2,3,4,1) - i think this stream design is fine EXCEPT i think you should slightly reduce 02:45:158 (4,1) - spacing between these Ok, done.

690 style

  1. 00:10:858 (3) - 45 degree slider, not really a big fan aesthetically I am.
  2. 00:11:658 (5) - i think you should NC this because its kind of hard to even see the gap without it in the first one, in fact, why is the gap different between this and 00:11:558 (4), when compared to the gap between 00:12:358 (4) - and 00:12:458 (5) ? you should just make them the same, 1.0x gap jump and NC the new stream I just NC'd it.
  3. 00:12:458 (5) - same lolxd ^
  4. 00:27:658 (3,4,5,6) and 00:28:458 (3,4,5,6) - i see what you were going for with these stream shaping, but i really don't like them aesthetically and flow wise, rework into something more of a tangible curve instead of kind of having this half hearted shape? I like it though :(
  5. 00:34:058 (3,4,5,6) - MUCH better I like the other one better lol.
  6. 00:50:658 (1,2,3,4) - bad angle and flow It's like writing capital letter A.
  7. 00:55:658 (4) - different SV = NC Make an exception for me please :3Ended up changing.
  8. 00:58:058 (2) - this note is definitely off, the "repeat" sound is on the red tick, not the yellow tick, i'd recommend in all instances of this repeat you just kill the note and change the rhythm, it feels really icky to play (didn't notice until i playtested it), maybe you should have a tangible hit on that repeat sound? Agreed, reworked.
  9. 00:58:458 (1,2,3) - same, these might be ergonomic enough for it to be fine though Ergonomic indeed :)
  10. 00:59:458 (2) - 45 degrees strikes again out of nowhere, 45 deg slider flow is asdfasdfasdf A WILD 45 DEGREE STRIKE APPEARED!
  11. 01:02:058 (4) - NC, same as the one before it though like this is your choice, its mostly just for consistency Same as before.
  12. 01:04:458 (2) - same as the last time this note happened, i'll stop listing it but if it happens again PLEASE change this Changed in al instances.
  13. 01:09:258 (3,7) - baby touch I'm fine with rings touching, just gets dirty when the circle borders start touching.
  14. 01:10:658 (2,6) - baby touch ^
  15. 01:15:258 (1,2,1,2,1,2,1,2) - i'm so sorry for this https://www.youtube.com/watch?v=yRW8EGbdfLA i LIKE the stream design a lot btw, i think its fine, i just want you to watch this anyways, no change imo but ask other people's opinion on it Yes, you're not the first one to post that lol. Oh and HanzeR approves btw.
  16. 01:16:658 (1) - this spinner super awkward just map it! ! ! 1 1 11!! you're basically halfway through your rhythm with the 3 and you just stop for a spinner I'm sorry, I want to have sudden spinner there right after the stream x|
  17. 01:29:658 (1,2,3,4,5,6,7,8) - i think you should decrease the spacing on this, slider streams travel a lot further than you may have anticipated, i think it feels better as a less spaced stream Slider stream because if you listen carefully, there are 1/8 note beats and screw 1/8 normal streams.
  18. 01:31:058 (5,6,1) - slider stream sound but no sliders :( Because I'm not mapping the slider stream sounds. They're not the dominating sound in this part.
  19. 01:38:658 (1,2,3,4) - REALLY bad doubles flow imo, the placements kill them Changed position of 4.
  20. 01:40:258 (1,2,3,4) - these are a bit better but i think you should change the angles to less 45 degrees for it to be way less awkward to play They're now almost flat.
  21. 01:41:658 (5) - a bit awkward Not awkward enough for a change.
  22. 01:45:258 (3,4,5,6) - i see the idea but you should reshape, curve the 4 more downwards? right now, the flow is a line, and thats not what you wanted/good I actually wanted a line. 01:45:258 (3,4,5) - make perfect line.
  23. 01:50:858 (3,4,5,6) - this line flow for example is much better because of the angle :)
  24. 01:59:458 (1,2,3) - different spacing on only this one? Fitting blankets and stuff...
  25. 02:07:458 (1,2,3,4) - doubles ANGLES A a A A A AAAAAA this is like my BIG complaint about the map, thats my only real major issue with it, if you take one thing from this mod please change these angles I took more than one thing from this mod, so no change? :P also, lfj approves and he's a BN :/
  26. 02:22:458 (4) - NC
  27. 02:22:858 (1) - no NC ^
  28. 02:33:458 (1) - same as the spinner before, you're in a kiai you dont need player break Same answer as before.
  29. 02:44:858 (1,2,1,2,1,2,1,2) - i just wanted to point out this one is less spaced than the other two, might have been on purpose because the song is winding down but i figured i'd point it out in case it wasnt You are correct.
interesting diff! wasn't expecting something like that at all, good luck with this one

hopefully this helps you :) i like your style Thanks man, this helps BIG time.
Broccoly
m4m

[general]
use 192kbps mp3

[690]
00:10:458 (1,2,3) - Distance between objects might be far, compared to 00:08:858 (1,2,3) -
00:20:058 (1,2,3,4) - previous patterns have 2 circles before a slider but this one has 3, which might confuse players
01:27:958 (6,1) - can be tricky since the previous stream is going the opposite way
01:28:758 (8,1) - ^
02:31:958 (4,1) - ^
01:42:458 (1) - moving this to the center would look better

[I]
01:53:258 (1,1,2) - 01:54:258 (1,1,1) - might be tricky to read since slider path is almost not visible

[H]
00:01:658 (2,3,4) - fix this overlap error
02:13:458 (3) - NC like u did 02:19:858 (1) - here
02:15:258 (5) - NC
02:19:258 (3) - NC

get some NC mod

[N]
00:40:058 (1,2) - fix this error

gl on rank man
Topic Starter
Bluekrait

Broccoly wrote:

m4m

[general]
use 192kbps mp3 Peppy said it's ok

[690]
00:10:458 (1,2,3) - Distance between objects might be far, compared to 00:08:858 (1,2,3) - Spacing decreased
00:20:058 (1,2,3,4) - previous patterns have 2 circles before a slider but this one has 3, which might confuse players Fixed
01:27:958 (6,1) - can be tricky since the previous stream is going the opposite way No change here. I think the difference in combo color is good enough
01:28:758 (8,1) - ^ Decreased spacing
02:31:958 (4,1) - ^ ^
01:42:458 (1) - moving this to the center would look better What about right side?

[I]
01:53:258 (1,1,2) - 01:54:258 (1,1,1) - might be tricky to read since slider path is almost not visible Blanketed 01:53:258 (1) but kept 01:54:258 (1,1,1) the same because the it's just the first slider 01:53:658 (1) repeated

[H]
00:01:658 (2,3,4) - fix this overlap error Oops!
02:13:458 (3) - NC like u did 02:19:858 (1) - here Ok
02:15:258 (5) - NC ^/color]
02:19:258 (3) - NC

get some NC mod

[N]
00:40:058 (1,2) - fix this error AHHHH

gl on rank man
Thank you lots for the mod Broccoly :D
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