Hi, aiming for M4M from your queue. This is my first mod since 2015 and I'm out of practice, so please don't bite Just few ideas...
[Normal]
[Normal]
- 00:34:391 (1) - This NC seems to be unnecessary.
- 01:03:766 (1,1) - My eyes are bleeding, please stack the head of first slider with tail of the second one :^)
- 01:41:891 (2) - I hope this slider won't be confusing for new players... especially with the next slider which use red ticks. Isn't it similar to having a spinner and a clickable object with very small distance between them? 01:47:516 (4) - 02:07:516 (4) - These sliders should be fine.
- Try to increase approach rate of this difficulty to 6.5-7. The song is quite fast so slightly higher AR will help players with reading patterns! You can try also increase OD for better spread between Normal and Hyper.
- 01:43:453 (1,2) - As similar as in Normal diff, these objects may be very confusing for players... Probably it's because of the previous slider may disturb the sense of rhythm... Dunno if higher AR will help with reading this particular pattern...
- 00:19:000 (2) - Imho you can remove this circle (and rearrange sliders if necessary) for the sake of consistency. As you can see, there's no clickable object at blue tick in section before 00:23:766 and you ignored same drum sound at 00:20:250 which is also blue tick.
- 00:41:266 (1) - I don't know why this slider got reversed. Yeah, probably circular flow but there are no nearby objects that follow similar pattern... Ctrl+G on this slider would be good!
- 02:14:078 - Why this ultra-strong sound isn't clickable? This should be the final touch of the whole song but it's totally ignored!
- 00:28:531 - Is there any reason for not mapping this sound other than very nice and aesthetic pattern appearing at 00:28:609? Imo the whole part 00:27:984 - 00:28:766 - should be mapped as a consistent stream without any gaps but it might be hard to implement right now...
- 00:30:328 (3,3) - According to increasing dynamics of music, try to increase spacing too. This section is a good place to make a some kind of "difficulty spike" for the early part of the map, but for now it feels very plain and it wastes the potential of these strong sounds appearing in the song. Comparing with stream section at 00:26:266 this part seems actually calm and relaxing. It shouldn't be hard to change, there's much place for these sliders (or maybe try something more aggresive?).
- 00:32:984 (2) - Remove NC? I don't see any reason to have a new combo here, it should be more consistent without that.
- 01:43:453 (1,2,3) - Hmmmm I'm concerned about this pattern... Does it follow anything? I see the purpose of this slowdown slider but that 1/4 triple? And the omitted sound at 01:43:766... that's weird.
- I see some triples which don't follow any particular sound (or am I just deaf?) like at 01:59:547 (5,6,7) or 02:01:109 (1,2,3). I have absolutely nothing against usage of this technique in this difficulty as the song is very intense, but sometimes triples following much stronger sounds like 02:02:984 (3,4,5) (three kick sounds) are treated exactly same way... Imho stronger sounds should be emphasized better than soft sounds or even silence.
- 02:14:078 - see Hyper diff, add clickable sound
I don't see anything bad with this diff as it looks very well done and I can't really play it, the only thing bugging me is the placement of 1/4 sliders at 00:30:641 (1,2,3) which was suggested before but got rejected