If your objective is to determine fair seeds (sorting the teams from strongest to weakest and pairing them in a fashion that the supposedly strongest teams can only potentially compete against each other at the very end of the tournament), it should have been in your best interest to pick maps where differences in skill between teams show in the clearest manner (because otherwise you can't accurately sort them from strongest to weakest).Loctav wrote:
Please consider that the Group Stage is considered as mere Qualification stage, seeding all players according to their initial performance into the actual tournament, starting from Round of 16. Only 16 of 32 countries can in fact qualify. Therefore, the Group Stage pool is designed to measure said seeding and to offer a proper qualification stage, hence why it is way easier than what comes from RO16 and further.
With that in mind, what you said doesn't make sense. If you pick easy maps, you won't be able to assess accurately what team is the best, because their ability to play easy maps converges (each and every one of them will SS the tutorial).
Conversely, their ability to play harder maps diverges: You don't expect someone ranked around 1k to be as good on, lets say Image Material, as someone ranked in the top10.
In other words, you achieved the exact opposite of what you wanted. Your set of easy maps will not be as effective in enabling you to assess differences in skill between players or teams, as a set of harder maps.
Saying that it gets harder later on is completely irrelevant in that context. How difficult the maps later on are, is in no way related to your initial objective (the hopefully fair seeding).