forum

Primary - in the Garden [OsuMania]

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Total Posts
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Topic Starter
Mat

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Tag conflicts with Mat's 4k easy diff.
  2. Add more tags to your map, i suggest copying the genre tags of the song from searching on websites are asking a meta check from somebody
  3. Preview time for all diffs aren't the same. consider doing preview aligned.
  4. Uninherited timing points conflict with Mat's 4k Easy diff.
  5. Turn off widescreen support for all diffs if you don't have a storyboard.
  6. Please lower the HP of lordraika's 7k Insane to 8 or 8.1, i think for an insane diff having the hp that high would limit the player in that difficulty range to actually be able to play them.


    • [Hydria's 7K Easy]
    1. 00:04:591 (4591|1) - Eh, maybe move to 3, it feels like a stream and not that fond of for beginner players
    2. 00:05:931 (5931|5,6333|4) - I think it would be better if you switch columns for those two
    3. 00:07:404 (7404|2) - Was think about moving this to 1, 00:07:538 (7538|5) - This to 3 and 00:07:806 (7806|2) - to 7, maybe would play out more nicely
    4. 00:22:940 (22940|1) - Maybe this to 1 and 00:23:208 (23208|0) - To 5, i dunno i personally think would be better than what you used since it can be uncomfortable for beginners imo
    5. 01:03:788 (63788|6) - To 7
    6. 01:04:056 (64056|4) - This at 5
    7. 01:04:190 (64190|1) - At 2 for comfortness to players
    8. 01:04:725 (64725|6) - I suggest to 5, that two note in one column felt inconsistent for me, and the sound kinda didn't call for it so change it
    9. 01:10:083 (70083|2,70484|1) - Uuuh, i kinda don't hear any sounds here for the most part, kinda pointless to have them there maybe remove or replace?
    10. 01:24:547 (84547|2,84681|3) - This pattern all of a sudden feels inconsistent with everything, i think you should change
      [Julie's 7K Normal]
    11. 00:17:850 (17850|2) - I think this bit being a chord then 00:18:118 (18118|5) - to be open in columns would kinda work more
    12. 00:56:958 (56958|3) - I think this would be better on three considering it would be distracting when hitting the ladder as a beginner
    13. 01:22:672 (82672|0,82672|6,83074|0,83074|6) - I kinda see this to be a little inconsistent with other patterns you used, consider changing this
    14. 01:23:475 (83475|3,83609|4,83743|5) - Maybe it would be better moving those three to column 5,6,7? it's hard to hit and complex with everything else
    15. 01:36:333 (96333|4,96333|2,96600|4,96600|2,96868|4) - These are a little complex for novice players and doesn't suit the map itself, if you're still gonna use them then i'd advice you to change the ones on column 5 because hitting those with thumb is harder than any other column
    16. 02:01:511 (121511|1,121645|3) - I dunno, this feels too unfocused i believe, i think would be a safe call to move them to another column
    17. 02:07:672 (127672|3) - Same thing as i said before about it
    18. 02:33:386 (153386|6,153386|0,153788|6,153788|0) - Like i said above about it
    19. 02:34:190 (154190|3,154324|4,154458|5) - Same here
    20. 02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - This feels tricky to do
    21. 02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - To me these are a nope lol
      [Julie's 4K Hard]
      WIP
THE MATS 4K DIFF DOESNT EXIST ANYMORE! its part of the old set so please remove, and ill ask about the HP and OD of the 7k spread.

Im going to ask for Metadata check from somebody too :)

Hydria's 7K changes have been made (other then the motes you said had no sound, because they do) gunna ask Julie to look at the mod for the 7k normal ~

Thanks for mod <3
Topic Starter
Mat
Just updated every Diff to have correct meta data and correct capitalised song title, thanks to J1nx1337, Lasse and IamKwaN !
Topic Starter
Mat
Added banner + Updated all description to look nice ~
Rivals_7
Mod req via IRC by comet xD
1|2|3|4

[General]
Background should be at least 1366x768
anything else has been mentioned above

[All diff]
00:12:761 - i feel like the LNs should stop here, the rest of it is just a piano echo

[Comet's 4K Normal]

Pitch Relevancy (swap = ctrl+h)
00:00:975 (975|2,1109|1) - swap
00:01:779 (1779|2,2047|0,2315|3,2315|1) - ^
00:02:583 (2583|2) - 4
00:04:190 (4190|2,4324|1,4591|2,4725|1) - swap
00:05:797 (5797|2,5931|1,6199|2) - swap
00:07:404 (7404|2,7538|1) - 1|4 maybe, or u can rearrang it on your own
00:09:413 (9413|1,9547|2) - swap, then ctrl+right arrow
00:10:618 (10618|2,10752|1) - 2|4?

00:19:725 (19725|0) - could add one more note for impact

00:32:315 (32315|2,32583|2) - emm dont really recommend this, since the song is quite fast that would be a problem for newbies

00:39:011 (39011|2) - turn into an LN? to cover guitar

00:42:895 (42895|2,43163|0,43297|2,43565|0) - 4|3|1|2? sounds more balanced

00:55:484 (55484|1,55618|2,55752|3,55886|2,56020|1,56288|1,56422|2,56690|2,56824|1) - hmm can you mmake this more intuitive? back and forth stairs is quite hard to execute on this BPM. mainly - 00:55:618 (55618|2,55752|3,55886|2,56422|2,56556|3,56690|2) - and - 00:56:020 (56020|1,56154|0,56288|1,56824|1,56958|0,57091|1) - that can lead into disruption

00:59:234 (59234|1,59502|1,59770|1,60038|1) - i dont think there's a particular reason of this jacks, probably rearrange

01:03:386 (63386|0,63520|1,63654|2,63788|0,63922|1,64056|2,64190|0,64324|1,64458|2) - why is this orientated on the left hand only? :u

01:30:975 (90975|3) - probably move this to 3

01:36:333 - http://puu.sh/rIGbn/8b3d29a31a.jpg

01:43:833 (103833|2) - these shouldnt be doubled, if i saw your overall note use for each noise

01:58:029 (118029|3) - 01:59:636 (119636|0) - not Double?

03:03:252 (183252|1,183520|1,183788|1,184056|1) - I think i saw this before

03:15:708 - Missed?

Pitch Relevancy
03:27:091 (207091|1) - 1
03:28:029 (208029|3) - 1
03:28:699 (208699|1,208833|2) - 3|1
03:33:520 (213520|1) - 1

Good Luck :D
laughingcomet
i somehow just stopped wanting to type so i wont be responding to most of this mod but all that i haven't replied on passed my check. (Sorry :S)

Rivals_7 wrote:

Mod req via IRC by comet xD
1|2|3|4

[General]
Background should be at least 1366x768
anything else has been mentioned above

[All diff]
00:12:761 - i feel like the LNs should stop here, the rest of it is just a piano echo

[Comet's 4K Normal]

Pitch Relevancy (swap = ctrl+h)
00:00:975 (975|2,1109|1) - swap
00:01:779 (1779|2,2047|0,2315|3,2315|1) - ^
00:02:583 (2583|2) - 4
00:04:190 (4190|2,4324|1,4591|2,4725|1) - swap
00:05:797 (5797|2,5931|1,6199|2) - swap
00:07:404 (7404|2,7538|1) - 1|4 maybe, or u can rearrang it on your own
00:09:413 (9413|1,9547|2) - swap, then ctrl+right arrow
00:10:618 (10618|2,10752|1) - 2|4?

00:19:725 (19725|0) - could add one more note for impact

00:32:315 (32315|2,32583|2) - emm dont really recommend this, since the song is quite fast that would be a problem for newbies

00:39:011 (39011|2) - turn into an LN? to cover guitar I think i like it the way it is more now :)

00:42:895 (42895|2,43163|0,43297|2,43565|0) - 4|3|1|2? sounds more balanced

00:55:484 (55484|1,55618|2,55752|3,55886|2,56020|1,56288|1,56422|2,56690|2,56824|1) - hmm can you mmake this more intuitive? back and forth stairs is quite hard to execute on this BPM. mainly - 00:55:618 (55618|2,55752|3,55886|2,56422|2,56556|3,56690|2) - and - 00:56:020 (56020|1,56154|0,56288|1,56824|1,56958|0,57091|1) - that can lead into disruption

00:59:234 (59234|1,59502|1,59770|1,60038|1) - i dont think there's a particular reason of this jacks, probably rearrange

01:03:386 (63386|0,63520|1,63654|2,63788|0,63922|1,64056|2,64190|0,64324|1,64458|2) - why is this orientated on the left hand only? :u

01:30:975 (90975|3) - probably move this to 3

01:36:333 - http://puu.sh/rIGbn/8b3d29a31a.jpg

01:43:833 (103833|2) - these shouldnt be doubled, if i saw your overall note use for each noise

01:58:029 (118029|3) - 01:59:636 (119636|0) - not Double? I went for the harder crash/cymbal sound as doubles here

03:03:252 (183252|1,183520|1,183788|1,184056|1) - I think i saw this before *SHHHHHHHH YOU'VE SEEN NOTHING*

03:15:708 - Missed?

Pitch Relevancy
03:27:091 (207091|1) - 1
03:28:029 (208029|3) - 1
03:28:699 (208699|1,208833|2) - 3|1
03:33:520 (213520|1) - 1

Good Luck :D
Thanks again for the mod! <3
laughingcomet
For Mat
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Comet's 4K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1002181
BeatmapSetID:361117

[Difficulty]
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CircleSize:4
OverallDifficulty:7.4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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320,192,105708,1,0,0:0:0:0:
192,192,105841,1,0,0:0:0:0:
64,192,105975,1,0,0:0:0:100:LR_Drum Rpd x2.wav
448,192,105975,1,0,0:0:0:0:
320,192,106243,1,0,0:0:0:0:
192,192,106511,1,0,0:0:0:0:
320,192,106645,1,0,0:0:0:0:
448,192,106779,1,0,0:0:0:52:LR4_KickTBCRs.wav
320,192,107047,1,0,0:0:0:0:
192,192,107181,1,0,0:0:0:60:LR_Tom Hit Z.wav
320,192,107315,1,0,0:0:0:0:
64,192,107449,1,0,0:0:0:0:
448,192,107583,1,0,0:0:0:100:LR_Drum Rpd x2.wav
192,192,107583,1,0,0:0:0:0:
320,192,107850,1,0,0:0:0:0:
192,192,107984,1,0,0:0:0:0:
64,192,108118,1,0,0:0:0:0:
448,192,108252,1,0,0:0:0:0:
64,192,108386,1,0,0:0:0:52:LR4_KickTBCRs.wav
192,192,108654,1,0,0:0:0:0:
320,192,108788,1,0,0:0:0:0:
64,192,108922,1,0,0:0:0:0:
192,192,109056,1,0,0:0:0:0:
448,192,109190,1,0,0:0:0:100:LR_Drum Rpd x2.wav
320,192,109190,1,0,0:0:0:0:
64,192,109993,1,4,0:0:0:35:
320,192,109993,1,0,0:0:0:0:
448,192,110261,1,0,0:0:0:0:
192,192,110395,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,110529,1,0,0:0:0:0:
448,192,110663,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,110797,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,110797,1,0,0:0:0:87:LR_Drum Rpd x2.wav
448,192,111065,1,0,0:0:0:0:
192,192,111333,1,0,0:0:0:0:
320,192,111466,1,0,0:0:0:0:
64,192,111600,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,111868,1,0,0:0:0:0:
64,192,112002,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,112136,1,0,0:0:0:0:
320,192,112270,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,112404,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,112404,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,112672,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,112940,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,113208,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,113475,1,0,0:0:0:0:
320,192,113609,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,113743,1,0,0:0:0:0:
192,192,113877,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,114011,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,114011,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,114279,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,114547,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,114681,1,0,0:0:0:0:
448,192,114815,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,115083,1,0,0:0:0:0:
192,192,115216,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,115350,1,0,0:0:0:0:
64,192,115484,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,115618,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,115618,1,0,0:0:0:87:LR_Drum Rpd x2.wav
448,192,115886,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,116154,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,116288,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,116422,1,4,0:0:0:35:
448,192,116422,1,0,0:0:0:0:
320,192,116690,1,0,0:0:0:0:
192,192,116824,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,116958,1,0,0:0:0:0:
192,192,117091,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,117225,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,117225,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,117493,1,0,0:0:0:0:
192,192,117761,1,0,0:0:0:0:
64,192,117895,1,0,0:0:0:0:
192,192,118029,1,0,0:0:0:0:
320,192,118297,1,0,0:0:0:0:
64,192,118431,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,118565,1,0,0:0:0:0:
192,192,118699,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,118833,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,118833,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
448,192,119100,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,119368,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,119636,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,119904,1,0,0:0:0:0:
320,192,120038,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,120172,1,0,0:0:0:0:
192,192,120306,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,120440,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,120440,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,120708,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,120975,1,0,0:0:0:40:LR4_KickTBCRs.wav
laughingcomet
For Mat 2
192,192,121109,1,0,0:0:0:0:
448,192,121243,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,121511,1,0,0:0:0:85:LR_Drum Rpd x2.wav
64,192,121645,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,121779,1,0,0:0:0:70:LR5_Tom Normal Sn.wav
192,192,121913,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,122047,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,122181,1,0,0:0:0:62:LR_Drum Hit Drop High.wav
448,192,122315,1,0,0:0:0:95:LR_Tom Hit X.wav
320,192,122449,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122583,1,0,0:0:0:97:LR_Tom Hit Y.wav
320,192,122716,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122850,1,4,0:0:0:40:
192,192,122850,1,0,0:0:0:0:
448,192,123118,1,0,0:0:0:0:
320,192,123252,1,0,0:0:0:0:
64,192,123386,1,0,0:0:0:0:
320,192,123520,1,0,0:0:0:0:
448,192,123654,1,12,0:0:0:40:
64,192,123654,1,0,0:0:0:0:
192,192,123922,1,0,0:0:0:0:
320,192,124190,1,0,0:0:0:0:
192,192,124324,1,0,0:0:0:0:
64,192,124458,1,6,0:0:0:40:
320,192,124458,1,0,0:0:0:0:
448,192,124725,1,0,0:0:0:0:
192,192,124859,1,0,0:0:0:0:
320,192,124993,1,0,0:0:0:0:
64,192,125127,1,0,0:0:0:0:
448,192,125261,1,12,0:0:0:40:
320,192,125261,1,0,0:0:0:0:
192,192,125395,1,0,0:0:0:0:
64,192,125529,1,0,0:0:0:0:
192,192,125663,1,0,0:0:0:0:
320,192,125797,1,0,0:0:0:0:
64,192,125931,1,0,0:0:0:0:
448,192,126065,1,6,0:0:0:40:
320,192,126065,1,0,0:0:0:0:
192,192,126199,1,0,0:0:0:0:
64,192,126333,1,0,0:0:0:0:
320,192,126466,1,0,0:0:0:0:
448,192,126600,1,0,0:0:0:0:
192,192,126734,1,0,0:0:0:0:
64,192,126868,1,12,0:0:0:40:
448,192,126868,1,0,0:0:0:0:
320,192,127002,1,0,0:0:0:0:
64,192,127136,1,0,0:0:0:0:
192,192,127270,1,0,0:0:0:0:
320,192,127404,1,0,0:0:0:0:
448,192,127538,1,0,0:0:0:0:
64,192,127672,1,6,0:0:0:40:
192,192,127672,1,0,0:0:0:0:
320,192,127806,1,0,0:0:0:0:
448,192,127940,1,0,0:0:0:0:
192,192,128074,1,0,0:0:0:0:
64,192,128208,1,0,0:0:0:0:
192,192,128341,1,0,0:0:0:0:
448,192,128475,1,8,0:0:0:40:
320,192,128475,1,0,0:0:0:0:
64,192,129279,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,129279,1,0,0:0:0:0:
320,192,129413,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,129547,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,129681,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,129815,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,129949,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,130083,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,130216,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130350,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,130484,1,0,0:0:0:28:LR4_KickTBCRs.wav
64,192,130618,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,130752,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130886,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131020,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,131154,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,131288,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,131422,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,131556,1,0,0:0:0:95:LR_Tom Hit Y.wav
192,192,131690,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131824,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,131958,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,132091,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,132225,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
192,192,132359,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
64,192,132493,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,132627,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,132761,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,132895,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133029,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133163,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133297,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133431,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133565,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133699,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133833,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133966,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,134100,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,134234,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,134368,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,134502,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,134636,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,134770,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
64,192,134904,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135038,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
192,192,135172,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,135306,1,0,0:0:0:100:LR_Drum Hit Clap Sn.wav
320,192,135440,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
64,192,135574,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,135708,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135841,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,135975,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136109,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
64,192,136243,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,136377,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136511,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,136645,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,136779,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,136913,1,0,0:0:0:28:LR4_KickTBCRs.wav
448,192,137047,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,137181,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,137315,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,137449,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,137583,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,137716,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,137850,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,137984,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,138118,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,138252,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,138386,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,138520,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,138654,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,138788,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
192,192,138922,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,139056,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,139190,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,139324,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,139458,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,139591,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,139725,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,139859,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,139993,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,140127,1,0,0:0:0:28:LR4_KickTBCRs.wav
448,192,140261,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,140395,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,140529,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,140663,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,140797,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,140931,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,141065,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,141199,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
64,192,141333,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,141466,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
448,192,141600,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,141734,1,0,0:0:0:100:LR_Drum Hit Clap Sn.wav
64,192,141868,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,142002,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,142136,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,142136,1,0,0:0:0:0:
192,192,142270,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,142404,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,142538,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,142672,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,142806,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,142940,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,143074,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,143208,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,143341,1,0,0:0:0:28:LR4_KickTBCRs.wav
64,192,143475,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,143609,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,143743,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,143877,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,144011,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,144145,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,144279,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,144413,1,0,0:0:0:95:LR_Tom Hit Y.wav
192,192,144547,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,144681,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,144815,1,0,0:0:0:100:LR_Tom Hit X.wav
192,192,144949,1,0,0:0:0:65:LR_Tom Hit X.wav
320,192,145083,1,0,0:0:0:100:LR_Tom Hit Y.wav
64,192,145216,1,0,0:0:0:100:LR_Tom Hit Z.wav
448,192,145350,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,145484,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,145618,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,145752,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,145886,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,146020,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,146154,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,146288,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,146422,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
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448,192,191958,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,192091,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,192225,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,192359,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,192493,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,192627,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
448,192,192761,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,192895,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,193029,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
320,192,193163,1,0,0:0:0:100:LR_Tom Hit Z.wav
192,192,193297,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,193431,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,193565,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,193565,1,0,0:0:0:0:
192,192,193833,1,0,0:0:0:0:
448,192,193966,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,194100,1,0,0:0:0:0:
320,192,194234,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,194368,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,194368,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,194636,1,0,0:0:0:0:
320,192,194904,1,0,0:0:0:0:
192,192,195038,1,0,0:0:0:0:
448,192,195172,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,195172,1,0,0:0:0:0:
320,192,195440,1,0,0:0:0:0:
192,192,195574,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,195708,1,0,0:0:0:0:
64,192,195841,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,195975,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
448,192,195975,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,196243,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,196511,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,196779,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,196779,1,0,0:0:0:0:
64,192,197047,1,0,0:0:0:0:
192,192,197181,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,197315,1,0,0:0:0:0:
320,192,197449,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,197583,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,197583,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,197850,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,198118,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,198252,1,0,0:0:0:0:
64,192,198386,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,198386,1,0,0:0:0:0:
320,192,198654,1,0,0:0:0:0:
192,192,198788,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,198922,1,0,0:0:0:0:
448,192,199056,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,199190,1,0,0:0:0:87:LR_Drum Rpd x2.wav
192,192,199190,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
64,192,199458,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,199725,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,199859,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
64,192,199993,1,4,0:0:0:44:
192,192,199993,1,0,0:0:0:0:
448,192,200261,1,0,0:0:0:0:
320,192,200395,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,200529,1,0,0:0:0:0:
64,192,200663,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,200797,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,200797,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,201065,1,0,0:0:0:0:
448,192,201333,1,0,0:0:0:0:
320,192,201466,1,0,0:0:0:0:
64,192,201600,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,201600,1,0,0:0:0:0:
320,192,201868,1,0,0:0:0:0:
192,192,202002,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,202136,1,0,0:0:0:0:
448,192,202270,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,202404,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,202404,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,202672,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,202940,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,203208,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,203208,1,0,0:0:0:0:
320,192,203475,1,0,0:0:0:0:
192,192,203609,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,203743,1,0,0:0:0:0:
192,192,203877,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,204011,1,0,0:0:0:87:LR_Drum Rpd x2.wav
448,192,204011,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
64,192,204279,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,204547,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,204815,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,204815,1,0,0:0:0:0:
320,192,204949,1,0,0:0:0:0:
192,192,205083,1,0,0:0:0:85:LR_Drum Rpd x2.wav
64,192,205216,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,205350,1,0,0:0:0:70:LR5_Tom Normal Sn.wav
320,192,205484,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,205618,1,0,0:0:0:62:LR_Drum Hit Drop High.wav
320,192,205886,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,206020,1,0,0:0:0:95:LR_Tom Hit X.wav
64,192,206154,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
192,192,206288,1,0,0:0:0:97:LR_Tom Hit Y.wav
64,192,206422,1,0,0:0:0:69:D#4S_Eb4S.wav
448,192,206422,1,0,0:0:0:64:A#6S_Bb6S.wav
192,192,206690,1,0,0:0:0:64:F6S.wav
448,192,206824,1,0,0:0:0:64:A#6S_Bb6S.wav
64,192,207091,1,0,0:0:0:64:F6S.wav
320,192,207225,1,0,0:0:0:64:A6S.wav
192,192,207493,1,0,0:0:0:64:F6S.wav
320,192,207761,1,0,0:0:0:64:A6S.wav
64,192,208029,1,0,0:0:0:69:F4S.wav
192,192,208297,1,0,0:0:0:64:A#5S_Bb5S.wav
448,192,208431,1,0,0:0:0:64:F6S.wav
320,192,208699,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,208833,1,0,0:0:0:64:D6S.wav
192,192,209100,1,0,0:0:0:64:A#5S_Bb5S.wav
448,192,209368,1,0,0:0:0:64:D6S.wav
320,192,209636,1,0,0:0:0:52:F4S.wav
64,192,209904,1,0,0:0:0:64:C6S.wav
192,192,210038,1,0,0:0:0:40:F5S.wav
64,192,210306,1,0,0:0:0:64:C6S.wav
192,192,210440,1,0,0:0:0:40:F5S.wav
320,192,210708,1,0,0:0:0:64:D6S.wav
448,192,210975,1,0,0:0:0:64:D#6S_Eb6S.wav
320,192,211243,1,0,0:0:0:69:G4S.wav
192,192,211511,1,0,0:0:0:40:F5S.wav
448,192,211645,1,0,0:0:0:64:D6S.wav
192,192,211913,1,0,0:0:0:40:F5S.wav
64,192,212047,1,0,0:0:0:69:F4S.wav
320,192,212315,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,212583,1,0,0:0:0:64:A5S.wav
448,192,212850,1,0,0:0:0:69:D#4S_Eb4S.wav
192,192,213118,1,0,0:0:0:64:F6S.wav
448,192,213252,1,0,0:0:0:64:A#6S_Bb6S.wav
64,192,213520,1,0,0:0:0:64:F6S.wav
320,192,213654,1,0,0:0:0:64:A6S.wav
192,192,213922,1,0,0:0:0:64:F6S.wav
320,192,214190,1,0,0:0:0:64:A6S.wav
64,192,214458,1,0,0:0:0:69:F4S.wav
192,192,214725,1,0,0:0:0:64:D6S.wav
448,192,214859,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,215127,1,0,0:0:0:64:F6S.wav
320,192,215261,1,0,0:0:0:64:A#5S_Bb5S.wav
192,192,215529,1,0,0:0:0:64:A#5S_Bb5S.wav
320,192,215797,1,0,0:0:0:64:D6S.wav
448,192,216065,1,0,0:0:0:64:C6S.wav
64,192,216333,1,0,0:0:0:40:F5S.wav
320,192,216466,1,0,0:0:0:64:C6S.wav
64,192,216734,1,0,0:0:0:40:F5S.wav
192,192,216868,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,217136,1,0,0:0:0:40:F5S.wav
448,192,217404,1,0,0:0:0:64:C6S.wav
320,192,217672,128,0,222493:0:0:0:48:A#4S_Bb4S.wav
64,192,217672,128,0,222493:0:0:0:72:A#5S_Bb5S.wav
Topic Starter
Mat

laughingcomet wrote:

For Mat 2
192,192,121109,1,0,0:0:0:0:
448,192,121243,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,121511,1,0,0:0:0:85:LR_Drum Rpd x2.wav
64,192,121645,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,121779,1,0,0:0:0:70:LR5_Tom Normal Sn.wav
192,192,121913,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,122047,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,122181,1,0,0:0:0:62:LR_Drum Hit Drop High.wav
448,192,122315,1,0,0:0:0:95:LR_Tom Hit X.wav
320,192,122449,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122583,1,0,0:0:0:97:LR_Tom Hit Y.wav
320,192,122716,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122850,1,4,0:0:0:40:
192,192,122850,1,0,0:0:0:0:
448,192,123118,1,0,0:0:0:0:
320,192,123252,1,0,0:0:0:0:
64,192,123386,1,0,0:0:0:0:
320,192,123520,1,0,0:0:0:0:
448,192,123654,1,12,0:0:0:40:
64,192,123654,1,0,0:0:0:0:
192,192,123922,1,0,0:0:0:0:
320,192,124190,1,0,0:0:0:0:
192,192,124324,1,0,0:0:0:0:
64,192,124458,1,6,0:0:0:40:
320,192,124458,1,0,0:0:0:0:
448,192,124725,1,0,0:0:0:0:
192,192,124859,1,0,0:0:0:0:
320,192,124993,1,0,0:0:0:0:
64,192,125127,1,0,0:0:0:0:
448,192,125261,1,12,0:0:0:40:
320,192,125261,1,0,0:0:0:0:
192,192,125395,1,0,0:0:0:0:
64,192,125529,1,0,0:0:0:0:
192,192,125663,1,0,0:0:0:0:
320,192,125797,1,0,0:0:0:0:
64,192,125931,1,0,0:0:0:0:
448,192,126065,1,6,0:0:0:40:
320,192,126065,1,0,0:0:0:0:
192,192,126199,1,0,0:0:0:0:
64,192,126333,1,0,0:0:0:0:
320,192,126466,1,0,0:0:0:0:
448,192,126600,1,0,0:0:0:0:
192,192,126734,1,0,0:0:0:0:
64,192,126868,1,12,0:0:0:40:
448,192,126868,1,0,0:0:0:0:
320,192,127002,1,0,0:0:0:0:
64,192,127136,1,0,0:0:0:0:
192,192,127270,1,0,0:0:0:0:
320,192,127404,1,0,0:0:0:0:
448,192,127538,1,0,0:0:0:0:
64,192,127672,1,6,0:0:0:40:
192,192,127672,1,0,0:0:0:0:
320,192,127806,1,0,0:0:0:0:
448,192,127940,1,0,0:0:0:0:
192,192,128074,1,0,0:0:0:0:
64,192,128208,1,0,0:0:0:0:
192,192,128341,1,0,0:0:0:0:
448,192,128475,1,8,0:0:0:40:
320,192,128475,1,0,0:0:0:0:
64,192,129279,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,129279,1,0,0:0:0:0:
320,192,129413,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,129547,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,129681,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,129815,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,129949,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,130083,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,130216,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130350,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,130484,1,0,0:0:0:28:LR4_KickTBCRs.wav
64,192,130618,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,130752,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130886,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131020,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,131154,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,131288,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,131422,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,131556,1,0,0:0:0:95:LR_Tom Hit Y.wav
192,192,131690,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131824,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,131958,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,132091,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,132225,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
192,192,132359,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
64,192,132493,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,132627,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,132761,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,132895,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133029,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133163,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133297,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133431,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133565,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133699,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133833,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133966,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,134100,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,134234,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,134368,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,134502,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,134636,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,134770,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
64,192,134904,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135038,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
192,192,135172,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,135306,1,0,0:0:0:100:LR_Drum Hit Clap Sn.wav
320,192,135440,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
64,192,135574,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,135708,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135841,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,135975,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136109,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
64,192,136243,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,136377,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136511,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,136645,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,136779,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,136913,1,0,0:0:0:28:LR4_KickTBCRs.wav
448,192,137047,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,137181,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,137315,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,137449,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,137583,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,137716,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,137850,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,137984,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,138118,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,138252,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,138386,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,138520,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,138654,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,138788,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
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320,192,192895,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
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320,192,193163,1,0,0:0:0:100:LR_Tom Hit Z.wav
192,192,193297,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,193431,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,193565,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,193565,1,0,0:0:0:0:
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64,192,194100,1,0,0:0:0:0:
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448,192,194368,1,0,0:0:0:87:LR_Drum Rpd x2.wav
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192,192,194636,1,0,0:0:0:0:
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64,192,217672,128,0,222493:0:0:0:72:A#5S_Bb5S.wav
oki oki i got the changes gunna also do a quick hitsound fix on the errors you pointed out and some more i find:

03:13:565 (193565|2) - added finish

03:29:904 (209904|0,210038|1,210306|0,210440|1) - flipped hitssounds

03:34:859 (214859|3,215261|2) - swapped D6S and F6S around

those are the only things i found wrong with the hitsounds so ill be updating your changes from the mod + the hitsound fix :)
Topic Starter
Mat

Rivals_7 wrote:

Mod req via IRC by comet xD
1|2|3|4

[General]
Background should be at least 1366x768
anything else has been mentioned above
Fixed !
Adiopulse
Adiopulse's Streetlamp el Moose Mod


Hydria 7k easy
03:37:672 you should prob map to here mein

Julie 7k Normal
03:00:172 note any col
03:00:306 note any col
missing piano notes

LordRaika 7k Hard
Hitsounding sounds weird right here 00:11:891 and here 03:37:605 - they both seem out of tune idk
02:52:069 note any col missing piano note

4k insane
00:15:975 try doubles like this for a change? http://puu.sh/rJaeV/7c4f13bef8.png
Topic Starter
Mat

Adiopulse wrote:

Adiopulse's Streetlamp el Moose Mod


Hydria 7k easy
03:37:672 you should prob map to here mein

Julie 7k Normal
03:00:172 note any col
03:00:306 note any col
missing piano notes

LordRaika 7k Hard
Hitsounding sounds weird right here 00:11:891 and here 03:37:605 - they both seem out of tune idk
02:52:069 note any col missing piano note

4k insane
00:15:975 try doubles like this for a change? http://puu.sh/rJaeV/7c4f13bef8.png
Im gunna leave the chords as they are on the 4k insane since its more of a stylised thing.

Thanks for the quick check on the diffs ! will ask the Guests to check~
Julie
:P

Soul Evans wrote:

[Julie's 7K Normal]
00:17:850 (17850|2) - I think this bit being a chord then 00:18:118 (18118|5) - to be open in columns would kinda work more I don't understand your word, but I think you might ask me to not stick those 2 notes, and to do something like the previous? I moved the 4th column notes to the middle, since lack of middle note too, and same "spacing?" xD, which is what I think you want. Changed this too 00:24:547 (24547|4) - for consistency.
00:56:958 (56958|3) - I think this would be better on three considering it would be distracting when hitting the ladder as a beginner Took me a while to figure out your sentence, but done xD
01:22:672 (82672|0,82672|6,83074|0,83074|6) - I kinda see this to be a little inconsistent with other patterns you used, consider changing this Changed a bit, probably with not what you wanted, since kept those 2 same pattern but just changed the pattern.
01:23:475 (83475|3,83609|4,83743|5) - Maybe it would be better moving those three to column 5,6,7? it's hard to hit and complex with everything else Sure~
01:36:333 (96333|4,96333|2,96600|4,96600|2,96868|4) - These are a little complex for novice players and doesn't suit the map itself, if you're still gonna use them then i'd advice you to change the ones on column 5 because hitting those with thumb is harder than any other column Moved this one 01:36:868 (96868|4) - to the middle.
02:01:511 (121511|1,121645|3) - I dunno, this feels too unfocused i believe, i think would be a safe call to move them to another column Dunno, did a ctrl+g and moved the 2 column to 1st column i guess.
02:07:672 (127672|3) - Same thing as i said before about it Fix
02:33:386 (153386|6,153386|0,153788|6,153788|0) - Like i said above about it Fix
02:34:190 (154190|3,154324|4,154458|5) - Same here Fix
02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - This feels tricky to do I'm not gonna change those to different colum, 02:40:886 (160886|1,161154|1) - , might as well make it a bit more tricky and move this 02:41:154 (161154|3) - to column 5 xD
02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - To me these are a nope lol ^
Thanks for the mods soul x3

Adiopulse wrote:

Julie 7k Normal
03:00:172 note any col
03:00:306 note any col
missing piano notes
The reason why I am not adding a double 1/2 piano is because of 2 reason. The first one is because the double 1/2 seem a bit too fast for how calming the piano section is, I'd rather make it quite easy to play for a calm part without adding a tricky 1/2. The second one is because, those sound are a bit fast, and sound a bit like an eccho piano sound (for me), they aren't the same as those loud piano that are on the beat.
Thanks for the mods adio x3

Update
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13565,26422,39279,52136,58565,71422,84279,97136,109993,122850,129279,142136,154993,167850,169190,171065,172672,177493,179100,180708,193565,206422
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
BeatmapSetID:361117

[Difficulty]
HPDrainRate:8.7
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"animegarden.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
708,267.857142857143,6,2,81,22,1,0
13565,-100,6,3,81,44,0,1
13632,-100,6,3,81,44,0,0
26422,-100,6,1,81,35,0,0
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129279,-100,6,3,81,51,0,1
154993,-100,6,3,81,40,0,0
167850,-100,6,2,81,22,0,0
180708,-100,6,3,81,51,0,1
193565,-100,6,3,81,44,0,0
206422,-100,6,2,81,22,0,0


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402,192,187940,1,0,0:0:0:0:
475,192,187940,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,188208,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
182,192,188208,1,0,0:0:0:0:
329,192,188475,1,0,0:0:0:0:
402,192,188475,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
256,192,188743,1,0,0:0:0:0:
36,192,188743,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,189145,1,0,0:0:0:0:
402,192,189145,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
36,192,189547,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,189681,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,189815,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,189949,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
329,192,190083,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,190216,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
475,192,190350,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,190350,1,4,0:0:0:0:
109,192,190752,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
329,192,190752,1,0,0:0:0:0:
402,192,191154,1,0,0:0:0:0:
475,192,191154,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,191422,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
109,192,191422,1,0,0:0:0:0:
256,192,191690,1,0,0:0:0:0:
329,192,191690,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
475,192,191958,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,191958,1,0,0:0:0:0:
402,192,192359,1,0,0:0:0:0:
109,192,192359,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
475,192,192761,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,192895,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
329,192,193029,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,193163,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,193297,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,193431,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,193565,1,4,0:0:0:0:
475,192,193565,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
329,192,193833,1,0,0:0:0:0:
182,192,193966,1,0,0:0:0:0:
256,192,194368,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,194368,1,0,0:0:0:0:
402,192,194636,1,0,0:0:0:0:
402,192,194904,1,0,0:0:0:0:
475,192,195172,1,0,0:0:0:0:
109,192,195172,1,0,0:0:0:0:
182,192,195440,1,0,0:0:0:0:
329,192,195574,1,0,0:0:0:0:
256,192,195975,1,0,0:0:0:0:
109,192,195975,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,196243,1,0,0:0:0:0:
256,192,196511,1,0,0:0:0:0:
36,192,196779,1,0,0:0:0:0:
329,192,196779,1,0,0:0:0:0:
402,192,197047,1,0,0:0:0:0:
182,192,197181,1,0,0:0:0:0:
109,192,197583,1,0,0:0:0:0:
256,192,197583,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,197850,1,0,0:0:0:0:
109,192,198118,1,0,0:0:0:0:
256,192,198386,1,0,0:0:0:0:
475,192,198386,1,0,0:0:0:0:
182,192,198654,1,0,0:0:0:0:
329,192,198788,1,0,0:0:0:0:
109,192,199190,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,199190,1,0,0:0:0:0:
402,192,199458,1,0,0:0:0:0:
402,192,199725,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,199859,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,199993,1,4,0:0:0:0:
475,192,199993,1,0,0:0:0:0:
329,192,200261,1,0,0:0:0:0:
182,192,200395,1,0,0:0:0:0:
256,192,200797,1,0,0:0:0:0:
402,192,200797,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,201065,1,0,0:0:0:0:
256,192,201333,1,0,0:0:0:0:
109,192,201600,1,0,0:0:0:0:
475,192,201600,1,0,0:0:0:0:
182,192,201868,1,0,0:0:0:0:
329,192,202002,1,0,0:0:0:0:
256,192,202404,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,202404,1,0,0:0:0:0:
402,192,202672,1,0,0:0:0:0:
402,192,202940,1,0,0:0:0:0:
329,192,203208,1,0,0:0:0:0:
36,192,203208,1,0,0:0:0:0:
402,192,203475,1,0,0:0:0:0:
182,192,203609,1,0,0:0:0:0:
256,192,204011,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,204011,1,0,0:0:0:0:
109,192,204279,1,0,0:0:0:0:
109,192,204547,1,0,0:0:0:0:
182,192,204815,1,0,0:0:0:0:
402,192,204815,1,0,0:0:0:0:
109,192,205083,1,0,0:0:0:0:
329,192,205216,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,205618,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,205618,1,0,0:0:0:0:
402,192,205886,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,206154,1,0,0:0:0:0:
329,192,206422,1,0,0:0:0:70:A#6S_Bb6S.wav
36,192,206422,1,4,0:0:0:0:
182,192,206690,1,0,0:0:0:70:F6S.wav
475,192,206824,1,0,0:0:0:70:A#6S_Bb6S.wav
182,192,207091,1,0,0:0:0:70:F6S.wav
402,192,207225,1,0,0:0:0:70:A6S.wav
182,192,207493,1,0,0:0:0:70:F6S.wav
402,192,207761,1,0,0:0:0:70:A6S.wav
329,192,208029,1,0,0:0:0:70:F6S.wav
109,192,208029,1,0,0:0:0:70:F4S.wav
36,192,208297,1,0,0:0:0:70:A#5S_Bb5S.wav
329,192,208431,1,0,0:0:0:70:F6S.wav
36,192,208699,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,208833,1,0,0:0:0:70:D6S.wav
36,192,209100,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,209368,1,0,0:0:0:70:D6S.wav
329,192,209636,1,0,0:0:0:70:C6S.wav
182,192,209636,1,0,0:0:0:70:F4S.wav
109,192,209904,1,0,0:0:0:70:F5S.wav
329,192,210038,1,0,0:0:0:70:C6S.wav
109,192,210306,1,0,0:0:0:70:F5S.wav
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402,192,210708,1,0,0:0:0:70:D6S.wav
475,192,210975,1,0,0:0:0:70:D#6S_Eb6S.wav
402,192,211243,1,0,0:0:0:70:D6S.wav
36,192,211243,1,0,0:0:0:70:G4S.wav
109,192,211511,1,0,0:0:0:70:F5S.wav
402,192,211645,1,0,0:0:0:70:D6S.wav
109,192,211913,1,0,0:0:0:70:F5S.wav
475,192,212047,1,0,0:0:0:70:F4S.wav
329,192,212047,1,0,0:0:0:70:C6S.wav
256,192,212315,1,0,0:0:0:70:A#5S_Bb5S.wav
182,192,212583,1,0,0:0:0:70:A5S.wav
36,192,212850,1,0,0:0:0:70:D#4S_Eb4S.wav
475,192,212850,1,0,0:0:0:70:A#6S_Bb6S.wav
182,192,213118,1,0,0:0:0:70:F6S.wav
475,192,213252,1,0,0:0:0:70:A#6S_Bb6S.wav
182,192,213520,1,0,0:0:0:70:F6S.wav
402,192,213654,1,0,0:0:0:70:A6S.wav
182,192,213922,1,0,0:0:0:70:F6S.wav
402,192,214190,1,0,0:0:0:70:A6S.wav
36,192,214458,1,0,0:0:0:70:F4S.wav
329,192,214458,1,0,0:0:0:70:F6S.wav
109,192,214725,1,0,0:0:0:70:A#5S_Bb5S.wav
329,192,214859,1,0,0:0:0:70:F6S.wav
109,192,215127,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,215261,1,0,0:0:0:70:D6S.wav
109,192,215529,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,215797,1,0,0:0:0:70:D6S.wav
402,192,216065,1,0,0:0:0:70:C6S.wav
182,192,216065,1,0,0:0:0:70:F4S.wav
36,192,216333,1,0,0:0:0:70:F5S.wav
402,192,216466,1,0,0:0:0:70:C6S.wav
36,192,216734,1,0,0:0:0:70:F5S.wav
329,192,216868,1,0,0:0:0:70:A#5S_Bb5S.wav
36,192,217136,1,0,0:0:0:70:F5S.wav
402,192,217404,1,0,0:0:0:70:C6S.wav
182,192,217672,128,0,220886:0:0:0:70:A#4S_Bb4S.wav
329,192,217672,128,0,220886:0:0:0:70:A#5S_Bb5S.wav
Topic Starter
Mat
Updated all diffs ! :)
Evening
LR's 7K Insane

Map is pretty decent, though there's something really bothering for me:

00:52:136 (52136|1,52136|3,52136|5) - I don't get it man
I don't get it

why do you put the smaller sv value first??? the impact of the note is on the first sv
why would you put the larger sv in the middle of the impact
what why????
that's like emphasizing 1/4 in the middle @ 00:52:203 -
why would you do that DDDDDDDDDDDDDD::

anyways, main grudge is basically that, if you were to put the larger sv value first it'd be cool

Usually I like to use the larger value first as it provides a "bump" when you hit the note, the smaller SV value is mostly used to compensate the "bump"
But this is the reverse and I don't really get why you would want to "bump" the space in the middle
SV leik dis m a EK me Ae n!gner !!!

SV aside

00:32:047 (32047|4,32047|0,32315|2,32315|6) - Think you can miniLN these if you want to emphasize the louder painos
00:35:261 (35261|3,35261|5) - and this
00:36:868 (36868|4,36868|0,37136|5,37136|1) - dis
00:38:475 (38475|0,38475|2,38743|6,38743|4) - dees
00:40:350 (40350|1,40350|5) - and so on

Back to SV
01:49:458 (109458|3,109993|3) - SV here jerks way too hard on the 2.0 -> 0.2 transition. I think a normal accelerating SV effect will work, barring the 2.0 since i don't think it really fits

02:08:475 (128475|6) - Not too sure why the hitsound here is slightly softer than the previous cymbals (I think the previous cymbals are kinda loud compared to this)

02:35:261 (155261|5,155395|6) - LN ends a e s t h e t i c s (cool!)

02:38:208 (158208|6,158341|4,158609|4) - Just want to take note that the guitars land on these notes only, so I'm not too sure if you wanna adjust LNs to fit this

03:25:350 (205350|6,205350|0,205484|1,205484|5) - These could be hammered just for the low toms in the drums

03:34:324 (214324|5,214357|6) - why is this 2 LNs instead of 3 (can probably do something like: http://puu.sh/rYbeL/ba16a1dfbd.png)(can probably swap columns 3 and 4 too)


4K Insane

00:16:645 (16645|3,16645|2,16779|0,16779|1) - fuck me that's loud, turn down the hitsound

00:23:074 (23074|3,23074|2,23208|1,23208|0) - FUCK

Main problem here is that the cymbals here are of higher pitch than let's say 00:22:002 (22002|3) - which pans towards a softer volume and is suppressed, prolly ask raika about what he did idk

00:25:618 (25618|3,25618|1,25752|0,25886|2,25886|1,26020|3,26154|0,26154|1,26288|3,26288|2,26422|1,26422|0) - Think you can do 24 4 13 1 34 12 34, mainly jackhammers here specifically for the drum instrumentals and 34 12 34 for PR with guitar

00:27:225 (27225|3,27225|2,27225|1,27493|3,27493|1,27493|0,28029|3,28029|1,28029|2) - Think the issue is that the last chord there isn't as emphasized (I assume you're mapping to the piano here) as there are prior 3-note chord here too. Think you can emphasize the last chord there by using a miniLN or something or just tone down the chord note count for the first 2 chords there
This applies to everything here, so you might want to emphasize 00:29:636 (29636|0,29636|3,29636|1) - this and so on

00:35:261 (35261|3,35261|1,35261|2) - So you might want to emphasize this instead

00:57:627 (57627|1) - kinda mixing layering to vocals here i think (for the jumps), but suggesting to add 1 on column 1 solely due to the instrumentals (barring the vocals)

01:14:502 (74502|0,74502|1,74636|3,74636|2) - fuc

01:20:931 (80931|1,80931|0,81065|1,81065|0) - i dab to beatmania IIDX 14 GOLD 「GOLD RUSH」

01:23:475 (83475|3,83475|0,83609|1,83743|3,83743|2) - Think you can do 14 1 34, minijack for drummies

01:58:431 (118431|1,118431|2,118431|0) - Why is this a hand instead of a jump, if you're mapping the hand for the kick, 01:52:002 (112002|3,112002|1) - this should be a hand

02:08:341 (128341|2) - Same suggestion as a mod somewhere before (make this a jump just for the instrumentals)

02:38:208 (158208|3,158475|1,158609|2) - Quite sure the guitar beat here is XX_X instead of X_XX on 1/2

02:51:466 (171466|2) - Don't think this is needed, 1 note for 1 piano note should be enough, unless you're mapping vocals somehow here idk

02:57:493 (177493|2) - Move to 2 so it kind of biases to the left for PR

03:10:216 (190216|0,190216|1,190350|1,190350|0) - walao

03:16:779 (196779|1) - idk, this seems like it should be a hand according to patterns here

03:35:127 (215127|2,215261|0) - PR pls

I forgot i had a format, whatever, it's readable
Topic Starter
Mat

Evening wrote:

4K Insane

00:16:645 (16645|3,16645|2,16779|0,16779|1) - fuck me that's loud, turn down the hitsound Fixed
00:23:074 (23074|3,23074|2,23208|1,23208|0) - FUCK Fixed

Main problem here is that the cymbals here are of higher pitch than let's say 00:22:002 (22002|3) - which pans towards a softer volume and is suppressed, prolly ask raika about what he did idk (Raika said: http://puu.sh/rYIKn/d2ce5c8c65.jpg) and i also think this sounds good and fits well not sure of the problem.

00:25:618 (25618|3,25618|1,25752|0,25886|2,25886|1,26020|3,26154|0,26154|1,26288|3,26288|2,26422|1,26422|0) - Think you can do 24 4 13 1 34 12 34, mainly jackhammers here specifically for the drum instrumentals and 34 12 34 for PR with guitar done

00:27:225 (27225|3,27225|2,27225|1,27493|3,27493|1,27493|0,28029|3,28029|1,28029|2) - Think the issue is that the last chord there isn't as emphasized (I assume you're mapping to the piano here) as there are prior 3-note chord here too. Think you can emphasize the last chord there by using a miniLN or something or just tone down the chord note count for the first 2 chords there
This applies to everything here, so you might want to emphasize 00:29:636 (29636|0,29636|3,29636|1) - this and so on

00:35:261 (35261|3,35261|1,35261|2) - So you might want to emphasize this instead. All these emphasizes on the louder chords i thought alot about it and tested different things and came to the conclusion with other opinions on the matter too that its best to leave the layering as it is. since if i add mini LNs to the chords this would mean id have to add them to wherever else in the song the sound applies or it just doenst feel right dropping the LNs after adding them in the section before the build up and also 4 note chords would be overkill given the section. and id like to keep the other piano chords emphasized as hands since jumps really doesnt feel like they cut it, so im gunna leave this as it is.

00:57:627 (57627|1) - kinda mixing layering to vocals here i think (for the jumps), but suggesting to add 1 on column 1 solely due to the instrumentals (barring the vocals) done

01:14:502 (74502|0,74502|1,74636|3,74636|2) - fuc fixed

01:20:931 (80931|1,80931|0,81065|1,81065|0) - i dab to beatmania IIDX 14 GOLD 「GOLD RUSH」fixed

01:23:475 (83475|3,83475|0,83609|1,83743|3,83743|2) - Think you can do 14 1 34, minijack for drummies done

01:58:431 (118431|1,118431|2,118431|0) - Why is this a hand instead of a jump, if you're mapping the hand for the kick, 01:52:002 (112002|3,112002|1) - this should be a hand Changed first one to jump and 2nd one should also stay jump as there is no audible piano note here

02:08:341 (128341|2) - Same suggestion as a mod somewhere before (make this a jump just for the instrumentals) done

02:38:208 (158208|3,158475|1,158609|2) - Quite sure the guitar beat here is XX_X instead of X_XX on 1/2 fixed

02:51:466 (171466|2) - Don't think this is needed, 1 note for 1 piano note should be enough, unless you're mapping vocals somehow here idk done

02:57:493 (177493|2) - Move to 2 so it kind of biases to the left for PR done

03:10:216 (190216|0,190216|1,190350|1,190350|0) - walao fixed

03:16:779 (196779|1) - idk, this seems like it should be a hand according to patterns here done

03:35:127 (215127|2,215261|0) - PR pls done

I forgot i had a format, whatever, it's readable
Thanks soo much for the check!

Just to start id say i have no idea where the 65% finish hitsound came from that must have been me placing the wrong one :D fixed all of those back to what it should have been since they arn't even in any other diffs.

I've done most changes suggested only disagreed with 1 or 2 things and will let raika check and fix his diff through your mod too.

I've also fixed the LN section on the 4k easy as it was the same incorrect snaps on the few notes as the 4k insane.
LordRaika

Evening wrote:

LR's 7K Insane

Map is pretty decent, though there's something really bothering for me:

sad, T^T sad sad sad....
eventho, its still a repetitive map, and well, cant expect more for a really perfect consistency map XD
to make it unique while having same density, its arranged to have a 'pattern'.
but i do think its really perfect for this kind of song, haha...









00:52:136 (52136|1,52136|3,52136|5) - I don't get it man
I don't get it

why do you put the smaller sv value first??? the impact of the note is on the first sv
why would you put the larger sv in the middle of the impact
what why????
that's like emphasizing 1/4 in the middle @ 00:52:203 -
why would you do that DDDDDDDDDDDDDD::

anyways, main grudge is basically that, if you were to put the larger sv value first it'd be cool

Usually I like to use the larger value first as it provides a "bump" when you hit the note, the smaller SV value is mostly used to compensate the "bump"
But this is the reverse and I don't really get why you would want to "bump" the space in the middle
SV leik dis m a EK me Ae n!gner !!!


ssshhh... i get it i get it, *pat pat* >w</
1st, yeah i will change it n_n , for a better "impact"
2nd, well uhh XD its probably my habit, i feels the larger sv first is usually used by ME WHEN,
its like a wooby or electric or teleport and huge power sound on first, and it needs to draw all note down and return them back...

and so, i use the small first, to give effect like, burst explosion, expanding both gap and then it draw them back with power....



habits? and different feels in specific person? thats my answer,
but i do feel like having impact on first would be great as well , unlike explosion ish,
first impact could be good as well for this cymbal crash... >w<

Thx~








SV aside

00:32:047 (32047|4,32047|0,32315|2,32315|6) - Think you can miniLN these if you want to emphasize the louder painos
00:35:261 (35261|3,35261|5) - and this
00:36:868 (36868|4,36868|0,37136|5,37136|1) - dis
00:38:475 (38475|0,38475|2,38743|6,38743|4) - dees
00:40:350 (40350|1,40350|5) - and so on

painos ( O=w=O ) , im lazy to add that,... im lazy... lazyy... lazyyyyyyyy... ... ...
o-ok,... i will add it the mini to make the map more colorful.



Back to SV
01:49:458 (109458|3,109993|3) - SV here jerks way too hard on the 2.0 -> 0.2 transition. I think a normal accelerating SV effect will work, barring the 2.0 since i don't think it really fits

fuc me

XD ehghehehe, just changed and simplify it with justice, (used 1/8 between) and use the normal one, 1.6x with 0.4x
ok, looks smooth~ , me too lazy to use 1/8 before... WHYYY....






02:08:475 (128475|6) - Not too sure why the hitsound here is slightly softer than the previous cymbals (I think the previous cymbals are kinda loud compared to this)

gotta changed for whole map, and change for this too 00:57:761 -



02:35:261 (155261|5,155395|6) - LN ends a e s t h e t i c s (cool!)

Yeyyy~ really reminds me of what i did here....
try it, i think LN map should be like that, so they didnt overly mixed too much uncomfy notes between wall....
i really like that LN emphasize to the song, try the map... (and uhh, its old, some might not snapped correctly, i forgot to change XD)





02:38:208 (158208|6,158341|4,158609|4) - Just want to take note that the guitars land on these notes only, so I'm not too sure if you wanna adjust LNs to fit this

i see, but i do feels it... the same with 02:44:904 - this one, they are both same repetition




03:25:350 (205350|6,205350|0,205484|1,205484|5) - These could be hammered just for the low toms in the drums

like i did before... yes, ... BUT no...
this section is actually a perfect trill pattern that emphasize the guitar and drum roll....

the trill pattern changed according to the trilling guitar, 03:23:208 -
03:24:011 - , 03:24:815 - , 03:25:618 - , yesss all in one... purfect....





03:34:324 (214324|5,214357|6) - why is this 2 LNs instead of 3 (can probably do something like: http://puu.sh/rYbeL/ba16a1dfbd.png)(can probably swap columns 3 and 4 too)

well, the 1/6 seems tricky between some 1/8 and others 1/6 , so i leave it...
but following yours with a gap between stairs to show its actually not a perfect 1/8 star could be good as well...
it gives detail to the map even more.
teng tengs for modz








As for "Adiopulse's Streetlamp el Moose Mod"

at first.. the grace should not be too much noticeable bcs its jst too fast...
but hey, i swap the pitch, from....

G, A and A#
into
F G and A#



sounds more perfect i guess... tq




Major changes on self mod :
-update LN section with better and more delicious noodle 01:24:547 -
-delete 2x 1/2 for each reef impact , like 00:58:699 - , to all diff...
(to make sure player doesnot miss due to slowjam 0.4x that suddenly changes into 1.0x)
even i can miss that one so i remove the note.
-00:11:891 - changed piano pitch a bit...
Topic Starter
Mat
Updated all diffs now including all changes made from Check
Evening
No kudosu

LR's Hard

00:32:047 (32047|1,32315|5) - Think you remember what I suggested before, so this applies to (the miniLNs)

00:47:181 - Think you can add a note here for a 1/2 swing, suggesting this because of the fact that you have quite a large break 00:46:779 (46779|6,47315|5) - in between these notes. Personally felt that it would emphasize the chord 00:47:315 (47315|5,47315|2) - afterwards if you did this swing, you might want to try it out basically

01:57:895 - Same suggestion here, it's up to your preference ultimately

03:13:565 (193565|0) - did you forget to hitsound this whole section here

03:34:324 (214324|5,214357|6) - Think you should do a 3 note grace since you did it on insane

Julie's Hard

00:50:261 (50261|0,50395|1,50529|2,50663|3,50797|0,50931|1,51065|2,51199|3,51600|0,51734|1,51868|2,52002|3) - Don't think you're mapping towards the same instrument for all of these patterns which felt kind of weird as the pattern repeats exactly. Suggesting to make the last 1234 to be 1324 or something different as the drum instrumentals there is louder and focuses on the lower pitched drums

01:18:922 (78922|2,79190|2,79324|3,79458|2,79591|3,79725|2,79859|3) - Hella nitpicky mod here. Would say that this pattern is quite out of place due to:
1) 01:18:922 (78922|2,79190|2,79458|2,79725|2) - you have a 4 note jack here in which i think never happened in the 1/2 streams you had earlier
2) 01:19:190 (79190|2,79324|3,79458|2,79591|3,79725|2,79859|3) - you have a 6 note trill here in which i don't think ever happened earlier too
Struck me as an odd choice of patterning due to these factors (the previous 1/2 patterns play rather well on higher BPM), you might want to restructure this

01:25:350 (85350|0) - Think you're going for the guitar here on this particular note? I'd then suggest to add another on 01:25:618 - since there's also a guitar note there and I think the pattern flows better without the break there

01:28:565 (88565|2,89100|1) - Guitar stream is 1/2 here so you might want to add that in, think it wouldn't be too hard for players as you've already done quite a few 1/2 jumpstreams already

01:41:690 - Not too sure what's the idea behind the omission of this note here (probably light drums?) but if you want to omit that I'd suggest you to omit 01:48:118 (108118|0) - this too for consistency
or you can add a note on 01:41:824 - for a 1/2 vocal swing, similarly to 01:48:118 (108118|0) - but I guess you're going for instrumentals so this might be a stretch

03:19:458 (199458|3,199725|1) - You might want to fill in the 1/2 gap here, also, I think that it'd fit better if you did 3131424242{43} starting from 03:19:458 (199458|2) - just to retain the trill idea for the guitar

03:36:868 (216868|3) - Think this should be on column 2 as it's lower pitched than 03:36:466 (216466|2,217404|2) -

going through 2 at a time seems like a fine idea to me
AchsanLovers
BG Source, please :3
Topic Starter
Mat

AchsanLovers wrote:

BG Source, please :3
I think its this: http://www.zerochan.net/155287
LordRaika

Evening wrote:

No kudosu

LR's Hard

00:32:047 (32047|1,32315|5) - Think you remember what I suggested before, so this applies to (the miniLNs)
yeahhhh, but i reduce "1" chord and "1" LN layer for this Hard as a gap from Insane
3LN will only be 2LN here, 1 mini LN will resulting no LN at all here...





00:47:181 - Think you can add a note here for a 1/2 swing, suggesting this because of the fact that you have quite a large break 00:46:779 (46779|6,47315|5) - in between these notes. Personally felt that it would emphasize the chord 00:47:315 (47315|5,47315|2) - afterwards if you did this swing, you might want to try it out basically

01:57:895 - Same suggestion here, it's up to your preference ultimately

i see, but yeah, i dont plan to add any other sounds there and only focus on the simplest drum kick n_n



03:13:565 (193565|0) - did you forget to hitsound this whole section here
ASDFASGSFDHDSKJQBNZXCVB HOW COULD this hhh....?? ! ! ! ? !...
im drunk probably.. that i missed this, (well i always do my hitsounding manual so... />_<\ hawawawa





03:34:324 (214324|5,214357|6) - Think you should do a 3 note grace since you did it on insane
o-okei
Topic Starter
Mat
Updated Raikas hard waiting on Julies hard
Julie
For the guitar part at 1:25:00 + decide to just keep it consistent instead of making the 1/2 stream longer, just making a 6 notes 1/2 trills then 2 1/4.

01:41:690 - Not too sure what's the idea behind the omission of this note here (probably light drums?) but if you want to omit that I'd suggest you to omit 01:48:118 (108118|0) - this too for consistency
or you can add a note on 01:41:824 - for a 1/2 vocal swing, similarly to 01:48:118 (108118|0) - but I guess you're going for instrumentals so this might be a stretch
Is not for the drum, I can't hear a light drum, is mainly for the piano, just most of the piano sound does end up on the drum sound except for this part xD. But yeah deleted 01:48:118 (108118|0) - and this sound 01:41:824 - is way too low xD. Moved this 01:47:850 (107850|3) - to first colum

03:19:458 (199458|3,199725|1) - You might want to fill in the 1/2 gap here, also, I think that it'd fit better if you did 3131424242{43} starting from 03:19:458 (199458|2) - just to retain the trill idea for the guitar I like the idea that it differentiate with the guitar trills, but adding a notes there hmm...To be honest, these drum 03:19:725 (199725|1,199859|2) - are so loud that player can hear it clearly that the drum stream start at 03:19:725 - , so I'd like to keep the starting stream at 03:19:725 - . I don't hear any drum at 03:19:591 - .


03:36:868 (216868|3) - Think this should be on column 2 as it's lower pitched than 03:36:466 (216466|2,217404|2) - There you go http://puu.sh/sarZJ/b1810ae9d7.jpg, fixed the C6 and A#5 column owo

Everything else is fix~

After a year of waiting for Julie's update
osu file format v14

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Puyi
Awesome map :)
Aphelion-
Revive this. I love this map so bad
Shionia-Chan
such a nice map
Sandalphon
As request
[General]

hmm... i'm quite sure using piano keysound that's as same as the music itself is not allow (according to this dq p/6010422), you might want to remove the keysound in order for me to icon this map or if you have a better solution, pls let me know

And i cant understand why you set the hitsound volume so random at each section

metadata looks fine http://primary-yuiko.com/11th_album/From_GardeN/

[Hydria's 7K Easy]
00:50:931 (50931|1) - suggest delete this note as the drum start to fade in from 00:50:797 - unlike the previous part, add notes at 00:50:797 - and 00:51:065 - for the drum
00:55:350 - since you can easily notice that the overall intensity is slowly building up from here, maybe try to use some pattern thats different with the previous part (00:52:136 - ). My suggestion is to do a 1/2 jack after each crash sound, to show the player the changing intensity img
02:01:645 - same as my previous mod
02:47:850 - try to follow the piano instead of just leave it blank i think (same as the ending
[4K Easy]
00:15:975 - maybe its not a good idea to use too much 1/2 (when the bpm is quite high, 224) for a EZ diff, using 1/1 trills is also good for drum roll sound imo, something like this img
01:37:002 - suggest you delete this note as most of the note here are focusing on the drum (here 01:35:529 - to 01:36:600 - ) and the drum itself stop at 01:36:868 - , adding note for guitar sound all of a sudden will just confuse player (or just move that note to 01:36:734 -
02:34:993 - i dont think the timing for some LN are correct in this section. For example, the guitar pitch is changed at 02:35:797 - but you used a new Ln at 02:35:663 - before that change, the correct snap imo should be somth like img. On the other hand, using 1/2 LN can be hard for EZ player, change them to normal note perhaps
02:39:815 - quite this LN should end at 02:40:083 - , same as 02:40:216 - , end at 02:40:484 -
02:51:466 (171466|0) - 02:57:895 (177895|1) - hmm... maybe try to focus on one sound only (in this case is the piano and ignore the piano) since this part is quite clam
[Julie's 7K Normal]
00:51:333 - the drum roll sounds different to each others, maybe its better to separate them instead of using one stair, my suggestion img
01:13:833 - CTRL+H the stair? bit too much right to left


Will continues the rest soon tmr
Topic Starter
Mat
mod

YaHao wrote:

As request
[General]

hmm... i'm quite sure using piano keysound that's as same as the music itself is not allow (according to this dq p/6010422&#41;, you might want to remove the keysound in order for me to icon this map or if you have a better solution, pls let me know

And i cant understand why you set the hitsound volume so random at each section

metadata looks fine http://primary-yuiko.com/11th_album/From_GardeN/

[Hydria's 7K Easy]
00:50:931 (50931|1) - suggest delete this note as the drum start to fade in from 00:50:797 - unlike the previous part, add notes at 00:50:797 - and 00:51:065 - for the drum
00:55:350 - since you can easily notice that the overall intensity is slowly building up from here, maybe try to use some pattern thats different with the previous part (00:52:136 - ). My suggestion is to do a 1/2 jack after each crash sound, to show the player the changing intensity img
02:01:645 - same as my previous mod
02:47:850 - try to follow the piano instead of just leave it blank i think (same as the ending
[4K Easy]
00:15:975 - maybe its not a good idea to use too much 1/2 (when the bpm is quite high, 224) for a EZ diff, using 1/1 trills is also good for drum roll sound imo, something like this img
01:37:002 - suggest you delete this note as most of the note here are focusing on the drum (here 01:35:529 - to 01:36:600 - ) and the drum itself stop at 01:36:868 - , adding note for guitar sound all of a sudden will just confuse player (or just move that note to 01:36:734 -
02:34:993 - i dont think the timing for some LN are correct in this section. For example, the guitar pitch is changed at 02:35:797 - but you used a new Ln at 02:35:663 - before that change, the correct snap imo should be somth like img. On the other hand, using 1/2 LN can be hard for EZ player, change them to normal note perhaps
02:39:815 - quite this LN should end at 02:40:083 - , same as 02:40:216 - , end at 02:40:484 -
02:51:466 (171466|0) - 02:57:895 (177895|1) - hmm... maybe try to focus on one sound only (in this case is the piano and ignore the piano) since this part is quite clam
[Julie's 7K Normal]
00:51:333 - the drum roll sounds different to each others, maybe its better to separate them instead of using one stair, my suggestion img
01:13:833 - CTRL+H the stair? bit too much right to left


Will continues the rest soon tmr

Thanks for mod! i will look into all the changes you suggested soon!

As for the keysounds the piano in the song is not the same as the hitsound piano just similar.
you can clearly hear the feedback when pressing too late or too early as the hitsounds are already really loud.
The issue with Julie map you linked was that her hitsound volume was way lower then the actual song so she changed to higher and said:
"on higher diff, missing will either hear another hitsound from hitting the wrong one, or hearing the piano itself in a lower volume." -Julie
i feel also applies to in the garden because the hitsounds are almost max volume which was the fix for rank in the map you referred to in your comment.
Topic Starter
Mat

YaHao wrote:

[4K Easy]
00:15:975 - maybe its not a good idea to use too much 1/2 (when the bpm is quite high, 224) for a EZ diff, using 1/1 trills is also good for drum roll sound imo, something like this img
01:37:002 - suggest you delete this note as most of the note here are focusing on the drum (here 01:35:529 - to 01:36:600 - ) and the drum itself stop at 01:36:868 - , adding note for guitar sound all of a sudden will just confuse player (or just move that note to 01:36:734 -
02:34:993 - i dont think the timing for some LN are correct in this section. For example, the guitar pitch is changed at 02:35:797 - but you used a new Ln at 02:35:663 - before that change, the correct snap imo should be somth like img. On the other hand, using 1/2 LN can be hard for EZ player, change them to normal note perhaps
02:39:815 - quite this LN should end at 02:40:083 - , same as 02:40:216 - , end at 02:40:484 -
02:51:466 (171466|0) - 02:57:895 (177895|1) - hmm... maybe try to focus on one sound only (in this case is the piano and ignore the piano) since this part is quite clam
☒ 00:15:975 I will keep the 1/2 because they are very very easy patterns and single notes are not too hard to hit at this level with these patterns as proved with low level tests

☒ 01:37:002 is a drum sound here but not as loud as the kick its just a tom sound would like to keep this here. unless its REALLY not wanted

☑ 02:34:993 FIXED all LN should be perfect now and alot easier to play :) some of the LNs that sound changes slightly at end i kept the LN going for ease of play since there is actually sound. but the ones that are really easy to hear the break i added a 1/2 break.

☒ 02:51:466 this part is low and high piano if i remove one it would be really boring to play and its still calm and easy to play with having both piano pitches mapped would seem really silly not to map both since its just the same piano anyways .
Topic Starter
Mat

YaHao wrote:

[Hydria's 7K Easy]
00:50:931 (50931|1) - suggest delete this note as the drum start to fade in from 00:50:797 - unlike the previous part, add notes at 00:50:797 - and 00:51:065 - for the drum
00:55:350 - since you can easily notice that the overall intensity is slowly building up from here, maybe try to use some pattern thats different with the previous part (00:52:136 - ). My suggestion is to do a 1/2 jack after each crash sound, to show the player the changing intensity img
02:01:645 - same as my previous mod
02:47:850 - try to follow the piano instead of just leave it blank i think (same as the ending
☒ 00:50:931 (50931|1) - This makes more sense to keep the kicks mapped instead of the symbol all the way through the section and to me the kicks are louder then the other sounds anyways so seems strange to add in 2 notes that are quieter and delete the louder ones

☑ 00:55:350 - Changed added jacks
☑ 02:01:645 - Changed added jacks and different patterns
☑ 02:47:850 - mapped missing section with easy to follow mostly pitch relevant single notes to the piano also adjusted all hitsounds to match here
LordRaika

YaHao wrote:

[General]hmm... i'm quite sure using piano keysound that's as same as the music itself is not allow (according to this dq p/6010422), you might want to remove the keysound in order for me to icon this map or if you have a better solution, pls let me know

The hitsound is different because it has the 'piano hammer' sound actually.
(the hammer is so loud that i can't say its blending)
'Remove the hitsound' is the worst solution ever, deleting all the works like it was nothing......

ofc there is a better solution, like replacing/overwriting/updating the hitsound with other 'type' of sound.
Like 'musical box' type piano, 'celestial grand piano', or even 'acoustic guitar' the thing is... will it fits the song or sounds good?
(That will be the last resort if necessary, since it will takes quite lots of efforts to do so.)





And i cant understand why you set the hitsound volume so random at each section
*facepalm*
isn't it obvious why people using different percentage of volume?
"to scale down the audio's dB(decibel) of the main song and hitsound altogether like intended
not every section has the same overall dB"
Julie

YaHao wrote:

[Julie's 7K Normal]
00:51:333 - the drum roll sounds different to each others, maybe its better to separate them instead of using one stair, my suggestion img The suggestion is contradicting what you say xD, but I'll keep it a stairs, easier for this level to read and hit, and also the drum go quite fast, was kinda how player will feel the volume of the drum, high to low. Even if in slow-mo those last few drum aren't going lower volume but same drum. Trying to fit something while being an easier pattern to start with for Normal level.
01:13:833 - CTRL+H the stair? bit too much right to left Sure but changed a bit, did it here too 00:56:958 - , 01:04:190 - , 01:10:618 -, 01:17:047 - , 02:07:672 - , 02:14:904 - , 02:18:118 - , 02:21:333 - , 02:27:761 - , 02:30:975 - , 03:06:333 -, 03:09:547 -
Thanks for the mod xD.

update owo
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13565,26422,39279,52136,58565,71422,84279,97136,109993,122850,129279,142136,154993,167850,169190,171065,172672,177493,179100,180708,193565,206422
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
BeatmapSetID:361117

[Difficulty]
HPDrainRate:8.7
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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0,0,"animegarden.png",0,0
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Topic Starter
Mat

Julie wrote:

YaHao wrote:

[Julie's 7K Normal]
00:51:333 - the drum roll sounds different to each others, maybe its better to separate them instead of using one stair, my suggestion img The suggestion is contradicting what you say xD, but I'll keep it a stairs, easier for this level to read and hit, and also the drum go quite fast, was kinda how player will feel the volume of the drum, high to low. Even if in slow-mo those last few drum aren't going lower volume but same drum. Trying to fit something while being an easier pattern to start with for Normal level.
01:13:833 - CTRL+H the stair? bit too much right to left Sure but changed a bit, did it here too 00:56:958 - , 01:04:190 - , 01:10:618 -, 01:17:047 - , 02:07:672 - , 02:14:904 - , 02:18:118 - , 02:21:333 - , 02:27:761 - , 02:30:975 - , 03:06:333 -, 03:09:547 -
Thanks for the mod xD.

update owo
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13565,26422,39279,52136,58565,71422,84279,97136,109993,122850,129279,142136,154993,167850,169190,171065,172672,177493,179100,180708,193565,206422
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
BeatmapSetID:361117

[Difficulty]
HPDrainRate:8.7
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"animegarden.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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36,192,190350,1,4,0:0:0:0:
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329,192,190752,1,0,0:0:0:0:
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109,192,191422,1,0,0:0:0:0:
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402,192,194368,1,0,0:0:0:0:
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329,192,217672,128,0,220886:0:0:0:70:A#5S_Bb5S.wav
Applied changes thanks <3
Sandalphon
I'm fine with any, an explanation is all i'm asking
Sandalphon
[Julie's 4K Hard]
01:25:216 (85216|1,85484|1) - Dont think these 2 are guitar, delete perhaps
02:03:922 (123922|1,124056|2,124190|1,124324|2) - CTRL+H this? too add some varies
[LordRaika's 7K Hard]
03:00:172 (180172|6,180306|6) - Separate them since they not same pitch, kinda weird to hit this jack
03:13:565 - where are the noodles, if you dont want to use the same pattern twice, then i suggest switch the normal note pattern(03:13:565 - ) with the LN pattern(01:24:279 - ) as LN usually harder than normal note and its reasonable for last kiai part to have the most intense pattern
[4K Insane]
00:27:225 (27225|1,27225|2,27225|3,27493|0,27493|3,27493|1) - using triple for piano like this is too much, because you can definitely tell the difference between this 00:27:225 - and this 00:28:029 - , suggest change them to double and leave the triple for 00:28:029 - (same apply to some triple thats after)
02:34:993 - You might want to rework some of the LN from here, just like the mod i made for 4K Easy
03:31:478 (211478|1,211511|2,211545|3) - Quite sure those should be 1/6
03:34:324 (214324|0,214357|1) - personally i will say change them to 1/6 like the rest of the notes for playability as its hard to tell the actual snap. You can also discuss this with LordRaika since he use 1/6+1/8

Not problem found for the rest of the diff
Topic Starter
Mat
[4K Insane]
00:27:225 (27225|1,27225|2,27225|3,27493|0,27493|3,27493|1) - using triple for piano like this is too much, because you can definitely tell the difference between this 00:27:225 - and this 00:28:029 - , suggest change them to double and leave the triple for 00:28:029 - (same apply to some triple thats after)
02:34:993 - You might want to rework some of the LN from here, just like the mod i made for 4K Easy
03:31:478 (211478|1,211511|2,211545|3) - Quite sure those should be 1/6
03:34:324 (214324|0,214357|1) - personally i will say change them to 1/6 like the rest of the notes for playability as its hard to tell the actual snap. You can also discuss this with LordRaika since he use 1/6+1/8
☒ 00:27:225 - I have already discussed this with evening and blocko in mods a while back ill just make it abit easier to understand but feel free to look back at those mods too :)
i really want to use tripple here because the layering is:

( 1 ) singles: guitar
(+1) doubles: heavier guitar strums
(+1) tripples: piano

so the tripples are piano+ guitar strum if the louder piano was +1 again for emphasis then it would end up as a quad which are not good :/

☑ 02:34:993 - reworked the full section here much more accurate sounds and plays well

☑ 03:31:478 (211478|1,211511|2,211545|3) - they are actually ment to be 1/4 i changed them plays better now also changed abit of this sections to make it more fun to play as in not all 1/6ths are just 123 anymore

☒ 03:34:324 (214324|0,214357|1) - there is a clear guitar sound starting on 03:34:324 - so with 1/6 snap it plays the same as with 1/8 anyways but just feels off because if you slow the song down you can hear the guitar hit twice but the first has a flick on it also raika heard the same

Thanks for checking again <3
Protastic101
aaaaaaa

General


  1. Might increase HP of 4K Insane to 8.3 to 8.5 or so cause there's a lot of constant 1/2 jumps that could be mashed through with a lower HP.
  2. Similar thing for Julie's 4K Hard. I'd increase HP to around 7.7 cause the 1/2 jumpstreams at 224 BPM can easily drain a player and lead to mashing if the HP is as low as it is now.
  3. HP of Comet's Normal should probs be increased a bit to 7 or around there cause 6.8 is very forgiving for the player, so they never have to properly learn how to play the map in order to pass it because the HP just lets them get away with it.
  4. Uh, OD/HP values for Julie's Normal be like
  5. Lastly, for the 4K easy, I would increase HP to 6.8 or so, similar to Hydria's Easy cause you want to be forgiving to the player for any misses and mistakes they might accidentally make, but you also don't want them to be able to miss an entire section of notes and still pass.
  6. Can you point out to me where the soft-hit/normal-hits/drum-hits are used?


4K Diffs


[Insane]
00:02:047 (2047|2,2315|1) - I'd control H this for pitch

00:03:654 (3654|2,3922|3) - Move to 4 and 2 respectively, same reason as above

00:04:725 (4725|3) - move to 2, same pitch as 00:04:324 (4324|1) -

00:07:940 (7940|1,11891|0) - I would extend this to 00:13:297 - and have 00:11:924 (11924|1) - end on 00:12:895 - instead as I think it's easier to play this way when the release is on the index rather than the middle

00:13:565 (13565|1,13833|1,14100|1,14368|1) - Kind of a long and unnecessary stack that creates a slight left hand bias. I'd try to arrange it to be more even instead, like this https://osu.ppy.sh/ss/9012203

00:18:654 (18654|2,18922|2,19190|2) - Not as bad as the first stack I mentioned, but the direction turn is unnecessary imo and would be better if it were kept to two notes or less as a stack https://osu.ppy.sh/ss/9012214

00:22:672 (22672|3,22672|2,22806|1,22806|2,22940|1,22940|0) - Why leave these unstacked when 00:16:243 (16243|2,16243|3,16377|2,16377|3) - is the same?

00:23:475 (23475|2,23743|2,24011|2,24279|2) - Ahhhh, the stacks. This is putting all the strain on the right hand even if the overall density is equal because the right hand has all the moving lines whereas the left hand is just chords
00:24:681 (24681|2,24949|2,25216|2,25484|2) - ^

00:26:422 (26422|3) - Is this meant to be using the drum sampleset? Hearing the default seems out of place considering everything else is custom hitsounds
00:45:708 (45708|0) - ^

00:34:993 (34993|1,35261|2,35261|1) - Think it might be better to control H here so the OH trill at 00:34:859 (34859|0,34993|1,35127|0,35261|1) - is made two handed instead.

00:45:708 - Add a triple for the crash?
00:52:136 - ^ Crashes tend to be more emphasized than snares which are also mapped as triples here, which is why Im pointing them out cause it seems odd to have crashes be mapped with a lower chord density than the snares.

00:54:279 (54279|1,54413|0,54547|1,54681|0,54815|1) - OH trill be like :thinking:

00:55:083 (55083|2,55350|2,55618|2,55886|2,56154|2,56422|2) - https://osu.ppy.sh/ss/9012283 w e w

00:58:565 (58565|1,58833|1,59100|1,59368|1,59636|1) - 01:00:038 (60038|1,60306|1,60574|1,60841|1) - 01:03:520 (63520|1,63788|1,64056|1) - and then on the right hand: 01:05:127 (65127|2,65395|2,65663|2) - 01:06:466 (66466|2,66734|2,67002|2,67270|2) - 01:08:475 (68475|2,68743|2,69011|2,69279|2) - 01:09:681 (69681|2,69949|2,70216|2,70484|2) - 01:11:556 (71556|2,71824|2,72091|2) - 01:13:163 (73163|2,73431|2,73699|2) - , then back to the left hand 01:14:770 (74770|1,75038|1,75306|1) - 01:16:109 (76109|1,76377|1,76645|1,76913|1) - and right hand again 01:21:333 (81333|2,81600|2,81868|2,82136|2) - 01:22:538 (82538|2,82806|2,83074|2,83341|2) - so uh. Yeah, col 2 and 3 are pretty rip and unevenly balanced,
so you might wanna do something about that cause it currently plays with a very noticeable hand bias.

01:31:779 (91779|2,91779|1) - Does this really need to be a jump? I mean, it's just a hihat and nothing else. You could argue that it's a jump cause it's hihat + piano, but there's no piano hitsound on it either so :thinking:

02:06:600 (126600|1,126734|0,126868|1) - Might flip these notes so that it goes [13][2][134] which I think is easier to hit due to the fact that the notes coming into it are a simple roll rather than having a disconnect like the current pattern does. Something like this maybe https://osu.ppy.sh/ss/9012368

02:09:279 - Hand balance stuff

02:34:993 - I think the guitar is a bit wrong here. There's a lot of quick releases and reholds on the same pitch, like at 02:35:127 - 02:35:395 - are both the same pitch in guitar, as are 02:36:065 - and 02:36:333 - . You can hear it more clearly at 02:38:208 - though, so it'd look like this https://osu.ppy.sh/ss/9012443

02:49:190 (169190|1,169458|2) - Might stack these two notes on top of each other cause they're the same pitch

03:37:672 (217672|0,217672|1,217672|2) - Think it might be better to cut off these three LNs at 03:41:690 - where the sound truly fades into silence


[Julie's Hard]
00:15:172 - Already mentioned this to Mat in his diff, but the direction turns here are a bit restricting with the player's hand movement because they're never allowed to gather momentum and get into a comfort zone as the pattern is constantly straining col 2 and 3. Instead, I would do something with a bit more balance like this https://osu.ppy.sh/ss/9012498

00:19:725 (19725|1) - Might make this a 1/1 LN to better bridge the sudden break in flow (1/2 base rhythm to a change to 1/1)

00:25:350 (25350|1,25484|2,25618|3,25618|1,25752|2,25886|1) - Feels very right hand heavy imo. I might try to spread it out like this https://osu.ppy.sh/ss/9012533

00:29:636 (29636|1,30440|1) - I wouldn't stack these cause they're different pitches (first note is is higher)
00:38:743 (38743|3,39279|3) - Same thing as above cause different pitches, so stacking them is a bit misleading to the player who might assume the piano there would be the same when it's not :/
00:43:565 (43565|1,44100|1) - ^

00:57:091 (57091|2,57225|1,57359|0,57493|1,57627|2) - I think that this strains the left hand a bit more than the right cause of the larger spacing between notes in the right col vs left col. Might try this to balance it out instead https://osu.ppy.sh/ss/9012549

01:00:708 (60708|1,60841|2,60975|1,60975|3,61109|2,61243|1) - Generally not a fan of these kinds of patterns due to the clear hand bias, so I might try to spread it out instead, like so https://osu.ppy.sh/ss/9012558

01:01:511 (61511|2,61645|1,61779|0,61913|1,62047|2,62181|3,62315|2,62449|1,62583|0,62716|1,62850|2) - stairs *sad life*

01:02:850 (62850|2,63118|2,63386|2,63654|2,63922|2) - Long stack

01:04:725 (64725|3) - I'd recommend here the same thing as at 00:19:725 (19725|1) -

01:09:815 (69815|2,69949|1,70083|2,70216|1,70350|2,70484|1) - Don't think the trill is really necessary in the music. There's no alternating sound, and the pattern just feels repetitive more than anything tbh cause you're playing the same thing for two beats :/

01:15:975 (75975|1,76243|1,76511|1,76779|1) - Another stack wee

01:35:931 - Might be nice to add another note here in 4 for the kick

02:01:779 (121779|1,122047|1,122315|1) - I think the stack leans a bit too heavily on the left hand. Might try to put equal amounts of notes in both hands to ensure balance.

02:03:922 (123922|1,124056|2,124190|1,124324|2) - I'd control H this for a little bit of variation, cause as is, it looks like it was simply copy and pasted three times. Sure, the music's the same, but that doesn't mean the pattern needs to be a direct copy.

02:08:475 (128475|3) - I think this is meant to be drum sampleset cause again, defaults sound kind of out of place when everything has been custom hitsounded.

02:10:618 (130618|1,130886|1,131154|1,131422|1) - 02:13:833 (133833|1,134100|1,134368|1,134636|1) - 02:17:047 (137047|1,137315|1,137583|1,137850|1) - Ok, so actually, it looks like you really did just control c + p a good portion of this kiai because I set bookmarks at 02:09:547 - 02:12:761 - 02:15:975 - , and switching back and forth between all of them, there is literally no difference in the note placement. None at all https://osu.ppy.sh/ss/9012588 http://puu.sh/xr4hS.jpg https://puu.sh/xr4iq.jpg . This is lazy no offense, there's no pattern variation whatsoever because all the note placements are the exact same. The player could literally close their eyes and play just by feel alone because that's how often this is repeated.

Im just not going to mod the rest of this diff because whatever I said in the beginning applies elsewhere since it's the same thing.

I love this song, it's beautiful and everything, but this map is not ready, just from looking at the top two 4K diffs. It's definitely going to need some work and maybe a bit more effort.
Topic Starter
Mat
Well this will be rough so ima get on with it

Protastic101 wrote:

[box=aaaaaaa]

General



First about the HP ,any HP change that isnt more then 0.5 is not noticeable unless above ~hp9 and you can pass any of these patterns manipping anyway on literally any of the diffs so its kinda pointless to change by small amounts becasue if they start spamming they will pass regardless if the hp is .5 higher.
  1. Might increase HP of 4K Insane to 8.3 to 8.5 or so cause there's a lot of constant 1/2 jumps that could be mashed through with a lower HP. sure ill up it abit to 8.3
  2. Similar thing for Julie's 4K Hard. I'd increase HP to around 7.7 cause the 1/2 jumpstreams at 224 BPM can easily drain a player and lead to mashing if the HP is as low as it is now. HP is fine here but ill up to 7.6 but this is only 2.5 stars
  3. HP of Comet's Normal should probs be increased a bit to 7 or around there cause 6.8 is very forgiving for the player, so they never have to properly learn how to play the map in order to pass it because the HP just lets them get away with it. ill up hp to 7 here again same thing tho
  4. Uh, OD/HP values for Julie's Normal be like now sure why its like this didnt use to be changed
  5. Lastly, for the 4K easy, I would increase HP to 6.8 or so, similar to Hydria's Easy cause you want to be forgiving to the player for any misses and mistakes they might accidentally make, but you also don't want them to be able to miss an entire section of notes and still pass. upped to 6.6, 1.5star map and ment to be easy
  6. Can you point out to me where the soft-hit/normal-hits/drum-hits are used?
-> c81 samples there is loads of drumhit normals and afew soft hit normals later in riakas dif and others too and normal there is also alot of sections in middle with these.


[notice]

4K Diffs


[Insane]

id like to start of saying not everything has to be 100% pitch perfect its a 4k map only 4 lanes to have more diverse patterns some of the notes are intentionally flipped interms of pitch relevance

00:02:047 (2047|2,2315|1) - I'd control H this for pitch no pitch is right here it goes high > low

00:03:654 (3654|2,3922|3) - Move to 4 and 2 respectively, same reason as above sure

00:04:725 (4725|3) - move to 2, same pitch as 00:04:324 (4324|1) - fine but notes after wont be pitch relevant so its a trade for the same issue ...

00:07:940 (7940|1,11891|0) - I would extend this to 00:13:297 - and have 00:11:924 (11924|1) - end on 00:12:895 - instead as I think it's easier to play this way when the release is on the index rather than the middle ??? wrong timing point maybe but im keeping ln ending as is sound can be heard clearly dropping at the lane 1 ending and the other 2 held for more emphasis then just if 1 is held


////////// This is relevant for the rest of the mod: /////////
im not sure you understand the style of this map. its intentionally mapped to flow really well and easily roll of your fingers and given the speed of the jumpstream; pretty slow for an insane. 3 note anchors are not bad they are actually perfect for this situation 4 note anchors are also quite nice 5 note are still 100% flowing and easy to hit with this diff but these are the only ones to take note of in terms of highlighting them. There isnt really an issue with hand bais for the most part as the anchors switch hands very often and its not all stacked on 1 hand so the overall bais levels out. I shall maybe switch around some of the anchors that are 5+ for now as u can see in the mod below. i will refer to this comment throughout.



00:13:565 (13565|1,13833|1,14100|1,14368|1) - Kind of a long and unnecessary stack that creates a slight left hand bias. I'd try to arrange it to be more even instead, like this https://osu.ppy.sh/ss/9012203 above statement

00:18:654 (18654|2,18922|2,19190|2) - Not as bad as the first stack I mentioned, but the direction turn is unnecessary imo and would be better if it were kept to two notes or less as a stack https://osu.ppy.sh/ss/9012214 above statement

00:22:672 (22672|3,22672|2,22806|1,22806|2,22940|1,22940|0) - Why leave these unstacked when 00:16:243 (16243|2,16243|3,16377|2,16377|3) - is the same? different drums for this one also one later on in 4th kiai they are downward pitching drum hits and others are very similar pitch

00:23:475 (23475|2,23743|2,24011|2,24279|2) - Ahhhh, the stacks. This is putting all the strain on the right hand even if the overall density is equal because the right hand has all the moving lines whereas the left hand is just chords above statement (left hand has stream 1>2 on last anchor anyways so its not all chords
00:24:681 (24681|2,24949|2,25216|2,25484|2) - ^ switched pattern abit here to avoid double 4note anchor back to back on right hand

00:26:422 (26422|3) - Is this meant to be using the drum sampleset? Hearing the default seems out of place considering everything else is custom hitsounds
00:45:708 (45708|0) - ^ Fixed both

00:34:993 (34993|1,35261|2,35261|1) - Think it might be better to control H here so the OH trill at 00:34:859 (34859|0,34993|1,35127|0,35261|1) - is made two handed instead. left hand trill is fine here easier then a 2handed trill for short time

00:45:708 - Add a triple for the crash? that would make a tripple jack if i wanted the 2 first drums to be the same since they are same sound and also the first 2 chords are loud snare(maybe not sure about music terminology) and the last chord is just a crash+kick
00:52:136 - ^ Crashes tend to be more emphasized than snares which are also mapped as triples here, which is why Im pointing them out cause it seems odd to have crashes be mapped with a lower chord density than the snares. ^

00:54:279 (54279|1,54413|0,54547|1,54681|0,54815|1) - OH trill be like :thinking: a nice easy trill? :thonkang:

00:55:083 (55083|2,55350|2,55618|2,55886|2,56154|2,56422|2) - https://osu.ppy.sh/ss/9012283 w e w changed abit but the old pattern played perfectly fine and flowed well anyways... anchors are a pattern and arnt bad in slower stuff weeeeeee

00:58:565 (58565|1,58833|1,59100|1,59368|1,59636|1) - 01:00:038 (60038|1,60306|1,60574|1,60841|1) changed this one- 01:03:520 (63520|1,63788|1,64056|1) - and then on the right hand: 01:05:127 (65127|2,65395|2,65663|2) - 01:06:466 (66466|2,66734|2,67002|2,67270|2) - 01:08:475 (68475|2,68743|2,69011|2,69279|2) - 01:09:681 (69681|2,69949|2,70216|2,70484|2) changed this one- 01:11:556 (71556|2,71824|2,72091|2) - 01:13:163 (73163|2,73431|2,73699|2) - , then back to the left hand 01:14:770 (74770|1,75038|1,75306|1) - 01:16:109 (76109|1,76377|1,76645|1,76913|1) changed this one- and right hand again 01:21:333 (81333|2,81600|2,81868|2,82136|2) - 01:22:538 (82538|2,82806|2,83074|2,83341|2) - so uh. Yeah, col 2 and 3 are pretty rip and unevenly balanced,
so you might wanna do something about that cause it currently plays with a very noticeable hand bias. above statement for the rest and overall no hand bias

01:31:779 (91779|2,91779|1) - Does this really need to be a jump? I mean, it's just a hihat and nothing else. You could argue that it's a jump cause it's hihat + piano, but there's no piano hitsound on it either so :thinking: guitar layering too :) but ye they need to be chords

02:06:600 (126600|1,126734|0,126868|1) - Might flip these notes so that it goes [13][2][134] which I think is easier to hit due to the fact that the notes coming into it are a simple roll rather than having a disconnect like the current pattern does. Something like this maybe https://osu.ppy.sh/ss/9012368
changed this one

02:09:279 - Hand balance stuff changed this 5 note anchor 02:26:154 - 02:29:234 - change this too

02:34:993 - I think the guitar is a bit wrong here. There's a lot of quick releases and reholds on the same pitch, like at 02:35:127 - 02:35:395 - are both the same pitch in guitar, as are 02:36:065 - and 02:36:333 - . You can hear it more clearly at 02:38:208 - though, so it'd look like this https://osu.ppy.sh/ss/9012443 It was wrong but i have updated since from yahaos mod and its alot better now.

02:49:190 (169190|1,169458|2) - Might stack these two notes on top of each other cause they're the same pitch sure

03:37:672 (217672|0,217672|1,217672|2) - Think it might be better to cut off these three LNs at 03:41:690 - where the sound truly fades into silence
sound still carries on after the ln ends as it is now but i cut it where the sound fades quite significantly (if REALLY needed sure but there is still sound so i dont see problem) ears ?
Thanks for mod :)
as for this:
I love this song, it's beautiful and everything, but this map is not ready, just from looking at the top two 4K diffs. It's definitely going to need some work and maybe a bit more effort.
as i said above i dont think you got the grasp of the style that was mapped nice flowing unbroken streams. its had loads of mods alot of testplays been tweaked 100s of times over 2 years >effort and most importantly loads of people enjoy how it flows maybe a few dislike because its easy? but as for the style of patterns its very intentional and overall plays soo smooth (even DT is super smooth to play and possibly rate 2.0 too).

Just because the patterns are nice easy and flowing doesnt make them bad <3
LordRaika

YaHao wrote:

[LordRaika's 7K Hard]
03:00:172 (180172|6,180306|6) - Separate them since they not same pitch, kinda weird to hit this jack



They are actually the same A# pitch, i dont feels like hitting the lower octave sound so i use a mini jack.
Hmm... but it might be good to use the lower one on lower difficulty so i will keep mini jack on 'Insane' and avoid it at 'Hard'




03:13:565 - where are the noodles, if you dont want to use the same pattern twice, then i suggest switch the normal note pattern(03:13:565 - ) with the LN pattern(01:24:279 - ) as LN usually harder than normal note and its reasonable for last kiai part to have the most intense pattern


Thanks for trying to mod this but yes... i simply don't want to use the same pattern.
I will keep those pattern there, still... thanks for the suggestion. ^^'






Update : http://puu.sh/xwjkN.rar(along with the snap)
Topic Starter
Mat

LordRaika wrote:

YaHao wrote:

[LordRaika's 7K Hard]
03:00:172 (180172|6,180306|6) - Separate them since they not same pitch, kinda weird to hit this jack



They are actually the same A# pitch, i dont feels like hitting the lower octave sound so i use a mini jack.
Hmm... but it might be good to use the lower one on lower difficulty so i will keep mini jack on 'Insane' and avoid it at 'Hard'




03:13:565 - where are the noodles, if you dont want to use the same pattern twice, then i suggest switch the normal note pattern(03:13:565 - ) with the LN pattern(01:24:279 - ) as LN usually harder than normal note and its reasonable for last kiai part to have the most intense pattern


Thanks for trying to mod this but yes... i simply don't want to use the same pattern.
I will keep those pattern there, still... thanks for the suggestion. ^^'






Update : http://puu.sh/xwjkN.rar(along with the snap)
Applied changes thanks for responding <3
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