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Shiena Nishizawa - Brand-new World

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Total Posts
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Topic Starter
Depths
This beatmap was submitted using in-game submission on Wednesday, October 14, 2015 at 8:37:45 AM

Artist: Shiena Nishizawa
Title: Brand-new World
Source: 学戦都市アスタリスク
Tags: Gakusen Toshi Asterisk Kibbleru Crystal Sekai-nyan Sekai Meyrink pkk pkmnyab The Academy City on the water The Asterisk War opening tv size
BPM: 205
Filesize: 22014kb
Play Time: 01:24
Difficulties Available:
  1. Crystal's Hard (3.71 stars, 229 notes)
  2. Insane (4.98 stars, 322 notes)
  3. Kibboo's Normal (2.3 stars, 177 notes)
  4. pk's Insane (4.81 stars, 316 notes)
  5. Red Lotus (5.88 stars, 378 notes)
  6. Sekai's Easy (1.66 stars, 106 notes)
Download: Shiena Nishizawa - Brand-new World
Download: Shiena Nishizawa - Brand-new World (no video)
Information: Scores/Beatmap Listing
---------------
#1
thanks for 300 favs!!!
thanks for 1mil plays!!!
thanks for 400 favs!!! 4/5/21
RIP Got YMCA'ed
Nakano Itsuki
First

xd
Meyrink
MP3 Quality Edit request and timing

Download Link : http://puu.sh/kxc2n/60eec2aab1.mp3
Move Everything by -535ms and snap
then change 1st redline offset to 100ms
Topic Starter
Depths

Meyrink wrote:

MP3 Quality Edit request and timing

Download Link : http://puu.sh/kxc2n/60eec2aab1.mp3
Move Everything by -535ms and snap
then change 1st redline offset to 100ms
thanks again~ pls no use mp3
Kibbleru
sekai, some suggestions with ur easy
00:06:099 (3) - it sounds better imo to start the slider here 00:05:953 -
00:15:904 (3) - 00:16:343 - this reapeat doesn't really land on anything. i dont see much of a reason for this to be a 3/2 slider
00:21:758 (2) - ^
00:45:758 (3) - ^
01:00:978 (1) - ^
00:43:709 (3,4) - this blanket
00:52:197 (2,3) - try ctrl g'ing this rhythm. it honestly sounds much better imo
BeatofIke
Star o3o
Topic Starter
Depths
thanks Ike~
pettankodayo
You’re a quick worker!! nice map!!
Topic Starter
Depths

pettankodayo wrote:

You’re a quick worker!! nice map!!
thanks~
[ Setsuna ]
wtf so fast take my babies
Topic Starter
Depths
ok~
Kibbleru
ok~
Gaia

Kibbleru wrote:

bakai, some suggestions with ur easy
00:06:099 (3) - make this 1/1 and start 1/2 after on the white tick pls , emphasis on the snare sounds much better
00:15:904 (3) - i think this should be 3/2 repeat like 00:14:148 (1) - to be consistent
00:21:758 (2) - awkward rhythm
00:25:270 (2) - ^
00:36:685 (5) - this is REALLY off because the snare kicks in on the offbeat 1/2 earlier.. try maybe
00:45:758 (3) - maybe follow vocals on this one?
01:00:978 (1,2) - hmm awkward use of 3/2 imo
01:22:051 (4) - idk, very nazi but maybe change it so it blankets the curve =w= http://puu.sh/kxNMh/3d08200f78.jpg

tbh i just wanted to slap you =3=///

edit: i swear i didnt copy kibb's mod lmfao i finished it and i saw it and i was like wow we said like the exact same things ==/
Suimya
Fixed everything =3=/ thanks bakaia!
*slaps slaps slaps slaps Gaia*

moemoe~
osu file format v14

[General]
AudioFilename: Brand-newEdit.mp3
AudioLeadIn: 0
PreviewTime: 50734
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4343,84246
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Depths
Version:Sekai's Easy
Source:学戦都市アスタリスク
Tags:Gakusen Toshi Asterisk Kibbleru Crystal Depths Sekai-nyan Sekai Meyrink Academy Battle City The Asterisk War op opening
BeatmapID:795497
BeatmapSetID:361045

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"green.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,292.682926829268,4,2,1,100,1,0
100,-100,4,2,1,60,0,0
14148,-100,4,2,1,55,0,0
23221,-100,4,2,1,55,0,0
23513,-100,4,2,1,55,0,0
23513,-100,4,2,1,55,0,0
23806,-100,4,2,1,55,0,0
28562,-100,4,2,1,55,0,0
29001,-100,4,2,1,55,0,0
37562,-100,4,2,1,55,0,0
42830,-100,4,2,1,55,0,0
51465,-100,4,2,1,75,0,1
79563,-100,4,2,1,41,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 94,232,176
Combo3 : 0,128,128

[HitObjects]
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Topic Starter
Depths
updated Sekai's diff xd
domSaur
wow so fast :o
Chloe
can i make a extra diff? if i can, i'll finish it in about 1-2 days.
Topic Starter
Depths

Chloe wrote:

can i make a extra diff? if i can, i'll finish it in about 1-2 days.
dont want anymore GDs sorry ;w;
Hakurei Yoru

Chloe wrote:

if i can.
you quit
Topic Starter
Depths
LOL
Hakurei Yoru
I cant map EZNM and i dont know how to mod them...really sorry>_<!!!

[Crystal's Hard]
00:40:489 (3,4,1) - 结尾-4-1的曲线有点折不是很好看00:40:928 (4) - x20 y202 00:41:075 (1) - x70y129这样差不多
01:01:563 (3) - 感觉好像有什么用意但是playing肯定是看不出来的……而且还有点难看了,还是对成三角?
00:56:295 (1) - 稍微往左上调整角度,和00:56:002 (3) - 整体看起来不是很好
可以啊(倒地

[Insane]
00:05:221 (5,6,3) - 00:04:343 (1) - stack..
00:25:417 (5) - ^
00:54:246 (5) - ^
01:23:514 (1) - ^
00:10:343 (6) - blanket
00:14:148 (2) - x290 y154
00:45:758 (2) - https://osu.ppy.sh/ss/3767841
01:03:904 (1,2) - use ctrl+C/V plz QAQ
01:16:929 (2) - x207 y171 and 01:17:368 (1,4) - x291 y140
just little problem~

[Red Lotus]
01:03:173 (1,2,3,1,2,1,2) - https://osu.ppy.sh/ss/3767858 https://osu.ppy.sh/ss/3767863
01:05:368 (5,6,7,1,2,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4) - i dont know how to make you understand..
https://osu.ppy.sh/ss/3767876 https://osu.ppy.sh/ss/3767882 https://osu.ppy.sh/ss/3767890 https://osu.ppy.sh/ss/3767895
00:06:099 - add note
00:08:880 - ^ really not good now
00:25:124 (2) - blanket to 00:24:099 (3) -
01:13:270 (4) - stack
01:09:173 (3) - stream start here

and..why i do this again↓
sth
01:13:270 (4) - NC
00:05:953 (8) - ^
00:07:124 (5) - ^
00:09:465 (2) - ^
00:08:295 (3) - ^
00:10:636 (3) -
00:17:660 (3) -
00:24:685 (5) -
00:32:880 (6) -
00:27:026 (2) -
00:53:953 (2) -
00:55:124 (2) -
01:02:148 (3) -
00:52:782 (3) -
01:04:490 (2) -
01:05:660 (7) -
01:16:197 (2) -
01:19:563 (6) -
01:23:221 (5) -
00:05:221 (1) - remove NC
00:07:709 (1,1) - ^
00:06:831 (1) - ^
00:09:173 (1) - ^
00:10:343 (1) -
00:11:368 (1) -
00:17:368 (1) -
00:24:978 (1) -
00:26:880 (1) -
00:28:636 (1) -
00:46:343 (1) -
00:52:490 (1) -
00:55:417 (1) -
00:53:075 (1) -
00:54:831 (1) -
00:53:660 (1) -
01:01:709 (1) -
01:02:441 (1) -
01:03:904 (1) -
01:04:343 (1) -
01:05:807 (1,1,1) -
01:11:807 (1) -
01:15:904 (1) -
01:16:490 (1) -
01:23:514 (1) -

good luck~!!
Hakurei Yoru
Just NC on long white line is enough!!!
Topic Starter
Depths

Hakurei Yoru wrote:

I cant map EZNM and i dont know how to mod them...really sorry>_<!!!

[Insane]
00:05:221 (5,6,3) - 00:04:343 (1) - stack..
00:25:417 (5) - ^
00:54:246 (5) - ^
01:23:514 (1) - ^
00:10:343 (6) - blanket
00:14:148 (2) - x290 y154
00:45:758 (2) - https://osu.ppy.sh/ss/3767841
01:03:904 (1,2) - use ctrl+C/V plz QAQ
01:16:929 (2) - x207 y171 and 01:17:368 (1,4) - x291 y140
just little problem~

[Red Lotus]
01:03:173 (1,2,3,1,2,1,2) - https://osu.ppy.sh/ss/3767858 https://osu.ppy.sh/ss/3767863
01:05:368 (5,6,7,1,2,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4) - i dont know how to make you understand..
https://osu.ppy.sh/ss/3767876 https://osu.ppy.sh/ss/3767882 https://osu.ppy.sh/ss/3767890 https://osu.ppy.sh/ss/3767895
00:06:099 - add note
00:08:880 - ^ really not good now
00:25:124 (2) - blanket to 00:24:099 (3) -
01:13:270 (4) - stack
01:09:173 (3) - stream start here

and..why i do this again↓
sth
01:13:270 (4) - NC
00:05:953 (8) - ^
00:07:124 (5) - ^
00:09:465 (2) - ^
00:08:295 (3) - ^
00:10:636 (3) -
00:17:660 (3) -
00:24:685 (5) -
00:32:880 (6) -
00:27:026 (2) -
00:53:953 (2) -
00:55:124 (2) -
01:02:148 (3) -
00:52:782 (3) -
01:04:490 (2) -
01:05:660 (7) -
01:16:197 (2) -
01:19:563 (6) -
01:23:221 (5) -
00:05:221 (1) - remove NC
00:07:709 (1,1) - ^
00:06:831 (1) - ^
00:09:173 (1) - ^
00:10:343 (1) -
00:11:368 (1) -
00:17:368 (1) -
00:24:978 (1) -
00:26:880 (1) -
00:28:636 (1) -
00:46:343 (1) -
00:52:490 (1) -
00:55:417 (1) -
00:53:075 (1) -
00:54:831 (1) -
00:53:660 (1) -
01:01:709 (1) -
01:02:441 (1) -
01:03:904 (1) -
01:04:343 (1) -
01:05:807 (1,1,1) -
01:11:807 (1) -
01:15:904 (1) -
01:16:490 (1) -
01:23:514 (1) -

good luck~!!
thank you for the mod, all fixed
Rumia-
fancy modding for the first time xdxd
General
Diff gap between each difficulty , tho i do feel the diff serves the purpose of its diff but the jump between normal to hard is really big imo , but Crystal hard is really nice

Easy > 0.65 > Normal > 1.40 > Hard > 1.28 > Insane > 0.80 > Red Lotus
-------|good|-------------|omg|---------|fairly but|-----------|dun|
------------------------------------------|questionable|--------|care|

Sekai
00:11:807 (1,2) - imo you can change this to 2 1/1 slider ,i think more accurately emphasis the instrument here
00:12:978 (3) - also the movement of the slider is a bit off , the first red slider tik should be at 00:13:417 - and the other one is at 00:13:563 - , also i feel ending this on white tick is better imo , red tick felt like missing something
00:15:904 (3,4) - suggest beat snap
00:18:831 (2) - end at 00:19:270 - better
00:28:563 - wut is this greenline for , and the next green line also on blu tick
00:38:734 (7) - nc ? combo here look so long than overall combo
00:43:709 (3,4) - lol blanket plz
idk but some of your reverse slider felt weird for me , 01:00:978 (1) - the correct beat to emphasis this is something like
01:20:880 (3) - this one too , its like you can do it like
imo more accurate , also dont really kill easy diff

Kiblueluelueluerooo
00:05:666 - add a circle ? should be consistent with the other beat on next section imo (also have a clap here )
00:38:880 (1,2) - i wonder why you stop following the vocal here , the transition is kinda a bit weird for me
00:39:904 (1,2,3,1) - idk xd i feel like it should be like this
00:54:978 (1) - remove finish on the head ? didnt hear any bassdrum ther
01:16:197 (5) - nc ?

xiaoxingxing > < > < > < > <
00:34:050 (1,2) - try this beat might be better
00:38:733 (1,2) - ^
01:20:441 (3,4) - also reverse this two beat
01:22:929 (5) - this slider reverse sounds wrong , since it should start at 01:23:075 - , but i suggest change this to a single circle at 01:22:929 - and start the spinner at 01:23:075 - would work better imo

Insane
00:06:685 (5) - how about putting this somewhere around x:208 y:152 , i think the transition is nicer
00:08:002 (4) - didnt actually get the use of 3/4 here though
00:09:465 (3) - shouldve nc this instead of 00:08:734 (1) - imo is more consistent , also to indicate the gap between 00:09:173 (2,3) -
00:20:002 (4,5) - same angle ?
00:21:173 (1,2,3) - i think its nicer if you lower some volume on these sliders tail imo would sound great , since the hihat sound felt off pace on the ends
00:36:099 (2,3) - maybe stack these , for aesthetics , since i dont see overlaps anywhere xd
00:37:856 - oo u still skipped this
00:48:978 (3) - move this to 1/2 beat earlier to emphasis the vocal ? which imo is more fitting since you've been following them over this part
00:51:026 (2) - just a personal suggestion . but i think its nicer to play if this is stacked to 00:51:173 (3) - , the current one is fine as well xD
00:59:221 (7,1,2) - this imo will play nice if you exchange the beat like
01:01:856 (5,6) - this one as well http://puu.sh/kyoYh.jpg , since here is the snare , i think circle fits here nicely and 01:02:002 - and 01:02:295 - are 2 seperate vocals which imo 2 1/2 slider works nicely
01:08:441 (3,4) - try something like
01:09:465 (3) - why dont you start the 1/4 here ?
01:17:953 - its fit to the rhythm if its like
01:19:563 (4,1,1) - ;w; y skip the nice beats

Red Lotus
00:21:612 - add a circle here would be nice imo
00:22:197 - ^
00:25:856 (5) - nc for consistency xd
00:40:343 (2,2) - these 2 feels so ghost , understand you want to make a jump here but this part is important to follow the dnbs since the dnb here is the best thing on this part
00:44:441 (2) - remove this felt better imo
00:48:978 (2) - same as i mention in insane , move it 1/2 beat earlier for vocal is better imo
00:52:636 (8,1) -
too tired to explain i just hope you understand what im saying ;w; , or poke me tomorrow if you want explaination on this suggestion
01:10:051 (9) - im sure u can spam more of those 1/4 sliders until 01:10:197 - since its highest diff xd
01:17:514 (4) - idk why u use slider here xd , if want to make it consistent , change 01:17:221 (1,2) - these to slider as well would be nice
01:24:246 (7) - make it as a slider as well like 01:23:807 (5) - ? nice imo xd
ok done watering mod xd xd glgl
Topic Starter
Depths

Rumia- wrote:

fancy modding for the first time xdxd
General
Diff gap between each difficulty , tho i do feel the diff serves the purpose of its diff but the jump between normal to hard is really big imo , but Crystal hard is really nice

Easy > 0.65 > Normal > 1.40 > Hard > 1.28 > Insane > 0.80 > Red Lotus
-------|good|-------------|omg|---------|fairly but|-----------|dun|
------------------------------------------|questionable|--------|care|

gonna talk with kibb about the normal and have crystal nerf somethings

xiaoxingxing > < > < > < > <
00:34:050 (1,2) - try this beat might be better the head and the circle are a double and this is fine imo
00:38:733 (1,2) - ^ same
01:20:441 (3,4) - also reverse this two beat done
01:22:929 (5) - this slider reverse sounds wrong , since it should start at 01:23:075 - , but i suggest change this to a single circle at 01:22:929 - and start the spinner at 01:23:075 - would work better imo
where this repeat starts is fine imo


Insane
00:06:685 (5) - how about putting this somewhere around x:208 y:152 , i think the transition is nicer ok
00:08:002 (4) - didnt actually get the use of 3/4 here though feels fine imo
00:09:465 (3) - shouldve nc this instead of 00:08:734 (1) - imo is more consistent , also to indicate the gap between 00:09:173 (2,3) - fixed
00:20:002 (4,5) - same angle ? fixed
00:21:173 (1,2,3) - i think its nicer if you lower some volume on these sliders tail imo would sound great , since the hihat sound felt off pace on the ends ok
00:36:099 (2,3) - maybe stack these , for aesthetics , since i dont see overlaps anywhere xd xd ok
00:37:856 - oo u still skipped this yea
00:48:978 (3) - move this to 1/2 beat earlier to emphasis the vocal ? which imo is more fitting since you've been following them over this part ok dad
00:51:026 (2) - just a personal suggestion . but i think its nicer to play if this is stacked to 00:51:173 (3) - , the current one is fine as well xD I like this ok dad
00:59:221 (7,1,2) - this imo will play nice if you exchange the beat like fixed
01:01:856 (5,6) - this one as well http://puu.sh/kyoYh.jpg , since here is the snare , i think circle fits here nicely and 01:02:002 - and 01:02:295 - are 2 seperate vocals which imo 2 1/2 slider works nicely =w=
01:08:441 (3,4) - try something like ok =w=
01:09:465 (3) - why dont you start the 1/4 here ? fixed
01:17:953 - its fit to the rhythm if its like fixed
01:19:563 (4,1,1) - ;w; y skip the nice beats
for hitsounding

Red Lotus
00:21:612 - add a circle here would be nice imo
00:22:197 - ^
00:25:856 (5) - nc for consistency xd
00:40:343 (2,2) - these 2 feels so ghost , understand you want to make a jump here but this part is important to follow the dnbs since the dnb here is the best thing on this part
00:44:441 (2) - remove this felt better imo
00:48:978 (2) - same as i mention in insane , move it 1/2 beat earlier for vocal is better imo
00:52:636 (8,1) -
too tired to explain i just hope you understand what im saying ;w; , or poke me tomorrow if you want explaination on this suggestion
01:10:051 (9) - im sure u can spam more of those 1/4 sliders until 01:10:197 - since its highest diff xd
01:17:514 (4) - idk why u use slider here xd , if want to make it consistent , change 01:17:221 (1,2) - these to slider as well would be nice
01:24:246 (7) - make it as a slider as well like 01:23:807 (5) - ? nice imo xd
ok done watering mod xd xd glgl
fixed most of the things on Red Lotus, and fixed Crystal's diff at his request

thanks for mod
Kibbleru
moop

[spoilerbox]osu file format v14

[General]
AudioFilename: Brand-newEdit.mp3
AudioLeadIn: 0
PreviewTime: 50734
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Depths
Version:Kibboo's Normal
Source:学戦都市アスタリスク
Tags:Gakusen Toshi Asterisk Kibbleru Crystal Depths Sekai-nyan Sekai Meyrink Academy Battle City The Asterisk War op opening
BeatmapID:794855
BeatmapSetID:361045

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428,260,65660,5,4,0:0:0:0:
368,324,65953,1,8,0:0:0:0:
368,324,66099,2,0,P|322:343|229:284,1,165,2|8,0:0|0:0,0:0:0:0:
272,212,66831,5,4,0:0:0:0:
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[/spoilerbox]
Gaia
translation request lol

Hakurei Yoru wrote:

I cant map EZNM and i dont know how to mod them...really sorry>_<!!!

[Crystal's Hard]
00:40:489 (3,4,1) - the edge on 4-1 doesnt look very good 00:40:928 (4) - x20 y202 00:41:075 (1) - x70y129 this looks better
01:01:563 (3) - feels like there's some purpose but playing feels the same……and it looks kinda bad.. just make a triangle?
00:56:295 (1) - move up and left a bit,stacking with 00:56:002 (3) - together doesnt look so good
good a (falls on the ground

good luck~!!
Topic Starter
Depths
Thanks Gaia
fixed all except
01:01:563 (3) - feels like there's some purpose but playing feels the same……and it looks kinda bad.. just make a triangle?
Ipas
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