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posted

Liiraye wrote:

This is how ranked low bpm maps should look like
edit: wow
posted

Bearizm wrote:

I think this DQ is a bit deserved. also, I saw some inconsistencies such as 01:11:857 (1) - 01:13:571 (8) - 01:13:571 (8) - 01:13:571 (8) -

and these are quite unnecessary to click tbh:

01:24:393 (3,8) -
01:28:250 (5) -
01:29:536 (3) -
01:32:107 (7) -

etc you should be able to understand the circles that i point out, i'm not going to point each and everyone of them. yeah, but it's not really unnecessary, that pattern can be helping on gameplay tbh

I actually wanted to tell you this but this song is for osu but you're using hitsounds from another rhythm game xd. idk with this how to hitsound with default hitsounding lel
posted
less than a day, AND THE DISQUALIFY CAME, NANI THE FUCK `-`
posted

PatZr wrote:

less than a day, AND THE DISQUALIFY CAME, NANI THE FUCK `-`
nani the f*ck lel
posted
ah still i dont get why my map is bad like this

finally i can update
posted
01:33:928 (7) -
no.
posted

Zevioz- wrote:

PatZr wrote:

less than a day, AND THE DISQUALIFY CAME, NANI THE FUCK `-`
nani the f*ck lel
hi viqra
posted

Hula wrote:

01:33:928 (7) -
no.
posted

Hula wrote:

01:33:928 (7) -
no.
lol
posted
still greget? ew memes
posted
Gonna have a testplay and recheck
http://puu.sh/lbzJA/8e644ba246.jpg (well rip sliderbreaks lol)
  1. 01:15:928 (3,4) - I know you are emphasizing this, but it is too much, compared to similar parts like 01:01:786 (1,2,3,4)
  2. 00:59:643 (7,8) - Same as above, as it even have a lower pitch so you don't need to emphasize it that much
  3. 01:00:071 (1,2,3) - Feel difficult to hit it accurately, compared with 01:06:500 (3,4,5)
  4. 02:00:714 (4,5,6,7) - ^, as well as this doesn't need to be emphasized
  5. 01:24:071 (1) - It is good to be emphasized more rather than having an overlap
  6. 02:33:928 (7,8,1) - 02:39:071 (6,7,1) - Distance of this two parts can be reduced, as the difference of jumps in the last kiai time is too big, while there are some streams like 02:35:643 (7,8,1) with low distance
posted

Chaoslitz wrote:

Gonna have a testplay and recheck
http://puu.sh/lbzJA/8e644ba246.jpg (well rip sliderbreaks lol)
  1. 01:15:928 (3,4) - I know you are emphasizing this, but it is too much, compared to similar parts like 01:01:786 (1,2,3,4)
  2. 00:59:643 (7,8) - Same as above, as it even have a lower pitch so you don't need to emphasize it that much
  3. 01:00:071 (1,2,3) - Feel difficult to hit it accurately, compared with 01:06:500 (3,4,5)
  4. 02:00:714 (4,5,6,7) - ^, as well as this doesn't need to be emphasized
  5. 01:24:071 (1) - It is good to be emphasized more rather than having an overlap
  6. 02:33:928 (7,8,1) - 02:39:071 (6,7,1) - Distance of this two parts can be reduced, as the difference of jumps in the last kiai time is too big, while there are some streams like 02:35:643 (7,8,1) with low distance fixed in another way to keep some consistencies at pattern
ty for recheck, chaos
fix all things here, updated!
posted
Bubbled
posted
thank you, chaoslitz :3
posted
[general]
Are you trying to be serious with these hitsounds
if you took the fx sound to make your map more annoying you thoroughly succeded, the scream and applause in kiai just make it seem like you're not serious at all
the last spinner in i suppose all diffs makes very little sense actually, its end point seems arbitrary, if you don't map that section out and really want a spinner, why don't you end it in 02:53:214 -

the way you employ these fx sounds is kinda inconsistent and then at least at 02:32:643 - they lost all meaning they ever had, you just spam them wherever and it makes confuses me a lot

[electowhatever]

lel
are you sure you meant http://www.oxforddictionaries.com/defin ... rolization

00:59:428 (6,7,8,1) - these sv changes do not have any basis in the song neither do the other things
why does 01:11:857 (7) - have a sv change for your imaginary fx sound and 01:13:571 (8) - doesn't, actually a lot of these fx sound should have either higher sv or none at all
01:05:000 (1,1,2,1) - wth comboing, you didn't do this for any other pattern iirc lol
02:33:928 (7,8,1) - why is this so big while 02:34:786 (3,4,5) - is so small
01:35:643 (5,6,1) - same
01:53:536 (2) - why should this be clickable and 01:53:964 - not
02:18:928 - why is this section so drastically different from 00:56:643 -
i don't get this at all, but im going to stop here

this song is very very very regular and you throw invented slidervelocities, spacings and rhythm things all over this diff, supporting them sometimes by inventing fx sounds.
putting them on sliderends like 02:33:928 (7) - 01:20:214 (3) - won't help me understand them either

overall i think you should reconsider the structure of this diff, and the way you structure sv changes
basically reconsider irre's post
posted
map dead?
posted
pls dont let this die D:

this is seriously the best map of that song !!
Fort pls dont give up ;w;

<3
posted
Fort please try rank this, Extra is an amazing map and the 140 alternate jumps suit it well.

If Deconstruction Star can have it's 155bpm wtf, this can have some basic 1/4 140bpm jumps.
posted
yeah but why some people dont like this, really weird
posted

Fort wrote:

yeah but why some people dont like this, really weird
Yeah, but I actually do enjoy this.
It is in osu SQL's expert pool for a while now, isn't that a proof some people like it too? :D
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