cYsmix - Dovregubben's Hall

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Chaoslitz
Recheck

  1. Why did you only add first break in Hyper and Another diff? .-.


[Electrolization]
  1. 00:53:214 (1) - This is still looks weird lol, i mean when the red point is unnecessary since it changed the direction of the reverse arrow
  2. 01:27:500 (1,2) - I suggest you to decrease the distance between here, the jump is larger than other similar patterns in this diff

[Another]
  1. 00:11:214 (3,4,5,6,7) - For this then you could just simply decrease ds in 00:09:500 (4,5,6,7,8) lol
Charles445
If you're hoping to get a set that has the potential to be bundled, you're going to need to use hitsounds that cann be attributed to creative commons / fair use, or stick to defaults entirely.

As it is now, your map couldn't be bundled even if it was ranked due to the sounds it contains.


As far as map quality itself goes, it's a weird choice to ask for 280bpm singletapping on a 5.5 star difficulty.

Most of your streams have inconsistent spacing, even ones that are simple compressed streams (for example, 0:40 on another http://puu.sh/kGJD8/bd3d65fcf5.jpg)
Holding ALT to pick a distance snap and turning off grid snap lets you make these easily with consistent spacing.
Or, if the stream is going in a straight line, copy the first two circles and keep chaining them, deleting the extra circles as you go.


And one last thing, keep in mind your audience.
Who is going to be evaluating the difficulties for inclusion into the game?
The blog post where this was announced says "we" which implies a committee, but under conditions is the line "Unlike standard contests, I have the final judgement on winners."
So bottom line, whatever you do has to fly with peppy.
Topic Starter
Ciyus Miapah
lol im not joining the contest

edit: i will go forward and take a risk with this hitsounding
D33d

Charles445 wrote:

Or, if the stream is going in a straight line, copy the first two circles and keep chaining them, deleting the extra circles as you go.
This is the way to go if you're not comfortable with making things freehand or using slider2stream. The rotate tool's also good as an extra step if you're making funky stream shapes. Then again, choosing a distance snap and using that as a SV change for slider2stream might work better.
Firis Mistlud
No kd since nothing changed

16:14 KuranteMelodii: I'll start with PM since i don't wanna stuff #modhelp with crap
16:14 Fort: okay
16:15 KuranteMelodii: First off all, i think he means that SDVX hitsounds
16:15 *Fort is editing [http://osu.ppy.sh/b/793816 cYsmix - Dovregubben's Hall [Electrolization]]
16:15 Fort: what
16:15 KuranteMelodii: Since SDVX is konami's content, he's afraid that hitsounds has copyright uses
16:15 Fort: SDVX is not copyrighted
16:15 KuranteMelodii: Then maybe his misconfiguration
16:16 Fort: it's konami but it's okay to use because many Hardcore fast song has used it on some songs
16:16 Fort: like a music producer compose music with SDVX samples
16:16 Fort: it's okay
16:17 KuranteMelodii: 00:42:500 (2) - Altough you want same pattern, but why not emphasize the finish by using faster SV or put it further away?
16:18 Fort: because distance spacing
16:24 KuranteMelodii: 02:04:143 (4,5,6) - maybe make them look like [http://puu.sh/kIzcP/a9691f19e5.jpg this] so it can be more circular flowy?
16:26 Fort: too far
16:26 Fort: zigzag movement is enough
16:27 KuranteMelodii: welp
16:27 KuranteMelodii: I don't found anything then
16:27 Fort: lol
16:28 KuranteMelodii: I am a true shitty modder
16:28 Fort: post this please since im fix something
Topic Starter
Ciyus Miapah

Chaoslitz wrote:

Recheck

  1. Why did you only add first break in Hyper and Another diff? .-. okay all diff except Electrolization has break time, but the problem is at standard and advanced diff has bug in game, so i can put break on it


[Electrolization]
  1. 00:53:214 (1) - This is still looks weird lol, i mean when the red point is unnecessary since it changed the direction of the reverse arrow #NEVERFORGETSLIDERARROW xDDDDDD
  2. 01:27:500 (1,2) - I suggest you to decrease the distance between here, the jump is larger than other similar patterns in this diff done with another way, so i can do some maximum emphasize on 01:27:714 (2,3) -

[Another]
  1. 00:11:214 (3,4,5,6,7) - For this then you could just simply decrease ds in 00:09:500 (4,5,6,7,8) lol lemme explain this one, ummm at first im doing higher space on 00:09:500 (4,5,6,7) - because it has jumps on 00:09:071 (2,3,4) - so it can be normal speed, but at 00:11:214 (3,4,5,6,7) - the previous pattern was slider 00:10:357 (1,2) - so it's really effective im put lower DS to prevent sudden movement on 00:11:214 (3,4,5,6) - so im gonna keep this one :3
okay already fix all things except red one

KuranteMelodii wrote:

No kd since nothing changed

16:14 KuranteMelodii: I'll start with PM since i don't wanna stuff #modhelp with crap
16:14 Fort: okay
16:15 KuranteMelodii: First off all, i think he means that SDVX hitsounds
16:15 *Fort is editing [http://osu.ppy.sh/b/793816 cYsmix - Dovregubben's Hall [Electrolization]]
16:15 Fort: what
16:15 KuranteMelodii: Since SDVX is konami's content, he's afraid that hitsounds has copyright uses
16:15 Fort: SDVX is not copyrighted
16:15 KuranteMelodii: Then maybe his misconfiguration
16:16 Fort: it's konami but it's okay to use because many Hardcore fast song has used it on some songs
16:16 Fort: like a music producer compose music with SDVX samples
16:16 Fort: it's okay
16:17 KuranteMelodii: 00:42:500 (2) - Altough you want same pattern, but why not emphasize the finish by using faster SV or put it further away?
16:18 Fort: because distance spacing
16:24 KuranteMelodii: 02:04:143 (4,5,6) - maybe make them look like [http://puu.sh/kIzcP/a9691f19e5.jpg this] so it can be more circular flowy?
16:26 Fort: too far
16:26 Fort: zigzag movement is enough
16:27 KuranteMelodii: welp
16:27 KuranteMelodii: I don't found anything then
16:27 Fort: lol
16:28 KuranteMelodii: I am a true shitty modder
16:28 Fort: post this please since im fix something
okie thanks for this :)
Chaoslitz
If Fort is not going to join the contest then I think it will be fine.

Rechecked, and it is good enough to push forward

Bubbled
Topic Starter
Ciyus Miapah

Chaoslitz wrote:

If Fort is not going to join the contest then I think it will be fine.

Rechecked, and it is good enough to push forward

Bubbled
oh thanks for bubble :3
Sulker
Hitsounds are sexy. Keep up the good work Fort.
Topic Starter
Ciyus Miapah

Sulker wrote:

Hitsounds are sexy. Keep up the good work Fort.
thank you sulker :3
pkk
n i ce e
HabiHolic
Hi. your map tag is forgot

please add "beatmapping contest"

Call me.
Topic Starter
Ciyus Miapah

HabiHolic wrote:

Hi. your map tag is forgot

please add "beatmapping contest"

Call me.

Chaoslitz wrote:

If Fort is not going to join the contest then I think it will be fine.

Rechecked, and it is good enough to push forward

Bubbled
is this okay?

Fort wrote:

lol im not joining the contest
just make sure for something :)
HabiHolic
Hmm..... Ok... Rebubbled..
Topic Starter
Ciyus Miapah
oh thanks
PatZar

ayyy
Chaoslitz
Rebubble due to the self-pop

Topic Starter
Ciyus Miapah

Chaoslitz wrote:

Rebubble due to the self-pop

oh thanks :3
hehe
123
Topic Starter
Ciyus Miapah
wow thanks handsome xDDDDDDDDDDDD
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