oh its back nice
02:02:974 - sliderslide is annoying during those sections. use silent one mb
02:02:974 - sliderslide is annoying during those sections. use silent one mb
also added the silent sliderslide Feb suggestedZectro wrote:
oh B OY
haven't modded in a long time so itll prob suck im sorry ill try my best :c
Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on - i would but i don't really know where to fit them
01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment. - can't really do much about them... making them sliders wouldn't help at all with the upcoming scorev2 (and i probably won't be able to rank this before that) and snapping them to 1/2 is wrong snapping and my autism prevents me from doing that. i could add an NC to them if that helps the player but i'll listen to more opinions on this
Kinda getting tired of the x0,30 spaced streams at this point - this whole thing is pretty much constructed around them and just making random spacings for these would be inconsistent af
How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic - i spaced them a bit more but not really that much since this part feels so much more less intense to me
01:17:824 (2,3,1,2) - This is extremely confusing to time properly again
the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion
01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it - i also like it very much
after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive - repetitive song = repetitive map i guess
02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again - yea the guitar sound seems to end in 1/6 but i'm following the drums ya. I'm taking suggestions for this too
02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing - sure
02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle - did something else but should be better now
00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency - not inconsistent shit it was inconsistent lol
03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency - i'll just nc every white tick
last kiai is fun lol nice job - SLIDERS
oh boy the x0,30 streams again - o baby
05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) - again i just spaced stuff a bit further cause my autismo emphasis thing
Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl! - thänks man!!
screm thanks m8Strategas wrote:
aa
why the fuk do you have 2 mp3 files in there lol. delete this vektor_-_tetrastructural_minds-1tAbcWrrIQU_fmt43Dissonant Existence112BPM.mp3 - wat is dis wtf
delete normal-hitfinish66.wav - unused - ops
00:34:624 (4) - make this face up, just like 00:34:924 (7) - faces down, it will look better with the blanket and the previous slider, you could also manually stack the tripp 00:34:774 (5,6,7) - so it would be the opposite of the autostacking thing at 00:34:474 (2,3,4) - syur
00:35:524 (1,2) - because of autostack the stream last note has broken spacing 00:35:074 (8,9,10,11,12,13,1) - it's all 1x spacing ant the last one is 0.9x, additionally I don't tlike it being stacked right under that stream even if you follow that patern - tried to fix but consistency sounds nice but playability sounds also nice aaaaaaaaa what am i gonna do
00:44:524 (2) - nc? - ye sure
00:46:624 (3) - ctrl g? I think it flows better atm 00:46:474 (2,3,4) - plays kinda ehh - ctrl+g'd
00:53:674 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this shape tho wot - it's good. you're supposed to like it.
00:57:274 (2) - ctrl g much more comfortable - k
00:58:324 (1,2,3,1,2,3) - do you expect people to sightread this lul, sliders would be more safe - i made it one slider. yea just one. don't question my logic
01:06:724 (1,2,3,1,2,3) - this is even more confusing, sliders would be better again, additionally since you change snapping - nc on 01:07:024 (2,2) - or 01:07:224 (3,3) - would be good to indicate it - sliders would kinda destroy the "idea" behind this. and scorev2 will fuck this up.
01:10:774 (3) - wut happened to this slider, it's no extended like 01:09:574 (6) - 01:11:974 (6) - "rythm choices" and it should be consistent... hopefully
01:14:374 - for me it feels more natural to click the guitar here instead of the drum at 01:14:524 (3) - I'd use the slider there instead, or atleast add a circle
01:15:724 (3) - same - that's also what i thought first but now my mind only pretty much detects the drums there pls send help!!! aka i'll try to figure something
01:16:624 (2,3) - 01:17:824 (2,3) - I'd say same as before, but this rhythm repeats from before now, so it can be more easy to guess
01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - cool - i like this too weeeeeee
01:43:624 (7,8,9,10,1) - not cool XD 01:48:424 (7,8,9,10,1) - this one is ok tho, mb do it liek the later one - k tried to fix stuff asdf
02:05:224 (5,1) - flow dood, the transition into slider is poor, just put 02:05:224 (5) - on the other side like around 428,248 - well it doesn't feel weird to play at all so there shouldn't be any flow problems here... maybe it's just because of that slidershape and angle stuff asdfg
02:14:524 (1) - aaa don't overlap so much, 02:16:924 (1) - this is better, but still can be less overlapped - i tried
02:46:574 (1) - just move the whole patern 02:45:324 (1,2,3,4,5,1,2,3,4,5) - down so you wouldn't run out of space like that and it will avoid these zz overlaps - well i didn't really run out of space but moved it a bit down
02:59:542 (3) - autostacking fuks up your spacing again, it kinda happens too often, mb reduce the stack lienency setting - fixed and reduced the stack leniency
03:07:042 (4) - this slider seems out of place to me, considering you also use 3 curved ones 03:06:574 (1,2,3) - , can try making the 3 straigth too and changing the 4 position a bit - d
03:09:699 - fix green line sample, red and green both have different ones - yefix
05:18:447 (4) - nc - y
05:18:447 (4,5,6,7,8) - improve the curve yes - wot
screams
Atamare wrote:
hope it would be at least a bit useful really hard to mod things that u cant play :c
prolly i should start modding about blankets after this one xdddcyka
00:34:774 (5,6,7) - this way stacked triplet is unique in the whole section, thats why it looks random and kinda strange. since i like it, i can suggest u to add some more such triplets here or there, so it wont be so alone - bleh i'll just stack it normally since that was literally the only place that reverse stack thing fit lol
00:58:324 (1) - ugh! not like i dont like it but imo it can be really unpleyebe/unreadabl since after such hard streams this amount of repeats can be dangerous! http://cs633221.vk.me/v633221809/37cb4/qf2BUzkh5QE.jpg - it can be like that - i want more opinions on this cause 2 slider cause emphasis issues lol
01:06:724 (1,2,3) - this spacing will be totally unreadable, i swear xd first thing is 1/1 spacing like the 1/2 one 01:05:974 (3,4) -. and the sudden 1/3 circle in the ass of the world. imo its better to use a 1/1 slider and to mute a tick 01:06:874 - here if it would trigger u again that 1/1 slider would cause emphasis issues imo. Tbh people are just going to have to deal with this since the song is progressive, so is my map
01:07:924 (1,2,3) - not sure about this thing since there is nothing before this pattern, so people may read it. but for consistency u may wanna make it similar to the previous one. and ye, this thing goes to the next such moments as 01:16:324 (1,2,3) -etc - but if i map something random that the song does not offer doesn't it make this inconsistent?
since im a 100pp trash xd u may wanna ask for some testplays, but imo these 1/1/3 spacings are unreadable - i know lol
01:43:174 (6) - maybe it can be a little bit more rounded? current one doesnt look very neat x| http://cs633221.vk.me/v633221809/37cc2/4hLV8e9oTLI.jpg - made it a bit more round though i don't really like your version that much
02:30:124 (3) - imo nc and the whole pattern should start here, not here 02:29:974 (1) . like 02:29:974 (1) - here there are really no major changes in music, but here 02:30:124 (3) - u can find a vocal - yea well at 02:29:974 (1) - you can find the start for 1/4 snares and a guitar sound!!! vocals mean nothing to me!!
02:31:324 (9,1) - and again this chose for ncs triggers me .-. 02:31:324 - here sound is stronger than here 02:31:474 -, not sure what were u thinking about when u did it, but for me, most of ncs in da kiai look strange sry (or it might be just hitsounds stuff, since most of them are louder than the music zz) - hm i wanted to avoid spamming nc's here but idk maybe it's better to spam here to give better emphasis for the guitar. I'll figure something out when i have more time on my hands (aka i'll nc kicksliders lol)
02:47:199 (6) - nc for consistency? (sound is just the same like 02:46:574 (1) - here) - yes
03:05:011 (5) - change the rotation a bit for a better flow http://cs633221.vk.me/v633221809/37cc9/g5EPES_ZL04.jpg - k
03:14:650 (1) - imo this slider is really inisible. since sv here is pretty high, i think that some players may sliderbreak since they would be unable to read it. u can try to do smth like this http://cs633221.vk.me/v633221809/37cd0/cQ7fYS8SBQI.jpg , since it wont really change anything - made it more visible but not that visible. Goddamn playability issues.
03:23:737 (1) - maybe nc this thigy? so patterns (03:23:304 (1,2) - + this) with the same sounds in da music, and nc on this 03:24:170 (1) - sleyder will be more reasonable - yes
03:32:762 - not sure why do u skip this note since its much stronger than 03:32:989 -.. and why do u 03:32:989 - make this one so quiet. 40% will be enough imo, 20% is too low for this song - lol did not even notice that note when mapping so not fixing this since it actually isn't that prominent. 20% is good for this part since i actually have to lower the overall hitsound volume for this part anyway.l
03:38:444 (1) - i think it will be better if u would 03:38:671 - skip this note and make a long slider http://cs633221.vk.me/v633221809/37cd7/a-stzIyw04w.jpg, that will follow the music, because this one looks really strange - no chance
04:02:291 (3,4) - why spacing here looks similar to this 04:03:625 (5,6) - one, but the first one is 1/2 and the second one is 1/4? xp - hm idk maybe it looks similar but since 04:02:291 (3) - is a 1/2 slider and 04:03:625 (5) - is a 3/4 slider it should be fine
04:51:747 (1,2) - do u like 250 bpm halfscreen jumps too? imo spacing here should be redused a bit - i would be asked to make it a bigger jump in the next mod
after the kiai again i want to mention those 1/1 and 1/3 spacings, but only if u would decide to change the prevoius ones aaaa
05:19:497 - here should be a spinner, shouldnt it? up to 05:20:547 - or 05:21:747 -. imo such map needs at least 1 spinner xd - a spinner would ruin this map. JK but honestly i can't find a place in this song that would fit a spinner
blyad - saatana
gl
thanks manThe Fetish wrote:
Hey man. Sorry but I gotta be honest. I think this map is fine so I cant give it a mod. Take my star instead holy.
There are a couple quick opinions Ill throw at you though.
Jesus, if I make BN next round and this still isnt ranked. Expect this to be a minute 1 bubble on my watch. - OK
- 00:58:324 (1) - I never ever expect repeat sliders to be more than 3 points. Id cut this to 3 and have 2 of them. - since a few people wanted me to do this i did it
- 01:04:024 (1,2,1) - Now I remember pointing out similar stuff in my mod of the first version and you denying them. But you're ignoring a 1/4 Tar stream here in favour for some weird drum stuff. Not sure about that. Theres one the exact same later on as well. - don't think i had this in my previous ver. Keeping this cause guitar is also doing 1/3 random stuff
- 03:28:497 (1,2,3,4,1) - Just for shits and giggles you can easily get away with this being more spaced. I think it deserves it anyways. - lol sure
- 04:26:395 (1,2,3,4,5) - Again, previous mod PTSD, but following the drums here played a bit weird. Id stick with guitar IMO. - i'll stick with this for now. I want to make stuff come out in some ways so if the music changes = my mapping changes
- 05:00:897 (2) - You may wanna consider making this a slider just to make the transition easier. - nah i definitely want to have that double for the snares
GL
yes lolhavkz wrote:
shouldnt there be a kiai at 05:14:547? no kd
lm a oMaakkeli wrote:
an riktoi im not home atm so im just reviving it every few hours just for shits and giggles
i did nazi that comingMazzerin wrote:
- 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) - ok
- 00:32:074 (4) - you can make the followpoints from and to this slider parallel - ok
- 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess - tbh i think this current thing works better cause you can kinda hear the song already changing in that part. And also I feel like it's a cooler way to introduce those snares
- 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems - https://osu.ppy.sh/forum/p/5139460 ok
- 01:04:124 (2) - you can make this parallel with the follow point from the next combo - did something but no one will notice it lol
- 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes - ok. didn't do a big jump but w/e
- 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is - made 6,7,8,9,10 less sharp and spaced 01:41:224 (2,3,4) - more
- 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) - ok
- 02:02:974 (1) - custom hitsounds for the tick maybe? - ok
- 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing - ok
- 02:28:324 (1) - curves inconsistent on this one could look better -it's still a bit inconsistent but i don't give a shit anymore
- 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) - i think i fixed them
- 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing) - ok
- 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums - 1/6 triples
- 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH - fuck you ok
- 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing - ok
- 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) - ctrl+s
- 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd - i like this more
- 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes - sr 6.37 > 6.44
- 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now - ok
weeeDaniilLillifag wrote:
okay perhaps I will write a few pleb suggestions, hopefully it wil be helped you with map
00:04:474 (8,1) - located too close, move stream up (found something to complain about huh) - ok
00:08:974 (3,4) - 00:11:974 (3,4) - maybe make here kicksliders to emphasize drums? also will be a bright contrast: two streams without kickslider (00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:13:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) and two streams with kickslider (00:07:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:10:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) - nah i want that to be full out on guitar
00:30:424 (1,6) - stack it as you did in the 00:26:524 (1,5) - not even the same thing?
00:39:424 (5,6) - make here kicksliders to emphasize strong guitar sounds - i don't use kicksliders in this part at all. Notice that all guitar sounds are just circles
00:42:274 (4,3) - stack - ok
00:49:024 (3,3,4) - bad overlap imo, maybe ctrl+j on 00:49:174 (4,5,1,2,3,4,5,6,7,8) - ? - i don't think this is that big of a deal
00:58:324 (1,2,3,4,5,6) - put here claps - lol i forgot
01:09:124 (1) - make here kickslider: 1) contrasted with 01:08:674 (1,2,3) - 2) emphasize vocal (i hear vocal piece in 01:09:199 - ) - i don't think i added kicksliders in similar places so no. Also i don't really care about vocals so
01:15:574 - i hear guitar sound here, starting slider 01:15:724 (3) - here
01:14:374 - ^ - wanted to map the drums only in this part so the intensity change is clear
01:26:674 (2,5) - wrong stack - how did you even see that
03:10:792 (3,4) - make here kickslider - same reason as stated before
03:48:444 (5,3) - too close, fix it kinda demanding that "fix it" lol. yea did it
04:01:625 - 04:22:791 - in this part i hear some triples, maybe mapped it? - hmm those are not really prominent enough for me to map them
04:06:958 (1,3) - fix blanket - i don't like blankets
04:10:291 (3) - more curve end of slider (move point left) to blanket was definitely right - no
04:20:291 (1,3) - fix blanket - same as above
04:26:395 (1) - move this slider right, to blanket with 04:26:864 (3) - didn't do that but i did something other that part was bugging me lol
04:37:489 (8,9,10) - make this triple direct, to contrsted with previous direct burst - nah this is good. and this flows nicely too
04:44:788 (5,1) - make here blanket
04:46:253 (7,4,5) - ^
04:48:723 (1,5) - ^ - no
04:51:747 (1,2) - add finishes here - ok
05:01:047 (3) - here i hear stronger drum than in 05:01:122 (4,5,6,1) - , maybe emphasize it as in 05:00:822 (1,2) - ? - looks ugly doe
05:06:947 (4) - ctrl+g - nah i like this way more
end of mod~
good luck
thanks Yuii-Cryptic wrote:
[Dissonant Existence]
- Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think. - hp6.5
- 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after. - ok
- 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits. - ok
- 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16 - d, triple*
- 00:12:124 (1,2) - Buff. - d
- 00:12:874 (4,5) - Nerf. - only a bit
- 00:13:474 (8,9,1,2) - Buff. dunno how this even happened
- 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well. - maaan i tesplayed this part like 10 times and it felt fine every time.
- 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest? - idk
- 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4. - i was just emphasizing the snare hits on (4) by spacing that the furthest (had to fix one spacing tho cause shit fucked up
- 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway). - it's not random. Cause the song does a pretty drastic change when coming from (4)... but i moved it a bit left to give (1) more emphasis
- 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
- 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed. - stacked to stream
- 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement? - no idea. I tried a bunch of other variations and this worked best for the drums. And making this some spaced triplet thingy would be pretty random imo lol
- 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - . - good inconsistency
- 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well. - hm looks like i did somewhat other spacing here but it should be pretty consistent now
- 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern. - hmm after listening to this a couple times i feel like doing more stacks would fit so i did that lmao
- 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - . - slider
- 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either. - k i tried to nerf this part idk how much of it's actually noticeable
- 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with? - imo this is one of the less cancerous visuals in the map pls
- 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me. - to me these always sounded pretty much equal, only every bpm reset being the most powerful. I change spacings a bit so that the bpm reset places are more emphasized.
- 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment. - something done
- 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through. - let's call it 35% and we have a deal
- Yeah thats about it for this round, call me back.