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Vektor - Tetrastructural Minds

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Feb
oh its back nice

02:02:974 - sliderslide is annoying during those sections. use silent one mb
Zectro
oh B OY

haven't modded in a long time so itll prob suck im sorry ill try my best :c


Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on

01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment.

Kinda getting tired of the x0,30 spaced streams at this point

How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic

01:17:824 (2,3,1,2) - This is extremely confusing to time properly again

the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it

after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive

02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again

02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing

02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle

00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency

03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency

last kiai is fun lol nice job

oh boy the x0,30 streams again

05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) -

Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl!
Topic Starter
Makeli

Zectro wrote:

oh B OY

haven't modded in a long time so itll prob suck im sorry ill try my best :c


Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on - i would but i don't really know where to fit them

01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment. - can't really do much about them... making them sliders wouldn't help at all with the upcoming scorev2 (and i probably won't be able to rank this before that) and snapping them to 1/2 is wrong snapping and my autism prevents me from doing that. i could add an NC to them if that helps the player but i'll listen to more opinions on this

Kinda getting tired of the x0,30 spaced streams at this point - this whole thing is pretty much constructed around them and just making random spacings for these would be inconsistent af

How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic - i spaced them a bit more but not really that much since this part feels so much more less intense to me

01:17:824 (2,3,1,2) - This is extremely confusing to time properly again

the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it - i also like it very much

after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive - repetitive song = repetitive map i guess

02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again - yea the guitar sound seems to end in 1/6 but i'm following the drums ya. I'm taking suggestions for this too

02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing - sure

02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle - did something else but should be better now

00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency - not inconsistent shit it was inconsistent lol

03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency - i'll just nc every white tick

last kiai is fun lol nice job - SLIDERS

oh boy the x0,30 streams again - o baby

05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) - again i just spaced stuff a bit further cause my autismo emphasis thing

Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl! - thänks man!!
also added the silent sliderslide Feb suggested
Mekki


the memeturtle has visited this map xd
Strategas
aa

why the fuk do you have 2 mp3 files in there lol. delete this vektor_-_tetrastructural_minds-1tAbcWrrIQU_fmt43Dissonant Existence112BPM.mp3

delete normal-hitfinish66.wav - unused

00:34:624 (4) - make this face up, just like 00:34:924 (7) - faces down, it will look better with the blanket and the previous slider, you could also manually stack the tripp 00:34:774 (5,6,7) - so it would be the opposite of the autostacking thing at 00:34:474 (2,3,4) -

00:35:524 (1,2) - because of autostack the stream last note has broken spacing 00:35:074 (8,9,10,11,12,13,1) - it's all 1x spacing ant the last one is 0.9x, additionally I don't tlike it being stacked right under that stream even if you follow that patern :(

00:44:524 (2) - nc?

00:46:624 (3) - ctrl g? I think it flows better atm 00:46:474 (2,3,4) - plays kinda ehh

00:53:674 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this shape tho wot

00:57:274 (2) - ctrl g much more comfortable

00:58:324 (1,2,3,1,2,3) - do you expect people to sightread this lul, sliders would be more safe

01:06:724 (1,2,3,1,2,3) - this is even more confusing, sliders would be better again, additionally since you change snapping - nc on 01:07:024 (2,2) - or 01:07:224 (3,3) - would be good to indicate it

01:10:774 (3) - wut happened to this slider, it's no extended like 01:09:574 (6) - 01:11:974 (6) -

01:14:374 - for me it feels more natural to click the guitar here instead of the drum at 01:14:524 (3) - I'd use the slider there instead, or atleast add a circle
01:15:724 (3) - same

01:16:624 (2,3) - 01:17:824 (2,3) - I'd say same as before, but this rhythm repeats from before now, so it can be more easy to guess

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - cool

01:43:624 (7,8,9,10,1) - not cool XD 01:48:424 (7,8,9,10,1) - this one is ok tho, mb do it liek the later one

02:05:224 (5,1) - flow dood, the transition into slider is poor, just put 02:05:224 (5) - on the other side like around 428,248

02:14:524 (1) - aaa don't overlap so much, 02:16:924 (1) - this is better, but still can be less overlapped

02:46:574 (1) - just move the whole patern 02:45:324 (1,2,3,4,5,1,2,3,4,5) - down so you wouldn't run out of space like that and it will avoid these zz overlaps

02:59:542 (3) - autostacking fuks up your spacing again, it kinda happens too often, mb reduce the stack lienency setting

03:07:042 (4) - this slider seems out of place to me, considering you also use 3 curved ones 03:06:574 (1,2,3) - , can try making the 3 straigth too and changing the 4 position a bit

03:09:699 - fix green line sample, red and green both have different ones

05:18:447 (4) - nc

05:18:447 (4,5,6,7,8) - improve the curve yes

screams
Topic Starter
Makeli

Strategas wrote:

aa

why the fuk do you have 2 mp3 files in there lol. delete this vektor_-_tetrastructural_minds-1tAbcWrrIQU_fmt43Dissonant Existence112BPM.mp3 - wat is dis wtf
delete normal-hitfinish66.wav - unused - ops

00:34:624 (4) - make this face up, just like 00:34:924 (7) - faces down, it will look better with the blanket and the previous slider, you could also manually stack the tripp 00:34:774 (5,6,7) - so it would be the opposite of the autostacking thing at 00:34:474 (2,3,4) - syur
00:35:524 (1,2) - because of autostack the stream last note has broken spacing 00:35:074 (8,9,10,11,12,13,1) - it's all 1x spacing ant the last one is 0.9x, additionally I don't tlike it being stacked right under that stream even if you follow that patern :( - tried to fix but consistency sounds nice but playability sounds also nice aaaaaaaaa what am i gonna do
00:44:524 (2) - nc? - ye sure
00:46:624 (3) - ctrl g? I think it flows better atm 00:46:474 (2,3,4) - plays kinda ehh - ctrl+g'd
00:53:674 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this shape tho wot - it's good. you're supposed to like it.
00:57:274 (2) - ctrl g much more comfortable - k
00:58:324 (1,2,3,1,2,3) - do you expect people to sightread this lul, sliders would be more safe - i made it one slider. yea just one. don't question my logic
01:06:724 (1,2,3,1,2,3) - this is even more confusing, sliders would be better again, additionally since you change snapping - nc on 01:07:024 (2,2) - or 01:07:224 (3,3) - would be good to indicate it - sliders would kinda destroy the "idea" behind this. and scorev2 will fuck this up.
01:10:774 (3) - wut happened to this slider, it's no extended like 01:09:574 (6) - 01:11:974 (6) - "rythm choices" and it should be consistent... hopefully
01:14:374 - for me it feels more natural to click the guitar here instead of the drum at 01:14:524 (3) - I'd use the slider there instead, or atleast add a circle
01:15:724 (3) - same - that's also what i thought first but now my mind only pretty much detects the drums there pls send help!!! aka i'll try to figure something
01:16:624 (2,3) - 01:17:824 (2,3) - I'd say same as before, but this rhythm repeats from before now, so it can be more easy to guess
01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - cool - i like this too weeeeeee
01:43:624 (7,8,9,10,1) - not cool XD 01:48:424 (7,8,9,10,1) - this one is ok tho, mb do it liek the later one - k tried to fix stuff asdf
02:05:224 (5,1) - flow dood, the transition into slider is poor, just put 02:05:224 (5) - on the other side like around 428,248 - well it doesn't feel weird to play at all so there shouldn't be any flow problems here... maybe it's just because of that slidershape and angle stuff asdfg
02:14:524 (1) - aaa don't overlap so much, 02:16:924 (1) - this is better, but still can be less overlapped - i tried
02:46:574 (1) - just move the whole patern 02:45:324 (1,2,3,4,5,1,2,3,4,5) - down so you wouldn't run out of space like that and it will avoid these zz overlaps - well i didn't really run out of space but moved it a bit down
02:59:542 (3) - autostacking fuks up your spacing again, it kinda happens too often, mb reduce the stack lienency setting - fixed and reduced the stack leniency
03:07:042 (4) - this slider seems out of place to me, considering you also use 3 curved ones 03:06:574 (1,2,3) - , can try making the 3 straigth too and changing the 4 position a bit - d
03:09:699 - fix green line sample, red and green both have different ones - yefix
05:18:447 (4) - nc - y
05:18:447 (4,5,6,7,8) - improve the curve yes - wot

screams
screm thanks m8
EDIT: made shit fit the screen
Yoshikawa Hoshi
hope it would be at least a bit useful really hard to mod things that u cant play :c
prolly i should start modding about blankets after this one xddd

cyka

00:34:774 (5,6,7) - this way stacked triplet is unique in the whole section, thats why it looks random and kinda strange. since i like it, i can suggest u to add some more such triplets here or there, so it wont be so alone

00:58:324 (1) - ugh! not like i dont like it but imo it can be really unpleyebe/unreadabl since after such hard streams this amount of repeats can be dangerous! http://cs633221.vk.me/v633221809/37cb4/qf2BUzkh5QE.jpg - it can be like that

01:06:724 (1,2,3) - this spacing will be totally unreadable, i swear xd first thing is 1/1 spacing like the 1/2 one 01:05:974 (3,4) -. and the sudden 1/3 circle in the ass of the world. imo its better to use a 1/1 slider and to mute a tick 01:06:874 - here if it would trigger u

01:07:924 (1,2,3) - not sure about this thing since there is nothing before this pattern, so people may read it. but for consistency u may wanna make it similar to the previous one. and ye, this thing goes to the next such moments as 01:16:324 (1,2,3) -etc

since im a 100pp trash xd u may wanna ask for some testplays, but imo these 1/1/3 spacings are unreadable

01:43:174 (6) - maybe it can be a little bit more rounded? current one doesnt look very neat x| http://cs633221.vk.me/v633221809/37cc2/4hLV8e9oTLI.jpg

02:30:124 (3) - imo nc and the whole pattern should start here, not here 02:29:974 (1) . like 02:29:974 (1) - here there are really no major changes in music, but here 02:30:124 (3) - u can find a vocal

02:31:324 (9,1) - and again this chose for ncs triggers me .-. 02:31:324 - here sound is stronger than here 02:31:474 -, not sure what were u thinking about when u did it, but for me, most of ncs in da kiai look strange sry :x (or it might be just hitsounds stuff, since most of them are louder than the music zz)

02:47:199 (6) - nc for consistency? (sound is just the same like 02:46:574 (1) - here)

03:05:011 (5) - change the rotation a bit for a better flow http://cs633221.vk.me/v633221809/37cc9/g5EPES_ZL04.jpg

03:14:650 (1) - imo this slider is really inisible. since sv here is pretty high, i think that some players may sliderbreak since they would be unable to read it. u can try to do smth like this http://cs633221.vk.me/v633221809/37cd0/cQ7fYS8SBQI.jpg , since it wont really change anything

03:23:737 (1) - maybe nc this thigy? so patterns (03:23:304 (1,2) - + this) with the same sounds in da music, and nc on this 03:24:170 (1) - sleyder will be more reasonable

03:32:762 - not sure why do u skip this note since its much stronger than 03:32:989 -.. and why do u 03:32:989 - make this one so quiet. 40% will be enough imo, 20% is too low for this song

03:38:444 (1) - i think it will be better if u would 03:38:671 - skip this note and make a long slider http://cs633221.vk.me/v633221809/37cd7/a-stzIyw04w.jpg, that will follow the music, because this one looks really strange

04:02:291 (3,4) - why spacing here looks similar to this 04:03:625 (5,6) - one, but the first one is 1/2 and the second one is 1/4? xp

04:51:747 (1,2) - do u like 250 bpm halfscreen jumps too? imo spacing here should be redused a bit

after the kiai again i want to mention those 1/1 and 1/3 spacings, but only if u would decide to change the prevoius ones

05:19:497 - here should be a spinner, shouldnt it? up to 05:20:547 - or 05:21:747 -. imo such map needs at least 1 spinner xd

blyad

gl
Topic Starter
Makeli
Atamare

Atamare wrote:

hope it would be at least a bit useful really hard to mod things that u cant play :c
prolly i should start modding about blankets after this one xddd

cyka

00:34:774 (5,6,7) - this way stacked triplet is unique in the whole section, thats why it looks random and kinda strange. since i like it, i can suggest u to add some more such triplets here or there, so it wont be so alone - bleh i'll just stack it normally since that was literally the only place that reverse stack thing fit lol

00:58:324 (1) - ugh! not like i dont like it but imo it can be really unpleyebe/unreadabl since after such hard streams this amount of repeats can be dangerous! http://cs633221.vk.me/v633221809/37cb4/qf2BUzkh5QE.jpg - it can be like that - i want more opinions on this cause 2 slider cause emphasis issues lol

01:06:724 (1,2,3) - this spacing will be totally unreadable, i swear xd first thing is 1/1 spacing like the 1/2 one 01:05:974 (3,4) -. and the sudden 1/3 circle in the ass of the world. imo its better to use a 1/1 slider and to mute a tick 01:06:874 - here if it would trigger u again that 1/1 slider would cause emphasis issues imo. Tbh people are just going to have to deal with this since the song is progressive, so is my map

01:07:924 (1,2,3) - not sure about this thing since there is nothing before this pattern, so people may read it. but for consistency u may wanna make it similar to the previous one. and ye, this thing goes to the next such moments as 01:16:324 (1,2,3) -etc - but if i map something random that the song does not offer doesn't it make this inconsistent?

since im a 100pp trash xd u may wanna ask for some testplays, but imo these 1/1/3 spacings are unreadable - i know lol

01:43:174 (6) - maybe it can be a little bit more rounded? current one doesnt look very neat x| http://cs633221.vk.me/v633221809/37cc2/4hLV8e9oTLI.jpg - made it a bit more round though i don't really like your version that much

02:30:124 (3) - imo nc and the whole pattern should start here, not here 02:29:974 (1) . like 02:29:974 (1) - here there are really no major changes in music, but here 02:30:124 (3) - u can find a vocal - yea well at 02:29:974 (1) - you can find the start for 1/4 snares and a guitar sound!!! vocals mean nothing to me!!

02:31:324 (9,1) - and again this chose for ncs triggers me .-. 02:31:324 - here sound is stronger than here 02:31:474 -, not sure what were u thinking about when u did it, but for me, most of ncs in da kiai look strange sry :x (or it might be just hitsounds stuff, since most of them are louder than the music zz) - hm i wanted to avoid spamming nc's here but idk maybe it's better to spam here to give better emphasis for the guitar. I'll figure something out when i have more time on my hands (aka i'll nc kicksliders lol)

02:47:199 (6) - nc for consistency? (sound is just the same like 02:46:574 (1) - here) - yes

03:05:011 (5) - change the rotation a bit for a better flow http://cs633221.vk.me/v633221809/37cc9/g5EPES_ZL04.jpg - k

03:14:650 (1) - imo this slider is really inisible. since sv here is pretty high, i think that some players may sliderbreak since they would be unable to read it. u can try to do smth like this http://cs633221.vk.me/v633221809/37cd0/cQ7fYS8SBQI.jpg , since it wont really change anything - made it more visible but not that visible. Goddamn playability issues.

03:23:737 (1) - maybe nc this thigy? so patterns (03:23:304 (1,2) - + this) with the same sounds in da music, and nc on this 03:24:170 (1) - sleyder will be more reasonable - yes

03:32:762 - not sure why do u skip this note since its much stronger than 03:32:989 -.. and why do u 03:32:989 - make this one so quiet. 40% will be enough imo, 20% is too low for this song - lol did not even notice that note when mapping so not fixing this since it actually isn't that prominent. 20% is good for this part since i actually have to lower the overall hitsound volume for this part anyway.l

03:38:444 (1) - i think it will be better if u would 03:38:671 - skip this note and make a long slider http://cs633221.vk.me/v633221809/37cd7/a-stzIyw04w.jpg, that will follow the music, because this one looks really strange - no chance

04:02:291 (3,4) - why spacing here looks similar to this 04:03:625 (5,6) - one, but the first one is 1/2 and the second one is 1/4? xp - hm idk maybe it looks similar but since 04:02:291 (3) - is a 1/2 slider and 04:03:625 (5) - is a 3/4 slider it should be fine

04:51:747 (1,2) - do u like 250 bpm halfscreen jumps too? imo spacing here should be redused a bit - i would be asked to make it a bigger jump in the next mod

after the kiai again i want to mention those 1/1 and 1/3 spacings, but only if u would decide to change the prevoius ones aaaa

05:19:497 - here should be a spinner, shouldnt it? up to 05:20:547 - or 05:21:747 -. imo such map needs at least 1 spinner xd - a spinner would ruin this map. JK but honestly i can't find a place in this song that would fit a spinner

blyad - saatana

gl

thanks!
Ashton
M4M sinse I only modded a bit you can just mod one of my diffs

00:06:424 (1,2,3,4,5,6,7,8) - looks like you just spam jumped here

00:09:424 (1,2,3,4,5,6,7) - same thing, I see no pattern

this happens repetedly and I think it's intentinal but i'll point it out

00:58:324 (1) - it sounds right but I think a 4 repeated slider is weird in a extra diff maybe try adding circles

my map: t/462816
Topic Starter
Makeli
thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

edit: more intensity was added as a result of mazzerin's suggestions!!!!
EphemeralFetish
Hey man. Sorry but I gotta be honest. I think this map is fine so I cant give it a mod. Take my star instead holy.

There are a couple quick opinions Ill throw at you though.

  1. 00:58:324 (1) - I never ever expect repeat sliders to be more than 3 points. Id cut this to 3 and have 2 of them.
  2. 01:04:024 (1,2,1) - Now I remember pointing out similar stuff in my mod of the first version and you denying them. But you're ignoring a 1/4 Tar stream here in favour for some weird drum stuff. Not sure about that. Theres one the exact same later on as well.
  3. 03:28:497 (1,2,3,4,1) - Just for shits and giggles you can easily get away with this being more spaced. I think it deserves it anyways.
  4. 04:26:395 (1,2,3,4,5) - Again, previous mod PTSD, but following the drums here played a bit weird. Id stick with guitar IMO.
  5. 05:00:897 (2) - You may wanna consider making this a slider just to make the transition easier.
Jesus, if I make BN next round and this still isnt ranked. Expect this to be a minute 1 bubble on my watch.

GL
Topic Starter
Makeli

The Fetish wrote:

Hey man. Sorry but I gotta be honest. I think this map is fine so I cant give it a mod. Take my star instead holy.

There are a couple quick opinions Ill throw at you though.

  1. 00:58:324 (1) - I never ever expect repeat sliders to be more than 3 points. Id cut this to 3 and have 2 of them. - since a few people wanted me to do this i did it
  2. 01:04:024 (1,2,1) - Now I remember pointing out similar stuff in my mod of the first version and you denying them. But you're ignoring a 1/4 Tar stream here in favour for some weird drum stuff. Not sure about that. Theres one the exact same later on as well. - don't think i had this in my previous ver. Keeping this cause guitar is also doing 1/3 random stuff
  3. 03:28:497 (1,2,3,4,1) - Just for shits and giggles you can easily get away with this being more spaced. I think it deserves it anyways. - lol sure
  4. 04:26:395 (1,2,3,4,5) - Again, previous mod PTSD, but following the drums here played a bit weird. Id stick with guitar IMO. - i'll stick with this for now. I want to make stuff come out in some ways so if the music changes = my mapping changes
  5. 05:00:897 (2) - You may wanna consider making this a slider just to make the transition easier. - nah i definitely want to have that double for the snares
Jesus, if I make BN next round and this still isnt ranked. Expect this to be a minute 1 bubble on my watch. - OK

GL
thanks man
i'll give kudos cause i changed stuff
Yoges
I can't do much for you at these kind of speeds :P from a quick run down I can't seem to find anything either. Good job.
Topic Starter
Makeli
ok np man thanks for the stars!
headphonewearer
shouldnt there be a kiai at 05:14:547? no kd
Topic Starter
Makeli

havkz wrote:

shouldnt there be a kiai at 05:14:547? no kd
yes lol
also updated with some other changes that mazzerin suggested. can't actually remember what i did
Topic Starter
Makeli
would you mind not graving you stupid piece of a map
MCB
Take a star and rank this~
-GN
excellent map, enjoyed it a lot
riktoi
hey maakkeli remember to update the map once so it doesn't grave
Topic Starter
Makeli
glad you ejoyed it -gn

an riktoi im not home atm so im just reviving it every few hours just for shits and giggles
riktoi

Maakkeli wrote:

an riktoi im not home atm so im just reviving it every few hours just for shits and giggles
lm a o
-HM
please map all of the outer isolation album daddy
Topic Starter
Makeli
but almost all of the songs are already mapped
-HM
so many of them r bad, and mazzerin wont finish echoless chamber
Danii
04:22:124 - "the end of the object is not on a tick" ©AiMod
for remember
this map is so good that I just can't modded it
Topic Starter
Makeli
stupid bug
fixed that but i'm gonna update this when i get a mod or a bubble or w/e

EDIT: i actually did some nc changes in the low ds stream parts cause the nc pattern was random and now it isn't!!!!
EDIT #2: One NC added (ayy), tag fixes and other stuff that no one will ever notice
Mazzerin
  1. 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) -
  2. 00:32:074 (4) - you can make the followpoints from and to this slider parallel
  3. 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess
  4. 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems
  5. 01:04:124 (2) - you can make this parallel with the follow point from the next combo
  6. 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes
  7. 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is
  8. 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) -
  9. 02:02:974 (1) - custom hitsounds for the tick maybe?
  10. 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing
  11. 02:28:324 (1) - curves inconsistent on this one could look better
  12. 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) -
  13. 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing)
  14. 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums
  15. 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH
  16. 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing
  17. 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) -
  18. 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd
  19. 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes
  20. 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now
Topic Starter
Makeli

Mazzerin wrote:

  1. 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) - ok
  2. 00:32:074 (4) - you can make the followpoints from and to this slider parallel - ok
  3. 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess - tbh i think this current thing works better cause you can kinda hear the song already changing in that part. And also I feel like it's a cooler way to introduce those snares
  4. 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems - https://osu.ppy.sh/forum/p/5139460 ok
  5. 01:04:124 (2) - you can make this parallel with the follow point from the next combo - did something but no one will notice it lol
  6. 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes - ok. didn't do a big jump but w/e
  7. 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is - made 6,7,8,9,10 less sharp and spaced 01:41:224 (2,3,4) - more
  8. 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) - ok
  9. 02:02:974 (1) - custom hitsounds for the tick maybe? - ok
  10. 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing - ok
  11. 02:28:324 (1) - curves inconsistent on this one could look better -it's still a bit inconsistent but i don't give a shit anymore
  12. 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) - i think i fixed them
  13. 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing) - ok
  14. 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums - 1/6 triples
  15. 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH - fuck you ok
  16. 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing - ok
  17. 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) - ctrl+s
  18. 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd - i like this more
  19. 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes - sr 6.37 > 6.44
  20. 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now - ok
i did nazi that coming
Danii
okay perhaps I will write a few pleb suggestions, hopefully it wil be helped you with map

00:04:474 (8,1) - located too close, move stream up (found something to complain about huh)

00:08:974 (3,4) - 00:11:974 (3,4) - maybe make here kicksliders to emphasize drums? also will be a bright contrast: two streams without kickslider (00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:13:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) and two streams with kickslider (00:07:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:10:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - )

00:30:424 (1,6) - stack it as you did in the 00:26:524 (1,5) -

00:39:424 (5,6) - make here kicksliders to emphasize strong guitar sounds

00:42:274 (4,3) - stack

00:49:024 (3,3,4) - bad overlap imo, maybe ctrl+j on 00:49:174 (4,5,1,2,3,4,5,6,7,8) - ?

00:58:324 (1,2,3,4,5,6) - put here claps

01:09:124 (1) - make here kickslider: 1) contrasted with 01:08:674 (1,2,3) - 2) emphasize vocal (i hear vocal piece in 01:09:199 - )

01:15:574 - i hear guitar sound here, starting slider 01:15:724 (3) - here

01:14:374 - ^

01:26:674 (2,5) - wrong stack

03:10:792 (3,4) - make here kickslider

03:48:444 (5,3) - too close, fix it

04:01:625 - 04:22:791 - in this part i hear some triples, maybe mapped it?

04:06:958 (1,3) - fix blanket

04:10:291 (3) - more curve end of slider (move point left) to blanket was definitely right

04:20:291 (1,3) - fix blanket

04:26:395 (1) - move this slider right, to blanket with 04:26:864 (3) -

04:37:489 (8,9,10) - make this triple direct, to contrsted with previous direct burst

04:44:788 (5,1) - make here blanket

04:46:253 (7,4,5) - ^

04:48:723 (1,5) - ^

04:51:747 (1,2) - add finishes here

05:01:047 (3) - here i hear stronger drum than in 05:01:122 (4,5,6,1) - , maybe emphasize it as in 05:00:822 (1,2) - ?

05:06:947 (4) - ctrl+g

end of mod~

good luck
Topic Starter
Makeli

DaniilLillifag wrote:

okay perhaps I will write a few pleb suggestions, hopefully it wil be helped you with map

00:04:474 (8,1) - located too close, move stream up (found something to complain about huh) - ok
00:08:974 (3,4) - 00:11:974 (3,4) - maybe make here kicksliders to emphasize drums? also will be a bright contrast: two streams without kickslider (00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:13:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) and two streams with kickslider (00:07:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:10:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) - nah i want that to be full out on guitar
00:30:424 (1,6) - stack it as you did in the 00:26:524 (1,5) - not even the same thing?
00:39:424 (5,6) - make here kicksliders to emphasize strong guitar sounds - i don't use kicksliders in this part at all. Notice that all guitar sounds are just circles
00:42:274 (4,3) - stack - ok
00:49:024 (3,3,4) - bad overlap imo, maybe ctrl+j on 00:49:174 (4,5,1,2,3,4,5,6,7,8) - ? - i don't think this is that big of a deal
00:58:324 (1,2,3,4,5,6) - put here claps - lol i forgot
01:09:124 (1) - make here kickslider: 1) contrasted with 01:08:674 (1,2,3) - 2) emphasize vocal (i hear vocal piece in 01:09:199 - ) - i don't think i added kicksliders in similar places so no. Also i don't really care about vocals so
01:15:574 - i hear guitar sound here, starting slider 01:15:724 (3) - here
01:14:374 - ^ - wanted to map the drums only in this part so the intensity change is clear
01:26:674 (2,5) - wrong stack - how did you even see that
03:10:792 (3,4) - make here kickslider - same reason as stated before
03:48:444 (5,3) - too close, fix it kinda demanding that "fix it" lol. yea did it
04:01:625 - 04:22:791 - in this part i hear some triples, maybe mapped it? - hmm those are not really prominent enough for me to map them
04:06:958 (1,3) - fix blanket - i don't like blankets
04:10:291 (3) - more curve end of slider (move point left) to blanket was definitely right - no
04:20:291 (1,3) - fix blanket - same as above
04:26:395 (1) - move this slider right, to blanket with 04:26:864 (3) - didn't do that but i did something other that part was bugging me lol
04:37:489 (8,9,10) - make this triple direct, to contrsted with previous direct burst - nah this is good. and this flows nicely too
04:44:788 (5,1) - make here blanket
04:46:253 (7,4,5) - ^
04:48:723 (1,5) - ^ - no
04:51:747 (1,2) - add finishes here - ok
05:01:047 (3) - here i hear stronger drum than in 05:01:122 (4,5,6,1) - , maybe emphasize it as in 05:00:822 (1,2) - ? - looks ugly doe
05:06:947 (4) - ctrl+g - nah i like this way more

end of mod~

good luck
weee
Cryptic
Placeholder Ever lose power/WiFi/phone/everything when you have stuff to do? I did.
Probably Mod 1 of a few, this is the kind of map I want to do a lot of rechecks for.

[Dissonant Existence]
  1. Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think.
  2. 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after.
  3. 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits.
  4. 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16
  5. 00:12:124 (1,2) - Buff.
  6. 00:12:874 (4,5) - Nerf.
  7. 00:13:474 (8,9,1,2) - Buff.
  8. 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well.
  9. 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest?
  10. 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4.
  11. 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway).
  12. 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
  13. 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed.
  14. 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement?
  15. 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - .
  16. 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well.
  17. 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern.
  18. 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - .
  19. 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either.
  20. 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with?
  21. 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me.
  22. 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment.
  23. 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through.
  24. Yeah thats about it for this round, call me back.
Topic Starter
Makeli
paikanpitäjä
Electoz
Qualified!
Topic Starter
Makeli
thanks!!!

Cryptic wrote:

[Dissonant Existence]
  1. Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think. - hp6.5
  2. 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after. - ok
  3. 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits. - ok
  4. 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16 - d, triple*
  5. 00:12:124 (1,2) - Buff. - d
  6. 00:12:874 (4,5) - Nerf. - only a bit
  7. 00:13:474 (8,9,1,2) - Buff. dunno how this even happened
  8. 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well. - maaan i tesplayed this part like 10 times and it felt fine every time.
  9. 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest? - idk
  10. 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4. - i was just emphasizing the snare hits on (4) by spacing that the furthest (had to fix one spacing tho cause shit fucked up
  11. 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway). - it's not random. Cause the song does a pretty drastic change when coming from (4)... but i moved it a bit left to give (1) more emphasis
  12. 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
  13. 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed. - stacked to stream
  14. 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement? - no idea. I tried a bunch of other variations and this worked best for the drums. And making this some spaced triplet thingy would be pretty random imo lol
  15. 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - . - good inconsistency
  16. 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well. - hm looks like i did somewhat other spacing here but it should be pretty consistent now
  17. 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern. - hmm after listening to this a couple times i feel like doing more stacks would fit so i did that lmao
  18. 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - . - slider
  19. 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either. - k i tried to nerf this part idk how much of it's actually noticeable
  20. 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with? - imo this is one of the less cancerous visuals in the map pls
  21. 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me. - to me these always sounded pretty much equal, only every bpm reset being the most powerful. I change spacings a bit so that the bpm reset places are more emphasized.
  22. 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment. - something done
  23. 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through. - let's call it 35% and we have a deal
  24. Yeah thats about it for this round, call me back.
thanks Yuii-
Mazzerin

Maakkeli wrote:

thanks Yuii-
my sides
Yuii-
Always a pleasure.
Cryptic
Round 2 - no kds

[Eissonant Dxistence]
  1. 00:39:124 (1,2,3,4,5,6) - Why continue the finish spam here when its not here 00:42:874 (4,5,1,2,3,4,5,6,7,8,9) - at all? I recommend removing the whistles.
  2. 00:45:124 (1) - Shouldn't this be N:C7? The whistle-like sound should be represented on this slider somehow.
  3. 01:41:374 (4) - Fix HS
  4. 02:57:745 (5) - Uh?
  5. 03:09:699 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 03:12:824 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These had the whistle in the opening section on the beginning of the NC's, why not here?
  6. Overall I recommend spamming that whistle-like hitsound a bit less, or find a substitution for it in some places, because its honestly a bit overused and loses some of it's impact.
  7. 04:43:881 (7,8,1) - Transition here is a bit awkward and kind of large for the beginning of this buildup.
  8. 04:49:505 (7,8,1) - Large, needs a nerf on the 8,1
Call me back for final check.
Topic Starter
Makeli
00:45:124 (1) - no cause it's the "start" of a new thing so i emphasized it with that deep finish thing
01:41:374 (4) - lmao
Imo the whistles are cool. I only overused them in Axe of Judgement but here I really think they fit
04:43:881 (7,8,1) - made this less spaced but movement stays cause emphasis
04:49:505 (7,8,1) - ok just a tiny nerf. I spaced this so far cause the movement here is super lenient

if i didn't mention anything it's fixed. also the last two are just random comments i wanted to make
Cryptic
irc stuff
[code=12:08 Maakkeli: ok i replied and updated
12:08 Cryptic: Hype
12:08 Maakkeli: epyH
12:09 Cryptic: 01:41:374 (4) -
12:09 Cryptic: This is defualt hit-whistle
12:10 Cryptic: becuase the whistle is on the slider itself
12:10 Cryptic: and not the slider head
12:10 Maakkeli: oh eya
12:10 Cryptic: fix that
12:10 Maakkeli: ahahh
12:10 Maakkeli: lol
12:10 Maakkeli: didn't notice
12:10 Cryptic: mhmm
12:10 Cryptic: I was like
12:10 Cryptic: "This is obvious enough for me not to clarify at all"
12:10 Cryptic: :p
12:11 Maakkeli: lol i don't think i have a hitsound for that in my skin
12:11 Cryptic: holy shit
12:11 Maakkeli: so
12:11 Cryptic: you update fast
12:11 Cryptic: anyway
12:11 Cryptic: Go to like
12:11 Cryptic: the settings
12:11 Cryptic: and make sure to always use defualt skin while mapping
12:11 Cryptic: its useful imo
12:11 Maakkeli: nah
12:11 Maakkeli: i prefer to map with my own skin
12:11 Cryptic: Or at least do it for modding
12:11 Cryptic: Because like
12:12 Cryptic: with modding, its a lot better for a lot of reasons
12:12 Cryptic: anyway, I'm getting side tracked
12:12 Maakkeli: yea i didn't even use it in the bn test lmao
12:15 Cryptic: 00:25:174 (11) - move this down a bit to increase movement
12:15 Cryptic: right now its a really easy pattern, probably a bit too easy.
12:16 Maakkeli: ok moved it next to 00:25:474 (2) -
12:16 Cryptic: Alright
12:16 Cryptic: 00:40:174 (2) - move this up a bit to give it a more natural triangular flow rather than somewhat repetitive horizontal thing you have atm
12:17 Maakkeli: tbh i prefer the current more sharper flow
12:17 Cryptic: Thats fair
12:18 Cryptic: 00:45:124 (1) - this still sounds really awkward without the whistle but :c
12:19 Maakkeli: mmmmm but if i take the current finish out and replace it with that whistle
12:19 Maakkeli: it'll lose so much emphasis imo
12:19 Cryptic: yeah
12:20 Cryptic: I wish you could place individual hitsounds on specific notes
12:20 Maakkeli: yea i think the hitsounding system should get reworked
12:21 Maakkeli: something where you could just throw the files into the folder and then choose what to use
12:21 Cryptic: Yeah
12:23 Cryptic: 02:16:924 (1,2) - this feels a lot more unnatural than 02:17:374 (3,4) - due to the location of 2. I tried c/ping and flipping 3,4 and placing it where 1,2 was but it ends up being a bit too cramped, but that does help with the movement.
12:23 Cryptic: I'd recommend doing the c/p + flip, but then moving the 3,4 down a bit
12:26 Cryptic: 01:35:374 (2) - 01:40:174 (2) - finishes here?
12:27 Maakkeli: 02:16:924 (1,2) - but that's still just the same movement?
12:27 Cryptic: 02:23:374 (2) - 02:28:174 (2) - 02:32:974 (2) - 02:37:624 (1,2) - finishes here?
12:28 Cryptic: Also, the movement is the same but the positioning of the 2 is what makes it somewhat clunky imo
12:28 Cryptic: Like, Its not the biggest problem in the world, but its just a spot that stands out a bit in terms of your flow
12:28 Maakkeli: the finishes on those sliders sound kinda awkward imo
12:28 Maakkeli: could i just move (2) a bit down then?
12:28 Cryptic: Well, then put one on 02:37:624 (1) - then
12:28 Cryptic: Yeah, you could if you want.
12:28 Cryptic: I liked the visual symmetry but moving it down works as well.
12:29 Maakkeli: i'm not big on symmetry so i'll just move (2)
12:29 Cryptic: alright
12:29 Maakkeli: it looks symmetric enough tho
12:30 Maakkeli: and added that finish to02:37:624 (1) -
12:31 Cryptic: Awesome
12:31 Cryptic: HSing is so annoying :p
12:31 Maakkeli: i can only do it if i do it while mapping
12:31 Cryptic: I just get someone to go behind me and do it
12:32 Cryptic: cuz I can't HS worth a shit
12:33 Cryptic: 04:46:253 (7,8,1) - I guess nerf this one slightly now too by moving it to the left (the 8,1) since its a bit too large compared to the others now. I should have mentioned this earlier, mb
12:33 Maakkeli: kk
12:33 Maakkeli: don
12:33 Maakkeli: e
12:34 Cryptic: 05:12:147 (1,2,3,1,2,3) - readjust the location of 05:12:447 (2) - and 05:12:647 (3,1,2,3) - so that 05:12:147 (1,2) - isn't such an awkward ugly right angle by moving the 05:12:447 (2) - up as far as it can go and to the right a tiny bit.
12:35 Cryptic: 05:13:347 (1,2,3,1,2,3) - Same thing here, just different movement
12:36 Maakkeli: 05:12:447 (2) - so this just up as far it can go
12:36 Maakkeli: and a bit to the right
12:36 Cryptic: pretty much
12:36 Cryptic: and then maybe moving the 3,1,2,3 as compensation
12:36 Cryptic: to like, the right and up a bit
12:36 Cryptic: if you want
12:37 Maakkeli: ok i tried
12:37 Cryptic: Like, this is mostly aesthetics so
12:37 Cryptic: its really up to you I guess on that point
12:38 Cryptic: well, aesthetics + minor flow improvements
12:38 Maakkeli: idk it looks pretty much the same to me lol
12:38 Cryptic: you can revert it then if you awnt
12:38 Cryptic: *want
12:38 Cryptic: 05:19:347 (1,2) - right here, move the one to x325 y273 for more emphasis and also for a neat retro-active blanket
12:39 Maakkeli: ok i'll just keep it like it is since i don't think there is that much of a change tbh
12:39 Maakkeli: did 05:19:347 (1,2) -
12:39 Cryptic: ok
12:40 Cryptic: 05:18:447 (1,2,3,4,5) - since this is the final roll and the peak of intensity, maybe increase DS even more if you can find a nice looking alternative? Up to you.
12:40 Cryptic: actually
12:40 Cryptic: wait
12:40 Cryptic: nvm
12:41 Cryptic: don't do that
12:41 Maakkeli: it's already 1.2
12:41 Cryptic: Yeah
12:41 Cryptic: I listened to the song again
12:41 Cryptic: I knew it was larger already
12:41 Cryptic: but
12:41 Cryptic: the song is actually not more intense
12:41 Cryptic: I was just mishearing shit
12:41 Maakkeli: kk
12:41 Cryptic: Okay, update whenever[/code]

TL;DR: HS fix, a few spacing changes for help with flow and stuff
bub1
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