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Primary - in the Garden [OsuMania]

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Topic Starter
Mat

Julie wrote:

2nd post because too much word XD


7K update~
osu file format v14

[General]
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AudioLeadIn: 0
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[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
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[Difficulty]
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UPDATED Both :) thanks

(soo close)
laughingcomet

Asherz IRC
2017-09-27 16:51 laughingcomet: Yo asher
2017-09-27 16:52 laughingcomet: you busy atm?
2017-09-27 16:52 Asherz007: yo
2017-09-27 16:52 Asherz007: Is there something you need?
2017-09-27 16:52 laughingcomet: it's regarding the ITG mod you did
2017-09-27 16:52 Asherz007: Well I never lol
2017-09-27 16:52 Asherz007: There an issue?
2017-09-27 16:53 laughingcomet: Not really an issue but it's more of a confimation cause you said to use more anchors but i feel like the way i did it might be too hard for a normal diff
2017-09-27 16:53 laughingcomet: so i wanted to get your thoughts on it
2017-09-27 16:53 laughingcomet: Basicly https://i.imgur.com/c2mjOE8.png
2017-09-27 16:53 laughingcomet: this is what i came up with
2017-09-27 16:53 Asherz007: I was thinking since it was actually a p nice idea
2017-09-27 16:54 laughingcomet: it's now mapped when there's that sound + vocal (so every kaiai bar the first one)
2017-09-27 16:54 Asherz007: I'll probs take a look in a little while, but it looks ok I think
2017-09-27 16:55 laughingcomet: The general idea is to have a 4 note anchor in either col 1 or 4 and then have a 2 note anchor in the other hand
2017-09-27 16:59 Asherz007: I think the idea was for a 3 note anchor, but 4 also works lol
2017-09-27 16:59 laughingcomet: Yeah your idea was for 3 note but i thought it played kinda weird
2017-09-27 16:59 Asherz007: Fair enough
2017-09-27 16:59 laughingcomet: so i played around with the idea and found 4 note played better
2017-09-27 16:59 Asherz007: Sure thing
2017-09-27 16:59 Asherz007: Yeah it should be fine
2017-09-27 17:00 laughingcomet: Lemme finish up the last kaiai and then i could export for youy
2017-09-27 17:00 Asherz007: sure
2017-09-27 17:07 laughingcomet: http://puu.sh/xKciW/0f59af4797.osz
2017-09-27 17:07 laughingcomet: Should be good with that i think
2017-09-27 17:07 laughingcomet: lol
2017-09-27 17:07 Asherz007: k lol
2017-09-27 17:34 laughingcomet: Would be cool if you could check it out before i send it over to mat
2017-09-27 17:35 Asherz007: Send the .osu instead since my client's panicking lul
2017-09-27 17:35 Asherz007: Wait nvm
2017-09-27 17:35 laughingcomet: http://puu.sh/xKcUD/7556ff6a09.osu
2017-09-27 17:35 laughingcomet: :thonk:
2017-09-27 17:42 Asherz007: lol the .osz did something with the bg so it has my fallback one https://osu.ppy.sh/ss/9187849
2017-09-27 17:42 laughingcomet: yeah i think my version of ITG dosen't have the new BG
2017-09-27 17:42 laughingcomet: so it just goes for the default one
2017-09-27 17:42 Asherz007: 00:14:368 (14368|3,14502|0,14636|3,14770|2,14904|0,15038|2) - think it would just be this...
2017-09-27 17:43 Asherz007: You're not doing the 4-note anchor at the start, so might be best not to have anchors here
2017-09-27 17:43 laughingcomet: Yeah true that
2017-09-27 17:43 Asherz007: Pattern looked a little odd
2017-09-27 17:44 Asherz007: Other than that the rest of it was fine
2017-09-27 17:44 laughingcomet: https://osu.ppy.sh/ss/9187870 fine like this?
2017-09-27 17:44 laughingcomet: And that good
2017-09-27 17:45 laughingcomet: Glad it at least plays haha
2017-09-27 17:46 Asherz007: Yeah that's finde
2017-09-27 17:46 Asherz007: *fine
2017-09-27 17:47 laughingcomet: Noice
Topic Starter
Mat

laughingcomet wrote:


Asherz IRC
2017-09-27 16:51 laughingcomet: Yo asher
2017-09-27 16:52 laughingcomet: you busy atm?
2017-09-27 16:52 Asherz007: yo
2017-09-27 16:52 Asherz007: Is there something you need?
2017-09-27 16:52 laughingcomet: it's regarding the ITG mod you did
2017-09-27 16:52 Asherz007: Well I never lol
2017-09-27 16:52 Asherz007: There an issue?
2017-09-27 16:53 laughingcomet: Not really an issue but it's more of a confimation cause you said to use more anchors but i feel like the way i did it might be too hard for a normal diff
2017-09-27 16:53 laughingcomet: so i wanted to get your thoughts on it
2017-09-27 16:53 laughingcomet: Basicly https://i.imgur.com/c2mjOE8.png
2017-09-27 16:53 laughingcomet: this is what i came up with
2017-09-27 16:53 Asherz007: I was thinking since it was actually a p nice idea
2017-09-27 16:54 laughingcomet: it's now mapped when there's that sound + vocal (so every kaiai bar the first one)
2017-09-27 16:54 Asherz007: I'll probs take a look in a little while, but it looks ok I think
2017-09-27 16:55 laughingcomet: The general idea is to have a 4 note anchor in either col 1 or 4 and then have a 2 note anchor in the other hand
2017-09-27 16:59 Asherz007: I think the idea was for a 3 note anchor, but 4 also works lol
2017-09-27 16:59 laughingcomet: Yeah your idea was for 3 note but i thought it played kinda weird
2017-09-27 16:59 Asherz007: Fair enough
2017-09-27 16:59 laughingcomet: so i played around with the idea and found 4 note played better
2017-09-27 16:59 Asherz007: Sure thing
2017-09-27 16:59 Asherz007: Yeah it should be fine
2017-09-27 17:00 laughingcomet: Lemme finish up the last kaiai and then i could export for youy
2017-09-27 17:00 Asherz007: sure
2017-09-27 17:07 laughingcomet: http://puu.sh/xKciW/0f59af4797.osz
2017-09-27 17:07 laughingcomet: Should be good with that i think
2017-09-27 17:07 laughingcomet: lol
2017-09-27 17:07 Asherz007: k lol
2017-09-27 17:34 laughingcomet: Would be cool if you could check it out before i send it over to mat
2017-09-27 17:35 Asherz007: Send the .osu instead since my client's panicking lul
2017-09-27 17:35 Asherz007: Wait nvm
2017-09-27 17:35 laughingcomet: http://puu.sh/xKcUD/7556ff6a09.osu
2017-09-27 17:35 laughingcomet: :thonk:
2017-09-27 17:42 Asherz007: lol the .osz did something with the bg so it has my fallback one https://osu.ppy.sh/ss/9187849
2017-09-27 17:42 laughingcomet: yeah i think my version of ITG dosen't have the new BG
2017-09-27 17:42 laughingcomet: so it just goes for the default one
2017-09-27 17:42 Asherz007: 00:14:368 (14368|3,14502|0,14636|3,14770|2,14904|0,15038|2) - think it would just be this...
2017-09-27 17:43 Asherz007: You're not doing the 4-note anchor at the start, so might be best not to have anchors here
2017-09-27 17:43 laughingcomet: Yeah true that
2017-09-27 17:43 Asherz007: Pattern looked a little odd
2017-09-27 17:44 Asherz007: Other than that the rest of it was fine
2017-09-27 17:44 laughingcomet: https://osu.ppy.sh/ss/9187870 fine like this?
2017-09-27 17:44 laughingcomet: And that good
2017-09-27 17:45 laughingcomet: Glad it at least plays haha
2017-09-27 17:46 Asherz007: Yeah that's finde
2017-09-27 17:46 Asherz007: *fine
2017-09-27 17:47 laughingcomet: Noice
wooo 2 more diffs to go! tyty
LordRaika

Asherz007 wrote:

Hydria's 7K Easy (raika I have ks thoughts in here too)
  1. 02:51:065 (sb) - I think it's an F no3 chord, so probably C5 rather than A#4 here? Could have A4 here if you insist the chord is major
  2. 02:51:466 (171466|1) - Might change ks to F4
  3. 02:57:493 - Repeat previous two points
  4. 02:58:297 (sb) - Why D5 rather than C5, which makes more sense in an F major chord?
For the 2 point and 2 other as repeat,
uhm.. sure allright. (I havent really test them but im sure following the scale chord is better ^^b)
Sry Mat, and everyone...
been seriously busy irl (almost got no free time, T^T , focus focus and focus)
Asherz007
Well, part... uh... 4 is it now?

Raika, whenever you can. :)
Damn, just missed ya :/

SVs
When it comes to SVs, you could say I'm like protastic. Like 'em averaged, y'know?

Now, my main problem is that I don't really think that this map supports the teleports this heavy, if at all. I'd usually attribute these kinds of SVs more to EDM and the like, so they feel out of place and all too sudden, especially the first one after that LN release. (Makes it a little worse that with my scroll speed (20) the notes are already well below where I'd usually read for notes)

00:57:761 - The SVs here are slowjammed to no end (I guess to average that large SV from earlier), but I feel having them like this is going to lead too many players into hitting this note too early, even with barlines.

I mean, I'd remove these personally, but I have a feeling you won't do that. So instead, I'll just suggest that the teleports be a little shorter (i.e 1/8 rather than 1/4) to give slightly more time for the player to respond and move the extra bit into before the kiai to be a little bit more readable. (I'd be emphasising this a little more for the Hard diff since I reckon having these SVs in Insane should be fine.)

01:49:458 - This SV just feels wrong, especially with it reverting to 1.0x just before the 1/1. Frankly, I'd think about removing this one since I don't really see any reason for it to be there.

03:00:306 - With this SV as well, the chord after is for me is actually already on the playfield before the teleport SV happens. Don't know whether you want to do anything about this for Insane, but I'd suggest at least changing for Hard.

I don't really have anything else specifically for the Hard diff. I mean, the patterns can be a little awkward at times, but it's fine, really.

7K Insane
Maybe just the smallest of things here or there, besides the SV of course. Not a mapping style I see very often, mind you. That's only because I generally mod lower keycounts though

Layering is very :thinking: :P

  1. 01:29:368 (89368|6,89368|0,89502|2,89502|4,89636|6,89636|0,89770|2,89770|4) - To have the overlap here when the guitar style is essentially the same as 01:27:627 feels a little bit odd to me, to be honest, more so that it's done just once rather than the typical twice here whilst being "mid-phrase" as it were. I think it might just be a good idea to copy the previous pattern style or shorten those LNs by 1/4 to remove the overlap.
  2. 02:08:475 (128475|0,128475|3,128475|6) - Personally, I feel like just having a triple here is a little underwhelming in terms of buildup. I know this would introduce a couple of jacks, but I think build-up wise this might be better as a 5-note chord. The final jacks would provide a little bit more emphasis as well.
  3. 03:29:636 (209636|4) - to be honest, I'd rather this have just the hitnormal to have the same kind of feedback as 03:27:940 (207940|3,207984|4,208029|5).
  4. 03:36:065 (216065|2) - Same thing as above.
Rest of it looks fine to me.

Mat just lemme know when everything's ready again lol
LordRaika

Asherz007 wrote:

Well, part... uh... 4 is it now?

Raika, whenever you can. :)
Damn, just missed ya :/

SVs
When it comes to SVs, you could say I'm like protastic. Like 'em averaged, y'know?

Now, my main problem is that I don't really think that this map supports the teleports this heavy, if at all. I'd usually attribute these kinds of SVs more to EDM and the like, so they feel out of place and all too sudden, especially the first one after that LN release. (Makes it a little worse that with my scroll speed (20) the notes are already well below where I'd usually read for notes)


00:57:761 - The SVs here are slowjammed to no end (I guess to average that large SV from earlier), but I feel having them like this is going to lead too many players into hitting this note too early, even with barlines.

I mean, I'd remove these personally, but I have a feeling you won't do that. So instead, I'll just suggest that the teleports be a little shorter (i.e 1/8 rather than 1/4) to give slightly more time for the player to respond and move the extra bit into before the kiai to be a little bit more readable. (I'd be emphasising this a little more for the Hard diff since I reckon having these SVs in Insane should be fine.)


Umm... Asherz007, it's already 1/8 , not 1/4 @_@, and to make it short... i already test and know that people won't miss this.
With various reason, i will keep it :)




01:49:458 - This SV just feels wrong, especially with it reverting to 1.0x just before the 1/1. Frankly, I'd think about removing this one since I don't really see any reason for it to be there.

I'm too lazy to explain why i did that... @_@
i will just remove it..... .... ... .. .





03:00:306 - With this SV as well, the chord after is for me is actually already on the playfield before the teleport SV happens. Don't know whether you want to do anything about this for Insane, but I'd suggest at least changing for Hard.


On the 2nd thought, i will solve it with my way.
Now it should works like it should be, for Hard and Insane.





I don't really have anything else specifically for the Hard diff. I mean, the patterns can be a little awkward at times, but it's fine, really.

I don't think its awkward, everything i map here is perfectly based on 'pattern'. Usually on each specific bar segment, they have their pattern.
I want people to notice the pattern, otherwise, mapping without pattern is not my style(honestly, its way too easy).

But yes, the downside is... when you already notice all the pattern... the chart became pretty easy to be predictable...


7K Insane
Maybe just the smallest of things here or there, besides the SV of course. Not a mapping style I see very often, mind you. That's only because I generally mod lower keycounts though

Welcome, to a perfect consistency map, a map where every modder can't touch this, EVER!!!
(not that i perfectly like this style, but the pattern is just unmoddable) Community's modding always mod about note count,
note consistency, and honestly, uncreative and following a structure. So here you go, something that can't be mod.
(again, this kind of map is good, BUT you do know the downside of it....)
when you see and notice that the whole note position and consistency is well mapped BASE ON a pattern...
this is not your ordinary map ^^)





Layering is very :thinking: :P

  1. 01:29:368 (89368|6,89368|0,89502|2,89502|4,89636|6,89636|0,89770|2,89770|4) - To have the overlap here when the guitar style is essentially the same as 01:27:627 feels a little bit odd to me, to be honest, more so that it's done just once rather than the typical twice here whilst being "mid-phrase" as it were. I think it might just be a good idea to copy the previous pattern style or shorten those LNs by 1/4 to remove the overlap.

    Oh, sure, i will remake the LN pattern here.


     
     
  2. 02:08:475 (128475|0,128475|3,128475|6) - Personally, I feel like just having a triple here is a little underwhelming in terms of buildup. I know this would introduce a couple of jacks, but I think build-up wise this might be better as a 5-note chord. The final jacks would provide a little bit more emphasis as well.

    True, but to think again... its just 1/2 mini jack, something like chord control, so it should be easy on Insane level.
    (added to 2 and 6)



  3. 03:29:636 (209636|4) - to be honest, I'd rather this have just the hitnormal to have the same kind of feedback as 03:27:940 (207940|3,207984|4,208029|5).
  4. 03:36:065 (216065|2) - Same thing as above.

    Thanks, but i will keep it >w< (removing it, would make 03:29:547 (209547|2,209591|3) - looks really bad)


Rest of it looks fine to me.

Thank you for the mod >w<

Mat just lemme know when everything's ready again lol
Update~
Topic Starter
Mat
Updated raikas diffs thanks <3
Topic Starter
Mat
Updated the HS to the correct chord progression around 2 mins like you said asherz :)
Asherz007
Bubbled at last :)
Sandalphon
Nothing found, glhf
Topic Starter
Mat

Asherz007 wrote:

Bubbled at last :)

YaHao wrote:

Nothing found, glhf
Thanks soo much <3
Arzenvald
sorry to interrupt the party but, the piano keysound blends too much with the piano in the music background, rendering them inaudible, hence unrankable..
just forwarding some words, don't blame me plss (weird unrankable issue tbh)
p/6276601
p/6276590
Topic Starter
Mat

Arzenvald wrote:

sorry to interrupt the party but, the piano keysound blends too much with the piano in the music background, rendering them inaudible, hence unrankable..
just forwarding some words, don't blame me plss (weird unrankable issue tbh)
p/6276601
p/6276590

This has been discussed and the piano keysound is different and very audible in garden then the one u posted look further back in the post. that map had a different issue not just blend too
Julie

Arzenvald wrote:

sorry to interrupt the party but, the piano keysound blends too much with the piano in the music background, rendering them inaudible, hence unrankable..
just forwarding some words, don't blame me plss (weird unrankable issue tbh)
p/6276601
p/6276590
The thing I post on those post, if you delete all the hitsound, you hear the exact same volume, if you add hitsound, you still hear the exact same volume of the map itself. Which is why I pop that bubble. This also happen in my start dash which I didn't notice if blocko didn't told me about it.

Try it on this map, you will hear the hitsound much louder and audible. Is a bit of a different issue here. If even this is truly unrankable, I have no word about it xD.
Arzenvald

Mat wrote:

This has been discussed and the piano keysound is different and very audible in garden then the one u posted look further back in the post. that map had a different issue not just blend too
there's a same issue where some few of keysounded notes left non-hitsounded in the beginning part, that render those keysound notes blends with the bga. that's what i thought would be the issue needs to be addressed, but maybe i misunderstanding stuff due the previous bubble pop.

either way.. just asking for some explanation, since, why this keysound thing so ambiguous tbh, i just dont fully understand what the issue and what not in the first place (even since LR's river flows in you and other stuff).
also, apologize for, i didn't mean to ruin the nomination or anything else because i'v been waiting this map for being nominated too.
that's why i open a discussion in here, so yeah.. x-x

all i know about the issue is either : keysounding the notes with piano samples, on top of the piano sound in the background music, making it blends and render it inaudible, because there's no other hitsound as feedback?
or is it about : the 'sample volume' on keysounded notes?
or is it about something else? which is the correct one? and how do you resolve the issue?
Topic Starter
Mat
Like i said the piano sample used is different piano sound to the one in the song and has been made purposely audible to give you feedback if u hit 2ms off you will hear that you have hit 2ms off from the piano having the more hammer like effect in the .wavs unlike the other maps which one of them was popped because of 0% hitsound in storyboard > start dash and the other that was completly inaudible hitsounding due to volume being too low.

if it blended fully and gave no feedback we wouldn't have used the specific keysounds. (eg. when trying to figure out some of the newer keysound mod from asherz i kept saying that the key was lower then it actually was in the song because the keysound file isnt the same piano sound that the song has.

just try play the diffs with 0% effect and 100% effect you will defiantly hear the difference.
LordRaika
Yeah, thanks for the concern, but the hammer / tuts sound when hitting high pitch piano key is just too loud (that its so audible.., for me). Hitting the keysound at slight different ms also provide a tiny little echoing sound so yeah... i personally think its really fine... and i love my work.

Unless its QAT' s decision.
Thanks everyone >w<
DraciuZ
finally, yes!!!!
eyes
why you use tag "Garden" if it is in the title already
Topic Starter
Mat

eyes wrote:

why you use tag "Garden" if it is in the title already
Its from Primary's 11th album * From Garden *

so the tag is for the album name
puxtu
shatter me
Topic Starter
Mat

puxtu wrote:

shatter me
ill shatter you
Topic Starter
Mat
It finally happened O: 2 years later ( actually 10 day speedrankk )

Thanks everyone that didn't give up on the map <3
and to everyone that helped me with this map!
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