I can't do much for you at these kind of speeds from a quick run down I can't seem to find anything either. Good job.
yes lolhavkz wrote:
shouldnt there be a kiai at 05:14:547? no kd
lm a oMaakkeli wrote:
an riktoi im not home atm so im just reviving it every few hours just for shits and giggles
i did nazi that comingMazzerin wrote:
- 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) - ok
- 00:32:074 (4) - you can make the followpoints from and to this slider parallel - ok
- 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess - tbh i think this current thing works better cause you can kinda hear the song already changing in that part. And also I feel like it's a cooler way to introduce those snares
- 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems - https://osu.ppy.sh/forum/p/5139460 ok
- 01:04:124 (2) - you can make this parallel with the follow point from the next combo - did something but no one will notice it lol
- 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes - ok. didn't do a big jump but w/e
- 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is - made 6,7,8,9,10 less sharp and spaced 01:41:224 (2,3,4) - more
- 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) - ok
- 02:02:974 (1) - custom hitsounds for the tick maybe? - ok
- 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing - ok
- 02:28:324 (1) - curves inconsistent on this one could look better -it's still a bit inconsistent but i don't give a shit anymore
- 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) - i think i fixed them
- 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing) - ok
- 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums - 1/6 triples
- 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH - fuck you ok
- 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing - ok
- 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) - ctrl+s
- 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd - i like this more
- 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes - sr 6.37 > 6.44
- 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now - ok
weeeDaniilLillifag wrote:
okay perhaps I will write a few pleb suggestions, hopefully it wil be helped you with map
00:04:474 (8,1) - located too close, move stream up (found something to complain about huh) - ok
00:08:974 (3,4) - 00:11:974 (3,4) - maybe make here kicksliders to emphasize drums? also will be a bright contrast: two streams without kickslider (00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:13:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) and two streams with kickslider (00:07:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:10:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) - nah i want that to be full out on guitar
00:30:424 (1,6) - stack it as you did in the 00:26:524 (1,5) - not even the same thing?
00:39:424 (5,6) - make here kicksliders to emphasize strong guitar sounds - i don't use kicksliders in this part at all. Notice that all guitar sounds are just circles
00:42:274 (4,3) - stack - ok
00:49:024 (3,3,4) - bad overlap imo, maybe ctrl+j on 00:49:174 (4,5,1,2,3,4,5,6,7,8) - ? - i don't think this is that big of a deal
00:58:324 (1,2,3,4,5,6) - put here claps - lol i forgot
01:09:124 (1) - make here kickslider: 1) contrasted with 01:08:674 (1,2,3) - 2) emphasize vocal (i hear vocal piece in 01:09:199 - ) - i don't think i added kicksliders in similar places so no. Also i don't really care about vocals so
01:15:574 - i hear guitar sound here, starting slider 01:15:724 (3) - here
01:14:374 - ^ - wanted to map the drums only in this part so the intensity change is clear
01:26:674 (2,5) - wrong stack - how did you even see that
03:10:792 (3,4) - make here kickslider - same reason as stated before
03:48:444 (5,3) - too close, fix it kinda demanding that "fix it" lol. yea did it
04:01:625 - 04:22:791 - in this part i hear some triples, maybe mapped it? - hmm those are not really prominent enough for me to map them
04:06:958 (1,3) - fix blanket - i don't like blankets
04:10:291 (3) - more curve end of slider (move point left) to blanket was definitely right - no
04:20:291 (1,3) - fix blanket - same as above
04:26:395 (1) - move this slider right, to blanket with 04:26:864 (3) - didn't do that but i did something other that part was bugging me lol
04:37:489 (8,9,10) - make this triple direct, to contrsted with previous direct burst - nah this is good. and this flows nicely too
04:44:788 (5,1) - make here blanket
04:46:253 (7,4,5) - ^
04:48:723 (1,5) - ^ - no
04:51:747 (1,2) - add finishes here - ok
05:01:047 (3) - here i hear stronger drum than in 05:01:122 (4,5,6,1) - , maybe emphasize it as in 05:00:822 (1,2) - ? - looks ugly doe
05:06:947 (4) - ctrl+g - nah i like this way more
end of mod~
good luck
thanks Yuii-Cryptic wrote:
[Dissonant Existence]
- Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think. - hp6.5
- 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after. - ok
- 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits. - ok
- 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16 - d, triple*
- 00:12:124 (1,2) - Buff. - d
- 00:12:874 (4,5) - Nerf. - only a bit
- 00:13:474 (8,9,1,2) - Buff. dunno how this even happened
- 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well. - maaan i tesplayed this part like 10 times and it felt fine every time.
- 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest? - idk
- 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4. - i was just emphasizing the snare hits on (4) by spacing that the furthest (had to fix one spacing tho cause shit fucked up
- 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway). - it's not random. Cause the song does a pretty drastic change when coming from (4)... but i moved it a bit left to give (1) more emphasis
- 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
- 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed. - stacked to stream
- 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement? - no idea. I tried a bunch of other variations and this worked best for the drums. And making this some spaced triplet thingy would be pretty random imo lol
- 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - . - good inconsistency
- 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well. - hm looks like i did somewhat other spacing here but it should be pretty consistent now
- 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern. - hmm after listening to this a couple times i feel like doing more stacks would fit so i did that lmao
- 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - . - slider
- 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either. - k i tried to nerf this part idk how much of it's actually noticeable
- 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with? - imo this is one of the less cancerous visuals in the map pls
- 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me. - to me these always sounded pretty much equal, only every bpm reset being the most powerful. I change spacings a bit so that the bpm reset places are more emphasized.
- 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment. - something done
- 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through. - let's call it 35% and we have a deal
- Yeah thats about it for this round, call me back.
hopefully i didn't miss anythingLasse wrote:
inconsistent settings for stacked red/green timing point (kiai)
I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯ - f
normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file - picked the first one cause u suggested it. Sounds really good, much better than the one before
soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav - ty
some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol - well there is none it's just there to add some variety there. Remember that I remapped this back when I didn't have as strong feelings for consistency as I have now. So I'd like to keep it kinda as a "memo" of my old shit
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too - doing some custom stacks
02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume) - everything 5% and soft now
02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ? - f
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced? - hm why not. Don't want to space them too much tho cause then it wouldn't fit this part cause it's much less powerful than the thing before
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol) - ok also made the other stream more beautiful
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) - too lazy to silence. Putting just soft sample green lines
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower - hmm i think it only fits for the ones i have already silenced
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there - adding softs
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol) - no cause there is a kick on the red tick ( in the others there is no kick) yes i did that sift thing
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part
04:42:958 - this part is stupid but it fits the music so well lol, nice - no and yes
tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least
poke me for rebubble
thanks againCryptic wrote:
anime^2