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Topic Starter
Mat

Asherz007 wrote:

(for the 7k diff also the stacks where something Yahao wanted to add and i think the same applies there as it does here)

4K Easy
Mat you explain your stacks here too and share my suffering of needing to check long easy maps

- about the stacks its to add veriaty to the patterns as an EZ dif it should help the players learn some basic patterns and they fit perfectly on the drum hits that sound very similar as its just like smashing twice on the same key anyways :)

I presume your singles for finishes is an effort to keep SR down, right? Only problem I have with this is that there aren't any doubles here at all except the last note, which comes across as a forced double as a result. I'd think about relayering a little bit (namely having more LNs to map over the 1/2 fills/ follow vocals instead etc) It's the 1/2 fills that are pushing the SR up anyway.

- I dont really want to map LNs in this EZ diff id like it to keep the nice drum roll feel to it and mostly just focus on the piano drum beats adding vocal mapping as LNs would also go against all the other diffs anyways.
- ye i dont want to add doubles as it would probly be too hard for an EZ but surely the end one is fine since its 1 handed and the end of the map with a long note? i could delete if 100% needed.

Few other things:

01:35:663 (95663|2) - This has no perc on it, so not sure why it's here.

- there is quiet drum here :C

02:08:743 (128743|1,129011|3) - pls no edge and delet pls (inconsistent with every other diff)

- Ok i deleted the voice mapping here :D thought id do it to make it more interesting but if not needed then its fine

02:46:645 (166645|2,167047|3) - Minor concern about too many consecutive LNs in one hand, but more importantly concerned about the break between these notes being a little difficult for newer players. I'd move 02:46:645 (166645|2) - to 1 and then swap 02:47:047 (167047|3,167315|2)

- Fixed the mostly 1 handed LN section

btw Julie idk why you chose set S:C1 when there's no soft-hitnormal.wav in the folder, so it's playing the default anyway.

More soon™
uni pls dun kill meh
Topic Starter
Mat

Asherz007 wrote:

Hydria's 7K Easy (raika I have ks thoughts in here too)
Hydria mapping something not 4k and actually ok :thinking:

oh man the sb hs tho (soz hydria gonna be some hs rants here too)

- I think all are like this i will talk to raika about this

Won't push you to map the end like everyone else did, w/e lol

Explain the 2-note stacks pls (like seriously what can I say about an Easy)

- Yahao modded and said he wanted the slow jacks same thing as i said about 4k easy learning new patterns they arnt exactly hard and are single notes so should be fine

  1. 00:05:931 (5931|4) - fix hs pls (inconsistent with other diffs n doesn't make much sense)

    - Done
  2. 01:01:779 (61779|3,62181|4,62583|5,62850|4,63118|6) - Idk whether this might be too much for RH in this measure? Might wanna move 01:02:850
    (62850|4) to col 1 or something.

    - Done
  3. 01:15:708 (75708|4) - Same issue (?) as above; might wanna move to col 3

    - Done
  4. 01:30:708 (90708|3,97136|3) - Any chance of another note in this col between these two notes by any chance?

    - Done
  5. 02:51:065 (sb) - I think it's an F no3 chord, so probably C5 rather than A#4 here? Could have A4 here if you insist the chord is major
  6. 02:51:466 (171466|1) - Might change ks to F4
  7. 02:57:493 - Repeat previous two points
  8. 02:58:297 (sb) - Why D5 rather than C5, which makes more sense in an F major chord?

    (will ask raika about this as said above)
  9. 03:13:565 (193565|0) - Where'd the finish go

    - added
  10. 03:19:993 (199993|0) - Not wanting a double for this?

    - added
Thank will ask raika about that HS too
Asherz007
tfw procrastination can't be done forever

Part 2:

I guess this is the bit where I have a little mini-rant about the spreads and nothing will happen. Have a look... or not. Just my thoughts condensed into a box. Then again, could just be down to different mappers so ehhhhhhh lemme complain anyway, 'kay? nobody listens to me anyway qwq

grr
4K

So, essentially, the 4K spread is and Easy, a Hard and two Advanceds. Comet's diff is well underrated with the constant 1/2 streams throughout the kiai, and Julie's diff, although is harder during the kiai, I would say is easier due to the large "rest" periods in between the kiai toggles. As a spread in general, it's kinda okay I guess? Ideally, Normal might need a slight nerf and Hard a slight buff.

7K

I was under the general impression that spreads were supposed to be fairly linear, right? This looks more exponential than linear. Like, the jump between Easy and Normal is extremely small (and Julie's diff could be considered as being easier because of how rolly it is), while the gap and difference in concept ideas between Hard and Insane/Normal is fairly large.

HS

Also just going to point out the minor concern of the hitsounds being so well balanced that they might be considered blending in a little too much.

1|2|3|4
1|2|3|4|5|6|7 (RH col 4) (don't use 7k code anyways lul)

Julie's 7K Hard
*roll roll roll* (In all seriousness, could some of the fills be a little less rolly? I feel like it would progress a tiny bit better into the Hard diff have some split.)

To be honest, there's not really anything for me to point out here. Might be a little low on the pattern variety side, but overall fairly solid.

Comet's 4K Normal
Overall fine, maybe just a couple of things.

  1. 00:14:368 (14368|3,14636|3,14904|3) - Man, you missed a good concept idea here. Shame really, as having this anchor reoccur more consistently (like at 00:17:583 for example) would have given some structure to what seems to be just notes placed somewhat randomly in the four columns.
  2. 00:19:725 (19725|2,19725|0) - I'm not quite sure why the stream is capped off with a double, to be honest. If you intend on keeping it, you could rearrange the small section beforehand so that this is [12].
  3. 03:06:333 (186333|3,186466|2,186600|3,186734|2,186868|0,187002|1,187136|0,187270|1) - Pretty sure you don't have this many consecutive notes in one hand at any other point in the song. Quick solution would just be to switch the columns of the two notes in the middle.

Julie's 4K Hard
Do you think you could buff the calmer sections just a tiny bit? The difficulty of these at the moment is pretty much the same as Mat's Easy diff, which is a bit of an issue when you look at the Normal diff.

Not the most comfortable jumpstream in the world, but it works, so I won't complain about it.

  1. 00:55:618 (55618|2,55752|1,55886|2,56020|1,56154|0,56154|3,56422|1,56556|2,56690|1,56824|2,56958|3,56958|0) - Conceptually, the previous occasion this was like this two measures ago. How about inverting it so it goes along the lines of 4141[23] for some variety?
  2. 01:16:377 (76377|2,76645|2,76913|2,77181|2) - Not the best pattern here, since it does lead to this un-gimmicked stack. Small rearrange?
  3. 02:03:118 - Needs more variety please qwq Could do stuff like 2424[13] here. I understand the repeat, but I'd take the variety route since you can change it slightly to represent the chord progression somewhat. (déjà vu, non?)
  4. 02:06:199 - Perhaps to keep the pattern, but pretty sure this is an anti-ghost here, which is a little odd.
  5. 02:13:833 (133833|1,134100|1,134368|1,134636|1) - More 4-note stacks... Pretty sure there's more floating about in this kiai somewhere (interesting to note that all of them are in cols 2 and 3...)
  6. 02:39:815 (159815|1,159815|3) - Not really sure as to why this one's a double, to be honest.
  7. 02:44:636 (164636|3,164636|0) - ^
  8. 02:46:243 (166243|3,166243|1) - ^ (it's kind of the "half of them are and half of them aren't moment so I'm not really sure what you're trying to do with these)
  9. 03:12:493 (192493|1,192761|1,193029|1,193297|1) - stack
Like your 7k diff, this one's quite restricted in terms of what kind of patterns it uses. This time, however, I feel this restriction has a negative impact on how enjoyable this diff can be since the jumpstreams aren't the most comfortable out there. Whether you want to do anything about it at this late stage is entirely up to you.

More soon~
btw Mat if you're around I'll probably want to irc your 4K Insane so let me know when you're free so we can have a look through.
Topic Starter
Mat

Asherz007 wrote:

tfw procrastination can't be done forever

Part 2:

I guess this is the bit where I have a little mini-rant about the spreads and nothing will happen. Have a look... or not. Just my thoughts condensed into a box. Then again, could just be down to different mappers so ehhhhhhh lemme complain anyway, 'kay? nobody listens to me anyway qwq

grr
4K

So, essentially, the 4K spread is and Easy, a Hard and two Advanceds. Comet's diff is well underrated with the constant 1/2 streams throughout the kiai, and Julie's diff, although is harder during the kiai, I would say is easier due to the large "rest" periods in between the kiai toggles. As a spread in general, it's kinda okay I guess? Ideally, Normal might need a slight nerf and Hard a slight buff.

7K

I was under the general impression that spreads were supposed to be fairly linear, right? This looks more exponential than linear. Like, the jump between Easy and Normal is extremely small (and Julie's diff could be considered as being easier because of how rolly it is), while the gap and difference in concept ideas between Hard and Insane/Normal is fairly large.

HS

Also just going to point out the minor concern of the hitsounds being so well balanced that they might be considered blending in a little too much.

So 4k spreads look perfectly fine to me just SR being stupid the insane should be harder then advanced but w/e

7k ones ye maybe julies diff is alittle too easy on the rolls and hard > insane i personally like teh jump since the LN / jack implementation kinda skyrocketd the SR

and hitsounds have been discussed before twice i think so you can read raikas comment on the keys being a more hammer start sound to them so they arnt the exact same and u can tell the difference if u hit slightly early or late since the volume is loud (which was a fix for another ranked map )


Thanks for second post <3
Asherz007
Part 3! irc with Mat my boy weeeeeeeeeeeeee

boop
2017-09-25 00:55 Asherz007: btw while we're here, you got time to go thru itg 4k in diff
2017-09-25 00:55 Mat: sure
2017-09-25 00:56 Asherz007: Aight imma play it again just in case something random lul
2017-09-25 01:00 Mat: i guess u are talking about the between kiai time layering
2017-09-25 01:00 Asherz007: yeah
2017-09-25 01:00 Mat: tis guitar piano and drum
2017-09-25 01:00 Asherz007: https://osu.ppy.sh/ss/9171034 hey look I can pass it :D
2017-09-25 01:00 Mat: ayy
2017-09-25 01:00 Mat: beat my score
2017-09-25 01:00 Mat: i just got 960 dt :D
2017-09-25 01:01 Asherz007: kay just walk me through the layering thing then
2017-09-25 01:01 Asherz007: God am I lazy
2017-09-25 01:02 Mat: 00:26:824 (26824|1,26824|2) -
2017-09-25 01:02 Mat: hard guitar strum
2017-09-25 01:02 Mat: 00:27:091 (27091|0) - light guitar strum
2017-09-25 01:02 Mat: 00:27:225 (27225|1,27225|2,27225|3) - piano
2017-09-25 01:03 Mat: 00:41:958 (41958|3,41958|1,42225|0,42225|2,42493|1,42493|0) - drum stuff
2017-09-25 01:03 Mat: so hard strum / just piano / drum = double
2017-09-25 01:03 Mat: light strum = single or light drum = single too
2017-09-25 01:04 Mat: and piano chord / very hard drum = hand
2017-09-25 01:04 Asherz007: Okay sweet
2017-09-25 01:04 Mat: no hand after jump spam tho
2017-09-25 01:04 Asherz007: Just not layering I'm used to myself so I didn't want to waste time trying to figure it out xd
2017-09-25 01:04 Asherz007: yeah that's fine
2017-09-25 01:04 Mat: 00:52:136 -
2017-09-25 01:04 Mat: eg here
2017-09-25 01:04 Mat: since its transition
2017-09-25 01:05 Asherz007: I mean people would probs cap with single to hand rather than two jumps, but it works
2017-09-25 01:06 Mat: ye i dont wanna ruin the jump pattern
2017-09-25 01:06 Mat: id usually do that too
2017-09-25 01:06 Asherz007: Fair enough
2017-09-25 01:06 Mat: but its kinda the theme
2017-09-25 01:06 Mat: of jump for drum rolls
2017-09-25 01:06 Asherz007: Should probably look at the chart now rather than just talking about concepts lol
2017-09-25 01:06 Mat: lul
2017-09-25 01:06 Asherz007: 00:19:324 (19324|3,19591|0) - We'll start here, with your reasoning behind why these particular ones are singles rather than jumps.
2017-09-25 01:07 Mat: much quieter drum
2017-09-25 01:08 Mat: 00:22:404 - compared to these
2017-09-25 01:08 Asherz007: :thinking:
2017-09-25 01:09 Asherz007: tbh you can't tell with how loud the hs are over it lul
2017-09-25 01:09 Asherz007: okay then
2017-09-25 01:10 Mat: well like the drum roll starts 00:19:190 (19190|2,19190|3,19324|3,19458|1,19458|0,19591|0) -
2017-09-25 01:10 Mat: 00:19:725 - but only gets intense here 00:19:725 -
2017-09-25 01:10 Mat: 00:22:404 - but this one is intense from the start
2017-09-25 01:10 Mat: if ya get me
2017-09-25 01:10 Asherz007: (that's the same timestamp)
2017-09-25 01:10 Mat: ye its right time
2017-09-25 01:10 Mat: just posted again for some reason
2017-09-25 01:10 Asherz007: lol
2017-09-25 01:11 Asherz007: 00:57:627 (57627|3) - Love the o!m tradition here :^)
2017-09-25 01:12 Mat: this was requested .-.
2017-09-25 01:12 Mat: hate changing my shit
2017-09-25 01:12 Asherz007: dw dw
2017-09-25 01:12 Asherz007: I'm not asking you to
2017-09-25 01:12 Mat: 00:57:493 (57493|1,57493|0,57627|2,57627|3,57761|0,57761|1,57761|3) - if this is staying
2017-09-25 01:12 Mat: self mod inc :^)
2017-09-25 01:13 Mat: 00:52:136 - should be tripple ?
2017-09-25 01:13 Asherz007: Yeah I mean it's fine to include the minijack to accent the stop
2017-09-25 01:13 Asherz007: You said you didn't want one there though?
2017-09-25 01:14 Asherz007: https://osu.ppy.sh/ss/9171082 aaaaaaaaand rip my framerate
2017-09-25 01:15 Mat: 00:45:708 - 01:30:708 - 01:56:422 - 02:02:850 - (is already a tripple) 02:08:475 - same < 03:19:993 -
2017-09-25 01:15 Mat: not sure to add tripples
2017-09-25 01:15 Mat: or remove the current ones since they are only in 2 places
2017-09-25 01:16 Asherz007: The current ones are fine to accent the break I reckon
2017-09-25 01:16 Mat: well the only inconsistant ones
2017-09-25 01:16 Mat: 02:02:850 - 00:52:136 -
2017-09-25 01:16 Mat: tripple / none tripple
2017-09-25 01:16 Mat: same sound
2017-09-25 01:16 Asherz007: hm
2017-09-25 01:17 Mat: ye its just those 2
2017-09-25 01:17 Mat: 02:02:850 - i remove this tripple then
2017-09-25 01:17 Asherz007: Sure
2017-09-25 01:18 Mat: thats all i found soo far from layering checking
2017-09-25 01:18 Asherz007: Mhm
2017-09-25 01:18 Mat: come across anything?
2017-09-25 01:19 Asherz007: Your snakey js during the kiai has a slight dependence on col 3 lol
2017-09-25 01:20 Asherz007: Think of all those left-handed people playing the map :^)
2017-09-25 01:20 Mat: hmm ye kinda is abit
2017-09-25 01:20 Mat: left handed people play better with there right hand on mania
2017-09-25 01:20 Mat: can confirm
2017-09-25 01:20 Asherz007: lol
2017-09-25 01:20 Mat: source hayabusa
2017-09-25 01:20 Mat: :^)
2017-09-25 01:20 Asherz007: I mean they're nothing really wrong with it I guess?
2017-09-25 01:21 Asherz007: Yeah definitely more dependent on inner columns
2017-09-25 01:21 Asherz007: Don't blame you tbh
2017-09-25 01:21 Mat: ye with connected JS
2017-09-25 01:21 Mat: inner collums get depended on
2017-09-25 01:21 Mat: or it would be just mini trill outers
2017-09-25 01:21 Mat: loads of 14 14 14 14 14 chords
2017-09-25 01:22 Mat: i could change some of the notes maybe
2017-09-25 01:22 Mat: to move to 2
2017-09-25 01:22 Asherz007: Eh it'll be fine I reckon#
2017-09-25 01:22 Asherz007: 00:39:279 - btw could you remove this random timing point
2017-09-25 01:22 Mat: it gets more lane 2 in 2nd kiai i guess
2017-09-25 01:23 Mat: its for HS i thinkk ?
2017-09-25 01:23 Mat: or volume
2017-09-25 01:23 Asherz007: It doesn't do anything
2017-09-25 01:23 Asherz007: Since everything is the same as the previous point
2017-09-25 01:23 Mat: hmmm maybe because its in the other diffs
2017-09-25 01:23 Mat: like julie maybe change volume
2017-09-25 01:24 Asherz007: It's used for Julie's I think... but only one of her diffs has it?
2017-09-25 01:24 Mat: are timing points not alowed like that
2017-09-25 01:25 Mat: im scared if i delete it something will go wrong D:
2017-09-25 01:25 Mat: hold me
2017-09-25 01:25 Asherz007: idk tbh, but might as well remove it since it's not doing anything important
2017-09-25 01:29 Mat: ok removed timing point on the 4 diffs
2017-09-25 01:29 Mat: 4k ez nm in 7k ez
2017-09-25 01:29 Asherz007: okie dokie
2017-09-25 01:30 Asherz007: 02:03:922 (123922|3,124056|0,124190|3,124324|0) - but why tho
2017-09-25 01:31 Asherz007: I mean, it alternates columns for not much, especially elsewhere where this doesn't happen at all
2017-09-25 01:31 Mat: its kinda like repeated drum roll thing
2017-09-25 01:32 Mat: dunno diverse patterning
2017-09-25 01:32 Asherz007: lmao
2017-09-25 01:32 Mat: get alot of different patterns in there
2017-09-25 01:32 Mat: 00:53:208 -
2017-09-25 01:32 Mat: 02:03:922 -
2017-09-25 01:32 Mat: the only 2 places with that sound
2017-09-25 01:33 Mat: i could change the first one to a trill or just change the later one
2017-09-25 01:33 Asherz007: Just looks a little odd amogst all of this comfy stuff to have 4 notes that alternate
2017-09-25 01:34 Mat: advise to change ?
2017-09-25 01:34 Asherz007: I'd pick both alternate or neither
2017-09-25 01:35 Mat: which one tho eeeeeeeeeeee
2017-09-25 01:35 Mat: xd
2017-09-25 01:35 Asherz007: long-distance consistency
2017-09-25 01:35 Mat: i kinda like it
2017-09-25 01:35 Mat: but it does look kinda odd
2017-09-25 01:35 Mat: :thinking:
2017-09-25 01:36 Asherz007: tbh considering how the rest of the map looks, I'd personally choose neither, since it's odd for a concept that short to come up only twice throughout a song this long.
2017-09-25 01:36 Mat: ye ill go with that then
2017-09-25 01:37 Asherz007: 02:33:788 (153788|1,154056|1,154324|1,154591|1,154859|1) - Weren't lying about the shift to col 2 dependence :^)
2017-09-25 01:37 Mat: ye
2017-09-25 01:38 Asherz007: idk whether you want to keep that 5-stack so I don't really have anything to suggest
2017-09-25 01:38 Mat: ye 5 note anchor is fine
2017-09-25 01:38 Asherz007: aight den
2017-09-25 01:39 Mat: since its the most intense part anyways
2017-09-25 01:39 Asherz007: sure thing
2017-09-25 01:39 Mat: soo hard not to make anchors
2017-09-25 01:39 Asherz007: Yeah I know
2017-09-25 01:39 Mat: if u connect all the JS
2017-09-25 01:39 Mat: and actually have different pattern jumpstreams
2017-09-25 01:40 Asherz007: p hard
2017-09-25 01:40 Asherz007: I'm usually like [13]2[34]1[24]3[12]4 for js lol
2017-09-25 01:42 Asherz007: 02:39:413 (159413|0) - Might wanna be a little more concrete about where these LNs end
2017-09-25 01:42 Asherz007: I think there might be a couple more places where you might want to do what you've done here
2017-09-25 01:43 Asherz007: 02:38:609 (158609|3) -
2017-09-25 01:43 Asherz007: 02:41:824 (161824|0) -
2017-09-25 01:43 Mat: ye if ya listen
2017-09-25 01:43 Mat: 02:38:944 -
2017-09-25 01:43 Mat: there is still the guitar sound here
2017-09-25 01:43 Mat: 02:39:413 (159413|0) - but this one
2017-09-25 01:43 Mat: abruptly ends
2017-09-25 01:43 Mat: 02:39:653 - around here
2017-09-25 01:44 Mat: i recently redid this section
2017-09-25 01:44 Asherz007: Although that may be true, it's not exactly the same strum. Might be the same pitch, but it is a different note.
2017-09-25 01:44 Mat: from a yahao/prot mod
2017-09-25 01:44 Asherz007: Just food for thought
2017-09-25 01:45 Asherz007: I mean like just looking at raika's insane maps the guitar slightly more accurately
2017-09-25 01:45 Mat: well his insane lns
2017-09-25 01:46 Mat: are actually very inaccurate
2017-09-25 01:46 Mat: and more artistic :D
2017-09-25 01:46 Mat: 02:36:868 - eg no note change here
2017-09-25 01:46 Mat: but he did it through like ramping up pitch change
2017-09-25 01:46 Asherz007: It's a slide up to the next note yeah
2017-09-25 01:47 Asherz007: plus small kick
2017-09-25 01:47 Mat: ye for notes like
2017-09-25 01:47 Mat: 02:39:815 (159815|3) -
2017-09-25 01:47 Mat: there is a pitch change
2017-09-25 01:48 Asherz007: 02:39:413 (159413|0) - Arguably, it could be said that there is actually a guitar note here, just it's significantly quieter.
2017-09-25 01:48 Mat: but its like 1/4 or 1/6th before ending
2017-09-25 01:48 Asherz007: (at the end)
2017-09-25 01:48 Mat: i mean maybe but i cant hear it
2017-09-25 01:48 Mat: d
2017-09-25 01:48 Mat: :d
2017-09-25 01:48 Asherz007: I mean both methods are fine since they do display the guitar movements.
2017-09-25 01:49 Mat: but as i was sauing with the slight pitch change ones
2017-09-25 01:49 Mat: 02:38:609 (158609|3) - like that
2017-09-25 01:49 Mat: i did it to simplify
2017-09-25 01:49 Mat: abit
2017-09-25 01:49 Asherz007: Yeah
2017-09-25 01:49 Mat: so it isnt really confusing with a 1/2 > 1/2 > ln
2017-09-25 01:50 Mat: and same with 4k EZ
2017-09-25 01:50 Mat: simplified that abit more
2017-09-25 01:50 Mat: but same LN aspect
2017-09-25 01:50 Asherz007: Sure thing
2017-09-25 01:51 Asherz007: If you wanna change go ahead but I think I'll survive as it is :P
2017-09-25 01:51 Asherz007: btw did you manage to get hold of raika about the ks?
2017-09-25 01:51 Mat: ye ima keep same since i did just change it
2017-09-25 01:51 Asherz007: Alrighty
2017-09-25 01:51 Mat: err for the piano chords
2017-09-25 01:51 Mat: he hasnt had time
2017-09-25 01:51 Mat: atm
2017-09-25 01:51 Mat: but he knows about it
2017-09-25 01:52 Asherz007: np then
2017-09-25 01:52 Mat: since its just consisant HS that can be done at any point after the main mods
2017-09-25 01:52 Asherz007: yeah ofc
2017-09-25 01:52 Mat: just when he has the time
2017-09-25 01:52 Mat: ima re-poke him >:D
2017-09-25 01:53 Mat: done
2017-09-25 01:53 Mat: hope he gets the time
2017-09-25 01:53 Asherz007: I've got no issues with the rest of the chart so yeah
2017-09-25 01:53 Asherz007: I'll be onto raika's diffs soon
2017-09-25 01:54 Mat: ye comet can do his mod tmrrow
2017-09-25 01:54 Mat: julie hopefully tmrrow
2017-09-25 01:54 Mat: but probly later cuz julie xd
2017-09-25 01:54 Asherz007: lol
2017-09-25 01:55 Asherz007: Should probs check julie's hs again since samplesets n stuff are inconsistent between her diffs for some reason

Not much left now lol
Julie

Asherz007 wrote:

Julie's 4K Hard
Do you think you could buff the calmer sections just a tiny bit? The difficulty of these at the moment is pretty much the same as Mat's Easy diff, which is a bit of an issue when you look at the Normal diff.

Not the most comfortable jumpstream in the world, but it works, so I won't complain about it.

  1. 00:55:618 (55618|2,55752|1,55886|2,56020|1,56154|0,56154|3,56422|1,56556|2,56690|1,56824|2,56958|3,56958|0) - Conceptually, the previous occasion this was like this two measures ago. How about inverting it so it goes along the lines of 4141[23] for some variety? I kinda understand where you come from, but I want those to feel the same, but the part after could have been different insteda of just being something like 2-3 then 1-4, so changed those starting here 00:53:743 - + and same for here 02:05:261 - +. Also fix the hitsound here 02:07:806 (127806|1,127940|2,128074|3,128208|0,128341|1,128475|2,128475|3) - to be consistent, did the same for my 7k
  2. 01:16:377 (76377|2,76645|2,76913|2,77181|2) - Not the best pattern here, since it does lead to this un-gimmicked stack. Small rearrange? Fix
  3. 02:03:118 - Needs more variety please qwq Could do stuff like 2424[13] here. I understand the repeat, but I'd take the variety route since you can change it slightly to represent the chord progression somewhat. (déjà vu, non?) Answer from first point
  4. 02:06:199 - Perhaps to keep the pattern, but pretty sure this is an anti-ghost here, which is a little odd. Anti-ghost?
  5. 02:13:833 (133833|1,134100|1,134368|1,134636|1) - More 4-note stacks... Pretty sure there's more floating about in this kiai somewhere (interesting to note that all of them are in cols 2 and 3...) Fix
  6. 02:39:815 (159815|1,159815|3) - Not really sure as to why this one's a double, to be honest. deleted one, and omg why was this unsnap?!
  7. 02:44:636 (164636|3,164636|0) - ^
  8. 02:46:243 (166243|3,166243|1) - ^ (it's kind of the "half of them are and half of them aren't moment so I'm not really sure what you're trying to do with these) Kept them consistent~
  9. 03:12:493 (192493|1,192761|1,193029|1,193297|1) - stack Fix
Thanks for the mod x3

4K Update
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 4K Hard
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1002180
BeatmapSetID:361117

[Difficulty]
HPDrainRate:7.6
CircleSize:4
OverallDifficulty:7.8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"animegarden.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Julie
2nd post because too much word XD


7K update~
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
BeatmapSetID:361117

[Difficulty]
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OverallDifficulty:7.4
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Topic Starter
Mat

Julie wrote:

2nd post because too much word XD


7K update~
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
BeatmapSetID:361117

[Difficulty]
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UPDATED Both :) thanks

(soo close)
laughingcomet

Asherz IRC
2017-09-27 16:51 laughingcomet: Yo asher
2017-09-27 16:52 laughingcomet: you busy atm?
2017-09-27 16:52 Asherz007: yo
2017-09-27 16:52 Asherz007: Is there something you need?
2017-09-27 16:52 laughingcomet: it's regarding the ITG mod you did
2017-09-27 16:52 Asherz007: Well I never lol
2017-09-27 16:52 Asherz007: There an issue?
2017-09-27 16:53 laughingcomet: Not really an issue but it's more of a confimation cause you said to use more anchors but i feel like the way i did it might be too hard for a normal diff
2017-09-27 16:53 laughingcomet: so i wanted to get your thoughts on it
2017-09-27 16:53 laughingcomet: Basicly https://i.imgur.com/c2mjOE8.png
2017-09-27 16:53 laughingcomet: this is what i came up with
2017-09-27 16:53 Asherz007: I was thinking since it was actually a p nice idea
2017-09-27 16:54 laughingcomet: it's now mapped when there's that sound + vocal (so every kaiai bar the first one)
2017-09-27 16:54 Asherz007: I'll probs take a look in a little while, but it looks ok I think
2017-09-27 16:55 laughingcomet: The general idea is to have a 4 note anchor in either col 1 or 4 and then have a 2 note anchor in the other hand
2017-09-27 16:59 Asherz007: I think the idea was for a 3 note anchor, but 4 also works lol
2017-09-27 16:59 laughingcomet: Yeah your idea was for 3 note but i thought it played kinda weird
2017-09-27 16:59 Asherz007: Fair enough
2017-09-27 16:59 laughingcomet: so i played around with the idea and found 4 note played better
2017-09-27 16:59 Asherz007: Sure thing
2017-09-27 16:59 Asherz007: Yeah it should be fine
2017-09-27 17:00 laughingcomet: Lemme finish up the last kaiai and then i could export for youy
2017-09-27 17:00 Asherz007: sure
2017-09-27 17:07 laughingcomet: http://puu.sh/xKciW/0f59af4797.osz
2017-09-27 17:07 laughingcomet: Should be good with that i think
2017-09-27 17:07 laughingcomet: lol
2017-09-27 17:07 Asherz007: k lol
2017-09-27 17:34 laughingcomet: Would be cool if you could check it out before i send it over to mat
2017-09-27 17:35 Asherz007: Send the .osu instead since my client's panicking lul
2017-09-27 17:35 Asherz007: Wait nvm
2017-09-27 17:35 laughingcomet: http://puu.sh/xKcUD/7556ff6a09.osu
2017-09-27 17:35 laughingcomet: :thonk:
2017-09-27 17:42 Asherz007: lol the .osz did something with the bg so it has my fallback one https://osu.ppy.sh/ss/9187849
2017-09-27 17:42 laughingcomet: yeah i think my version of ITG dosen't have the new BG
2017-09-27 17:42 laughingcomet: so it just goes for the default one
2017-09-27 17:42 Asherz007: 00:14:368 (14368|3,14502|0,14636|3,14770|2,14904|0,15038|2) - think it would just be this...
2017-09-27 17:43 Asherz007: You're not doing the 4-note anchor at the start, so might be best not to have anchors here
2017-09-27 17:43 laughingcomet: Yeah true that
2017-09-27 17:43 Asherz007: Pattern looked a little odd
2017-09-27 17:44 Asherz007: Other than that the rest of it was fine
2017-09-27 17:44 laughingcomet: https://osu.ppy.sh/ss/9187870 fine like this?
2017-09-27 17:44 laughingcomet: And that good
2017-09-27 17:45 laughingcomet: Glad it at least plays haha
2017-09-27 17:46 Asherz007: Yeah that's finde
2017-09-27 17:46 Asherz007: *fine
2017-09-27 17:47 laughingcomet: Noice
Topic Starter
Mat

laughingcomet wrote:


Asherz IRC
2017-09-27 16:51 laughingcomet: Yo asher
2017-09-27 16:52 laughingcomet: you busy atm?
2017-09-27 16:52 Asherz007: yo
2017-09-27 16:52 Asherz007: Is there something you need?
2017-09-27 16:52 laughingcomet: it's regarding the ITG mod you did
2017-09-27 16:52 Asherz007: Well I never lol
2017-09-27 16:52 Asherz007: There an issue?
2017-09-27 16:53 laughingcomet: Not really an issue but it's more of a confimation cause you said to use more anchors but i feel like the way i did it might be too hard for a normal diff
2017-09-27 16:53 laughingcomet: so i wanted to get your thoughts on it
2017-09-27 16:53 laughingcomet: Basicly https://i.imgur.com/c2mjOE8.png
2017-09-27 16:53 laughingcomet: this is what i came up with
2017-09-27 16:53 Asherz007: I was thinking since it was actually a p nice idea
2017-09-27 16:54 laughingcomet: it's now mapped when there's that sound + vocal (so every kaiai bar the first one)
2017-09-27 16:54 Asherz007: I'll probs take a look in a little while, but it looks ok I think
2017-09-27 16:55 laughingcomet: The general idea is to have a 4 note anchor in either col 1 or 4 and then have a 2 note anchor in the other hand
2017-09-27 16:59 Asherz007: I think the idea was for a 3 note anchor, but 4 also works lol
2017-09-27 16:59 laughingcomet: Yeah your idea was for 3 note but i thought it played kinda weird
2017-09-27 16:59 Asherz007: Fair enough
2017-09-27 16:59 laughingcomet: so i played around with the idea and found 4 note played better
2017-09-27 16:59 Asherz007: Sure thing
2017-09-27 16:59 Asherz007: Yeah it should be fine
2017-09-27 17:00 laughingcomet: Lemme finish up the last kaiai and then i could export for youy
2017-09-27 17:00 Asherz007: sure
2017-09-27 17:07 laughingcomet: http://puu.sh/xKciW/0f59af4797.osz
2017-09-27 17:07 laughingcomet: Should be good with that i think
2017-09-27 17:07 laughingcomet: lol
2017-09-27 17:07 Asherz007: k lol
2017-09-27 17:34 laughingcomet: Would be cool if you could check it out before i send it over to mat
2017-09-27 17:35 Asherz007: Send the .osu instead since my client's panicking lul
2017-09-27 17:35 Asherz007: Wait nvm
2017-09-27 17:35 laughingcomet: http://puu.sh/xKcUD/7556ff6a09.osu
2017-09-27 17:35 laughingcomet: :thonk:
2017-09-27 17:42 Asherz007: lol the .osz did something with the bg so it has my fallback one https://osu.ppy.sh/ss/9187849
2017-09-27 17:42 laughingcomet: yeah i think my version of ITG dosen't have the new BG
2017-09-27 17:42 laughingcomet: so it just goes for the default one
2017-09-27 17:42 Asherz007: 00:14:368 (14368|3,14502|0,14636|3,14770|2,14904|0,15038|2) - think it would just be this...
2017-09-27 17:43 Asherz007: You're not doing the 4-note anchor at the start, so might be best not to have anchors here
2017-09-27 17:43 laughingcomet: Yeah true that
2017-09-27 17:43 Asherz007: Pattern looked a little odd
2017-09-27 17:44 Asherz007: Other than that the rest of it was fine
2017-09-27 17:44 laughingcomet: https://osu.ppy.sh/ss/9187870 fine like this?
2017-09-27 17:44 laughingcomet: And that good
2017-09-27 17:45 laughingcomet: Glad it at least plays haha
2017-09-27 17:46 Asherz007: Yeah that's finde
2017-09-27 17:46 Asherz007: *fine
2017-09-27 17:47 laughingcomet: Noice
wooo 2 more diffs to go! tyty
LordRaika

Asherz007 wrote:

Hydria's 7K Easy (raika I have ks thoughts in here too)
  1. 02:51:065 (sb) - I think it's an F no3 chord, so probably C5 rather than A#4 here? Could have A4 here if you insist the chord is major
  2. 02:51:466 (171466|1) - Might change ks to F4
  3. 02:57:493 - Repeat previous two points
  4. 02:58:297 (sb) - Why D5 rather than C5, which makes more sense in an F major chord?
For the 2 point and 2 other as repeat,
uhm.. sure allright. (I havent really test them but im sure following the scale chord is better ^^b)
Sry Mat, and everyone...
been seriously busy irl (almost got no free time, T^T , focus focus and focus)
Asherz007
Well, part... uh... 4 is it now?

Raika, whenever you can. :)
Damn, just missed ya :/

SVs
When it comes to SVs, you could say I'm like protastic. Like 'em averaged, y'know?

Now, my main problem is that I don't really think that this map supports the teleports this heavy, if at all. I'd usually attribute these kinds of SVs more to EDM and the like, so they feel out of place and all too sudden, especially the first one after that LN release. (Makes it a little worse that with my scroll speed (20) the notes are already well below where I'd usually read for notes)

00:57:761 - The SVs here are slowjammed to no end (I guess to average that large SV from earlier), but I feel having them like this is going to lead too many players into hitting this note too early, even with barlines.

I mean, I'd remove these personally, but I have a feeling you won't do that. So instead, I'll just suggest that the teleports be a little shorter (i.e 1/8 rather than 1/4) to give slightly more time for the player to respond and move the extra bit into before the kiai to be a little bit more readable. (I'd be emphasising this a little more for the Hard diff since I reckon having these SVs in Insane should be fine.)

01:49:458 - This SV just feels wrong, especially with it reverting to 1.0x just before the 1/1. Frankly, I'd think about removing this one since I don't really see any reason for it to be there.

03:00:306 - With this SV as well, the chord after is for me is actually already on the playfield before the teleport SV happens. Don't know whether you want to do anything about this for Insane, but I'd suggest at least changing for Hard.

I don't really have anything else specifically for the Hard diff. I mean, the patterns can be a little awkward at times, but it's fine, really.

7K Insane
Maybe just the smallest of things here or there, besides the SV of course. Not a mapping style I see very often, mind you. That's only because I generally mod lower keycounts though

Layering is very :thinking: :P

  1. 01:29:368 (89368|6,89368|0,89502|2,89502|4,89636|6,89636|0,89770|2,89770|4) - To have the overlap here when the guitar style is essentially the same as 01:27:627 feels a little bit odd to me, to be honest, more so that it's done just once rather than the typical twice here whilst being "mid-phrase" as it were. I think it might just be a good idea to copy the previous pattern style or shorten those LNs by 1/4 to remove the overlap.
  2. 02:08:475 (128475|0,128475|3,128475|6) - Personally, I feel like just having a triple here is a little underwhelming in terms of buildup. I know this would introduce a couple of jacks, but I think build-up wise this might be better as a 5-note chord. The final jacks would provide a little bit more emphasis as well.
  3. 03:29:636 (209636|4) - to be honest, I'd rather this have just the hitnormal to have the same kind of feedback as 03:27:940 (207940|3,207984|4,208029|5).
  4. 03:36:065 (216065|2) - Same thing as above.
Rest of it looks fine to me.

Mat just lemme know when everything's ready again lol
LordRaika

Asherz007 wrote:

Well, part... uh... 4 is it now?

Raika, whenever you can. :)
Damn, just missed ya :/

SVs
When it comes to SVs, you could say I'm like protastic. Like 'em averaged, y'know?

Now, my main problem is that I don't really think that this map supports the teleports this heavy, if at all. I'd usually attribute these kinds of SVs more to EDM and the like, so they feel out of place and all too sudden, especially the first one after that LN release. (Makes it a little worse that with my scroll speed (20) the notes are already well below where I'd usually read for notes)


00:57:761 - The SVs here are slowjammed to no end (I guess to average that large SV from earlier), but I feel having them like this is going to lead too many players into hitting this note too early, even with barlines.

I mean, I'd remove these personally, but I have a feeling you won't do that. So instead, I'll just suggest that the teleports be a little shorter (i.e 1/8 rather than 1/4) to give slightly more time for the player to respond and move the extra bit into before the kiai to be a little bit more readable. (I'd be emphasising this a little more for the Hard diff since I reckon having these SVs in Insane should be fine.)


Umm... Asherz007, it's already 1/8 , not 1/4 @_@, and to make it short... i already test and know that people won't miss this.
With various reason, i will keep it :)




01:49:458 - This SV just feels wrong, especially with it reverting to 1.0x just before the 1/1. Frankly, I'd think about removing this one since I don't really see any reason for it to be there.

I'm too lazy to explain why i did that... @_@
i will just remove it..... .... ... .. .





03:00:306 - With this SV as well, the chord after is for me is actually already on the playfield before the teleport SV happens. Don't know whether you want to do anything about this for Insane, but I'd suggest at least changing for Hard.


On the 2nd thought, i will solve it with my way.
Now it should works like it should be, for Hard and Insane.





I don't really have anything else specifically for the Hard diff. I mean, the patterns can be a little awkward at times, but it's fine, really.

I don't think its awkward, everything i map here is perfectly based on 'pattern'. Usually on each specific bar segment, they have their pattern.
I want people to notice the pattern, otherwise, mapping without pattern is not my style(honestly, its way too easy).

But yes, the downside is... when you already notice all the pattern... the chart became pretty easy to be predictable...


7K Insane
Maybe just the smallest of things here or there, besides the SV of course. Not a mapping style I see very often, mind you. That's only because I generally mod lower keycounts though

Welcome, to a perfect consistency map, a map where every modder can't touch this, EVER!!!
(not that i perfectly like this style, but the pattern is just unmoddable) Community's modding always mod about note count,
note consistency, and honestly, uncreative and following a structure. So here you go, something that can't be mod.
(again, this kind of map is good, BUT you do know the downside of it....)
when you see and notice that the whole note position and consistency is well mapped BASE ON a pattern...
this is not your ordinary map ^^)





Layering is very :thinking: :P

  1. 01:29:368 (89368|6,89368|0,89502|2,89502|4,89636|6,89636|0,89770|2,89770|4) - To have the overlap here when the guitar style is essentially the same as 01:27:627 feels a little bit odd to me, to be honest, more so that it's done just once rather than the typical twice here whilst being "mid-phrase" as it were. I think it might just be a good idea to copy the previous pattern style or shorten those LNs by 1/4 to remove the overlap.

    Oh, sure, i will remake the LN pattern here.


     
     
  2. 02:08:475 (128475|0,128475|3,128475|6) - Personally, I feel like just having a triple here is a little underwhelming in terms of buildup. I know this would introduce a couple of jacks, but I think build-up wise this might be better as a 5-note chord. The final jacks would provide a little bit more emphasis as well.

    True, but to think again... its just 1/2 mini jack, something like chord control, so it should be easy on Insane level.
    (added to 2 and 6)



  3. 03:29:636 (209636|4) - to be honest, I'd rather this have just the hitnormal to have the same kind of feedback as 03:27:940 (207940|3,207984|4,208029|5).
  4. 03:36:065 (216065|2) - Same thing as above.

    Thanks, but i will keep it >w< (removing it, would make 03:29:547 (209547|2,209591|3) - looks really bad)


Rest of it looks fine to me.

Thank you for the mod >w<

Mat just lemme know when everything's ready again lol
Update~
Topic Starter
Mat
Updated raikas diffs thanks <3
Topic Starter
Mat
Updated the HS to the correct chord progression around 2 mins like you said asherz :)
Asherz007
Bubbled at last :)
Sandalphon
Nothing found, glhf
Topic Starter
Mat

Asherz007 wrote:

Bubbled at last :)

YaHao wrote:

Nothing found, glhf
Thanks soo much <3
Arzenvald
sorry to interrupt the party but, the piano keysound blends too much with the piano in the music background, rendering them inaudible, hence unrankable..
just forwarding some words, don't blame me plss (weird unrankable issue tbh)
p/6276601
p/6276590
Topic Starter
Mat

Arzenvald wrote:

sorry to interrupt the party but, the piano keysound blends too much with the piano in the music background, rendering them inaudible, hence unrankable..
just forwarding some words, don't blame me plss (weird unrankable issue tbh)
p/6276601
p/6276590

This has been discussed and the piano keysound is different and very audible in garden then the one u posted look further back in the post. that map had a different issue not just blend too
Julie

Arzenvald wrote:

sorry to interrupt the party but, the piano keysound blends too much with the piano in the music background, rendering them inaudible, hence unrankable..
just forwarding some words, don't blame me plss (weird unrankable issue tbh)
p/6276601
p/6276590
The thing I post on those post, if you delete all the hitsound, you hear the exact same volume, if you add hitsound, you still hear the exact same volume of the map itself. Which is why I pop that bubble. This also happen in my start dash which I didn't notice if blocko didn't told me about it.

Try it on this map, you will hear the hitsound much louder and audible. Is a bit of a different issue here. If even this is truly unrankable, I have no word about it xD.
Arzenvald

Mat wrote:

This has been discussed and the piano keysound is different and very audible in garden then the one u posted look further back in the post. that map had a different issue not just blend too
there's a same issue where some few of keysounded notes left non-hitsounded in the beginning part, that render those keysound notes blends with the bga. that's what i thought would be the issue needs to be addressed, but maybe i misunderstanding stuff due the previous bubble pop.

either way.. just asking for some explanation, since, why this keysound thing so ambiguous tbh, i just dont fully understand what the issue and what not in the first place (even since LR's river flows in you and other stuff).
also, apologize for, i didn't mean to ruin the nomination or anything else because i'v been waiting this map for being nominated too.
that's why i open a discussion in here, so yeah.. x-x

all i know about the issue is either : keysounding the notes with piano samples, on top of the piano sound in the background music, making it blends and render it inaudible, because there's no other hitsound as feedback?
or is it about : the 'sample volume' on keysounded notes?
or is it about something else? which is the correct one? and how do you resolve the issue?
Topic Starter
Mat
Like i said the piano sample used is different piano sound to the one in the song and has been made purposely audible to give you feedback if u hit 2ms off you will hear that you have hit 2ms off from the piano having the more hammer like effect in the .wavs unlike the other maps which one of them was popped because of 0% hitsound in storyboard > start dash and the other that was completly inaudible hitsounding due to volume being too low.

if it blended fully and gave no feedback we wouldn't have used the specific keysounds. (eg. when trying to figure out some of the newer keysound mod from asherz i kept saying that the key was lower then it actually was in the song because the keysound file isnt the same piano sound that the song has.

just try play the diffs with 0% effect and 100% effect you will defiantly hear the difference.
LordRaika
Yeah, thanks for the concern, but the hammer / tuts sound when hitting high pitch piano key is just too loud (that its so audible.., for me). Hitting the keysound at slight different ms also provide a tiny little echoing sound so yeah... i personally think its really fine... and i love my work.

Unless its QAT' s decision.
Thanks everyone >w<
DraciuZ
finally, yes!!!!
eyes
why you use tag "Garden" if it is in the title already
Topic Starter
Mat

eyes wrote:

why you use tag "Garden" if it is in the title already
Its from Primary's 11th album * From Garden *

so the tag is for the album name
puxtu
shatter me
Topic Starter
Mat

puxtu wrote:

shatter me
ill shatter you
Topic Starter
Mat
It finally happened O: 2 years later ( actually 10 day speedrankk )

Thanks everyone that didn't give up on the map <3
and to everyone that helped me with this map!
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