cYsmix - Manic

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Kalibe
From my queue :3

[General]

http://puu.sh/kOO2U/6c82de167f.png - please uncheck all of then
You should use colours like this or similar
: http://puu.sh/kOOfr/50d635443d.png

[Easy]

Omg, let me do that:

fix this.... : http://puu.sh/kOONt/497ea5c75a.png

Ar at least 4, really 5,5?
Od to 3,5 or leave this

00:24:058 (1,2,3,4,5) - this kind of sliders shouldn't put on Easy and don't spam it !! This isn't Normal or Hard, this is Easy so rework it >:(
00:29:658 (4,5,1,2,3,4) - circle spam for nothing...
00:36:058 (4,5,1,2,3,4) - ^ put slider i don't know where, but add it please
00:52:858 (1,2,3,4,5) - this isn't a Normal
00:53:658 (3,4) - add some shapes
01:18:058 (1,2) - slider 1/1 pls

From 01:29:958 to 01:31:158 - remove this unnessesary green section.

01:37:658 (1,2,3,4,5,1,2,3,4,5) - .... don't spam man 1/2 on Easy.... :shock:>:(
02:03:258 (1,1) - remove circle and replace it with shorten spinner

[Normal]

Cs - 3,5
Ar - 6,6 are you kidding me? 5 or 5,5 will be better
Od - 4 or 4,5

em... just what? Why on Easy stack leniency is 3, when here is 9? :o

Also fix this things on Aimod : http://puu.sh/kOPvG/ddb62934b0.png

00:30:458 (1,2,3,4,5,6,7,8,1,2,3) - circle spam, pp farm. Fix this i don,t know, mb replace some of then with 1/2 sliders
00:36:858 (1,2,3,4,5,6,7,8,1,2,3,1,2) - same as above
01:00:658 (5,1,2,3) - Imo make this flow better like this : http://puu.sh/kOPIh/ff0d9286fe.jpg
01:02:458 (1,2) - ctrl + G and organize them
01:03:658 (1,2) - ^
01:07:258 (1) - this is bad place to to make anti jump :(
01:18:058 (1,2) - don't stack them

From 01:29:958 to 01:31:158 - remove this unnessesary green section.

I'll stop right here. GL with that ! :)

Edit : And ye, sorry for nazi modding :(
Topic Starter
Bonsai

Kalibe wrote:

From my queue :3

[General]

http://puu.sh/kOO2U/6c82de167f.png - please uncheck all of then oh yeah I don't want countdown lol, but widescreen support isn't bad
You should use colours like this or similar : http://puu.sh/kOOfr/50d635443d.png mh I was thinking about it, I'll probably go with something like that as I can't predict peppy's bg choice if the dream were to come true ^^

[Easy]

Omg, let me do that:

fix this.... : http://puu.sh/kOONt/497ea5c75a.png uuuh I don't get that? There isn't even a note there lol

Ar at least 4, really 5,5? true, 4 it is
Od to 3,5 or leave this yeah, 3 for simplicity's sake ^^

00:24:058 (1,2,3,4,5) - this kind of sliders shouldn't put on Easy and don't spam it !! This isn't Normal or Hard, this is Easy so rework it >:(ehh I guess we have different Ideas of an Easy ^^ If there was a name for a diff between Easy and Normal I would use it, but I don't know a single one :(
00:29:658 (4,5,1,2,3,4) - circle spam for nothing... "for nothing"? If you mean that it's too difficult then see previous point, if not please explain more ^^
00:36:058 (4,5,1,2,3,4) - ^ put slider i don't know where, but add it ^
00:52:858 (1,2,3,4,5) - this isn't a Normal ^
00:53:658 (3,4) - add some shapes straight lines are shapes to :^) nah, the melody-thingy stays on the same pitch so I think this represents it nicely
01:18:058 (1,2) - slider 1/1 pls nah, two distinct beats, the second one actually more important than the first, so a slider wouldn't fit at all, and this fits the overall difficulty of the map

From 01:29:958 to 01:31:158 - remove this unnessesary green section. doesn't really matter but yeah, done ^^

01:37:658 (1,2,3,4,5,1,2,3,4,5) - .... don't spam man 1/2 on Easy.... :shock:>:(~
02:03:258 (1,1) - remove circle and replace it with shorten spinner uhhh there's no circle o: dunno what's going on lol

[Normal]

Cs - 3,5 Oh wow, I intended it to be 3,5 but I guess I slipped LOL doesn't matter though
Ar - 6,6 are you kidding me? 5 or 5,5 will be better true again, 5,5 it is ^^
Od - 4 or 4,5 yeah 4,5

em... just what? Why on Easy stack leniency is 3, when here is 9? :o don't think it matters, let's see if someone else complains

Also fix this things on Aimod : http://puu.sh/kOPvG/ddb62934b0.png again I got nothing on AiMod lol and the spacing is okay there (at least the one I got lol)

00:30:458 (1,2,3,4,5,6,7,8,1,2,3) - circle spam, pp farm. Fix this i don,t know, mb replace some of then with 1/2 sliders who farms pp on this level lol. Also, I don't care about pp, this suits the difficulty
00:36:858 (1,2,3,4,5,6,7,8,1,2,3,1,2) - same as above ya no
01:00:658 (5,1,2,3) - Imo make this flow better like this : http://puu.sh/kOPIh/ff0d9286fe.jpg this is intentional, those two beats are seperate from the others or whatever
01:02:458 (1,2) - ctrl + G and organize them I don't see a need for that
01:03:658 (1,2) - ^ ^
01:07:258 (1) - this is bad place to to make anti jump :(This is not an antijump O.o It even got bigger spacing than the slider before lol
01:18:058 (1,2) - don't stack them why though

From 01:29:958 to 01:31:158 - remove this unnessesary green section. doesn't matter but done ^^

I'll stop right here. GL with that ! :)
Well I don't know how you seem to have different things in the map than me, but aside from that it's all mostly denied because my Easy is not a very easy Easy, and if there was a term for a diff between Easy and Normal I'd use it, but there isn't so this should be fine. Also, is pp-farming on a Normal really a thing? ^^
Thanks a lot for taking your time and having a Queue though!
Stjpa
[General]

• Isn't it really important to keep the combo colours the same over all diffs? I think so, but ask someone who knows about it.
• Disable 'Widescreen Support' in every diff.


[Easy]

• AR4, OD2 would fit better. AR4 is quite high for an Easy diff, if you ask me.

• 00:09:658 (3,1) - One of the ugliest overlaps I've ever seen. :v

• 00:24:058 (1) - 1/2 sliders are not the greatest choice in Easy's, if they're not reversed.

• 00:26:458 (5,1) - Fix DS (same goes for all the other objects afterwards)

• 00:52:858 (1,2) - Easy diffs are mapped with 1/1's only.

• 00:54:258 (4,5) - ^ etc (not gonna call out every polarity issue)

• 02:03:258 (1,1) - Not enough recovery time

You can use this diff as a normal, honestly. lol.


[Normal]

• Why do you use a higher DS than 1.0x?

• 00:07:258 (3,4,1) - Make a cleaner path here.

• 01:05:658 (1,4) - I know that they don't overlap, but it doesn't look pretty.

• 01:07:258 (1,2) - Don't do this in a Normal diff. Keep the flow easy.

• 02:15:258 (1,2,3) - ^ (you should check the whole diff - or just pm me ingame so we can talk about it)

• 02:35:658 (2,1) - Ugly overlap.


[Hard]

• CS4.1 in a Hard? Just stay at 4. Even if there's not difference.

• Od7? Are you crazy? D:

• 00:22:458 (1,2) - Why not taking to the other side again to 00:20:858 (1,2) - ?

• 00:23:658 (3,1) - Why that overlap?

• 00:24:058 (1,2,3,4,1,2,3,4,1,2) - ^

• 00:26:858 (3,1) - ^

•02:40:058 (1,2) - ^

This diff doesn't look too bad at all, but you should also keep the DS constant here. Even though the star diff doesn't say it, this feels more like a light insane.


[Insane]

• OD 7.5 fits better. Also use AR9 instead of 8.8.

• 00:55:258 (1,1) - Not sure about this overlap honestly. Maybe set the circle on the slidertail?

Otherwise this diff is pretty neat. Can't really complain.


We talked about Extra like two weeks ago. Can't really complain here.
Topic Starter
Bonsai

Stjpa wrote:

[General]

• Isn't it really important to keep the combo colours the same over all diffs? I think so, but ask someone who knows about it. oh damn I forgot I have to apply them in every diff ^^
• Disable 'Widescreen Support' in every diff. ok o: (I wonder why nobody pointed it out in the last map I ranked if it really matters lol)


[Easy]

Concerning all your points about it being too hard for an Easy (and agreeing with your last point here): I guess I just called it Easy because there's already a Normal and there's no diffname in-between, and if got bundled it would probably be better off with an Easy. But I will call the current Normal Advanced and this one Normal for now. Soo all the points I ignored here should be answered with this ^^
• AR4, OD2 would fit better. AR4 is quite high for an Easy diff, if you ask me.

• 00:09:658 (3,1) - One of the ugliest overlaps I've ever seen. :v argh that's what happens when you map with an AR way too high x.x fixed

• 00:24:058 (1) - 1/2 sliders are not the greatest choice in Easy's, if they're not reversed.

• 00:26:458 (5,1) - Fix DS (same goes for all the other objects afterwards) well afaik it's not a hard rule to strictly keep the DS exactly the same all the time, the difference of x0,1 shouldn't be really noticeable in gameplay since players are not expected to move to the very end of the sliders and it looks really ugly with constant DS so I'll try to keep it. Also, I think it's not like higher DS would be too hard to aim for Beginners, it's mainly for reading purposes, and I don't think this looks bigger

• 00:52:858 (1,2) - Easy diffs are mapped with 1/1's only.

• 00:54:258 (4,5) - ^ etc (not gonna call out every polarity issue)

• 02:03:258 (1,1) - Not enough recovery time oh damn, is it still not enough if I call it a Normal? dunno how I could do that without it being extremely stupid : \

You can use this diff as a normal, honestly. lol. word ^^


[Normal]

• Why do you use a higher DS than 1.0x? why not? ^^

• 00:07:258 (3,4,1) - Make a cleaner path here. done

• 01:05:658 (1,4) - I know that they don't overlap, but it doesn't look pretty. true, fixed

• 01:07:258 (1,2) - Don't do this in a Normal diff. Keep the flow easy. It's Advanced now :^^^) jk, but I don't think this is hard in any way? It's just kinda-stopping on the reverse and then moving onwards, fits the music really well and I don't think it plays bad, will see if someone else complains too though. (change.org/increase_playfield_pls)

• 02:15:258 (1,2,3) - ^ (you should check the whole diff - or just pm me ingame so we can talk about it) maybe calling it Advanced actually does the job lol

• 02:35:658 (2,1) - Ugly overlap. fixed, just imagine one more pixel being in-between lol


[Hard]

• CS4.1 in a Hard? Just stay at 4. Even if there's not difference. Since as you said there's no difference there's no reason to change it either, would only ruin the map now that it's mapped ^^

• Od7? Are you crazy? D: YES AND I'M PROUD OF IT. :D I guess I'll do -0,5 in the three highest diffs, OD9 might be too much for the Extra anyways. My personal opinion is that OD should generally be higher than the current standard, but I'll tone it down ^^

• 00:22:458 (1,2) - Why not taking to the other side again to 00:20:858 (1,2) - ? Because the pitch is staying the same ~

• 00:23:658 (3,1) - Why that overlap? bc I like it o:

• 00:24:058 (1,2,3,4,1,2,3,4,1,2) - ^ ding

• 00:26:858 (3,1) - ^ dong

•02:40:058 (1,2) - ^ What's brown and sounds like a bell? DUNG

This diff doesn't look too bad at all, but you should also keep the DS constant here. Even though the star diff doesn't say it, this feels more like a light insane. Uh what do you mean exactly? If it feels like a LI then there's even less reason to keep the DS constant-ish ^^ Though it should be fine for a Hard too


[Insane]

• OD 7.5 fits better. Also use AR9 instead of 8.8. OD: check. I'll keep the AR though since this is only 150bpm and there's nothing too dense, could be even lower imo ^^

• 00:55:258 (1,1) - Not sure about this overlap honestly. Maybe set the circle on the slidertail? nah, it should be differentiated from those two sliders, and I don't think that overlap is bad ^^

Otherwise this diff is pretty neat. Can't really complain.


We talked about Extra like two weeks ago. Can't really complain here.
Very helpful mod, thank you! :D
Shmiklak
GENERAL
Change mp3 to mp3 with 192 kb/s
NORMAL
DS must be fixed. Check AiMod to fix it
00:01:258 - Add hitcircle
ADVANCED
01:31:258 - to 01:37:658 - It looks so strange
02:09:658 - to 02:12:058 - Maybe make sliders between other sliders Example
HARD
00:24:058 (1) - Move to x=194 y=312, or stack with slider (don't forgot move other objects next)
02:09:658 - to 02:12:058 - Make like advanced
Maybe add hitcircles with jumps at 02:34:658 02:34:858 02:35:058
_____________________________________________________________________
I like this mapset. And I want shoot a star ;)
Topic Starter
Bonsai

shmiklak wrote:

GENERAL
Change mp3 to mp3 with 192 kb/s this is from/for Mapping With Rewards, and peppy said somewhere (I think in the disqus of his post) that it's okay like this
NORMAL
DS must be fixed. Check AiMod to fix it no it doesn't, and I don't even get anything in AiMod concerning spacing ^^
00:01:258 - Add hitcircle done
ADVANCED
01:31:258 - to 01:37:658 - It looks so strange tastes are different ^^
02:09:658 - to 02:12:058 - Maybe make sliders between other sliders Example nah, doesn't feel appropiate for the diff and I don't want to map these completely different things in the same way
HARD
00:24:058 (1) - Move to x=194 y=312, or stack with slider (don't forgot move other objects next) eh, I don't think this is an issue
02:09:658 - to 02:12:058 - Make like advanced I made it like the Insane ^^
Maybe add hitcircles with jumps at 02:34:658 02:34:858 02:35:058 again doesn't feel appropiathe for the diff imo
_____________________________________________________________________
I like this mapset. And I want shoot a star ;)oh thanks! :D
Ender Lain
[Advanced]01:07:258 (1) - Press Ctrl+G
02:15:258 (1,2,3) - The pattern should be like this

[Hard]02:11:658 - Add slider until 02:11:858 -
Topic Starter
Bonsai

Izect Ztenz wrote:

[Advanced]01:07:258 (1) - Press Ctrl+G no need to change this, would screw up the spacing anyways
02:15:258 (1,2,3) - The pattern should be like this That wouldn't be enough DS, but I changed it some other way so it's more aesthetically pleasing ^^

[Hard]02:11:658 - Add slider until 02:11:858 - nope, almost everything has a break here so I leave it out to emphasize that
Thanks!
FCL
NM for my queue

  • [General]
  1. beatmapping contest in tags (proof https://osu.ppy.sh/s/360950 )
  • [Normal]
  1. 00:12:858 (1) - wow, it's spinner so fast for normal diff. it's unranked, i guess
  2. 00:30:458 (1,2,3,4) - why you don't make this patterns symmetrical relative to the center? I think this would look fine
  3. 00:36:858 (1,2,3,4) - ^ why not
  4. good quality diff, gj
  • [Advanced]
  1. 00:12:858 (1) - bad idea, i think. This slider bad matches the music, would be better use 1/2 sliders (imo)
  2. 01:01:058 (1,2) - i don't like right angle here, he's look weird. I suggest move (2) slightly to the right
  3. 01:01:258 (2,1) - uneven stack
  4. 01:11:658 (2) - maybe here would better move in flow (144;44)?
  5. 01:34:458 (1) - make this slider like 01:31:258 (1) - , it's more logical
  6. 01:56:858 (1,2,3,4,1,2,3,4) - check this patterns, i guess that they follow not quite right
  7. 02:45:258 (2,3) - make blanket?
  • [Hard]
  1. HP +1-1.5 lol
  2. 00:22:458 (1,2,1,2) - suggest delete this, copy 00:20:858 (1,2,1,2) - , press ctrl+H and swap 00:22:458 (1,2) - with 00:23:258 (1,2) - . I think it's looks better
  3. 00:57:458 (2) - imo, looks bad
  4. 01:04:458 (4) - wtf, it's rly weird
  5. 01:11:258 (1,2,3) - recheck this triangle, he's uneven i guess
  6. 01:56:458 (3) - looks weird
  7. 02:41:658 (1,2,3,4,5) etc - imo, i don't like this style of mapping. it's too odl style for me
  • [Insane]
  1. HP +1-1.5
  2. 02:10:858 (1) - again, looks weird for me
  3. 02:16:058 (1,2,3,4,5) - maybe remake it in correct the star?
  4. I like this diff
  • [Extra]
  1. HP +0.5-1
  2. 00:11:258 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - spacing there don't changed relatively Insane, I think you should make more spacing here
  3. 01:52:458 (3,4,5,6,1) - again, looks bad. probably would be better make a smaller distance
  4. 02:36:058 (5) - unrankabled, i guess (contact with HP bar)

Sorry for small mod on Insane and Extra, I'm tired. Good luck!
Topic Starter
Bonsai

FCL wrote:

NM for my queue

  • [General]
  1. beatmapping contest in tags (proof https://osu.ppy.sh/s/360950 ) I'll add 'Mapping With Rewards', that's all d33d has and it's not really a contest ^^
  • [Normal]
  1. 00:12:858 (1) - wow, it's spinner so fast for normal diff. it's unranked, i guess I'll ask a QAT o:
  2. 00:30:458 (1,2,3,4) - why you don't make this patterns symmetrical relative to the center? I think this would look fine uh doesn't matter imo
  3. 00:36:858 (1,2,3,4) - ^ why not
  4. good quality diff, gj thanks :D
  • [Advanced]
  1. 00:12:858 (1) - bad idea, i think. This slider bad matches the music, would be better use 1/2 sliders (imo) I mapped the drum-thingy here, first when it plays 1/4 I already used 1/2-sliders, so using them again for the 1/8-part wouldn't fit imo
  2. 01:01:058 (1,2) - i don't like right angle here, he's look weird. I suggest move (2) slightly to the right true ^^
  3. 01:01:258 (2,1) - uneven stack fixed
  4. 01:11:658 (2) - maybe here would better move in flow (144;44)? I like it better this way, doesn't really matter though ^^
  5. 01:34:458 (1) - make this slider like 01:31:258 (1) - , it's more logical did it the other way round :^)
  6. 01:56:858 (1,2,3,4,1,2,3,4) - check this patterns, i guess that they follow not quite right maybe it was irritating that only the first of the two claps was mapped, I replaced the last circle of these patterns with a 1/2-slider since the Normal is relatively dense here too, should be fine now :D
  7. 02:45:258 (2,3) - make blanket? nah that would be too close, moved it a bit further away so it doesn't look like it's almost a blanket ^^
  • [Hard]
  1. HP +1-1.5 lol I have no clue about HP rates at all ^^ +1 it is
  2. 00:22:458 (1,2,1,2) - suggest delete this, copy 00:20:858 (1,2,1,2) - , press ctrl+H and swap 00:22:458 (1,2) - with 00:23:258 (1,2) - . I think it's looks better nah it's mapped like that because the pitch stays the same at 00:21:658 (1,2,1,2) - whereas all the other patterns have different pitch
  3. 00:57:458 (2) - imo, looks bad tastes are different ¯\_(ツ)_/¯
  4. 01:04:458 (4) - wtf, it's rly weird ¯\_(ツ)_/¯
  5. 01:11:258 (1,2,3) - recheck this triangle, he's uneven i guess yeah by a little bit, the higher DS is intentional though if that's what you meant
  6. 01:56:458 (3) - looks weird made it a bit less curvy
  7. 02:41:658 (1,2,3,4,5) etc - imo, i don't like this style of mapping. it's too odl style for me again ¯\_(ツ)_/¯ ^^ I think it fits the music though, as it gets very 'simple', did it like that in all the higher diffs
  • [Insane]
  1. HP +1-1.5 +1
  2. 02:10:858 (1) - again, looks weird for me ¯\_(ツ)_/¯
  3. 02:16:058 (1,2,3,4,5) - maybe remake it in correct the star? ehh, would be too small, and I don't want the same DS on notes that deserve different emphasis
  4. I like this diffyey :D
  • [Extra]
  1. HP +0.5-1 +1
  2. 00:11:258 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - spacing there don't changed relatively Insane, I think you should make more spacing here increased it a bit, not like it's challenging either way ^^
  3. 01:52:458 (3,4,5,6,1) - again, looks bad. probably would be better make a smaller distance don't think so o:
  4. 02:36:058 (5) - unrankabled, i guess (contact with HP bar) doesn't touch for me, and it's in the grid o: will ask a QAT too though just to be sure ^^

Sorry for small mod on Insane and Extra, I'm tired. Good luck! No worries, was very helpful anyways, thanks! :D
pishifat
for the timing thing, do whichever the mapper is going to map and tell him to map only that in all difficulties (so probably vocals). before doing any timing tho he should find a better audio file because his current one sounds like garbage
this is my response to his request too so make sure he sees B)

normal
02:03:258 (1,2,3) - um
02:35:658 (2,4) - tbh would avoid this thing on the lowest diff but idk what else you can do so g

advanced
00:12:858 (1) - should really have audible tail at this level of difvcficuly
01:31:458 (1,2,3,1,2) - i really can't tell what you're trying to follow with this. the dominant 3/2 thing is like 1/2 off from what this is mapping

hard
00:58:058 (4) - 02:14:858 (4) - what is consistency
02:26:858 (5) - i really cant tell what the purpose of the squish is on this. like it doesnt sound special at all and previous kiai isnt squish
02:41:658 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2) - like at least differentiate between 1/2 and 1/4 like you did when this stuff happened in the kiais. it ruins your grid thing but ugh ughughguhg hard ughguhguhg

insane
00:24:858 (2,3,4) - UH how about you fix that
i know you wanted me to focus more on the higher 2 diffs but like insane is pretty fine. i kinda disagree with some aesthetic things but that doesnt matter much

extra
i get that the copy/paste intro follows the music but it's lame to the point that i always miss 00:07:858 (6) - since im not paying attention. the ugh
alsosupersubjectivebut the constant 1/4 in the next section seem too extreme for how calm the music is. like they are probably the hardest part of the map in the calmest part, which is probably just because nobody's good at spaced 1/4... but hey thats just my opinion
if you were concerned about the constant jumps thing, i'd think it's fine since the song is nonstop 1/2. best would be to emphasize whichever part you consider the strongest but that would mean remapping and lol no
00:52:258 (6) - not sure how well 1/8 works here since there's a 1/4 thing. it's not as loud on the second one but idk just saying
02:10:791 (1) - sure the song is weird but literally everyone is going to get 100s on that since they'll assume "oh new combo that means white tick"
Topic Starter
Bonsai

pishifat wrote:

for the timing thing, do whichever the mapper is going to map and tell him to map only that in all difficulties (so probably vocals). before doing any timing tho he should find a better audio file because his current one sounds like garbage ok, thanks!
this is my response to his request too so make sure he sees B) y

normal
02:03:258 (1,2,3) - um that's just my style :P
02:35:658 (2,4) - tbh would avoid this thing on the lowest diff but idk what else you can do so g fixed it in a semi-ugly way : \

advanced
00:12:858 (1) - should really have audible tail at this level of difvcficuly o ok :(
01:31:458 (1,2,3,1,2) - i really can't tell what you're trying to follow with this. the dominant 3/2 thing is like 1/2 off from what this is mapping I'm following that really low thingy that 01:31:258 (1) is mapped on too - moving it 1/2 seems really nice but rn I can't think of any way to map the surrounding notes accordingly, will try again tomorrow

hard
00:58:058 (4) - 02:14:858 (4) - what is consistency whoops, did 1/4 in the first one too
02:26:858 (5) - i really cant tell what the purpose of the squish is on this. like it doesnt sound special at all and previous kiai isnt squish it's that bzzt-sound, but it's pretty unnecessary anyways so yeah ^^
02:41:658 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2) - like at least differentiate between 1/2 and 1/4 like you did when this stuff happened in the kiais. it ruins your grid thing but ugh ughughguhg hard ughguhguhg why didn't I just do this in the first place though

insane
00:24:858 (2,3,4) - UH how about you fix that maybe I should look at my maps ingame too lol
i know you wanted me to focus more on the higher 2 diffs but like insane is pretty fine. i kinda disagree with some aesthetic things but that doesnt matter much yey :D

extra
i get that the copy/paste intro follows the music but it's lame to the point that i always miss 00:07:858 (6) - since im not paying attention. the ugh just moved it up aligning with the next note ¯\_(ツ)_/¯
alsosupersubjectivebut the constant 1/4 in the next section seem too extreme for how calm the music is. like they are probably the hardest part of the map in the calmest part, which is probably just because nobody's good at spaced 1/4... but hey thats just my opinion ya Okoratu said the same, I already nerfed it quite a bit but I don't wanna leave it out completely since it's pretty awesome imo, also I know everybody's bad at it but I kinda hate the "who needs 'slow'streams"-mentality so there you go ^^
if you were concerned about the constant jumps thing, i'd think it's fine since the song is nonstop 1/2. best would be to emphasize whichever part you consider the strongest but that would mean remapping and lol no

pishifat wrote:

lol no
guess you misunderstood something cause I just wrote that last thing for funzies, wasn't concerned about anything really B)
00:52:258 (6) - not sure how well 1/8 works here since there's a 1/4 thing. it's not as loud on the second one but idk just saying ooh O: yeah makes more sense to map 1/4, kinda weird that it's almost inaudible on the second one but w/e I'll do it at both
02:10:791 (1) - sure the song is weird but literally everyone is going to get 100s on that since they'll assume "oh new combo that means white tick" yeah but moving NC to the next one is really ugly and I don't wanna remove it completely :( I mean the spacing is lower but I guess nobody cares about that ^^
mods that I can agree 99,9% on are like the best thing in the world *_* love you, thanks a lot! :D

Edit: mapped 01:31:458 (1,2,3,1,2) in Advanced like in all the other diffs too now, even in the Normal it was more dense lol
Sonnyc
General:

Inappropriate Combo Color
  • Due to the flash in the kiai section, we do not generally consider pure white combo color as an appropriate combo color. Please change to something grayish.


Normal:

Spinner Length
  1. 00:12:858 (1) - Considering this difficulty is the easiest in your mapset, the spinner length of 3 beats is too short for beginners. Rather mapping as a slider would be more appropriate.


Inconsistent Spacing
  1. 00:25:858 (4,5,1) - An inconsistent 1.1x spacing.


Rhythm Selection
  • The 3/2 rhythm of the following patterns felt a little hard for beginners to catch. Changing to 1/2 sliders individually instead of circles is what I recommend, but it's up to you.
  1. 00:30:458 (1,2,3,4) -
  2. 00:36:858 (1,2,3,4) -
  3. 01:47:258 (1,2,3,4) -
  4. 01:53:658 (1,2,3,4) -
    The following rhythm selection wasn't perfectly fitting the music since the strong musical change in the slide of (2) wasn't expressed.
  5. 01:09:658 -
  6. 02:26:458 -
  7. 02:39:258 -


Advanced:

Insufficient Spinner Recovery Time
  • The following spinner has only 1 beat of recovery time. I believe it can be generally accepted for this kind of map, but considering this is the second easiest difficulty, having an extra time for players can be more friendly. Totally up to you since the current setting can work too.
  1. 00:46:458 (1,1) -
  2. 02:03:258 (1,1) -


Spacing
  1. 01:12:858 (2,3) - Since this is a 1/2 object, going back to the 1.2x spacing would be more consistent with other parts.


Hard:

Combo Selection
  1. 01:37:658 (8,1) - These should belong in the same pattern since the musical change appears at 01:37:658. You can start the combo from there accordingly.


Spinner Usage
  • This 6 seconds long spinner is ignoring a high portion of rhythmical potential that are mappable. The concept of a spinner totally fits this part, but please reconsider if it should really be this long.
  1. 00:46:458 (1) -
  2. 02:03:258 (1) -


Mapping Quality
  • A small angled linear reverse slider damaged in reading the slider shape. Using a higher angle is recommended.
  1. 00:58:058 (4) -
  2. 01:04:458 (4) -
  3. 02:14:858 (4) -
  4. 02:21:258 (4) -
  5. 02:41:658 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2) - Unlike the overall pattern of your map, suddenly this part is heavily relying on 90 degree angle. Totally rankable, but I personally felt it primitive compared to the other parts.


Insane:

Inconsistent Spacing
  • Same rhythmical pattern with different spacing between those objects.
  1. 00:08:858 (3,4) -
  2. 00:10:458 (3,4) -


Spinner Usage
  • This 6 seconds long spinner is ignoring a high portion of rhythmical potential that are mappable. The concept of a spinner totally fits this part, but please reconsider if it should really be this long.
  1. 00:46:558 (1) -
  2. 02:03:358 (1) -


Rhythm Selection
  • Click appearing in a blue tick wasn't appropriate enough in gameplaying.
  1. 01:14:758 (5) -
  2. 02:31:558 (5) -
  3. 02:32:358 (2) -
  4. 02:44:358 (4) -
  5. 02:45:158 (2) -


Readability Issue
  • For a better readability of 1/4 jump between sliders, starting the slider with a new combo is recommended. The current status isn't completely fine due to the confusable spacing.
  1. 01:08:058 (3,4) -
  2. 02:37:658 (3,4) -


Mapping Quality
  1. 02:41:658 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - Unlike the overall pattern of your map, suddenly this part is heavily relying on 90 degree angle. Totally rankable, but I personally felt it primitive compared to the other parts.


Extra:

Rhythm Selection
  • The following rhythms didn't functioned well as a kick slider since no actual beat exists at the end of the slider, and the next object appears after more than 1/2.
  1. 01:11:658 (1) -
  2. 02:28:458 (1) -
  3. 01:43:558 - This beat getting ignored does not fit the song.
  4. 02:10:791 (1) - Instead of mapping to this barely recognizable rhythm, keeping as a blank would be adequate for players.


Mapping quality
  1. 00:01:658 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - The same rotation pattern based on copy pasted has appeared 11 times. That is way too boring and a variation is strongly needed.
  2. 00:16:558 (6,7,8,1) - Logical in placement, but questionable readability and playability. Suggesting an NC at 00:16:658 (7) anyways for a better emphasis.
  3. 02:41:658 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2) - Unlike the overall pattern of your map, suddenly this part is heavily relying on 90 degree angle. Totally rankable, but I personally felt it primitive compared to the other parts.
Topic Starter
Bonsai

Sonnyc wrote:

General:

Inappropriate Combo Color
  • Due to the flash in the kiai section, we do not generally consider pure white combo color as an appropriate combo color. Please change to something grayish. ah, good to know ^^


Normal:

Spinner Length
  1. 00:12:858 (1) - Considering this difficulty is the easiest in your mapset, the spinner length of 3 beats is too short for beginners. Rather mapping as a slider would be more appropriate. damn ^^


Inconsistent Spacing
  1. 00:25:858 (4,5,1) - An inconsistent 1.1x spacing. that's intentional for aesthetic reasons (and slider leniency, if beginners already know of it ^^)


Rhythm Selection
  • The 3/2 rhythm of the following patterns felt a little hard for beginners to catch. Changing to 1/2 sliders individually instead of circles is what I recommend, but it's up to you. ehh, that rhythm kinda got introduced at 00:24:058 (1,2,3,4,5) already, and changing these to 1/2 feels too monotone imo so I'll leave it be
  1. 00:30:458 (1,2,3,4) -
  2. 00:36:858 (1,2,3,4) -
  3. 01:47:258 (1,2,3,4) -
  4. 01:53:658 (1,2,3,4) -
    The following rhythm selection wasn't perfectly fitting the music since the strong musical change in the slide of (2) wasn't expressed. well I already skipped a lot of other strong changes like that already, focusing on it would sort-of break other parts of the diff so this seems like the best way to map it imo, there's too much stuff going on at the same time for such a low diff and I still followed something important ^^
  5. 01:09:658 -
  6. 02:26:458 -
  7. 02:39:258 -


Advanced:

Insufficient Spinner Recovery Time
  • The following spinner has only 1 beat of recovery time. I believe it can be generally accepted for this kind of map, considering this is the second easiest difficulty, having an extra time for players can be more friendly. Totally up to you since the current setting can work too. yeah I asked a QAT about it already, it's acceptable, I know it's kinda hard but this spinner just fits better than mapping it out imo, it already hurt enough to map it in the Normal after I originally had that spinner there too ^^
  1. 00:46:458 (1,1) -
  2. 02:03:258 (1,1) -


Spacing
  1. 01:12:858 (2,3) - Since this is a 1/2 object, going back to the 1.2x spacing would be more consistent with other parts. x1,2 isn't quite possible bc of the blanket, but I got it down to x1,25


Hard:

Combo Selection
  1. 01:37:658 (8,1) - These should belong in the same pattern since the musical change appears at 01:37:658. You can start the combo from there accordingly. but (8) belongs to the previous three notes too, so imo it weightens itself out from a logical perspective, but this way it's more pleasing aesthetically and also the 100%-stack is easier to read as players might not notice the followpoints between 01:37:858 (1,2) when there's already some between 01:37:658 (8,1) so that's why I did it like that ^^


Spinner Usage
  • This 6 seconds long spinner is ignoring a high portion of rhythmical potential that are mappable. The concept of a spinner totally fits this part, but please reconsider if it should really be this long. mh ok, shortened it to the last quater and mapped the rest :D
  1. 00:46:458 (1) -
  2. 02:03:258 (1) -


Mapping Quality
  • A small angled linear reverse slider damaged in reading the slider shape. Using a higher angle is recommended. changed all
  1. 00:58:058 (4) -
  2. 01:04:458 (4) -
  3. 02:14:858 (4) -
  4. 02:21:258 (4) -
  5. 02:41:658 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2) - Unlike the overall pattern of your map, suddenly this part is heavily relying on 90 degree angle. Totally rankable, but I personally felt it primitive compared to the other parts. that's the purpose hehe, to me this part of the song feels primitive since all the nz-nz is gone :D


Insane:

Inconsistent Spacing
  • Same rhythmical pattern with different spacing between those objects. wow I didn't take auto-stack into consideration here, and those two stacked exactly in the directions to make it lower/higher as much as possible lol, fixed I didn't change diff LOL welp, fixed something else in the Hard, and this too ^^
  1. 00:08:858 (3,4) -
  2. 00:10:458 (3,4) -


Spinner Usage
  • This 6 seconds long spinner is ignoring a high portion of rhythmical potential that are mappable. The concept of a spinner totally fits this part, but please reconsider if it should really be this long. changed it like in Hard
  1. 00:46:558 (1) -
  2. 02:03:358 (1) -


Rhythm Selection
  • Click appearing in a blue tick wasn't appropriate enough in gameplaying. I guess you mean that it's inconsistent from Kiai to outro? changed it in the outro ^^ again wrong diff lol, now I'm in conflict with myself whether I should change it back or not lol. @this diff: I think if I did it like this in every diff then it would be appropriate, but since was is the only diff where I did it like this I changed it
  1. 01:14:758 (5) -
  2. 02:31:558 (5) -
  3. 02:32:358 (2) -
  4. 02:44:358 (4) -
  5. 02:45:158 (2) -


Readability Issue
  • For a better readability of 1/4 jump between sliders, starting the slider with a new combo is recommended. The current status isn't completely fine due to the confusable spacing. I don't really like that, I'd have to NC the first one the pair too and that's just too much NCs imo, and the spacing is the same at previous parts like that too
  1. 01:08:058 (3,4) -
  2. 02:37:658 (3,4) -


Mapping Quality
  1. 02:41:658 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - Unlike the overall pattern of your map, suddenly this part is heavily relying on 90 degree angle. Totally rankable, but I personally felt it primitive compared to the other parts. same as Hard, that's exactly what I wanted :D


Extra:

Rhythm Selection
  • The following rhythms didn't functioned well as a kick slider since no actual beat exists at the end of the slider, and the next object appears after more than 1/2.
  1. 01:11:658 (1) - changed
  2. 02:28:458 (1) - changed
  3. 01:43:558 - This beat getting ignored does not fit the song. whoops, changed
  4. 02:10:791 (1) - Instead of mapping to this barely recognizable rhythm, keeping as a blank would be adequate for players. I understand but ignoring it feels so.. empty D: I'll wait for one more opinion on it (pishifat pointed it out too ^^)


Mapping quality
  1. 00:01:658 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - The same rotation pattern based on copy pasted has appeared 11 times. That is way too boring and a variation is strongly needed. aaaaah I'll think about it.. :(
  2. 00:16:558 (6,7,8,1) - Logical in placement, but questionable readability and playability. Suggesting an NC at 00:16:658 (7) anyways for a better emphasis. replaced it with a 1/4-slider, works too I guess
  3. 02:41:658 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2) - Unlike the overall pattern of your map, suddenly this part is heavily relying on 90 degree angle. Totally rankable, but I personally felt it primitive compared to the other parts. same as Hard, that's exactly what I wanted :D
Thank you very much for this great & fancy mod ^^
Milan-
hi xd

00:01:258 (1) - could use some hs tbh

normal
-00:10:858 (4,1,1) - spaced equally will look better. 1.2x on both
-01:43:458 (5,2) - this kinda destroys all the cuteness of your aesthetics ;(
-02:26:258 (2,3) - i think if you ctrl g this rhythm, will sound much better cuz right now you're ignoring 02:26:458 - which kinda goes against to your other rhythms

adv
-00:10:458 (3,4,1) - spacing looks ugly here ;w;
-00:12:858 (1,1) - blanket looks cool here xd
-02:33:458 (4,1) - move a bit down so 02:32:658 (2,3,4,1) - is a triangle?O:
-02:46:258 (1) - i'd say that its length is too short for a advanced. like if i spin like a player of that level will do, ill get 50 everytime xd

hard
-00:13:058 - 01:30:658 - you lowered too much the volumen here ;w; i cant hear anything, and you're supposed to hear something atleast. same with other diffs
-00:58:658 (2,2) - that doesnt look too nice imo ;w;, stacking or overlapping a little bit is better than just putting it over the slider
-looks like a light insane with that spacing and constant jumps tbh xd

insane
-02:12:458 (5,6,1) - so rude ;w;
-02:16:058 (1,2,3,4,5) - could be a pentagon, will look neater
-02:34:058 (5) - i'd place it to the other side to follow the previous flow, like x347y207

extra
-00:20:658 (6,7) - if you stack them like that, it's like a stop and go mental movement that noone likes to play ;( . spacing them out a bit will be more natural while playing imo, same with the others
-00:50:658 (1,2,3) - have you tried something like this http://puu.sh/lwGLR/edea161b16.jpg ? Using 1/2 slider in the middle of a bunch of 3/4 isnt too smoothly. Using this other rhythm is more readable as well i'd say. same with the copy paste later
-02:10:791 (1) - this isnt very nice nor fitting. You're mapping a random vocal sample that isnt worth at all
-02:24:858 (5,6) - copy pasting one of them looks 98% better imo

could use silent sliderslide too, stuff like 00:16:658 (7) - in extra sounds pretty badly

not a fan of your aesthetics, stuff like 02:21:258 (4) - are unfitting and ugly from my point of view. didnt like the constant stream jumps, these should be done occacionally just for pure emphasis but you do it a lot which is unnecessary.
But you like all that so just saying xd

If you found the mod somewhat helpful (or if you're bored /w\) mod my map plz https://osu.ppy.sh/s/293832 ;w; tytytyty
Topic Starter
Bonsai

Milan- wrote:

hi xd

00:01:258 (1) - could use some hs tbh

normal
-00:10:858 (4,1,1) - spaced equally will look better. 1.2x on both It is already, just a change in SV, but I fixed the angle of the slider bc aesthetics
-01:43:458 (5,2) - this kinda destroys all the cuteness of your aesthetics ;( ooopsie
-02:26:258 (2,3) - i think if you ctrl g this rhythm, will sound much better cuz right now you're ignoring 02:26:458 - which kinda goes against to your other rhythms uhh for some reason I like this better, and I ignore a lot of things trying to have it somewhat balanced, like 02:23:258 -, and it would also be pretty difficult to change this in both parts so nop (unrelated: changed 02:40:058 (4,5,6) bc that was pretty random)

adv
-00:10:458 (3,4,1) - spacing looks ugly here ;w; hm weird, it's exactly the same as 00:09:258 (4,1) - moved that combo a bit, maybe that helps
-00:12:858 (1,1) - blanket looks cool here xd true
-02:33:458 (4,1) - move a bit down so 02:32:658 (2,3,4,1) - is a triangle?O: done
-02:46:258 (1) - i'd say that its length is too short for a advanced. like if i spin like a player of that level will do, ill get 50 everytime xd oh yeah, put a slider there instead

hard
-00:13:058 - 01:30:658 - you lowered too much the volumen here ;w; i cant hear anything, and you're supposed to hear something atleast. same with other diffs well the sound is fading out in the song so I think that's appropriate - changed so it lowers a bit slower though
-00:58:658 (2,2) - that doesnt look too nice imo ;w;, stacking or overlapping a little bit is better than just putting it over the slider oi, I'm really bad at noticing overlaps lol
-looks like a light insane with that spacing and constant jumps tbh xd mmmhyeah but I can't really call the Advanced Hard, can I? : \

insane
-02:12:458 (5,6,1) - so rude ;w; guess I should at least make the spacing better to read huh ^^
-02:16:058 (1,2,3,4,5) - could be a pentagon, will look neater yeah but I don't want them all to have the same spacing, changed it in an other way
-02:34:058 (5) - i'd place it to the other side to follow the previous flow, like x347y207 true

extra
-00:20:658 (6,7) - if you stack them like that, it's like a stop and go mental movement that noone likes to play ;( . spacing them out a bit will be more natural while playing imo, same with the others hm don't see much of a difference but why not ^^
-00:50:658 (1,2,3) - have you tried something like this http://puu.sh/lwGLR/edea161b16.jpg ? Using 1/2 slider in the middle of a bunch of 3/4 isnt too smoothly. Using this other rhythm is more readable as well i'd say. same with the copy paste later well it's according to the rhythm of 00:47:258 (5,6,7,8) and 00:48:858 (5,6,7,8) so nop
-02:10:791 (1) - this isnt very nice nor fitting. You're mapping a random vocal sample that isnt worth at all
I'll wait for one more opinion on it
damn it, one more ;_;
-02:24:858 (5,6) - copy pasting one of them looks 98% better imo hmok

could use silent sliderslide too, stuff like 00:16:658 (7) - in extra sounds pretty badly oh yeah true, but only for that section as I think it fits everywhere else

not a fan of your aesthetics, stuff like 02:21:258 (4) - are unfitting and ugly from my point of view. didnt like the constant stream jumps, these should be done occacionally just for pure emphasis but you do it a lot which is unnecessary.
But you like all that so just saying xd yeah I do 8-)

If you found the mod somewhat helpful (or if you're bored /w\) mod my map plz https://osu.ppy.sh/s/293832 ;w; tytytyty yes, thank you very much, will do! (although I don't know when : \ already done)
Snaggletooth
Yo.

  1. Disable Widescreen Support on all Difficulties.
[Normal]
  1. I'm missing Spinners here. From Advanced all the way through to Insane, you
    use Spinners in both pre-Kiai Build-ups, except here. I highly suggest you use the same length
    as on advanced, to get the set-consistency going.

  2. Placement Issues:
    1. 00:24:058 (1,2,3,4,5) - If you'd decrease the pace at which they rise in the pattern, then you'd
      be able to fit (5) within this pattern to include it as a nice finisher, considering that it is
      ment to be apart of this formation. It currently just looks rather convieniently placed, instead
      of planned. Of course, that would mean you'd have to repattern 00:23:258 (4) - a bit, to avoid
      overlaps.
    2. 00:59:258 (1,2) - I dunno about this stack. I can somewhat see why you'd do it, considering that
      it's the beginning of the measure, but you didn't stack on other places like this, which makes it seem
      very inconsistent. The stack is fine, but if you want to keep it, then you should have it reappearing on that
      beat somewhere else cause your only other stack right now is on 02:14:058 (3,4) -
    3. 02:14:058 (3,4) - ^ // consistency issue
  3. Cosmetical Issues:
    1. 00:09:658 (3,4) - Since this is really just a personal preference, and wont make any diffrence
      in gameplay, I put this under cosmetics. It'd just look a lot cleaner if the slider would curve
      percisely around the circle.
    2. 00:12:858 (1) - You can remove the NC here. The previous slider and this slider are both
      part of the same build-up, they don't represent seperate parts in the music that would warrant
      a NC.
    3. 02:10:458 (2,3) - You're probably going to NC these, considering that
      all other diffs NC'd these as well.

[Advanced]
  1. Placement Issues:
    1. 00:20:858 (1,2,1,2) - Considering that this is still Advanced, and that no signifficant
      sudden change in music has occured, the change in spacing does feel unnecessary. Please equalize
      it.
    2. 00:25:858 (2,1) - ^
    3. 00:24:058 (1,2,1,2,1,2) - I spoke about this on the normal diff as well. If you would
      just start the pattern higher up, you'd be able to fit 00:26:458 (1,2) - with the rest
      perfectly to get a nice, uniform pattern. Also, the NC is unnecessary. They are all part
      of one specific musical progression, no spacing changes occur, no rhythmic changes +
      consistency with normal is off.
  2. Nazi:
    1. 00:02:458 (3,4) - I hate pointing these out but that was noticeable on my first play-through.
      Please, fix them so the dont touch eachother.

[Hard]
  1. Rhythmical Issues:
    1. 00:35:658 (4,5,6,7,1) - Well, it's not exactly wrong, and I usually would say anything about this,
      but considering that this part is already rather high in hit-density and considering that this map is paced
      rather fast for a hard difficulty, replacing this with a repeat-slider would lift everything up a bit and give the
      player a moment to breath.
    2. 01:52:458 (2,3,4,5,6) - ^
    3. 02:12:058 (1,2,3,4,5) - ^ // Similar issue as above. The hit-density is already rather high, however,
      I think that straightening the stream out would do a lot more good, than to just replace it with a slider.
      The spacing could be very difficult to read for players who just started playing hard-diffs, in this sense, I
      also don't think it fits with the spread in terms of difficulty.

[Insane]
  1. Placement Issues:
    1. 00:24:058 (1,2,1,2,1,2,1,2) - Is there any way I can persuade you to space them further
      apart? Based on the previous streams, players, and myself included, would assume that this
      is a consistant stream. Spacing them a tad bit further apart would help a lot in terms
      of readabillity.
    2. 01:50:058 (3) - Just a small suggestion, I personally wouldn't go with a straight line
      here, considering that the rest of the previous pattern had a slight curving to it, this would
      help carry on the flow and just give it a bit more uniformity. x:192 y:24
    3. 01:56:458 (3) - ^
  2. Cosmetical Issues:
    1. 01:08:458 (4,1) - please let (4) cover the end of (1) sompletely. The rest of the map is
      extremely clean, which makes this look extra-sloppy.

[Extra]
  1. Rhythmical Issues:
    1. From 00:17:658 to 00:20:858 - Why on earth did you not use the same rhythm as on Insane?
      The 1/4 sliders were placed so perfectly with the variations, that is was pure orgasm while playing.
      The spacing-diffrence is uncomfortable instead of fitting in this case. I don't really know who to
      articulate this in a way that would persuade you to change the rhythm in this part other than
      that insane was purely epic and this is not.
  2. Placement Issues:
    1. 00:36:858 (1,2,3,1,2,3,1,2,3,1,2,3,1) - I don't quite understand why you would choose
      to keep the same pace, the same visual pattern and the same tapping rhythm, on a part of the
      song that continuously syncopates itself. With 00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) -
      you at least have diffrent visuals, and 01:34:658 (1,2,3,1) - gives you a switch between hold and
      release for this. This is also the only one that does not have any signiffican visual or rhythmical
      changes which now makes this a problem of consistency as well.
    2. 00:51:258 (1,2,3,4,5,6) - I really like the idea with the increasing spacing, however, I don't
      quite understand why you would stop the players pace by using diffrent spacing here. That's a total
      slowdown which feels uncomfortable while playing and takes away the desired effect, that you wanted
      to achieve here.
    3. 02:08:058 (1,2,3,4,5,6) - ^
Topic Starter
Bonsai

Snaggletooth wrote:

Yo.

  1. Disable Widescreen Support on all Difficulties. Hoppla!
[Normal]
  1. I'm missing Spinners here. From Advanced all the way through to Insane, you
    use Spinners in both pre-Kiai Build-ups, except here. I highly suggest you use the same length
    as on advanced, to get the set-consistency going.
    I miss them too Q.Q I originally had them, but the recovery time is too short for the difficutly, only one beat - I wouldn't have mapped those parts out if I didn't have to lol :(
  2. Placement Issues:
    1. 00:24:058 (1,2,3,4,5) - If you'd decrease the pace at which they rise in the pattern, then you'd
      be able to fit (5) within this pattern to include it as a nice finisher, considering that it is
      ment to be apart of this formation. It currently just looks rather convieniently placed, instead
      of planned. Of course, that would mean you'd have to repattern 00:23:258 (4) - a bit, to avoid
      overlaps. Ooh nice idea, I'd really like that but I'd also have the next pattern too and I can't find a way to change any of them nicely so :v(
    2. 00:59:258 (1,2) - I dunno about this stack. I can somewhat see why you'd do it, considering that
      it's the beginning of the measure, but you didn't stack on other places like this, which makes it seem
      very inconsistent. The stack is fine, but if you want to keep it, then you should have it reappearing on that
      beat somewhere else cause your only other stack right now is on 02:14:058 (3,4) - Oi didn't notice those were the only two stacks in the whole map lol, changed both of them
    3. 02:14:058 (3,4) - ^ // consistency issue y
  3. Cosmetical Issues:
    1. 00:09:658 (3,4) - Since this is really just a personal preference, and wont make any diffrence
      in gameplay, I put this under cosmetics. It'd just look a lot cleaner if the slider would curve
      percisely around the circle. yeah same, but then the whole triangle-thingy would break and look kinda cramped and stuff :(
    2. 00:12:858 (1) - You can remove the NC here. The previous slider and this slider are both
      part of the same build-up, they don't represent seperate parts in the music that would warrant
      a NC. true
    3. 02:10:458 (2,3) - You're probably going to NC these, considering that
      all other diffs NC'd these as well. yupp

[Advanced]
  1. Placement Issues:
    1. 00:20:858 (1,2,1,2) - Considering that this is still Advanced, and that no signifficant
      sudden change in music has occured, the change in spacing does feel unnecessary. Please equalize
      it. dunno why I did this, probably for symmetrical reasons but changed it since it doesn't look that special anyways
    2. 00:25:858 (2,1) - ^ well here I did it because I don't wanna have them as close visually as a 1/2 so nobody gets confused, and slider leniency kinda plays into this too
    3. 00:24:058 (1,2,1,2,1,2) - I spoke about this on the normal diff as well. If you would
      just start the pattern higher up, you'd be able to fit 00:26:458 (1,2) - with the rest
      perfectly to get a nice, uniform pattern. Also, the NC is unnecessary. They are all part
      of one specific musical progression, no spacing changes occur, no rhythmic changes +
      consistency with normal is off. Sadly this is again really hard to change (but now I can say it's bc consistency :^)), and about NC I thought it would be needed for drain since keeping all of them in one combo seems kinda long, it's seperated in the higher diffs so /shrug
  2. Nazi:
    1. 00:02:458 (3,4) - I hate pointing these out but that was noticeable on my first play-through.
      Please, fix them so the dont touch eachother. That's intentional, should overlap as much as the first two sliders, which wasn't perfect though so now it overlaps a biit more lol

[Hard]
  1. Rhythmical Issues:
    1. 00:35:658 (4,5,6,7,1) - Well, it's not exactly wrong, and I usually would say anything about this,
      but considering that this part is already rather high in hit-density and considering that this map is paced
      rather fast for a hard difficulty, replacing this with a repeat-slider would lift everything up a bit and give the
      player a moment to breath. I understand but there's a looot of streams in the Insane already so I thought this would be a good in-between-thing, dunno, I'll think about it
    2. 01:52:458 (2,3,4,5,6) - ^ yn
    3. 02:12:058 (1,2,3,4,5) - ^ // Similar issue as above. The hit-density is already rather high, however,
      I think that straightening the stream out would do a lot more good, than to just replace it with a slider.
      The spacing could be very difficult to read for players who just started playing hard-diffs, in this sense, I
      also don't think it fits with the spread in terms of difficulty. true, changed

[Insane]
  1. Placement Issues:
    1. 00:24:058 (1,2,1,2,1,2,1,2) - Is there any way I can persuade you to space them further
      apart? Based on the previous streams, players, and myself included, would assume that this
      is a consistant stream. Spacing them a tad bit further apart would help a lot in terms
      of readabillity. doooone
    2. 01:50:058 (3) - Just a small suggestion, I personally wouldn't go with a straight line
      here, considering that the rest of the previous pattern had a slight curving to it, this would
      help carry on the flow and just give it a bit more uniformity. x:192 y:24 oh yeah :D
    3. 01:56:458 (3) - ^ y
  2. Cosmetical Issues:
    1. 01:08:458 (4,1) - please let (4) cover the end of (1) sompletely. The rest of the map is
      extremely clean, which makes this look extra-sloppy. o didn't think this would make that much of a difference, rip blanket though ^^

[Extra]
  1. Rhythmical Issues:
    1. From 00:17:658 to 00:20:858 - Why on earth did you not use the same rhythm as on Insane?
      The 1/4 sliders were placed so perfectly with the variations, that is was pure orgasm while playing.
      The spacing-diffrence is uncomfortable instead of fitting in this case. I don't really know who to
      articulate this in a way that would persuade you to change the rhythm in this part other than
      that insane was purely epic and this is not. Whoa lol, uuhh the funny thing is up to now I could never actually test my maps bc of injury, but I just realized that I can now and so I did lol, and imo it plays reeaally fine, I like it a lot myself o: (and I don't like it in the Insane any better o:) so yeah, you gotta find something else to persuade me lol.
  2. Placement Issues:
    1. 00:36:858 (1,2,3,1,2,3,1,2,3,1,2,3,1) - I don't quite understand why you would choose
      to keep the same pace, the same visual pattern and the same tapping rhythm, on a part of the
      song that continuously syncopates itself. With 00:30:458 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) -
      you at least have diffrent visuals, and 01:34:658 (1,2,3,1) - gives you a switch between hold and
      release for this. This is also the only one that does not have any signiffican visual or rhythmical
      changes which now makes this a problem of consistency as well. probably because I wasn't very creative at that moment lol, changed it so it's kinda like the first one but in the other direction which is kinda shitty but w/e, should be better than the current one
    2. 00:51:258 (1,2,3,4,5,6) - I really like the idea with the increasing spacing, however, I don't
      quite understand why you would stop the players pace by using diffrent spacing here. That's a total
      slowdown which feels uncomfortable while playing and takes away the desired effect, that you wanted
      to achieve here. uhmm I don't get what you mean 100% here as I can't see a slowdown anywhere, maybe you mistook the 1/4s for 3/8s? From there on the spacing was kinda the same, I made it a bit higher now but dunno if I solved your problem completely here ^^
    3. 02:08:058 (1,2,3,4,5,6) - ^ y
*snuggles Snaggle*
pishifat
ß
Shiranai
Placeholder, checking now

Hello as requested~
Sorry been busy with exams and uni project, some small sugestion

[General]
  1. Maybe you can make the white combo color darker? so it less flashy on kiais
  2. I'm sorry I don't really catch up with mapping reward, so audio bitrate exceed 192kbps is acceptable?


[Normal]
  1. As the lowest diff maybe you can use ar 4.5 so it'll more beginner friendly?
  2. 00:10:858 (4,1) - Spacing quite too far
  3. 00:25:858 (4,5,1) - Spacing error I guess
  4. 01:04:258 (4) - How about reducing the reverse like you did on 02:21:058 (4) - ? also imo the beat on 01:04:658 - was a passive beat and not strong enough


[Advanced]
  1. 00:14:058 (1) - On that one, imo better use 1/1 slider because there's no strong beat on 00:14:258 - http://puu.sh/lQ8qB/a539c8f107.jpg OR maybe you should use a single circle here 00:14:058 - to end the first part like the rest of the diffs http://puu.sh/lQ9ZG/ebe370bfb3.jpg
  2. A bit currious, why the rhythm on this part 01:56:858 - until 01:56:858 - not same as 00:40:058 - ? because if you listen the music carefully the clap sound still noticeable on 01:58:258 - and so on, so maybe make the rhythm more consistence might be good imo


[Hard]
  1. 00:12:858 (1) - Somehow the hitsound kinda inaudible there imo, on near end player might lost feedback, maybe make the volume gradually decrease by 5% might be better, so 35%-30%-and so on? can be applied on Insane and Extra too
  2. 02:26:858 (5) - Missing hitsound I guess, all whistle finish clap on head


[]
Aside from that the rest looks good
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