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MikitoP - Akaito [Taiko]

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bank78952
Star~
sorry for modding because im still busy and i can't modding
im sorry ;w;
Topic Starter
EdamaMe411

bank78952 wrote:

Star~
sorry for modding because im still busy and i can't modding
im sorry ;w;

No plobrem,and I missed throw kudos....sorry><
Topic Starter
EdamaMe411

Flying Pan wrote:

hello, mod request via pm. sorry for delay. i had exam.

[Taiko]
what is this. it is very good.

00:50:398 (222) - sounds better with d no,,because 00:49:869 (219) - same sound
00:50:751 (223,224) - swap Goooooood!! fixed :D

01:25:957 - add d? feels weird without triplet here. refer to 01:17:663 - or 02:49:251 - ok!

01:40:339 (183) - sounds more like d ok

01:52:428 (249) - move to 01:52:075 - keep
01:57:104 (275,276,277,278,279,280) - try kkddk D, i think it plays better. ^

02:02:927 (311) - d? no,,I protect consistency 02:05:751 (328) -
02:05:486 (325,326) - swap no
02:12:104 (358,359) - ^no,,i follow back music..

03:12:104 (722) - dok
03:59:398 - ^no :?


aww good map. rank where? thank you! wait a minutes~ 8-)
thank you!modding~
Shinsekai-
Now is my turn to mod your map >w<

Mod req: Via PM in osu! page
Mod type: Marathon

LET'S START

[Taiko]
  1. You can add this notes 00:21:986 (91,92,93,94,95,96,97) - some like this
  2. 00:48:104 (1,2,3) - here you can add kk for create kkd xD and make a rhythm i guess
  3. 01:20:486 (66) - add d
  4. add k or a d 02:14:222 (367) -
  5. delete this note 05:28:339 (1) -

[Comments]
- Nice mapping, Nice song, Nice nice i love it i hope this can help you and GL ranked this *w* is veryyy good
Topic Starter
EdamaMe411

Nyan wrote:

[Taiko]

01:26:751 (106) - add Finish ok
01:33:281 (147) - delete to make k__dk umm,,,no change
02:13:869 - add a don ok,,
02:16:692 - add a donno change
02:19:517 (386,387,388,389,390,391,392) - dkkkd k or dkk d k^

02:50:045 (591) - add Finish ok
03:35:222 (863) - add Finish no change

04:13:692 (11) - remove Finishno,,,,,because big cymbal sound :D
04:28:693 (106) - add Finish ok!

Thank you modding!!! :) :) :) :)
Topic Starter
EdamaMe411

[_Chichinya_] wrote:

Now is my turn to mod your map >w<

Mod req: Via PM in osu! page
Mod type: Marathon

LET'S START

[Taiko]
  1. You can add this notes 00:21:986 (91,92,93,94,95,96,97) - some like thisumm,,your suggestion is good ,but ,keep,,, :(
  2. 00:48:104 (1,2,3) - here you can add kk for create kkd xD and make a rhythm i guess no~,,because calm point in this point
  3. 01:20:486 (66) - add d ok
  4. add k or a d 02:14:222 (367) - ok
  5. delete this note 05:28:339 (1) -no change^

[Comments]
- Nice mapping, Nice song, Nice nice i love it i hope this can help you and GL ranked this *w* is veryyy good
Thanks a lot! :) :D
tasuke912
Hi.
[ General]
  1. Artist: みきとP (https://www.youtube.com/watch?v=LPQ7ufeBK2M)
  2. Tagsからmikitopを外してください。
  3. Diff名は"Oni"が適当でしょう。モードのみの表記は各モードの難易度名が確立する前に使われていたものなのであまり良くないです。
  4. kiaiの音量はを90%で統一して良いと思います。他のパートは基本80%? 70は小さい気がします。
  5. BGの座標を設定してください。
[ Taiko]
  1. 00:22:869 - 0.90xの必要性を感じません。
  2. 00:44:928 (199,200,201,202,203) - 配色に疑問を感じます。特に音を外すメリットを感じないので素直に拾ってdkkから始まるパターンに変更してみてはどうでしょうか。
  3. 01:06:986 - 音圧が高いので可能ならこの音をフォローしたパターンを考えてみてください。
  4. 01:07:692 (1) - spinnerの音量を若干下げて良いと思います。
  5. 01:20:045 (64) - Finishは不要に思います。
  6. 02:43:340 (548) -, 04:33:457 (137) -, ^
  7. 01:26:575 (106) - vocalのピッチが変わってないのでk?
  8. 01:32:751 (145,146,147) - drumsの音を考えるとdkdが適当だと思います。
  9. 01:59:928 - kickをフォローするためにdに追加、流れを綺麗にするために前のノートをkに変更、という提案。
  10. 02:19:517 (389,390,391,392,393,394,395) - 上記同様配色の見直しをしてみてください。
  11. 02:25:340 (429,430,431,432) - kd-kdが流れに合っていない印象を強く受けました。kd-dkの方がいくらか自然? or 他のパターンに変更を検討
  12. 03:35:575 - missing d note?
  13. 04:34:163 (141,142) - k-D?
  14. 05:08:222 (1) - spinnerの音量が大きすぎます。50~60%程度まで下げて大丈夫です。
概ね大丈夫です。準備できたら呼んでください o/
good luck!
Topic Starter
EdamaMe411

tasuke912 wrote:

Hi.
[ General]
  1. Artist: みきとP (https://www.youtube.com/watch?v=LPQ7ufeBK2M)
  2. Tagsからmikitopを外してください。
  3. Diff名は"Oni"が適当でしょう。モードのみの表記は各モードの難易度名が確立する前に使われていたものなのであまり良くないです。
  4. kiaiの音量はを90%で統一して良いと思います。他のパートは基本80%? 70は小さい気がします。低速地帯のみ65にしました。
  5. BGの座標を設定してください。すいません、ここに関してはどう座標変換すればいいですか?もともとのやつであってると思ってたのですが、、
[ Taiko]
  1. 00:22:869 - 0.90xの必要性を感じません。了解です
  2. 00:44:928 (199,200,201,202,203) - 配色に疑問を感じます。特に音を外すメリットを感じないので素直に拾ってdkkから始まるパターンに変更してみてはどうでしょうか。dkkdkに変更しました
  3. 01:06:986 - 音圧が高いので可能ならこの音をフォローしたパターンを考えてみてください。そこにd、次の音をkにしました
  4. 01:07:692 (1) - spinnerの音量を若干下げて良いと思います。70にしました
  5. 01:20:045 (64) - Finishは不要に思います。
  6. 02:43:340 (548) -, 04:33:457 (137) -, ^3か所変更です
  7. 01:26:575 (106) - vocalのピッチが変わってないのでk?OK
  8. 01:32:751 (145,146,147) - drumsの音を考えるとdkdが適当だと思います。見逃してました、ありがとうございます
  9. 01:59:928 - kickをフォローするためにdに追加、流れを綺麗にするために前のノートをkに変更、という提案。いいですね、変更
  10. 02:19:517 (389,390,391,392,393,394,395) - 上記同様配色の見直しをしてみてください。dkkkddkに変更
  11. 02:25:340 (429,430,431,432) - kd-kdが流れに合っていない印象を強く受けました。kd-dkの方がいくらか自然? or 他のパターンに変更を検討前者を採用させてもらいます
  12. 03:35:575 - missing d note? ホントだ消えてる。。。追加しました
  13. 04:34:163 (141,142) - k-D?
  14. 05:08:222 (1) - spinnerの音量が大きすぎます。50~60%程度まで下げて大丈夫です。60にしました
概ね大丈夫です。準備できたら呼んでください o/
good luck!
ホントにありがとうございます~ :)
tasuke912
BG座標

0,0,"385cbe3a.jpg",0,-100
Topic Starter
EdamaMe411

tasuke912 wrote:

BG座標

0,0,"385cbe3a.jpg",0,-100
 完了しました :)
tasuke912
2nd mod. No kds.
前回での変更点に加えて細かいところにも触れていきます。

00:45:281 (203) - この音は明らかに低いのでdがベターではないでしょうか。dkkdd, dkkkd, dkk-d, etc.
02:49:869 (593) - k. 01:26:575 (106) - との一貫性
03:26:575 (817,818) - 817のvoclalが高いので反転しても良いと思います
03:27:986 (825) - k? ここも高いボーカルなので。

04:39:634 (181,182,183,184,185) - ここも同様01:26:575 (106) -との一貫性を考慮した配置にした方が良いと思います。例:d-k-kkd
04:42:810 (204) - d. 02:52:692 (613) - との一貫性
04:44:398 (214) - ここは01:30:986 (133) - との一貫性を考えるとdがベターです。流れを自然にする為に前のノートをkに変更するとより良いと思います。

01:33:810 - kiaiここで終わらせても良いかなと思ったり。

終わったらchatで呼んでください o/
newyams99
Hi from request~

Oni

Tags にこの曲の英語曲名を追加できます。英語曲名は「Red Thread」です。

00:09:457 - k? ここと 00:10:163 (20) にあるインストの音は違わないと思います。03:49:692 もできます。

00:21:986 - この空いてる部分は01:45:281 (210,211,212,213,214,215,216) にあるリズムが入れれます。この間がある理由は「曲が始まるよ」って言う合図にしか見えません(この間は無必要と思います)。

00:30:369 (123) - このサークルを00:29:663 に移動したら、00:26:751 (106,107,108) の 1/4 triplet との一貫性のあるリズムになるでしょう。

00:48:810 (216) - これを d に変えたらどうかな? 00:47:928 (213) や 00:49:339 (218) の綺麗なk インストの音だけでいいと思います。ここら辺はサークルの密度が低いから、ここのk をインストと合わせずに、ボーカルと合わせたら通常より目立つので、インストと合わせてるk が少し台無しになっちゃうと思います。

00:49:869 (219) - ^

02:13:164 (362) - ^

00:50:575 - ここに d を入れれることが可能です。

00:51:104 - ^

気合タイムはとてもステキー

01:33:810 - ここで気合タイムが終わった方が、インストの音量がはるかに低くなって、ビジュアル的に効果があると思います。これだけで後は気合タイムがなくてもいいし(オプション1)、01:35:045 から再び気合タイムを始めれることができます。再び気合タイムを始めるとしたら、また気合タイムを終わらせる場所は三っつぐらいあります。01:35:928 でボーカルの「さよなら」の「ら」が終わる時点で気合タイムを終わらせるし(オプション2)、01:43:692 で気合タイムを終わらせて後のインストの強いところを強調できるし(オプション3)、01:44:928 で気合タイムを終わらせて、次の静かな部分に transition していくこともできます(オプション4)。分かりにくいかもしれないから、図もつけます。
ちなみに、自分的には、オプション3が一番いいと思います。

01:45:633 (213,214,215) - Ctrl + G はどうかな?この方がインストの音調と合うと思います。ぞれか、01:45:633 (213) を d に変えてください。

02:02:927 (312) - d で次のサークルの音を協調できます。

02:05:751 (329) - ^

02:13:164 (362) - ここに d を入れれます。

02:24:810 - ^

02:31:692 (469,470,471,472,473,474,475,476,477,478) - これより、1/4 の stream が合うと思います。

02:43:870 (551,552,553) - これを01:20:575 (66,67,68) とマッチしてください。ここではリズムの一貫性がある方がよいと思います。04:33:987 (139,140,141) もそうです。

03:26:310 (815) - これを上記と同じ理由で03:20:663 (778) と同じにしてください。

03:31:163 - ここにd を入れれます。

03:32:575 - ^

03:33:986 - ^

04:13:516 - この inherited point を 0.9x slider velocity に変えたら、もう少し曲の音量と合ってイイと思います。

04:27:634 (96,97,98,99,100,101,102) - kkdkddk がいいかも。

04:47:222 - 気合タイム終了点をここにして、04:48:457 で始めてください。前に言ったように、効果的にイイと思います。

05:05:575 - 自分的には、ここで気合タイムを終わらせた方がいいと思います。それと、とても変わった提案だが、05:08:222 (1) のスピナーと 05:28:339 (1) まで気合タイムあたらいいかもしれません。試してください。

M4M mod を待ってますね。この曲チョー大好き<3 Ranked を目指すのを頑張って下さい! :)
Topic Starter
EdamaMe411

tasuke912 wrote:

2nd mod. No kds.
前回での変更点に加えて細かいところにも触れていきます。

00:45:281 (203) - この音は明らかに低いのでdがベターではないでしょうか。dkkdd, dkkkd, dkk-d, etc.
02:49:869 (593) - k. 01:26:575 (106) - との一貫性
03:26:575 (817,818) - 817のvoclalが高いので反転しても良いと思います
03:27:986 (825) - k? ここも高いボーカルなので。

04:39:634 (181,182,183,184,185) - ここも同様01:26:575 (106) -との一貫性を考慮した配置にした方が良いと思います。例:d-k-kkd
04:42:810 (204) - d. 02:52:692 (613) - との一貫性
04:44:398 (214) - ここは01:30:986 (133) - との一貫性を考えるとdがベターです。流れを自然にする為に前のノートをkに変更するとより良いと思います。

01:33:810 - kiaiここで終わらせても良いかなと思ったり。

終わったらchatで呼んでください o/
すべて変更しました :D
Topic Starter
EdamaMe411

newyams99 wrote:

Hi from request~

Oni

Tags にこの曲の英語曲名を追加できます。英語曲名は「Red Thread」です。

00:09:457 - k? ここと 00:10:163 (20) にあるインストの音は違わないと思います。03:49:692 もできます。ここで音楽が切れてるので、初めから入れるのはよくないと感じました

00:21:986 - この空いてる部分は01:45:281 (210,211,212,213,214,215,216) にあるリズムが入れれます。この間がある理由は「曲が始まるよ」って言う合図にしか見えません(この間は無必要と思います)。5分超える曲は密度の変化が重要になってきます。だから最初は簡単にしてあるのです

00:30:369 (123) - このサークルを00:29:663 に移動したら、00:26:751 (106,107,108) の 1/4 triplet との一貫性のあるリズムになるでしょう。1/4の入ってる感カウを見てほしいです。こっちのほうが妥当だと感じました :D

00:48:810 (216) - これを d に変えたらどうかな? 00:47:928 (213) や 00:49:339 (218) の綺麗なk インストの音だけでいいと思います。ここら辺はサークルの密度が低いから、ここのk をインストと合わせずに、ボーカルと合わせたら通常より目立つので、インストと合わせてるk が少し台無しになっちゃうと思います。キープで!

00:49:869 (219) - ^

02:13:164 (362) - ^

00:50:575 - ここに d を入れれることが可能です。

00:51:104 - ^密度の関係で見送ります。すいません :(

気合タイムはとてもステキー

01:33:810 - ここで気合タイムが終わった方が、インストの音量がはるかに低くなって、ビジュアル的に効果があると思います。これだけで後は気合タイムがなくてもいいし(オプション1)、01:35:045 から再び気合タイムを始めれることができます。再び気合タイムを始めるとしたら、また気合タイムを終わらせる場所は三っつぐらいあります。01:35:928 でボーカルの「さよなら」の「ら」が終わる時点で気合タイムを終わらせるし(オプション2)、01:43:692 で気合タイムを終わらせて後のインストの強いところを強調できるし(オプション3)、01:44:928 で気合タイムを終わらせて、次の静かな部分に transition していくこともできます(オプション4)。分かりにくいかもしれないから、図もつけます。
ちなみに、自分的には、オプション3が一番いいと思います。とてもいい提案ありがとうございます。自分なりに変更してみました :)

01:45:633 (213,214,215) - Ctrl + G はどうかな?この方がインストの音調と合うと思います。ぞれか、01:45:633 (213) を d に変えてください。ここはお気に入りの部分なので無しっす

02:02:927 (312) - d で次のサークルの音を協調できます。[color=#FF0000迷いましたがキープで[/color]

02:05:751 (329) - ^

02:13:164 (362) - ここに d を入れれます。はじめ入れてました。けどノーツライン長くなるので無しで

02:24:810 - ^

02:31:692 (469,470,471,472,473,474,475,476,477,478) - これより、1/4 の stream が合うと思います。してみました

02:43:870 (551,552,553) - これを01:20:575 (66,67,68) とマッチしてください。ここではリズムの一貫性がある方がよいと思います。04:33:987 (139,140,141) もそうです。

03:26:310 (815) - これを上記と同じ理由で03:20:663 (778) と同じにしてください。

03:31:163 - ここにd を入れれます。

03:32:575 - ^

03:33:986 - ^

04:13:516 - この inherited point を 0.9x slider velocity に変えたら、もう少し曲の音量と合ってイイと思います。

04:27:634 (96,97,98,99,100,101,102) - kkdkddk がいいかも。

04:47:222 - 気合タイム終了点をここにして、04:48:457 で始めてください。前に言ったように、効果的にイイと思います。

05:05:575 - 自分的には、ここで気合タイムを終わらせた方がいいと思います。それと、とても変わった提案だが、05:08:222 (1) のスピナーと 05:28:339 (1) まで気合タイムあたらいいかもしれません。試してください。

M4M mod を待ってますね。この曲チョー大好き<3 Ranked を目指すのを頑張って下さい! :)
その他変更してみました。ありがとう!! 8-)
tasuke912
Bubbled! #1
Topic Starter
EdamaMe411

tasuke912 wrote:

Bubbled! #1
Thank you so much= :) :)
-Sh1n1-
Nice~~, this map is already bubbled~~, why there isn't on pending section?
Topic Starter
EdamaMe411

-Sh1n1- wrote:

Nice~~, this map is already bubbled~~, why there isn't on pending section?
Because I was afraid that this map enters the graveyard :o

I just missed :?
Nwolf
why would you remove the automated stuff from the first post <.<
Topic Starter
EdamaMe411

Nwolf wrote:

why would you remove the automated stuff from the first post <.<
OH…lol
Just missing :o
I don't know how to fix that rewrite automatis first post :o
Raose
omg i love this song <3 _ <3 I love Rib's cover compared to this version :D hehe
sheela
Lol, the "automatic stuff" should be fixed when you update this map again. But first, let me mod this map, so hey again EdamaMe411!

[General]
  1. I see that the mp3 file is at 128kbps, and it's not breaking any rules, but it can be improved a little more, which is why I've encoded it a 192kbps file from a better source. Also, yours has some distortion sounds due to loudness, so I decided to normalize it. In result, here's a new and better file: http://puu.sh/msoXN/9c0f5d8652.mp3
    You'll also need to strike -61 in the offset. And do this first, as I will mod this map with this offset.
  2. The second kiai time must end on 02:55:455 because of the big crash. It's weird to see it ends on the downbeat although the bigger beat is on the red tick.


[Oni]
  1. For the part 03:58:455 to 04:00:572 -, I have some concerns. To start of:
    1. 03:59:249 (967) - This stands on a ghost note, meaning that there is no beat that is heard, so I wouldn't add a note here. However, you can move this to 03:59:425 instead because this tick has a sound from the drum.
    2. 03:59:778 (971) - Probably subjective, but having this note on this tick sounds weird to me, in addition there is no beat there. How about you remove it?
    3. 03:59:690 (970) - If you removed the note above, maybe you can this note into d, so that the flow could be emphasized on 03:59:928 - (or maybe not lel), but the notes on red ticks are mostly dons, so perhaps that would keep consistency.
  1. 01:03:396 (286) - 01:04:808 (294) - These doesn't fit very well with the music in my opinion. Maybe you should remove them to make drums sound better for 01:03:220 (285,287) and 01:04:631 (293,295) . I think they are more emphasized when leaving a gap in-between.
  2. 01:13:455 (25,26) - Hmm... both should be d? I honestly don't see the use of the kats, as the instrument doesn't require a high sound.
  3. 01:16:896 (47) - The reason for this note is like 03:59:249 (967) -, because there is no sound that makes the note to get here, yet there is on 01:17:425 -, so I think you better move it there instead.
  4. 01:28:190 (116) - I prefer don instead of kat. It just sounds better to me as it is not the same sound as 01:28:455 (119) .
  5. 01:43:631 (204) - In my opinion, turning it into a kat does a nice effect the guitar and the drum of 01:43:631 (204,205,206,207,208,209) . And I think it makes a nice feeling to play as you alternate the dons and kats after and after.
  6. 01:52:102 (246) - I've seen you not adding a note after somewhat a crash, but something big like 01:49:102 (231) -, and I like how having a gap makes that beat more emphasized, so having 01:52:102 (246) doesn't really sound right. I suggest you remove it.
  7. 01:56:514 (270,271,272) - ddk fits better, if I'm correct, because 01:56:690 (272) has a higher note than 01:56:514 (270,271) which are pretty low to me. Logically, the kat should be on a high note and dons on the less loud beats.
  8. 02:08:337 (344,345) - Ctrl + G? 02:08:249 (343,344) have a different kind of drum sound, so maybe only kats fit better. And 02:08:425 (345) will be don to differentiate with the kind of drum before.
  9. 02:15:749 (373) - You didn't add a note on 00:52:455 so maybe you should remove that note for consistency.
  10. 02:27:309 (442) - This note doesn't fit here, but perhaps on 02:26:955 . That way, it could emphasize the beat on 02:27:397 (443) - (?), but it also sounds weird.
  11. 02:29:072 - It is a pretty obvious sound here, so how about you add something here?
  12. 02:34:720 (490) - Hm... I don't really see the use of having this note here, and it's pretty much the same reason as the one somewhere in the beginning of the mod, when it doesn't fit well because it doesn't hit anything.
  13. 02:51:396 (601,602) - Ctrl + G instead? To support the voice with kat since it got higher.
  14. 04:24:837 (76) - Lol, I think you get it after repeating the same thing. This instead should be on 04:24:661 .
Wew, this is my first long Taiko mod, haha. So, just some concerns I notice. I might say something weird lel, but I think I said everything I want to say. Call me whenever applied my mod!
Topic Starter
EdamaMe411

sheela901 wrote:

Lol, the "automatic stuff" should be fixed when you update this map again. But first, let me mod this map, so hey again EdamaMe411!

[General]
  1. I see that the mp3 file is at 128kbps, and it's not breaking any rules, but it can be improved a little more, which is why I've encoded it a 192kbps file from a better source. Also, yours has some distortion sounds due to loudness, so I decided to normalize it. In result, here's a new and better file: http://puu.sh/msoXN/9c0f5d8652.mp3
    You'll also need to strike -61 in the offset. And do this first, as I will mod this map with this offset.
  2. The second kiai time must end on 02:55:455 because of the big crash. It's weird to see it ends on the downbeat although the bigger beat is on the red tick.


[Oni]
  1. For the part 03:58:455 to 04:00:572 -, I have some concerns. To start of:
    1. 03:59:249 (967) - This stands on a ghost note, meaning that there is no beat that is heard, so I wouldn't add a note here. However, you can move this to 03:59:425 instead because this tick has a sound from the drum.
    2. 03:59:778 (971) - Probably subjective, but having this note on this tick sounds weird to me, in addition there is no beat there. How about you remove it?
    3. 03:59:690 (970) - If you removed the note above, maybe you can this note into d, so that the flow could be emphasized on 03:59:928 - (or maybe not lel), but the notes on red ticks are mostly dons, so perhaps that would keep consistency.
  1. 01:03:396 (286) - 01:04:808 (294) - These doesn't fit very well with the music in my opinion. Maybe you should remove them to make drums sound better for 01:03:220 (285,287) and 01:04:631 (293,295) . I think they are more emphasized when leaving a gap in-between.
  2. 01:13:455 (25,26) - Hmm... both should be d? I honestly don't see the use of the kats, as the instrument doesn't require a high sound.
  3. 01:16:896 (47) - The reason for this note is like 03:59:249 (967) -, because there is no sound that makes the note to get here, yet there is on 01:17:425 -, so I think you better move it there instead.
  4. 01:28:190 (116) - I prefer don instead of kat. It just sounds better to me as it is not the same sound as 01:28:455 (119) .
  5. 01:43:631 (204) - In my opinion, turning it into a kat does a nice effect the guitar and the drum of 01:43:631 (204,205,206,207,208,209) . And I think it makes a nice feeling to play as you alternate the dons and kats after and after.
  6. 01:52:102 (246) - I've seen you not adding a note after somewhat a crash, but something big like 01:49:102 (231) -, and I like how having a gap makes that beat more emphasized, so having 01:52:102 (246) doesn't really sound right. I suggest you remove it.
  7. 01:56:514 (270,271,272) - ddk fits better, if I'm correct, because 01:56:690 (272) has a higher note than 01:56:514 (270,271) which are pretty low to me. Logically, the kat should be on a high note and dons on the less loud beats.
  8. 02:08:337 (344,345) - Ctrl + G? 02:08:249 (343,344) have a different kind of drum sound, so maybe only kats fit better. And 02:08:425 (345) will be don to differentiate with the kind of drum before.
  9. 02:15:749 (373) - You didn't add a note on 00:52:455 so maybe you should remove that note for consistency.
  10. 02:27:309 (442) - This note doesn't fit here, but perhaps on 02:26:955 . That way, it could emphasize the beat on 02:27:397 (443) - (?), but it also sounds weird.
  11. 02:29:072 - It is a pretty obvious sound here, so how about you add something here?
  12. 02:34:720 (490) - Hm... I don't really see the use of having this note here, and it's pretty much the same reason as the one somewhere in the beginning of the mod, when it doesn't fit well because it doesn't hit anything.
  13. 02:51:396 (601,602) - Ctrl + G instead? To support the voice with kat since it got higher.
  14. 04:24:837 (76) - Lol, I think you get it after repeating the same thing. This instead should be on 04:24:661 .
Wew, this is my first long Taiko mod, haha. So, just some concerns I notice. I might say something weird lel, but I think I said everything I want to say. Call me whenever applied my mod!

really really sorry,,,,,, :(
this map is submited TNA now......so i can't change this map and give kudosu,,,,sorry :(
sheela
Actually, you can apply my mod. I've talked to OzzyOzrock because I wanted to know how does the TNA works, and waiting for a member from the TNA to bubble or qualify whether the map got accepted seems quite odd to me, as the BNs can do what they feel like. Here the chatlog if you want to check:
lel
19:04 sheela901: heyo
19:04 sheela901: I want to ask something about TNA
19:05 OzzyOzrock: ok!
19:05 sheela901: so
19:05 sheela901: when the map is accepted
19:06 sheela901: can people that are not in the group mod that map?
19:06 sheela901: The map is also bubbled
19:06 sheela901: by something in TNA
19:07 sheela901: *someone
19:07 OzzyOzrock: If it's acceptd and it has a bubble then we'll qualify it with other members
19:08 OzzyOzrock: As in, we'll only need one other guy to show up in that case
19:08 sheela901: So the others can't put any icon?
19:09 OzzyOzrock: ? If it's bubbled we qualify the map, so yes we put a heart icon
19:10 OzzyOzrock: If the map weren't bubbled we'd bubble>heart
19:13 sheela901: Okay so, for example, a person in the TNA bubbles a map. Does the next one to qualifyobligatory have to be another member from the TNA?
19:14 OzzyOzrock: ohhh
19:14 OzzyOzrock: hybrid set?
19:15 sheela901: No, a single difficulty Taiko map
19:15 sheela901: The map in question is this: https://osu.ppy.sh/s/361462
19:15 OzzyOzrock: ohhhhhhhhhh
19:16 OzzyOzrock: nah you can get whatever BNs you want
19:16 OzzyOzrock: but TNA just helps making faster
19:16 OzzyOzrock: as we will qualify asap
19:16 OzzyOzrock: however many BNs are needed
19:16 sheela901: Alright, coool
19:17 sheela901: I might join one day, but not at the moment lel
19:17 sheela901: Thanks for the answer!

You can put my mod under consideration though, but if you need someone, contact me!
Volta
yes you should consider sheela's mod, it can be good use for the map and can reduce TNA's work when they come to check your map :)
and sheela can actually bubble/qualify if he wants because any BN can qualify any maps!
Shinsekai-
RANK ;_;
Topic Starter
EdamaMe411

sheela901 wrote:

Lol, the "automatic stuff" should be fixed when you update this map again. But first, let me mod this map, so hey again EdamaMe411!

[General]
  1. I see that the mp3 file is at 128kbps, and it's not breaking any rules, but it can be improved a little more, which is why I've encoded it a 192kbps file from a better source. Also, yours has some distortion sounds due to loudness, so I decided to normalize it. In result, here's a new and better file: http://puu.sh/msoXN/9c0f5d8652.mp3 Thank you~ :)
    You'll also need to strike -61 in the offset. And do this first, as I will mod this map with this offset.ok
  2. The second kiai time must end on 02:55:455 because of the big crash. It's weird to see it ends on the downbeat although the bigger beat is on the red tick.ok


[Oni]
  1. For the part 03:58:455 to 04:00:572 -, I have some concerns. To start of:
    1. 03:59:249 (967) - This stands on a ghost note, meaning that there is no beat that is heard, so I wouldn't add a note here. However, you can move this to 03:59:425 instead because this tick has a sound from the drum. fmm,,,ok your right :lol:
    2. 03:59:778 (971) - Probably subjective, but having this note on this tick sounds weird to me, in addition there is no beat there. How about you remove it?If I did simple sound mapping,this map a little boring . so a desided put ghost notes. But other bN say this point ,I change here :roll:
    3. 03:59:690 (970) - If you removed the note above, maybe you can this note into d, so that the flow could be emphasized on 03:59:928 - (or maybe not lel), but the notes on red ticks are mostly dons, so perhaps that would keep consistency.^
  1. 01:03:396 (286) - 01:04:808 (294) - These doesn't fit very well with the music in my opinion. Maybe you should remove them to make drums sound better for 01:03:220 (285,287) and 01:04:631 (293,295) . I think they are more emphasized when leaving a gap in-between.oh,,,your suggestion is good .,,,,ok!!
  2. 01:13:455 (25,26) - Hmm... both should be d? I honestly don't see the use of the kats, as the instrument doesn't require a high sound.umm,,,, I change kdk,,,I want put irregular notes
  3. 01:16:896 (47) - The reason for this note is like 03:59:249 (967) -, because there is no sound that makes the note to get here, yet there is on 01:17:425 -, so I think you better move it there instead.Because I gave priority to carry the finger
  4. 01:28:190 (116) - I prefer don instead of kat. It just sounds better to me as it is not the same sound as 01:28:455 (119) .ok
  5. 01:43:631 (204) - In my opinion, turning it into a kat does a nice effect the guitar and the drum of 01:43:631 (204,205,206,207,208,209) . And I think it makes a nice feeling to play as you alternate the dons and kats after and after.umm..I change if other BN say this point,,,keep
  6. 01:52:102 (246) - I've seen you not adding a note after somewhat a crash, but something big like 01:49:102 (231) -, and I like how having a gap makes that beat more emphasized, so having 01:52:102 (246) doesn't really sound right. I suggest you remove it.change and arange
  7. 01:56:514 (270,271,272) - ddk fits better, if I'm correct, because 01:56:690 (272) has a higher note than 01:56:514 (270,271) which are pretty low to me. Logically, the kat should be on a high note and dons on the less loud beats.01:56:337 (269,270,271,272) - change k ddk :oops:
  8. 02:08:337 (344,345) - Ctrl + G? 02:08:249 (343,344) have a different kind of drum sound, so maybe only kats fit better. And 02:08:425 (345) will be don to differentiate with the kind of drum before.ok
  9. 02:15:749 (373) - You didn't add a note on 00:52:455 so maybe you should remove that note for consistency.i bheard base sound,,so no change
  10. 02:27:309 (442) - This note doesn't fit here, but perhaps on 02:26:955 . That way, it could emphasize the beat on 02:27:397 (443) - (?), but it also sounds weird.aranged :D
  11. 02:29:072 - It is a pretty obvious sound here, so how about you add something here?ummmmmmmmm....keep :cry:
  12. 02:34:720 (490) - Hm... I don't really see the use of having this note here, and it's pretty much the same reason as the one somewhere in the beginning of the mod, when it doesn't fit well because it doesn't hit anything.The last kiai, i Think need more ghost notes for notes dence
  13. 02:51:396 (601,602) - Ctrl + G instead? To support the voice with kat since it got higher.keep
  14. 04:24:837 (76) - Lol, I think you get it after repeating the same thing. This instead should be on 04:24:661 .aranged
Wew, this is my first long Taiko mod, haha. So, just some concerns I notice. I might say something weird lel, but I think I said everything I want to say. Call me whenever applied my mod!
soooooo Thank you!! your mod is high quality and very kindness!! Almost fix^^
sheela
Little recheck before I do something:

  1. 02:30:220 (462) - Remove the finisher? In my opinion, it doesn't go well with this part. In a previous section, 01:06:925 (306) is only a small don, and that fits very well when the part went all low and soft. For 02:30:220 (462) that part is similar to the one previously, meaning that it is a little softer.
  2. 02:31:631 (468) - I do not recommend a finish before a stream. That makes the player a little imbalanced because they have to press both keys simultaneously, and 02:31:631 (468,469) are both kats. In addition, the beat doesn't need a finish, as there is no crash. I think it's better to leave it as a normal kat.
Let me know when you have updated your map!
Topic Starter
EdamaMe411

sheela901 wrote:

Little recheck before I do something: Well,,,no kudos?

  1. 02:30:220 (462) - Remove the finisher? In my opinion, it doesn't go well with this part. In a previous section, 01:06:925 (306) is only a small don, and that fits very well when the part went all low and soft. For 02:30:220 (462) that part is similar to the one previously, meaning that it is a little softer. ok! your right
  2. 02:31:631 (468) - I do not recommend a finish before a stream. That makes the player a little imbalanced because they have to press both keys simultaneously, and 02:31:631 (468,469) are both kats. In addition, the beat doesn't need a finish, as there is no crash. I think it's better to leave it as a normal kat.
No , I put this big kat for separate 02:30:220 (462,463) - ~02:31:455 (467) - .Because these part is extended synthesizer sound :) We used big notes for separate pre section constitution of sound.But stream part change a little simple :D

Let me know when you have updated your map!
Thank you! And updated! :)
sheela
I don't need another kudosu when I already have one in this map, lel. Welp, I don't think I can find anything, so here's my very first bubble for Taiko!

Bubble #2!
Topic Starter
EdamaMe411

sheela901 wrote:

I don't need another kudosu when I already have one in this map, lel. Welp, I don't think I can find anything, so here's my very first bubble for Taiko!

Bubble #2!

Thank you~!!!! :) :) :) :)
snz
Take My Star. I Want Some Taiko Maps Ranked ☆ --> ★
Topic Starter
EdamaMe411

Ppuskalin wrote:

Take My Star. I Want Some Taiko Maps Ranked ☆ --> ★
thank you! :)
Volta
move to pending first pls
Surono
niceu did desu~
snz

Volta wrote:

move to pending first pls
Lol volta it's right
To have a qualified map you need to move the map to the "beatmaps list pending" unless the map is for approval.
Topic Starter
EdamaMe411

Volta wrote:

move to pending first pls
I don't know how to move to pending list for approval :o

I couldn't upload as pending list :cry:

Please how to move to pending list :(
Topic Starter
EdamaMe411
ok!
I talked to OzzyOzrock
Chat log
11:40 EdamaMe411: hi
11:41 EdamaMe411: I don't know how to move to pending list for approval :o
11:41 EdamaMe411: Please how to move to pending list :(
11:45 OzzyOzrock: oh! it's ok
11:45 OzzyOzrock: you can rank from WIP
11:45 OzzyOzrock: OR
11:45 OzzyOzrock: you can ask QAT to move i think...
11:45 EdamaMe411: oh
11:45 EdamaMe411: This map can approval from WIP!?
11:45 EdamaMe411: ok !! thanky you!
Volta
oh nice to know that!
sheela
Lel, now that you guys know that, I'll restore my second bubble!
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