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cYsmix - Dovregubben's Hall

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luislima
Hard: 00:03:071 (3) - clap?
00:04:786 (5) - clap?
00:06:500 (4) - clap?
00:08:214 (4) - clap?
00:09:928 (4) - clap?
00:11:643 (6) - clap?
00:13:357 (6,1,2,3,4) - whistle?
00:15:500 (1) - finish?
00:15:928 (2) - whistle and clap?

Insane: 00:03:071 (6) - clap?
00:04:786 (5) - clap?
00:05:643 (2) - clap?
00:06:500 (5) - clap?
00:07:357 (2) - clap?
00:08:214 (7) - clap?
00:08:643 (1) - whistle?
00:09:928 (3) - whistle?
00:11:643 (5) - clap?
00:16:786 (5) - clap?
00:18:500 (6) - clap?
00:20:214 (6) - clap?
00:20:643 (1) - finish?
Topic Starter
Natsuki Nanaka

luislima wrote:

Hard: 00:03:071 (3) - clap?
00:04:786 (5) - clap?
00:06:500 (4) - clap?
00:08:214 (4) - clap?
00:09:928 (4) - clap?
00:11:643 (6) - clap?
00:13:357 (6,1,2,3,4) - whistle?
00:15:500 (1) - finish?
00:15:928 (2) - whistle and clap?

Insane: 00:03:071 (6) - clap?
00:04:786 (5) - clap?
00:05:643 (2) - clap?
00:06:500 (5) - clap?
00:07:357 (2) - clap?
00:08:214 (7) - clap?
00:08:643 (1) - whistle?
00:09:928 (3) - whistle?
00:11:643 (5) - clap?
00:16:786 (5) - clap?
00:18:500 (6) - clap?
00:20:214 (6) - clap?
00:20:643 (1) - finish?
Bro, please don't do stupid mod
thanks.
Kathex
M4M req

General
Sound format over 192kbps, corvert it to 192kbps or less(ranking criteria demands it)
Suggest progressive difficulty scale, so check the difficulties levels. AR CS HP OD
u realy dont want map more the end of song?

Easy
decrease the cs to 2,5 or 2
increase the ar to 3
od = 2
hp= 2
00:36:071 (1) - curve it on middle
00:56:214 (2,1) - beginners gonna cry with this ritmy
02:14:214 (2) - at middle the curve
02:21:500 (2) - curve at middle
02:36:928 (2) - same

Normal
Ar 6 plox
od= 3
hp= 3
only it 8-)

Hard
u can reduce the hard points a little bit and increase the settings
Od= 6
Hp=5
02:18:500 (6,1,2) - its looks so hard to this difficulty
02:25:786 (1,2) - same

Insane
Hp= 6
OD= 7

Nanaka's Hall
OD= 8
01:05:643 (2) - This flow looks wrong, try make the slider go down and move then to the top

I dont have much to say about aesthetics, flow and shapes, Its looks very good
Good Work, and have luck! :)
Underdogs
lil irc for the kds
2015-10-12 16:44 Underdogs: eeeeey
2015-10-12 16:54 - N a n a k a -: eaaaaaa
2015-10-12 16:54 Underdogs: ACTION is listening to [http://osu.ppy.sh/b/794577 cYsmix - Dovregubben's Hall]
2015-10-12 16:54 Underdogs: CHOOSE WHICH MOD
2015-10-12 16:55 - N a n a k a -: wow nice :3
2015-10-12 16:55 Underdogs: go on your easy diff
2015-10-12 16:56 Underdogs: I'll point out the bads
2015-10-12 16:56 Underdogs: u in?
2015-10-12 16:56 - N a n a k a -: okei
2015-10-12 16:57 Underdogs: ok i assume u in
2015-10-12 16:58 Underdogs: 00:17:214 (1,2,1) - this is not bad but not good as well, since the shaping is a bit off
2015-10-12 16:58 Underdogs: but if it's for Distance Snap then ignor
2015-10-12 16:59 Underdogs: 00:25:786 (1) - this one is out of shape tbh, try to change it so it becomes like 00:25:786 (1) -
2015-10-12 16:59 Underdogs: 00:23:214 (2) -
2015-10-12 16:59 Underdogs: *
2015-10-12 17:00 Underdogs: ACTION is editing [http://osu.ppy.sh/b/794577 cYsmix - Dovregubben's Hall [Hard]]
2015-10-12 17:00 - N a n a k a -: oh wait a min
2015-10-12 17:00 - N a n a k a -: i'm working
2015-10-12 17:02 Underdogs: i guess only Easy here needs a bit of tuning
2015-10-12 17:03 - N a n a k a -: 00:23:214 (2,1) - two slide here alrealy same
2015-10-12 17:03 - N a n a k a -: or you mean distance?
2015-10-12 17:04 Underdogs: not really
2015-10-12 17:04 Underdogs: the slider aren't really blanketing well
2015-10-12 17:05 - N a n a k a -: oh i knew
2015-10-12 17:05 Underdogs: intentional?
2015-10-12 17:06 - N a n a k a -: about you suggest
2015-10-12 17:07 Underdogs: this is a suggestion ye, coz it's not neat
2015-10-12 17:07 - N a n a k a -: ok i'm fix
2015-10-12 17:08 - N a n a k a -: but i skip 00:17:214 (1,2,1) - also
2015-10-12 17:08 - N a n a k a -: becuz distance
2015-10-12 17:08 Underdogs: i expected that much
2015-10-12 17:11 - N a n a k a -: ok that diff is done?
2015-10-12 17:12 Underdogs: Hard>
2015-10-12 17:12 Underdogs: ?
2015-10-12 17:12 Underdogs: oh wait
2015-10-12 17:12 Underdogs: yes, Easy is done
2015-10-12 17:13 Underdogs: I believe Hard and Insane is pretty OK
2015-10-12 17:13 - N a n a k a -: thanks
2015-10-12 17:14 Underdogs: a'ight get this map ranked :v
Shmiklak
No kudosu
Look to AiMod. You have problem with mp3
Inversal
แมพดีเกิ้น -0-
ไม่กล้าม็อดให้เลยเนี่ย สุดยอดแมพเปอร์ TH
ไปทั่ว เอ้ย ทั่วไป
SPOILER
ดู AiMod ด้วยเรื่อง Audio อย่างที่ม็อดบนเขาว่านะ
Tags เพิ่ม cYsmix Dovregubben hall เข้าไปด้วยนะครับ
สีคอมโบ 2 กับ 4 น่าจะให้แตกต่างกันนิดนึงนะครับ
Nanaka's Hall
SPOILER
00:05:214 (1,2) - แก้ Blanket นิดนึง
00:41:214 (1,2,3,4,5,6,7,8) - ผมว่าโน้ตสองข้างน่าจะเป็นแบบ Mirror นะ สองข้างเหมือนกัน
00:48:286 (2,5) - Bklanket มั้ย
ไม่มีอะไรละ ส่วนตัวชอบ Kickslider + Circle ดิฟนี้มาก เล่นมันสุดๆ
Normal
SPOILER
01:01:786 (1,2) - แก้ Blanket
แค่นั้นละครับ ขอให้แรงค์ไวๆนะครับ ม็อดยากมากๆๆ
Avishay
Hi.

[General]
  1. Add "osu!" as source.
  2. If you're aiming to get into the contest then you should probably look into the conditions again:
    Collaborations are not allowed. This is a personal decision; I feel single-creator sets give the most conformity.
    as seen at http://blog.ppy.sh/post/129936251068/ma ... s-sep-2015
[Nanaka's Hall]
  1. 00:11:643 (1,2,3) - The spacing here is rather extreme for no reason, I'd understand gradual change but 0.97x to 2.17x is pretty big
  2. 00:21:607 (4,5,1) - Big spacing with the finish would be really really good.
  3. 00:28:786 (1,2,1) - Unfitting spacing again, if I may, a suggestion: Stack 2 at the previous 1, then space the other 1 somewhere nicely, I feel like it goes really well with the change in music.
  4. 00:31:143 (2,3,4) - The triplet doesn't go really well into the slider imo.
  5. 01:09:500 (5) - I feel like a SV change with holding the note until the blue tick would go really nice with the song.
  6. 01:23:214 (5) - Try to do the blanket again, using more than one anchor would help.
[Insane]
  1. 00:01:786 (1,1) - The slow SV with the relatively big jump? I don't think it goes really well here.
  2. 00:21:928 (1,1,2,3) - Give the pattern some space to breath.
[Hard]
  1. 00:05:643 (2,3,4) - The rhythm is really odd to play, especially on Hard.
Really nice set overall, good luck!
Topic Starter
Natsuki Nanaka
Many modder talk about mp3. but peppy said it correctly.
http://blog.ppy.sh/post/129936251068/ma ... 2279665630

suricate1

suricate1 wrote:

M4M req

General
Sound format over 192kbps, corvert it to 192kbps or less(ranking criteria demands it)
Suggest progressive difficulty scale, so check the difficulties levels. AR CS HP OD
u realy dont want map more the end of song? :arrow: No.

Easy
decrease the cs to 2,5 or 2 :arrow: 2.5
increase the ar to 3 :arrow: 3 is too fast. change to 2
od = 2
hp= 2
00:36:071 (1) - curve it on middle no, :arrow: i dont want to make curve here
00:56:214 (2,1) - beginners gonna cry with this ritmy :arrow: I think it fine also
02:14:214 (2) - at middle the curve :arrow: same as 00:36:071 (1)
02:21:500 (2) - curve at middle :arrow: ^
02:36:928 (2) - same

Normal
Ar 6 plox :arrow: really fast. change to 5
od= 3
hp= 3
only it 8-)

Hard
u can reduce the hard points a little bit and increase the settings
Od= 6
Hp=5 :arrow: 4.5
02:18:500 (6,1,2) - its looks so hard to this difficulty
02:25:786 (1,2) - same

Insane
Hp= 6 :arrow: 5
OD= 7

Nanaka's Hall
OD= 8
01:05:643 (2) - This flow looks wrong, try make the slider go down and move then to the top

I dont have much to say about aesthetics, flow and shapes, Its looks very good
Good Work, and have luck! :)
Good to hear :)

bestza55567

bestza55567 wrote:

แมพดีเกิ้น -0-
ไม่กล้าม็อดให้เลยเนี่ย สุดยอดแมพเปอร์ TH
ไปทั่ว เอ้ย ทั่วไป
SPOILER
ดู AiMod ด้วยเรื่อง Audio อย่างที่ม็อดบนเขาว่านะ
Tags เพิ่ม cYsmix Dovregubben hall เข้าไปด้วยนะครับ :arrow: ไม่ต้อง
สีคอมโบ 2 กับ 4 น่าจะให้แตกต่างกันนิดนึงนะครับ :arrow: ตั้งใจทำให้มันไล่สี
Nanaka's Hall
SPOILER
00:05:214 (1,2) - แก้ Blanket นิดนึง
00:41:214 (1,2,3,4,5,6,7,8) - ผมว่าโน้ตสองข้างน่าจะเป็นแบบ Mirror นะ สองข้างเหมือนกัน :arrow: mirror อยู่แล่ว
00:48:286 (2,5) - Bklanket มั้ย :arrow: ไม่ล่ะ วางยาก
ไม่มีอะไรละ ส่วนตัวชอบ Kickslider + Circle ดิฟนี้มาก เล่นมันสุดๆ :arrow: อย่าชม เดียวลอย :v
Normal
SPOILER
01:01:786 (1,2) - แก้ Blanket :arrow: blanket อยู่แล้ว อีกอย่างเหมือน 01:03:500 (1) - ด้วย
แค่นั้นละครับ ขอให้แรงค์ไวๆนะครับ ม็อดยากมากๆๆ
จ๊ะ :P

Avishay

Avishay wrote:

Hi.

[General]
  1. Add "osu!" as source.
  2. If you're aiming to get into the contest then you should probably look into the conditions again:
    Collaborations are not allowed. This is a personal decision; I feel single-creator sets give the most conformity.
    as seen at http://blog.ppy.sh/post/129936251068/ma ... s-sep-2015 :arrow: last diff is mine
[Nanaka's Hall]
  1. 00:11:643 (1,2,3) - The spacing here is rather extreme for no reason, I'd understand gradual change but 0.97x to 2.17x is pretty big :arrow: I've more spacing cuz changing tempo.
  2. 00:21:607 (4,5,1) - Big spacing with the finish would be really really good.
  3. 00:28:786 (1,2,1) - Unfitting spacing again, if I may, a suggestion: Stack 2 at the previous 1, then space the other 1 somewhere nicely, I feel like it goes really well with the change in music. :arrow: i move tail slide a bit.
  4. 00:31:143 (2,3,4) - The triplet doesn't go really well into the slider imo.
  5. 01:09:500 (5) - I feel like a SV change with holding the note until the blue tick would go really nice with the song. :arrow: I think it incompatible with other part. cuz this part is jumping.
  6. 01:23:214 (5) - Try to do the blanket again, using more than one anchor would help.
[Insane]
  1. 00:01:786 (1,1) - The slow SV with the relatively big jump? I don't think it goes really well here.
  2. 00:21:928 (1,1,2,3) - Give the pattern some space to breath. :arrow: I feel triple here.
[Hard]
  1. 00:05:643 (2,3,4) - The rhythm is really odd to play, especially on Hard.
Really nice set overall, good luck!
Yay :D

Thanks advance everyone.
If i not reply mods that mean i'm fixed.
BoatKrab

._.

[Easy]
00:04:786 (3,2) - Blanket (ถ้าพี่แก้ อย่าลืมแก้ตัวนี้ด้วยนะ 00:05:214 (1) - )
00:23:214 (2,4) - โค้งเกินไปหรือเปล่า กลัวว่าจะดูเหมือนไม่ Blanket กัน ;w;
00:56:214 (2) - เปลี่ยนเป็น Hitcircle เดี่ยวๆดีกว่าไหมกำ
01:07:786 (2,2) - Overlap Pls

[Normal]
00:15:071 (3,4,3,3) - Overlap แบบนี้มันแปลกๆนะพี่ ._.
01:42:500 (3,1) - Overlap?
02:32:643 - 02:46:357 - คือยากจัง 555+

[Hard]
อยากรู้มาก ทำไม Hard Slider โคตรเร็ว 555+
00:43:143 - 00:49:786 - คิดว่าเอาโน็ตที่อยู่เส้นฟ้าออกดีกว่า จังหวะน่าจะดีกว่า
02:44:857 (2,5) - Blanket?

[Insane]
00:17:000 (6,3) - ไม่ให้มัน Overlap กับ 00:14:857 (3) - หรอ ._.
01:00:500 (2,3,4,5,6,7) - Star เบี้ยว :v
01:27:071 (7,1) - Blanket?
02:20:214 (2,1,2,3) - ชอบตรงนี้อ่ะ 5555+

[Hall]
Nope

หมดแล้วววว เย่ๆ :v

Good luck ~
Avishay
Oh, didn't realise it was your diff too lol, I was confused by the name. Alao, when I said "room to breath" I meant increasing the spacing a bit.
Topic Starter
Natsuki Nanaka

Avishay wrote:

Oh, didn't realise it was your diff too lol, I was confused by the name. Alao, when I said "room to breath" I meant increasing the spacing a bit.
oh! okay, i'll fix it.

BoatKrab wrote:


._.

[Easy]
00:04:786 (3,2) - Blanket (ถ้าพี่แก้ อย่าลืมแก้ตัวนี้ด้วยนะ 00:05:214 (1) - ) ไม่ล่ะ ไม่ได้ตั้งใจให้ blanket
00:23:214 (2,4) - โค้งเกินไปหรือเปล่า กลัวว่าจะดูเหมือนไม่ Blanket กัน ;w;
00:56:214 (2) - เปลี่ยนเป็น Hitcircle เดี่ยวๆดีกว่าไหมกำ
01:07:786 (2,2) - Overlap Pls

[Normal]
00:15:071 (3,4,3,3) - Overlap แบบนี้มันแปลกๆนะพี่ ._. ไม่ได้จะ Overlap
01:42:500 (3,1) - Overlap?
02:32:643 - 02:46:357 - คือยากจัง 555+

[Insane]
00:17:000 (6,3) - ไม่ให้มัน Overlap กับ 00:14:857 (3) - หรอ ._. NO.
01:00:500 (2,3,4,5,6,7) - Star เบี้ยว :v
01:27:071 (7,1) - Blanket? มั่ส์
02:20:214 (2,1,2,3) - ชอบตรงนี้อ่ะ 5555+ lmao

[Hall]
Nope

หมดแล้วววว เย่ๆ :v

Good luck ~
ขอบคุณแจ้ :)
Sonnyc
[General]
  1. Kiai fountains are way too overused. This is not a recommended way to use kiai sections.
  2. Another thing for the kiai, I believe section 01:24:071 - 01:37:786 would've suited a kiai since the music is an intensed version of the previous kiai.
[Easy]
  1. 00:13:786 - The strong change of the music is pretty much ignored due to the slider. http://puu.sh/kIAsT/a0d0ef2602.jpg This rhythm will suit better to make that change clickable.
  2. 00:17:214 (1) - 00:20:643 (1) - 00:30:928 (1) - 00:34:357 (1) - 00:37:786 (1) - 00:41:214 (1) - Your combo cycle was too short. Remove NC in these objects. Using new combo sparingly is usually a natural decision to make.
  3. 00:23:214 (2,4) - I guess your decision here was a pattern based on ctrl+H, and isn't bad. But since the reverses are in a close distance, I wouldn't stay this is a well organized pattern. Rather using a ctrl+J+G from on the current (4) will make your pattern look better. http://puu.sh/kIAAc/dc8d379321.jpg
  4. 00:58:357 (1) - 01:05:214 (1) - 01:08:643 (1) - 01:12:071 (1) - 01:15:500 (1) - 01:18:928 (1) - 01:22:357 (1) - 01:39:500 (1) - 01:42:928 (1) - 01:46:357 (1) - 01:56:643 (1) - 02:00:500 (1) - 02:02:643 (1) - 02:20:643 (1) - 02:24:071 (1) - 02:27:500 (1) - 02:30:928 (1) - 02:34:357 (1) - 02:37:786 (1) - 02:41:214 (1) - 02:44:643 (1) - Other objects where removing NC feels better to make it more sparingly.
  5. 01:44:643 (5) - 02:02:214 (5) - Add NC.
[Normal]
  1. 00:51:500 (1,2,1,2) - I personally think such 1/2 stack under the slider isn't recommended for this difficulty.
  2. 02:32:643 (1,2,3,4,5,6) - 02:43:143 (1,2,3,4,5,6,7) - I strongly believe these 1/2 clicks were somewhat overused and doesn't fit your overall difficulty.
[Hard]
  1. 00:31:250 - Possible spot for an extra note considering your rhythm selection.
  2. 00:56:643 - The start of the kiai not being clickable didn't felt nice enough. There were other similar situations before like 00:41:000 (6), but I think at least this needs a fix.
  3. 02:18:500 (6) - I believe reduicng 1/4 will make a better start for the kiai by giving a short pause.
  4. 02:46:143 (6,1) - Umm personally I think this has a chance for confusion. Consider giving more space so players could at least see the combo numbers. I think that will be a nice ammount of space for readability.
  5. Considering the scale of note distances and high ammounts of 1/4 objects, I'm not confident with the spread with Normal.
[Insane]
  1. 00:56:428 (1) - I personally didn't felt this single NC played nice enough.
  2. 02:02:107 (4,6) - The pattern was broken in-game due to the stack. You may want to remove this stack.
[Nanaka's Hall]
  1. 00:05:428 (2,3,1) - Confusing distance setting compared to the rhythm selection. Starting the new combo from 00:05:857 slightly increases readability.
  2. 02:18:714 (5) - Consider NC for a better readability.
Streliteela
Hi~Mod from my queue~:D

[General]
  1. Audio bitrate is higher than 192kbps, please change the mp3 file to this
  2. 'Widescreen support' is not necessary in this map because there's no storyboard files in your map, please cancel this option.
  3. About the combo colors: I see you choose 4 custom colors but idk the difference between combo 2&4, they look almost the same. So I think you just need to keep the combo 1&3 colors, or change 2&4 to different colors.

[Nanaka's Hall]

  • Well, as this is the highest difficulty, you may change the HP drain rate to 7; 5.5 is too low for a Insane diff.
  1. 00:04:143 (3,1,2,3,4) - This little streams looks a bit weird, maybe you can make it more curved like this?
  2. 00:22:571 (2) - I saw you put a very loud stress to this slider tail (white line), that may decrease the sense of beat. And also you missed a drum sound at 00:22:893 - . So I highly recommend you to change 00:22:357 (1,2,3,4) - , and that looks much better:
  3. 00:25:357 (3) - I see you use a note at 00:27:286 (1) - , which has a similar rhythm with 00:25:357 (3,1) - . So why not use the same patterns as well?
  4. 00:34:250 - Also miss a note here?
  5. 00:35:321 - ^
  6. 00:45:500 (4,5) - Just use a 1/2 slider to represent this note & 1/4 slider would be a better way imo because you use it at 00:51:928 (3) - as well XD~Though there's really a slight drum sound at 00:45:607 - , it's too hard for players to hear and notice it. Besides, this part is relatively gentler than the previous parts, so it's ok to ignore some slight drum sound in this part.
  7. 00:56:428 (1) - why nc here?
  8. 01:03:071 (6,7,8,9,1) - Change it to this could be better?
  9. 01:09:500 (5) - Move this slider to x422|y75 to make a better blanket
  10. 01:11:643 (8,9,1) - Move this whole part to x135|y150 for blanket
  11. 01:28:786 (6) - Move this to x238|y148 for blanket
  12. 01:43:250 - 01:43:678 - 01:44:107 - : I highly recommend you to add 3 notes on these 3 blue ticks, just stack them to 01:43:357 (3,5,7) - these sliders' heads. As the rhythm in this part is very intensive, you'd better not miss these drum sounds on blue ticks.
  13. 01:57:607 (5,6) - Here again, a white line stress was put to the slider tail 01:57:821 (6) - , you can add a note at 01:57:607 - , and move 01:57:714 (6,7) - to the red line. Like this:
  14. 02:18:500 (4) - Why use a note here? There's a obvious drum beat at 02:18:607 - , so it's better to replace it to a 1/4 slider just like 02:18:286 (3,6) -

[Insane]
  1. 00:54:071 (3,4,5,6,7) - Rotate this streams by 20° clockwise would be better imo
  2. 01:01:786 (1,2) - Make them parallel to each other?
  3. 01:06:071 (4) - Move it to x125|y200, so 01:04:143 (3,4) - could blanket
  4. 01:05:428 (2) - Move this slightly to x215|y152, so as to make 01:04:143 (3,2,3) - in a straight line
  5. 01:22:357 (1,2) - This stack is pretty weird because you've already made a series of jumps at 01:21:071 (2,3,4,5,6,7) - , so why not still choose to jump here? Just stack 01:22:571 (2) - with 01:21:928 (6) - and try~
  6. 01:59:107 (6,1,2) - Flow is a bit strange here, change the 01:58:678 (2,3,4,5,6,1,2,3) - like this to make it smoother
  7. 02:01:786 (1,2,3,4,5,6,7,8) - Also, this stream looks strange too. Move 02:01:786 (1,2,3,4,5) - to x34|y173 to unstack 02:02:107 (4,6) - . It's much easier to read and better to look~:)
  8. 02:12:500 (1,1) - Remove these two NCs, as you didn't use NC in the previous part like 02:05:643 (2,3) -
  9. 02:14:214 (1,1) - ^
  10. 02:15:928 (1,1) - ^, and if you want to keep these all NCs, make sure to add NC to previous part as well for consistency.
  11. 02:32:321 - ahh you miss a note here. So this maybe better:

[Hard]
  1. 00:21:607 (4,5,6) - Make it more curved?
  2. 00:31:786 (3,1) - nazi, blanket could be improved~
  3. 00:38:000 (1,2) - Better move it to x96|y163, I don't know why these two objects are closer to 00:37:571 (6) - than to 00:38:643 (3) -
  4. 00:52:464 - 00:52:678 - Since you didn't ignore the rhythm like 00:50:750 (3,5) - and 00:54:178 (3,5) - , I recommend you to add notes to these blue ticks for consistency
  5. 01:05:643 (2) - Move it to x92|y70 for blanket
  6. 01:29:107 - Add a note here, just like what you do to 01:25:678 (5) -
  7. 01:42:821 - ^
  8. 02:29:643 (3,4) - Move these two notes to x168|y276 for stack

[Normal]

  • This Normal diff should be improved a lot if you want to rank this map. So I just point out some serious problem:
  1. 00:29:643 (2,4) - Blanket could be improved
  2. 00:39:286 (3) - Move this x154|y246 could be better for beginners to read
  3. 00:39:928 (2) - Well I'm not sure if this is allowed in Normal diff but it really looks weird
  4. 00:51:500 (1,2,1,2) - These stacks are not allowed in Normal diff now, it may confuse beginners.
  5. 01:28:357 (2,3) - Also this one
  6. 02:43:143 (1,2,3,4,5,6,7) - This is toooooooooooooo hard and not allowed to use in Normal diff

[Easy]
  1. 00:23:214 (2,3,4) - Blanket should be improved
  2. 02:32:643 (1,2) - Make them parallel to each other?

Okay that's all~
GL~ :)
SrSkyPlayer
Hello there, m4m as we decided, my map.
General

  1. You should remove "nanaka" from tags since it's your own nickname, it's unecessary.
  2. Combo (2) and Combo (4) are the same blue, try to put something different like it.
  3. Disable widescreen support since there's no SB justifying it.

Nanaka's Hall

  • HP +0.5
  1. 00:09:500 (1,2,3,1,2,3) - What you did here was following the little sound with these 1/8 sliders but it wasn't a good choice imo. I mean, you could have been followed the same idea as you were doing before with streams and 1/4 sliders or you can make it again for consistency here 00:11:107 (4,1,2) - imo it would be better.
  2. 00:20:643 (1) - ctrl+g?
  3. 01:23:214 (5,1) - I think here you could make the slider (5) blanketing with the curve of the slider (1) because the jump before slider (5) is kind of "asking" for something not that difficult to aim, I mean this example here would fits better to this flow you made.
  4. 02:12:500 (1) - remove nc.
  5. 02:12:928 (1) - ^
  6. 02:14:214 (1) - ^
  7. 02:14:643 (1) - ^
  8. 02:15:928 (1) - ^
  9. 02:16:357 (1) - ^
  10. 02:33:286 (5) - this is unrankable because as you can see this note is offscreen, consider put it more to up.

    Nice diff I really liked it.

Insane

  1. 00:22:357 (1,2,3) - You should move them away from it 00:21:928 (1) - This is making it a little bit weird and not polished.
  2. 00:23:643 (1) - remove whistle since it's not that good to hear, tbh it feels noisy.
  3. 00:33:500 (3,4,5,6) - Could you make this stream with more curve? It would be more smooth and polished as what you are doing and the flow will follow a good movement for players which also will fits to the song better.
  4. 00:52:786 (1) - remove nc.
  5. 00:56:428 (5) - remove nc.
  6. 01:11:857 (9,1) - Make them linear, believe me it would be better.

Hard

  1. 00:03:071 (3) - This slider isn't even a wave, try to copy something like it.
  2. 01:45:500 (4,5,6,7,8,9,10,11) - This stream is making it feels too hard for a hard. I mean, Why is there a stream with 8 notes? Could you put a reverse slider for once for replace like 5 notes? Believe me, it would be better and will fits more for new players.
To be honest there are a lot of streams making it too hard for a hard, it looks like a Light Insane and that's a little bit overdone, I would recommend to you try to replace all of that streams with reverse sliders or rename it to "Light Insane" and make a "new" Hard one.

Normal

  1. 00:51:500 (1,2,1,2) - Maybe this stack isn't a good idea for new players, it's really "hard" to read when playing and it barely can be played well when it's sightread. Consider just making them with reverse, just it (as you did before).
  2. 02:25:786 (1) - Make this wave properly.
  3. 02:32:643 (1,2,3,4,5,6) - This is too hard for a Normal, consider just putting some 1/2 sliders + circles here.
  4. 02:43:143 (1,2,3,4,5,6,7) - ^

Easy

  • AR +1
  1. 00:36:071 (1) - Could you make it with more curve? It would fits more to the flow.
  2. 00:56:214 (2) - It's an Easy and you made this slider, you should delete it for help beginners and an easy should just be mapped with 1/1 circles and sliders, consider just putting a simple circle here.

Good luck with it!
Topic Starter
Natsuki Nanaka
lot of modder said about 00:56:214 (2) - well, i decided to change it.
btw, fixed single tab in normal too.

Then I dont do anything else in Hard diff. because I'll remap it.

Sonnyc

Sonnyc wrote:

[General]
  1. Kiai fountains are way too overused. This is not a recommended way to use kiai sections.
  2. Another thing for the kiai, I believe section 01:24:071 - 01:37:786 would've suited a kiai since the music is an intensed version of the previous kiai. I useing kiai in my style like my first map, then i think it's fine.
[Easy]
  1. 00:13:786 - The strong change of the music is pretty much ignored due to the slider. http://puu.sh/kIAsT/a0d0ef2602.jpg This rhythm will suit better to make that change clickable.
  2. 00:17:214 (1) - 00:20:643 (1) - 00:30:928 (1) - 00:34:357 (1) - 00:37:786 (1) - 00:41:214 (1) - Your combo cycle was too short. Remove NC in these objects. Using new combo sparingly is usually a natural decision to make.
  3. 00:23:214 (2,4) - I guess your decision here was a pattern based on ctrl+H, and isn't bad. But since the reverses are in a close distance, I wouldn't stay this is a well organized pattern. Rather using a ctrl+J+G from on the current (4) will make your pattern look better. http://puu.sh/kIAAc/dc8d379321.jpg
  4. 00:58:357 (1) - 01:05:214 (1) - 01:08:643 (1) - 01:12:071 (1) - 01:15:500 (1) - 01:18:928 (1) - 01:22:357 (1) - 01:39:500 (1) - 01:42:928 (1) - 01:46:357 (1) - 01:56:643 (1) - 02:00:500 (1) - 02:02:643 (1) - 02:20:643 (1) - 02:24:071 (1) - 02:27:500 (1) - 02:30:928 (1) - 02:34:357 (1) - 02:37:786 (1) - 02:41:214 (1) - 02:44:643 (1) - Other objects where removing NC feels better to make it more sparingly.
  5. 01:44:643 (5) - 02:02:214 (5) - Add NC.
[Normal]
  1. 00:51:500 (1,2,1,2) - I personally think such 1/2 stack under the slider isn't recommended for this difficulty.
  2. 02:32:643 (1,2,3,4,5,6) - 02:43:143 (1,2,3,4,5,6,7) - I strongly believe these 1/2 clicks were somewhat overused and doesn't fit your overall difficulty.
[Insane]
  1. 00:56:428 (1) - I personally didn't felt this single NC played nice enough.
  2. 02:02:107 (4,6) - The pattern was broken in-game due to the stack. You may want to remove this stack.
[Nanaka's Hall]
  1. 00:05:428 (2,3,1) - Confusing distance setting compared to the rhythm selection. Starting the new combo from 00:05:857 slightly increases readability.
  2. 02:18:714 (5) - Consider NC for a better readability. decided to add at 02:18:500 (4) -
Thanks very much
your mod very useful

Streliteela

Streliteela wrote:

Hi~Mod from my queue~:D

[General]
  1. Audio bitrate is higher than 192kbps, please change the mp3 file to this Maybe not. cuz peppy said about this. you can see link in my previous post in page 1.
  2. 'Widescreen support' is not necessary in this map because there's no storyboard files in your map, please cancel this option.
  3. About the combo colors: I see you choose 4 custom colors but idk the difference between combo 2&4, they look almost the same. So I think you just need to keep the combo 1&3 colors, or change 2&4 to different colors.

[Nanaka's Hall]

  • Well, as this is the highest difficulty, you may change the HP drain rate to 7; 5.5 is too low for a Insane diff. 7 is too high for low bpm song. change to 6.
  1. 00:04:143 (3,1,2,3,4) - This little streams looks a bit weird, maybe you can make it more curved like this? I dont need curve here. cuz i fit with other slidekick
  2. 00:22:571 (2) - I saw you put a very loud stress to this slider tail (white line), that may decrease the sense of beat. And also you missed a drum sound at 00:22:893 - . So I highly recommend you to change 00:22:357 (1,2,3,4) - , and that looks much better: No, this beat isn't mention streams. then 00:22:893 - isn't have note
  3. 00:25:357 (3) - I see you use a note at 00:27:286 (1) - , which has a similar rhythm with 00:25:357 (3,1) - . So why not use the same patterns as well? cuz this part will change tempo of song. i decided to place like this.
  4. 00:34:250 - Also miss a note here? No rhythm here
  5. 00:35:321 - ^ It's incompatible with song. imo
  6. 00:45:500 (4,5) - Just use a 1/2 slider to represent this note & 1/4 slider would be a better way imo because you use it at 00:51:928 (3) - as well XD~Though there's really a slight drum sound at 00:45:607 - , it's too hard for players to hear and notice it. Besides, this part is relatively gentler than the previous parts, so it's ok to ignore some slight drum sound in this part. it's slow part and those rhythm call me to add like that xD
  7. 00:56:428 (1) - why nc here? exactly?
  8. 01:03:071 (6,7,8,9,1) - Change it to this could be better? No, three note of these 01:03:500 (1,2,3) - have triangle
  9. 01:09:500 (5) - Move this slider to x422|y75 to make a better blanket stack down is more flow imo.
  10. 01:11:643 (8,9,1) - Move this whole part to x135|y150 for blanket
  11. 01:28:786 (6) - Move this to x238|y148 for blanket
  12. 01:43:250 - 01:43:678 - 01:44:107 - : I highly recommend you to add 3 notes on these 3 blue ticks, just stack them to 01:43:357 (3,5,7) - these sliders' heads. As the rhythm in this part is very intensive, you'd better not miss these drum sounds on blue ticks. No, there relax part and feelable to play
  13. 01:57:607 (5,6) - Here again, a white line stress was put to the slider tail 01:57:821 (6) - , you can add a note at 01:57:607 - , and move 01:57:714 (6,7) - to the red line. Like this: pattern of this part. i used main rhythm at 01:57:607 -
  14. 02:18:500 (4) - Why use a note here? There's a obvious drum beat at 02:18:607 - , so it's better to replace it to a 1/4 slider just like 02:18:286 (3,6) - Keep in mind, drum is background beat not main.

[Insane]
  1. 00:54:071 (3,4,5,6,7) - Rotate this streams by 20° clockwise would be better imo i keep more curve.
  2. 01:01:786 (1,2) - Make them parallel to each other?
  3. 01:06:071 (4) - Move it to x125|y200, so 01:04:143 (3,4) - could blanket no, i dont like blanket here.
  4. 01:05:428 (2) - Move this slightly to x215|y152, so as to make 01:04:143 (3,2,3) - in a straight line this note blanket at 01:02:643 (3,2) -
  5. 01:22:357 (1,2) - This stack is pretty weird because you've already made a series of jumps at 01:21:071 (2,3,4,5,6,7) - , so why not still choose to jump here? Just stack 01:22:571 (2) - with 01:21:928 (6) - and try~ I tired and and it feel good. but i want to break jump at this note. i don't want jump at here
  6. 01:59:107 (6,1,2) - Flow is a bit strange here, change the 01:58:678 (2,3,4,5,6,1,2,3) - like this to make it smoother
  7. 02:01:786 (1,2,3,4,5,6,7,8) - Also, this stream looks strange too. Move 02:01:786 (1,2,3,4,5) - to x34|y173 to unstack 02:02:107 (4,6) - . It's much easier to read and better to look~:)
  8. 02:12:500 (1,1) - Remove these two NCs, as you didn't use NC in the previous part like 02:05:643 (2,3) - change tempo, change parrent. that's why i NC this
  9. 02:14:214 (1,1) - ^ ^
  10. 02:15:928 (1,1) - ^, and if you want to keep these all NCs, make sure to add NC to previous part as well for consistency. ^
  11. 02:32:321 - ahh you miss a note here. So this maybe better: ignore this drum because triple is better.

[Hard]
  1. 00:21:607 (4,5,6) - Make it more curved? meh, mirror note
  2. 00:31:786 (3,1) - nazi, blanket could be improved~
  3. 00:38:000 (1,2) - Better move it to x96|y163, I don't know why these two objects are closer to 00:37:571 (6) - than to 00:38:643 (3) -
  4. 00:52:464 - 00:52:678 - Since you didn't ignore the rhythm like 00:50:750 (3,5) - and 00:54:178 (3,5) - , I recommend you to add notes to these blue ticks for consistency
  5. 01:05:643 (2) - Move it to x92|y70 for blanket
  6. 01:29:107 - Add a note here, just like what you do to 01:25:678 (5) -
  7. 01:42:821 - ^
  8. 02:29:643 (3,4) - Move these two notes to x168|y276 for stack

[Normal]

  • This Normal diff should be improved a lot if you want to rank this map. So I just point out some serious problem:
  1. 00:29:643 (2,4) - Blanket could be improved
  2. 00:39:286 (3) - Move this x154|y246 could be better for beginners to read
  3. 00:39:928 (2) - Well I'm not sure if this is allowed in Normal diff but it really looks weird dont mind.
  4. 00:51:500 (1,2,1,2) - These stacks are not allowed in Normal diff now, it may confuse beginners.
  5. 01:28:357 (2,3) - Also this one
  6. 02:43:143 (1,2,3,4,5,6,7) - This is toooooooooooooo hard and not allowed to use in Normal diff LOL

[Easy]
  1. 00:23:214 (2,3,4) - Blanket should be improved
  2. 02:32:643 (1,2) - Make them parallel to each other?

Okay that's all~
GL~ :)

SrSkyPlayer

SrSkyPlayer wrote:

Hello there, m4m as we decided, my map.
General

  1. You should remove "nanaka" from tags since it's your own nickname, it's unecessary. I added because I cant find my map when type my name. you can try. Oh wait, It's work for now okay deleted
  2. Combo (2) and Combo (4) are the same blue, try to put something different like it.
  3. Disable widescreen support since there's no SB justifying it.

Nanaka's Hall

  • HP +0.5
  1. 00:09:500 (1,2,3,1,2,3) - What you did here was following the little sound with these 1/8 sliders but it wasn't a good choice imo. I mean, you could have been followed the same idea as you were doing before with streams and 1/4 sliders or you can make it again for consistency here 00:11:107 (4,1,2) - imo it would be better.
  2. 00:20:643 (1) - ctrl+g?
  3. 01:23:214 (5,1) - I think here you could make the slider (5) blanketing with the curve of the slider (1) because the jump before slider (5) is kind of "asking" for something not that difficult to aim, I mean this example here would fits better to this flow you made.
  4. 02:12:500 (1) - remove nc. no
  5. 02:12:928 (1) - ^ ^
  6. 02:14:214 (1) - ^ ^
  7. 02:14:643 (1) - ^ ^
  8. 02:15:928 (1) - ^ ^
  9. 02:16:357 (1) - ^ ^
  10. 02:33:286 (5) - this is unrankable because as you can see this note is offscreen, consider put it more to up. Nope not offscreen. cuz i used last grid xD

    Nice diff I really liked it.
    Glad to here it :3

Insane

  1. 00:22:357 (1,2,3) - You should move them away from it 00:21:928 (1) - This is making it a little bit weird and not polished.
  2. 00:23:643 (1) - remove whistle since it's not that good to hear, tbh it feels noisy.
  3. 00:33:500 (3,4,5,6) - Could you make this stream with more curve? It would be more smooth and polished as what you are doing and the flow will follow a good movement for players which also will fits to the song better.
  4. 00:52:786 (1) - remove nc.
  5. 00:56:428 (5) - remove nc.
  6. 01:11:857 (9,1) - Make them linear, believe me it would be better.

Normal

  1. 00:51:500 (1,2,1,2) - Maybe this stack isn't a good idea for new players, it's really "hard" to read when playing and it barely can be played well when it's sightread. Consider just making them with reverse, just it (as you did before).
  2. 02:25:786 (1) - Make this wave properly.
  3. 02:32:643 (1,2,3,4,5,6) - This is too hard for a Normal, consider just putting some 1/2 sliders + circles here.
  4. 02:43:143 (1,2,3,4,5,6,7) - ^

Easy

  • AR +1
  1. 00:36:071 (1) - Could you make it with more curve? It would fits more to the flow.
  2. 00:56:214 (2) - It's an Easy and you made this slider, you should delete it for help beginners and an easy should just be mapped with 1/1 circles and sliders, consider just putting a simple circle here.

Good luck with it!
Thanks :D

Also thanks all modders
Kotori-Chan
from modreqs#

you said m4m,if you want to :3 ?
i dont mind if you dont want to~
really like that song btw >w<

-GENERAL-

i´m not sure about this audio thingy
you can change it by using some render program like sony vegar or audacity or use some online converter

-EASY-

why is there kiai time ? 00:15:500 (1) -

00:29:214 (1) - ^^^^

00:56:643 (1) - ^^^^

01:37:786 (1) - ^^^^

01:54:928 (1) - ^^^^

02:05:214 (1) - ^^^^
idk,but somehow i dont really like this sliders in a easy diff 01:06:928 (1) - and 01:08:643 (1) -
change it if you want ;w;

-NORMAL-

well,to me it looks pretty fine ;w;

-INSANE-

nice blanket :3 01:01:143 (5) - and 01:02:214 (2) -

why not stack maybe ? 01:11:214 (5) - 01:11:857 (9) -

stack 01:14:857 (5) - at the end of 01:15:928 (2) - maybe ;w; ?

somehow i dont really like this pattern 01:41:964 (3,4,5) -


didnt found something in nanaka hall,s-sry D:

i hope that i could help you at least a little bit,that song is really awesome tho >w<

g-good luck ;w; <3
Topic Starter
Natsuki Nanaka

Kotori-Chan wrote:

from modreqs#

you said m4m,if you want to :3 ? also i'll spend sometime tbh.
i dont mind if you dont want to~
really like that song btw >w<

-GENERAL-

i´m not sure about this audio thingy
you can change it by using some render program like sony vegar or audacity or use some online converter look at 1st page

-EASY-

why is there kiai time ? 00:15:500 (1) -

00:29:214 (1) - ^^^^

00:56:643 (1) - ^^^^

01:37:786 (1) - ^^^^

01:54:928 (1) - ^^^^

02:05:214 (1) - ^^^^ cuz it's my kiai style
idk,but somehow i dont really like this sliders in a easy diff 01:06:928 (1) - and 01:08:643 (1) -
change it if you want ;w; lazy ;w;

-NORMAL-

well,to me it looks pretty fine ;w;

-INSANE-

nice blanket :3 01:01:143 (5) - and 01:02:214 (2) - blanket isn't mean overlap. keep in mind.

why not stack maybe ? 01:11:214 (5) - 01:11:857 (9) - I even not want to stack them

stack 01:14:857 (5) - at the end of 01:15:928 (2) - maybe ;w; ? no, triangle note

somehow i dont really like this pattern 01:41:964 (3,4,5) - move a bit for space room to breath


didnt found something in nanaka hall,s-sry D:

i hope that i could help you at least a little bit,that song is really awesome tho >w<

g-good luck ;w; <3
Thanks ya :D
Ender Lain
Hi :)
From I.ZMod STD & Mania Queue

[Timing]Why don't you set the Offset @ 00:01:357 - because i heard the first beat sound (Bass sound) here

[Normal]01:17:643 (2) - Change this One Slider :arrow: Two Slider like this

[Hard]00:56:000 (2) - Make your slider like this
01:01:357 (5) - Press Ctrl+G

[Insane]01:59:857 (4) - This note is too far from previous note, you should set the position note like this
02:39:071 (4) - This note is too far from playable area, the position note must like this

[Nanaka's Hall]I'm not sure this is GD or not :lol:
02:33:286 (5) - This note is too far from playable area
Gear
Heyo, m4m.


[Easy]

00:13:786 (1) - This might confuse new players since the slider end is touching 00:11:214 (3)
00:27:928 (5) - Maybe for this you can make it a curved slider and do this http://puu.sh/kMZ5N/8f9c55acb4.jpg Although you'd have to move 00:29:214 (1) a bit
01:03:071 (4) - i'd move this down so the previous slider end points to the circle
01:28:786 (2) - ^
01:36:071 (1) - would remove NC
02:07:357 (2,1) - move a little to the right, i feel like (2) is a bit to close to the previous slider unlike (2,1)
02:32:643 (1,2) - these two look a bit cluttered since the slider ends are so close to the next slider's body compared to the other similar cleaner patterns
02:42:928 (1,2) - ^

[Normal]

I think Normal could use a small boost in OD, like maybe 4 or 3.5

00:39:500 (1,2) - i'd avoid the (1) overlapping the slider body of (2)
00:52:357 (1) - would remove NC
01:15:714 (1) - ^ this one too, it feels random
01:54:928 - Starting at this section, i feel like you should NC every 8 beats instead of 4
02:46:143 (1) - idk about a triplet in normal, but since it's a slider i guess it's fine :)

[Hard]
00:04:786 (5) - NC
00:12:071 (1,2,3,4,5,6) - i don't see why this whole pattern uses 1.0x spacing, it sounds just as intense as the previous that used 1.3x spacing
00:31:357 (2,3) - this jump feels random, there's none after that
01:00:071 (1) - i wouldn't put this under the previous slider, i feel it just stops the movement and there's no other one like this in that section so it feels random zz
01:09:500 (3) - i would make this just a slider with no repeat, and put a triplet here 01:10:143 into the kiai and having a circle there would feel better cause there's a finish there.
01:11:964 (5) - this feels random to me since that's the only triplet in this kiai
01:19:786 (1) - remove NC
01:40:786 (4,5,6,7) - since this part is kind of quiet, i'd make this a repeat slider for the stream instead
01:45:500 (4,5,6,7,8,9,10,11) - i think this is too long of a stream for hard, maybe you can keep the first half and make 01:45:928 (8) a repeat slider for the second half of the stream
02:00:071 (1) - move up one like this http://puu.sh/kN0xk/2ee9a0ba19.jpg i think the slider end is too close to 01:59:643 (4) and it would make it more neat
02:31:786 (3) - i'd give this a better curve to make the blanket more neater
02:37:786 (1,2,3,4,5) - i don't know about this, it's fine but might be confusing for some
02:46:143 (6,1) - i'd put these under the previous slider or stack them and move them, instead of making it like this because it might be mistaken for a triple

[Insane]

01:02:214 (2,3) - I feel this should use way bigger spacing, was expecting a jump there
02:17:214 (1,2,3,4,5) - the star here could be bigger imo, it's kind of small compared to the Extra's really huge jump at this spot

[Nanaka's Hall]
00:04:143 (3) - making this end on a white tick feels weird, i'd use a circle to start the stream for the white tick instead
00:45:607 (5) - maybe use circles for this instead, i thought it was a slider jump into the next slider :o
02:17:643 (3,1) - the low spacing between these two feels awkward to play mixed with the really huge jumps, consider increasing the spacing
02:40:143 (1) - remove NC, similar pattern like 02:22:357 (1,2,3,4,5,6,7,8) has full 8 combo
02:44:428 (4,1) - maybe make a jump between these instead of stacking since it makes the player stop in the middle of the big jumps, feels weird but up2u

I really liked how this difficulty played, very fun :)


Well, that's all from me I guess, cool map.
Good luck with the contest!
malxsant
F U C K R E D D I T G E T T H E B A D G E

Edit: WAT http://puu.sh/kOfYc/bf893eac4b.png
nignog9000
Checked it over and it looks like the other guys got mostly everything. I can't see any problems, but im also new at this, so can't really give you any tips, sorry!
Kalibe
Oh okay, from #modreqs (m4m)

[Easy]

00:01:786 - i think you should silence this section a little and put next green section with 60% volume in 00:02:214 - to empashised the music :3
00:11:214 (3) - maybe little curve this? because of that not cool overlap with 00:11:214 (3,1) -
00:17:214 (3,4,1) - try this : http://puu.sh/kOts2/c95f2b2431.jpg
00:20:643 (3) - this slider will be nice : http://puu.sh/kOtum/997697622d.jpg
00:25:786 (4) - NC maybe?
00:32:643 (1,3) - pls no copypaste slider here ;-;
00:36:071 (1) - this slider looks strange :o
00:37:786 (3,4,1) - try this : http://puu.sh/kOtBX/3302dd6761.jpg
00:52:357 (1) - x: 71 y: 90 i think this is better place for 1/1 slider
01:08:643 (3) - weird slider to make reverse here. Change him a little
01:17:214 (1,2,3) - this way play better : http://puu.sh/kOtLe/24e2f09ad3.jpg
01:20:643 (1,2) - fix DS. It's little high, then make symmetrical here 01:20:643 (1,2,3) -
01:23:643 (5,1) - stack on slider
02:03:928 (3,1) - curve 1 please. Looks tightly here :(
02:03:928 (3,2) - omm.. fix this? :o
02:32:643 (1,2) - put away a little
02:40:357 (3,4,5,1,2,3,4) - don't spam 1/2 on Easy. Please :v

[Hard]

HP - 5

00:01:786 - i think you should silence this section. And.. 00:02:214 - why this section on Easy have 60% volume when here is 70 :shock: fix this
00:05:214 (6) - NC
00:13:036 (4,5) - stack on 4 to better play imo
00:37:571 (5,1,2) - put away both
00:56:000 (2,3) - make anti jump here
01:00:071 (1) - stack on 2 pls
01:32:643 (1) - stack on 5 or symmetry. This little curves
01:37:571 (5) - stack on slider
02:37:678 (5,1,2,3,4,5) - is this really Hard? xD

[Insane]

HP - 6 pls

00:06:607 (6,8) - overmapped i think
00:27:714 (1,2,3) - fix spacing with this slider
00:42:286 (6) - NC here maybe?

and last one: why u called last diff Nanaka's Hall when you a creator? xD

That's all, GL ! :3
Topic Starter
Natsuki Nanaka
Gear

Gear wrote:

Heyo, m4m.


[Easy]

00:13:786 (1) - This might confuse new players since the slider end is touching 00:11:214 (3) - Well, I think it fine because previous note has invisible.
00:27:928 (5) - Maybe for this you can make it a curved slider and do this http://puu.sh/kMZ5N/8f9c55acb4.jpg Although you'd have to move 00:29:214 (1) a bit
01:03:071 (4) - i'd move this down so the previous slider end points to the circle No, zigzag is better.
01:28:786 (2) - ^ ^
01:36:071 (1) - would remove NC
02:07:357 (2,1) - move a little to the right, i feel like (2) is a bit to close to the previous slider unlike (2,1) No, this is mirror note.
02:32:643 (1,2) - these two look a bit cluttered since the slider ends are so close to the next slider's body compared to the other similar cleaner patterns Not too close.
02:42:928 (1,2) - ^ ^

[Normal]

I think Normal could use a small boost in OD, like maybe 4 or 3.5 4

00:39:500 (1,2) - i'd avoid the (1) overlapping the slider body of (2) This blanket is fine.
00:52:357 (1) - would remove NC
01:15:714 (1) - ^ this one too, it feels random This NC like previous part.
01:54:928 - Starting at this section, i feel like you should NC every 8 beats instead of 4
02:46:143 (1) - idk about a triplet in normal, but since it's a slider i guess it's fine :) yeah :D

[Hard]
00:04:786 (5) - NC
00:12:071 (1,2,3,4,5,6) - i don't see why this whole pattern uses 1.0x spacing, it sounds just as intense as the previous that used 1.3x spacing
00:31:357 (2,3) - this jump feels random, there's none after that I keep it jump because mirror note
01:00:071 (1) - i wouldn't put this under the previous slider, i feel it just stops the movement and there's no other one like this in that section so it feels random zz I'd like to do it :P
01:09:500 (3) - i would make this just a slider with no repeat, and put a triplet here 01:10:143 into the kiai and having a circle there would feel better cause there's a finish there. No, This is hard diff and i rotate form previous slide
01:11:964 (5) - this feels random to me since that's the only triplet in this kiai Feels like to triple here. add more tempo please D:
01:19:786 (1) - remove NC Why
01:40:786 (4,5,6,7) - since this part is kind of quiet, i'd make this a repeat slider for the stream instead
01:45:500 (4,5,6,7,8,9,10,11) - i think this is too long of a stream for hard, maybe you can keep the first half and make 01:45:928 (8) a repeat slider for the second half of the stream meh, its fine
02:00:071 (1) - move up one like this http://puu.sh/kN0xk/2ee9a0ba19.jpg i think the slider end is too close to 01:59:643 (4) and it would make it more neat
02:31:786 (3) - i'd give this a better curve to make the blanket more neater
02:37:786 (1,2,3,4,5) - i don't know about this, it's fine but might be confusing for some yeah, fine.
02:46:143 (6,1) - i'd put these under the previous slider or stack them and move them, instead of making it like this because it might be mistaken for a triple

[Insane]

01:02:214 (2,3) - I feel this should use way bigger spacing, was expecting a jump there No
02:17:214 (1,2,3,4,5) - the star here could be bigger imo, it's kind of small compared to the Extra's really huge jump at this spot I intended to make spacing like that.

[Nanaka's Hall]
00:04:143 (3) - making this end on a white tick feels weird, i'd use a circle to start the stream for the white tick instead I'm used whistle to start streams.
00:45:607 (5) - maybe use circles for this instead, i thought it was a slider jump into the next slider :o You dont feels it slow part? :o
02:17:643 (3,1) - the low spacing between these two feels awkward to play mixed with the really huge jumps, consider increasing the spacing This is mirror note.
02:40:143 (1) - remove NC, similar pattern like 02:22:357 (1,2,3,4,5,6,7,8) has full 8 combo Nope, Its jump triple combos
02:44:428 (4,1) - maybe make a jump between these instead of stacking since it makes the player stop in the middle of the big jumps, feels weird but up2u This is anti jump.

I really liked how this difficulty played, very fun :)
Thanks :)

Well, that's all from me I guess, cool map.
Good luck with the contest!
GL too :3

maxandcheese wrote:

F U C K R E D D I T G E T T H E B A D G E

Edit: WAT http://puu.sh/kOfYc/bf893eac4b.png
Wot

nignog9000 wrote:

Checked it over and it looks like the other guys got mostly everything. I can't see any problems, but im also new at this, so can't really give you any tips, sorry!
Nvm also :3

Kalibe

Kalibe wrote:

Oh okay, from #modreqs (m4m)

[Easy]

00:01:786 - i think you should silence this section a little and put next green section with 60% volume in 00:02:214 - to empashised the music :3 Seems is okay for 60%
00:11:214 (3) - maybe little curve this? because of that not cool overlap with 00:11:214 (3,1) - I dont want to overlap them.
00:17:214 (3,4,1) - try this : http://puu.sh/kOts2/c95f2b2431.jpg Mirror note.
00:20:643 (3) - this slider will be nice : http://puu.sh/kOtum/997697622d.jpg
00:25:786 (4) - NC maybe?
00:32:643 (1,3) - pls no copypaste slider here ;-; Why not ;w;
00:36:071 (1) - this slider looks strange :o :P
00:37:786 (3,4,1) - try this : http://puu.sh/kOtBX/3302dd6761.jpg No.
00:52:357 (1) - x: 71 y: 90 i think this is better place for 1/1 slider seem is fine
01:08:643 (3) - weird slider to make reverse here. Change him a little aww. this is mirror note.
01:17:214 (1,2,3) - this way play better : http://puu.sh/kOtLe/24e2f09ad3.jpg I think circle is better
01:20:643 (1,2) - fix DS. It's little high, then make symmetrical here 01:20:643 (1,2,3) -
01:23:643 (5,1) - stack on slider
02:03:928 (3,1) - curve 1 please. Looks tightly here :( I'm mirror form 02:08:643 (1) -
02:03:928 (3,2) - omm.. fix this? :o Dont want.
02:32:643 (1,2) - put away a little
02:40:357 (3,4,5,1,2,3,4) - don't spam 1/2 on Easy. Please :v Because its last kiai. That why i place 1/1

[Hard]

HP - 5 It's too enough

00:01:786 - i think you should silence this section. And.. 00:02:214 - why this section on Easy have 60% volume when here is 70 :shock: fix this Because this 00:09:500 - Is very slience volume for H/I/I. E and N isn't use this part to make streams. That why I volume up for theose diff.
00:05:214 (6) - NC Why NC
00:13:036 (4,5) - stack on 4 to better play imo
00:37:571 (5,1,2) - put away both
00:56:000 (2,3) - make anti jump here No
01:00:071 (1) - stack on 2 pls
01:32:643 (1) - stack on 5 or symmetry. This little curves
01:37:571 (5) - stack on slider
02:37:678 (5,1,2,3,4,5) - is this really Hard? xD

[Insane]

HP - 6 pls Too High

00:06:607 (6,8) - overmapped i think Not overmapped
00:27:714 (1,2,3) - fix spacing with this slider I dont see any issue
00:42:286 (6) - NC here maybe? No

and last one: why u called last diff Nanaka's Hall when you a creator? xD
It's my joke xD

That's all, GL ! :3
HabiHolic
Hey! Nice map! here is my suggest mod

[Insane]

01:34:786 (2) - i think this Ctrl+G is better flow. so your think is this fine?

Call me,
Topic Starter
Natsuki Nanaka

HabiHolic wrote:

Hey! Nice map! here is my suggest mod

[Insane]

01:34:786 (2) - i think this Ctrl+G is better flow. so your think is this fine?

Call me,
Fix!
o3o
HabiHolic
Bubbled.
Charles445
Good stuff

I think you might want to end the map at 02:53:214 - ? Since the song changing is supposed to be for the score screen
Topic Starter
Natsuki Nanaka

Charles445 wrote:

Good stuff

I think you might want to end the map at 02:53:214 - ? Since the song changing is supposed to be for the score screen
Because I want people to enjoy my jump part of last kiai. also, I think 02:46:357 - can changing for the score screen too.
And yes, I have another reason. My mapping skill for stream isn't fun for players(I try to make this part before deleted). That why I dont want to map this part.

btw, I dont want to ninja anyone maps. I just waiting until Fort's(he is got bubble before me) ranked before me.

Thanks :3
Topic Starter
Natsuki Nanaka
since http://puu.sh/kX2rC/029cae94ae.jpg

I'm ready to fix/quailfied for now
Yuii-
So!
I want to discuss a couple of things before someone else re-bubbles.

[General]

Set overall lacks of quality and there are a lot of things that should be fixed before proceeding.
Don't abuse of the Kiai. Don't start a Kiai unnecessary as you did in 01:37:786 - , that's unorthodox and unwanted. Don't overuse them.
You really should end the map at 02:53:214 - .

[Easy]

You are not forced to use blankets, but they leave the map on a more polished way and overall it will require less movement, which sometimes is okay, it makes your map looks better overall. You could use blankets on so many places but you decided to not do so. Try to, at least, the objects that could be blanketed, map them properly.

  1. 00:06:500 - Why would you ignore such a prominent beat that is being mapped throughout the whole section? And why did you decide to only ignore this one? Remember that there are three more circles being mapped later on and all of them have the same type of beat, so this shouldn't be an exception.
  2. 00:13:786 (1,1) - 01:23:643 (5,1) - A stack on an Easy difficulty? I haven't seen any of them being mapped, to be honest. They can cause some readability issues in these kind of difficulties. You usually want to start using stacks on Normals onwards (but always taking care where you use them). On Easy difficulties, although, it's not appropriate.
  3. 00:25:357 (3,1) - Blanket could be improved a lot here, it'd make more sense since you are blanketing with the previous object.
  4. 00:54:928 (1,2) - Why are you suddenly separating 'em into two different objects? Do you remember this exact sound at the very beginning of the map, exactly on 00:13:786 (1) - ? You didn't split it up.
  5. 02:18:500 (4,1) - Slightly blanket this.
  6. 02:41:214 (4) - I don't particularly agree with the direction of this slider, I'm talking specifically about the curve. Why did you curve it on the opposite direction of the flow? And why it's so much curved? You know, players would expect a blanket whenever they see this kind of curve, especially after that linear movement on (1,2,3), so it doesn't flow that good.
[Normal]

First of all, this is a kind of "Advanced" difficulty, the gap compared to the Easy one is just too high. If you can make this difficulty a bit more harder, please, rename it "Advanced" and make a Normal later on. Otherwise, the spread will remain unbalanced. The whole difficulty lacks of quality, to be fairly honest. Some parts are just too dense, others lack of good flow and some rhythms feel a bit weird. There are also a bunch of NC mistakes, you want to redo the whole combo'ing. I will address every issue below.

  1. 00:39:500 (1,2) - Hmmm... quite questionable, this doesn't flow very good.
  2. 00:56:643 - Making this sound non-clickable feels just to weird. Such a prominent beat being ignored doesn't makes sense, moreover, remember this is the beginning of the first Kiai, so you really want to make it clickable, you want this to make a difference for over all the notes. You could maybe try something like https://osu.ppy.sh/ss/3983921 would sound better, or maybe you want to make this part less dense (this would be a much more better idea, considering how dense this difficulty already is) and make http://puu.sh/lqyjH/ddd70b9f61.jpg that. Your pick here.
  3. 01:23:643 (2,1) - 02:11:643 (2,1) - 1/1 stacked objects should be avoided on Advanced/Normals as players are too used to read them as 1/2 at these days.
  4. 01:39:071 (3) - There are two completely different sounds on this object, what are you trying to follow exactly?
  5. 01:43:786 (4,1,2) - These are just too weird on this context. Repeat sliders, okay, I'm alright with that. Problem comes when a couple of patterns before of these notes, in 01:24:928 (2,3,4) - appear another three objects being mapped the same way but they have a complete different sound, that's the thing, you should not map (at least on the same section and on low difficulties) different types of sounds but in the same way. Don't you also think, in any case, that 01:40:357 (4) - should be the same? Just saying.
  6. 01:54:928 - From here to the Kiai you are mapping a Normal difficulty properly, maybe you are ignoring some very important sounds but this is the way you want the whole map to be done instead of the overdone rhythm you have on the rest of the map. For example, on 02:32:643 - the last Kiai, you have almost 15 seconds of constant mapping with only one little pause in the middle. You should increase the amount of breaks to compensate the spread.
  7. On a side note, I don't strongly recommend you to make these 2-repeater sliders (like the one on 01:17:643 (2) - ), they play way too bad and are old-fashioned. There are many other ways to map them and to make a better and appropriate rhythm of them.
[Hard]

This difficulty is a mess, let me suggest you a remap. A ton of inconsistencies are present and nobody will let this pass through the qualified section. Rhythm-wise this difficulty is just fine, problem comes with a whole bunch of patterns, jumps, inconsistencies and streams.

  1. 00:20:000 (3,4) - Sounds too weird as 00:20:214 - is not clickable, there's a clear triplet and it's easy to detect. You should really try to replace it by http://puu.sh/lqBg6/885f661a1f.jpg . Try to hear to pretty much everything when you are making any rhythm for a Hard, since isn't that easy sometimes!
  2. 00:23:214 (4,5,6,7) - Triplets are okay on Hards and making use of them is perfectly fine. But I have seen sooooo many DQs that included "use of stream on Hard isn't rankable". It might be for the BPM, though, but you really should avoid them. Don't use 4 (or more)-notes stream on Hards.
  3. 00:56:000 (2,3,1) - The jump should be on (1) instead. Even though both notes are clearly emphasised, you should recognise which beat sounds stronger, and placing a jump from (2,3) isn't the best option here.
  4. 01:15:500 (1,2,3,4,5,6) - Woah... I wasn't expecting this. I don't have too much to say about this, but at the time (5) appears (1) is still on the screen, being clicked, so misreading this is too easy. This is a complete unrankable pattern and doesn't fit a Hard-level difficulty at all.
  5. 01:16:571 (6,1) - 01:18:071 (3,1) - 01:23:643 (4,1) - On the same section, you have 3 different types of patterns. On a 1/2 pattern (the first one) you stack (1) over (6); on a 1/1 pattern (the second one) you stack (1) over (3); on a 1/1 pattern (the last one) you aren't stacking anything. This is completely inconsistent and shouldn't be done on any difficulty. What are you trying to do exactly? Do you want to create a stack on 1/2 or in 1/1? Maybe you don't want to stack anything.
  6. 01:45:500 (4,5,6,7,8,9,10,11) - Once again, as a reminder, no streams on Hard, there are other things you can do to replace this stream, think about them.
  7. 01:59:214 (3) - Slider with constant ds on its pattern; 02:00:500 (2,3,4) - (3,4) that have the same rhythm as the previous slider (splitted onto two objects) have a jump from (2,3); 02:02:214 (2,3,4) - same as before, but this time there's a stack between (2,3) instead of a jump.
  8. 02:19:786 (1,2) - Why would you place such a jump here? Try reducing this a bit! Please, also use 02:26:643 (1,2,1,2,1,2) - as reference. Same intensity of the beats/sound on the music but there are no jumps at all.
  9. 02:20:857 (2,3) - Not only for the sake of consistency, but also for the emphasis audible on the background music, you should make a jump with this pattern.
[Insane]

Oh, boy this difficulty. You have a ton of

  1. 01:08:857 (1,2,3) - There shouldn't be any jump here, this is rather a calm part.
  2. 01:15:071 (6,7) - Such a low spacing going on here, even when you are spacing streams out of their previous objects.
I'm too tired, the other diffs took so long.

[HOMK]

As well as the Insane, describing this difficulty is very hard. The same kind of sound is being mapped with 20 different rhythms and there's nothing completely solid to say "this could stay". Jumps being too exaggerated, streams being overmapped, other maps don't sound good either as the same sound is mapped with a 1/1 slider and right after it, the same type of sound is represented with a stream.

  1. 00:23:964 (1,2,3) - Hm... still wondering why you did this.
  2. 00:45:071 (2,3,4,5) - Alright, regarding this pattern. First of all why isn't (3) moving upwards already? You really should start increasing the spacing from there. And also (5) should be replaced by one circle on 00:45:714 - in order to make it clickable. There's literally nothing on 00:45:607 - so it's not worth replacing it for a slider.
------------------------

There's so much work to do for this mapset. I'd suggest you to take a look at pretty much every difficulty and consider remapping the whole set, actually. You should take care with inconsistencies more, this is very important. Rhythm-wise isn't bad at all, but some very important and loud beats (aka prominents) are being ignored in a very bad way. On the highest difficulties, take care where you place a jump, do it when you hear an accentuation change in the music, not randomly. There are some instances where you decided to place a jump when there's nothing on the music and a very important note has the same spacing as the previous one. Also, this map has a lot of calm parts... try to map them differently, calm parts are meant to be... calm, okay? There should be a moment of "resting". On the last difficulty, don't make jumps seem overdone and exaggerated, the music doesn't support it at all. Last but not least, do not place a stream when there's nothing on the music, that's overmapping and it's not okay; listen to the music carefully, then map.

Good luck with further processing!
Topic Starter
Natsuki Nanaka

Yuii- wrote:

So!
I want to discuss a couple of things before someone else re-bubbles.

[General]

Set overall lacks of quality and there are a lot of things that should be fixed before proceeding.
Don't abuse of the Kiai. Don't start a Kiai unnecessary as you did in 01:37:786 - , that's unorthodox and unwanted. Don't overuse them. I just add kiai everywhere i hear strong beat, change rhythm, etc. Tbh I think all fine.
You really should end the map at 02:53:214 - . I actually mapped it for now.

[Easy]

You are not forced to use blankets, but they leave the map on a more polished way and overall it will require less movement, which sometimes is okay, it makes your map looks better overall. You could use blankets on so many places but you decided to not do so. Try to, at least, the objects that could be blanketed, map them properly. Hey, Dont focus in blanket. It's not my style.

  1. 00:06:500 - Why would you ignore such a prominent beat that is being mapped throughout the whole section? And why did you decide to only ignore this one? Remember that there are three more circles being mapped later on and all of them have the same type of beat, so this shouldn't be an exception. I decied to let it empty because I want to talk room to breath for newbies.
  2. 00:13:786 (1,1) - 01:23:643 (5,1) - A stack on an Easy difficulty? I haven't seen any of them being mapped, to be honest. They can cause some readability issues in these kind of difficulties. You usually want to start using stacks on Normals onwards (but always taking care where you use them). On Easy difficulties, although, it's not appropriate. okay, I agree your discuss.
  3. 00:25:357 (3,1) - Blanket could be improved a lot here, it'd make more sense since you are blanketing with the previous object. How to do better?
  4. 00:54:928 (1,2) - Why are you suddenly separating 'em into two different objects? Do you remember this exact sound at the very beginning of the map, exactly on 00:13:786 (1) - ? You didn't split it up. I dont forget it all. This pattern is change the music rhythm. you can hear triple in this part.
  5. 02:18:500 (4,1) - Slightly blanket this. fix.
  6. 02:41:214 (4) - I don't particularly agree with the direction of this slider, I'm talking specifically about the curve. Why did you curve it on the opposite direction of the flow? And why it's so much curved? You know, players would expect a blanket whenever they see this kind of curve, especially after that linear movement on (1,2,3), so it doesn't flow that good.Okay add red trick, seems better than curve
[Normal]

First of all, this is a kind of "Advanced" difficulty, the gap compared to the Easy one is just too high. If you can make this difficulty a bit more harder, please, rename it "Advanced" and make a Normal later on. Otherwise, the spread will remain unbalanced. The whole difficulty lacks of quality, to be fairly honest. Some parts are just too dense, others lack of good flow and some rhythms feel a bit weird. There are also a bunch of NC mistakes, you want to redo the whole combo'ing. I will address every issue below.

  1. 00:39:500 (1,2) - Hmmm... quite questionable, this doesn't flow very good. Fine.
  2. 00:56:643 - Making this sound non-clickable feels just to weird. Such a prominent beat being ignored doesn't makes sense, moreover, remember this is the beginning of the first Kiai, so you really want to make it clickable, you want this to make a difference for over all the notes. You could maybe try something like https://osu.ppy.sh/ss/3983921 would sound better, or maybe you want to make this part less dense (this would be a much more better idea, considering how dense this difficulty already is) and make http://puu.sh/lqyjH/ddd70b9f61.jpg that. Your pick here. Fixed
  3. 01:23:643 (2,1) - 02:11:643 (2,1) - 1/1 stacked objects should be avoided on Advanced/Normals as players are too used to read them as 1/2 at these days. Fixed
  4. 01:39:071 (3) - There are two completely different sounds on this object, what are you trying to follow exactly? change it in new update. try to see it
  5. 01:43:786 (4,1,2) - These are just too weird on this context. Repeat sliders, okay, I'm alright with that. Problem comes when a couple of patterns before of these notes, in 01:24:928 (2,3,4) - appear another three objects being mapped the same way but they have a complete different sound, that's the thing, you should not map (at least on the same section and on low difficulties) different types of sounds but in the same way. Don't you also think, in any case, that 01:40:357 (4) - should be the same? Just saying. ^
  6. 01:54:928 - From here to the Kiai you are mapping a Normal difficulty properly, maybe you are ignoring some very important sounds but this is the way you want the whole map to be done instead of the overdone rhythm you have on the rest of the map. For example, on 02:32:643 - the last Kiai, you have almost 15 seconds of constant mapping with only one little pause in the middle. You should increase the amount of breaks to compensate the spread. Fixed
  7. On a side note, I don't strongly recommend you to make these 2-repeater sliders (like the one on 01:17:643 (2) - ), they play way too bad and are old-fashioned. There are many other ways to map them and to make a better and appropriate rhythm of them. Fixed
[Hard]

This difficulty is a mess, let me suggest you a remap. A ton of inconsistencies are present and nobody will let this pass through the qualified section. Rhythm-wise this difficulty is just fine, problem comes with a whole bunch of patterns, jumps, inconsistencies and streams.

  1. 00:20:000 (3,4) - Sounds too weird as 00:20:214 - is not clickable, there's a clear triplet and it's easy to detect. You should really try to replace it by http://puu.sh/lqBg6/885f661a1f.jpg . Try to hear to pretty much everything when you are making any rhythm for a Hard, since isn't that easy sometimes!
  2. 00:23:214 (4,5,6,7) - Triplets are okay on Hards and making use of them is perfectly fine. But I have seen sooooo many DQs that included "use of stream on Hard isn't rankable". It might be for the BPM, though, but you really should avoid them. Don't use 4 (or more)-notes stream on Hards. okay fix
  3. 00:56:000 (2,3,1) - The jump should be on (1) instead. Even though both notes are clearly emphasised, you should recognise which beat sounds stronger, and placing a jump from (2,3) isn't the best option here. This object (3) has start to emphasised for (1) I think they are isn't bad at all
  4. 01:15:500 (1,2,3,4,5,6) - Woah... I wasn't expecting this. I don't have too much to say about this, but at the time (5) appears (1) is still on the screen, being clicked, so misreading this is too easy. This is a complete unrankable pattern and doesn't fit a Hard-level difficulty at all. Fix
  5. 01:16:571 (6,1) - 01:18:071 (3,1) - 01:23:643 (4,1) - On the same section, you have 3 different types of patterns. On a 1/2 pattern (the first one) you stack (1) over (6); on a 1/1 pattern (the second one) you stack (1) over (3); on a 1/1 pattern (the last one) you aren't stacking anything. This is completely inconsistent and shouldn't be done on any difficulty. What are you trying to do exactly? Do you want to create a stack on 1/2 or in 1/1? Maybe you don't want to stack anything. I want to create 1/2 stack then I add spacing to 1/1. Why you don't understand?
  6. 01:45:500 (4,5,6,7,8,9,10,11) - Once again, as a reminder, no streams on Hard, there are other things you can do to replace this stream, think about them. Meh, I tried to explan this, okay fix
  7. 01:59:214 (3) - Slider with constant ds on its pattern; 02:00:500 (2,3,4) - (3,4) that have the same rhythm as the previous slider (splitted onto two objects) have a jump from (2,3); 02:02:214 (2,3,4) - same as before, but this time there's a stack between (2,3) instead of a jump. Ignore that pattern. I let for the first time to start that part with sliders
  8. 02:19:786 (1,2) - Why would you place such a jump here? Try reducing this a bit! Please, also use 02:26:643 (1,2,1,2,1,2) - as reference. Same intensity of the beats/sound on the music but there are no jumps at all. At my sense. The beats are so loud. That why I place jumps
  9. 02:20:857 (2,3) - Not only for the sake of consistency, but also for the emphasis audible on the background music, you should make a jump with this pattern. Fix with ^
[Insane]

Oh, boy this difficulty. You have a ton of

  1. 01:08:857 (1,2,3) - There shouldn't be any jump here, this is rather a calm part. Sould like 00:58:357 (1,2,3) - I used the loud whistle to make jump part
  2. 01:15:071 (6,7) - Such a low spacing going on here, even when you are spacing streams out of their previous objects.
I'm too tired, the other diffs took so long.

[HOMK]

As well as the Insane, describing this difficulty is very hard. The same kind of sound is being mapped with 20 different rhythms and there's nothing completely solid to say "this could stay". Jumps being too exaggerated, streams being overmapped, other maps don't sound good either as the same sound is mapped with a 1/1 slider and right after it, the same type of sound is represented with a stream.

  1. 00:23:964 (1,2,3) - Hm... still wondering why you did this. you didn't here the beats? this part is follow the music rhythm
  2. 00:45:071 (2,3,4,5) - Alright, regarding this pattern. First of all why isn't (3) moving upwards already? You really should start increasing the spacing from there. And also (5) should be replaced by one circle on 00:45:714 - in order to make it clickable. There's literally nothing on 00:45:607 - so it's not worth replacing it for a slider.First I make zig-zag streams. then okay, lot of people tell about this anti click stream. I just change it
------------------------

There's so much work to do for this mapset. I'd suggest you to take a look at pretty much every difficulty and consider remapping the whole set, actually. You should take care with inconsistencies more, this is very important. Rhythm-wise isn't bad at all, but some very important and loud beats (aka prominents) are being ignored in a very bad way. On the highest difficulties, take care where you place a jump, do it when you hear an accentuation change in the music, not randomly. There are some instances where you decided to place a jump when there's nothing on the music and a very important note has the same spacing as the previous one. Also, this map has a lot of calm parts... try to map them differently, calm parts are meant to be... calm, okay? There should be a moment of "resting". On the last difficulty, don't make jumps seem overdone and exaggerated, the music doesn't support it at all. Last but not least, do not place a stream when there's nothing on the music, that's overmapping and it's not okay; listen to the music carefully, then map.

Good luck with further processing!
I don't happened about your mod or anything. but
I have one question.
Where The place I overmapped?
You could know if you listen very careful. This music is have much of strong stream.
then why you say I overmapped?

So yes. A lot of work (aka. anyjump) I used the base of feeling everytimes I feel the loud beats.

then if you want other discuss. pm to me
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