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posted

D33d wrote:

HotogiShirayuki wrote:

Guys, so I'm new to mapping and I seriously can NOT get slider symmetry in. It always seems to me that eventhough the starting point and end point are symmetrical about the Y-axis, the slider ITSELF doesn't seem to be quite symmetrical.

I.E. head of slider is slightly lower than tail of slider, like so:


How does one get about perfect slider symmetry? Also, a few tips on basic slider and map design please!
p/1891278

Basically, hold shift and drag the midpoint down until the end snaps properly. That, or move the midpoint down and sideways, until the end snaps. You can also make the grid smaller if you need to.

For general map design, string together simple patterns and make them look and feel steady. It's better to have simple, functional patterns which build into more complicated things, than a convoluted mess of patterns which either don't fit together or are all so flashy that nothing really stands out.

For sliders, you can make loads and loads of nice patterns out of arcs alone, so I'd use them more often. Use linear sliders if you want, but using too many becomes boring. Things like waves and slider art tend to be less necessary, but small waves can help the flow of things if you have the patience to make them properly.
Worked like a charm! But does this affect the slider in any way? i.e. make it shorter?
posted

HotogiShirayuki wrote:

Worked like a charm! But does this affect the slider in any way? i.e. make it shorter?
No. It'll only make it flatter.

Ladies and gentlemen: your HAT has brought with him...



A hat!

RJ was also kind enough to give me a saxophone.

posted
This is one of my favorite topics ever... and I'd really like if more people shared their awesome slider shapes! I have a few nice ones, but nothing too crazy :P


I like these because they're perfectly symmetrical and also fit around each other quite nicely.

posted
Wow, you even got the ticks to land on sharp turns. Very nice.
posted
I've tried myself with sliderart, but failed. I wanted to make a rose for this map:

t/133163 (Insane)

In the end it looked like this:



Maybe I should ask for help, or make something else instead... :(
posted
Great guide, thank you very much.
posted
I'm just firing this one off for the sake of it, but have some pretty blanketing from deep within the vault of my most serious mapping.

posted
sliders I'm somewhat proud of:


and me farting around.
posted
Since an editor bug reverts really wide arcs to beziers, I think it'd be useful to refresh people on how to construct bezier arcs of different angles. I've had to use huge beziers myself, so I was certainly flung back into the thick of it.

Four points:



Five points:



Six points:



Seven points:



There's certainly enough about arc construction in general, but since this is a specific use case of really wide beziers, I wanted to show how these really wide beziers ought to look in case anybody gets confused by the nodes and all. Six-points have always been a bitch for me, so having it illustrated like this ought to help others who'd need it.
posted
Really proud of my first sliderart ever


The end is a bit weird but that's the closer I could get to perfection :( I'm still proud
posted
posted
Helped me make a question mark slider
posted

[Luanny] wrote:

Really proud of my first sliderart ever
https://osu.ppy.sh/ss/938256

The end is a bit weird but that's the closer I could get to perfection :( I'm still proud
I actually like the end a lot :D

uchihayamiko wrote:

is this counted as success? :Phttp://www.mediafire.com/view/5t39dzhv6d5v69s/screenshot038.jpg
Looks a little stretched-out to me - try using a spinner as a guide to make it rounder.

Bear wrote:

Helped me make a question mark slider
Try this sort of shape: https://osu.ppy.sh/ss/959424

And now for some art of my own
posted
Funny that somebody would mention question marks, after I decided to challenge myself. Making them wasn't too hard after figuring out the orientation of the points--I started with a six-point arc, then ended with half of a larger wave and nudged points around.

posted
The loops have faces.

"Sup bro!"
posted

Priti wrote:

The loops have faces.

"Sup bro!"
Funny that that's one of the bad loops!
posted
I'm somewhat proud of this one :D


I made some bacon for my Easy diff
posted
My mind is getting melted.
What do I have to do if I want a slider faster than another one?
I have two sliders with the same lenght, and I want to make the second faster...
Or I have a veeeeery small slider and I want to make it veeeery slow... What do I have to do? T.T
posted
You really shouldn't make sliders misleading like that, but scroll to the slider's start, press Ctrl+Shift+P and then open the timing panel to change the slider's speed.
posted
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