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Primary - in the Garden [OsuMania]

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Gekido
Hellu~

Really nice map with neat af hitsounds!

Posting my little irc mod :)

irc
2016-10-09 15:07 Gekido-kun: I don't know too much about 7k either but I'll try ;w;
2016-10-09 15:17 Gekido-kun: hmmm, it's really hard to find something to mod if the map isn't terrible tbh
2016-10-09 15:17 Gekido-kun: 4k nm:
2016-10-09 15:17 Gekido-kun: 02:37:270 - I'd add a note here
2016-10-09 15:17 Gekido-kun: drums
2016-10-09 15:18 Gekido-kun: 02:38:877 - and here
2016-10-09 15:18 Gekido-kun: 02:40:484 - another one
2016-10-09 15:19 Gekido-kun: 02:45:306 - same
2016-10-09 15:20 Gekido-kun: 02:53:475 - add a note in col 4 here because the piano is kinda loud
2016-10-09 15:23 Mat: added all those
2016-10-09 15:23 Gekido-kun: kinda bad at modding patterns sooo... I guess that's it for now
2016-10-09 15:23 Mat: + hitsounds
2016-10-09 15:23 Gekido-kun: goodgood
2016-10-09 15:26 Mat: well could ya post those either as IRC or just a short mod on the page?
2016-10-09 15:26 Mat: since i added them and feels good
2016-10-09 15:27 Gekido-kun: suresure
2016-10-09 15:27 Gekido-kun: found a little something in 7k
2016-10-09 15:28 Gekido-kun: 02:19:993 (139993|5,140261|4,140529|1) - same 3 note pattern as before, might wanna change their position
2016-10-09 15:29 Mat: nice spot!
2016-10-09 15:30 Gekido-kun: aside from that, nothing that caught my eye by just taking a quick look, sorry xD

I would've done more if I had any clue about patterns :?

Good luck with getting it ranked!
Topic Starter
Mat

Gekido-kun wrote:

Hellu~

Really nice map with neat af hitsounds!

Posting my little irc mod :)

irc
2016-10-09 15:07 Gekido-kun: I don't know too much about 7k either but I'll try ;w;
2016-10-09 15:17 Gekido-kun: hmmm, it's really hard to find something to mod if the map isn't terrible tbh
2016-10-09 15:17 Gekido-kun: 4k nm:
2016-10-09 15:17 Gekido-kun: 02:37:270 - I'd add a note here
2016-10-09 15:17 Gekido-kun: drums
2016-10-09 15:18 Gekido-kun: 02:38:877 - and here
2016-10-09 15:18 Gekido-kun: 02:40:484 - another one
2016-10-09 15:19 Gekido-kun: 02:45:306 - same
2016-10-09 15:20 Gekido-kun: 02:53:475 - add a note in col 4 here because the piano is kinda loud
2016-10-09 15:23 Mat: added all those
2016-10-09 15:23 Gekido-kun: kinda bad at modding patterns sooo... I guess that's it for now
2016-10-09 15:23 Mat: + hitsounds
2016-10-09 15:23 Gekido-kun: goodgood
2016-10-09 15:26 Mat: well could ya post those either as IRC or just a short mod on the page?
2016-10-09 15:26 Mat: since i added them and feels good
2016-10-09 15:27 Gekido-kun: suresure
2016-10-09 15:27 Gekido-kun: found a little something in 7k
2016-10-09 15:28 Gekido-kun: 02:19:993 (139993|5,140261|4,140529|1) - same 3 note pattern as before, might wanna change their position
2016-10-09 15:29 Mat: nice spot!
2016-10-09 15:30 Gekido-kun: aside from that, nothing that caught my eye by just taking a quick look, sorry xD

I would've done more if I had any clue about patterns :?

Good luck with getting it ranked!
Thanks thanks really needed this for improving consistency ill let comet/ hydria know and ill update if they are happy~
Topic Starter
Mat
Comet just wanna help ya out abit with maybe some suggestions if i can find any :D

Suggestions
4K Normal pattern change suggestions:

00:11:690 (11690|1) - move to 4

up to here 00:13:565 - so the intro is nice.

00:15:708 (15708|2,15841|1,15975|3,16109|0,16243|3,16377|1,16511|2,16645|1,16779|3) - maybe change to 2 4 3 2 1 4 3 1 2 to flow better with the beat seems like a rolly sound.

00:20:261 (20261|2) - move to 4 less anchor :D

00:22:940 (22940|1,23074|3) - to 1 2 better with pitch.

00:39:279 - up to here nice

00:40:618 (40618|1,40752|2) - move to 4 2

00:44:368 (44368|2) - move to 1 helps with flow

00:45:975 - maybe http://puu.sh/rCYJy/daf149a99f.jpg something like that

00:52:940 (52940|3) - to 2

00:53:208 (53208|2) - move to 1

00:54:011 (54011|3,54145|2) - move to 2 4

00:55:350 - i like this roll :D

01:07:538 (67538|1,67672|0,67806|1,67940|0,68074|2,68208|3) - to 3 2 4 3 1 4 to keep the rolly feel

01:32:583 (92583|1) - move to 1 better flow

01:52:404 (112404|1) - move to 1 ^

01:55:484 (115484|1,115618|2,115618|0) - move 1 [23] ^

01:58:565 (118565|2) - move to 4 ^

02:16:645 (136645|2) - move to 2

02:31:109 (151109|2,151243|3,151377|2,151511|3,151645|1) - change to 1 3 4 1 2 flows alot better with nice roll feel

02:39:413 (159413|2) - move to 1

02:39:547 - add note on 2

02:42:225 (162225|0,162225|2,162359|1,162493|0) - change to [12] 3 4

02:42:627 - add note 1

02:43:297 - add note 2 ( all added notes where to keep consistency through the section)

02:56:690 (176690|3) - move to 2 for pitch

02:57:895 (177895|2) - move to 1 ^

03:06:868 (186868|1,187002|2) - to 1 2

03:07:270 (187270|1,187404|2) - ctrl G

03:08:074 (188074|1) - move to 1

03:09:949 (189949|0,190083|3,190216|1) - move to 4 2 1 to keep rolly feel on this sound

03:13:297 (193297|0) - move to 2

03:24:279 (204279|3,204547|0) - move to 1 4

03:26:422 (206422|2) - move to 4

03:26:690 (206690|3,206824|2) - ctrl G for pitch

03:27:091 (207091|3,207225|2) - to 2 3 ^

03:27:493 (207493|3) - to 2

03:28:297 (208297|2,208431|1,208699|2,208833|0,209100|2,209368|1) - change for pitch 2 4 2 3 2 4

03:29:636 (209636|0) - move to 3

03:29:904 (209904|2,210038|1,210306|2,210440|1) - 1 2 1 2

03:31:645 (211645|0) - to 4

03:32:583 (212583|3) - to 1

03:32:850 (212850|0) - to 4

03:33:118 (213118|3,213252|2,213520|1,213654|0,213922|2,214190|1) - to 2 4 2 3 2 3

03:34:725 (214725|3,214859|1,215127|2,215261|0) - 2 4 1 3

03:36:065 (216065|0) - to 4

03:36:333 (216333|3,216466|2,216734|3,216868|0) - 1 3 1 2

03:37:136 (217136|1) - to 1

Whole last section was for pitch correction and keeping patterns close to yours pretty much flipping them :D

Hope you like the changes and it helps the map feel a bit less random but improves the flow :)
laughingcomet

Gekido-kun wrote:

Hellu~

Really nice map with neat af hitsounds!

Posting my little irc mod :)

irc
2016-10-09 15:07 Gekido-kun: I don't know too much about 7k either but I'll try ;w;
2016-10-09 15:17 Gekido-kun: hmmm, it's really hard to find something to mod if the map isn't terrible tbh
2016-10-09 15:17 Gekido-kun: 4k nm:
2016-10-09 15:17 Gekido-kun: 02:37:270 - I'd add a note here
2016-10-09 15:17 Gekido-kun: drums
2016-10-09 15:18 Gekido-kun: 02:38:877 - and here
2016-10-09 15:18 Gekido-kun: 02:40:484 - another one
2016-10-09 15:19 Gekido-kun: 02:45:306 - same
2016-10-09 15:20 Gekido-kun: 02:53:475 - add a note in col 4 here because the piano is kinda loud
2016-10-09 15:23 Mat: added all those
2016-10-09 15:23 Gekido-kun: kinda bad at modding patterns sooo... I guess that's it for now
2016-10-09 15:23 Mat: + hitsounds
2016-10-09 15:23 Gekido-kun: goodgood
2016-10-09 15:26 Mat: well could ya post those either as IRC or just a short mod on the page?
2016-10-09 15:26 Mat: since i added them and feels good
2016-10-09 15:27 Gekido-kun: suresure
2016-10-09 15:27 Gekido-kun: found a little something in 7k
2016-10-09 15:28 Gekido-kun: 02:19:993 (139993|5,140261|4,140529|1) - same 3 note pattern as before, might wanna change their position
2016-10-09 15:29 Mat: nice spot!
2016-10-09 15:30 Gekido-kun: aside from that, nothing that caught my eye by just taking a quick look, sorry xD

I would've done more if I had any clue about patterns :?

Good luck with getting it ranked!
Thanks for the mod! Applied the changes

Mat wrote:

Comet just wanna help ya out abit with maybe some suggestions if i can find any :D

Suggestions
4K Normal pattern change suggestions:

00:11:690 (11690|1) - move to 4

up to here 00:13:565 - so the intro is nice.

00:15:708 (15708|2,15841|1,15975|3,16109|0,16243|3,16377|1,16511|2,16645|1,16779|3) - maybe change to 2 4 3 2 1 4 3 1 2 to flow better with the beat seems like a rolly sound.

00:20:261 (20261|2) - move to 4 less anchor :D

00:22:940 (22940|1,23074|3) - to 1 2 better with pitch.

00:39:279 - up to here nice

00:40:618 (40618|1,40752|2) - move to 4 2

00:44:368 (44368|2) - move to 1 helps with flow

00:45:975 - maybe http://puu.sh/rCYJy/daf149a99f.jpg something like that

00:52:940 (52940|3) - to 2

00:53:208 (53208|2) - move to 1

00:54:011 (54011|3,54145|2) - move to 2 4

00:55:350 - i like this roll :D

01:07:538 (67538|1,67672|0,67806|1,67940|0,68074|2,68208|3) - to 3 2 4 3 1 4 to keep the rolly feel

01:32:583 (92583|1) - move to 1 better flow

01:52:404 (112404|1) - move to 1 ^

01:55:484 (115484|1,115618|2,115618|0) - move 1 [23] ^

01:58:565 (118565|2) - move to 4 ^

02:16:645 (136645|2) - move to 2

02:31:109 (151109|2,151243|3,151377|2,151511|3,151645|1) - change to 1 3 4 1 2 flows alot better with nice roll feel

02:39:413 (159413|2) - move to 1

02:39:547 - add note on 2

02:42:225 (162225|0,162225|2,162359|1,162493|0) - change to [12] 3 4

02:42:627 - add note 1

02:43:297 - add note 2 ( all added notes where to keep consistency through the section)

02:56:690 (176690|3) - move to 2 for pitch

02:57:895 (177895|2) - move to 1 ^

03:06:868 (186868|1,187002|2) - to 1 2

03:07:270 (187270|1,187404|2) - ctrl G

03:08:074 (188074|1) - move to 1

03:09:949 (189949|0,190083|3,190216|1) - move to 4 2 1 to keep rolly feel on this sound

03:13:297 (193297|0) - move to 2

03:24:279 (204279|3,204547|0) - move to 1 4

03:26:422 (206422|2) - move to 4

03:26:690 (206690|3,206824|2) - ctrl G for pitch

03:27:091 (207091|3,207225|2) - to 2 3 ^

03:27:493 (207493|3) - to 2

03:28:297 (208297|2,208431|1,208699|2,208833|0,209100|2,209368|1) - change for pitch 2 4 2 3 2 4

03:29:636 (209636|0) - move to 3

03:29:904 (209904|2,210038|1,210306|2,210440|1) - 1 2 1 2

03:31:645 (211645|0) - to 4

03:32:583 (212583|3) - to 1

03:32:850 (212850|0) - to 4

03:33:118 (213118|3,213252|2,213520|1,213654|0,213922|2,214190|1) - to 2 4 2 3 2 3

03:34:725 (214725|3,214859|1,215127|2,215261|0) - 2 4 1 3

03:36:065 (216065|0) - to 4

03:36:333 (216333|3,216466|2,216734|3,216868|0) - 1 3 1 2

03:37:136 (217136|1) - to 1

Whole last section was for pitch correction and keeping patterns close to yours pretty much flipping them :D

Hope you like the changes and it helps the map feel a bit less random but improves the flow :)
Thanks for the mod bby grill i appreciate it <3
Barra
IRC
17:15 Barry: 02:18:118 - 02:18:654 -
17:16 Barry: the three notes there
17:16 Barry: follow the voice in comparison to the drum beats the rest of the chorus
17:17 Barry: 02:18:654 - 02:31:511 -
17:17 Barry: same with there
17:17 Mat: so like
17:17 Mat: 02:18:118 (138118|0,138386|6,138654|2) -
17:17 Barry: could just be a style though :)
17:17 Mat: those?
17:17 Barry: yeh :)
17:17 Mat: dont think its voice mapping
17:18 Mat: i think its just the drum just in a 1/1 instead of 1/4 because easy
17:18 Mat: 1/2*
17:18 Barry: could be, I'm no good at this haha XDc
17:19 Mat: well i see it does follow the voice perfectly
17:19 Mat: :D
17:19 Mat: but thats just coincidence
17:19 Mat: what was the hard section ?
17:19 Barry: 02:13:297 -
17:20 Barry: this note sticks out a bit weird but meh XD
17:20 Barry: I'm just thinking about flow atm
17:20 Mat: ye thats a good way to think in easy diff mapping
17:20 Mat: it has to flow really well
17:20 Mat: so all these?
17:20 Mat: 02:13:297 (133297|1,133565|4,133833|2,134100|3,134368|0,134502|4,134770|5,134904|1) -
17:20 Mat: or just the one note
17:20 Barry: yeh, it's the only place in that chorus where there's a slightly longer pause then a beat on the voice
17:21 Barry: no, the gap just before that note
17:21 Mat: what would you suggest?
17:21 Barry: there's a slightly longer space
17:22 Barry: I'm not sure about that one
17:22 Mat: can ya link the notes?
17:22 Mat: that play a bit wierd
17:22 Barry: ???
17:24 Barry: 02:12:895 (132895|6,133297|1) -
17:24 Barry: I think just add a not between the two to keep the flow going
17:24 Mat: oh ye u spotted it
17:24 Mat: 02:13:163 -
17:25 Mat: missing note here
17:25 Mat: doesnt follow the other patterns :D thanks
17:29 Barry: 02:29:234 -
17:29 Barry: missing note here
17:29 Barry: 03:11:020 -
17:29 Barry: missing note
17:30 Mat: ahh thanks :D
Topic Starter
Mat

Barry wrote:

IRC
17:15 Barry: 02:18:118 - 02:18:654 -
17:16 Barry: the three notes there
17:16 Barry: follow the voice in comparison to the drum beats the rest of the chorus
17:17 Barry: 02:18:654 - 02:31:511 -
17:17 Barry: same with there
17:17 Mat: so like
17:17 Mat: 02:18:118 (138118|0,138386|6,138654|2) -
17:17 Barry: could just be a style though :)
17:17 Mat: those?
17:17 Barry: yeh :)
17:17 Mat: dont think its voice mapping
17:18 Mat: i think its just the drum just in a 1/1 instead of 1/4 because easy
17:18 Mat: 1/2*
17:18 Barry: could be, I'm no good at this haha XDc
17:19 Mat: well i see it does follow the voice perfectly
17:19 Mat: :D
17:19 Mat: but thats just coincidence
17:19 Mat: what was the hard section ?
17:19 Barry: 02:13:297 -
17:20 Barry: this note sticks out a bit weird but meh XD
17:20 Barry: I'm just thinking about flow atm
17:20 Mat: ye thats a good way to think in easy diff mapping
17:20 Mat: it has to flow really well
17:20 Mat: so all these?
17:20 Mat: 02:13:297 (133297|1,133565|4,133833|2,134100|3,134368|0,134502|4,134770|5,134904|1) -
17:20 Mat: or just the one note
17:20 Barry: yeh, it's the only place in that chorus where there's a slightly longer pause then a beat on the voice
17:21 Barry: no, the gap just before that note
17:21 Mat: what would you suggest?
17:21 Barry: there's a slightly longer space
17:22 Barry: I'm not sure about that one
17:22 Mat: can ya link the notes?
17:22 Mat: that play a bit wierd
17:22 Barry: ???
17:24 Barry: 02:12:895 (132895|6,133297|1) -
17:24 Barry: I think just add a not between the two to keep the flow going
17:24 Mat: oh ye u spotted it
17:24 Mat: 02:13:163 -
17:25 Mat: missing note here
17:25 Mat: doesnt follow the other patterns :D thanks
17:29 Barry: 02:29:234 -
17:29 Barry: missing note here
17:29 Barry: 03:11:020 -
17:29 Barry: missing note
17:30 Mat: ahh thanks :D
Thanks soo much for the mod <3 helped find some errors in the map all fixed now~ should be coming close to completion now ! woo
juankristal
Another little IRC as you asked for, I like this map, hope to see it ranked in the future o/

IRC (Normal diff)
15:52 Mat: i recently did a full pattern mod on comets diff so its better then before still maybe some things off about it not sure
15:52 Mat: and ok no problem
15:52 Mat: just msg me when u are ready :)
16:27 juankristal: alright
16:27 juankristal: I am BACK
16:28 juankristal: my keyboard is working so fucking bad tho
16:28 juankristal: lmao
16:32 Mat: oki
16:32 Mat: just finished
16:32 *Mat is listening to [https://osu.ppy.sh/b/1102638 RADWIMPS - Yume Tourou]
16:32 Mat: Easy diff on this :D
16:32 Mat: and again im really happy about the quality
16:32 Mat: <3
16:32 juankristal: lel those 200/100
16:33 juankristal: so you said this diff needed some modding, right?
16:33 Mat: either this or hydrias 7k ye
16:33 Mat: but i just did a pretty huge mod on this diff
16:33 juankristal: what I mean is
16:33 juankristal: you are taking care of this diff now?
16:34 Mat: well the changes have all been applied
16:34 Mat: so this is after the mod
16:34 Mat: if thats what u mean
16:34 juankristal: well, the thing is
16:34 juankristal: I can do a mod for this Normal diff for example
16:34 juankristal: but it should be done in the thread instead of IRC
16:34 juankristal: because it is comet's diff
16:35 Mat: i can look at the changes and then ask him if its ok from IRC
16:35 Mat: which is what i did before
16:35 juankristal: alright then
16:35 Mat: he doenst mind me changing things if i ask him :)
16:36 juankristal: I will try to give a look at the insane one as well tho
16:36 juankristal: but for the normal
16:36 *juankristal is editing [https://osu.ppy.sh/b/1002181 Primary - In The Garden [Comet's 4K Normal]]
16:36 juankristal: 00:01:377 (1377|3) - shouldnt that one be on the column 3
16:36 juankristal: 00:00:975 (975|2,1779|2) - same pitch as this ones
16:37 juankristal: also same hitsound
16:37 juankristal: 00:01:511 (1511|1) - and that one in 4
16:37 Mat: i think the first section is like
16:37 Mat: reverse pitch
16:37 Mat: and the last section is the correct pitch
16:37 Mat: rofl
16:37 juankristal: lel
16:37 juankristal: then moving 00:02:984 (2984|1) - that one to right 1 spot as well
16:37 juankristal: same reason
16:38 juankristal: 00:09:413 (9413|3) - that to 2
16:38 juankristal: and that sounds like it for the pitch on the first part
16:39 Mat: yeye
16:40 juankristal: 00:19:190 (19190|3,19324|2,19458|3) - then for that
16:41 juankristal: I dont really like that
16:41 juankristal: maybe 00:19:324 (19324|2) - to 1
16:41 juankristal: 00:19:458 (19458|3) - to 3
16:42 juankristal: and 00:19:591 (19591|0,19725|1) - ctrl+g and careful with hitsounds
16:42 Mat: 1 as in 1/2/3/4 ye?
16:42 juankristal: ye
16:42 Mat: ye always careful with the hitsounds dont wanna delete one hah
16:42 juankristal: 00:19:859 (19859|3) - maybe deleting that one too
16:42 juankristal: because of the double
16:43 juankristal: and then moving 00:19:993 (19993|0) - to 4
16:43 juankristal: 00:22:136 (22136|2,22270|1) - I would ctrl+h this as well
16:44 juankristal: 00:22:404 (22404|0,22538|3) - maybe that as well
16:44 Mat: but this 00:19:859 (19859|3) - has same sound as 00:20:127 (20127|1,20261|3) -
16:44 juankristal: to follow a bit better the guitar pitch
16:45 Mat: really delete a note?
16:45 juankristal: mmh, I dont know. I just had the idea of it playing a bit better
16:45 juankristal: 00:19:725 - because there is a crash over there and a double after that crash for another crash
16:45 juankristal: so many crash
16:45 juankristal: so maybe it was a good idea to give some sort of break, as it is a normal difficulty
16:46 juankristal: (00:22:672 (22672|1,22806|2,22940|0) - also ctrl + h this, I dont want to forget that either LOL)
16:46 Mat: ye i guess
16:46 Mat: deleting is good
16:48 juankristal: about this: 00:50:395 (50395|1,50529|0,50663|1,51065|1,51333|0,51333|1,51600|0) -
16:48 juankristal: I think thats a bit too much into left hand
16:48 juankristal: 00:49:725 (49725|1,49725|0,49993|1,50395|1,50529|0,50663|1,51065|1,51333|1,51333|0,51600|0) -
16:48 juankristal: its even more xXD
16:49 Mat: ye thats quite a bit of left
16:50 juankristal: https://osu.ppy.sh/ss/6286953 maybe something like that
16:50 Mat: maybe 00:49:993 (49993|1) - to 4?
16:51 Mat: hmm ye that plays better
16:51 juankristal: 00:54:279 (54279|0,54413|1,54547|0,54681|1,54949|0,55083|1,55350|0) - then that might be abit too much for left as well
16:53 juankristal: https://osu.ppy.sh/ss/6286984 again, something like that might work out
16:53 juankristal: (also that staircase is mindblockeable as hell I like it haha)
16:54 juankristal: after that that section looks cool
16:54 juankristal: for the next kiai is pmuch the same as before, 01:09:145 (69145|2) - moving stuff like that to 1 for example
16:54 Mat: haha mindblock city :DD::D
16:54 juankristal: or mostly just avoiding that overload into one specific hand
16:54 Mat: good stuff lel
16:55 juankristal: like, in general the pattering for this normal is using stairs for drums and when the drums goes in a different way make it "trill ish"
16:55 juankristal: like, not necesary 1-3-1-3
16:55 juankristal: but something like 1-3-2-4
16:56 juankristal: 01:37:136 (97136|0,97404|0,97538|1) - maybe that can catch off guard some people because it is after a really dense section
16:57 juankristal: but dunt relly know how to fix it
16:57 juankristal: 01:37:404 (97404|0,97538|1) - maybe just moving that to left 1 column and 01:37:806 (97806|2) - to col 2
16:57 juankristal: also I think there is a missing note 01:43:833 - here
16:58 juankristal: and I also think 02:05:395 (125395|1) - that one should be deleted
16:59 juankristal: because from here 02:06:065 - is the 4/1 tick or whatever is that one called. Is like the stronger tick and is easier to catch up into a transition for streams
17:00 juankristal: or maybe not
17:00 juankristal: that needs to be reconsidered xD
17:00 juankristal: also careful with 02:24:279 (144279|2,144547|2,144815|2,145083|2) - those stuff
17:01 juankristal: like, 3 are fine but 4 might be to much
17:01 juankristal: 02:41:154 (161154|0,161288|1) - move that to right
17:02 juankristal: 02:41:690 (161690|1) - that to right
17:02 juankristal: 02:41:556 - and add there for guitar
17:02 juankristal: (lol I am still dropping stuff nonstop xD)
17:02 Mat: move this to right like
17:02 Mat: what
17:02 juankristal: which one?
17:02 Mat: http://puu.sh/rDjZu/95ad7c9fe4.jpg
17:02 Mat: ?
17:03 Mat: 02:41:154 (161154|0,161288|1,161422|0,161422|3) -
17:03 Mat: this
17:03 Mat: u mean like 4 3 [14] ?
17:03 juankristal: no, 2 3 [14]
17:03 juankristal: http://puu.sh/rDk2V/4f1be61f80.jpg
17:04 Mat: ahh kk
17:04 Mat: yeye done that
17:04 Mat: added the note too seems like a strong sound so best add one
17:05 juankristal: :)
17:05 juankristal: so well, the rest of the map is pmuch the same mentioned before
17:05 juankristal: 03:15:440 - missing note there
17:05 Mat: ye ive altered quite abit of the kiais to be better with hand balance
17:06 juankristal: 03:26:824 (206824|3) - moving that to 2
17:06 juankristal: 03:26:690 (206690|2) - that to 4
17:07 Mat: o.O
17:07 juankristal: 03:31:913 (211913|2) - that to 2
17:07 Mat: low > high
17:07 Mat: but it goes
17:07 juankristal: I mean because those 03:26:422 (206422|3,206690|3) - are the same pitch
17:07 juankristal: 03:26:824 (206824|1,207091|1,207493|1) -
17:07 juankristal: and those
17:07 juankristal: 03:27:225 (207225|2,207761|2) - and those
17:07 Mat: oooohhh
17:08 Mat: nvm
17:08 Mat: i see
17:08 Mat: i changed a few around before
17:08 Mat: it was linking wrong thing :/
17:08 juankristal: oh
17:08 juankristal: makes sense hah
17:08 Mat: ye i see
17:08 juankristal: well, that sounds about it
17:08 juankristal: for the NM
17:08 Mat: ive already done what ya was gunna suggest :D
17:08 juankristal: ET mapper
Topic Starter
Mat

juankristal wrote:

Another little IRC as you asked for, I like this map, hope to see it ranked in the future o/

IRC (Normal diff)
15:52 Mat: i recently did a full pattern mod on comets diff so its better then before still maybe some things off about it not sure
15:52 Mat: and ok no problem
15:52 Mat: just msg me when u are ready :)
16:27 juankristal: alright
16:27 juankristal: I am BACK
16:28 juankristal: my keyboard is working so fucking bad tho
16:28 juankristal: lmao
16:32 Mat: oki
16:32 Mat: just finished
16:32 *Mat is listening to [https://osu.ppy.sh/b/1102638 RADWIMPS - Yume Tourou]
16:32 Mat: Easy diff on this :D
16:32 Mat: and again im really happy about the quality
16:32 Mat: <3
16:32 juankristal: lel those 200/100
16:33 juankristal: so you said this diff needed some modding, right?
16:33 Mat: either this or hydrias 7k ye
16:33 Mat: but i just did a pretty huge mod on this diff
16:33 juankristal: what I mean is
16:33 juankristal: you are taking care of this diff now?
16:34 Mat: well the changes have all been applied
16:34 Mat: so this is after the mod
16:34 Mat: if thats what u mean
16:34 juankristal: well, the thing is
16:34 juankristal: I can do a mod for this Normal diff for example
16:34 juankristal: but it should be done in the thread instead of IRC
16:34 juankristal: because it is comet's diff
16:35 Mat: i can look at the changes and then ask him if its ok from IRC
16:35 Mat: which is what i did before
16:35 juankristal: alright then
16:35 Mat: he doenst mind me changing things if i ask him :)
16:36 juankristal: I will try to give a look at the insane one as well tho
16:36 juankristal: but for the normal
16:36 *juankristal is editing [https://osu.ppy.sh/b/1002181 Primary - In The Garden [Comet's 4K Normal]]
16:36 juankristal: 00:01:377 (1377|3) - shouldnt that one be on the column 3
16:36 juankristal: 00:00:975 (975|2,1779|2) - same pitch as this ones
16:37 juankristal: also same hitsound
16:37 juankristal: 00:01:511 (1511|1) - and that one in 4
16:37 Mat: i think the first section is like
16:37 Mat: reverse pitch
16:37 Mat: and the last section is the correct pitch
16:37 Mat: rofl
16:37 juankristal: lel
16:37 juankristal: then moving 00:02:984 (2984|1) - that one to right 1 spot as well
16:37 juankristal: same reason
16:38 juankristal: 00:09:413 (9413|3) - that to 2
16:38 juankristal: and that sounds like it for the pitch on the first part
16:39 Mat: yeye
16:40 juankristal: 00:19:190 (19190|3,19324|2,19458|3) - then for that
16:41 juankristal: I dont really like that
16:41 juankristal: maybe 00:19:324 (19324|2) - to 1
16:41 juankristal: 00:19:458 (19458|3) - to 3
16:42 juankristal: and 00:19:591 (19591|0,19725|1) - ctrl+g and careful with hitsounds
16:42 Mat: 1 as in 1/2/3/4 ye?
16:42 juankristal: ye
16:42 Mat: ye always careful with the hitsounds dont wanna delete one hah
16:42 juankristal: 00:19:859 (19859|3) - maybe deleting that one too
16:42 juankristal: because of the double
16:43 juankristal: and then moving 00:19:993 (19993|0) - to 4
16:43 juankristal: 00:22:136 (22136|2,22270|1) - I would ctrl+h this as well
16:44 juankristal: 00:22:404 (22404|0,22538|3) - maybe that as well
16:44 Mat: but this 00:19:859 (19859|3) - has same sound as 00:20:127 (20127|1,20261|3) -
16:44 juankristal: to follow a bit better the guitar pitch
16:45 Mat: really delete a note?
16:45 juankristal: mmh, I dont know. I just had the idea of it playing a bit better
16:45 juankristal: 00:19:725 - because there is a crash over there and a double after that crash for another crash
16:45 juankristal: so many crash
16:45 juankristal: so maybe it was a good idea to give some sort of break, as it is a normal difficulty
16:46 juankristal: (00:22:672 (22672|1,22806|2,22940|0) - also ctrl + h this, I dont want to forget that either LOL)
16:46 Mat: ye i guess
16:46 Mat: deleting is good
16:48 juankristal: about this: 00:50:395 (50395|1,50529|0,50663|1,51065|1,51333|0,51333|1,51600|0) -
16:48 juankristal: I think thats a bit too much into left hand
16:48 juankristal: 00:49:725 (49725|1,49725|0,49993|1,50395|1,50529|0,50663|1,51065|1,51333|1,51333|0,51600|0) -
16:48 juankristal: its even more xXD
16:49 Mat: ye thats quite a bit of left
16:50 juankristal: https://osu.ppy.sh/ss/6286953 maybe something like that
16:50 Mat: maybe 00:49:993 (49993|1) - to 4?
16:51 Mat: hmm ye that plays better
16:51 juankristal: 00:54:279 (54279|0,54413|1,54547|0,54681|1,54949|0,55083|1,55350|0) - then that might be abit too much for left as well
16:53 juankristal: https://osu.ppy.sh/ss/6286984 again, something like that might work out
16:53 juankristal: (also that staircase is mindblockeable as hell I like it haha)
16:54 juankristal: after that that section looks cool
16:54 juankristal: for the next kiai is pmuch the same as before, 01:09:145 (69145|2) - moving stuff like that to 1 for example
16:54 Mat: haha mindblock city :DD::D
16:54 juankristal: or mostly just avoiding that overload into one specific hand
16:54 Mat: good stuff lel
16:55 juankristal: like, in general the pattering for this normal is using stairs for drums and when the drums goes in a different way make it "trill ish"
16:55 juankristal: like, not necesary 1-3-1-3
16:55 juankristal: but something like 1-3-2-4
16:56 juankristal: 01:37:136 (97136|0,97404|0,97538|1) - maybe that can catch off guard some people because it is after a really dense section
16:57 juankristal: but dunt relly know how to fix it
16:57 juankristal: 01:37:404 (97404|0,97538|1) - maybe just moving that to left 1 column and 01:37:806 (97806|2) - to col 2
16:57 juankristal: also I think there is a missing note 01:43:833 - here
16:58 juankristal: and I also think 02:05:395 (125395|1) - that one should be deleted
16:59 juankristal: because from here 02:06:065 - is the 4/1 tick or whatever is that one called. Is like the stronger tick and is easier to catch up into a transition for streams
17:00 juankristal: or maybe not
17:00 juankristal: that needs to be reconsidered xD
17:00 juankristal: also careful with 02:24:279 (144279|2,144547|2,144815|2,145083|2) - those stuff
17:01 juankristal: like, 3 are fine but 4 might be to much
17:01 juankristal: 02:41:154 (161154|0,161288|1) - move that to right
17:02 juankristal: 02:41:690 (161690|1) - that to right
17:02 juankristal: 02:41:556 - and add there for guitar
17:02 juankristal: (lol I am still dropping stuff nonstop xD)
17:02 Mat: move this to right like
17:02 Mat: what
17:02 juankristal: which one?
17:02 Mat: http://puu.sh/rDjZu/95ad7c9fe4.jpg
17:02 Mat: ?
17:03 Mat: 02:41:154 (161154|0,161288|1,161422|0,161422|3) -
17:03 Mat: this
17:03 Mat: u mean like 4 3 [14] ?
17:03 juankristal: no, 2 3 [14]
17:03 juankristal: http://puu.sh/rDk2V/4f1be61f80.jpg
17:04 Mat: ahh kk
17:04 Mat: yeye done that
17:04 Mat: added the note too seems like a strong sound so best add one
17:05 juankristal: :)
17:05 juankristal: so well, the rest of the map is pmuch the same mentioned before
17:05 juankristal: 03:15:440 - missing note there
17:05 Mat: ye ive altered quite abit of the kiais to be better with hand balance
17:06 juankristal: 03:26:824 (206824|3) - moving that to 2
17:06 juankristal: 03:26:690 (206690|2) - that to 4
17:07 Mat: o.O
17:07 juankristal: 03:31:913 (211913|2) - that to 2
17:07 Mat: low > high
17:07 Mat: but it goes
17:07 juankristal: I mean because those 03:26:422 (206422|3,206690|3) - are the same pitch
17:07 juankristal: 03:26:824 (206824|1,207091|1,207493|1) -
17:07 juankristal: and those
17:07 juankristal: 03:27:225 (207225|2,207761|2) - and those
17:07 Mat: oooohhh
17:08 Mat: nvm
17:08 Mat: i see
17:08 Mat: i changed a few around before
17:08 Mat: it was linking wrong thing :/
17:08 juankristal: oh
17:08 juankristal: makes sense hah
17:08 Mat: ye i see
17:08 juankristal: well, that sounds about it
17:08 juankristal: for the NM
17:08 Mat: ive already done what ya was gunna suggest :D
17:08 juankristal: ET mapper
I hope to see it ranked soon too :D ill let comet know so he can check it out before i update :)
Thanks again <3
laughingcomet

juankristal wrote:

Another little IRC as you asked for, I like this map, hope to see it ranked in the future o/

IRC (Normal diff)
15:52 Mat: i recently did a full pattern mod on comets diff so its better then before still maybe some things off about it not sure
15:52 Mat: and ok no problem
15:52 Mat: just msg me when u are ready :)
16:27 juankristal: alright
16:27 juankristal: I am BACK
16:28 juankristal: my keyboard is working so fucking bad tho
16:28 juankristal: lmao
16:32 Mat: oki
16:32 Mat: just finished
16:32 *Mat is listening to [https://osu.ppy.sh/b/1102638 RADWIMPS - Yume Tourou]
16:32 Mat: Easy diff on this :D
16:32 Mat: and again im really happy about the quality
16:32 Mat: <3
16:32 juankristal: lel those 200/100
16:33 juankristal: so you said this diff needed some modding, right?
16:33 Mat: either this or hydrias 7k ye
16:33 Mat: but i just did a pretty huge mod on this diff
16:33 juankristal: what I mean is
16:33 juankristal: you are taking care of this diff now?
16:34 Mat: well the changes have all been applied
16:34 Mat: so this is after the mod
16:34 Mat: if thats what u mean
16:34 juankristal: well, the thing is
16:34 juankristal: I can do a mod for this Normal diff for example
16:34 juankristal: but it should be done in the thread instead of IRC
16:34 juankristal: because it is comet's diff
16:35 Mat: i can look at the changes and then ask him if its ok from IRC
16:35 Mat: which is what i did before
16:35 juankristal: alright then
16:35 Mat: he doenst mind me changing things if i ask him :)
16:36 juankristal: I will try to give a look at the insane one as well tho
16:36 juankristal: but for the normal
16:36 *juankristal is editing [https://osu.ppy.sh/b/1002181 Primary - In The Garden [Comet's 4K Normal]]
16:36 juankristal: 00:01:377 (1377|3) - shouldnt that one be on the column 3
16:36 juankristal: 00:00:975 (975|2,1779|2) - same pitch as this ones
16:37 juankristal: also same hitsound
16:37 juankristal: 00:01:511 (1511|1) - and that one in 4
16:37 Mat: i think the first section is like
16:37 Mat: reverse pitch
16:37 Mat: and the last section is the correct pitch
16:37 Mat: rofl
16:37 juankristal: lel
16:37 juankristal: then moving 00:02:984 (2984|1) - that one to right 1 spot as well
16:37 juankristal: same reason
16:38 juankristal: 00:09:413 (9413|3) - that to 2
16:38 juankristal: and that sounds like it for the pitch on the first part
16:39 Mat: yeye
16:40 juankristal: 00:19:190 (19190|3,19324|2,19458|3) - then for that
16:41 juankristal: I dont really like that
16:41 juankristal: maybe 00:19:324 (19324|2) - to 1
16:41 juankristal: 00:19:458 (19458|3) - to 3
16:42 juankristal: and 00:19:591 (19591|0,19725|1) - ctrl+g and careful with hitsounds
16:42 Mat: 1 as in 1/2/3/4 ye?
16:42 juankristal: ye
16:42 Mat: ye always careful with the hitsounds dont wanna delete one hah
16:42 juankristal: 00:19:859 (19859|3) - maybe deleting that one too
16:42 juankristal: because of the double
16:43 juankristal: and then moving 00:19:993 (19993|0) - to 4
16:43 juankristal: 00:22:136 (22136|2,22270|1) - I would ctrl+h this as well
16:44 juankristal: 00:22:404 (22404|0,22538|3) - maybe that as well
16:44 Mat: but this 00:19:859 (19859|3) - has same sound as 00:20:127 (20127|1,20261|3) -
16:44 juankristal: to follow a bit better the guitar pitch
16:45 Mat: really delete a note?
16:45 juankristal: mmh, I dont know. I just had the idea of it playing a bit better
16:45 juankristal: 00:19:725 - because there is a crash over there and a double after that crash for another crash
16:45 juankristal: so many crash
16:45 juankristal: so maybe it was a good idea to give some sort of break, as it is a normal difficulty
16:46 juankristal: (00:22:672 (22672|1,22806|2,22940|0) - also ctrl + h this, I dont want to forget that either LOL)
16:46 Mat: ye i guess
16:46 Mat: deleting is good
16:48 juankristal: about this: 00:50:395 (50395|1,50529|0,50663|1,51065|1,51333|0,51333|1,51600|0) -
16:48 juankristal: I think thats a bit too much into left hand
16:48 juankristal: 00:49:725 (49725|1,49725|0,49993|1,50395|1,50529|0,50663|1,51065|1,51333|1,51333|0,51600|0) -
16:48 juankristal: its even more xXD
16:49 Mat: ye thats quite a bit of left
16:50 juankristal: https://osu.ppy.sh/ss/6286953 maybe something like that
16:50 Mat: maybe 00:49:993 (49993|1) - to 4?
16:51 Mat: hmm ye that plays better
16:51 juankristal: 00:54:279 (54279|0,54413|1,54547|0,54681|1,54949|0,55083|1,55350|0) - then that might be abit too much for left as well
16:53 juankristal: https://osu.ppy.sh/ss/6286984 again, something like that might work out
16:53 juankristal: (also that staircase is mindblockeable as hell I like it haha)
16:54 juankristal: after that that section looks cool
16:54 juankristal: for the next kiai is pmuch the same as before, 01:09:145 (69145|2) - moving stuff like that to 1 for example
16:54 Mat: haha mindblock city :DD::D
16:54 juankristal: or mostly just avoiding that overload into one specific hand
16:54 Mat: good stuff lel
16:55 juankristal: like, in general the pattering for this normal is using stairs for drums and when the drums goes in a different way make it "trill ish"
16:55 juankristal: like, not necesary 1-3-1-3
16:55 juankristal: but something like 1-3-2-4
16:56 juankristal: 01:37:136 (97136|0,97404|0,97538|1) - maybe that can catch off guard some people because it is after a really dense section
16:57 juankristal: but dunt relly know how to fix it
16:57 juankristal: 01:37:404 (97404|0,97538|1) - maybe just moving that to left 1 column and 01:37:806 (97806|2) - to col 2
16:57 juankristal: also I think there is a missing note 01:43:833 - here
16:58 juankristal: and I also think 02:05:395 (125395|1) - that one should be deleted
16:59 juankristal: because from here 02:06:065 - is the 4/1 tick or whatever is that one called. Is like the stronger tick and is easier to catch up into a transition for streams
17:00 juankristal: or maybe not
17:00 juankristal: that needs to be reconsidered xD
17:00 juankristal: also careful with 02:24:279 (144279|2,144547|2,144815|2,145083|2) - those stuff
17:01 juankristal: like, 3 are fine but 4 might be to much
17:01 juankristal: 02:41:154 (161154|0,161288|1) - move that to right
17:02 juankristal: 02:41:690 (161690|1) - that to right
17:02 juankristal: 02:41:556 - and add there for guitar
17:02 juankristal: (lol I am still dropping stuff nonstop xD)
17:02 Mat: move this to right like
17:02 Mat: what
17:02 juankristal: which one?
17:02 Mat: http://puu.sh/rDjZu/95ad7c9fe4.jpg
17:02 Mat: ?
17:03 Mat: 02:41:154 (161154|0,161288|1,161422|0,161422|3) -
17:03 Mat: this
17:03 Mat: u mean like 4 3 [14] ?
17:03 juankristal: no, 2 3 [14]
17:03 juankristal: http://puu.sh/rDk2V/4f1be61f80.jpg
17:04 Mat: ahh kk
17:04 Mat: yeye done that
17:04 Mat: added the note too seems like a strong sound so best add one
17:05 juankristal: :)
17:05 juankristal: so well, the rest of the map is pmuch the same mentioned before
17:05 juankristal: 03:15:440 - missing note there
17:05 Mat: ye ive altered quite abit of the kiais to be better with hand balance
17:06 juankristal: 03:26:824 (206824|3) - moving that to 2
17:06 juankristal: 03:26:690 (206690|2) - that to 4
17:07 Mat: o.O
17:07 juankristal: 03:31:913 (211913|2) - that to 2
17:07 Mat: low > high
17:07 Mat: but it goes
17:07 juankristal: I mean because those 03:26:422 (206422|3,206690|3) - are the same pitch
17:07 juankristal: 03:26:824 (206824|1,207091|1,207493|1) -
17:07 juankristal: and those
17:07 juankristal: 03:27:225 (207225|2,207761|2) - and those
17:07 Mat: oooohhh
17:08 Mat: nvm
17:08 Mat: i see
17:08 Mat: i changed a few around before
17:08 Mat: it was linking wrong thing :/
17:08 juankristal: oh
17:08 juankristal: makes sense hah
17:08 Mat: ye i see
17:08 juankristal: well, that sounds about it
17:08 juankristal: for the NM
17:08 Mat: ive already done what ya was gunna suggest :D
17:08 juankristal: ET mapper

Thanks a lot for the mod! i appreciate the help!
Topic Starter
Mat
Updated fully now :) just waiting on maybe another 7k easy mod then hopefully BN check when people are available :)
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. Tag conflicts with Mat's 4k easy diff.
  2. Add more tags to your map, i suggest copying the genre tags of the song from searching on websites are asking a meta check from somebody
  3. Preview time for all diffs aren't the same. consider doing preview aligned.
  4. Uninherited timing points conflict with Mat's 4k Easy diff.
  5. Turn off widescreen support for all diffs if you don't have a storyboard.
  6. Please lower the HP of lordraika's 7k Insane to 8 or 8.1, i think for an insane diff having the hp that high would limit the player in that difficulty range to actually be able to play them.


    • [Hydria's 7K Easy]
    1. 00:04:591 (4591|1) - Eh, maybe move to 3, it feels like a stream and not that fond of for beginner players
    2. 00:05:931 (5931|5,6333|4) - I think it would be better if you switch columns for those two
    3. 00:07:404 (7404|2) - Was think about moving this to 1, 00:07:538 (7538|5) - This to 3 and 00:07:806 (7806|2) - to 7, maybe would play out more nicely
    4. 00:22:940 (22940|1) - Maybe this to 1 and 00:23:208 (23208|0) - To 5, i dunno i personally think would be better than what you used since it can be uncomfortable for beginners imo
    5. 01:03:788 (63788|6) - To 7
    6. 01:04:056 (64056|4) - This at 5
    7. 01:04:190 (64190|1) - At 2 for comfortness to players
    8. 01:04:725 (64725|6) - I suggest to 5, that two note in one column felt inconsistent for me, and the sound kinda didn't call for it so change it
    9. 01:10:083 (70083|2,70484|1) - Uuuh, i kinda don't hear any sounds here for the most part, kinda pointless to have them there maybe remove or replace?
    10. 01:24:547 (84547|2,84681|3) - This pattern all of a sudden feels inconsistent with everything, i think you should change
      [Julie's 7K Normal]
    11. 00:17:850 (17850|2) - I think this bit being a chord then 00:18:118 (18118|5) - to be open in columns would kinda work more
    12. 00:56:958 (56958|3) - I think this would be better on three considering it would be distracting when hitting the ladder as a beginner
    13. 01:22:672 (82672|0,82672|6,83074|0,83074|6) - I kinda see this to be a little inconsistent with other patterns you used, consider changing this
    14. 01:23:475 (83475|3,83609|4,83743|5) - Maybe it would be better moving those three to column 5,6,7? it's hard to hit and complex with everything else
    15. 01:36:333 (96333|4,96333|2,96600|4,96600|2,96868|4) - These are a little complex for novice players and doesn't suit the map itself, if you're still gonna use them then i'd advice you to change the ones on column 5 because hitting those with thumb is harder than any other column
    16. 02:01:511 (121511|1,121645|3) - I dunno, this feels too unfocused i believe, i think would be a safe call to move them to another column
    17. 02:07:672 (127672|3) - Same thing as i said before about it
    18. 02:33:386 (153386|6,153386|0,153788|6,153788|0) - Like i said above about it
    19. 02:34:190 (154190|3,154324|4,154458|5) - Same here
    20. 02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - This feels tricky to do
    21. 02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - To me these are a nope lol
      [Julie's 4K Hard]
      WIP
Topic Starter
Mat

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Tag conflicts with Mat's 4k easy diff.
  2. Add more tags to your map, i suggest copying the genre tags of the song from searching on websites are asking a meta check from somebody
  3. Preview time for all diffs aren't the same. consider doing preview aligned.
  4. Uninherited timing points conflict with Mat's 4k Easy diff.
  5. Turn off widescreen support for all diffs if you don't have a storyboard.
  6. Please lower the HP of lordraika's 7k Insane to 8 or 8.1, i think for an insane diff having the hp that high would limit the player in that difficulty range to actually be able to play them.


    • [Hydria's 7K Easy]
    1. 00:04:591 (4591|1) - Eh, maybe move to 3, it feels like a stream and not that fond of for beginner players
    2. 00:05:931 (5931|5,6333|4) - I think it would be better if you switch columns for those two
    3. 00:07:404 (7404|2) - Was think about moving this to 1, 00:07:538 (7538|5) - This to 3 and 00:07:806 (7806|2) - to 7, maybe would play out more nicely
    4. 00:22:940 (22940|1) - Maybe this to 1 and 00:23:208 (23208|0) - To 5, i dunno i personally think would be better than what you used since it can be uncomfortable for beginners imo
    5. 01:03:788 (63788|6) - To 7
    6. 01:04:056 (64056|4) - This at 5
    7. 01:04:190 (64190|1) - At 2 for comfortness to players
    8. 01:04:725 (64725|6) - I suggest to 5, that two note in one column felt inconsistent for me, and the sound kinda didn't call for it so change it
    9. 01:10:083 (70083|2,70484|1) - Uuuh, i kinda don't hear any sounds here for the most part, kinda pointless to have them there maybe remove or replace?
    10. 01:24:547 (84547|2,84681|3) - This pattern all of a sudden feels inconsistent with everything, i think you should change
      [Julie's 7K Normal]
    11. 00:17:850 (17850|2) - I think this bit being a chord then 00:18:118 (18118|5) - to be open in columns would kinda work more
    12. 00:56:958 (56958|3) - I think this would be better on three considering it would be distracting when hitting the ladder as a beginner
    13. 01:22:672 (82672|0,82672|6,83074|0,83074|6) - I kinda see this to be a little inconsistent with other patterns you used, consider changing this
    14. 01:23:475 (83475|3,83609|4,83743|5) - Maybe it would be better moving those three to column 5,6,7? it's hard to hit and complex with everything else
    15. 01:36:333 (96333|4,96333|2,96600|4,96600|2,96868|4) - These are a little complex for novice players and doesn't suit the map itself, if you're still gonna use them then i'd advice you to change the ones on column 5 because hitting those with thumb is harder than any other column
    16. 02:01:511 (121511|1,121645|3) - I dunno, this feels too unfocused i believe, i think would be a safe call to move them to another column
    17. 02:07:672 (127672|3) - Same thing as i said before about it
    18. 02:33:386 (153386|6,153386|0,153788|6,153788|0) - Like i said above about it
    19. 02:34:190 (154190|3,154324|4,154458|5) - Same here
    20. 02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - This feels tricky to do
    21. 02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - To me these are a nope lol
      [Julie's 4K Hard]
      WIP
THE MATS 4K DIFF DOESNT EXIST ANYMORE! its part of the old set so please remove, and ill ask about the HP and OD of the 7k spread.

Im going to ask for Metadata check from somebody too :)

Hydria's 7K changes have been made (other then the motes you said had no sound, because they do) gunna ask Julie to look at the mod for the 7k normal ~

Thanks for mod <3
Topic Starter
Mat
Just updated every Diff to have correct meta data and correct capitalised song title, thanks to J1nx1337, Lasse and IamKwaN !
Topic Starter
Mat
Added banner + Updated all description to look nice ~
Rivals_7
Mod req via IRC by comet xD
1|2|3|4

[General]
Background should be at least 1366x768
anything else has been mentioned above

[All diff]
00:12:761 - i feel like the LNs should stop here, the rest of it is just a piano echo

[Comet's 4K Normal]

Pitch Relevancy (swap = ctrl+h)
00:00:975 (975|2,1109|1) - swap
00:01:779 (1779|2,2047|0,2315|3,2315|1) - ^
00:02:583 (2583|2) - 4
00:04:190 (4190|2,4324|1,4591|2,4725|1) - swap
00:05:797 (5797|2,5931|1,6199|2) - swap
00:07:404 (7404|2,7538|1) - 1|4 maybe, or u can rearrang it on your own
00:09:413 (9413|1,9547|2) - swap, then ctrl+right arrow
00:10:618 (10618|2,10752|1) - 2|4?

00:19:725 (19725|0) - could add one more note for impact

00:32:315 (32315|2,32583|2) - emm dont really recommend this, since the song is quite fast that would be a problem for newbies

00:39:011 (39011|2) - turn into an LN? to cover guitar

00:42:895 (42895|2,43163|0,43297|2,43565|0) - 4|3|1|2? sounds more balanced

00:55:484 (55484|1,55618|2,55752|3,55886|2,56020|1,56288|1,56422|2,56690|2,56824|1) - hmm can you mmake this more intuitive? back and forth stairs is quite hard to execute on this BPM. mainly - 00:55:618 (55618|2,55752|3,55886|2,56422|2,56556|3,56690|2) - and - 00:56:020 (56020|1,56154|0,56288|1,56824|1,56958|0,57091|1) - that can lead into disruption

00:59:234 (59234|1,59502|1,59770|1,60038|1) - i dont think there's a particular reason of this jacks, probably rearrange

01:03:386 (63386|0,63520|1,63654|2,63788|0,63922|1,64056|2,64190|0,64324|1,64458|2) - why is this orientated on the left hand only? :u

01:30:975 (90975|3) - probably move this to 3

01:36:333 - http://puu.sh/rIGbn/8b3d29a31a.jpg

01:43:833 (103833|2) - these shouldnt be doubled, if i saw your overall note use for each noise

01:58:029 (118029|3) - 01:59:636 (119636|0) - not Double?

03:03:252 (183252|1,183520|1,183788|1,184056|1) - I think i saw this before

03:15:708 - Missed?

Pitch Relevancy
03:27:091 (207091|1) - 1
03:28:029 (208029|3) - 1
03:28:699 (208699|1,208833|2) - 3|1
03:33:520 (213520|1) - 1

Good Luck :D
laughingcomet
i somehow just stopped wanting to type so i wont be responding to most of this mod but all that i haven't replied on passed my check. (Sorry :S)

Rivals_7 wrote:

Mod req via IRC by comet xD
1|2|3|4

[General]
Background should be at least 1366x768
anything else has been mentioned above

[All diff]
00:12:761 - i feel like the LNs should stop here, the rest of it is just a piano echo

[Comet's 4K Normal]

Pitch Relevancy (swap = ctrl+h)
00:00:975 (975|2,1109|1) - swap
00:01:779 (1779|2,2047|0,2315|3,2315|1) - ^
00:02:583 (2583|2) - 4
00:04:190 (4190|2,4324|1,4591|2,4725|1) - swap
00:05:797 (5797|2,5931|1,6199|2) - swap
00:07:404 (7404|2,7538|1) - 1|4 maybe, or u can rearrang it on your own
00:09:413 (9413|1,9547|2) - swap, then ctrl+right arrow
00:10:618 (10618|2,10752|1) - 2|4?

00:19:725 (19725|0) - could add one more note for impact

00:32:315 (32315|2,32583|2) - emm dont really recommend this, since the song is quite fast that would be a problem for newbies

00:39:011 (39011|2) - turn into an LN? to cover guitar I think i like it the way it is more now :)

00:42:895 (42895|2,43163|0,43297|2,43565|0) - 4|3|1|2? sounds more balanced

00:55:484 (55484|1,55618|2,55752|3,55886|2,56020|1,56288|1,56422|2,56690|2,56824|1) - hmm can you mmake this more intuitive? back and forth stairs is quite hard to execute on this BPM. mainly - 00:55:618 (55618|2,55752|3,55886|2,56422|2,56556|3,56690|2) - and - 00:56:020 (56020|1,56154|0,56288|1,56824|1,56958|0,57091|1) - that can lead into disruption

00:59:234 (59234|1,59502|1,59770|1,60038|1) - i dont think there's a particular reason of this jacks, probably rearrange

01:03:386 (63386|0,63520|1,63654|2,63788|0,63922|1,64056|2,64190|0,64324|1,64458|2) - why is this orientated on the left hand only? :u

01:30:975 (90975|3) - probably move this to 3

01:36:333 - http://puu.sh/rIGbn/8b3d29a31a.jpg

01:43:833 (103833|2) - these shouldnt be doubled, if i saw your overall note use for each noise

01:58:029 (118029|3) - 01:59:636 (119636|0) - not Double? I went for the harder crash/cymbal sound as doubles here

03:03:252 (183252|1,183520|1,183788|1,184056|1) - I think i saw this before *SHHHHHHHH YOU'VE SEEN NOTHING*

03:15:708 - Missed?

Pitch Relevancy
03:27:091 (207091|1) - 1
03:28:029 (208029|3) - 1
03:28:699 (208699|1,208833|2) - 3|1
03:33:520 (213520|1) - 1

Good Luck :D
Thanks again for the mod! <3
laughingcomet
For Mat
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Comet's 4K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1002181
BeatmapSetID:361117

[Difficulty]
HPDrainRate:6.8
CircleSize:4
OverallDifficulty:7.4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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320,192,104368,1,0,0:0:0:0:
192,192,104636,1,0,0:0:0:0:
320,192,104904,1,0,0:0:0:0:
192,192,105038,1,0,0:0:0:0:
64,192,105172,1,0,0:0:0:52:LR4_KickTBCRs.wav
192,192,105440,1,0,0:0:0:0:
448,192,105574,1,0,0:0:0:60:LR_Tom Hit Z.wav
320,192,105708,1,0,0:0:0:0:
192,192,105841,1,0,0:0:0:0:
64,192,105975,1,0,0:0:0:100:LR_Drum Rpd x2.wav
448,192,105975,1,0,0:0:0:0:
320,192,106243,1,0,0:0:0:0:
192,192,106511,1,0,0:0:0:0:
320,192,106645,1,0,0:0:0:0:
448,192,106779,1,0,0:0:0:52:LR4_KickTBCRs.wav
320,192,107047,1,0,0:0:0:0:
192,192,107181,1,0,0:0:0:60:LR_Tom Hit Z.wav
320,192,107315,1,0,0:0:0:0:
64,192,107449,1,0,0:0:0:0:
448,192,107583,1,0,0:0:0:100:LR_Drum Rpd x2.wav
192,192,107583,1,0,0:0:0:0:
320,192,107850,1,0,0:0:0:0:
192,192,107984,1,0,0:0:0:0:
64,192,108118,1,0,0:0:0:0:
448,192,108252,1,0,0:0:0:0:
64,192,108386,1,0,0:0:0:52:LR4_KickTBCRs.wav
192,192,108654,1,0,0:0:0:0:
320,192,108788,1,0,0:0:0:0:
64,192,108922,1,0,0:0:0:0:
192,192,109056,1,0,0:0:0:0:
448,192,109190,1,0,0:0:0:100:LR_Drum Rpd x2.wav
320,192,109190,1,0,0:0:0:0:
64,192,109993,1,4,0:0:0:35:
320,192,109993,1,0,0:0:0:0:
448,192,110261,1,0,0:0:0:0:
192,192,110395,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,110529,1,0,0:0:0:0:
448,192,110663,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,110797,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,110797,1,0,0:0:0:87:LR_Drum Rpd x2.wav
448,192,111065,1,0,0:0:0:0:
192,192,111333,1,0,0:0:0:0:
320,192,111466,1,0,0:0:0:0:
64,192,111600,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,111868,1,0,0:0:0:0:
64,192,112002,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,112136,1,0,0:0:0:0:
320,192,112270,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,112404,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,112404,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,112672,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,112940,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,113208,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,113475,1,0,0:0:0:0:
320,192,113609,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,113743,1,0,0:0:0:0:
192,192,113877,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,114011,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,114011,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,114279,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,114547,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,114681,1,0,0:0:0:0:
448,192,114815,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,115083,1,0,0:0:0:0:
192,192,115216,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,115350,1,0,0:0:0:0:
64,192,115484,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,115618,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,115618,1,0,0:0:0:87:LR_Drum Rpd x2.wav
448,192,115886,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,116154,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,116288,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,116422,1,4,0:0:0:35:
448,192,116422,1,0,0:0:0:0:
320,192,116690,1,0,0:0:0:0:
192,192,116824,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,116958,1,0,0:0:0:0:
192,192,117091,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,117225,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,117225,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,117493,1,0,0:0:0:0:
192,192,117761,1,0,0:0:0:0:
64,192,117895,1,0,0:0:0:0:
192,192,118029,1,0,0:0:0:0:
320,192,118297,1,0,0:0:0:0:
64,192,118431,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,118565,1,0,0:0:0:0:
192,192,118699,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,118833,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,118833,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
448,192,119100,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,119368,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,119636,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,119904,1,0,0:0:0:0:
320,192,120038,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,120172,1,0,0:0:0:0:
192,192,120306,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,120440,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,120440,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,120708,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,120975,1,0,0:0:0:40:LR4_KickTBCRs.wav
laughingcomet
For Mat 2
192,192,121109,1,0,0:0:0:0:
448,192,121243,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,121511,1,0,0:0:0:85:LR_Drum Rpd x2.wav
64,192,121645,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,121779,1,0,0:0:0:70:LR5_Tom Normal Sn.wav
192,192,121913,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,122047,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,122181,1,0,0:0:0:62:LR_Drum Hit Drop High.wav
448,192,122315,1,0,0:0:0:95:LR_Tom Hit X.wav
320,192,122449,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122583,1,0,0:0:0:97:LR_Tom Hit Y.wav
320,192,122716,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122850,1,4,0:0:0:40:
192,192,122850,1,0,0:0:0:0:
448,192,123118,1,0,0:0:0:0:
320,192,123252,1,0,0:0:0:0:
64,192,123386,1,0,0:0:0:0:
320,192,123520,1,0,0:0:0:0:
448,192,123654,1,12,0:0:0:40:
64,192,123654,1,0,0:0:0:0:
192,192,123922,1,0,0:0:0:0:
320,192,124190,1,0,0:0:0:0:
192,192,124324,1,0,0:0:0:0:
64,192,124458,1,6,0:0:0:40:
320,192,124458,1,0,0:0:0:0:
448,192,124725,1,0,0:0:0:0:
192,192,124859,1,0,0:0:0:0:
320,192,124993,1,0,0:0:0:0:
64,192,125127,1,0,0:0:0:0:
448,192,125261,1,12,0:0:0:40:
320,192,125261,1,0,0:0:0:0:
192,192,125395,1,0,0:0:0:0:
64,192,125529,1,0,0:0:0:0:
192,192,125663,1,0,0:0:0:0:
320,192,125797,1,0,0:0:0:0:
64,192,125931,1,0,0:0:0:0:
448,192,126065,1,6,0:0:0:40:
320,192,126065,1,0,0:0:0:0:
192,192,126199,1,0,0:0:0:0:
64,192,126333,1,0,0:0:0:0:
320,192,126466,1,0,0:0:0:0:
448,192,126600,1,0,0:0:0:0:
192,192,126734,1,0,0:0:0:0:
64,192,126868,1,12,0:0:0:40:
448,192,126868,1,0,0:0:0:0:
320,192,127002,1,0,0:0:0:0:
64,192,127136,1,0,0:0:0:0:
192,192,127270,1,0,0:0:0:0:
320,192,127404,1,0,0:0:0:0:
448,192,127538,1,0,0:0:0:0:
64,192,127672,1,6,0:0:0:40:
192,192,127672,1,0,0:0:0:0:
320,192,127806,1,0,0:0:0:0:
448,192,127940,1,0,0:0:0:0:
192,192,128074,1,0,0:0:0:0:
64,192,128208,1,0,0:0:0:0:
192,192,128341,1,0,0:0:0:0:
448,192,128475,1,8,0:0:0:40:
320,192,128475,1,0,0:0:0:0:
64,192,129279,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,129279,1,0,0:0:0:0:
320,192,129413,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,129547,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,129681,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,129815,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,129949,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,130083,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,130216,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130350,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,130484,1,0,0:0:0:28:LR4_KickTBCRs.wav
64,192,130618,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,130752,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130886,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131020,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,131154,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,131288,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,131422,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,131556,1,0,0:0:0:95:LR_Tom Hit Y.wav
192,192,131690,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131824,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,131958,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,132091,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,132225,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
192,192,132359,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
64,192,132493,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,132627,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,132761,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,132895,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133029,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133163,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133297,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133431,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133565,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133699,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133833,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133966,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,134100,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,134234,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,134368,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,134502,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,134636,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,134770,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
64,192,134904,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135038,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
192,192,135172,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,135306,1,0,0:0:0:100:LR_Drum Hit Clap Sn.wav
320,192,135440,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
64,192,135574,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,135708,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135841,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,135975,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136109,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
64,192,136243,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,136377,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136511,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,136645,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,136779,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,136913,1,0,0:0:0:28:LR4_KickTBCRs.wav
448,192,137047,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,137181,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,137315,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,137449,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,137583,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,137716,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,137850,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,137984,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,138118,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,138252,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,138386,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,138520,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,138654,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,138788,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
192,192,138922,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,139056,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,139190,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,139324,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,139458,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,139591,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,139725,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,139859,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,139993,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,140127,1,0,0:0:0:28:LR4_KickTBCRs.wav
448,192,140261,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,140395,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,140529,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,140663,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,140797,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,140931,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,141065,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,141199,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
64,192,141333,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,141466,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
448,192,141600,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,141734,1,0,0:0:0:100:LR_Drum Hit Clap Sn.wav
64,192,141868,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,142002,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,142136,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,142136,1,0,0:0:0:0:
192,192,142270,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,142404,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,142538,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,142672,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,142806,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,142940,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,143074,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,143208,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,143341,1,0,0:0:0:28:LR4_KickTBCRs.wav
64,192,143475,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,143609,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,143743,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,143877,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,144011,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,144145,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,144279,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,144413,1,0,0:0:0:95:LR_Tom Hit Y.wav
192,192,144547,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,144681,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,144815,1,0,0:0:0:100:LR_Tom Hit X.wav
192,192,144949,1,0,0:0:0:65:LR_Tom Hit X.wav
320,192,145083,1,0,0:0:0:100:LR_Tom Hit Y.wav
64,192,145216,1,0,0:0:0:100:LR_Tom Hit Z.wav
448,192,145350,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,145484,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,145618,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,145752,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
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192,192,191288,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,191422,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,191556,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,191690,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,191824,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,191958,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,192091,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,192225,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,192359,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,192493,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,192627,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
448,192,192761,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,192895,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,193029,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
320,192,193163,1,0,0:0:0:100:LR_Tom Hit Z.wav
192,192,193297,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,193431,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,193565,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,193565,1,0,0:0:0:0:
192,192,193833,1,0,0:0:0:0:
448,192,193966,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,194100,1,0,0:0:0:0:
320,192,194234,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,194368,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,194368,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,194636,1,0,0:0:0:0:
320,192,194904,1,0,0:0:0:0:
192,192,195038,1,0,0:0:0:0:
448,192,195172,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,195172,1,0,0:0:0:0:
320,192,195440,1,0,0:0:0:0:
192,192,195574,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,195708,1,0,0:0:0:0:
64,192,195841,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,195975,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
448,192,195975,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,196243,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,196511,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,196779,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,196779,1,0,0:0:0:0:
64,192,197047,1,0,0:0:0:0:
192,192,197181,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,197315,1,0,0:0:0:0:
320,192,197449,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,197583,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,197583,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
320,192,197850,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,198118,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,198252,1,0,0:0:0:0:
64,192,198386,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,198386,1,0,0:0:0:0:
320,192,198654,1,0,0:0:0:0:
192,192,198788,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,198922,1,0,0:0:0:0:
448,192,199056,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,199190,1,0,0:0:0:87:LR_Drum Rpd x2.wav
192,192,199190,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
64,192,199458,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,199725,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,199859,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
64,192,199993,1,4,0:0:0:44:
192,192,199993,1,0,0:0:0:0:
448,192,200261,1,0,0:0:0:0:
320,192,200395,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,200529,1,0,0:0:0:0:
64,192,200663,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,200797,1,0,0:0:0:87:LR_Drum Rpd x2.wav
320,192,200797,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,201065,1,0,0:0:0:0:
448,192,201333,1,0,0:0:0:0:
320,192,201466,1,0,0:0:0:0:
64,192,201600,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,201600,1,0,0:0:0:0:
320,192,201868,1,0,0:0:0:0:
192,192,202002,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,202136,1,0,0:0:0:0:
448,192,202270,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,202404,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,202404,1,0,0:0:0:87:LR_Drum Rpd x2.wav
64,192,202672,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,202940,1,0,0:0:0:53:LR4_KickTBCRs.wav
448,192,203208,1,0,0:0:0:53:LR4_KickTBCRs.wav
192,192,203208,1,0,0:0:0:0:
320,192,203475,1,0,0:0:0:0:
192,192,203609,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,203743,1,0,0:0:0:0:
192,192,203877,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,204011,1,0,0:0:0:87:LR_Drum Rpd x2.wav
448,192,204011,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
64,192,204279,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,204547,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,204815,1,0,0:0:0:53:LR4_KickTBCRs.wav
64,192,204815,1,0,0:0:0:0:
320,192,204949,1,0,0:0:0:0:
192,192,205083,1,0,0:0:0:85:LR_Drum Rpd x2.wav
64,192,205216,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,205350,1,0,0:0:0:70:LR5_Tom Normal Sn.wav
320,192,205484,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,205618,1,0,0:0:0:62:LR_Drum Hit Drop High.wav
320,192,205886,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,206020,1,0,0:0:0:95:LR_Tom Hit X.wav
64,192,206154,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
192,192,206288,1,0,0:0:0:97:LR_Tom Hit Y.wav
64,192,206422,1,0,0:0:0:69:D#4S_Eb4S.wav
448,192,206422,1,0,0:0:0:64:A#6S_Bb6S.wav
192,192,206690,1,0,0:0:0:64:F6S.wav
448,192,206824,1,0,0:0:0:64:A#6S_Bb6S.wav
64,192,207091,1,0,0:0:0:64:F6S.wav
320,192,207225,1,0,0:0:0:64:A6S.wav
192,192,207493,1,0,0:0:0:64:F6S.wav
320,192,207761,1,0,0:0:0:64:A6S.wav
64,192,208029,1,0,0:0:0:69:F4S.wav
192,192,208297,1,0,0:0:0:64:A#5S_Bb5S.wav
448,192,208431,1,0,0:0:0:64:F6S.wav
320,192,208699,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,208833,1,0,0:0:0:64:D6S.wav
192,192,209100,1,0,0:0:0:64:A#5S_Bb5S.wav
448,192,209368,1,0,0:0:0:64:D6S.wav
320,192,209636,1,0,0:0:0:52:F4S.wav
64,192,209904,1,0,0:0:0:64:C6S.wav
192,192,210038,1,0,0:0:0:40:F5S.wav
64,192,210306,1,0,0:0:0:64:C6S.wav
192,192,210440,1,0,0:0:0:40:F5S.wav
320,192,210708,1,0,0:0:0:64:D6S.wav
448,192,210975,1,0,0:0:0:64:D#6S_Eb6S.wav
320,192,211243,1,0,0:0:0:69:G4S.wav
192,192,211511,1,0,0:0:0:40:F5S.wav
448,192,211645,1,0,0:0:0:64:D6S.wav
192,192,211913,1,0,0:0:0:40:F5S.wav
64,192,212047,1,0,0:0:0:69:F4S.wav
320,192,212315,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,212583,1,0,0:0:0:64:A5S.wav
448,192,212850,1,0,0:0:0:69:D#4S_Eb4S.wav
192,192,213118,1,0,0:0:0:64:F6S.wav
448,192,213252,1,0,0:0:0:64:A#6S_Bb6S.wav
64,192,213520,1,0,0:0:0:64:F6S.wav
320,192,213654,1,0,0:0:0:64:A6S.wav
192,192,213922,1,0,0:0:0:64:F6S.wav
320,192,214190,1,0,0:0:0:64:A6S.wav
64,192,214458,1,0,0:0:0:69:F4S.wav
192,192,214725,1,0,0:0:0:64:D6S.wav
448,192,214859,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,215127,1,0,0:0:0:64:F6S.wav
320,192,215261,1,0,0:0:0:64:A#5S_Bb5S.wav
192,192,215529,1,0,0:0:0:64:A#5S_Bb5S.wav
320,192,215797,1,0,0:0:0:64:D6S.wav
448,192,216065,1,0,0:0:0:64:C6S.wav
64,192,216333,1,0,0:0:0:40:F5S.wav
320,192,216466,1,0,0:0:0:64:C6S.wav
64,192,216734,1,0,0:0:0:40:F5S.wav
192,192,216868,1,0,0:0:0:64:A#5S_Bb5S.wav
64,192,217136,1,0,0:0:0:40:F5S.wav
448,192,217404,1,0,0:0:0:64:C6S.wav
320,192,217672,128,0,222493:0:0:0:48:A#4S_Bb4S.wav
64,192,217672,128,0,222493:0:0:0:72:A#5S_Bb5S.wav
Topic Starter
Mat

laughingcomet wrote:

For Mat 2
192,192,121109,1,0,0:0:0:0:
448,192,121243,1,0,0:0:0:53:LR4_KickTBCRs.wav
320,192,121511,1,0,0:0:0:85:LR_Drum Rpd x2.wav
64,192,121645,1,0,0:0:0:55:LR_Drum Hit Clap Sn.wav
448,192,121779,1,0,0:0:0:70:LR5_Tom Normal Sn.wav
192,192,121913,1,0,0:0:0:80:LR5_Tom Drop Sn.wav
64,192,122047,1,0,0:0:0:62:LR_Drum Hit Clap Sn.wav
192,192,122181,1,0,0:0:0:62:LR_Drum Hit Drop High.wav
448,192,122315,1,0,0:0:0:95:LR_Tom Hit X.wav
320,192,122449,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122583,1,0,0:0:0:97:LR_Tom Hit Y.wav
320,192,122716,1,0,0:0:0:65:LR_Drum Rpd x2.wav
64,192,122850,1,4,0:0:0:40:
192,192,122850,1,0,0:0:0:0:
448,192,123118,1,0,0:0:0:0:
320,192,123252,1,0,0:0:0:0:
64,192,123386,1,0,0:0:0:0:
320,192,123520,1,0,0:0:0:0:
448,192,123654,1,12,0:0:0:40:
64,192,123654,1,0,0:0:0:0:
192,192,123922,1,0,0:0:0:0:
320,192,124190,1,0,0:0:0:0:
192,192,124324,1,0,0:0:0:0:
64,192,124458,1,6,0:0:0:40:
320,192,124458,1,0,0:0:0:0:
448,192,124725,1,0,0:0:0:0:
192,192,124859,1,0,0:0:0:0:
320,192,124993,1,0,0:0:0:0:
64,192,125127,1,0,0:0:0:0:
448,192,125261,1,12,0:0:0:40:
320,192,125261,1,0,0:0:0:0:
192,192,125395,1,0,0:0:0:0:
64,192,125529,1,0,0:0:0:0:
192,192,125663,1,0,0:0:0:0:
320,192,125797,1,0,0:0:0:0:
64,192,125931,1,0,0:0:0:0:
448,192,126065,1,6,0:0:0:40:
320,192,126065,1,0,0:0:0:0:
192,192,126199,1,0,0:0:0:0:
64,192,126333,1,0,0:0:0:0:
320,192,126466,1,0,0:0:0:0:
448,192,126600,1,0,0:0:0:0:
192,192,126734,1,0,0:0:0:0:
64,192,126868,1,12,0:0:0:40:
448,192,126868,1,0,0:0:0:0:
320,192,127002,1,0,0:0:0:0:
64,192,127136,1,0,0:0:0:0:
192,192,127270,1,0,0:0:0:0:
320,192,127404,1,0,0:0:0:0:
448,192,127538,1,0,0:0:0:0:
64,192,127672,1,6,0:0:0:40:
192,192,127672,1,0,0:0:0:0:
320,192,127806,1,0,0:0:0:0:
448,192,127940,1,0,0:0:0:0:
192,192,128074,1,0,0:0:0:0:
64,192,128208,1,0,0:0:0:0:
192,192,128341,1,0,0:0:0:0:
448,192,128475,1,8,0:0:0:40:
320,192,128475,1,0,0:0:0:0:
64,192,129279,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,129279,1,0,0:0:0:0:
320,192,129413,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,129547,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,129681,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,129815,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,129949,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,130083,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,130216,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130350,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,130484,1,0,0:0:0:28:LR4_KickTBCRs.wav
64,192,130618,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,130752,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,130886,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131020,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,131154,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,131288,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,131422,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,131556,1,0,0:0:0:95:LR_Tom Hit Y.wav
192,192,131690,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,131824,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
64,192,131958,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
192,192,132091,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
320,192,132225,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
192,192,132359,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
64,192,132493,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,132627,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,132761,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,132895,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133029,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133163,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133297,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133431,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,133565,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,133699,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,133833,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,133966,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,134100,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,134234,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,134368,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,134502,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,134636,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,134770,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
64,192,134904,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135038,1,0,0:0:0:40:LR_Drum Hit Drop High.wav
192,192,135172,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
448,192,135306,1,0,0:0:0:100:LR_Drum Hit Clap Sn.wav
320,192,135440,1,0,0:0:0:65:LR5_Tom Normal Sn.wav
64,192,135574,1,0,0:0:0:65:LR5_Tom Drop Sn.wav
448,192,135708,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
320,192,135841,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,135975,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136109,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
64,192,136243,1,0,0:0:0:40:LR4_KickTBCRs.wav
320,192,136377,1,0,0:0:0:95:LR_Tom Hit Y.wav
448,192,136511,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,136645,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,136779,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
320,192,136913,1,0,0:0:0:28:LR4_KickTBCRs.wav
448,192,137047,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
192,192,137181,1,0,0:0:0:40:LR4_KickTBCRs.wav
448,192,137315,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
192,192,137449,1,0,0:0:0:40:LR4_KickTBCRs.wav
64,192,137583,1,0,0:0:0:95:LR_Tom Hit Y.wav
320,192,137716,1,0,0:0:0:80:LR_Drum Hit Drop High.wav
448,192,137850,1,0,0:0:0:40:LR4_KickTBCRs.wav
192,192,137984,1,0,0:0:0:95:LR_Tom Hit Y.wav
64,192,138118,1,0,0:0:0:95:LR_Drum Hit Clap Sn.wav
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oki oki i got the changes gunna also do a quick hitsound fix on the errors you pointed out and some more i find:

03:13:565 (193565|2) - added finish

03:29:904 (209904|0,210038|1,210306|0,210440|1) - flipped hitssounds

03:34:859 (214859|3,215261|2) - swapped D6S and F6S around

those are the only things i found wrong with the hitsounds so ill be updating your changes from the mod + the hitsound fix :)
Topic Starter
Mat

Rivals_7 wrote:

Mod req via IRC by comet xD
1|2|3|4

[General]
Background should be at least 1366x768
anything else has been mentioned above
Fixed !
Adiopulse
Adiopulse's Streetlamp el Moose Mod


Hydria 7k easy
03:37:672 you should prob map to here mein

Julie 7k Normal
03:00:172 note any col
03:00:306 note any col
missing piano notes

LordRaika 7k Hard
Hitsounding sounds weird right here 00:11:891 and here 03:37:605 - they both seem out of tune idk
02:52:069 note any col missing piano note

4k insane
00:15:975 try doubles like this for a change? http://puu.sh/rJaeV/7c4f13bef8.png
Topic Starter
Mat

Adiopulse wrote:

Adiopulse's Streetlamp el Moose Mod


Hydria 7k easy
03:37:672 you should prob map to here mein

Julie 7k Normal
03:00:172 note any col
03:00:306 note any col
missing piano notes

LordRaika 7k Hard
Hitsounding sounds weird right here 00:11:891 and here 03:37:605 - they both seem out of tune idk
02:52:069 note any col missing piano note

4k insane
00:15:975 try doubles like this for a change? http://puu.sh/rJaeV/7c4f13bef8.png
Im gunna leave the chords as they are on the 4k insane since its more of a stylised thing.

Thanks for the quick check on the diffs ! will ask the Guests to check~
Julie
:P

Soul Evans wrote:

[Julie's 7K Normal]
00:17:850 (17850|2) - I think this bit being a chord then 00:18:118 (18118|5) - to be open in columns would kinda work more I don't understand your word, but I think you might ask me to not stick those 2 notes, and to do something like the previous? I moved the 4th column notes to the middle, since lack of middle note too, and same "spacing?" xD, which is what I think you want. Changed this too 00:24:547 (24547|4) - for consistency.
00:56:958 (56958|3) - I think this would be better on three considering it would be distracting when hitting the ladder as a beginner Took me a while to figure out your sentence, but done xD
01:22:672 (82672|0,82672|6,83074|0,83074|6) - I kinda see this to be a little inconsistent with other patterns you used, consider changing this Changed a bit, probably with not what you wanted, since kept those 2 same pattern but just changed the pattern.
01:23:475 (83475|3,83609|4,83743|5) - Maybe it would be better moving those three to column 5,6,7? it's hard to hit and complex with everything else Sure~
01:36:333 (96333|4,96333|2,96600|4,96600|2,96868|4) - These are a little complex for novice players and doesn't suit the map itself, if you're still gonna use them then i'd advice you to change the ones on column 5 because hitting those with thumb is harder than any other column Moved this one 01:36:868 (96868|4) - to the middle.
02:01:511 (121511|1,121645|3) - I dunno, this feels too unfocused i believe, i think would be a safe call to move them to another column Dunno, did a ctrl+g and moved the 2 column to 1st column i guess.
02:07:672 (127672|3) - Same thing as i said before about it Fix
02:33:386 (153386|6,153386|0,153788|6,153788|0) - Like i said above about it Fix
02:34:190 (154190|3,154324|4,154458|5) - Same here Fix
02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - This feels tricky to do I'm not gonna change those to different colum, 02:40:886 (160886|1,161154|1) - , might as well make it a bit more tricky and move this 02:41:154 (161154|3) - to column 5 xD
02:40:886 (160886|1,161154|1,161154|3,161288|5,161422|6) - To me these are a nope lol ^
Thanks for the mods soul x3

Adiopulse wrote:

Julie 7k Normal
03:00:172 note any col
03:00:306 note any col
missing piano notes
The reason why I am not adding a double 1/2 piano is because of 2 reason. The first one is because the double 1/2 seem a bit too fast for how calming the piano section is, I'd rather make it quite easy to play for a calm part without adding a tricky 1/2. The second one is because, those sound are a bit fast, and sound a bit like an eccho piano sound (for me), they aren't the same as those loud piano that are on the beat.
Thanks for the mods adio x3

Update
osu file format v14

[General]
AudioFilename: -Primary-yuiko-in the Garden-------.mp3
AudioLeadIn: 0
PreviewTime: 128475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13565,26422,39279,52136,58565,71422,84279,97136,109993,122850,129279,142136,154993,167850,169190,171065,172672,177493,179100,180708,193565,206422
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:in the Garden
TitleUnicode:in the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Mat
Version:Julie's 7K Normal
Source:
Tags:From GardeN yuiko yuikonnu meis clauson laughingcomet Julie LordRaika Hydria
BeatmapID:1037667
BeatmapSetID:361117

[Difficulty]
HPDrainRate:8.7
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"animegarden.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
708,267.857142857143,6,2,81,22,1,0
13565,-100,6,3,81,44,0,1
13632,-100,6,3,81,44,0,0
26422,-100,6,1,81,35,0,0
52136,-100,6,3,81,40,0,0
58565,-100,6,3,81,51,0,1
84279,-100,6,3,81,44,0,0
97136,-100,6,1,81,35,0,0
122850,-100,6,3,81,40,0,0
129279,-100,6,3,81,51,0,1
154993,-100,6,3,81,40,0,0
167850,-100,6,2,81,22,0,0
180708,-100,6,3,81,51,0,1
193565,-100,6,3,81,44,0,0
206422,-100,6,2,81,22,0,0


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182,192,186868,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,187002,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,187136,1,4,0:0:0:0:
475,192,187136,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,187538,1,0,0:0:0:0:
329,192,187538,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
402,192,187940,1,0,0:0:0:0:
475,192,187940,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,188208,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
182,192,188208,1,0,0:0:0:0:
329,192,188475,1,0,0:0:0:0:
402,192,188475,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
256,192,188743,1,0,0:0:0:0:
36,192,188743,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,189145,1,0,0:0:0:0:
402,192,189145,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
36,192,189547,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,189681,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,189815,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,189949,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
329,192,190083,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,190216,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
475,192,190350,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,190350,1,4,0:0:0:0:
109,192,190752,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
329,192,190752,1,0,0:0:0:0:
402,192,191154,1,0,0:0:0:0:
475,192,191154,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,191422,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
109,192,191422,1,0,0:0:0:0:
256,192,191690,1,0,0:0:0:0:
329,192,191690,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
475,192,191958,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,191958,1,0,0:0:0:0:
402,192,192359,1,0,0:0:0:0:
109,192,192359,1,0,0:0:0:70:LR_Drum Hit Drop High.wav
475,192,192761,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,192895,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
329,192,193029,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,193163,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
182,192,193297,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,193431,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,193565,1,4,0:0:0:0:
475,192,193565,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
329,192,193833,1,0,0:0:0:0:
182,192,193966,1,0,0:0:0:0:
256,192,194368,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,194368,1,0,0:0:0:0:
402,192,194636,1,0,0:0:0:0:
402,192,194904,1,0,0:0:0:0:
475,192,195172,1,0,0:0:0:0:
109,192,195172,1,0,0:0:0:0:
182,192,195440,1,0,0:0:0:0:
329,192,195574,1,0,0:0:0:0:
256,192,195975,1,0,0:0:0:0:
109,192,195975,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,196243,1,0,0:0:0:0:
256,192,196511,1,0,0:0:0:0:
36,192,196779,1,0,0:0:0:0:
329,192,196779,1,0,0:0:0:0:
402,192,197047,1,0,0:0:0:0:
182,192,197181,1,0,0:0:0:0:
109,192,197583,1,0,0:0:0:0:
256,192,197583,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,197850,1,0,0:0:0:0:
109,192,198118,1,0,0:0:0:0:
256,192,198386,1,0,0:0:0:0:
475,192,198386,1,0,0:0:0:0:
182,192,198654,1,0,0:0:0:0:
329,192,198788,1,0,0:0:0:0:
109,192,199190,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,199190,1,0,0:0:0:0:
402,192,199458,1,0,0:0:0:0:
402,192,199725,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,199859,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
36,192,199993,1,4,0:0:0:0:
475,192,199993,1,0,0:0:0:0:
329,192,200261,1,0,0:0:0:0:
182,192,200395,1,0,0:0:0:0:
256,192,200797,1,0,0:0:0:0:
402,192,200797,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,201065,1,0,0:0:0:0:
256,192,201333,1,0,0:0:0:0:
109,192,201600,1,0,0:0:0:0:
475,192,201600,1,0,0:0:0:0:
182,192,201868,1,0,0:0:0:0:
329,192,202002,1,0,0:0:0:0:
256,192,202404,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,202404,1,0,0:0:0:0:
402,192,202672,1,0,0:0:0:0:
402,192,202940,1,0,0:0:0:0:
329,192,203208,1,0,0:0:0:0:
36,192,203208,1,0,0:0:0:0:
402,192,203475,1,0,0:0:0:0:
182,192,203609,1,0,0:0:0:0:
256,192,204011,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
109,192,204011,1,0,0:0:0:0:
109,192,204279,1,0,0:0:0:0:
109,192,204547,1,0,0:0:0:0:
182,192,204815,1,0,0:0:0:0:
402,192,204815,1,0,0:0:0:0:
109,192,205083,1,0,0:0:0:0:
329,192,205216,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
256,192,205618,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,205618,1,0,0:0:0:0:
402,192,205886,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
402,192,206154,1,0,0:0:0:0:
329,192,206422,1,0,0:0:0:70:A#6S_Bb6S.wav
36,192,206422,1,4,0:0:0:0:
182,192,206690,1,0,0:0:0:70:F6S.wav
475,192,206824,1,0,0:0:0:70:A#6S_Bb6S.wav
182,192,207091,1,0,0:0:0:70:F6S.wav
402,192,207225,1,0,0:0:0:70:A6S.wav
182,192,207493,1,0,0:0:0:70:F6S.wav
402,192,207761,1,0,0:0:0:70:A6S.wav
329,192,208029,1,0,0:0:0:70:F6S.wav
109,192,208029,1,0,0:0:0:70:F4S.wav
36,192,208297,1,0,0:0:0:70:A#5S_Bb5S.wav
329,192,208431,1,0,0:0:0:70:F6S.wav
36,192,208699,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,208833,1,0,0:0:0:70:D6S.wav
36,192,209100,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,209368,1,0,0:0:0:70:D6S.wav
329,192,209636,1,0,0:0:0:70:C6S.wav
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109,192,209904,1,0,0:0:0:70:F5S.wav
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109,192,210306,1,0,0:0:0:70:F5S.wav
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475,192,210975,1,0,0:0:0:70:D#6S_Eb6S.wav
402,192,211243,1,0,0:0:0:70:D6S.wav
36,192,211243,1,0,0:0:0:70:G4S.wav
109,192,211511,1,0,0:0:0:70:F5S.wav
402,192,211645,1,0,0:0:0:70:D6S.wav
109,192,211913,1,0,0:0:0:70:F5S.wav
475,192,212047,1,0,0:0:0:70:F4S.wav
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256,192,212315,1,0,0:0:0:70:A#5S_Bb5S.wav
182,192,212583,1,0,0:0:0:70:A5S.wav
36,192,212850,1,0,0:0:0:70:D#4S_Eb4S.wav
475,192,212850,1,0,0:0:0:70:A#6S_Bb6S.wav
182,192,213118,1,0,0:0:0:70:F6S.wav
475,192,213252,1,0,0:0:0:70:A#6S_Bb6S.wav
182,192,213520,1,0,0:0:0:70:F6S.wav
402,192,213654,1,0,0:0:0:70:A6S.wav
182,192,213922,1,0,0:0:0:70:F6S.wav
402,192,214190,1,0,0:0:0:70:A6S.wav
36,192,214458,1,0,0:0:0:70:F4S.wav
329,192,214458,1,0,0:0:0:70:F6S.wav
109,192,214725,1,0,0:0:0:70:A#5S_Bb5S.wav
329,192,214859,1,0,0:0:0:70:F6S.wav
109,192,215127,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,215261,1,0,0:0:0:70:D6S.wav
109,192,215529,1,0,0:0:0:70:A#5S_Bb5S.wav
256,192,215797,1,0,0:0:0:70:D6S.wav
402,192,216065,1,0,0:0:0:70:C6S.wav
182,192,216065,1,0,0:0:0:70:F4S.wav
36,192,216333,1,0,0:0:0:70:F5S.wav
402,192,216466,1,0,0:0:0:70:C6S.wav
36,192,216734,1,0,0:0:0:70:F5S.wav
329,192,216868,1,0,0:0:0:70:A#5S_Bb5S.wav
36,192,217136,1,0,0:0:0:70:F5S.wav
402,192,217404,1,0,0:0:0:70:C6S.wav
182,192,217672,128,0,220886:0:0:0:70:A#4S_Bb4S.wav
329,192,217672,128,0,220886:0:0:0:70:A#5S_Bb5S.wav
Topic Starter
Mat
Updated all diffs ! :)
Evening
LR's 7K Insane

Map is pretty decent, though there's something really bothering for me:

00:52:136 (52136|1,52136|3,52136|5) - I don't get it man
I don't get it

why do you put the smaller sv value first??? the impact of the note is on the first sv
why would you put the larger sv in the middle of the impact
what why????
that's like emphasizing 1/4 in the middle @ 00:52:203 -
why would you do that DDDDDDDDDDDDDD::

anyways, main grudge is basically that, if you were to put the larger sv value first it'd be cool

Usually I like to use the larger value first as it provides a "bump" when you hit the note, the smaller SV value is mostly used to compensate the "bump"
But this is the reverse and I don't really get why you would want to "bump" the space in the middle
SV leik dis m a EK me Ae n!gner !!!

SV aside

00:32:047 (32047|4,32047|0,32315|2,32315|6) - Think you can miniLN these if you want to emphasize the louder painos
00:35:261 (35261|3,35261|5) - and this
00:36:868 (36868|4,36868|0,37136|5,37136|1) - dis
00:38:475 (38475|0,38475|2,38743|6,38743|4) - dees
00:40:350 (40350|1,40350|5) - and so on

Back to SV
01:49:458 (109458|3,109993|3) - SV here jerks way too hard on the 2.0 -> 0.2 transition. I think a normal accelerating SV effect will work, barring the 2.0 since i don't think it really fits

02:08:475 (128475|6) - Not too sure why the hitsound here is slightly softer than the previous cymbals (I think the previous cymbals are kinda loud compared to this)

02:35:261 (155261|5,155395|6) - LN ends a e s t h e t i c s (cool!)

02:38:208 (158208|6,158341|4,158609|4) - Just want to take note that the guitars land on these notes only, so I'm not too sure if you wanna adjust LNs to fit this

03:25:350 (205350|6,205350|0,205484|1,205484|5) - These could be hammered just for the low toms in the drums

03:34:324 (214324|5,214357|6) - why is this 2 LNs instead of 3 (can probably do something like: http://puu.sh/rYbeL/ba16a1dfbd.png)(can probably swap columns 3 and 4 too)


4K Insane

00:16:645 (16645|3,16645|2,16779|0,16779|1) - fuck me that's loud, turn down the hitsound

00:23:074 (23074|3,23074|2,23208|1,23208|0) - FUCK

Main problem here is that the cymbals here are of higher pitch than let's say 00:22:002 (22002|3) - which pans towards a softer volume and is suppressed, prolly ask raika about what he did idk

00:25:618 (25618|3,25618|1,25752|0,25886|2,25886|1,26020|3,26154|0,26154|1,26288|3,26288|2,26422|1,26422|0) - Think you can do 24 4 13 1 34 12 34, mainly jackhammers here specifically for the drum instrumentals and 34 12 34 for PR with guitar

00:27:225 (27225|3,27225|2,27225|1,27493|3,27493|1,27493|0,28029|3,28029|1,28029|2) - Think the issue is that the last chord there isn't as emphasized (I assume you're mapping to the piano here) as there are prior 3-note chord here too. Think you can emphasize the last chord there by using a miniLN or something or just tone down the chord note count for the first 2 chords there
This applies to everything here, so you might want to emphasize 00:29:636 (29636|0,29636|3,29636|1) - this and so on

00:35:261 (35261|3,35261|1,35261|2) - So you might want to emphasize this instead

00:57:627 (57627|1) - kinda mixing layering to vocals here i think (for the jumps), but suggesting to add 1 on column 1 solely due to the instrumentals (barring the vocals)

01:14:502 (74502|0,74502|1,74636|3,74636|2) - fuc

01:20:931 (80931|1,80931|0,81065|1,81065|0) - i dab to beatmania IIDX 14 GOLD 「GOLD RUSH」

01:23:475 (83475|3,83475|0,83609|1,83743|3,83743|2) - Think you can do 14 1 34, minijack for drummies

01:58:431 (118431|1,118431|2,118431|0) - Why is this a hand instead of a jump, if you're mapping the hand for the kick, 01:52:002 (112002|3,112002|1) - this should be a hand

02:08:341 (128341|2) - Same suggestion as a mod somewhere before (make this a jump just for the instrumentals)

02:38:208 (158208|3,158475|1,158609|2) - Quite sure the guitar beat here is XX_X instead of X_XX on 1/2

02:51:466 (171466|2) - Don't think this is needed, 1 note for 1 piano note should be enough, unless you're mapping vocals somehow here idk

02:57:493 (177493|2) - Move to 2 so it kind of biases to the left for PR

03:10:216 (190216|0,190216|1,190350|1,190350|0) - walao

03:16:779 (196779|1) - idk, this seems like it should be a hand according to patterns here

03:35:127 (215127|2,215261|0) - PR pls

I forgot i had a format, whatever, it's readable
Topic Starter
Mat

Evening wrote:

4K Insane

00:16:645 (16645|3,16645|2,16779|0,16779|1) - fuck me that's loud, turn down the hitsound Fixed
00:23:074 (23074|3,23074|2,23208|1,23208|0) - FUCK Fixed

Main problem here is that the cymbals here are of higher pitch than let's say 00:22:002 (22002|3) - which pans towards a softer volume and is suppressed, prolly ask raika about what he did idk (Raika said: http://puu.sh/rYIKn/d2ce5c8c65.jpg) and i also think this sounds good and fits well not sure of the problem.

00:25:618 (25618|3,25618|1,25752|0,25886|2,25886|1,26020|3,26154|0,26154|1,26288|3,26288|2,26422|1,26422|0) - Think you can do 24 4 13 1 34 12 34, mainly jackhammers here specifically for the drum instrumentals and 34 12 34 for PR with guitar done

00:27:225 (27225|3,27225|2,27225|1,27493|3,27493|1,27493|0,28029|3,28029|1,28029|2) - Think the issue is that the last chord there isn't as emphasized (I assume you're mapping to the piano here) as there are prior 3-note chord here too. Think you can emphasize the last chord there by using a miniLN or something or just tone down the chord note count for the first 2 chords there
This applies to everything here, so you might want to emphasize 00:29:636 (29636|0,29636|3,29636|1) - this and so on

00:35:261 (35261|3,35261|1,35261|2) - So you might want to emphasize this instead. All these emphasizes on the louder chords i thought alot about it and tested different things and came to the conclusion with other opinions on the matter too that its best to leave the layering as it is. since if i add mini LNs to the chords this would mean id have to add them to wherever else in the song the sound applies or it just doenst feel right dropping the LNs after adding them in the section before the build up and also 4 note chords would be overkill given the section. and id like to keep the other piano chords emphasized as hands since jumps really doesnt feel like they cut it, so im gunna leave this as it is.

00:57:627 (57627|1) - kinda mixing layering to vocals here i think (for the jumps), but suggesting to add 1 on column 1 solely due to the instrumentals (barring the vocals) done

01:14:502 (74502|0,74502|1,74636|3,74636|2) - fuc fixed

01:20:931 (80931|1,80931|0,81065|1,81065|0) - i dab to beatmania IIDX 14 GOLD 「GOLD RUSH」fixed

01:23:475 (83475|3,83475|0,83609|1,83743|3,83743|2) - Think you can do 14 1 34, minijack for drummies done

01:58:431 (118431|1,118431|2,118431|0) - Why is this a hand instead of a jump, if you're mapping the hand for the kick, 01:52:002 (112002|3,112002|1) - this should be a hand Changed first one to jump and 2nd one should also stay jump as there is no audible piano note here

02:08:341 (128341|2) - Same suggestion as a mod somewhere before (make this a jump just for the instrumentals) done

02:38:208 (158208|3,158475|1,158609|2) - Quite sure the guitar beat here is XX_X instead of X_XX on 1/2 fixed

02:51:466 (171466|2) - Don't think this is needed, 1 note for 1 piano note should be enough, unless you're mapping vocals somehow here idk done

02:57:493 (177493|2) - Move to 2 so it kind of biases to the left for PR done

03:10:216 (190216|0,190216|1,190350|1,190350|0) - walao fixed

03:16:779 (196779|1) - idk, this seems like it should be a hand according to patterns here done

03:35:127 (215127|2,215261|0) - PR pls done

I forgot i had a format, whatever, it's readable
Thanks soo much for the check!

Just to start id say i have no idea where the 65% finish hitsound came from that must have been me placing the wrong one :D fixed all of those back to what it should have been since they arn't even in any other diffs.

I've done most changes suggested only disagreed with 1 or 2 things and will let raika check and fix his diff through your mod too.

I've also fixed the LN section on the 4k easy as it was the same incorrect snaps on the few notes as the 4k insane.
LordRaika

Evening wrote:

LR's 7K Insane

Map is pretty decent, though there's something really bothering for me:

sad, T^T sad sad sad....
eventho, its still a repetitive map, and well, cant expect more for a really perfect consistency map XD
to make it unique while having same density, its arranged to have a 'pattern'.
but i do think its really perfect for this kind of song, haha...









00:52:136 (52136|1,52136|3,52136|5) - I don't get it man
I don't get it

why do you put the smaller sv value first??? the impact of the note is on the first sv
why would you put the larger sv in the middle of the impact
what why????
that's like emphasizing 1/4 in the middle @ 00:52:203 -
why would you do that DDDDDDDDDDDDDD::

anyways, main grudge is basically that, if you were to put the larger sv value first it'd be cool

Usually I like to use the larger value first as it provides a "bump" when you hit the note, the smaller SV value is mostly used to compensate the "bump"
But this is the reverse and I don't really get why you would want to "bump" the space in the middle
SV leik dis m a EK me Ae n!gner !!!


ssshhh... i get it i get it, *pat pat* >w</
1st, yeah i will change it n_n , for a better "impact"
2nd, well uhh XD its probably my habit, i feels the larger sv first is usually used by ME WHEN,
its like a wooby or electric or teleport and huge power sound on first, and it needs to draw all note down and return them back...

and so, i use the small first, to give effect like, burst explosion, expanding both gap and then it draw them back with power....



habits? and different feels in specific person? thats my answer,
but i do feel like having impact on first would be great as well , unlike explosion ish,
first impact could be good as well for this cymbal crash... >w<

Thx~








SV aside

00:32:047 (32047|4,32047|0,32315|2,32315|6) - Think you can miniLN these if you want to emphasize the louder painos
00:35:261 (35261|3,35261|5) - and this
00:36:868 (36868|4,36868|0,37136|5,37136|1) - dis
00:38:475 (38475|0,38475|2,38743|6,38743|4) - dees
00:40:350 (40350|1,40350|5) - and so on

painos ( O=w=O ) , im lazy to add that,... im lazy... lazyy... lazyyyyyyyy... ... ...
o-ok,... i will add it the mini to make the map more colorful.



Back to SV
01:49:458 (109458|3,109993|3) - SV here jerks way too hard on the 2.0 -> 0.2 transition. I think a normal accelerating SV effect will work, barring the 2.0 since i don't think it really fits

fuc me

XD ehghehehe, just changed and simplify it with justice, (used 1/8 between) and use the normal one, 1.6x with 0.4x
ok, looks smooth~ , me too lazy to use 1/8 before... WHYYY....






02:08:475 (128475|6) - Not too sure why the hitsound here is slightly softer than the previous cymbals (I think the previous cymbals are kinda loud compared to this)

gotta changed for whole map, and change for this too 00:57:761 -



02:35:261 (155261|5,155395|6) - LN ends a e s t h e t i c s (cool!)

Yeyyy~ really reminds me of what i did here....
try it, i think LN map should be like that, so they didnt overly mixed too much uncomfy notes between wall....
i really like that LN emphasize to the song, try the map... (and uhh, its old, some might not snapped correctly, i forgot to change XD)





02:38:208 (158208|6,158341|4,158609|4) - Just want to take note that the guitars land on these notes only, so I'm not too sure if you wanna adjust LNs to fit this

i see, but i do feels it... the same with 02:44:904 - this one, they are both same repetition




03:25:350 (205350|6,205350|0,205484|1,205484|5) - These could be hammered just for the low toms in the drums

like i did before... yes, ... BUT no...
this section is actually a perfect trill pattern that emphasize the guitar and drum roll....

the trill pattern changed according to the trilling guitar, 03:23:208 -
03:24:011 - , 03:24:815 - , 03:25:618 - , yesss all in one... purfect....





03:34:324 (214324|5,214357|6) - why is this 2 LNs instead of 3 (can probably do something like: http://puu.sh/rYbeL/ba16a1dfbd.png)(can probably swap columns 3 and 4 too)

well, the 1/6 seems tricky between some 1/8 and others 1/6 , so i leave it...
but following yours with a gap between stairs to show its actually not a perfect 1/8 star could be good as well...
it gives detail to the map even more.
teng tengs for modz








As for "Adiopulse's Streetlamp el Moose Mod"

at first.. the grace should not be too much noticeable bcs its jst too fast...
but hey, i swap the pitch, from....

G, A and A#
into
F G and A#



sounds more perfect i guess... tq




Major changes on self mod :
-update LN section with better and more delicious noodle 01:24:547 -
-delete 2x 1/2 for each reef impact , like 00:58:699 - , to all diff...
(to make sure player doesnot miss due to slowjam 0.4x that suddenly changes into 1.0x)
even i can miss that one so i remove the note.
-00:11:891 - changed piano pitch a bit...
Topic Starter
Mat
Updated all diffs now including all changes made from Check
Evening
No kudosu

LR's Hard

00:32:047 (32047|1,32315|5) - Think you remember what I suggested before, so this applies to (the miniLNs)

00:47:181 - Think you can add a note here for a 1/2 swing, suggesting this because of the fact that you have quite a large break 00:46:779 (46779|6,47315|5) - in between these notes. Personally felt that it would emphasize the chord 00:47:315 (47315|5,47315|2) - afterwards if you did this swing, you might want to try it out basically

01:57:895 - Same suggestion here, it's up to your preference ultimately

03:13:565 (193565|0) - did you forget to hitsound this whole section here

03:34:324 (214324|5,214357|6) - Think you should do a 3 note grace since you did it on insane

Julie's Hard

00:50:261 (50261|0,50395|1,50529|2,50663|3,50797|0,50931|1,51065|2,51199|3,51600|0,51734|1,51868|2,52002|3) - Don't think you're mapping towards the same instrument for all of these patterns which felt kind of weird as the pattern repeats exactly. Suggesting to make the last 1234 to be 1324 or something different as the drum instrumentals there is louder and focuses on the lower pitched drums

01:18:922 (78922|2,79190|2,79324|3,79458|2,79591|3,79725|2,79859|3) - Hella nitpicky mod here. Would say that this pattern is quite out of place due to:
1) 01:18:922 (78922|2,79190|2,79458|2,79725|2) - you have a 4 note jack here in which i think never happened in the 1/2 streams you had earlier
2) 01:19:190 (79190|2,79324|3,79458|2,79591|3,79725|2,79859|3) - you have a 6 note trill here in which i don't think ever happened earlier too
Struck me as an odd choice of patterning due to these factors (the previous 1/2 patterns play rather well on higher BPM), you might want to restructure this

01:25:350 (85350|0) - Think you're going for the guitar here on this particular note? I'd then suggest to add another on 01:25:618 - since there's also a guitar note there and I think the pattern flows better without the break there

01:28:565 (88565|2,89100|1) - Guitar stream is 1/2 here so you might want to add that in, think it wouldn't be too hard for players as you've already done quite a few 1/2 jumpstreams already

01:41:690 - Not too sure what's the idea behind the omission of this note here (probably light drums?) but if you want to omit that I'd suggest you to omit 01:48:118 (108118|0) - this too for consistency
or you can add a note on 01:41:824 - for a 1/2 vocal swing, similarly to 01:48:118 (108118|0) - but I guess you're going for instrumentals so this might be a stretch

03:19:458 (199458|3,199725|1) - You might want to fill in the 1/2 gap here, also, I think that it'd fit better if you did 3131424242{43} starting from 03:19:458 (199458|2) - just to retain the trill idea for the guitar

03:36:868 (216868|3) - Think this should be on column 2 as it's lower pitched than 03:36:466 (216466|2,217404|2) -

going through 2 at a time seems like a fine idea to me
AchsanLovers
BG Source, please :3
Topic Starter
Mat

AchsanLovers wrote:

BG Source, please :3
I think its this: http://www.zerochan.net/155287
LordRaika

Evening wrote:

No kudosu

LR's Hard

00:32:047 (32047|1,32315|5) - Think you remember what I suggested before, so this applies to (the miniLNs)
yeahhhh, but i reduce "1" chord and "1" LN layer for this Hard as a gap from Insane
3LN will only be 2LN here, 1 mini LN will resulting no LN at all here...





00:47:181 - Think you can add a note here for a 1/2 swing, suggesting this because of the fact that you have quite a large break 00:46:779 (46779|6,47315|5) - in between these notes. Personally felt that it would emphasize the chord 00:47:315 (47315|5,47315|2) - afterwards if you did this swing, you might want to try it out basically

01:57:895 - Same suggestion here, it's up to your preference ultimately

i see, but yeah, i dont plan to add any other sounds there and only focus on the simplest drum kick n_n



03:13:565 (193565|0) - did you forget to hitsound this whole section here
ASDFASGSFDHDSKJQBNZXCVB HOW COULD this hhh....?? ! ! ! ? !...
im drunk probably.. that i missed this, (well i always do my hitsounding manual so... />_<\ hawawawa





03:34:324 (214324|5,214357|6) - Think you should do a 3 note grace since you did it on insane
o-okei
Topic Starter
Mat
Updated Raikas hard waiting on Julies hard
Julie
For the guitar part at 1:25:00 + decide to just keep it consistent instead of making the 1/2 stream longer, just making a 6 notes 1/2 trills then 2 1/4.

01:41:690 - Not too sure what's the idea behind the omission of this note here (probably light drums?) but if you want to omit that I'd suggest you to omit 01:48:118 (108118|0) - this too for consistency
or you can add a note on 01:41:824 - for a 1/2 vocal swing, similarly to 01:48:118 (108118|0) - but I guess you're going for instrumentals so this might be a stretch
Is not for the drum, I can't hear a light drum, is mainly for the piano, just most of the piano sound does end up on the drum sound except for this part xD. But yeah deleted 01:48:118 (108118|0) - and this sound 01:41:824 - is way too low xD. Moved this 01:47:850 (107850|3) - to first colum

03:19:458 (199458|3,199725|1) - You might want to fill in the 1/2 gap here, also, I think that it'd fit better if you did 3131424242{43} starting from 03:19:458 (199458|2) - just to retain the trill idea for the guitar I like the idea that it differentiate with the guitar trills, but adding a notes there hmm...To be honest, these drum 03:19:725 (199725|1,199859|2) - are so loud that player can hear it clearly that the drum stream start at 03:19:725 - , so I'd like to keep the starting stream at 03:19:725 - . I don't hear any drum at 03:19:591 - .


03:36:868 (216868|3) - Think this should be on column 2 as it's lower pitched than 03:36:466 (216466|2,217404|2) - There you go http://puu.sh/sarZJ/b1810ae9d7.jpg, fixed the C6 and A#5 column owo

Everything else is fix~

After a year of waiting for Julie's update
osu file format v14

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Puyi
Awesome map :)
Aphelion-
Revive this. I love this map so bad
Shionia-Chan
such a nice map
Sandalphon
As request
[General]

hmm... i'm quite sure using piano keysound that's as same as the music itself is not allow (according to this dq p/6010422), you might want to remove the keysound in order for me to icon this map or if you have a better solution, pls let me know

And i cant understand why you set the hitsound volume so random at each section

metadata looks fine http://primary-yuiko.com/11th_album/From_GardeN/

[Hydria's 7K Easy]
00:50:931 (50931|1) - suggest delete this note as the drum start to fade in from 00:50:797 - unlike the previous part, add notes at 00:50:797 - and 00:51:065 - for the drum
00:55:350 - since you can easily notice that the overall intensity is slowly building up from here, maybe try to use some pattern thats different with the previous part (00:52:136 - ). My suggestion is to do a 1/2 jack after each crash sound, to show the player the changing intensity img
02:01:645 - same as my previous mod
02:47:850 - try to follow the piano instead of just leave it blank i think (same as the ending
[4K Easy]
00:15:975 - maybe its not a good idea to use too much 1/2 (when the bpm is quite high, 224) for a EZ diff, using 1/1 trills is also good for drum roll sound imo, something like this img
01:37:002 - suggest you delete this note as most of the note here are focusing on the drum (here 01:35:529 - to 01:36:600 - ) and the drum itself stop at 01:36:868 - , adding note for guitar sound all of a sudden will just confuse player (or just move that note to 01:36:734 -
02:34:993 - i dont think the timing for some LN are correct in this section. For example, the guitar pitch is changed at 02:35:797 - but you used a new Ln at 02:35:663 - before that change, the correct snap imo should be somth like img. On the other hand, using 1/2 LN can be hard for EZ player, change them to normal note perhaps
02:39:815 - quite this LN should end at 02:40:083 - , same as 02:40:216 - , end at 02:40:484 -
02:51:466 (171466|0) - 02:57:895 (177895|1) - hmm... maybe try to focus on one sound only (in this case is the piano and ignore the piano) since this part is quite clam
[Julie's 7K Normal]
00:51:333 - the drum roll sounds different to each others, maybe its better to separate them instead of using one stair, my suggestion img
01:13:833 - CTRL+H the stair? bit too much right to left


Will continues the rest soon tmr
Topic Starter
Mat
mod

YaHao wrote:

As request
[General]

hmm... i'm quite sure using piano keysound that's as same as the music itself is not allow (according to this dq p/6010422&#41;, you might want to remove the keysound in order for me to icon this map or if you have a better solution, pls let me know

And i cant understand why you set the hitsound volume so random at each section

metadata looks fine http://primary-yuiko.com/11th_album/From_GardeN/

[Hydria's 7K Easy]
00:50:931 (50931|1) - suggest delete this note as the drum start to fade in from 00:50:797 - unlike the previous part, add notes at 00:50:797 - and 00:51:065 - for the drum
00:55:350 - since you can easily notice that the overall intensity is slowly building up from here, maybe try to use some pattern thats different with the previous part (00:52:136 - ). My suggestion is to do a 1/2 jack after each crash sound, to show the player the changing intensity img
02:01:645 - same as my previous mod
02:47:850 - try to follow the piano instead of just leave it blank i think (same as the ending
[4K Easy]
00:15:975 - maybe its not a good idea to use too much 1/2 (when the bpm is quite high, 224) for a EZ diff, using 1/1 trills is also good for drum roll sound imo, something like this img
01:37:002 - suggest you delete this note as most of the note here are focusing on the drum (here 01:35:529 - to 01:36:600 - ) and the drum itself stop at 01:36:868 - , adding note for guitar sound all of a sudden will just confuse player (or just move that note to 01:36:734 -
02:34:993 - i dont think the timing for some LN are correct in this section. For example, the guitar pitch is changed at 02:35:797 - but you used a new Ln at 02:35:663 - before that change, the correct snap imo should be somth like img. On the other hand, using 1/2 LN can be hard for EZ player, change them to normal note perhaps
02:39:815 - quite this LN should end at 02:40:083 - , same as 02:40:216 - , end at 02:40:484 -
02:51:466 (171466|0) - 02:57:895 (177895|1) - hmm... maybe try to focus on one sound only (in this case is the piano and ignore the piano) since this part is quite clam
[Julie's 7K Normal]
00:51:333 - the drum roll sounds different to each others, maybe its better to separate them instead of using one stair, my suggestion img
01:13:833 - CTRL+H the stair? bit too much right to left


Will continues the rest soon tmr

Thanks for mod! i will look into all the changes you suggested soon!

As for the keysounds the piano in the song is not the same as the hitsound piano just similar.
you can clearly hear the feedback when pressing too late or too early as the hitsounds are already really loud.
The issue with Julie map you linked was that her hitsound volume was way lower then the actual song so she changed to higher and said:
"on higher diff, missing will either hear another hitsound from hitting the wrong one, or hearing the piano itself in a lower volume." -Julie
i feel also applies to in the garden because the hitsounds are almost max volume which was the fix for rank in the map you referred to in your comment.
Topic Starter
Mat

YaHao wrote:

[4K Easy]
00:15:975 - maybe its not a good idea to use too much 1/2 (when the bpm is quite high, 224) for a EZ diff, using 1/1 trills is also good for drum roll sound imo, something like this img
01:37:002 - suggest you delete this note as most of the note here are focusing on the drum (here 01:35:529 - to 01:36:600 - ) and the drum itself stop at 01:36:868 - , adding note for guitar sound all of a sudden will just confuse player (or just move that note to 01:36:734 -
02:34:993 - i dont think the timing for some LN are correct in this section. For example, the guitar pitch is changed at 02:35:797 - but you used a new Ln at 02:35:663 - before that change, the correct snap imo should be somth like img. On the other hand, using 1/2 LN can be hard for EZ player, change them to normal note perhaps
02:39:815 - quite this LN should end at 02:40:083 - , same as 02:40:216 - , end at 02:40:484 -
02:51:466 (171466|0) - 02:57:895 (177895|1) - hmm... maybe try to focus on one sound only (in this case is the piano and ignore the piano) since this part is quite clam
☒ 00:15:975 I will keep the 1/2 because they are very very easy patterns and single notes are not too hard to hit at this level with these patterns as proved with low level tests

☒ 01:37:002 is a drum sound here but not as loud as the kick its just a tom sound would like to keep this here. unless its REALLY not wanted

☑ 02:34:993 FIXED all LN should be perfect now and alot easier to play :) some of the LNs that sound changes slightly at end i kept the LN going for ease of play since there is actually sound. but the ones that are really easy to hear the break i added a 1/2 break.

☒ 02:51:466 this part is low and high piano if i remove one it would be really boring to play and its still calm and easy to play with having both piano pitches mapped would seem really silly not to map both since its just the same piano anyways .
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